entry_sdl.cpp 31 KB

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  1. /*
  2. * Copyright 2011-2024 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_LINUX
  8. #elif BX_PLATFORM_WINDOWS
  9. # define SDL_MAIN_HANDLED
  10. #endif
  11. #include <bx/os.h>
  12. #include <SDL2/SDL.h>
  13. BX_PRAGMA_DIAGNOSTIC_PUSH()
  14. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  15. #include <SDL2/SDL_syswm.h>
  16. BX_PRAGMA_DIAGNOSTIC_POP()
  17. #include <bgfx/platform.h>
  18. #if defined(None) // X11 defines this...
  19. # undef None
  20. #endif // defined(None)
  21. #include <bx/mutex.h>
  22. #include <bx/thread.h>
  23. #include <bx/handlealloc.h>
  24. #include <bx/readerwriter.h>
  25. #include <tinystl/allocator.h>
  26. #include <tinystl/string.h>
  27. namespace entry
  28. {
  29. ///
  30. static void* sdlNativeWindowHandle(SDL_Window* _window)
  31. {
  32. SDL_SysWMinfo wmi;
  33. SDL_VERSION(&wmi.version);
  34. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  35. {
  36. return NULL;
  37. }
  38. # if BX_PLATFORM_LINUX
  39. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  40. {
  41. return (void*)wmi.info.wl.surface;
  42. }
  43. else
  44. {
  45. return (void*)wmi.info.x11.window;
  46. }
  47. # elif BX_PLATFORM_OSX || BX_PLATFORM_IOS || BX_PLATFORM_VISIONOS
  48. return wmi.info.cocoa.window;
  49. # elif BX_PLATFORM_WINDOWS
  50. return wmi.info.win.window;
  51. # elif BX_PLATFORM_ANDROID
  52. return wmi.info.android.window;
  53. # endif // BX_PLATFORM_
  54. }
  55. static uint8_t translateKeyModifiers(uint16_t _sdl)
  56. {
  57. uint8_t modifiers = 0;
  58. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  59. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  60. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  61. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  62. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  63. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  64. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  65. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  66. return modifiers;
  67. }
  68. static uint8_t translateKeyModifierPress(uint16_t _key)
  69. {
  70. uint8_t modifier;
  71. switch (_key)
  72. {
  73. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  74. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  75. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  76. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  77. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  78. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  79. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  80. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  81. default: { modifier = 0; } break;
  82. }
  83. return modifier;
  84. }
  85. static uint8_t s_translateKey[256];
  86. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  87. {
  88. BX_ASSERT(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  89. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  90. }
  91. static Key::Enum translateKey(SDL_Scancode _sdl)
  92. {
  93. return (Key::Enum)s_translateKey[_sdl&0xff];
  94. }
  95. static uint8_t s_translateGamepad[256];
  96. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  97. {
  98. s_translateGamepad[_sdl] = _button;
  99. }
  100. static Key::Enum translateGamepad(uint8_t _sdl)
  101. {
  102. return Key::Enum(s_translateGamepad[_sdl]);
  103. }
  104. static uint8_t s_translateGamepadAxis[256];
  105. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  106. {
  107. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  108. }
  109. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  110. {
  111. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  112. }
  113. struct AxisDpadRemap
  114. {
  115. Key::Enum first;
  116. Key::Enum second;
  117. };
  118. static AxisDpadRemap s_axisDpad[] =
  119. {
  120. { Key::GamepadLeft, Key::GamepadRight },
  121. { Key::GamepadUp, Key::GamepadDown },
  122. { Key::None, Key::None },
  123. { Key::GamepadLeft, Key::GamepadRight },
  124. { Key::GamepadUp, Key::GamepadDown },
  125. { Key::None, Key::None },
  126. };
  127. struct GamepadSDL
  128. {
  129. GamepadSDL()
  130. : m_controller(NULL)
  131. , m_jid(INT32_MAX)
  132. {
  133. bx::memSet(m_value, 0, sizeof(m_value) );
  134. // Deadzone values from xinput.h
  135. m_deadzone[GamepadAxis::LeftX ] =
  136. m_deadzone[GamepadAxis::LeftY ] = 7849;
  137. m_deadzone[GamepadAxis::RightX] =
  138. m_deadzone[GamepadAxis::RightY] = 8689;
  139. m_deadzone[GamepadAxis::LeftZ ] =
  140. m_deadzone[GamepadAxis::RightZ] = 30;
  141. }
  142. void create(const SDL_JoyDeviceEvent& _jev)
  143. {
  144. m_joystick = SDL_JoystickOpen(_jev.which);
  145. SDL_Joystick* joystick = m_joystick;
  146. m_jid = SDL_JoystickInstanceID(joystick);
  147. }
  148. void create(const SDL_ControllerDeviceEvent& _cev)
  149. {
  150. m_controller = SDL_GameControllerOpen(_cev.which);
  151. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  152. m_jid = SDL_JoystickInstanceID(joystick);
  153. }
