renderer_vk.cpp 147 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_VULKAN
  7. # include "renderer_vk.h"
  8. namespace bgfx { namespace vk
  9. {
  10. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
  11. struct PrimInfo
  12. {
  13. VkPrimitiveTopology m_topology;
  14. uint32_t m_min;
  15. uint32_t m_div;
  16. uint32_t m_sub;
  17. };
  18. static const PrimInfo s_primInfo[] =
  19. {
  20. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 3, 3, 0 },
  21. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 3, 1, 2 },
  22. { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 2, 2, 0 },
  23. { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 1, 1, 0 },
  24. { VK_PRIMITIVE_TOPOLOGY_MAX_ENUM, 0, 0, 0 },
  25. };
  26. static const char* s_primName[] =
  27. {
  28. "TriList",
  29. "TriStrip",
  30. "Line",
  31. "Point",
  32. };
  33. BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
  34. static const uint32_t s_checkMsaa[] =
  35. {
  36. 0,
  37. 2,
  38. 4,
  39. 8,
  40. 16,
  41. };
  42. // static DXGI_SAMPLE_DESC s_msaa[] =
  43. // {
  44. // { 1, 0 },
  45. // { 2, 0 },
  46. // { 4, 0 },
  47. // { 8, 0 },
  48. // { 16, 0 },
  49. // };
  50. static const VkBlendFactor s_blendFactor[][2] =
  51. {
  52. { VkBlendFactor(0), VkBlendFactor(0) }, // ignored
  53. { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO }, // ZERO
  54. { VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE }, // ONE
  55. { VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_COLOR
  56. { VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_COLOR
  57. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_ALPHA
  58. { VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_ALPHA
  59. { VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA }, // DST_ALPHA
  60. { VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_ALPHA
  61. { VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_ALPHA }, // DST_COLOR
  62. { VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_COLOR
  63. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE }, // SRC_ALPHA_SAT
  64. { VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR }, // FACTOR
  65. { VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR }, // INV_FACTOR
  66. };
  67. static const VkBlendOp s_blendEquation[] =
  68. {
  69. VK_BLEND_OP_ADD,
  70. VK_BLEND_OP_SUBTRACT,
  71. VK_BLEND_OP_REVERSE_SUBTRACT,
  72. VK_BLEND_OP_MIN,
  73. VK_BLEND_OP_MAX,
  74. };
  75. static const VkCompareOp s_cmpFunc[] =
  76. {
  77. VkCompareOp(0), // ignored
  78. VK_COMPARE_OP_LESS,
  79. VK_COMPARE_OP_LESS_OR_EQUAL,
  80. VK_COMPARE_OP_EQUAL,
  81. VK_COMPARE_OP_GREATER_OR_EQUAL,
  82. VK_COMPARE_OP_GREATER,
  83. VK_COMPARE_OP_NOT_EQUAL,
  84. VK_COMPARE_OP_NEVER,
  85. VK_COMPARE_OP_ALWAYS,
  86. };
  87. static const VkStencilOp s_stencilOp[] =
  88. {
  89. VK_STENCIL_OP_ZERO,
  90. VK_STENCIL_OP_KEEP,
  91. VK_STENCIL_OP_REPLACE,
  92. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  93. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  94. VK_STENCIL_OP_DECREMENT_AND_WRAP,
  95. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  96. VK_STENCIL_OP_INVERT,
  97. };
  98. static const VkCullModeFlagBits s_cullMode[] =
  99. {
  100. VK_CULL_MODE_NONE,
  101. VK_CULL_MODE_FRONT_BIT,
  102. VK_CULL_MODE_BACK_BIT,
  103. };
  104. static const VkSamplerAddressMode s_textureAddress[] =
  105. {
  106. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  107. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  108. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  109. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  110. };
  111. #define VK_IMPORT_FUNC(_optional, _func) PFN_##_func _func
  112. #define VK_IMPORT_INSTANCE_FUNC VK_IMPORT_FUNC
  113. #define VK_IMPORT_DEVICE_FUNC VK_IMPORT_FUNC
  114. VK_IMPORT
  115. VK_IMPORT_INSTANCE
  116. VK_IMPORT_DEVICE
  117. #undef VK_IMPORT_DEVICE_FUNC
  118. #undef VK_IMPORT_INSTANCE_FUNC
  119. #undef VK_IMPORT_FUNC
  120. struct TextureFormatInfo
  121. {
  122. VkFormat m_fmt;
  123. VkFormat m_fmtSrv;
  124. VkFormat m_fmtDsv;
  125. VkFormat m_fmtSrgb;
  126. };
  127. static const TextureFormatInfo s_textureFormat[] =
  128. {
  129. { VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC1_RGB_SRGB_BLOCK }, // BC1
  130. { VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC2_SRGB_BLOCK }, // BC2
  131. { VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC3_SRGB_BLOCK }, // BC3
  132. { VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC4
  133. { VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC5
  134. { VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC6H
  135. { VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC7_SRGB_BLOCK }, // BC7
  136. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ETC1
  137. { VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK }, // ETC2
  138. { VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK }, // ETC2A
  139. { VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK }, // ETC2A1
  140. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12
  141. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14
  142. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12A
  143. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14A
  144. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC22
  145. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC24
  146. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // Unknown
  147. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R1
