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text_buffer_manager.cpp 26 KB

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  1. /*
  2. * Copyright 2013 Jeremie Roy. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "../common.h"
  6. #include <bgfx.h>
  7. #include <stddef.h> // offsetof
  8. #include <memory.h> // memcpy
  9. #include <wchar.h> // wcslen
  10. #include "text_buffer_manager.h"
  11. #include "utf8.h"
  12. #include "../cube_atlas.h"
  13. #include "vs_font_basic.bin.h"
  14. #include "fs_font_basic.bin.h"
  15. #include "vs_font_distance_field.bin.h"
  16. #include "fs_font_distance_field.bin.h"
  17. #include "vs_font_distance_field_subpixel.bin.h"
  18. #include "fs_font_distance_field_subpixel.bin.h"
  19. #define MAX_BUFFERED_CHARACTERS (8192 - 5)
  20. class TextBuffer
  21. {
  22. public:
  23. /// TextBuffer is bound to a fontManager for glyph retrieval
  24. /// @remark the ownership of the manager is not taken
  25. TextBuffer(FontManager* _fontManager);
  26. ~TextBuffer();
  27. void setStyle(uint32_t _flags = STYLE_NORMAL)
  28. {
  29. m_styleFlags = _flags;
  30. }
  31. void setTextColor(uint32_t _rgba = 0x000000FF)
  32. {
  33. m_textColor = toABGR(_rgba);
  34. }
  35. void setBackgroundColor(uint32_t _rgba = 0x000000FF)
  36. {
  37. m_backgroundColor = toABGR(_rgba);
  38. }
  39. void setOverlineColor(uint32_t _rgba = 0x000000FF)
  40. {
  41. m_overlineColor = toABGR(_rgba);
  42. }
  43. void setUnderlineColor(uint32_t _rgba = 0x000000FF)
  44. {
  45. m_underlineColor = toABGR(_rgba);
  46. }
  47. void setStrikeThroughColor(uint32_t _rgba = 0x000000FF)
  48. {
  49. m_strikeThroughColor = toABGR(_rgba);
  50. }
  51. void setPenPosition(float _x, float _y)
  52. {
  53. m_penX = _x; m_penY = _y;
  54. }
  55. /// Append an ASCII/utf-8 string to the buffer using current pen
  56. /// position and color.
  57. void appendText(FontHandle _fontHandle, const char* _string, const char* _end = NULL);
  58. /// Append a wide char unicode string to the buffer using current pen
  59. /// position and color.
  60. void appendText(FontHandle _fontHandle, const wchar_t* _string, const wchar_t* _end = NULL);
  61. /// Append a whole face of the atlas cube, mostly used for debugging
  62. /// and visualizing atlas.
  63. void appendAtlasFace(uint16_t _faceIndex);
  64. /// Clear the text buffer and reset its state (pen/color)
  65. void clearTextBuffer();
  66. /// Get pointer to the vertex buffer to submit it to the graphic card.
  67. const uint8_t* getVertexBuffer()
  68. {
  69. return (uint8_t*) m_vertexBuffer;
  70. }
  71. /// Number of vertex in the vertex buffer.
  72. uint32_t getVertexCount() const
  73. {
  74. return m_vertexCount;
  75. }
  76. /// Size in bytes of a vertex.
  77. uint32_t getVertexSize() const
  78. {
  79. return sizeof(TextVertex);
  80. }
  81. /// get a pointer to the index buffer to submit it to the graphic
  82. const uint16_t* getIndexBuffer() const
  83. {
  84. return m_indexBuffer;
  85. }
  86. /// number of index in the index buffer
  87. uint32_t getIndexCount() const
  88. {
  89. return m_indexCount;
  90. }
  91. /// Size in bytes of an index.