  154. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  155. {
  156. if (filter(_axis, &_value) )
  157. {
  158. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  159. }
  160. }
  161. void destroy()
  162. {
  163. if (NULL != m_controller)
  164. {
  165. SDL_GameControllerClose(m_controller);
  166. m_controller = NULL;
  167. }
  168. if (NULL != m_joystick)
  169. {
  170. SDL_JoystickClose(m_joystick);
  171. m_joystick = NULL;
  172. }
  173. m_jid = INT32_MAX;
  174. }
  175. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  176. {
  177. const int32_t old = m_value[_axis];
  178. const int32_t deadzone = m_deadzone[_axis];
  179. int32_t value = *_value;
  180. value = value > deadzone || value < -deadzone ? value : 0;
  181. m_value[_axis] = value;
  182. *_value = value;
  183. return old != value;
  184. }
  185. int32_t m_value[GamepadAxis::Count];
  186. int32_t m_deadzone[GamepadAxis::Count];
  187. SDL_Joystick* m_joystick;
  188. SDL_GameController* m_controller;
  189. // SDL_Haptic* m_haptic;
  190. SDL_JoystickID m_jid;
  191. };
  192. struct MainThreadEntry
  193. {
  194. int m_argc;
  195. char** m_argv;
  196. static int32_t threadFunc(bx::Thread* _thread, void* _userData);
  197. };
  198. struct Msg
  199. {
  200. Msg()
  201. : m_x(0)
  202. , m_y(0)
  203. , m_width(0)
  204. , m_height(0)
  205. , m_flags(0)
  206. , m_flagsEnabled(false)
  207. {
  208. }
  209. int32_t m_x;
  210. int32_t m_y;
  211. uint32_t m_width;
  212. uint32_t m_height;
  213. uint32_t m_flags;
  214. tinystl::string m_title;
  215. bool m_flagsEnabled;
  216. };
  217. static uint32_t s_userEventStart;
  218. enum SDL_USER_WINDOW
  219. {
  220. SDL_USER_WINDOW_CREATE,
  221. SDL_USER_WINDOW_DESTROY,
  222. SDL_USER_WINDOW_SET_TITLE,
  223. SDL_USER_WINDOW_SET_FLAGS,
  224. SDL_USER_WINDOW_SET_POS,
  225. SDL_USER_WINDOW_SET_SIZE,
  226. SDL_USER_WINDOW_TOGGLE_FRAME,
  227. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  228. SDL_USER_WINDOW_MOUSE_LOCK,
  229. };
  230. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  231. {
  232. SDL_Event event;
  233. SDL_UserEvent& uev = event.user;
  234. uev.type = s_userEventStart + _type;
  235. union { void* p; WindowHandle h; } cast;
  236. cast.h = _handle;
  237. uev.data1 = cast.p;
  238. uev.data2 = _msg;
  239. uev.code = _code;
  240. SDL_PushEvent(&event);
  241. }
  242. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  243. {
  244. union { void* p; WindowHandle h; } cast;
  245. cast.p = _uev.data1;
  246. return cast.h;
  247. }
  248. struct Context
  249. {
  250. Context()
  251. : m_width(ENTRY_DEFAULT_WIDTH)
  252. , m_height(ENTRY_DEFAULT_HEIGHT)
  253. , m_aspectRatio(16.0f/9.0f)
  254. , m_mx(0)
  255. , m_my(0)
  256. , m_mz(0)
  257. , m_mouseLock(false)
  258. , m_fullscreen(false)
  259. {
  260. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  261. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  262. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  263. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  264. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  265. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  266. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  267. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  268. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  269. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  270. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  271. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  272. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  273. initTranslateKey(SDL_SCANCODE_END, Key::End);
  274. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  275. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  276. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  277. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  278. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  279. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  280. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  281. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  282. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  283. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  284. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  285. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  286. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  287. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  288. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  289. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  290. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  291. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  292. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  293. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  294. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  295. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  296. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  297. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  298. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  299. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  300. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  301. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  302. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  303. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  304. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  305. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  306. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  307. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  308. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  309. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  310. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  311. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  312. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  313. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  314. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  315. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  316. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  317. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  318. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  319. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  320. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  321. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  322. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  323. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  324. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  325. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  326. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  327. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  328. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  329. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  330. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  331. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  332. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  333. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  334. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  335. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  336. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  337. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  338. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  339. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  340. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  341. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  342. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  343. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  344. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  345. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  346. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  347. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  348. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  349. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  350. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  351. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  352. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  353. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  354. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  355. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  356. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  357. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  358. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  359. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  360. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  361. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  362. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  363. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  364. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  365. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  366. }
  367. int run(int _argc, char** _argv)
  368. {
  369. m_mte.m_argc = _argc;
  370. m_mte.m_argv = _argv;
  371. SDL_Init(0
  372. | SDL_INIT_GAMECONTROLLER
  373. );
  374. m_windowAlloc.alloc();
  375. m_window[0] = SDL_CreateWindow("bgfx"
  376. , SDL_WINDOWPOS_UNDEFINED
  377. , SDL_WINDOWPOS_UNDEFINED
  378. , m_width
  379. , m_height
  380. , SDL_WINDOW_SHOWN
  381. | SDL_WINDOW_RESIZABLE
  382. );
  383. m_flags[0] = 0
  384. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  385. | ENTRY_WINDOW_FLAG_FRAME
  386. ;
  387. s_userEventStart = SDL_RegisterEvents(7);
  388. bgfx::renderFrame();
  389. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  390. // Force window resolution...
  391. WindowHandle defaultWindow = { 0 };
  392. setWindowSize(defaultWindow, m_width, m_height, true);
  393. SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
  394. bx::FileReaderI* reader = NULL;
  395. while (NULL == reader)
  396. {
  397. reader = getFileReader();
  398. bx::sleep(100);
  399. }
  400. if (bx::open(reader, "gamecontrollerdb.txt") )
  401. {
  402. bx::AllocatorI* allocator = getAllocator();
