imgui.cpp 66 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. // This code is based on:
  6. //
  7. // Copyright (c) 2009-2010 Mikko Mononen [email protected]
  8. //
  9. // This software is provided 'as-is', without any express or implied
  10. // warranty. In no event will the authors be held liable for any damages
  11. // arising from the use of this software.
  12. // Permission is granted to anyone to use this software for any purpose,
  13. // including commercial applications, and to alter it and redistribute it
  14. // freely, subject to the following restrictions:
  15. // 1. The origin of this software must not be misrepresented; you must not
  16. // claim that you wrote the original software. If you use this software
  17. // in a product, an acknowledgment in the product documentation would be
  18. // appreciated but is not required.
  19. // 2. Altered source versions must be plainly marked as such, and must not be
  20. // misrepresented as being the original software.
  21. // 3. This notice may not be removed or altered from any source distribution.
  22. //
  23. // Source altered and distributed from https://github.com/AdrienHerubel/imgui
  24. #include <stdio.h>
  25. #include <bx/string.h>
  26. #include <bx/uint32_t.h>
  27. #include <bx/fpumath.h>
  28. #include <bx/handlealloc.h>
  29. #include "../entry/dbg.h"
  30. #include "imgui.h"
  31. #include "../nanovg/nanovg.h"
  32. #include "vs_imgui_color.bin.h"
  33. #include "fs_imgui_color.bin.h"
  34. #include "vs_imgui_texture.bin.h"
  35. #include "fs_imgui_texture.bin.h"
  36. #include "vs_imgui_image.bin.h"
  37. #include "fs_imgui_image.bin.h"
  38. #include "fs_imgui_image_swizz.bin.h"
  39. #include "dds_imgui_x_texture.h"
  40. #define USE_NANOVG_FONT 0
  41. #define IMGUI_CONFIG_MAX_FONTS 20
  42. #define MAX_TEMP_COORDS 100
  43. #define NUM_CIRCLE_VERTS (8 * 4)
  44. static const int32_t BUTTON_HEIGHT = 20;
  45. static const int32_t SLIDER_HEIGHT = 20;
  46. static const int32_t SLIDER_MARKER_WIDTH = 10;
  47. static const int32_t CHECK_SIZE = 8;
  48. static const int32_t DEFAULT_SPACING = 4;
  49. static const int32_t TEXT_HEIGHT = 8;
  50. static const int32_t SCROLL_AREA_PADDING = 6;
  51. static const int32_t INDENT_SIZE = 16;
  52. static const int32_t AREA_HEADER = 20;
  53. static const int32_t COLOR_WHEEL_PADDING = 60;
  54. static const float s_tabStops[4] = {150, 210, 270, 330};
  55. static void* imguiMalloc(size_t size, void* /*_userptr*/)
  56. {
  57. return malloc(size);
  58. }
  59. static void imguiFree(void* _ptr, void* /*_userptr*/)
  60. {
  61. free(_ptr);
  62. }
  63. #define STBTT_malloc(_x, _y) imguiMalloc(_x, _y)
  64. #define STBTT_free(_x, _y) imguiFree(_x, _y)
  65. #define STB_TRUETYPE_IMPLEMENTATION
  66. #include <stb_truetype/stb_truetype.h>
  67. namespace
  68. {
  69. float sign(float px, float py, float ax, float ay, float bx, float by)
  70. {
  71. return (px - bx) * (ay - by) - (ax - bx) * (py - by);
  72. }
  73. bool pointInTriangle(float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
  74. {
  75. const bool b1 = sign(px, py, ax, ay, bx, by) < 0.0f;
  76. const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f;
  77. const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f;
  78. return ( (b1 == b2) && (b2 == b3) );
  79. }
  80. void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by)
  81. {
  82. float dx = px - ax;
  83. float dy = py - ay;
  84. float lx = bx - ax;
  85. float ly = by - ay;
  86. float len = sqrtf(lx*lx+ly*ly);
  87. // Normalize.
  88. float invLen = 1.0f/len;
  89. lx*=invLen;
  90. ly*=invLen;
  91. float dot = (dx*lx + dy*ly);
  92. if (dot < 0.0f)
  93. {
  94. ox = ax;
  95. oy = ay;
  96. }
  97. else if (dot > len)
  98. {
  99. ox = bx;
  100. oy = by;
  101. }
  102. else
  103. {
  104. ox = ax + lx*dot;
  105. oy = ay + ly*dot;
  106. }
  107. }
  108. void closestPointOnTriangle(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
  109. {
  110. float abx, aby;
  111. float bcx, bcy;
  112. float cax, cay;
  113. closestPointOnLine(abx, aby, px, py, ax, ay, bx, by);
  114. closestPointOnLine(bcx, bcy, px, py, bx, by, cx, cy);
  115. closestPointOnLine(cax, cay, px, py, cx, cy, ax, ay);
  116. const float pabx = px - abx;
  117. const float paby = py - aby;
  118. const float pbcx = px - bcx;
  119. const float pbcy = py - bcy;
  120. const float pcax = px - cax;
  121. const float pcay = py - cay;
  122. const float lab = sqrtf(pabx*pabx+paby*paby);
  123. const float lbc = sqrtf(pbcx*pbcx+pbcy*pbcy);
  124. const float lca = sqrtf(pcax*pcax+pcay*pcay);
  125. const float m = bx::fmin3(lab, lbc, lca);
  126. if (m == lab)
  127. {
  128. ox = abx;
  129. oy = aby;
  130. }
  131. else if (m == lbc)
  132. {
  133. ox = bcx;
  134. oy = bcy;
  135. }
  136. else// if (m == lca).
  137. {
  138. ox = cax;
  139. oy = cay;
  140. }
  141. }
  142. inline float vec2Dot(const float* __restrict _a, const float* __restrict _b)
  143. {
  144. return _a[0]*_b[0] + _a[1]*_b[1];
  145. }
  146. void barycentric(float& _u, float& _v, float& _w
  147. , float _ax, float _ay
  148. , float _bx, float _by
  149. , float _cx, float _cy
  150. , float _px, float _py
  151. )
  152. {
  153. const float v0[2] = { _bx - _ax, _by - _ay };
  154. const float v1[2] = { _cx - _ax, _cy - _ay };
  155. const float v2[2] = { _px - _ax, _py - _ay };
  156. const float d00 = vec2Dot(v0, v0);
  157. const float d01 = vec2Dot(v0, v1);
  158. const float d11 = vec2Dot(v1, v1);
  159. const float d20 = vec2Dot(v2, v0);
  160. const float d21 = vec2Dot(v2, v1);
  161. const float denom = d00 * d11 - d01 * d01;
  162. _v = (d11 * d20 - d01 * d21) / denom;
  163. _w = (d00 * d21 - d01 * d20) / denom;
  164. _u = 1.0f - _v - _w;
  165. }
  166. struct PosColorVertex
  167. {
  168. float m_x;
  169. float m_y;
  170. uint32_t m_abgr;
  171. static void init()
  172. {
  173. ms_decl
  174. .begin()
  175. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  176. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  177. .end();
  178. }
  179. static bgfx::VertexDecl ms_decl;
  180. };
  181. bgfx::VertexDecl PosColorVertex::ms_decl;
  182. struct PosColorUvVertex
  183. {
  184. float m_x;
  185. float m_y;
  186. float m_u;
  187. float m_v;
  188. uint32_t m_abgr;
  189. static void init()
  190. {
  191. ms_decl
  192. .begin()
  193. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  194. .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
  195. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  196. .end();
  197. }
  198. static bgfx::VertexDecl ms_decl;
  199. };
  200. bgfx::VertexDecl PosColorUvVertex::ms_decl;
  201. struct PosUvVertex
  202. {
  203. float m_x;
  204. float m_y;
  205. float m_u;
  206. float m_v;
  207. static void init()
  208. {
  209. ms_decl
  210. .begin()
  211. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  212. .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
  213. .end();
  214. }
  215. static bgfx::VertexDecl ms_decl;
  216. };
  217. bgfx::VertexDecl PosUvVertex::ms_decl;
  218. } // namespace
  219. struct Imgui
  220. {
  221. Imgui()
  222. : m_mx(-1)
  223. , m_my(-1)
  224. , m_scroll(0)
  225. , m_active(0)
  226. , m_hot(0)
  227. , m_hotToBe(0)
  228. , m_dragX(0)
  229. , m_dragY(0)
  230. , m_dragOrig(0)
  231. , m_widgetX(0)
  232. , m_widgetY(0)
  233. , m_widgetW(100)
  234. , m_left(false)
  235. , m_leftPressed(false)
  236. , m_leftReleased(false)
  237. , m_isHot(false)
  238. , m_isActive(false)
  239. , m_wentActive(false)
  240. , m_insideCurrentScroll(false)
  241. , m_areaId(0)
  242. , m_widgetId(0)
  243. , m_enabledAreaIds(0)
  244. , m_scissor(UINT16_MAX)
  245. , m_scrollTop(0)
  246. , m_scrollHeight(0)
  247. , m_scrollRight(0)
  248. , m_scrollAreaTop(0)
  249. , m_scrollAreaWidth(0)
  250. , m_scrollAreaInnerWidth(0)
  251. , m_scrollAreaX(0)
  252. , m_scrollVal(NULL)
  253. , m_scrollId(0)
  254. , m_insideScrollArea(false)
  255. , m_textureWidth(512)
  256. , m_textureHeight(512)
  257. , m_halfTexel(0.0f)
  258. , m_nvg(NULL)
  259. , m_view(31)
  260. , m_viewWidth(0)
  261. , m_viewHeight(0)
  262. , m_currentFontIdx(0)
  263. {
  264. m_invTextureWidth = 1.0f/m_textureWidth;
  265. m_invTextureHeight = 1.0f/m_textureHeight;
  266. u_imageLod.idx = bgfx::invalidHandle;
  267. u_imageSwizzle.idx = bgfx::invalidHandle;
  268. s_texColor.idx = bgfx::invalidHandle;
  269. m_missingTexture.idx = bgfx::invalidHandle;
  270. m_colorProgram.idx = bgfx::invalidHandle;
  271. m_textureProgram.idx = bgfx::invalidHandle;
  272. m_imageProgram.idx = bgfx::invalidHandle;
  273. m_imageSwizzProgram.idx = bgfx::invalidHandle;
  274. }
  275. ImguiFontHandle createFont(const void* _data, float _fontSize)
  276. {
  277. #if !USE_NANOVG_FONT
  278. const ImguiFontHandle handle = { m_fontHandle.alloc() };
  279. const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight);
  280. stbtt_BakeFontBitmap( (uint8_t*)_data, 0, _fontSize, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_fonts[handle.idx].m_cdata);
  281. m_fonts[handle.idx].m_texture = bgfx::createTexture2D(m_textureWidth, m_textureHeight, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_NONE, mem);
  282. m_fonts[handle.idx].m_size = _fontSize;
  283. #else
  284. const ImguiFontHandle handle = { bgfx::invalidHandle };
  285. #endif // !USE_NANOVG_FONT
  286. return handle;
  287. }
  288. void setFont(ImguiFontHandle _handle)
  289. {
  290. if (isValid(_handle) )
  291. {
  292. m_currentFontIdx = _handle.idx;
  293. }
  294. }
  295. ImguiFontHandle create(const void* _data, float _fontSize)
  296. {
  297. m_nvg = nvgCreate(512, 512, 1, m_view);
  298. nvgCreateFontMem(m_nvg, "default", (unsigned char*)_data, INT32_MAX, 0);
  299. nvgFontSize(m_nvg, _fontSize);
  300. nvgFontFace(m_nvg, "default");
  301. for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
  302. {
  303. float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(M_PI * 2.0);
  304. m_circleVerts[ii * 2 + 0] = cosf(a);
  305. m_circleVerts[ii * 2 + 1] = sinf(a);
  306. }
  307. PosColorVertex::init();
  308. PosColorUvVertex::init();
  309. PosUvVertex::init();
  310. u_imageLod = bgfx::createUniform("u_imageLod", bgfx::UniformType::Uniform1f);
  311. u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Uniform4fv);
  312. s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Uniform1i);