  92. uint32_t getIndexSize() const
  93. {
  94. return sizeof(uint16_t);
  95. }
  96. uint32_t getTextColor() const
  97. {
  98. return toABGR(m_textColor);
  99. }
  100. TextRectangle getRectangle() const
  101. {
  102. return m_rectangle;
  103. }
  104. private:
  105. void appendGlyph(FontHandle _handle, CodePoint _codePoint);
  106. void verticalCenterLastLine(float _txtDecalY, float _top, float _bottom);
  107. static uint32_t toABGR(uint32_t _rgba)
  108. {
  109. return ( ( (_rgba >> 0) & 0xff) << 24)
  110. | ( ( (_rgba >> 8) & 0xff) << 16)
  111. | ( ( (_rgba >> 16) & 0xff) << 8)
  112. | ( ( (_rgba >> 24) & 0xff) << 0)
  113. ;
  114. }
  115. uint32_t m_styleFlags;
  116. // color states
  117. uint32_t m_textColor;
  118. uint32_t m_backgroundColor;
  119. uint32_t m_overlineColor;
  120. uint32_t m_underlineColor;
  121. uint32_t m_strikeThroughColor;
  122. //position states
  123. float m_penX;
  124. float m_penY;
  125. float m_originX;
  126. float m_originY;
  127. float m_lineAscender;
  128. float m_lineDescender;
  129. float m_lineGap;
  130. TextRectangle m_rectangle;
  131. FontManager* m_fontManager;
  132. void setVertex(uint32_t _i, float _x, float _y, uint32_t _rgba, uint8_t _style = STYLE_NORMAL)
  133. {
  134. m_vertexBuffer[_i].x = _x;
  135. m_vertexBuffer[_i].y = _y;
  136. m_vertexBuffer[_i].rgba = _rgba;
  137. m_styleBuffer[_i] = _style;
  138. }
  139. struct TextVertex
  140. {
  141. float x, y;
  142. int16_t u, v, w, t;
  143. uint32_t rgba;
  144. };
  145. TextVertex* m_vertexBuffer;
  146. uint16_t* m_indexBuffer;
  147. uint8_t* m_styleBuffer;
  148. uint32_t m_vertexCount;
  149. uint32_t m_indexCount;
  150. uint32_t m_lineStartIndex;
  151. };
  152. TextBuffer::TextBuffer(FontManager* _fontManager)
  153. : m_styleFlags(STYLE_NORMAL)
  154. , m_textColor(0xffffffff)
  155. , m_backgroundColor(0xffffffff)
  156. , m_overlineColor(0xffffffff)
  157. , m_underlineColor(0xffffffff)
  158. , m_strikeThroughColor(0xffffffff)
  159. , m_penX(0)
  160. , m_penY(0)
  161. , m_originX(0)
  162. , m_originY(0)
  163. , m_lineAscender(0)
  164. , m_lineDescender(0)
  165. , m_lineGap(0)
  166. , m_fontManager(_fontManager)
  167. , m_vertexBuffer(new TextVertex[MAX_BUFFERED_CHARACTERS * 4])
  168. , m_indexBuffer(new uint16_t[MAX_BUFFERED_CHARACTERS * 6])
  169. , m_styleBuffer(new uint8_t[MAX_BUFFERED_CHARACTERS * 4])
  170. , m_vertexCount(0)
  171. , m_indexCount(0)
  172. , m_lineStartIndex(0)
  173. {
  174. m_rectangle.width = 0;
  175. m_rectangle.height = 0;
  176. }
  177. TextBuffer::~TextBuffer()
  178. {
  179. delete [] m_vertexBuffer;
  180. delete [] m_indexBuffer;
  181. }
  182. void TextBuffer::appendText(FontHandle _fontHandle, const char* _string, const char* _end)
  183. {
  184. if (m_vertexCount == 0)
  185. {
  186. m_originX = m_penX;
  187. m_originY = m_penY;
  188. m_lineDescender = 0;
  189. m_lineAscender = 0;
  190. m_lineGap = 0;
  191. }
  192. CodePoint codepoint = 0;
  193. uint32_t state = 0;
  194. for (; *_string && _string<_end ; ++_string)
  195. {
  196. if (utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT )
  197. {
  198. appendGlyph(_fontHandle, codepoint);