  403. uint32_t size = (uint32_t)bx::getSize(reader);
  404. void* data = bx::alloc(allocator, size + 1);
  405. bx::read(reader, data, size, bx::ErrorAssert{});
  406. bx::close(reader);
  407. ((char*)data)[size] = '\0';
  408. if (SDL_GameControllerAddMapping( (char*)data) < 0) {
  409. DBG("SDL game controller add mapping failed: %s", SDL_GetError());
  410. }
  411. bx::free(allocator, data);
  412. }
  413. bool exit = false;
  414. SDL_Event event;
  415. while (!exit)
  416. {
  417. bgfx::renderFrame();
  418. while (SDL_PollEvent(&event) )
  419. {
  420. switch (event.type)
  421. {
  422. case SDL_QUIT:
  423. m_eventQueue.postExitEvent();
  424. exit = true;
  425. break;
  426. case SDL_MOUSEMOTION:
  427. {
  428. const SDL_MouseMotionEvent& mev = event.motion;
  429. m_mx = mev.x;
  430. m_my = mev.y;
  431. WindowHandle handle = findHandle(mev.windowID);
  432. if (isValid(handle) )
  433. {
  434. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  435. }
  436. }
  437. break;
  438. case SDL_MOUSEBUTTONDOWN:
  439. case SDL_MOUSEBUTTONUP:
  440. {
  441. const SDL_MouseButtonEvent& mev = event.button;
  442. WindowHandle handle = findHandle(mev.windowID);
  443. if (isValid(handle) )
  444. {
  445. MouseButton::Enum button;
  446. switch (mev.button)
  447. {
  448. default:
  449. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  450. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  451. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  452. }
  453. m_eventQueue.postMouseEvent(handle
  454. , mev.x
  455. , mev.y
  456. , m_mz
  457. , button
  458. , mev.type == SDL_MOUSEBUTTONDOWN
  459. );
  460. }
  461. }
  462. break;
  463. case SDL_MOUSEWHEEL:
  464. {
  465. const SDL_MouseWheelEvent& mev = event.wheel;
  466. m_mz += mev.y;
  467. WindowHandle handle = findHandle(mev.windowID);
  468. if (isValid(handle) )
  469. {
  470. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  471. }
  472. }
  473. break;
  474. case SDL_TEXTINPUT:
  475. {
  476. const SDL_TextInputEvent& tev = event.text;
  477. WindowHandle handle = findHandle(tev.windowID);
  478. if (isValid(handle) )
  479. {
  480. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  481. }
  482. }
  483. break;
  484. case SDL_KEYDOWN:
  485. {
  486. const SDL_KeyboardEvent& kev = event.key;
  487. WindowHandle handle = findHandle(kev.windowID);
  488. if (isValid(handle) )
  489. {
  490. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  491. Key::Enum key = translateKey(kev.keysym.scancode);
  492. #if 0
  493. DBG("SDL scancode %d, key %d, name %s, key name %s"
  494. , kev.keysym.scancode
  495. , key
  496. , SDL_GetScancodeName(kev.keysym.scancode)
  497. , SDL_GetKeyName(kev.keysym.scancode)
  498. );
  499. #endif // 0
  500. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  501. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  502. if (0 == key && 0 == modifiers)
  503. {
  504. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  505. }
  506. if (Key::Esc == key)
  507. {
  508. uint8_t pressedChar[4];
  509. pressedChar[0] = 0x1b;
  510. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  511. }
  512. else if (Key::Return == key)
  513. {
  514. uint8_t pressedChar[4];
  515. pressedChar[0] = 0x0d;
  516. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  517. }
  518. else if (Key::Backspace == key)
  519. {
  520. uint8_t pressedChar[4];
  521. pressedChar[0] = 0x08;
  522. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  523. }
  524. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  525. }
  526. }
  527. break;
  528. case SDL_KEYUP:
  529. {
  530. const SDL_KeyboardEvent& kev = event.key;
  531. WindowHandle handle = findHandle(kev.windowID);
  532. if (isValid(handle) )
  533. {
  534. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  535. Key::Enum key = translateKey(kev.keysym.scancode);
  536. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  537. }
  538. }
  539. break;
  540. case SDL_WINDOWEVENT:
  541. {
  542. const SDL_WindowEvent& wev = event.window;
  543. switch (wev.event)
  544. {
  545. case SDL_WINDOWEVENT_RESIZED:
  546. case SDL_WINDOWEVENT_SIZE_CHANGED:
  547. {
  548. WindowHandle handle = findHandle(wev.windowID);
  549. setWindowSize(handle, wev.data1, wev.data2);
  550. }
  551. break;
  552. case SDL_WINDOWEVENT_SHOWN:
  553. case SDL_WINDOWEVENT_HIDDEN:
  554. case SDL_WINDOWEVENT_EXPOSED:
  555. case SDL_WINDOWEVENT_MOVED:
  556. case SDL_WINDOWEVENT_MINIMIZED:
  557. case SDL_WINDOWEVENT_MAXIMIZED:
  558. case SDL_WINDOWEVENT_RESTORED:
  559. case SDL_WINDOWEVENT_ENTER:
  560. case SDL_WINDOWEVENT_LEAVE:
  561. case SDL_WINDOWEVENT_FOCUS_GAINED:
  562. case SDL_WINDOWEVENT_FOCUS_LOST:
  563. break;
  564. case SDL_WINDOWEVENT_CLOSE:
  565. {
  566. WindowHandle handle = findHandle(wev.windowID);
  567. if (0 == handle.idx)
  568. {
  569. m_eventQueue.postExitEvent();
  570. exit = true;
  571. }
  572. }
  573. break;
  574. }
  575. }
  576. break;
  577. // Ignore Joystick events. Example's Gamepad concept mirrors SDL Game Controller.
