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- #
- # Copyright 2011-2018 Branimir Karadzic. All rights reserved.
- # License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- #
- THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
- include $(THISDIR)/tools.mk
- # Define SHADERS_DIR if your shader files are in a different dir than the makefile including this.
- # Notice: If defined, SHADERS_DIR should end with dir slash '/'.
- # Example:
- # SHADERS_DIR=shader_files/
- ifndef TARGET
- .PHONY: all
- all:
- @echo Usage: make TARGET=# [clean, all, rebuild]
- @echo " TARGET=0 (hlsl - d3d9)"
- @echo " TARGET=1 (hlsl - d3d11)"
- @echo " TARGET=2 (essl - nacl)"
- @echo " TARGET=3 (essl - android)"
- @echo " TARGET=4 (glsl)"
- @echo " TARGET=5 (metal)"
- @echo " TARGET=6 (pssl)"
- @echo " TARGET=7 (spriv)"
- .PHONY: rebuild
- rebuild:
- @make -s --no-print-directory TARGET=0 clean all
- @make -s --no-print-directory TARGET=1 clean all
- @make -s --no-print-directory TARGET=2 clean all
- @make -s --no-print-directory TARGET=3 clean all
- @make -s --no-print-directory TARGET=4 clean all
- @make -s --no-print-directory TARGET=5 clean all
- @make -s --no-print-directory TARGET=7 clean all
- else
- ADDITIONAL_INCLUDES?=
- ifeq ($(TARGET), 0)
- VS_FLAGS=--platform windows -p vs_3_0 -O 3
- FS_FLAGS=--platform windows -p ps_3_0 -O 3
- SHADER_PATH=shaders/dx9
- else
- ifeq ($(TARGET), 1)
- VS_FLAGS=--platform windows -p vs_4_0 -O 3
- FS_FLAGS=--platform windows -p ps_4_0 -O 3
- CS_FLAGS=--platform windows -p cs_5_0 -O 1
- SHADER_PATH=shaders/dx11
- else
- ifeq ($(TARGET), 2)
- VS_FLAGS=--platform nacl
- FS_FLAGS=--platform nacl
- SHADER_PATH=shaders/essl
- else
- ifeq ($(TARGET), 3)
- VS_FLAGS=--platform android
- FS_FLAGS=--platform android
- CS_FLAGS=--platform android
- SHADER_PATH=shaders/essl
- else
- ifeq ($(TARGET), 4)
- VS_FLAGS=--platform linux -p 120
- FS_FLAGS=--platform linux -p 120
- CS_FLAGS=--platform linux -p 430
- SHADER_PATH=shaders/glsl
- else
- ifeq ($(TARGET), 5)
- VS_FLAGS=--platform osx -p metal
- FS_FLAGS=--platform osx -p metal
- CS_FLAGS=--platform osx -p metal
- SHADER_PATH=shaders/metal
- else
- ifeq ($(TARGET), 6)
- VS_FLAGS=--platform orbis -p pssl
- FS_FLAGS=--platform orbis -p pssl
- CS_FLAGS=--platform orbis -p pssl
- SHADER_PATH=shaders/pssl
- else
- ifeq ($(TARGET), 7)
- VS_FLAGS=--platform linux -p spirv
- FS_FLAGS=--platform linux -p spirv
- CS_FLAGS=--platform linux -p spirv
- SHADER_PATH=shaders/spirv
- endif
- endif
- endif
- endif
- endif
- endif
- endif
- endif
- THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
- VS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
- FS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
- CS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
- BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
- BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
- VS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), vs_*.sc)))
- VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(VS_SOURCES)))))
- FS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), fs_*.sc)))
- FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(FS_SOURCES)))))
- CS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), cs_*.sc)))
- CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(CS_SOURCES)))))
- VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(VS_SOURCES)))))
- FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(FS_SOURCES)))))
- CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(CS_SOURCES)))))
- BIN = $(VS_BIN) $(FS_BIN)
- ASM = $(VS_ASM) $(FS_ASM)
- ifeq ($(TARGET), $(filter $(TARGET),1 3 4 6))
- BIN += $(CS_BIN)
- ASM += $(CS_ASM)
- endif
- $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : $(SHADERS_DIR)vs_%.sc
- @echo [$(<)]
- $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
- $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
- $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : $(SHADERS_DIR)fs_%.sc
- @echo [$(<)]
- $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
- $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
- $(BUILD_INTERMEDIATE_DIR)/cs_%.bin : $(SHADERS_DIR)cs_%.sc
- @echo [$(<)]
- $(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
- $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
- .PHONY: all
- all: dirs $(BIN)
- @echo Target $(SHADER_PATH)
- .PHONY: clean
- clean:
- @echo Cleaning...
- @-rm -vf $(BIN)
- .PHONY: cleanall
- cleanall:
- @echo Cleaning...
- @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
- .PHONY: dirs
- dirs:
- @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
- @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
- .PHONY: rebuild
- rebuild: clean all
- endif # TARGET
- -include $(VS_DEPS)
- -include $(FS_DEPS)
- -include $(CS_DEPS)
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