  199. }
  200. }
  201. BX_CHECK(state == UTF8_ACCEPT, "The string is not well-formed");
  202. }
  203. void TextBuffer::appendText(FontHandle _fontHandle, const wchar_t* _string, const wchar_t* _end)
  204. {
  205. if (m_vertexCount == 0)
  206. {
  207. m_originX = m_penX;
  208. m_originY = m_penY;
  209. m_lineDescender = 0;
  210. m_lineAscender = 0;
  211. m_lineGap = 0;
  212. }
  213. if (_end == NULL)
  214. {
  215. _end = _string + (uint32_t) wcslen(_string);
  216. }
  217. BX_CHECK(_end >= _string);
  218. for (const wchar_t* _current = _string; _current < _end; ++_current)
  219. {
  220. uint32_t _codePoint = *_current;
  221. appendGlyph(_fontHandle, _codePoint);
  222. }
  223. }
  224. void TextBuffer::appendAtlasFace(uint16_t _faceIndex)
  225. {
  226. if( m_vertexCount/4 >= MAX_BUFFERED_CHARACTERS)
  227. {
  228. return;
  229. }
  230. float x0 = m_penX;
  231. float y0 = m_penY;
  232. float x1 = x0 + (float)m_fontManager->getAtlas()->getTextureSize();
  233. float y1 = y0 + (float)m_fontManager->getAtlas()->getTextureSize();
  234. m_fontManager->getAtlas()->packFaceLayerUV(_faceIndex
  235. , (uint8_t*)m_vertexBuffer
  236. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  237. , sizeof(TextVertex)
  238. );
  239. setVertex(m_vertexCount + 0, x0, y0, m_backgroundColor);
  240. setVertex(m_vertexCount + 1, x0, y1, m_backgroundColor);
  241. setVertex(m_vertexCount + 2, x1, y1, m_backgroundColor);
  242. setVertex(m_vertexCount + 3, x1, y0, m_backgroundColor);
  243. m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
  244. m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
  245. m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
  246. m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
  247. m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
  248. m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
  249. m_vertexCount += 4;
  250. m_indexCount += 6;
  251. }
  252. void TextBuffer::clearTextBuffer()
  253. {
  254. m_penX = 0;
  255. m_penY = 0;
  256. m_originX = 0;
  257. m_originY = 0;
  258. m_vertexCount = 0;
  259. m_indexCount = 0;
  260. m_lineStartIndex = 0;
  261. m_lineAscender = 0;
  262. m_lineDescender = 0;
  263. m_lineGap = 0;
  264. m_rectangle.width = 0;
  265. m_rectangle.height = 0;
  266. }
  267. void TextBuffer::appendGlyph(FontHandle _handle, CodePoint _codePoint)
  268. {
  269. const GlyphInfo* glyph = m_fontManager->getGlyphInfo(_handle, _codePoint);
  270. BX_WARN(NULL != glyph, "Glyph not found (font handle %d, code point %d)", _handle.idx, _codePoint);
  271. if (NULL == glyph)
  272. {
  273. return;
  274. }
  275. const FontInfo& font = m_fontManager->getFontInfo(_handle);
  276. if( m_vertexCount/4 >= MAX_BUFFERED_CHARACTERS)
  277. {
  278. return;
  279. }
  280. if (_codePoint == L'\n')
  281. {
  282. m_penX = m_originX;
  283. m_penY += m_lineGap + m_lineAscender -m_lineDescender;
  284. m_lineGap = font.lineGap;
  285. m_lineDescender = font.descender;
  286. m_lineAscender = font.ascender;
  287. m_lineStartIndex = m_vertexCount;
  288. return;
  289. }
  290. //is there a change of font size that require the text on the left to be centered again ?