  578. // Game Controllers are higher level wrapper around Joystick and both events come through.
  579. // Respond to only the controller events. Controller events are properly remapped.
  580. case SDL_JOYAXISMOTION:
  581. case SDL_JOYBUTTONDOWN:
  582. case SDL_JOYBUTTONUP:
  583. case SDL_JOYDEVICEADDED:
  584. case SDL_JOYDEVICEREMOVED:
  585. break;
  586. case SDL_CONTROLLERAXISMOTION:
  587. {
  588. const SDL_ControllerAxisEvent& aev = event.caxis;
  589. GamepadHandle handle = findGamepad(aev.which);
  590. if (isValid(handle) )
  591. {
  592. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  593. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  594. }
  595. }
  596. break;
  597. case SDL_CONTROLLERBUTTONDOWN:
  598. case SDL_CONTROLLERBUTTONUP:
  599. {
  600. const SDL_ControllerButtonEvent& bev = event.cbutton;
  601. GamepadHandle handle = findGamepad(bev.which);
  602. if (isValid(handle) )
  603. {
  604. Key::Enum key = translateGamepad(bev.button);
  605. if (Key::Count != key)
  606. {
  607. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  608. }
  609. }
  610. }
  611. break;
  612. case SDL_CONTROLLERDEVICEADDED:
  613. {
  614. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  615. if (isValid(handle) )
  616. {
  617. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  618. m_gamepad[handle.idx].create(cev);
  619. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  620. }
  621. }
  622. break;
  623. case SDL_CONTROLLERDEVICEREMAPPED:
  624. {
  625. }
  626. break;
  627. case SDL_CONTROLLERDEVICEREMOVED:
  628. {
  629. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  630. GamepadHandle handle = findGamepad(cev.which);
  631. if (isValid(handle) )
  632. {
  633. m_gamepad[handle.idx].destroy();
  634. m_gamepadAlloc.free(handle.idx);
  635. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  636. }
  637. }
  638. break;
  639. case SDL_DROPFILE:
  640. {
  641. const SDL_DropEvent& dev = event.drop;
  642. WindowHandle handle = defaultWindow; //findHandle(dev.windowID);
  643. if (isValid(handle) )
  644. {
  645. m_eventQueue.postDropFileEvent(handle, dev.file);
  646. SDL_free(dev.file);
  647. }
  648. }
  649. break;
  650. default:
  651. {
  652. const SDL_UserEvent& uev = event.user;
  653. switch (uev.type - s_userEventStart)
  654. {
  655. case SDL_USER_WINDOW_CREATE:
  656. {
  657. WindowHandle handle = getWindowHandle(uev);
  658. Msg* msg = (Msg*)uev.data2;
  659. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  660. , msg->m_x
  661. , msg->m_y
  662. , msg->m_width
  663. , msg->m_height
  664. , SDL_WINDOW_SHOWN
  665. | SDL_WINDOW_RESIZABLE
  666. );
  667. m_flags[handle.idx] = msg->m_flags;
  668. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  669. if (NULL != nwh)
  670. {
  671. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  672. m_eventQueue.postWindowEvent(handle, nwh);
  673. }
  674. delete msg;
  675. }
  676. break;
  677. case SDL_USER_WINDOW_DESTROY:
  678. {
  679. WindowHandle handle = getWindowHandle(uev);
  680. if (isValid(handle) )
  681. {
  682. m_eventQueue.postWindowEvent(handle);
  683. SDL_DestroyWindow(m_window[handle.idx]);
  684. m_window[handle.idx] = NULL;
  685. }
  686. }
  687. break;
  688. case SDL_USER_WINDOW_SET_TITLE:
  689. {
  690. WindowHandle handle = getWindowHandle(uev);
  691. Msg* msg = (Msg*)uev.data2;
  692. if (isValid(handle) )
  693. {
  694. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  695. }
  696. delete msg;
  697. }
  698. break;
  699. case SDL_USER_WINDOW_SET_FLAGS:
  700. {
  701. WindowHandle handle = getWindowHandle(uev);
  702. Msg* msg = (Msg*)uev.data2;
  703. if (msg->m_flagsEnabled)
  704. {
  705. m_flags[handle.idx] |= msg->m_flags;
  706. }