  313. const bgfx::Memory* vs_imgui_color;
  314. const bgfx::Memory* fs_imgui_color;
  315. const bgfx::Memory* vs_imgui_texture;
  316. const bgfx::Memory* fs_imgui_texture;
  317. const bgfx::Memory* vs_imgui_image;
  318. const bgfx::Memory* fs_imgui_image;
  319. const bgfx::Memory* fs_imgui_image_swizz;
  320. switch (bgfx::getRendererType() )
  321. {
  322. case bgfx::RendererType::Direct3D9:
  323. vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) );
  324. fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) );
  325. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) );
  326. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) );
  327. vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx9, sizeof(vs_imgui_image_dx9) );
  328. fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx9, sizeof(fs_imgui_image_dx9) );
  329. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx9, sizeof(fs_imgui_image_swizz_dx9) );
  330. m_halfTexel = 0.5f;
  331. break;
  332. case bgfx::RendererType::Direct3D11:
  333. vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
  334. fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
  335. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
  336. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) );
  337. vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx11, sizeof(vs_imgui_image_dx11) );
  338. fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx11, sizeof(fs_imgui_image_dx11) );
  339. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx11, sizeof(fs_imgui_image_swizz_dx11) );
  340. break;
  341. default:
  342. vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) );
  343. fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) );
  344. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) );
  345. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) );
  346. vs_imgui_image = bgfx::makeRef(vs_imgui_image_glsl, sizeof(vs_imgui_image_glsl) );
  347. fs_imgui_image = bgfx::makeRef(fs_imgui_image_glsl, sizeof(fs_imgui_image_glsl) );
  348. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_glsl, sizeof(fs_imgui_image_swizz_glsl) );
  349. break;
  350. }
  351. bgfx::ShaderHandle vsh;
  352. bgfx::ShaderHandle fsh;
  353. vsh = bgfx::createShader(vs_imgui_color);
  354. fsh = bgfx::createShader(fs_imgui_color);
  355. m_colorProgram = bgfx::createProgram(vsh, fsh);
  356. bgfx::destroyShader(vsh);
  357. bgfx::destroyShader(fsh);
  358. vsh = bgfx::createShader(vs_imgui_texture);
  359. fsh = bgfx::createShader(fs_imgui_texture);
  360. m_textureProgram = bgfx::createProgram(vsh, fsh);
  361. bgfx::destroyShader(vsh);
  362. bgfx::destroyShader(fsh);
  363. vsh = bgfx::createShader(vs_imgui_image);
  364. fsh = bgfx::createShader(fs_imgui_image);
  365. m_imageProgram = bgfx::createProgram(vsh, fsh);
  366. bgfx::destroyShader(fsh);
  367. // Notice: using the same vsh.
  368. fsh = bgfx::createShader(fs_imgui_image_swizz);
  369. m_imageSwizzProgram = bgfx::createProgram(vsh, fsh);
  370. bgfx::destroyShader(fsh);
  371. bgfx::destroyShader(vsh);
  372. const bgfx::Memory* texMem = bgfx::makeRef(s_xTexture, sizeof(s_xTexture));
  373. m_missingTexture = bgfx::createTexture(texMem);
  374. #if !USE_NANOVG_FONT
  375. const ImguiFontHandle handle = createFont(_data, _fontSize);
  376. m_currentFontIdx = handle.idx;
  377. #else
  378. const ImguiFontHandle handle = { bgfx::invalidHandle };
  379. #endif // !USE_NANOVG_FONT
  380. return handle;
  381. }
  382. void destroy()
  383. {
  384. bgfx::destroyUniform(u_imageLod);
  385. bgfx::destroyUniform(u_imageSwizzle);
  386. bgfx::destroyUniform(s_texColor);
  387. #if !USE_NANOVG_FONT
  388. for (uint16_t ii = 0; ii < IMGUI_CONFIG_MAX_FONTS; ++ii)
  389. {
  390. if (bgfx::isValid(m_fonts[ii].m_texture) )
  391. {
  392. bgfx::destroyTexture(m_fonts[ii].m_texture);
  393. }
  394. }
  395. #endif // !USE_NANOVG_FONT
  396. bgfx::destroyTexture(m_missingTexture);
  397. bgfx::destroyProgram(m_colorProgram);
  398. bgfx::destroyProgram(m_textureProgram);
  399. bgfx::destroyProgram(m_imageProgram);
  400. bgfx::destroyProgram(m_imageSwizzProgram);
  401. nvgDelete(m_nvg);
  402. }
  403. bool anyActive() const
  404. {
  405. return m_active != 0;
  406. }
  407. bool isActive(uint32_t _id) const
  408. {
  409. return m_active == _id;
  410. }
  411. bool isActiveInputField(uint32_t _id) const
  412. {
  413. return m_inputField == _id;
  414. }
  415. bool isHot(uint32_t _id) const
  416. {
  417. return m_hot == _id;
  418. }
  419. bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const
  420. {
  421. return (!_checkScroll || m_insideCurrentScroll)
  422. && m_mx >= _x
  423. && m_mx <= _x + _width
  424. && m_my >= _y
  425. && m_my <= _y + _height;
  426. }
  427. bool isEnabled(uint8_t _areaId)
  428. {
  429. return (m_enabledAreaIds>>_areaId)&0x1;
  430. }
  431. void setEnabled(uint8_t _areaId)
  432. {
  433. m_enabledAreaIds |= (UINT64_C(1)<<_areaId);
  434. }
  435. void clearInput()
  436. {
  437. m_leftPressed = false;
  438. m_leftReleased = false;
  439. m_scroll = 0;
  440. }
  441. void clearActive()
  442. {
  443. m_active = 0;
  444. // mark all UI for this frame as processed
  445. clearInput();
  446. }
  447. void clearActiveInputField()
  448. {
  449. m_inputField = 0;
  450. }
  451. void setActive(uint32_t _id)
  452. {
  453. m_active = _id;
  454. m_wentActive = true;
  455. m_inputField = 0;
  456. }
  457. void setActiveInputField(uint32_t _id)
  458. {
  459. m_inputField = _id;
  460. }
  461. void setHot(uint32_t _id)
  462. {
  463. m_hotToBe = _id;
  464. }
  465. bool buttonLogic(uint32_t _id, bool _over)
  466. {
  467. bool res = false;
  468. // process down
  469. if (!anyActive() )
  470. {
  471. if (_over)
  472. {
  473. setHot(_id);
  474. }
  475. if (isHot(_id)
  476. && m_leftPressed)
  477. {
  478. setActive(_id);
  479. }
  480. }
  481. // if button is active, then react on left up
  482. if (isActive(_id) )
  483. {
  484. m_isActive = true;
  485. if (_over)
  486. {
  487. setHot(_id);
  488. }
  489. if (m_leftReleased)
  490. {
  491. if (isHot(_id) )
  492. {
  493. res = true;
  494. }
  495. clearActive();
  496. }
  497. }
  498. if (isHot(_id) )
  499. {
  500. m_isHot = true;
  501. }
  502. return res;
  503. }
  504. bool inputLogic(uint32_t _id, bool _over)
  505. {
  506. bool res = false;
  507. if (!anyActive() )
  508. {
  509. if (_over)
  510. {
  511. setHot(_id);
  512. }
  513. if (isHot(_id)
  514. && m_leftPressed)
  515. {
  516. setActiveInputField(_id);
  517. }
  518. }
  519. if (isHot(_id) )
  520. {
  521. m_isHot = true;
  522. }
  523. if (m_leftPressed
  524. && !m_isHot
  525. && m_inputField != 0)
  526. {
  527. clearActiveInputField();
  528. res = true;
  529. }
  530. return res;
  531. }
  532. void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, char _inputChar)
  533. {
  534. bool left = (_button & IMGUI_MBUT_LEFT) != 0;
  535. m_mx = _mx;
  536. m_my = _my;
  537. m_leftPressed = !m_left && left;
  538. m_leftReleased = m_left && !left;
  539. m_left = left;
  540. m_scroll = _scroll;
  541. _inputChar = 0 > _inputChar ? 0 : _inputChar;
  542. m_lastChar = m_char;
  543. m_char = _inputChar;
  544. }
  545. void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
  546. {
  547. nvgBeginFrame(m_nvg, _width, _height, 1.0f, NVG_STRAIGHT_ALPHA);
  548. m_view = _view;
  549. m_viewWidth = _width;
  550. m_viewHeight = _height;
  551. bgfx::setViewSeq(_view, true);
  552. bgfx::setViewRect(_view, 0, 0, _width, _height);
  553. float proj[16];
  554. bx::mtxOrtho(proj, 0.0f, (float)_width, (float)_height, 0.0f, 0.0f, 1000.0f);
  555. bgfx::setViewTransform(_view, NULL, proj);
  556. updateInput(_mx, _my, _button, _scroll, _inputChar);
  557. m_hot = m_hotToBe;
  558. m_hotToBe = 0;
  559. m_wentActive = false;
  560. m_isActive = false;
  561. m_isHot = false;
  562. m_widgetX = 0;
  563. m_widgetY = 0;
  564. m_widgetW = 0;
  565. m_areaId = 0;
  566. m_widgetId = 0;
  567. m_enabledAreaIds = 0;
  568. }
  569. void endFrame()
  570. {
  571. clearInput();
  572. nvgEndFrame(m_nvg);
  573. }
  574. bool beginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r)
  575. {
  576. m_areaId++;
  577. m_widgetId = 0;
  578. m_scrollId = (m_areaId << 8) | m_widgetId;
  579. if (_enabled)
  580. {
  581. setEnabled(m_areaId);
  582. }
  583. if (0 == _r)
  584. {
  585. drawRect( (float)_x
  586. , (float)_y
  587. , (float)_width + 0.3f /*border fix for seamlessly joining two scroll areas*/
  588. , (float)_height + 0.3f /*border fix for seamlessly joining two scroll areas*/
  589. , imguiRGBA(0, 0, 0, 192)
  590. );
  591. }
  592. else
  593. {
  594. drawRoundedRect( (float)_x
  595. , (float)_y
  596. , (float)_width
  597. , (float)_height
  598. , (float)_r
  599. , imguiRGBA(0, 0, 0, 192)
  600. );
  601. }
  602. const bool hasTitle = (NULL != _name && '\0' != _name[0]);
  603. int32_t header = 0;
  604. if (hasTitle)
  605. {
  606. drawText(_x + 10
  607. , _y + 18
  608. , ImguiTextAlign::Left
  609. , _name
  610. , imguiRGBA(255, 255, 255, 128)
  611. );
  612. header = AREA_HEADER;
  613. }
  614. const int32_t contentX = _x + SCROLL_AREA_PADDING;
  615. const int32_t contentY = _y + SCROLL_AREA_PADDING + header;
  616. const int32_t contentWidth = _width - SCROLL_AREA_PADDING * 3;
  617. const int32_t contentHeight = _height - 2*SCROLL_AREA_PADDING - header;
  618. nvgScissor(m_nvg
  619. , float(contentX)
  620. , float(contentY-1)
  621. , float(contentWidth)
  622. , float(contentHeight+1)
  623. );
  624. m_scissor = bgfx::setScissor(uint16_t(contentX)
  625. , uint16_t(contentY-1)
  626. , uint16_t(contentWidth)
  627. , uint16_t(contentHeight+1)
  628. );
  629. m_widgetX = contentX;
  630. m_widgetY = contentY + (*_scroll);
  631. m_widgetW = _width - SCROLL_AREA_PADDING * 4 - 2;
  632. m_scrollTop = contentY;
  633. m_scrollHeight = contentHeight;
  634. m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3;
  635. m_scrollVal = _scroll;
  636. m_scrollAreaX = _x;
  637. m_scrollAreaWidth = _width;
  638. m_scrollAreaInnerWidth = m_widgetW;
  639. m_scrollAreaTop = m_widgetY;
  640. m_insideScrollArea = inRect(_x, _y, _width, _height, false);
  641. m_insideCurrentScroll = m_insideScrollArea;
  642. return m_insideScrollArea;
  643. }
  644. void endScrollArea(int32_t _r)
  645. {
  646. // Disable scissoring.