  148. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // A8
  149. { VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8_SRGB }, // R8
  150. { VK_FORMAT_R8_SINT, VK_FORMAT_R8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8I
  151. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8U
  152. { VK_FORMAT_R8_SNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8S
  153. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16
  154. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16I
  155. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16U
  156. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16F
  157. { VK_FORMAT_R16_SNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16S
  158. { VK_FORMAT_R32_SINT, VK_FORMAT_R32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32I
  159. { VK_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32U
  160. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32F
  161. { VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8_SRGB }, // RG8
  162. { VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8I
  163. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8U
  164. { VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8S
  165. { VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16
  166. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16I
  167. { VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16U
  168. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16F
  169. { VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16S
  170. { VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32I
  171. { VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32U
  172. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32F
  173. { VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8
  174. { VK_FORMAT_R8G8B8_SINT, VK_FORMAT_R8G8B8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8I
  175. { VK_FORMAT_R8G8B8_UINT, VK_FORMAT_R8G8B8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8U
  176. { VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB8S
  177. { VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB9E5F
  178. { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_B8G8R8A8_SRGB }, // BGRA8
  179. { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8
  180. { VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8I
  181. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8U
  182. { VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA8S
  183. { VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16
  184. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16I
  185. { VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16U
  186. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16F
  187. { VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16S
  188. { VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32I
  189. { VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32U
  190. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32F
  191. { VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R5G6B5
  192. { VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA4
  193. { VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB5A1
  194. { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB10A2
  195. { VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG11B10F
  196. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // UnknownDepth
  197. { VK_FORMAT_UNDEFINED, VK_FORMAT_R16_UNORM, VK_FORMAT_D16_UNORM, VK_FORMAT_UNDEFINED }, // D16
  198. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24
  199. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24S8
  200. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D32
  201. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D16F
  202. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D24F
  203. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D32F
  204. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D0S8
  205. };
  206. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  207. static const VkFormat s_attribType[][4][2] =
  208. {
  209. { // Uint8
  210. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UNORM },
  211. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UNORM },
  212. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  213. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  214. },
  215. { // Uint10
  216. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  217. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  218. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  219. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  220. },
  221. { // Int16
  222. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SNORM },
  223. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SNORM },
  224. { VK_FORMAT_R16G16B16_SINT, VK_FORMAT_R16G16B16_SNORM },
  225. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SNORM },
  226. },
  227. { // Half
  228. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT },
  229. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT },
  230. { VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16B16_SFLOAT },
  231. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT },
  232. },
  233. { // Float
  234. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT },
  235. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT },
  236. { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT },
  237. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT },
  238. },
  239. };
  240. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  241. uint32_t fillVertexDecl(VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _decl)