  707. else
  708. {
  709. m_flags[handle.idx] &= ~msg->m_flags;
  710. }
  711. delete msg;
  712. }
  713. break;
  714. case SDL_USER_WINDOW_SET_POS:
  715. {
  716. WindowHandle handle = getWindowHandle(uev);
  717. Msg* msg = (Msg*)uev.data2;
  718. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  719. delete msg;
  720. }
  721. break;
  722. case SDL_USER_WINDOW_SET_SIZE:
  723. {
  724. WindowHandle handle = getWindowHandle(uev);
  725. Msg* msg = (Msg*)uev.data2;
  726. if (isValid(handle) )
  727. {
  728. setWindowSize(handle, msg->m_width, msg->m_height);
  729. }
  730. delete msg;
  731. }
  732. break;
  733. case SDL_USER_WINDOW_TOGGLE_FRAME:
  734. {
  735. WindowHandle handle = getWindowHandle(uev);
  736. if (isValid(handle) )
  737. {
  738. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  739. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  740. }
  741. }
  742. break;
  743. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  744. {
  745. WindowHandle handle = getWindowHandle(uev);
  746. m_fullscreen = !m_fullscreen;
  747. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  748. }
  749. break;
  750. case SDL_USER_WINDOW_MOUSE_LOCK:
  751. {
  752. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  753. }
  754. break;
  755. default:
  756. break;
  757. }
  758. }
  759. break;
  760. }
  761. }
  762. }
  763. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  764. m_thread.shutdown();
  765. SDL_DestroyWindow(m_window[0]);
  766. SDL_Quit();
  767. return m_thread.getExitCode();
  768. }
  769. WindowHandle findHandle(uint32_t _windowId)
  770. {
  771. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  772. return findHandle(window);
  773. }
  774. WindowHandle findHandle(SDL_Window* _window)
  775. {
  776. bx::MutexScope scope(m_lock);
  777. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  778. {
  779. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  780. if (_window == m_window[idx])
  781. {
  782. WindowHandle handle = { idx };
  783. return handle;
  784. }
  785. }
  786. WindowHandle invalid = { UINT16_MAX };
  787. return invalid;
  788. }
  789. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  790. {
  791. if (_width != m_width
  792. || _height != m_height
  793. || _force)
  794. {
  795. m_width = _width;
  796. m_height = _height;
  797. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  798. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  799. }
  800. }
  801. GamepadHandle findGamepad(SDL_JoystickID _jid)
  802. {
  803. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  804. {
  805. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  806. if (_jid == m_gamepad[idx].m_jid)
  807. {
  808. GamepadHandle handle = { idx };
  809. return handle;
  810. }
  811. }
  812. GamepadHandle invalid = { UINT16_MAX };
  813. return invalid;
  814. }
  815. MainThreadEntry m_mte;
  816. bx::Thread m_thread;
  817. EventQueue m_eventQueue;
  818. bx::Mutex m_lock;
  819. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  820. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  821. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  822. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  823. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  824. uint32_t m_width;
  825. uint32_t m_height;
  826. float m_aspectRatio;
  827. int32_t m_mx;
  828. int32_t m_my;
  829. int32_t m_mz;
  830. bool m_mouseLock;
  831. bool m_fullscreen;
  832. };
  833. static Context s_ctx;
  834. const Event* poll()
  835. {
  836. return s_ctx.m_eventQueue.poll();
  837. }
  838. const Event* poll(WindowHandle _handle)
  839. {
  840. return s_ctx.m_eventQueue.poll(_handle);
  841. }
  842. void release(const Event* _event)