  647. m_scissor = UINT16_MAX;
  648. nvgResetScissor(m_nvg);
  649. // Draw scroll bar
  650. int32_t xx = m_scrollRight + SCROLL_AREA_PADDING / 2;
  651. int32_t yy = m_scrollTop;
  652. int32_t width = SCROLL_AREA_PADDING * 2;
  653. int32_t height = m_scrollHeight;
  654. int32_t stop = m_scrollAreaTop;
  655. int32_t sbot = m_widgetY - DEFAULT_SPACING;
  656. int32_t sh = sbot - stop; // The scrollable area height.
  657. float barHeight = (float)height / (float)sh;
  658. // Handle m_scrollVal properly on variable scrollable area height.
  659. const int32_t diff = height - sh;
  660. if (diff < 0)
  661. {
  662. *m_scrollVal = (*m_scrollVal > diff) ? *m_scrollVal : diff; // m_scrollVal = max(diff, m_scrollVal).
  663. }
  664. else
  665. {
  666. *m_scrollVal = 0;
  667. }
  668. if (barHeight < 1.0f)
  669. {
  670. float barY = bx::fsaturate( (float)(yy - stop) / (float)sh);
  671. // Handle scroll bar logic.
  672. uint32_t hid = m_scrollId;
  673. int32_t hx = xx;
  674. int32_t hy = yy + (int)(barY * height);
  675. int32_t hw = width;
  676. int32_t hh = (int)(barHeight * height);
  677. const int32_t range = height - (hh - 1);
  678. bool over = inRect(hx, hy, hw, hh);
  679. buttonLogic(hid, over);
  680. if (isActive(hid) )
  681. {
  682. float uu = (float)(hy - yy) / (float)range;
  683. if (m_wentActive)
  684. {
  685. m_dragY = m_my;
  686. m_dragOrig = uu;
  687. }
  688. if (m_dragY != m_my)
  689. {
  690. uu = bx::fsaturate(m_dragOrig + (m_my - m_dragY) / (float)range);
  691. *m_scrollVal = (int)(uu * (height - sh) );
  692. }
  693. }
  694. // BG
  695. if (0 == _r)
  696. {
  697. drawRect( (float)xx
  698. , (float)yy
  699. , (float)width
  700. , (float)height
  701. , imguiRGBA(0, 0, 0, 196)
  702. );
  703. }
  704. else
  705. {
  706. drawRoundedRect( (float)xx
  707. , (float)yy
  708. , (float)width
  709. , (float)height
  710. , (float)_r
  711. , imguiRGBA(0, 0, 0, 196)
  712. );
  713. }
  714. // Bar
  715. if (isActive(hid) )
  716. {
  717. if (0 == _r)
  718. {
  719. drawRect( (float)hx
  720. , (float)hy
  721. , (float)hw
  722. , (float)hh
  723. , imguiRGBA(255, 196, 0, 196)
  724. );
  725. }
  726. else
  727. {
  728. drawRoundedRect( (float)hx
  729. , (float)hy
  730. , (float)hw
  731. , (float)hh
  732. , (float)_r
  733. , imguiRGBA(255, 196, 0, 196)
  734. );
  735. }
  736. }
  737. else
  738. {
  739. if (0 == _r)
  740. {
  741. drawRect( (float)hx
  742. , (float)hy
  743. , (float)hw
  744. , (float)hh
  745. , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
  746. );
  747. }
  748. else
  749. {
  750. drawRoundedRect( (float)hx
  751. , (float)hy
  752. , (float)hw
  753. , (float)hh
  754. , (float)_r
  755. , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
  756. );
  757. }
  758. }
  759. // Handle mouse scrolling.
  760. if (m_insideScrollArea) // && !anyActive() )
  761. {
  762. if (m_scroll)
  763. {
  764. *m_scrollVal += bx::uint32_clamp(20 * m_scroll, 0, sh - height);
  765. }
  766. }
  767. }
  768. m_insideCurrentScroll = false;
  769. }
  770. bool button(const char* _text, bool _enabled, uint32_t _rgb0, int32_t _r)
  771. {
  772. m_widgetId++;
  773. uint16_t id = (m_areaId << 8) | m_widgetId;
  774. int32_t xx = m_widgetX;
  775. int32_t yy = m_widgetY;
  776. int32_t width = m_widgetW;
  777. int32_t height = BUTTON_HEIGHT;
  778. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  779. bool enabled = _enabled && isEnabled(m_areaId);
  780. bool over = enabled && inRect(xx, yy, width, height);
  781. bool res = buttonLogic(id, over);
  782. const uint32_t rgb0 = _rgb0&0x00ffffff;
  783. if (0 == _r)
  784. {
  785. drawRect( (float)xx
  786. , (float)yy
  787. , (float)width
  788. , (float)height
  789. , rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96)
  790. );
  791. }
  792. else
  793. {
  794. drawRoundedRect( (float)xx
  795. , (float)yy
  796. , (float)width
  797. , (float)height
  798. , (float)_r
  799. , rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96)
  800. );
  801. }
  802. if (enabled)
  803. {
  804. drawText(xx + BUTTON_HEIGHT / 2
  805. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  806. , ImguiTextAlign::Left
  807. , _text
  808. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  809. );
  810. }
  811. else
  812. {
  813. drawText(xx + BUTTON_HEIGHT / 2
  814. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  815. , ImguiTextAlign::Left
  816. , _text
  817. , imguiRGBA(128, 128, 128, 200)
  818. );
  819. }
  820. return res;
  821. }
  822. bool item(const char* _text, bool _enabled)
  823. {
  824. m_widgetId++;
  825. uint16_t id = (m_areaId << 8) | m_widgetId;
  826. int32_t xx = m_widgetX;
  827. int32_t yy = m_widgetY;
  828. int32_t width = m_widgetW;
  829. int32_t height = BUTTON_HEIGHT;
  830. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  831. bool enabled = _enabled && isEnabled(m_areaId);
  832. bool over = enabled && inRect(xx, yy, width, height);
  833. bool res = buttonLogic(id, over);
  834. if (isHot(id) )
  835. {
  836. drawRoundedRect( (float)xx
  837. , (float)yy
  838. , (float)width
  839. , (float)height
  840. , 2.0f
  841. , imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96)
  842. );
  843. }
  844. if (enabled)
  845. {
  846. drawText(xx + BUTTON_HEIGHT / 2
  847. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  848. , ImguiTextAlign::Left
  849. , _text
  850. , imguiRGBA(255, 255, 255, 200)
  851. );
  852. }
  853. else
  854. {
  855. drawText(xx + BUTTON_HEIGHT / 2
  856. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  857. , ImguiTextAlign::Left
  858. , _text
  859. , imguiRGBA(128, 128, 128, 200)
  860. );
  861. }
  862. return res;
  863. }
  864. bool check(const char* _text, bool _checked, bool _enabled)
  865. {
  866. m_widgetId++;
  867. uint16_t id = (m_areaId << 8) | m_widgetId;
  868. int32_t xx = m_widgetX;
  869. int32_t yy = m_widgetY;
  870. int32_t width = m_widgetW;
  871. int32_t height = BUTTON_HEIGHT;
  872. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  873. bool enabled = _enabled && isEnabled(m_areaId);
  874. bool over = enabled && inRect(xx, yy, width, height);
  875. bool res = buttonLogic(id, over);
  876. const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  877. const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  878. drawRoundedRect( (float)cx - 3
  879. , (float)cy - 3
  880. , (float)CHECK_SIZE + 6
  881. , (float)CHECK_SIZE + 6
  882. , 4
  883. , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
  884. );
  885. if (_checked)
  886. {
  887. if (enabled)
  888. {
  889. drawRoundedRect( (float)cx
  890. , (float)cy
  891. , (float)CHECK_SIZE
  892. , (float)CHECK_SIZE
  893. , (float)CHECK_SIZE / 2 - 1
  894. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  895. );
  896. }
  897. else
  898. {
  899. drawRoundedRect( (float)cx
  900. , (float)cy
  901. , (float)CHECK_SIZE
  902. , (float)CHECK_SIZE
  903. , (float)CHECK_SIZE / 2 - 1
  904. , imguiRGBA(128, 128, 128, 200)
  905. );
  906. }
  907. }
  908. if (enabled)
  909. {
  910. drawText(xx + BUTTON_HEIGHT
  911. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  912. , ImguiTextAlign::Left
  913. , _text
  914. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  915. );
  916. }
  917. else
  918. {
  919. drawText(xx + BUTTON_HEIGHT
  920. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  921. , ImguiTextAlign::Left
  922. , _text
  923. , imguiRGBA(128, 128, 128, 200)
  924. );
  925. }
  926. return res;
  927. }
  928. void input(const char* _label, char* _str, uint32_t _len, bool _enabled, int32_t _r)
  929. {
  930. m_widgetId++;
  931. const uint16_t id = (m_areaId << 8) | m_widgetId;
  932. int32_t xx = m_widgetX;
  933. int32_t yy = m_widgetY;
  934. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  935. const bool drawLabel = (NULL != _label && _label[0] != '\0');
  936. if (drawLabel)
  937. {
  938. drawText(xx
  939. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  940. , ImguiTextAlign::Left
  941. , _label
  942. , imguiRGBA(255, 255, 255, 200)
  943. );
  944. }
  945. // Handle input.