  242. {
  243. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions);
  244. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions);
  245. inputBinding->binding = 0;
  246. inputBinding->stride = _decl.m_stride;
  247. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  248. _vertexInputState.vertexBindingDescriptionCount = 1;
  249. uint32_t numAttribs = 0;
  250. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  251. {
  252. if (UINT16_MAX != _decl.m_attributes[attr])
  253. {
  254. inputAttrib->location = numAttribs;
  255. inputAttrib->binding = 0;
  256. if (0 == _decl.m_attributes[attr])
  257. {
  258. inputAttrib->format = VK_FORMAT_R32G32B32_SFLOAT;
  259. inputAttrib->offset = 0;
  260. }
  261. else
  262. {
  263. uint8_t num;
  264. AttribType::Enum type;
  265. bool normalized;
  266. bool asInt;
  267. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  268. inputAttrib->format = s_attribType[type][num-1][normalized];
  269. inputAttrib->offset = _decl.m_offset[attr];
  270. }
  271. ++inputAttrib;
  272. ++numAttribs;
  273. }
  274. }
  275. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  276. return numAttribs;
  277. }
  278. static const char* s_allocScopeName[] =
  279. {
  280. "vkCommand",
  281. "vkObject",
  282. "vkCache",
  283. "vkDevice",
  284. "vkInstance",
  285. };
  286. BX_STATIC_ASSERT(VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE == BX_COUNTOF(s_allocScopeName) );
  287. static void* VKAPI_PTR allocationFunction(void* _userData, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  288. {
  289. BX_UNUSED(_userData, _allocationScope);
  290. return bx::alignedAlloc(g_allocator, _size, _alignment, s_allocScopeName[_allocationScope]);
  291. }
  292. static void* VKAPI_PTR reallocationFunction(void* _userData, void* _original, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  293. {
  294. BX_UNUSED(_userData, _allocationScope);
  295. return bx::alignedRealloc(g_allocator, _original, _size, _alignment, s_allocScopeName[_allocationScope]);
  296. }
  297. static void VKAPI_PTR freeFunction(void* _userData, void* _memory)
  298. {
  299. BX_UNUSED(_userData);
  300. if (NULL == _memory)
  301. {
  302. return;
  303. }
  304. bx::alignedFree(g_allocator, _memory, 8);
  305. }
  306. static void VKAPI_PTR internalAllocationNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  307. {
  308. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  309. }
  310. static void VKAPI_PTR internalFreeNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  311. {
  312. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  313. }
  314. static VkAllocationCallbacks s_allocationCb =
  315. {
  316. NULL,
  317. allocationFunction,
  318. reallocationFunction,
  319. freeFunction,
  320. internalAllocationNotification,
  321. internalFreeNotification,
  322. };
  323. static const char* s_debugReportObjectType[] =
  324. {
  325. "Unknown",
  326. "Instance",
  327. "PhysicalDevice",
  328. "Device",
  329. "Queue",
  330. "Semaphore",
  331. "CommandBuffer",
  332. "Fence",
  333. "DeviceMemory",
  334. "Buffer",
  335. "Image",
  336. "Event",
  337. "QueryPool",
  338. "BufferView",
  339. "ImageView",
  340. "ShaderModule",
  341. "PipelineCache",
  342. "PipelineLayout",
  343. "RenderPass",
  344. "Pipeline",
  345. "DescriptorSetLayout",
  346. "Sampler",
  347. "DescriptorPool",
  348. "DescriptorSet",
  349. "Framebuffer",
  350. "CommandPool",
  351. "SurfaceKHR",
  352. "SwapchainKHR",
  353. "DebugReport",
  354. };
  355. VkBool32 VKAPI_PTR debugReportCb(
  356. VkDebugReportFlagsEXT _flags,
  357. VkDebugReportObjectTypeEXT _objectType,
  358. uint64_t _object,
  359. size_t _location,
  360. int32_t _messageCode,
  361. const char* _layerPrefix,
  362. const char* _message,
  363. void* _userData
  364. )
  365. {
  366. BX_UNUSED(_flags
  367. , _objectType
  368. , _object
  369. , _location
  370. , _messageCode
  371. , _layerPrefix
  372. , _message
  373. , _userData
  374. , s_debugReportObjectType
  375. );
  376. BX_TRACE("%c%c%c%c%c %19s, %s, %d: %s"
  377. , 0 != (_flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT ) ? 'I' : '-'
  378. , 0 != (_flags & VK_DEBUG_REPORT_WARNING_BIT_EXT ) ? 'W' : '-'
  379. , 0 != (_flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) ? 'P' : '-'
  380. , 0 != (_flags & VK_DEBUG_REPORT_ERROR_BIT_EXT ) ? 'E' : '-'
  381. , 0 != (_flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT ) ? 'D' : '-'
  382. , s_debugReportObjectType[_objectType]
  383. , _layerPrefix
  384. , _messageCode
  385. , _message
  386. );
  387. return VK_TRUE;
  388. }
  389. VkResult enumerateLayerProperties(VkPhysicalDevice _physicalDevice, uint32_t* _propertyCount, VkLayerProperties* _properties)
  390. {
  391. return (VK_NULL_HANDLE == _physicalDevice)
  392. ? vkEnumerateInstanceLayerProperties(_propertyCount, _properties)
  393. : vkEnumerateDeviceLayerProperties(_physicalDevice, _propertyCount, _properties)
  394. ;
  395. }
  396. VkResult enumerateExtensionProperties(VkPhysicalDevice _physicalDevice, const char* _layerName, uint32_t* _propertyCount, VkExtensionProperties* _properties)
  397. {
  398. return (VK_NULL_HANDLE == _physicalDevice)
  399. ? vkEnumerateInstanceExtensionProperties(_layerName, _propertyCount, _properties)
  400. : vkEnumerateDeviceExtensionProperties(_physicalDevice, _layerName, _propertyCount, _properties)
  401. ;
  402. }
  403. void dumpExtensions(VkPhysicalDevice _physicalDevice = VK_NULL_HANDLE)
  404. {
  405. { // Global extensions.
