fs_imgui_texture.sc 340 B

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  1. $input v_texcoord0, v_color0
  2. /*
  3. * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  4. * License: http://www.opensource.org/licenses/BSD-2-Clause
  5. */
  6. #include <bgfx_shader.sh>
  7. SAMPLER2D(u_texColor, 0);
  8. void main()
  9. {
  10. float alpha = texture2D(u_texColor, v_texcoord0).x;
  11. gl_FragColor = vec4(v_color0.xyz, v_color0.w * alpha);
  12. }