  291. if (font.ascender > m_lineAscender
  292. || (font.descender < m_lineDescender) )
  293. {
  294. if (font.descender < m_lineDescender)
  295. {
  296. m_lineDescender = font.descender;
  297. m_lineGap = font.lineGap;
  298. }
  299. float txtDecals = (font.ascender - m_lineAscender);
  300. m_lineAscender = font.ascender;
  301. m_lineGap = font.lineGap;
  302. verticalCenterLastLine( (txtDecals), (m_penY - m_lineAscender), (m_penY + m_lineAscender - m_lineDescender + m_lineGap) );
  303. }
  304. float kerning = 0 * font.scale;
  305. m_penX += kerning;
  306. const GlyphInfo& blackGlyph = m_fontManager->getBlackGlyph();
  307. const Atlas* atlas = m_fontManager->getAtlas();
  308. if (m_styleFlags & STYLE_BACKGROUND
  309. && m_backgroundColor & 0xFF000000)
  310. {
  311. float x0 = (m_penX - kerning);
  312. float y0 = (m_penY);
  313. float x1 = ( (float)x0 + (glyph->advance_x) );
  314. float y1 = (m_penY + m_lineAscender - m_lineDescender + m_lineGap);
  315. atlas->packUV(blackGlyph.regionIndex
  316. , (uint8_t*)m_vertexBuffer
  317. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  318. , sizeof(TextVertex)
  319. );
  320. setVertex(m_vertexCount + 0, x0, y0, m_backgroundColor, STYLE_BACKGROUND);
  321. setVertex(m_vertexCount + 1, x0, y1, m_backgroundColor, STYLE_BACKGROUND);
  322. setVertex(m_vertexCount + 2, x1, y1, m_backgroundColor, STYLE_BACKGROUND);
  323. setVertex(m_vertexCount + 3, x1, y0, m_backgroundColor, STYLE_BACKGROUND);
  324. m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
  325. m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
  326. m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
  327. m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
  328. m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
  329. m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
  330. m_vertexCount += 4;
  331. m_indexCount += 6;
  332. }
  333. if (m_styleFlags & STYLE_UNDERLINE
  334. && m_underlineColor & 0xFF000000)
  335. {
  336. float x0 = (m_penX - kerning);
  337. float y0 = (m_penY + m_lineAscender - m_lineDescender * 0.5f);
  338. float x1 = ( (float)x0 + (glyph->advance_x) );
  339. float y1 = y0 + font.underlineThickness;
  340. atlas->packUV(blackGlyph.regionIndex
  341. , (uint8_t*)m_vertexBuffer
  342. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  343. , sizeof(TextVertex)
  344. );
  345. setVertex(m_vertexCount + 0, x0, y0, m_underlineColor, STYLE_UNDERLINE);
  346. setVertex(m_vertexCount + 1, x0, y1, m_underlineColor, STYLE_UNDERLINE);
  347. setVertex(m_vertexCount + 2, x1, y1, m_underlineColor, STYLE_UNDERLINE);
  348. setVertex(m_vertexCount + 3, x1, y0, m_underlineColor, STYLE_UNDERLINE);
  349. m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
  350. m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
  351. m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
  352. m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
  353. m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
  354. m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
  355. m_vertexCount += 4;
  356. m_indexCount += 6;
  357. }
  358. if (m_styleFlags & STYLE_OVERLINE
  359. && m_overlineColor & 0xFF000000)
  360. {
  361. float x0 = (m_penX - kerning);
  362. float y0 = (m_penY);
  363. float x1 = ( (float)x0 + (glyph->advance_x) );
  364. float y1 = y0 + font.underlineThickness;
  365. m_fontManager->getAtlas()->packUV(blackGlyph.regionIndex
  366. , (uint8_t*)m_vertexBuffer
  367. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  368. , sizeof(TextVertex)
  369. );
  370. setVertex(m_vertexCount + 0, x0, y0, m_overlineColor, STYLE_OVERLINE);
  371. setVertex(m_vertexCount + 1, x0, y1, m_overlineColor, STYLE_OVERLINE);
  372. setVertex(m_vertexCount + 2, x1, y1, m_overlineColor, STYLE_OVERLINE);
  373. setVertex(m_vertexCount + 3, x1, y0, m_overlineColor, STYLE_OVERLINE);
  374. m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
  375. m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
  376. m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
  377. m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
