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- /*
- * Copyright 2013 Milos Tosic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "common.h"
- #include <bgfx.h>
- #include <bx/timer.h>
- #include <bx/readerwriter.h>
- #include "fpumath.h"
- #include "imgui/imgui.h"
- #include <stdio.h>
- #include <string.h>
- #include <string>
- #include <vector>
- static const char* s_shaderPath = NULL;
- static bool s_flipV = false;
- struct KnightPos
- {
- int32_t m_x;
- int32_t m_y;
- };
- KnightPos knightTour[8*4] =
- {
- {0,0}, {1,2}, {3,3}, {4,1}, {5,3}, {7,2}, {6,0}, {5,2},
- {7,3}, {6,1}, {4,0}, {3,2}, {2,0}, {0,1}, {1,3}, {2,1},
- {0,2}, {1,0}, {2,2}, {0,3}, {1,1}, {3,0}, {4,2}, {5,0},
- {7,1}, {6,3}, {5,1}, {7,0}, {6,2}, {4,3}, {3,1}, {2,3}
- };
- static void shaderFilePath(char* _out, const char* _name)
- {
- strcpy(_out, s_shaderPath);
- strcat(_out, _name);
- strcat(_out, ".bin");
- }
- long int fsize(FILE* _file)
- {
- long int pos = ftell(_file);
- fseek(_file, 0L, SEEK_END);
- long int size = ftell(_file);
- fseek(_file, pos, SEEK_SET);
- return size;
- }
- static const bgfx::Memory* load(const char* _filePath)
- {
- FILE* file = fopen(_filePath, "rb");
- if (NULL != file)
- {
- uint32_t size = (uint32_t)fsize(file);
- const bgfx::Memory* mem = bgfx::alloc(size+1);
- size_t ignore = fread(mem->data, 1, size, file);
- BX_UNUSED(ignore);
- fclose(file);
- mem->data[mem->size-1] = '\0';
- return mem;
- }
- return NULL;
- }
- static const bgfx::Memory* loadTexture(const char* _name)
- {
- char filePath[512];
- strcpy(filePath, "textures/");
- strcat(filePath, _name);
- return load(filePath);
- }
- static const bgfx::Memory* loadShader(const char* _name)
- {
- char filePath[512];
- shaderFilePath(filePath, _name);
- return load(filePath);
- }
- static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
- {
- const bgfx::Memory* mem;
- // Load vertex shader.
- mem = loadShader(_vsName);
- bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
- // Load fragment shader.
- mem = loadShader(_fsName);
- bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
- // Create program from shaders.
- bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
- // We can destroy vertex and fragment shader here since
- // their reference is kept inside bgfx after calling createProgram.
- // Vertex and fragment shader will be destroyed once program is
- // destroyed.
- bgfx::destroyVertexShader(vsh);
- bgfx::destroyFragmentShader(fsh);
- return program;
- }
- struct Aabb
- {
- float m_min[3];
- float m_max[3];
- };
- struct Obb
- {
- float m_mtx[16];
- };
- struct Sphere
- {
- float m_center[3];
- float m_radius;
- };
- struct Primitive
- {
- uint32_t m_startIndex;
- uint32_t m_numIndices;
- uint32_t m_startVertex;
- uint32_t m_numVertices;
- Sphere m_sphere;
- Aabb m_aabb;
- Obb m_obb;
- };
- typedef std::vector<Primitive> PrimitiveArray;
- struct Group
- {
- Group()
- {
- reset();
- }
- void reset()
- {
- m_vbh.idx = bgfx::invalidHandle;
- m_ibh.idx = bgfx::invalidHandle;
- m_prims.clear();
- }
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- Sphere m_sphere;
- Aabb m_aabb;
- Obb m_obb;
- PrimitiveArray m_prims;
- };
- struct Mesh
- {
- void load(const char* _filePath)
- {
- #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
- #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
- #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
- bx::CrtFileReader reader;
- reader.open(_filePath);
- Group group;
- uint32_t chunk;
- while (4 == bx::read(&reader, chunk) )
- {
- switch (chunk)
- {
- case BGFX_CHUNK_MAGIC_VB:
- {
- bx::read(&reader, group.m_sphere);
- bx::read(&reader, group.m_aabb);
- bx::read(&reader, group.m_obb);
- bx::read(&reader, m_decl);
- uint16_t stride = m_decl.getStride();
- uint16_t numVertices;
- bx::read(&reader, numVertices);