  843. {
  844. s_ctx.m_eventQueue.release(_event);
  845. }
  846. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  847. {
  848. bx::MutexScope scope(s_ctx.m_lock);
  849. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  850. if (UINT16_MAX != handle.idx)
  851. {
  852. Msg* msg = new Msg;
  853. msg->m_x = _x;
  854. msg->m_y = _y;
  855. msg->m_width = _width;
  856. msg->m_height = _height;
  857. msg->m_title = _title;
  858. msg->m_flags = _flags;
  859. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  860. }
  861. return handle;
  862. }
  863. void destroyWindow(WindowHandle _handle)
  864. {
  865. if (UINT16_MAX != _handle.idx)
  866. {
  867. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  868. bx::MutexScope scope(s_ctx.m_lock);
  869. s_ctx.m_windowAlloc.free(_handle.idx);
  870. }
  871. }
  872. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  873. {
  874. Msg* msg = new Msg;
  875. msg->m_x = _x;
  876. msg->m_y = _y;
  877. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  878. }
  879. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  880. {
  881. Msg* msg = new Msg;
  882. msg->m_width = _width;
  883. msg->m_height = _height;
  884. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  885. }
  886. void setWindowTitle(WindowHandle _handle, const char* _title)
  887. {
  888. Msg* msg = new Msg;
  889. msg->m_title = _title;
  890. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  891. }
  892. void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
  893. {
  894. Msg* msg = new Msg;
  895. msg->m_flags = _flags;
  896. msg->m_flagsEnabled = _enabled;
  897. sdlPostEvent(SDL_USER_WINDOW_SET_FLAGS, _handle, msg);
  898. }
  899. void toggleFullscreen(WindowHandle _handle)
  900. {
  901. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  902. }
  903. void setMouseLock(WindowHandle _handle, bool _lock)
  904. {
  905. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  906. }
  907. void* getNativeWindowHandle(WindowHandle _handle)
  908. {
  909. return sdlNativeWindowHandle(s_ctx.m_window[_handle.idx]);
  910. }
  911. void* getNativeDisplayHandle()
  912. {
  913. SDL_SysWMinfo wmi;
  914. SDL_VERSION(&wmi.version);
  915. if (!SDL_GetWindowWMInfo(s_ctx.m_window[0], &wmi) )
  916. {
  917. return NULL;
  918. }
  919. # if BX_PLATFORM_LINUX
  920. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  921. return wmi.info.wl.display;
  922. else
  923. return wmi.info.x11.display;
  924. # else
  925. return NULL;
  926. # endif // BX_PLATFORM_*
  927. }
  928. bgfx::NativeWindowHandleType::Enum getNativeWindowHandleType()
  929. {
  930. SDL_SysWMinfo wmi;
  931. SDL_VERSION(&wmi.version);
  932. if (!SDL_GetWindowWMInfo(s_ctx.m_window[kDefaultWindowHandle.idx], &wmi) )
  933. {
  934. return bgfx::NativeWindowHandleType::Default;
  935. }
  936. # if BX_PLATFORM_LINUX
  937. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  938. {
  939. return bgfx::NativeWindowHandleType::Wayland;
  940. }
  941. else
  942. {
  943. return bgfx::NativeWindowHandleType::Default;
  944. }
  945. # else
  946. return bgfx::NativeWindowHandleType::Default;
  947. # endif // BX_PLATFORM_*
  948. }
  949. int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
  950. {
  951. BX_UNUSED(_thread);
  952. MainThreadEntry* self = (MainThreadEntry*)_userData;
  953. int32_t result = main(self->m_argc, self->m_argv);
  954. SDL_Event event;
  955. SDL_QuitEvent& qev = event.quit;
  956. qev.type = SDL_QUIT;
  957. SDL_PushEvent(&event);
  958. return result;
  959. }
  960. } // namespace entry
  961. int main(int _argc, char** _argv)
  962. {
  963. using namespace entry;
  964. return s_ctx.run(_argc, _argv);
  965. }
  966. #endif // ENTRY_CONFIG_USE_SDL