  406. uint32_t numExtensionProperties;
  407. VkResult result = enumerateExtensionProperties(_physicalDevice
  408. , NULL
  409. , &numExtensionProperties
  410. , NULL
  411. );
  412. if (VK_SUCCESS == result
  413. && 0 < numExtensionProperties)
  414. {
  415. VkExtensionProperties extensionProperties[64];
  416. numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  417. result = enumerateExtensionProperties(_physicalDevice
  418. , NULL
  419. , &numExtensionProperties
  420. , extensionProperties
  421. );
  422. BX_TRACE("\tGlobal extensions (%d):"
  423. , numExtensionProperties
  424. );
  425. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  426. {
  427. BX_TRACE("\t\t%s (s: 0x%08x)"
  428. , extensionProperties[extension].extensionName
  429. , extensionProperties[extension].specVersion
  430. );
  431. }
  432. }
  433. }
  434. // Layer extensions.
  435. uint32_t numLayerProperties;
  436. VkResult result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, NULL);
  437. if (VK_SUCCESS == result
  438. && 0 < numLayerProperties)
  439. {
  440. VkLayerProperties layerProperties[64];
  441. numLayerProperties = bx::uint32_min(numLayerProperties, BX_COUNTOF(layerProperties) );
  442. result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, layerProperties);
  443. char indent = VK_NULL_HANDLE == _physicalDevice ? ' ' : '\t';
  444. BX_UNUSED(indent);
  445. BX_TRACE("%cLayer extensions (%d):"
  446. , indent
  447. , numLayerProperties
  448. );
  449. for (uint32_t layer = 0; layer < numLayerProperties; ++layer)
  450. {
  451. BX_TRACE("%c\t%s (s: 0x%08x, i: 0x%08x), %s"
  452. , indent
  453. , layerProperties[layer].layerName
  454. , layerProperties[layer].specVersion
  455. , layerProperties[layer].implementationVersion
  456. , layerProperties[layer].description
  457. );
  458. uint32_t numExtensionProperties;
  459. result = enumerateExtensionProperties(_physicalDevice
  460. , layerProperties[layer].layerName
  461. , &numExtensionProperties
  462. , NULL
  463. );
  464. if (VK_SUCCESS == result
  465. && 0 < numExtensionProperties)
  466. {
  467. VkExtensionProperties extensionProperties[64];
  468. numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  469. result = enumerateExtensionProperties(_physicalDevice
  470. , layerProperties[layer].layerName
  471. , &numExtensionProperties
  472. , extensionProperties
  473. );
  474. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  475. {
  476. BX_TRACE("%c\t\t%s (s: 0x%08x)"
  477. , indent
  478. , extensionProperties[extension].extensionName
  479. , extensionProperties[extension].specVersion
  480. );
  481. }
  482. }
  483. }
  484. }
  485. }
  486. const char* getName(VkResult _result)
  487. {
  488. switch (_result)
  489. {
  490. #define VKENUM(_ty) case _ty: return #_ty
  491. VKENUM(VK_SUCCESS);
  492. VKENUM(VK_NOT_READY);
  493. VKENUM(VK_TIMEOUT);
  494. VKENUM(VK_EVENT_SET);
  495. VKENUM(VK_EVENT_RESET);
  496. VKENUM(VK_INCOMPLETE);
  497. VKENUM(VK_ERROR_OUT_OF_HOST_MEMORY);
  498. VKENUM(VK_ERROR_OUT_OF_DEVICE_MEMORY);
  499. VKENUM(VK_ERROR_INITIALIZATION_FAILED);
  500. VKENUM(VK_ERROR_DEVICE_LOST);
  501. VKENUM(VK_ERROR_MEMORY_MAP_FAILED);
  502. VKENUM(VK_ERROR_LAYER_NOT_PRESENT);
  503. VKENUM(VK_ERROR_EXTENSION_NOT_PRESENT);
  504. VKENUM(VK_ERROR_FEATURE_NOT_PRESENT);
  505. VKENUM(VK_ERROR_INCOMPATIBLE_DRIVER);
  506. VKENUM(VK_ERROR_TOO_MANY_OBJECTS);
  507. VKENUM(VK_ERROR_FORMAT_NOT_SUPPORTED);
  508. VKENUM(VK_ERROR_SURFACE_LOST_KHR);
  509. VKENUM(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
  510. VKENUM(VK_SUBOPTIMAL_KHR);
  511. VKENUM(VK_ERROR_OUT_OF_DATE_KHR);
  512. VKENUM(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
  513. VKENUM(VK_ERROR_VALIDATION_FAILED_EXT);
  514. #undef VKENUM
  515. default: break;
  516. }
  517. BX_WARN(false, "Unknown VkResult? %x", _result);
  518. return "<VkResult?>";
  519. }