  378. m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
  379. m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
  380. m_vertexCount += 4;
  381. m_indexCount += 6;
  382. }
  383. if (m_styleFlags & STYLE_STRIKE_THROUGH
  384. && m_strikeThroughColor & 0xFF000000)
  385. {
  386. float x0 = (m_penX - kerning);
  387. float y0 = (m_penY + 0.666667f * font.ascender);
  388. float x1 = ( (float)x0 + (glyph->advance_x) );
  389. float y1 = y0 + font.underlineThickness;
  390. atlas->packUV(blackGlyph.regionIndex
  391. , (uint8_t*)m_vertexBuffer
  392. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  393. , sizeof(TextVertex)
  394. );
  395. setVertex(m_vertexCount + 0, x0, y0, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
  396. setVertex(m_vertexCount + 1, x0, y1, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
  397. setVertex(m_vertexCount + 2, x1, y1, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
  398. setVertex(m_vertexCount + 3, x1, y0, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
  399. m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
  400. m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
  401. m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
  402. m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
  403. m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
  404. m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
  405. m_vertexCount += 4;
  406. m_indexCount += 6;
  407. }
  408. float x0 = m_penX + (glyph->offset_x);
  409. float y0 = (m_penY + m_lineAscender + (glyph->offset_y) );
  410. float x1 = (x0 + glyph->width);
  411. float y1 = (y0 + glyph->height);
  412. atlas->packUV(glyph->regionIndex
  413. , (uint8_t*)m_vertexBuffer
  414. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  415. , sizeof(TextVertex)
  416. );
  417. setVertex(m_vertexCount + 0, x0, y0, m_textColor);
  418. setVertex(m_vertexCount + 1, x0, y1, m_textColor);
  419. setVertex(m_vertexCount + 2, x1, y1, m_textColor);
  420. setVertex(m_vertexCount + 3, x1, y0, m_textColor);
  421. m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
  422. m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
  423. m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
  424. m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
  425. m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
  426. m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
  427. m_vertexCount += 4;
  428. m_indexCount += 6;
  429. m_penX += glyph->advance_x;
  430. if (m_penX > m_rectangle.width)
  431. {
  432. m_rectangle.width = m_penX;
  433. }
  434. if ( (m_penY +m_lineAscender - m_lineDescender+m_lineGap) > m_rectangle.height)
  435. {
  436. m_rectangle.height = (m_penY +m_lineAscender - m_lineDescender+m_lineGap);
  437. }
  438. }
  439. void TextBuffer::verticalCenterLastLine(float _dy, float _top, float _bottom)
  440. {
  441. for (uint32_t ii = m_lineStartIndex; ii < m_vertexCount; ii += 4)
  442. {
  443. if (m_styleBuffer[ii] == STYLE_BACKGROUND)
  444. {
  445. m_vertexBuffer[ii + 0].y = _top;
  446. m_vertexBuffer[ii + 1].y = _bottom;
  447. m_vertexBuffer[ii + 2].y = _bottom;
  448. m_vertexBuffer[ii + 3].y = _top;
  449. }
  450. else
  451. {
  452. m_vertexBuffer[ii + 0].y += _dy;
  453. m_vertexBuffer[ii + 1].y += _dy;
  454. m_vertexBuffer[ii + 2].y += _dy;
  455. m_vertexBuffer[ii + 3].y += _dy;
  456. }
  457. }
  458. }
  459. TextBufferManager::TextBufferManager(FontManager* _fontManager)
  460. : m_fontManager(_fontManager)
  461. {
  462. m_textBuffers = new BufferCache[MAX_TEXT_BUFFER_COUNT];
  463. const bgfx::Memory* vs_font_basic;
  464. const bgfx::Memory* fs_font_basic;
  465. const bgfx::Memory* vs_font_distance_field;
  466. const bgfx::Memory* fs_font_distance_field;
  467. const bgfx::Memory* vs_font_distance_field_subpixel;
  468. const bgfx::Memory* fs_font_distance_field_subpixel;
  469. switch (bgfx::getRendererType() )
  470. {
  471. case bgfx::RendererType::Direct3D9:
  472. vs_font_basic = bgfx::makeRef(vs_font_basic_dx9, sizeof(vs_font_basic_dx9) );