- const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
- bx::read(&reader, mem->data, mem->size);
- group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
- }
- break;
- case BGFX_CHUNK_MAGIC_IB:
- {
- uint32_t numIndices;
- bx::read(&reader, numIndices);
- const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
- bx::read(&reader, mem->data, mem->size);
- group.m_ibh = bgfx::createIndexBuffer(mem);
- }
- break;
- case BGFX_CHUNK_MAGIC_PRI:
- {
- uint16_t len;
- bx::read(&reader, len);
- std::string material;
- material.resize(len);
- bx::read(&reader, const_cast<char*>(material.c_str() ), len);
- uint16_t num;
- bx::read(&reader, num);
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- bx::read(&reader, len);
- std::string name;
- name.resize(len);
- bx::read(&reader, const_cast<char*>(name.c_str() ), len);
- Primitive prim;
- bx::read(&reader, prim.m_startIndex);
- bx::read(&reader, prim.m_numIndices);
- bx::read(&reader, prim.m_startVertex);
- bx::read(&reader, prim.m_numVertices);
- bx::read(&reader, prim.m_sphere);
- bx::read(&reader, prim.m_aabb);
- bx::read(&reader, prim.m_obb);
- group.m_prims.push_back(prim);
- }
- m_groups.push_back(group);
- group.reset();
- }
- break;
- default:
- DBG("%08x at %d", chunk, reader.seek() );
- break;
- }
- }
- reader.close();
- }
- void unload()
- {
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- bgfx::destroyVertexBuffer(group.m_vbh);
- if (bgfx::isValid(group.m_ibh) )
- {
- bgfx::destroyIndexBuffer(group.m_ibh);
- }
- }
- m_groups.clear();
- }
- void submit(bgfx::ProgramHandle _program, float* _mtx, bool _blend)
- {
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- // Set model matrix for rendering.
- bgfx::setTransform(_mtx);
- bgfx::setProgram(_program);
- bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(group.m_vbh);
- // Set render states.
- bgfx::setState(0
- |BGFX_STATE_RGB_WRITE
- |BGFX_STATE_ALPHA_WRITE
- |(_blend?0:BGFX_STATE_DEPTH_WRITE)
- |BGFX_STATE_DEPTH_TEST_LESS
- |BGFX_STATE_CULL_CCW
- |BGFX_STATE_MSAA
- |(_blend?BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA):0)
- );
- // Submit primitive for rendering to view 0.
- bgfx::submit(0);
- }
- }
- bgfx::VertexDecl m_decl;
- typedef std::vector<Group> GroupArray;
- GroupArray m_groups;
- };
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
- bgfx::init();
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
- {
- default:
- case bgfx::RendererType::Direct3D9:
- s_shaderPath = "shaders/dx9/";
- break;
- case bgfx::RendererType::Direct3D11:
- s_shaderPath = "shaders/dx11/";
- break;
- case bgfx::RendererType::OpenGL:
- s_shaderPath = "shaders/glsl/";
- s_flipV = true;
- break;
- case bgfx::RendererType::OpenGLES2:
- case bgfx::RendererType::OpenGLES3:
- s_shaderPath = "shaders/gles/";
- s_flipV = true;
- break;
- }
-
- bgfx::UniformHandle u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
- bgfx::UniformHandle u_stipple = bgfx::createUniform("u_stipple", bgfx::UniformType::Uniform3fv);
- bgfx::UniformHandle u_texStipple = bgfx::createUniform("u_texStipple", bgfx::UniformType::Uniform1iv);
- bgfx::ProgramHandle program = loadProgram("vs_tree", "fs_tree");
- const bgfx::Memory* mem;
- mem = loadTexture("leafs1.dds");
- bgfx::TextureHandle textureLeafs = bgfx::createTexture(mem);
- mem = loadTexture("bark1.dds");
- bgfx::TextureHandle textureBark = bgfx::createTexture(mem);
- bgfx::TextureHandle textureStipple;
- const bgfx::Memory* stipple = bgfx::alloc(8*4);
- memset(stipple->data, 0, stipple->size);
- for (uint32_t ii = 0; ii < 32; ++ii)
- {
- stipple->data[knightTour[ii].m_y * 8 + knightTour[ii].m_x] = ii*4;
- }
-
- textureStipple = bgfx::createTexture2D(8, 4, 1, bgfx::TextureFormat::L8, BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIN_POINT, stipple);