  520. void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageLayout _oldLayout, VkImageLayout _newLayout)
  521. {
  522. VkAccessFlags srcAccessMask = 0;
  523. VkAccessFlags dstAccessMask = 0;
  524. VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  525. switch (_oldLayout)
  526. {
  527. case VK_IMAGE_LAYOUT_UNDEFINED:
  528. // srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  529. break;
  530. case VK_IMAGE_LAYOUT_GENERAL:
  531. break;
  532. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  533. srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  534. break;
  535. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  536. srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  537. break;
  538. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  539. break;
  540. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  541. srcAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  542. break;
  543. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  544. srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  545. break;
  546. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  547. break;
  548. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  549. break;
  550. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  551. srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  552. break;
  553. default:
  554. break;
  555. }
  556. switch (_newLayout)
  557. {
  558. case VK_IMAGE_LAYOUT_UNDEFINED:
  559. break;
  560. case VK_IMAGE_LAYOUT_GENERAL:
  561. break;
  562. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  563. dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  564. break;
  565. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  566. dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  567. aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  568. break;
  569. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  570. break;
  571. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  572. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  573. break;
  574. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  575. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  576. break;
  577. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  578. dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  579. break;
  580. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  581. break;
  582. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  583. dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  584. break;
  585. default:
  586. break;
  587. }
  588. VkImageMemoryBarrier imb;
  589. imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  590. imb.pNext = NULL;
  591. imb.srcAccessMask = srcAccessMask;
  592. imb.dstAccessMask = dstAccessMask;
  593. imb.oldLayout = _oldLayout;
  594. imb.newLayout = _newLayout;
  595. imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  596. imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  597. imb.image = _image;
  598. imb.subresourceRange.aspectMask = aspectMask;
  599. imb.subresourceRange.baseMipLevel = 0;
  600. imb.subresourceRange.levelCount = 1;
  601. imb.subresourceRange.baseArrayLayer = 0;
  602. imb.subresourceRange.layerCount = 1;
  603. vkCmdPipelineBarrier(_commandBuffer
  604. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  605. , VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
  606. , 0
  607. , 0
  608. , NULL
  609. , 0
  610. , NULL
  611. , 1
  612. , &imb
  613. );
  614. }
  615. struct RendererContextVK : public RendererContextI
  616. {
  617. RendererContextVK()
  618. : m_allocatorCb(NULL)
  619. , m_renderdocdll(NULL)
  620. , m_vulkan1dll(NULL)
  621. , m_maxAnisotropy(1)
  622. , m_depthClamp(false)
  623. , m_wireframe(false)
  624. {
  625. }
  626. ~RendererContextVK()
  627. {
  628. }
  629. bool init(const Init& _init)
  630. {
  631. BX_UNUSED(s_checkMsaa, s_textureAddress);
  632. struct ErrorState
  633. {
  634. enum Enum
  635. {