  473. fs_font_basic = bgfx::makeRef(fs_font_basic_dx9, sizeof(fs_font_basic_dx9) );
  474. vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_dx9, sizeof(vs_font_distance_field_dx9) );
  475. fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_dx9, sizeof(fs_font_distance_field_dx9) );
  476. vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_dx9, sizeof(vs_font_distance_field_subpixel_dx9) );
  477. fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_dx9, sizeof(fs_font_distance_field_subpixel_dx9) );
  478. break;
  479. case bgfx::RendererType::Direct3D11:
  480. vs_font_basic = bgfx::makeRef(vs_font_basic_dx11, sizeof(vs_font_basic_dx11) );
  481. fs_font_basic = bgfx::makeRef(fs_font_basic_dx11, sizeof(fs_font_basic_dx11) );
  482. vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_dx11, sizeof(vs_font_distance_field_dx11) );
  483. fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_dx11, sizeof(fs_font_distance_field_dx11) );
  484. vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_dx11, sizeof(vs_font_distance_field_subpixel_dx11) );
  485. fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_dx11, sizeof(fs_font_distance_field_subpixel_dx11) );
  486. break;
  487. default:
  488. vs_font_basic = bgfx::makeRef(vs_font_basic_glsl, sizeof(vs_font_basic_glsl) );
  489. fs_font_basic = bgfx::makeRef(fs_font_basic_glsl, sizeof(fs_font_basic_glsl) );
  490. vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_glsl, sizeof(vs_font_distance_field_glsl) );
  491. fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_glsl, sizeof(fs_font_distance_field_glsl) );
  492. vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_glsl, sizeof(vs_font_distance_field_subpixel_glsl) );
  493. fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_glsl, sizeof(fs_font_distance_field_subpixel_glsl) );
  494. break;
  495. }
  496. bgfx::VertexShaderHandle vsh;
  497. bgfx::FragmentShaderHandle fsh;
  498. vsh = bgfx::createVertexShader(vs_font_basic);
  499. fsh = bgfx::createFragmentShader(fs_font_basic);
  500. m_basicProgram = bgfx::createProgram(vsh, fsh);
  501. bgfx::destroyVertexShader(vsh);
  502. bgfx::destroyFragmentShader(fsh);
  503. vsh = bgfx::createVertexShader(vs_font_distance_field);
  504. fsh = bgfx::createFragmentShader(fs_font_distance_field);
  505. m_distanceProgram = bgfx::createProgram(vsh, fsh);
  506. bgfx::destroyVertexShader(vsh);
  507. bgfx::destroyFragmentShader(fsh);
  508. vsh = bgfx::createVertexShader(vs_font_distance_field_subpixel);
  509. fsh = bgfx::createFragmentShader(fs_font_distance_field_subpixel);
  510. m_distanceSubpixelProgram = bgfx::createProgram(vsh, fsh);
  511. bgfx::destroyVertexShader(vsh);
  512. bgfx::destroyFragmentShader(fsh);
  513. m_vertexDecl.begin();
  514. m_vertexDecl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
  515. m_vertexDecl.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Int16, true);
  516. m_vertexDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
  517. m_vertexDecl.end();
  518. u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
  519. }
  520. TextBufferManager::~TextBufferManager()
  521. {
  522. BX_CHECK(m_textBufferHandles.getNumHandles() == 0, "All the text buffers must be destroyed before destroying the manager");
  523. delete [] m_textBuffers;
  524. bgfx::destroyUniform(u_texColor);
  525. bgfx::destroyProgram(m_basicProgram);
  526. bgfx::destroyProgram(m_distanceProgram);
  527. bgfx::destroyProgram(m_distanceSubpixelProgram);
  528. }
  529. TextBufferHandle TextBufferManager::createTextBuffer(uint32_t _type, BufferType::Enum _bufferType)
  530. {
  531. uint16_t textIdx = m_textBufferHandles.alloc();
  532. BufferCache& bc = m_textBuffers[textIdx];
  533. bc.textBuffer = new TextBuffer(m_fontManager);
  534. bc.fontType = _type;
  535. bc.bufferType = _bufferType;
  536. bc.indexBufferHandleIdx = bgfx::invalidHandle;
  537. bc.vertexBufferHandleIdx = bgfx::invalidHandle;
  538. TextBufferHandle ret = {textIdx};
  539. return ret;
  540. }
  541. void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
  542. {