  946. if (isActiveInputField(id) )
  947. {
  948. const size_t cursor = size_t(strlen(_str));
  949. if (m_char == 0x08) //backspace
  950. {
  951. _str[cursor-1] = '\0';
  952. }
  953. else if (m_char == 0x0d || m_char == 0x1b) //enter or escape
  954. {
  955. clearActiveInputField();
  956. }
  957. else if (cursor < _len-1
  958. && 0 != m_char)
  959. {
  960. _str[cursor] = m_char;
  961. _str[cursor+1] = '\0';
  962. }
  963. }
  964. // Draw input area.
  965. int32_t height = BUTTON_HEIGHT;
  966. int32_t width = m_widgetW;
  967. if (drawLabel)
  968. {
  969. uint32_t numVertices = 0; //unused
  970. const int32_t labelWidth = int32_t(getTextLength(m_fonts[m_currentFontIdx].m_cdata, _label, numVertices));
  971. xx += (labelWidth + 6);
  972. width -= (labelWidth + 6);
  973. }
  974. const bool enabled = _enabled && isEnabled(m_areaId);
  975. const bool over = enabled && inRect(xx, yy, width, height);
  976. inputLogic(id, over);
  977. if (0 == _r)
  978. {
  979. drawRect( (float)xx
  980. , (float)yy
  981. , (float)width
  982. , (float)height
  983. , isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
  984. );
  985. }
  986. else
  987. {
  988. drawRoundedRect( (float)xx
  989. , (float)yy
  990. , (float)width
  991. , (float)height
  992. , (float)_r
  993. , isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
  994. );
  995. }
  996. drawText(xx + 6
  997. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  998. , ImguiTextAlign::Left
  999. , _str
  1000. , isActiveInputField(id)?imguiRGBA(0, 0, 0, 255):imguiRGBA(255,255,255,255)
  1001. );
  1002. }
  1003. uint8_t tabs(uint8_t _selected, bool _enabled, int32_t _height, int32_t _r, va_list _argList)
  1004. {
  1005. uint8_t count;
  1006. const char* titles[16];
  1007. const char* str = va_arg(_argList, const char*);
  1008. for (count = 0; str != NULL || count >= 16; ++count, str = va_arg(_argList, const char*) )
  1009. {
  1010. titles[count] = str;
  1011. }
  1012. const int32_t yy = m_widgetY;
  1013. m_widgetY += _height + DEFAULT_SPACING;
  1014. uint8_t selected = _selected;
  1015. const int32_t tabWidth = m_widgetW / count;
  1016. const int32_t tabWidthHalf = m_widgetW / (count*2);
  1017. const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2;
  1018. if (0 == _r)
  1019. {
  1020. drawRect( (float)m_widgetX
  1021. , (float)yy-1
  1022. , (float)m_widgetW
  1023. , (float)_height+2
  1024. , imguiRGBA(128, 128, 128, 96)
  1025. );
  1026. }
  1027. else
  1028. {
  1029. drawRoundedRect( (float)m_widgetX
  1030. , (float)yy-1
  1031. , (float)m_widgetW
  1032. , (float)_height+2
  1033. , (float)_r
  1034. , imguiRGBA(128, 128, 128, 96)
  1035. );
  1036. }
  1037. for (uint8_t ii = 0; ii < count; ++ii)
  1038. {
  1039. m_widgetId++;
  1040. const uint16_t id = (m_areaId << 8) | m_widgetId;
  1041. int32_t xx = m_widgetX + ii*tabWidth;
  1042. int32_t textX = xx + tabWidthHalf;
  1043. const bool enabled = _enabled && isEnabled(m_areaId);
  1044. const bool over = enabled && inRect(xx, yy, tabWidth, _height);
  1045. const bool res = buttonLogic(id, over);
  1046. if (res)
  1047. {
  1048. selected = ii;
  1049. }
  1050. uint32_t textColor;
  1051. if (ii == selected)
  1052. {
  1053. textColor = enabled?imguiRGBA(0,0,0,255):imguiRGBA(255,255,255,100);
  1054. if (0 == _r)
  1055. {
  1056. drawRect( (float)xx
  1057. , (float)yy-1
  1058. , (float)tabWidth
  1059. , (float)_height+2
  1060. , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,96)
  1061. );
  1062. }
  1063. else
  1064. {
  1065. drawRoundedRect( (float)xx
  1066. , (float)yy-1
  1067. , (float)tabWidth
  1068. , (float)_height+2
  1069. , (float)_r
  1070. , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,96)
  1071. );
  1072. }
  1073. }
  1074. else
  1075. {
  1076. textColor = isHot(id) ? imguiRGBA(255, 196, 0, enabled?255:100) : imguiRGBA(255, 255, 255, enabled?200:100);
  1077. }
  1078. drawText(textX
  1079. , textY
  1080. , ImguiTextAlign::Center
  1081. , titles[ii]
  1082. , textColor
  1083. );
  1084. }
  1085. return selected;
  1086. }
  1087. void image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  1088. {
  1089. int32_t xx;
  1090. if (ImguiImageAlign::Left == _align)
  1091. {
  1092. xx = m_scrollAreaX + SCROLL_AREA_PADDING;
  1093. }
  1094. else if (ImguiImageAlign::LeftIndented == _align)
  1095. {
  1096. xx = m_widgetX;
  1097. }
  1098. else if (ImguiImageAlign::Center == _align)
  1099. {
  1100. xx = m_scrollAreaX + (m_scrollAreaInnerWidth-_width)/2;
  1101. }
  1102. else if (ImguiImageAlign::CenterIndented == _align)
  1103. {
  1104. xx = (m_widgetX + m_scrollAreaInnerWidth + m_scrollAreaX - _width)/2;
  1105. }
  1106. else //if (ImguiImageAlign::Right == _align).
  1107. {
  1108. xx = m_scrollAreaX + m_scrollAreaInnerWidth - _width;
  1109. }
  1110. const int32_t yy = m_widgetY;
  1111. m_widgetY += _height + DEFAULT_SPACING;
  1112. screenQuad(xx, yy, _width, _height);
  1113. bgfx::setUniform(u_imageLod, &_lod);
  1114. bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
  1115. bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
  1116. bgfx::setProgram(m_imageProgram);
  1117. bgfx::setScissor(m_scissor);
  1118. bgfx::submit(m_view);
  1119. }
  1120. void image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  1121. {
  1122. const float width = _width*float(m_scrollAreaInnerWidth);
  1123. const float height = width/_aspect;
  1124. image(_image, _lod, int32_t(width), int32_t(height), _align);
  1125. }
  1126. void imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  1127. {
  1128. BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!");
  1129. int32_t xx;
  1130. if (ImguiImageAlign::Left == _align)
  1131. {
  1132. xx = m_scrollAreaX + SCROLL_AREA_PADDING;
  1133. }
  1134. else if (ImguiImageAlign::LeftIndented == _align)
  1135. {
  1136. xx = m_widgetX;
  1137. }
  1138. else if (ImguiImageAlign::Center == _align)
  1139. {
  1140. xx = m_scrollAreaX + (m_scrollAreaInnerWidth-_width)/2;
  1141. }
  1142. else if (ImguiImageAlign::CenterIndented == _align)
  1143. {
  1144. xx = (m_widgetX + m_scrollAreaInnerWidth + m_scrollAreaX - _width)/2;
  1145. }
  1146. else //if (ImguiImageAlign::Right == _align).
  1147. {
  1148. xx = m_scrollAreaX + m_scrollAreaInnerWidth - _width;
  1149. }
  1150. const int32_t yy = m_widgetY;
  1151. m_widgetY += _height + DEFAULT_SPACING;
  1152. screenQuad(xx, yy, _width, _height);
  1153. bgfx::setUniform(u_imageLod, &_lod);
  1154. float swizz[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
  1155. swizz[_channel] = 1.0f;
  1156. bgfx::setUniform(u_imageSwizzle, swizz);
  1157. bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
  1158. bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
  1159. bgfx::setProgram(m_imageSwizzProgram);
  1160. bgfx::setScissor(m_scissor);
  1161. bgfx::submit(m_view);
  1162. }
  1163. void imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  1164. {
  1165. const float width = _width*float(m_scrollAreaInnerWidth);
  1166. const float height = width/_aspect;
  1167. imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align);
  1168. }
  1169. bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
  1170. {
  1171. m_widgetId++;
  1172. uint16_t id = (m_areaId << 8) | m_widgetId;
  1173. int32_t xx = m_widgetX;
  1174. int32_t yy = m_widgetY;
  1175. int32_t width = m_widgetW;
  1176. int32_t height = BUTTON_HEIGHT;
  1177. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  1178. const int32_t cx = xx + BUTTON_HEIGHT/2 - CHECK_SIZE/2;
  1179. const int32_t cy = yy + BUTTON_HEIGHT/2 - CHECK_SIZE/2 + DEFAULT_SPACING/2;
  1180. const int32_t textY = yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2 + DEFAULT_SPACING/2;
  1181. bool enabled = _enabled && isEnabled(m_areaId);
  1182. bool over = enabled && inRect(xx, yy, width, height);
  1183. bool res = buttonLogic(id, over);
  1184. if (_checked)
  1185. {
  1186. drawTriangle(cx
  1187. , cy
  1188. , CHECK_SIZE
  1189. , CHECK_SIZE
  1190. , TriangleOrientation::Up
  1191. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  1192. );
  1193. }
  1194. else
  1195. {
  1196. drawTriangle(cx
  1197. , cy
  1198. , CHECK_SIZE
  1199. , CHECK_SIZE
  1200. , TriangleOrientation::Right
  1201. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  1202. );
  1203. }
  1204. if (enabled)
  1205. {
  1206. drawText(xx + BUTTON_HEIGHT
  1207. , textY
  1208. , ImguiTextAlign::Left
  1209. , _text
  1210. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1211. );
  1212. }
  1213. else
  1214. {
  1215. drawText(xx + BUTTON_HEIGHT
  1216. , textY
  1217. , ImguiTextAlign::Left
  1218. , _text
  1219. , imguiRGBA(128, 128, 128, 200)
  1220. );
  1221. }
  1222. if (_subtext)
  1223. {
  1224. drawText(xx + width - BUTTON_HEIGHT / 2
  1225. , textY
  1226. , ImguiTextAlign::Right
  1227. , _subtext
  1228. , imguiRGBA(255, 255, 255, 128)
  1229. );
  1230. }
  1231. return res;
  1232. }
  1233. bool borderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
  1234. {
  1235. m_widgetId++;
  1236. uint16_t id = (m_areaId << 8) | m_widgetId;
  1237. const int32_t triSize = 12;
  1238. const int32_t borderSize = 15;
  1239. int32_t xx;
  1240. int32_t yy;
  1241. int32_t width;
  1242. int32_t height;
  1243. int32_t triX;
  1244. int32_t triY;
  1245. TriangleOrientation::Enum orientation;
  1246. if (ImguiBorder::Left == _border)
  1247. {
  1248. xx = -borderSize;
  1249. yy = 0;
  1250. width = 2*borderSize;
  1251. height = m_viewHeight;
  1252. triX = 0;
  1253. triY = (m_viewHeight-triSize)/2;
  1254. orientation = _checked ? TriangleOrientation::Left : TriangleOrientation::Right;
  1255. }
  1256. else if (ImguiBorder::Right == _border)
  1257. {
  1258. xx = m_viewWidth - borderSize;
  1259. yy = 0;
  1260. width = 2*borderSize;
  1261. height = m_viewHeight;
  1262. triX = m_viewWidth - triSize - 2;
  1263. triY = (m_viewHeight-width)/2;
  1264. orientation = _checked ? TriangleOrientation::Right : TriangleOrientation::Left;
  1265. }
  1266. else if (ImguiBorder::Top == _border)
  1267. {
  1268. xx = 0;
  1269. yy = -borderSize;
  1270. width = m_viewWidth;
  1271. height = 2*borderSize;
  1272. triX = (m_viewWidth-triSize)/2;
  1273. triY = 0;
  1274. orientation = _checked ? TriangleOrientation::Up : TriangleOrientation::Down;
  1275. }
  1276. else //if (ImguiBorder::Bottom == _border).