  636. Default,
  637. LoadedVulkan1,
  638. InstanceCreated,
  639. DeviceCreated,
  640. RenderPassCreated,
  641. SurfaceCreated,
  642. SwapchainCreated,
  643. CommandBuffersCreated,
  644. DescriptorCreated,
  645. };
  646. };
  647. ErrorState::Enum errorState = ErrorState::Default;
  648. m_fbh.idx = kInvalidHandle;
  649. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  650. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  651. bool imported = true;
  652. VkResult result;
  653. m_qfiGraphics = UINT32_MAX;
  654. m_qfiCompute = UINT32_MAX;
  655. m_renderdocdll = loadRenderDoc();
  656. m_vulkan1dll = bx::dlopen(
  657. #if BX_PLATFORM_WINDOWS
  658. "vulkan-1.dll"
  659. #elif BX_PLATFORM_ANDROID
  660. "libvulkan.so"
  661. #else
  662. "libvulkan.so.1"
  663. #endif // BX_PLATFORM_*
  664. );
  665. if (NULL == m_vulkan1dll)
  666. {
  667. BX_TRACE("Init error: Failed to load vulkan dynamic library.");
  668. goto error;
  669. }
  670. errorState = ErrorState::LoadedVulkan1;
  671. BX_TRACE("Shared library functions:");
  672. #define VK_IMPORT_FUNC(_optional, _func) \
  673. _func = (PFN_##_func)bx::dlsym(m_vulkan1dll, #_func); \
  674. BX_TRACE("\t%p " #_func, _func); \
  675. imported &= _optional || NULL != _func
  676. VK_IMPORT
  677. #undef VK_IMPORT_FUNC
  678. if (!imported)
  679. {
  680. BX_TRACE("Init error: Failed to load shared library functions.");
  681. goto error;
  682. }
  683. {
  684. dumpExtensions();
  685. VkApplicationInfo appInfo;
  686. appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
  687. appInfo.pNext = NULL;
  688. appInfo.pApplicationName = "bgfx";
  689. appInfo.applicationVersion = BGFX_API_VERSION;
  690. appInfo.pEngineName = "bgfx";
  691. appInfo.engineVersion = BGFX_API_VERSION;
  692. appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); //VK_HEADER_VERSION);
  693. const char* enabledLayerNames[] =
  694. {
  695. #if BGFX_CONFIG_DEBUG
  696. // "VK_LAYER_GOOGLE_threading",
  697. // "VK_LAYER_GOOGLE_unique_objects",
  698. // "VK_LAYER_LUNARG_device_limits",
  699. // "VK_LAYER_LUNARG_standard_validation",
  700. // "VK_LAYER_LUNARG_image",
  701. // "VK_LAYER_LUNARG_mem_tracker",
  702. // "VK_LAYER_LUNARG_object_tracker",
  703. // "VK_LAYER_LUNARG_parameter_validation",
  704. // "VK_LAYER_LUNARG_swapchain",
  705. // "VK_LAYER_LUNARG_vktrace",
  706. // "VK_LAYER_RENDERDOC_Capture",
  707. #endif // BGFX_CONFIG_DEBUG
  708. /*not used*/ ""
  709. };
  710. const char* enabledExtension[] =
  711. {
  712. VK_KHR_SURFACE_EXTENSION_NAME,
  713. KHR_SURFACE_EXTENSION_NAME,
  714. #if BGFX_CONFIG_DEBUG
  715. VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
  716. #endif // BGFX_CONFIG_DEBUG
  717. /*not used*/ ""
  718. };
  719. VkInstanceCreateInfo ici;
  720. ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  721. ici.pNext = NULL;
  722. ici.flags = 0;
  723. ici.pApplicationInfo = &appInfo;
  724. ici.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  725. ici.ppEnabledLayerNames = enabledLayerNames;
  726. ici.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  727. ici.ppEnabledExtensionNames = enabledExtension;
  728. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  729. {
  730. m_allocatorCb = &s_allocationCb;
  731. BX_UNUSED(s_allocationCb);
  732. }
  733. result = vkCreateInstance(&ici
  734. , m_allocatorCb
  735. , &m_instance
  736. );
  737. }
  738. if (VK_SUCCESS != result)
  739. {
  740. BX_TRACE("Init error: vkCreateInstance failed %d: %s.", result, getName(result) );
  741. goto error;
  742. }
  743. errorState = ErrorState::InstanceCreated;
  744. BX_TRACE("Instance functions:");
  745. #define VK_IMPORT_INSTANCE_FUNC(_optional, _func) \
  746. _func = (PFN_##_func)vkGetInstanceProcAddr(m_instance, #_func); \
  747. BX_TRACE("\t%p " #_func, _func); \
  748. imported &= _optional || NULL != _func
  749. VK_IMPORT_INSTANCE
  750. #undef VK_IMPORT_INSTANCE_FUNC
  751. if (!imported)
