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- /*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #ifndef BGFX_UTILS_H_HEADER_GUARD
- #define BGFX_UTILS_H_HEADER_GUARD
- #include <bx/pixelformat.h>
- #include <bgfx/bgfx.h>
- #include "image_decode.h"
- ///
- void* load(const char* _filePath, uint32_t* _size = NULL);
- ///
- void unload(void* _ptr);
- ///
- bgfx::ShaderHandle loadShader(const char* _name);
- ///
- bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
- ///
- bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL);
- ///
- bgfx::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat);
- ///
- void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices);
- /// Returns true if both internal transient index and vertex buffer have
- /// enough space.
- ///
- /// @param[in] _numVertices Number of vertices.
- /// @param[in] _decl Vertex declaration.
- /// @param[in] _numIndices Number of indices.
- ///
- inline bool checkAvailTransientBuffers(uint32_t _numVertices, const bgfx::VertexDecl& _decl, uint32_t _numIndices)
- {
- return _numVertices == bgfx::getAvailTransientVertexBuffer(_numVertices, _decl)
- && _numIndices == bgfx::getAvailTransientIndexBuffer(_numIndices)
- ;
- }
- ///
- inline uint32_t encodeNormalRgba8(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
- {
- const float src[] =
- {
- _x * 0.5f + 0.5f,
- _y * 0.5f + 0.5f,
- _z * 0.5f + 0.5f,
- _w * 0.5f + 0.5f,
- };
- uint32_t dst;
- bx::packRgba8(&dst, src);
- return dst;
- }
- ///
- struct MeshState
- {
- struct Texture
- {
- uint32_t m_flags;
- bgfx::UniformHandle m_sampler;
- bgfx::TextureHandle m_texture;
- uint8_t m_stage;
- };
- Texture m_textures[4];
- uint64_t m_state;
- bgfx::ProgramHandle m_program;
- uint8_t m_numTextures;
- uint8_t m_viewId;
- };
- struct Mesh;
- ///
- Mesh* meshLoad(const char* _filePath);
- ///
- void meshUnload(Mesh* _mesh);
- ///
- MeshState* meshStateCreate();
- ///
- void meshStateDestroy(MeshState* _meshState);
- ///
- void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state = BGFX_STATE_MASK);
- ///
- void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices = 1);
- ///
- struct Args
- {
- Args(int _argc, char** _argv);
- bgfx::RendererType::Enum m_type;
- uint16_t m_pciId;
- };
- #endif // BGFX_UTILS_H_HEADER_GUARD
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