  1277. {
  1278. xx = 0;
  1279. yy = m_viewHeight - borderSize;
  1280. width = m_viewWidth;
  1281. height = 2*borderSize;
  1282. triX = (m_viewWidth-triSize)/2;
  1283. triY = m_viewHeight-triSize;
  1284. orientation = _checked ? TriangleOrientation::Down : TriangleOrientation::Up;
  1285. }
  1286. const bool over = _enabled && inRect(xx, yy, width, height, false);
  1287. const bool res = buttonLogic(id, over);
  1288. drawRoundedRect( (float)xx
  1289. , (float)yy
  1290. , (float)width
  1291. , (float)height
  1292. , 0.0f
  1293. , isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222)
  1294. );
  1295. drawTriangle( triX
  1296. , triY
  1297. , triSize
  1298. , triSize
  1299. , orientation
  1300. , isHot(id) ? imguiRGBA(255, 196, 0, 222) : imguiRGBA(255, 255, 255, 192)
  1301. );
  1302. return res;
  1303. }
  1304. void labelVargs(const char* _format, va_list _argList, bool _enabled)
  1305. {
  1306. char temp[8192];
  1307. char* out = temp;
  1308. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList);
  1309. if ( (int32_t)sizeof(temp) < len)
  1310. {
  1311. out = (char*)alloca(len+1);
  1312. len = bx::vsnprintf(out, len, _format, _argList);
  1313. }
  1314. out[len] = '\0';
  1315. int32_t xx = m_widgetX;
  1316. int32_t yy = m_widgetY;
  1317. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  1318. drawText(xx
  1319. , yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2 + DEFAULT_SPACING/2
  1320. , ImguiTextAlign::Left
  1321. , out
  1322. , _enabled?imguiRGBA(255, 255, 255, 255):imguiRGBA(255, 255, 255, 128)
  1323. );
  1324. }
  1325. void value(const char* _text)
  1326. {
  1327. const int32_t xx = m_widgetX;
  1328. const int32_t yy = m_widgetY;
  1329. const int32_t ww = m_widgetW;
  1330. m_widgetY += BUTTON_HEIGHT;
  1331. drawText(xx + ww - BUTTON_HEIGHT / 2
  1332. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1333. , ImguiTextAlign::Right
  1334. , _text
  1335. , imguiRGBA(255, 255, 255, 200)
  1336. );
  1337. }
  1338. bool slider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled)
  1339. {
  1340. m_widgetId++;
  1341. uint16_t id = (m_areaId << 8) | m_widgetId;
  1342. int32_t xx = m_widgetX;
  1343. int32_t yy = m_widgetY;
  1344. int32_t width = m_widgetW;
  1345. int32_t height = SLIDER_HEIGHT;
  1346. m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING;
  1347. drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) );
  1348. const int32_t range = width - SLIDER_MARKER_WIDTH;
  1349. float uu = bx::fsaturate( (_val - _vmin) / (_vmax - _vmin) );
  1350. int32_t m = (int)(uu * range);
  1351. bool enabled = _enabled && isEnabled(m_areaId);
  1352. bool over = enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
  1353. bool res = buttonLogic(id, over);
  1354. bool valChanged = false;
  1355. if (isActive(id) )
  1356. {
  1357. if (m_wentActive)
  1358. {
  1359. m_dragX = m_mx;
  1360. m_dragOrig = uu;
  1361. }
  1362. if (m_dragX != m_mx)
  1363. {
  1364. uu = bx::fsaturate(m_dragOrig + (float)(m_mx - m_dragX) / (float)range);
  1365. _val = _vmin + uu * (_vmax - _vmin);
  1366. _val = floorf(_val / _vinc + 0.5f) * _vinc; // Snap to vinc
  1367. m = (int)(uu * range);
  1368. valChanged = true;
  1369. }
  1370. }
  1371. if (isActive(id) )
  1372. {
  1373. drawRoundedRect( (float)(xx + m)
  1374. , (float)yy
  1375. , (float)SLIDER_MARKER_WIDTH
  1376. , (float)SLIDER_HEIGHT
  1377. , 4.0f
  1378. , imguiRGBA(255, 255, 255, 255)
  1379. );
  1380. }
  1381. else
  1382. {
  1383. drawRoundedRect( (float)(xx + m)
  1384. , (float)yy
  1385. , (float)SLIDER_MARKER_WIDTH
  1386. , (float)SLIDER_HEIGHT
  1387. , 4.0f
  1388. , isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64)
  1389. );
  1390. }
  1391. // TODO: fix this, take a look at 'nicenum'.
  1392. int32_t digits = (int)(ceilf(log10f(_vinc) ) );
  1393. char fmt[16];
  1394. bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
  1395. char msg[128];
  1396. bx::snprintf(msg, 128, fmt, _val);
  1397. if (enabled)
  1398. {
  1399. drawText(xx + SLIDER_HEIGHT / 2
  1400. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1401. , ImguiTextAlign::Left
  1402. , _text
  1403. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1404. );
  1405. drawText(xx + width - SLIDER_HEIGHT / 2
  1406. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1407. , ImguiTextAlign::Right
  1408. , msg
  1409. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1410. );
  1411. }
  1412. else
  1413. {
  1414. drawText(xx + SLIDER_HEIGHT / 2
  1415. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1416. , ImguiTextAlign::Left
  1417. , _text
  1418. , imguiRGBA(128, 128, 128, 200)
  1419. );
  1420. drawText(xx + width - SLIDER_HEIGHT / 2
  1421. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1422. , ImguiTextAlign::Right
  1423. , msg
  1424. , imguiRGBA(128, 128, 128, 200)
  1425. );
  1426. }
  1427. return res || valChanged;
  1428. }
  1429. void indent(uint16_t _width)
  1430. {
  1431. m_widgetX += _width;
  1432. m_widgetW -= _width;
  1433. }
  1434. void unindent(uint16_t _width)
  1435. {
  1436. m_widgetX -= _width;
  1437. m_widgetW += _width;
  1438. }
  1439. void separator(uint16_t _height)
  1440. {
  1441. m_widgetY += _height;
  1442. }
  1443. void separatorLine(uint16_t _height)
  1444. {
  1445. const int32_t rectWidth = m_widgetW;
  1446. const int32_t rectHeight = 1;
  1447. const int32_t xx = m_widgetX;
  1448. const int32_t yy = m_widgetY + _height/2 - rectHeight;
  1449. m_widgetY += _height;
  1450. drawRect( (float)xx
  1451. , (float)yy
  1452. , (float)rectWidth
  1453. , (float)rectHeight
  1454. , imguiRGBA(255, 255, 255, 32)
  1455. );
  1456. }
  1457. void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr)
  1458. {
  1459. _numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS);
  1460. for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
  1461. {
  1462. const float* v0 = &_coords[jj * 2];
  1463. const float* v1 = &_coords[ii * 2];
  1464. float dx = v1[0] - v0[0];
  1465. float dy = v1[1] - v0[1];
  1466. float d = sqrtf(dx * dx + dy * dy);
  1467. if (d > 0)
  1468. {
  1469. d = 1.0f / d;
  1470. dx *= d;
  1471. dy *= d;
  1472. }
  1473. m_tempNormals[jj * 2 + 0] = dy;
  1474. m_tempNormals[jj * 2 + 1] = -dx;
  1475. }
  1476. for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
  1477. {
  1478. float dlx0 = m_tempNormals[jj * 2 + 0];
  1479. float dly0 = m_tempNormals[jj * 2 + 1];
  1480. float dlx1 = m_tempNormals[ii * 2 + 0];
  1481. float dly1 = m_tempNormals[ii * 2 + 1];
  1482. float dmx = (dlx0 + dlx1) * 0.5f;
  1483. float dmy = (dly0 + dly1) * 0.5f;
  1484. float dmr2 = dmx * dmx + dmy * dmy;
  1485. if (dmr2 > 0.000001f)
  1486. {
  1487. float scale = 1.0f / dmr2;
  1488. if (scale > 10.0f)
  1489. {
  1490. scale = 10.0f;
  1491. }
  1492. dmx *= scale;
  1493. dmy *= scale;
  1494. }
  1495. m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r;
  1496. m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r;
  1497. }
  1498. uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3;
  1499. if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) )
  1500. {
  1501. bgfx::TransientVertexBuffer tvb;
  1502. bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl);
  1503. uint32_t trans = _abgr&0xffffff;
  1504. PosColorVertex* vertex = (PosColorVertex*)tvb.data;
  1505. for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++)
  1506. {
  1507. vertex->m_x = _coords[ii*2+0];
  1508. vertex->m_y = _coords[ii*2+1];
  1509. vertex->m_abgr = _abgr;
  1510. ++vertex;
  1511. vertex->m_x = _coords[jj*2+0];
  1512. vertex->m_y = _coords[jj*2+1];
  1513. vertex->m_abgr = _abgr;
  1514. ++vertex;
  1515. vertex->m_x = m_tempCoords[jj*2+0];
  1516. vertex->m_y = m_tempCoords[jj*2+1];
  1517. vertex->m_abgr = trans;
  1518. ++vertex;
  1519. vertex->m_x = m_tempCoords[jj*2+0];
  1520. vertex->m_y = m_tempCoords[jj*2+1];
  1521. vertex->m_abgr = trans;
  1522. ++vertex;
  1523. vertex->m_x = m_tempCoords[ii*2+0];
  1524. vertex->m_y = m_tempCoords[ii*2+1];
  1525. vertex->m_abgr = trans;
  1526. ++vertex;
  1527. vertex->m_x = _coords[ii*2+0];
  1528. vertex->m_y = _coords[ii*2+1];
  1529. vertex->m_abgr = _abgr;
  1530. ++vertex;
  1531. }
  1532. for (uint32_t ii = 2; ii < _numCoords; ++ii)
  1533. {
  1534. vertex->m_x = _coords[0];
  1535. vertex->m_y = _coords[1];
  1536. vertex->m_abgr = _abgr;
  1537. ++vertex;
  1538. vertex->m_x = _coords[(ii-1)*2+0];
  1539. vertex->m_y = _coords[(ii-1)*2+1];
  1540. vertex->m_abgr = _abgr;
  1541. ++vertex;
  1542. vertex->m_x = _coords[ii*2+0];
  1543. vertex->m_y = _coords[ii*2+1];
  1544. vertex->m_abgr = _abgr;