  752. {
  753. BX_TRACE("Init error: Failed to load instance functions.");
  754. goto error;
  755. }
  756. m_debugReportCallback = VK_NULL_HANDLE;
  757. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  758. {
  759. VkDebugReportCallbackCreateInfoEXT drcb;
  760. drcb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
  761. drcb.pNext = NULL;
  762. drcb.pfnCallback = debugReportCb;
  763. drcb.pUserData = NULL;
  764. drcb.flags = 0
  765. | VK_DEBUG_REPORT_ERROR_BIT_EXT
  766. | VK_DEBUG_REPORT_WARNING_BIT_EXT
  767. ;
  768. result = vkCreateDebugReportCallbackEXT(m_instance
  769. , &drcb
  770. , m_allocatorCb
  771. , &m_debugReportCallback
  772. );
  773. BX_WARN(VK_SUCCESS == result, "vkCreateDebugReportCallbackEXT failed %d: %s.", result, getName(result) );
  774. }
  775. {
  776. BX_TRACE("---");
  777. uint32_t numPhysicalDevices;
  778. result = vkEnumeratePhysicalDevices(m_instance
  779. , &numPhysicalDevices
  780. , NULL
  781. );
  782. if (VK_SUCCESS != result)
  783. {
  784. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  785. goto error;
  786. }
  787. VkPhysicalDevice physicalDevices[4];
  788. numPhysicalDevices = bx::uint32_min(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
  789. result = vkEnumeratePhysicalDevices(m_instance
  790. , &numPhysicalDevices
  791. , physicalDevices
  792. );
  793. if (VK_SUCCESS != result)
  794. {
  795. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  796. goto error;
  797. }
  798. m_physicalDevice = VK_NULL_HANDLE;
  799. for (uint32_t ii = 0; ii < numPhysicalDevices; ++ii)
  800. {
  801. VkPhysicalDeviceProperties pdp;
  802. vkGetPhysicalDeviceProperties(physicalDevices[ii], &pdp);
  803. BX_TRACE("Physical device %d:", ii);
  804. BX_TRACE("\t Name: %s", pdp.deviceName);
  805. BX_TRACE("\t API version: %x", pdp.apiVersion);
  806. BX_TRACE("\tDriver version: %x", pdp.driverVersion);
  807. BX_TRACE("\t VendorId: %x", pdp.vendorID);
  808. BX_TRACE("\t DeviceId: %x", pdp.deviceID);
  809. BX_TRACE("\t Type: %d", pdp.deviceType);
  810. g_caps.gpu[ii].vendorId = uint16_t(pdp.vendorID);
  811. g_caps.gpu[ii].deviceId = uint16_t(pdp.deviceID);
  812. ++g_caps.numGPUs;
  813. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  814. && (BGFX_PCI_ID_NONE == g_caps.vendorId || pdp.vendorID == g_caps.vendorId)
  815. && (0 == g_caps.deviceId || pdp.deviceID == g_caps.deviceId) )
  816. {
  817. m_physicalDevice = physicalDevices[ii];
  818. }
  819. VkPhysicalDeviceMemoryProperties pdmp;
  820. vkGetPhysicalDeviceMemoryProperties(physicalDevices[ii], &pdmp);
  821. BX_TRACE("\tMemory type count: %d", pdmp.memoryTypeCount);
  822. for (uint32_t jj = 0; jj < pdmp.memoryTypeCount; ++jj)
  823. {
  824. BX_TRACE("\t%3d: flags 0x%08x, index %d"
  825. , jj
  826. , pdmp.memoryTypes[jj].propertyFlags
  827. , pdmp.memoryTypes[jj].heapIndex
  828. );
  829. }
  830. BX_TRACE("\tMemory heap count: %d", pdmp.memoryHeapCount);
  831. for (uint32_t jj = 0; jj < pdmp.memoryHeapCount; ++jj)
  832. {
  833. char size[16];
  834. bx::prettify(size, BX_COUNTOF(size), pdmp.memoryHeaps[jj].size);
  835. BX_TRACE("\t%3d: flags 0x%08x, size %10s"
  836. , jj
  837. , pdmp.memoryHeaps[jj].flags
  838. , size
  839. );
  840. }
  841. dumpExtensions(physicalDevices[ii]);
  842. }
  843. if (VK_NULL_HANDLE == m_physicalDevice)
  844. {
  845. m_physicalDevice = physicalDevices[0];
  846. }
  847. vkGetPhysicalDeviceProperties(m_physicalDevice, &m_deviceProperties);
  848. g_caps.vendorId = uint16_t(m_deviceProperties.vendorID);
  849. g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
  850. g_caps.limits.maxTextureSize = m_deviceProperties.limits.maxImageDimension2D;
  851. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(m_deviceProperties.limits.maxFragmentOutputAttachments, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  852. {
  853. // VkFormatProperties fp;
  854. // vkGetPhysicalDeviceFormatProperties(m_physicalDevice, fmt, &fp);