  543. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  544. BufferCache& bc = m_textBuffers[_handle.idx];
  545. m_textBufferHandles.free(_handle.idx);
  546. delete bc.textBuffer;
  547. bc.textBuffer = NULL;
  548. if (bc.vertexBufferHandleIdx == bgfx::invalidHandle)
  549. {
  550. return;
  551. }
  552. switch (bc.bufferType)
  553. {
  554. case BufferType::Static:
  555. {
  556. bgfx::IndexBufferHandle ibh;
  557. bgfx::VertexBufferHandle vbh;
  558. ibh.idx = bc.indexBufferHandleIdx;
  559. vbh.idx = bc.vertexBufferHandleIdx;
  560. bgfx::destroyIndexBuffer(ibh);
  561. bgfx::destroyVertexBuffer(vbh);
  562. }
  563. break;
  564. case BufferType::Dynamic:
  565. bgfx::DynamicIndexBufferHandle ibh;
  566. bgfx::DynamicVertexBufferHandle vbh;
  567. ibh.idx = bc.indexBufferHandleIdx;
  568. vbh.idx = bc.vertexBufferHandleIdx;
  569. bgfx::destroyDynamicIndexBuffer(ibh);
  570. bgfx::destroyDynamicVertexBuffer(vbh);
  571. break;
  572. case BufferType::Transient: // destroyed every frame
  573. break;
  574. }
  575. }
  576. void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth)
  577. {
  578. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  579. BufferCache& bc = m_textBuffers[_handle.idx];
  580. uint32_t indexSize = bc.textBuffer->getIndexCount() * bc.textBuffer->getIndexSize();
  581. uint32_t vertexSize = bc.textBuffer->getVertexCount() * bc.textBuffer->getVertexSize();
  582. if (0 == indexSize || 0 == vertexSize)
  583. {
  584. return;
  585. }
  586. const bgfx::Memory* mem;
  587. bgfx::setTexture(0, u_texColor, m_fontManager->getAtlas()->getTextureHandle() );
  588. switch (bc.fontType)
  589. {
  590. case FONT_TYPE_ALPHA:
  591. bgfx::setProgram(m_basicProgram);
  592. bgfx::setState(0
  593. | BGFX_STATE_RGB_WRITE
  594. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  595. );
  596. break;
  597. case FONT_TYPE_DISTANCE:
  598. bgfx::setProgram(m_distanceProgram);
  599. bgfx::setState(0
  600. | BGFX_STATE_RGB_WRITE
  601. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  602. );
  603. break;
  604. case FONT_TYPE_DISTANCE_SUBPIXEL:
  605. bgfx::setProgram(m_distanceSubpixelProgram);
  606. bgfx::setState(0
  607. | BGFX_STATE_RGB_WRITE
  608. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_INV_SRC_COLOR)
  609. , bc.textBuffer->getTextColor()
  610. );
  611. break;
  612. }
  613. switch (bc.bufferType)
  614. {
  615. case BufferType::Static:
  616. {
  617. bgfx::IndexBufferHandle ibh;
  618. bgfx::VertexBufferHandle vbh;
  619. if (bgfx::invalidHandle == bc.vertexBufferHandleIdx)
  620. {
  621. mem = bgfx::alloc(indexSize);
  622. memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
  623. ibh = bgfx::createIndexBuffer(mem);
  624. mem = bgfx::alloc(vertexSize);
  625. memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
  626. vbh = bgfx::createVertexBuffer(mem, m_vertexDecl);
  627. bc.indexBufferHandleIdx = ibh.idx;
  628. bc.vertexBufferHandleIdx = vbh.idx;
  629. }
  630. else
  631. {
  632. ibh.idx = bc.indexBufferHandleIdx;
  633. vbh.idx = bc.vertexBufferHandleIdx;
  634. }
  635. bgfx::setVertexBuffer(vbh, bc.textBuffer->getVertexCount() );
  636. bgfx::setIndexBuffer(ibh, bc.textBuffer->getIndexCount() );
  637. }
  638. break;
  639. case BufferType::Dynamic:
  640. {
  641. bgfx::DynamicIndexBufferHandle ibh;
  642. bgfx::DynamicVertexBufferHandle vbh;
  643. if (bgfx::invalidHandle == bc.vertexBufferHandleIdx )
  644. {
  645. mem = bgfx::alloc(indexSize);
  646. memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
  647. ibh = bgfx::createDynamicIndexBuffer(mem);
  648. mem = bgfx::alloc(vertexSize);
  649. memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
  650. vbh = bgfx::createDynamicVertexBuffer(mem, m_vertexDecl);
  651. bc.indexBufferHandleIdx = ibh.idx;
  652. bc.vertexBufferHandleIdx = vbh.idx;
  653. }
  654. else
  655. {
  656. ibh.idx = bc.indexBufferHandleIdx;
  657. vbh.idx = bc.vertexBufferHandleIdx;
  658. mem = bgfx::alloc(indexSize);
  659. memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
  660. bgfx::updateDynamicIndexBuffer(ibh, mem);
  661. mem = bgfx::alloc(vertexSize);