  1545. ++vertex;
  1546. }
  1547. bgfx::setVertexBuffer(&tvb);
  1548. bgfx::setState(0
  1549. | BGFX_STATE_RGB_WRITE
  1550. | BGFX_STATE_ALPHA_WRITE
  1551. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  1552. );
  1553. bgfx::setProgram(m_colorProgram);
  1554. bgfx::setScissor(m_scissor);
  1555. bgfx::submit(m_view);
  1556. }
  1557. }
  1558. void drawRect(float _x, float _y, float w, float h, uint32_t _argb, float _fth = 1.0f)
  1559. {
  1560. float verts[4 * 2] =
  1561. {
  1562. _x + 0.5f, _y + 0.5f,
  1563. _x + w - 0.5f, _y + 0.5f,
  1564. _x + w - 0.5f, _y + h - 0.5f,
  1565. _x + 0.5f, _y + h - 0.5f,
  1566. };
  1567. drawPolygon(verts, 4, _fth, _argb);
  1568. }
  1569. void drawRoundedRect(float _x, float _y, float w, float h, float r, uint32_t _argb, float _fth = 1.0f)
  1570. {
  1571. const uint32_t num = NUM_CIRCLE_VERTS / 4;
  1572. const float* cverts = m_circleVerts;
  1573. float verts[(num + 1) * 4 * 2];
  1574. float* vv = verts;
  1575. for (uint32_t ii = 0; ii <= num; ++ii)
  1576. {
  1577. *vv++ = _x + w - r + cverts[ii * 2] * r;
  1578. *vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
  1579. }
  1580. for (uint32_t ii = num; ii <= num * 2; ++ii)
  1581. {
  1582. *vv++ = _x + r + cverts[ii * 2] * r;
  1583. *vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
  1584. }
  1585. for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
  1586. {
  1587. *vv++ = _x + r + cverts[ii * 2] * r;
  1588. *vv++ = _y + r + cverts[ii * 2 + 1] * r;
  1589. }
  1590. for (uint32_t ii = num * 3; ii < num * 4; ++ii)
  1591. {
  1592. *vv++ = _x + w - r + cverts[ii * 2] * r;
  1593. *vv++ = _y + r + cverts[ii * 2 + 1] * r;
  1594. }
  1595. *vv++ = _x + w - r + cverts[0] * r;
  1596. *vv++ = _y + r + cverts[1] * r;
  1597. drawPolygon(verts, (num + 1) * 4, _fth, _argb);
  1598. }
  1599. void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f)
  1600. {
  1601. float dx = _x1 - _x0;
  1602. float dy = _y1 - _y0;
  1603. float d = sqrtf(dx * dx + dy * dy);
  1604. if (d > 0.0001f)
  1605. {
  1606. d = 1.0f / d;
  1607. dx *= d;
  1608. dy *= d;
  1609. }
  1610. float nx = dy;
  1611. float ny = -dx;
  1612. float verts[4 * 2];
  1613. _r -= _fth;
  1614. _r *= 0.5f;
  1615. if (_r < 0.01f)
  1616. {
  1617. _r = 0.01f;
  1618. }
  1619. dx *= _r;
  1620. dy *= _r;
  1621. nx *= _r;
  1622. ny *= _r;
  1623. verts[0] = _x0 - dx - nx;
  1624. verts[1] = _y0 - dy - ny;
  1625. verts[2] = _x0 - dx + nx;
  1626. verts[3] = _y0 - dy + ny;
  1627. verts[4] = _x1 + dx + nx;
  1628. verts[5] = _y1 + dy + ny;
  1629. verts[6] = _x1 + dx - nx;
  1630. verts[7] = _y1 + dy - ny;
  1631. drawPolygon(verts, 4, _fth, _abgr);
  1632. }
  1633. struct TriangleOrientation
  1634. {
  1635. enum Enum
  1636. {
  1637. Left,
  1638. Right,
  1639. Up,
  1640. Down,
  1641. };
  1642. };
  1643. void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, TriangleOrientation::Enum _orientation, uint32_t _abgr)
  1644. {
  1645. if (TriangleOrientation::Left == _orientation)
  1646. {
  1647. const float verts[3 * 2] =
  1648. {
  1649. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f,
  1650. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
  1651. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
  1652. };
  1653. drawPolygon(verts, 3, 1.0f, _abgr);
  1654. }
  1655. else if (TriangleOrientation::Right == _orientation)
  1656. {
  1657. const float verts[3 * 2] =
  1658. {
  1659. (float)_x + 0.5f, (float)_y + 0.5f,
  1660. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
  1661. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1662. };
  1663. drawPolygon(verts, 3, 1.0f, _abgr);
  1664. }
  1665. else if (TriangleOrientation::Up == _orientation)
  1666. {
  1667. const float verts[3 * 2] =
  1668. {
  1669. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1670. (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f,
  1671. (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
  1672. };
  1673. drawPolygon(verts, 3, 1.0f, _abgr);
  1674. }
  1675. else //if (TriangleOrientation::Down == _orientation).
  1676. {
  1677. const float verts[3 * 2] =
  1678. {
  1679. (float)_x + 0.5f, (float)_y + 0.5f,
  1680. (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1681. (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f,
  1682. };
  1683. drawPolygon(verts, 3, 1.0f, _abgr);
  1684. }
  1685. }
  1686. #if !USE_NANOVG_FONT
  1687. void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad)
  1688. {
  1689. stbtt_bakedchar* b = _chardata + char_index;
  1690. int32_t round_x = STBTT_ifloor(*_xpos + b->xoff);
  1691. int32_t round_y = STBTT_ifloor(*_ypos + b->yoff);
  1692. _quad->x0 = (float)round_x;
  1693. _quad->y0 = (float)round_y;
  1694. _quad->x1 = (float)round_x + b->x1 - b->x0;
  1695. _quad->y1 = (float)round_y + b->y1 - b->y0;
  1696. _quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth;
  1697. _quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth;
  1698. _quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight;
  1699. _quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight;
  1700. *_xpos += b->xadvance;
  1701. }
  1702. float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices)
  1703. {
  1704. float xpos = 0;
  1705. float len = 0;
  1706. uint32_t numVertices = 0;
  1707. while (*_text)
  1708. {
  1709. int32_t ch = (uint8_t)*_text;
  1710. if (ch == '\t')
  1711. {
  1712. for (int32_t ii = 0; ii < 4; ++ii)
  1713. {
  1714. if (xpos < s_tabStops[ii])
  1715. {
  1716. xpos = s_tabStops[ii];
  1717. break;
  1718. }
  1719. }
  1720. }
  1721. else if (ch >= ' '
  1722. && ch < 128)
  1723. {
  1724. stbtt_bakedchar* b = _chardata + ch - ' ';
  1725. int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5);
  1726. len = round_x + b->x1 - b->x0 + 0.5f;
  1727. xpos += b->xadvance;
  1728. numVertices += 6;
  1729. }
  1730. ++_text;
  1731. }
  1732. _numVertices = numVertices;
  1733. return len;
  1734. }
  1735. #endif // !USE_NANOVG_FONT
  1736. void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr)
  1737. {
  1738. drawText( (float)_x, (float)_y, _text, _align, _abgr);
  1739. }
  1740. void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr)
  1741. {
  1742. if (NULL == _text
  1743. || '\0' == _text[0])
  1744. {
  1745. return;
  1746. }
  1747. #if USE_NANOVG_FONT
  1748. static uint32_t textAlign[ImguiTextAlign::Count] =
  1749. {
  1750. NVG_ALIGN_LEFT,
  1751. NVG_ALIGN_CENTER,
  1752. NVG_ALIGN_RIGHT,
  1753. };
  1754. nvgTextAlign(m_nvg, textAlign[_align]);
  1755. nvgFontBlur(m_nvg, 0.0f);
  1756. nvgFillColor(m_nvg, nvgRGBAu(_abgr) );
  1757. nvgText(m_nvg, _x, _y, _text, NULL);
  1758. #else
  1759. uint32_t numVertices = 0;
  1760. if (_align == ImguiTextAlign::Center)
  1761. {
  1762. _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices) / 2;
  1763. }
  1764. else if (_align == ImguiTextAlign::Right)
  1765. {
  1766. _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
  1767. }
  1768. else // just count vertices
  1769. {
  1770. getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
  1771. }
  1772. if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) )
  1773. {
  1774. bgfx::TransientVertexBuffer tvb;
  1775. bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl);
  1776. PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data;
  1777. const float ox = _x;
  1778. while (*_text)
  1779. {
  1780. int32_t ch = (uint8_t)*_text;
  1781. if (ch == '\t')
  1782. {
  1783. for (int32_t i = 0; i < 4; ++i)
  1784. {
  1785. if (_x < s_tabStops[i] + ox)
  1786. {
  1787. _x = s_tabStops[i] + ox;
  1788. break;
  1789. }
  1790. }
  1791. }
  1792. else if (ch >= ' '
  1793. && ch < 128)
  1794. {
  1795. stbtt_aligned_quad quad;
  1796. getBakedQuad(m_fonts[m_currentFontIdx].m_cdata, ch - 32, &_x, &_y, &quad);
  1797. vertex->m_x = quad.x0;
  1798. vertex->m_y = quad.y0;
  1799. vertex->m_u = quad.s0;
  1800. vertex->m_v = quad.t0;
  1801. vertex->m_abgr = _abgr;
  1802. ++vertex;
  1803. vertex->m_x = quad.x1;
  1804. vertex->m_y = quad.y1;
  1805. vertex->m_u = quad.s1;
  1806. vertex->m_v = quad.t1;
  1807. vertex->m_abgr = _abgr;
  1808. ++vertex;
  1809. vertex->m_x = quad.x1;
  1810. vertex->m_y = quad.y0;
  1811. vertex->m_u = quad.s1;
  1812. vertex->m_v = quad.t0;
  1813. vertex->m_abgr = _abgr;
  1814. ++vertex;
  1815. vertex->m_x = quad.x0;
  1816. vertex->m_y = quad.y0;
  1817. vertex->m_u = quad.s0;
  1818. vertex->m_v = quad.t0;
  1819. vertex->m_abgr = _abgr;
  1820. ++vertex;
  1821. vertex->m_x = quad.x0;
  1822. vertex->m_y = quad.y1;
  1823. vertex->m_u = quad.s0;
  1824. vertex->m_v = quad.t1;
  1825. vertex->m_abgr = _abgr;