- Mesh mesh_top[3];
- mesh_top[0].load("meshes/tree1b_lod0_1.bin");
- mesh_top[1].load("meshes/tree1b_lod1_1.bin");
- mesh_top[2].load("meshes/tree1b_lod2_1.bin");
-
- Mesh mesh_trunk[3];
- mesh_trunk[0].load("meshes/tree1b_lod0_2.bin");
- mesh_trunk[1].load("meshes/tree1b_lod1_2.bin");
- mesh_trunk[2].load("meshes/tree1b_lod2_2.bin");
- FILE* file = fopen("font/droidsans.ttf", "rb");
- uint32_t size = (uint32_t)fsize(file);
- void* data = malloc(size);
- size_t ignore = fread(data, 1, size, file);
- BX_UNUSED(ignore);
- fclose(file);
- imguiCreate(data, size);
- free(data);
- int32_t scrollArea = 0;
- bool transitions = true;
- int transitionFrame = 0;
- int currLOD = 0;
- int targetLOD = 0;
- float at[3] = { 0.0f, 1.0f, 0.0f };
- float eye[3] = { 0.0f, 1.0f, -2.0f };
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- , 0
- , width
- , height
- );
- imguiBeginScrollArea("Toggle transitions", width - width / 5 - 10, 10, width / 5, height / 6, &scrollArea);
- imguiSeparatorLine();
- if (imguiButton(transitions ? "ON" : "OFF") )
- {
- transitions = !transitions;
- }
- static float distance = 2.0f;
- imguiSlider("Distance", &distance, 2.0f, 6.0f, .01f);
- imguiEndScrollArea();
- imguiEndFrame();
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/12-lod");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Mesh LOD transitions.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- bgfx::dbgTextPrintf(0, 4, transitions ? 0x2f : 0x1f, transitions ? "Transitions on" : "Transitions off");
- eye[2] = -distance;
-
- float view[16];
- float proj[16];
- mtxLookAt(view, eye, at);
- mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- float mtx[16];
- mtxIdentity(mtx);
- float stipple[3];
- float stippleInv[3];
- const int currentLODframe = transitions ? 32-transitionFrame : 32;
- const int mainLOD = transitions ? currLOD : targetLOD;
-
- stipple[0] = 0.0f;
- stipple[1] = -1.0f;
- stipple[2] = (float(currentLODframe)*4.0f/255.0f) - (1.0f/255.0f);
-
- stippleInv[0] = (float(31)*4.0f/255.0f);
- stippleInv[1] = 1.0f;
- stippleInv[2] = (float(transitionFrame)*4.0f/255.0f) - (1.0f/255.0f);
- bgfx::setTexture(0, u_texColor, textureBark);
- bgfx::setTexture(1, u_texStipple, textureStipple);
- bgfx::setUniform(u_stipple, stipple);
- mesh_trunk[mainLOD].submit(program, mtx, false);
- bgfx::setTexture(0, u_texColor, textureLeafs);
- bgfx::setTexture(1, u_texStipple, textureStipple);
- bgfx::setUniform(u_stipple, stipple);
- mesh_top[mainLOD].submit(program, mtx, true);
- if (transitions
- && (transitionFrame != 0) )
- {
- bgfx::setTexture(0, u_texColor, textureBark);
- bgfx::setTexture(1, u_texStipple, textureStipple);
- bgfx::setUniform(u_stipple, stippleInv);
- mesh_trunk[targetLOD].submit(program, mtx, false);
- bgfx::setTexture(0, u_texColor, textureLeafs);
- bgfx::setTexture(1, u_texStipple, textureStipple);
- bgfx::setUniform(u_stipple, stippleInv);
- mesh_top[targetLOD].submit(program, mtx, true);
- }
-
- int lod = 0;
- if (eye[2] < -2.5f)
- {
- lod = 1;
- }
- if (eye[2] < -5.0f)
- {
- lod = 2;
- }
- if (targetLOD!=lod)
- {
- if (targetLOD==currLOD)
- {
- targetLOD = lod;
- }
- }
-
- if (currLOD != targetLOD)
- {
- transitionFrame++;
- }
- if (transitionFrame>32)
- {
- currLOD = targetLOD;
- transitionFrame = 0;
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- imguiDestroy();
- for (uint32_t ii = 0; ii < 3; ++ii)
- {
- mesh_top[ii].unload();
- mesh_trunk[ii].unload();
- }
- // Cleanup.
- bgfx::destroyProgram(program);
- bgfx::destroyUniform(u_texColor);
- bgfx::destroyUniform(u_stipple);
- bgfx::destroyUniform(u_texStipple);
- bgfx::destroyTexture(textureStipple);
- bgfx::destroyTexture(textureLeafs);
- bgfx::destroyTexture(textureBark);
-
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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