  662. memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
  663. bgfx::updateDynamicVertexBuffer(vbh, mem);
  664. }
  665. bgfx::setVertexBuffer(vbh, bc.textBuffer->getVertexCount() );
  666. bgfx::setIndexBuffer(ibh, bc.textBuffer->getIndexCount() );
  667. }
  668. break;
  669. case BufferType::Transient:
  670. {
  671. bgfx::TransientIndexBuffer tib;
  672. bgfx::TransientVertexBuffer tvb;
  673. bgfx::allocTransientIndexBuffer(&tib, bc.textBuffer->getIndexCount() );
  674. bgfx::allocTransientVertexBuffer(&tvb, bc.textBuffer->getVertexCount(), m_vertexDecl);
  675. memcpy(tib.data, bc.textBuffer->getIndexBuffer(), indexSize);
  676. memcpy(tvb.data, bc.textBuffer->getVertexBuffer(), vertexSize);
  677. bgfx::setVertexBuffer(&tvb, bc.textBuffer->getVertexCount() );
  678. bgfx::setIndexBuffer(&tib, bc.textBuffer->getIndexCount() );
  679. }
  680. break;
  681. }
  682. bgfx::submit(_id, _depth);
  683. }
  684. void TextBufferManager::setStyle(TextBufferHandle _handle, uint32_t _flags)
  685. {
  686. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  687. BufferCache& bc = m_textBuffers[_handle.idx];
  688. bc.textBuffer->setStyle(_flags);
  689. }
  690. void TextBufferManager::setTextColor(TextBufferHandle _handle, uint32_t _rgba)
  691. {
  692. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  693. BufferCache& bc = m_textBuffers[_handle.idx];
  694. bc.textBuffer->setTextColor(_rgba);
  695. }
  696. void TextBufferManager::setBackgroundColor(TextBufferHandle _handle, uint32_t _rgba)
  697. {
  698. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  699. BufferCache& bc = m_textBuffers[_handle.idx];
  700. bc.textBuffer->setBackgroundColor(_rgba);
  701. }
  702. void TextBufferManager::setOverlineColor(TextBufferHandle _handle, uint32_t _rgba)
  703. {
  704. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  705. BufferCache& bc = m_textBuffers[_handle.idx];
  706. bc.textBuffer->setOverlineColor(_rgba);
  707. }
  708. void TextBufferManager::setUnderlineColor(TextBufferHandle _handle, uint32_t _rgba)
  709. {
  710. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  711. BufferCache& bc = m_textBuffers[_handle.idx];
  712. bc.textBuffer->setUnderlineColor(_rgba);
  713. }
  714. void TextBufferManager::setStrikeThroughColor(TextBufferHandle _handle, uint32_t _rgba)
  715. {
  716. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  717. BufferCache& bc = m_textBuffers[_handle.idx];
  718. bc.textBuffer->setStrikeThroughColor(_rgba);
  719. }
  720. void TextBufferManager::setPenPosition(TextBufferHandle _handle, float _x, float _y)
  721. {
  722. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  723. BufferCache& bc = m_textBuffers[_handle.idx];
  724. bc.textBuffer->setPenPosition(_x, _y);
  725. }
  726. void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle _fontHandle, const char* _string, const char* _end)
  727. {
  728. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  729. BufferCache& bc = m_textBuffers[_handle.idx];
  730. bc.textBuffer->appendText(_fontHandle, _string, _end);
  731. }
  732. void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t* _string, const wchar_t* _end)
  733. {
  734. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  735. BufferCache& bc = m_textBuffers[_handle.idx];
  736. bc.textBuffer->appendText(_fontHandle, _string, _end);
  737. }
  738. void TextBufferManager::appendAtlasFace(TextBufferHandle _handle, uint16_t _faceIndex)
  739. {
  740. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  741. BufferCache& bc = m_textBuffers[_handle.idx];
  742. bc.textBuffer->appendAtlasFace(_faceIndex);
  743. }
  744. void TextBufferManager::clearTextBuffer(TextBufferHandle _handle)
  745. {
  746. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  747. BufferCache& bc = m_textBuffers[_handle.idx];
  748. bc.textBuffer->clearTextBuffer();
  749. }
  750. TextRectangle TextBufferManager::getRectangle(TextBufferHandle _handle) const
  751. {
  752. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  753. BufferCache& bc = m_textBuffers[_handle.idx];
  754. return bc.textBuffer->getRectangle();
  755. }