  1826. ++vertex;
  1827. vertex->m_x = quad.x1;
  1828. vertex->m_y = quad.y1;
  1829. vertex->m_u = quad.s1;
  1830. vertex->m_v = quad.t1;
  1831. vertex->m_abgr = _abgr;
  1832. ++vertex;
  1833. }
  1834. ++_text;
  1835. }
  1836. bgfx::setTexture(0, s_texColor, m_fonts[m_currentFontIdx].m_texture);
  1837. bgfx::setVertexBuffer(&tvb);
  1838. bgfx::setState(0
  1839. | BGFX_STATE_RGB_WRITE
  1840. | BGFX_STATE_ALPHA_WRITE
  1841. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  1842. );
  1843. bgfx::setProgram(m_textureProgram);
  1844. bgfx::setScissor(m_scissor);
  1845. bgfx::submit(m_view);
  1846. }
  1847. #endif // USE_NANOVG_FONT
  1848. }
  1849. void screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height)
  1850. {
  1851. if (bgfx::checkAvailTransientVertexBuffer(6, PosUvVertex::ms_decl) )
  1852. {
  1853. bgfx::TransientVertexBuffer vb;
  1854. bgfx::allocTransientVertexBuffer(&vb, 6, PosUvVertex::ms_decl);
  1855. PosUvVertex* vertex = (PosUvVertex*)vb.data;
  1856. const float widthf = float(_width);
  1857. const float heightf = float(_height);
  1858. const float minx = float(_x);
  1859. const float miny = float(_y);
  1860. const float maxx = minx+widthf;
  1861. const float maxy = miny+heightf;
  1862. const float texelHalfW = m_halfTexel/widthf;
  1863. const float texelHalfH = m_halfTexel/heightf;
  1864. const float minu = texelHalfW;
  1865. const float maxu = 1.0f - texelHalfW;
  1866. const float minv = texelHalfH;
  1867. const float maxv = texelHalfH + 1.0f;
  1868. vertex[0].m_x = minx;
  1869. vertex[0].m_y = miny;
  1870. vertex[0].m_u = minu;
  1871. vertex[0].m_v = minv;
  1872. vertex[1].m_x = maxx;
  1873. vertex[1].m_y = miny;
  1874. vertex[1].m_u = maxu;
  1875. vertex[1].m_v = minv;
  1876. vertex[2].m_x = maxx;
  1877. vertex[2].m_y = maxy;
  1878. vertex[2].m_u = maxu;
  1879. vertex[2].m_v = maxv;
  1880. vertex[3].m_x = maxx;
  1881. vertex[3].m_y = maxy;
  1882. vertex[3].m_u = maxu;
  1883. vertex[3].m_v = maxv;
  1884. vertex[4].m_x = minx;
  1885. vertex[4].m_y = maxy;
  1886. vertex[4].m_u = minu;
  1887. vertex[4].m_v = maxv;
  1888. vertex[5].m_x = minx;
  1889. vertex[5].m_y = miny;
  1890. vertex[5].m_u = minu;
  1891. vertex[5].m_v = minv;
  1892. bgfx::setVertexBuffer(&vb);
  1893. }
  1894. }
  1895. void colorWheelWidget(float _rgb[3], bool _respectIndentation, bool _enabled)
  1896. {
  1897. m_widgetId++;
  1898. const uint16_t wheelId = (m_areaId << 8) | m_widgetId;
  1899. m_widgetId++;
  1900. const uint16_t triangleId = (m_areaId << 8) | m_widgetId;
  1901. const int32_t height = m_scrollAreaWidth - COLOR_WHEEL_PADDING;
  1902. const float heightf = float(height);
  1903. const float widthf = float(m_scrollAreaWidth - COLOR_WHEEL_PADDING);
  1904. const float xx = float( (_respectIndentation ? m_widgetX-SCROLL_AREA_PADDING : m_scrollAreaX) + COLOR_WHEEL_PADDING/2);
  1905. const float yy = float(m_widgetY);
  1906. m_widgetY += height + DEFAULT_SPACING;
  1907. const float ro = (widthf < heightf ? widthf : heightf) * 0.5f - 5.0f; // radiusOuter.
  1908. const float rd = 20.0f; // radiusDelta.
  1909. const float ri = ro - rd; // radiusInner.
  1910. const float aeps = 0.5f / ro; // Half a pixel arc length in radians (2pi cancels out).
  1911. const float center[2] = { xx + widthf*0.5f, yy + heightf*0.5f };
  1912. const float cmx = float(m_mx) - center[0];
  1913. const float cmy = float(m_my) - center[1];
  1914. const float aa[2] = { ri - 6.0f, 0.0f }; // Hue point.
  1915. const float bb[2] = { cosf(-120.0f/180.0f*NVG_PI) * aa[0], sinf(-120.0f/180.0f*NVG_PI) * aa[0] }; // Black point.
  1916. const float cc[2] = { cosf( 120.0f/180.0f*NVG_PI) * aa[0], sinf( 120.0f/180.0f*NVG_PI) * aa[0] }; // White point.
  1917. const float ca[2] = { aa[0] - cc[0], aa[1] - cc[1] };
  1918. const float lenCa = sqrtf(ca[0]*ca[0]+ca[1]*ca[1]);
  1919. const float invLenCa = 1.0f/lenCa;
  1920. const float dirCa[2] = { ca[0]*invLenCa, ca[1]*invLenCa };
  1921. float sel[2];
  1922. float hsv[3];
  1923. bx::rgbToHsv(hsv, _rgb);
  1924. bool enabled = _enabled && isEnabled(m_areaId);
  1925. if (enabled)
  1926. {
  1927. if (m_leftPressed)
  1928. {
  1929. const float len = sqrtf(cmx*cmx + cmy*cmy);
  1930. if (len > ri)
  1931. {
  1932. if (len < ro)
  1933. {
  1934. setActive(wheelId);
  1935. }
  1936. }
  1937. else
  1938. {
  1939. setActive(triangleId);
  1940. }
  1941. }
  1942. if (m_leftReleased
  1943. && (isActive(wheelId) || isActive(triangleId) ) )
  1944. {
  1945. clearActive();
  1946. }
  1947. // Set hue.
  1948. if (m_left
  1949. && isActive(wheelId) )
  1950. {
  1951. hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f;
  1952. if (hsv[0] < 0.0f)
  1953. {
  1954. hsv[0]+=1.0f;
  1955. }
  1956. }
  1957. }
  1958. if (enabled
  1959. && m_left
  1960. && isActive(triangleId) )
  1961. {
  1962. float an = -hsv[0]*NVG_PI*2.0f;
  1963. float tmx = (cmx*cosf(an)-cmy*sinf(an) );
  1964. float tmy = (cmx*sinf(an)+cmy*cosf(an) );
  1965. if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) )
  1966. {
  1967. sel[0] = tmx;
  1968. sel[1] = tmy;
  1969. }
  1970. else
  1971. {
  1972. closestPointOnTriangle(sel[0], sel[1], tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]);
  1973. }
  1974. }
  1975. else
  1976. {
  1977. /*
  1978. * bb (black)
  1979. * /\
  1980. * / \
  1981. * / \
  1982. * / \
  1983. * / \
  1984. * / .sel \
  1985. * / \
  1986. * cc(white)/____.ss_______\aa (hue)
  1987. */
  1988. const float ss[2] =
  1989. {
  1990. cc[0] + dirCa[0]*lenCa*hsv[1],
  1991. cc[1] + dirCa[1]*lenCa*hsv[1],
  1992. };
  1993. const float sb[2] = { bb[0]-ss[0], bb[1]-ss[1] };
  1994. const float lenSb = sqrtf(sb[0]*sb[0]+sb[1]*sb[1]);
  1995. const float invLenSb = 1.0f/lenSb;
  1996. const float dirSb[2] = { sb[0]*invLenSb, sb[1]*invLenSb };
  1997. sel[0] = cc[0] + dirCa[0]*lenCa*hsv[1] + dirSb[0]*lenSb*(1.0f - hsv[2]);
  1998. sel[1] = cc[1] + dirCa[1]*lenCa*hsv[1] + dirSb[1]*lenSb*(1.0f - hsv[2]);
  1999. }
  2000. float uu, vv, ww;
  2001. barycentric(uu, vv, ww
  2002. , aa[0], aa[1]
  2003. , bb[0], bb[1]
  2004. , cc[0], cc[1]
  2005. , sel[0], sel[1]
  2006. );
  2007. const float val = bx::fclamp(1.0f-vv, 0.0001f, 1.0f);
  2008. const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f);
  2009. const float out[3] = { hsv[0], sat, val };
  2010. bx::hsvToRgb(_rgb, out);
  2011. // Draw widget.
  2012. nvgSave(m_nvg);
  2013. {
  2014. float saturation;
  2015. uint8_t alpha0;
  2016. uint8_t alpha1;
  2017. if (enabled)
  2018. {
  2019. saturation = 1.0f;
  2020. alpha0 = 255;
  2021. alpha1 = 192;
  2022. }
  2023. else
  2024. {
  2025. saturation = 0.0f;
  2026. alpha0 = 10;
  2027. alpha1 = 10;
  2028. }
  2029. // Circle.
  2030. for (uint8_t ii = 0; ii < 6; ii++)
  2031. {
  2032. const float a0 = float(ii)/6.0f * 2.0f*NVG_PI - aeps;
  2033. const float a1 = float(ii+1.0f)/6.0f * 2.0f*NVG_PI + aeps;
  2034. nvgBeginPath(m_nvg);
  2035. nvgArc(m_nvg, center[0], center[1], ri, a0, a1, NVG_CW);
  2036. nvgArc(m_nvg, center[0], center[1], ro, a1, a0, NVG_CCW);
  2037. nvgClosePath(m_nvg);
  2038. const float ax = center[0] + cosf(a0) * (ri+ro)*0.5f;
  2039. const float ay = center[1] + sinf(a0) * (ri+ro)*0.5f;
  2040. const float bx = center[0] + cosf(a1) * (ri+ro)*0.5f;
  2041. const float by = center[1] + sinf(a1) * (ri+ro)*0.5f;
  2042. NVGpaint paint = nvgLinearGradient(m_nvg
  2043. , ax, ay
  2044. , bx, by
  2045. , nvgHSLA(a0/NVG_PI*0.5f,saturation,0.55f,alpha0)
  2046. , nvgHSLA(a1/NVG_PI*0.5f,saturation,0.55f,alpha0)
  2047. );
  2048. nvgFillPaint(m_nvg, paint);
  2049. nvgFill(m_nvg);
  2050. }
  2051. // Circle stroke.
  2052. nvgBeginPath(m_nvg);
  2053. nvgCircle(m_nvg, center[0], center[1], ri-0.5f);
  2054. nvgCircle(m_nvg, center[0], center[1], ro+0.5f);
  2055. nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
  2056. nvgStrokeWidth(m_nvg, 1.0f);
  2057. nvgStroke(m_nvg);
  2058. nvgSave(m_nvg);
  2059. {
  2060. // Hue selector.
  2061. nvgTranslate(m_nvg, center[0], center[1]);
  2062. nvgRotate(m_nvg, hsv[0]*NVG_PI*2.0f);
  2063. nvgStrokeWidth(m_nvg, 2.0f);
  2064. nvgBeginPath(m_nvg);
  2065. nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f);
  2066. nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
  2067. nvgStroke(m_nvg);
  2068. // Hue selector drop shadow.
  2069. NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
  2070. nvgBeginPath(m_nvg);
  2071. nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f);
  2072. nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f);
  2073. nvgPathWinding(m_nvg, NVG_HOLE);
  2074. nvgFillPaint(m_nvg, paint);
  2075. nvgFill(m_nvg);
  2076. // Center triangle stroke.
