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- $input v_texcoord0, v_color0
- /*
- * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <bgfx_shader.sh>
- SAMPLER2D(u_texColor, 0);
- void main()
- {
- float alpha = texture2D(u_texColor, v_texcoord0).x;
- gl_FragColor = vec4(v_color0.xyz, v_color0.w * alpha);
- }
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