  2077. nvgBeginPath(m_nvg);
  2078. nvgMoveTo(m_nvg, aa[0], aa[1]);
  2079. nvgLineTo(m_nvg, bb[0], bb[1]);
  2080. nvgLineTo(m_nvg, cc[0], cc[1]);
  2081. nvgClosePath(m_nvg);
  2082. nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
  2083. nvgStroke(m_nvg);
  2084. // Center triangle fill.
  2085. paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],saturation,0.5f), nvgRGBA(0,0,0,alpha0) );
  2086. nvgFillPaint(m_nvg, paint);
  2087. nvgFill(m_nvg);
  2088. paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,alpha0) );
  2089. nvgFillPaint(m_nvg, paint);
  2090. nvgFill(m_nvg);
  2091. // Color selector.
  2092. nvgStrokeWidth(m_nvg, 2.0f);
  2093. nvgBeginPath(m_nvg);
  2094. nvgCircle(m_nvg, sel[0], sel[1], 5);
  2095. nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
  2096. nvgStroke(m_nvg);
  2097. // Color selector stroke.
  2098. paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
  2099. nvgBeginPath(m_nvg);
  2100. nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f);
  2101. nvgCircle(m_nvg, sel[0], sel[1], 7.0f);
  2102. nvgPathWinding(m_nvg, NVG_HOLE);
  2103. nvgFillPaint(m_nvg, paint);
  2104. nvgFill(m_nvg);
  2105. }
  2106. nvgRestore(m_nvg);
  2107. }
  2108. nvgRestore(m_nvg);
  2109. }
  2110. int32_t m_mx;
  2111. int32_t m_my;
  2112. int32_t m_scroll;
  2113. uint32_t m_active;
  2114. uint32_t m_hot;
  2115. uint32_t m_hotToBe;
  2116. char m_char;
  2117. char m_lastChar;
  2118. uint32_t m_inputField;
  2119. int32_t m_dragX;
  2120. int32_t m_dragY;
  2121. float m_dragOrig;
  2122. int32_t m_widgetX;
  2123. int32_t m_widgetY;
  2124. int32_t m_widgetW;
  2125. bool m_left;
  2126. bool m_leftPressed;
  2127. bool m_leftReleased;
  2128. bool m_isHot;
  2129. bool m_isActive;
  2130. bool m_wentActive;
  2131. bool m_insideCurrentScroll;
  2132. uint8_t m_areaId;
  2133. uint8_t m_widgetId;
  2134. uint64_t m_enabledAreaIds;
  2135. uint16_t m_scissor;
  2136. float m_tempCoords[MAX_TEMP_COORDS * 2];
  2137. float m_tempNormals[MAX_TEMP_COORDS * 2];
  2138. float m_circleVerts[NUM_CIRCLE_VERTS * 2];
  2139. int32_t m_scrollTop;
  2140. int32_t m_scrollHeight;
  2141. int32_t m_scrollRight;
  2142. int32_t m_scrollAreaTop;
  2143. int32_t m_scrollAreaWidth;
  2144. int32_t m_scrollAreaInnerWidth;
  2145. int32_t m_scrollAreaX;
  2146. int32_t* m_scrollVal;
  2147. uint16_t m_scrollId;
  2148. bool m_insideScrollArea;
  2149. uint16_t m_textureWidth;
  2150. uint16_t m_textureHeight;
  2151. float m_invTextureWidth;
  2152. float m_invTextureHeight;
  2153. float m_halfTexel;
  2154. NVGcontext* m_nvg;
  2155. uint8_t m_view;
  2156. uint16_t m_viewWidth;
  2157. uint16_t m_viewHeight;
  2158. #if !USE_NANOVG_FONT
  2159. struct Font
  2160. {
  2161. stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs
  2162. bgfx::TextureHandle m_texture;
  2163. float m_size;
  2164. };
  2165. uint16_t m_currentFontIdx;
  2166. bx::HandleAllocT<IMGUI_CONFIG_MAX_FONTS> m_fontHandle;
  2167. Font m_fonts[IMGUI_CONFIG_MAX_FONTS];
  2168. #endif // !USE_NANOVG_FONT
  2169. bgfx::UniformHandle u_imageLod;
  2170. bgfx::UniformHandle u_imageSwizzle;
  2171. bgfx::UniformHandle s_texColor;
  2172. bgfx::ProgramHandle m_colorProgram;
  2173. bgfx::ProgramHandle m_textureProgram;
  2174. bgfx::ProgramHandle m_imageProgram;
  2175. bgfx::ProgramHandle m_imageSwizzProgram;
  2176. bgfx::TextureHandle m_missingTexture;
  2177. };
  2178. static Imgui s_imgui;
  2179. ImguiFontHandle imguiCreate(const void* _data, float _fontSize)
  2180. {
  2181. return s_imgui.create(_data, _fontSize);
  2182. }
  2183. void imguiSetFont(ImguiFontHandle _handle)
  2184. {
  2185. s_imgui.setFont(_handle);
  2186. }
  2187. ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize)
  2188. {
  2189. return s_imgui.createFont(_data, _fontSize);
  2190. }
  2191. void imguiDestroy()
  2192. {
  2193. s_imgui.destroy();
  2194. }
  2195. void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
  2196. {
  2197. s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _view);
  2198. }
  2199. void imguiEndFrame()
  2200. {
  2201. s_imgui.endFrame();
  2202. }
  2203. bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
  2204. {
  2205. return s_imgui.borderButton(_border, _checked, _enabled);
  2206. }
  2207. bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r)
  2208. {
  2209. return s_imgui.beginScrollArea(_name, _x, _y, _width, _height, _scroll, _enabled, _r);
  2210. }
  2211. void imguiEndScrollArea(int32_t _r)
  2212. {
  2213. s_imgui.endScrollArea(_r);
  2214. }
  2215. void imguiIndent(uint16_t _width)
  2216. {
  2217. s_imgui.indent(_width);
  2218. }
  2219. void imguiUnindent(uint16_t _width)
  2220. {
  2221. s_imgui.unindent(_width);
  2222. }
  2223. void imguiSeparator(uint16_t _height)
  2224. {
  2225. s_imgui.separator(_height);
  2226. }
  2227. void imguiSeparatorLine(uint16_t _height)
  2228. {
  2229. s_imgui.separatorLine(_height);
  2230. }
  2231. bool imguiButton(const char* _text, bool _enabled, uint32_t _rgb0, int32_t _r)
  2232. {
  2233. return s_imgui.button(_text, _enabled, _rgb0, _r);
  2234. }
  2235. bool imguiItem(const char* _text, bool _enabled)
  2236. {
  2237. return s_imgui.item(_text, _enabled);
  2238. }
  2239. bool imguiCheck(const char* _text, bool _checked, bool _enabled)
  2240. {
  2241. return s_imgui.check(_text, _checked, _enabled);
  2242. }
  2243. bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
  2244. {
  2245. return s_imgui.collapse(_text, _subtext, _checked, _enabled);
  2246. }
  2247. void imguiLabel(const char* _format, ...)
  2248. {
  2249. va_list argList;
  2250. va_start(argList, _format);
  2251. s_imgui.labelVargs(_format, argList, true);
  2252. va_end(argList);
  2253. }
  2254. void imguiLabel(bool _enabled, const char* _format, ...)
  2255. {
  2256. va_list argList;
  2257. va_start(argList, _format);
  2258. s_imgui.labelVargs(_format, argList, _enabled);
  2259. va_end(argList);
  2260. }
  2261. void imguiValue(const char* _text)
  2262. {
  2263. s_imgui.value(_text);
  2264. }
  2265. bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled)
  2266. {
  2267. return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled);
  2268. }
  2269. bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled)
  2270. {
  2271. float val = (float)_val;
  2272. bool result = s_imgui.slider(_text, val, (float)_vmin, (float)_vmax, 1.0f, _enabled);
  2273. _val = (int32_t)val;
  2274. return result;
  2275. }
  2276. void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled, int32_t _r)
  2277. {
  2278. s_imgui.input(_label, _str, _len, _enabled, _r);
  2279. }
  2280. uint8_t imguiTabsUseMacroInstead(uint8_t _selected, bool _enabled, ...)
  2281. {
  2282. va_list argList;
  2283. va_start(argList, _enabled);
  2284. const uint8_t result = s_imgui.tabs(_selected, _enabled, BUTTON_HEIGHT, BUTTON_HEIGHT/2 - 1, argList);
  2285. va_end(argList);
  2286. return result;
  2287. }
  2288. uint8_t imguiTabsUseMacroInstead(uint8_t _selected, bool _enabled, int32_t _height, int32_t _r, ...)
  2289. {
  2290. va_list argList;
  2291. va_start(argList, _r);
  2292. const uint8_t result = s_imgui.tabs(_selected, _enabled, _height, _r, argList);
  2293. va_end(argList);
  2294. return result;
  2295. }
  2296. uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...)
  2297. {
  2298. va_list argList;
  2299. va_start(argList, _selected);
  2300. const char* str = va_arg(argList, const char*);
  2301. for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) )
  2302. {
  2303. if (imguiCheck(str, ii == _selected) )
  2304. {
  2305. _selected = ii;
  2306. }
  2307. }
  2308. va_end(argList);
  2309. return _selected;
  2310. }
  2311. void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb)
  2312. {
  2313. s_imgui.drawText(_x, _y, _align, _text, _argb);
  2314. }
  2315. void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
  2316. {
  2317. s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
  2318. }
  2319. void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
  2320. {
  2321. s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
  2322. }
  2323. void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
  2324. {
  2325. s_imgui.drawRect(_x, _y, _width, _height, _argb);
  2326. }
  2327. void imguiBool(const char* _text, bool& _flag, bool _enabled)
  2328. {
  2329. if (imguiCheck(_text, _flag, _enabled) )
  2330. {
  2331. _flag = !_flag;
  2332. }
  2333. }
  2334. void imguiColorWheel(float _rgb[3], bool _respectIndentation, bool _enabled)
  2335. {
  2336. s_imgui.colorWheelWidget(_rgb, _respectIndentation, _enabled);
  2337. }
  2338. void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _enabled)
  2339. {
  2340. char buf[128];
  2341. bx::snprintf(buf, sizeof(buf), "[RGB %-2.2f %-2.2f %-2.2f]"
  2342. , _rgb[0]
  2343. , _rgb[1]
  2344. , _rgb[2]
  2345. );
  2346. if (imguiCollapse(_text, buf, _activated, _enabled) )
  2347. {
  2348. _activated = !_activated;
  2349. }
  2350. if (_activated)
  2351. {
  2352. imguiColorWheel(_rgb, false, _enabled);
  2353. }
  2354. }
  2355. void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  2356. {
  2357. s_imgui.image(_image, _lod, _width, _height, _align);
  2358. }
  2359. void imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  2360. {
  2361. s_imgui.image(_image, _lod, _width, _aspect, _align);
  2362. }
  2363. void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  2364. {
  2365. s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align);
  2366. }
  2367. void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  2368. {
  2369. s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align);
  2370. }