  855. struct ImageTest
  856. {
  857. VkImageType type;
  858. VkImageUsageFlags usage;
  859. VkImageCreateFlags flags;
  860. uint32_t formatCaps[2];
  861. };
  862. const ImageTest imageTest[] =
  863. {
  864. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_2D, BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB } },
  865. { VK_IMAGE_TYPE_3D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_3D, BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB } },
  866. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, { BGFX_CAPS_FORMAT_TEXTURE_CUBE, BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB } },
  867. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  868. };
  869. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  870. {
  871. uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  872. const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(ii) );
  873. VkFormat fmt = depth
  874. ? s_textureFormat[ii].m_fmtDsv
  875. : s_textureFormat[ii].m_fmt
  876. ;
  877. for (uint32_t jj = 0, num = depth ? 1 : 2; jj < num; ++jj)
  878. {
  879. if (VK_FORMAT_UNDEFINED != fmt)
  880. {
  881. for (uint32_t test = 0; test < BX_COUNTOF(imageTest); ++test)
  882. {
  883. const ImageTest& it = imageTest[test];
  884. VkImageFormatProperties ifp;
  885. result = vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice
  886. , fmt
  887. , it.type
  888. , VK_IMAGE_TILING_OPTIMAL
  889. , it.usage
  890. , it.flags
  891. , &ifp
  892. );
  893. if (VK_SUCCESS == result)
  894. {
  895. support |= it.formatCaps[jj];
  896. if (VK_SAMPLE_COUNT_1_BIT < ifp.sampleCounts)
  897. {
  898. support |= BGFX_CAPS_FORMAT_TEXTURE_MSAA;
  899. }
  900. }
  901. }
  902. }
  903. fmt = s_textureFormat[ii].m_fmtSrgb;
  904. }
  905. g_caps.formats[ii] = support;
  906. }
  907. }
  908. vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &m_memoryProperties);
  909. }
  910. {
  911. BX_TRACE("---");
  912. uint32_t queueFamilyPropertyCount = 0;
  913. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  914. , &queueFamilyPropertyCount
  915. , NULL
  916. );
  917. VkQueueFamilyProperties queueFamilyPropertices[10] = {};
  918. queueFamilyPropertyCount = bx::uint32_min(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
  919. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  920. , &queueFamilyPropertyCount
  921. , queueFamilyPropertices
  922. );
  923. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  924. {
  925. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  926. BX_UNUSED(qfp);
  927. BX_TRACE("Queue family property %d:", ii);
  928. BX_TRACE("\t Queue flags: 0x%08x", qfp.queueFlags);
  929. BX_TRACE("\t Queue count: %d", qfp.queueCount);
  930. BX_TRACE("\tTS valid bits: 0x%08x", qfp.timestampValidBits);
  931. BX_TRACE("\t Min image: %d x %d x %d"
  932. , qfp.minImageTransferGranularity.width
  933. , qfp.minImageTransferGranularity.height
  934. , qfp.minImageTransferGranularity.depth
  935. );
  936. }
  937. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  938. {
  939. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  940. if (UINT32_MAX == m_qfiGraphics
  941. && VK_QUEUE_GRAPHICS_BIT & qfp.queueFlags)
  942. {
  943. m_qfiGraphics = ii;
  944. }
  945. if (UINT32_MAX == m_qfiCompute
  946. && VK_QUEUE_COMPUTE_BIT & qfp.queueFlags)
  947. {
  948. m_qfiCompute = ii;
  949. }
  950. if (UINT32_MAX != m_qfiGraphics
  951. && UINT32_MAX != m_qfiCompute)
  952. {
  953. break;
  954. }
  955. }
  956. if (UINT32_MAX == m_qfiGraphics)
  957. {
  958. BX_TRACE("Init error: Unable to find graphics queue.");
  959. goto error;
  960. }
  961. }
  962. {
  963. const char* enabledLayerNames[] =
  964. {
  965. #if BGFX_CONFIG_DEBUG
  966. "VK_LAYER_GOOGLE_threading",
  967. // "VK_LAYER_GOOGLE_unique_objects",
  968. "VK_LAYER_LUNARG_device_limits",
  969. // "VK_LAYER_LUNARG_standard_validation",
  970. "VK_LAYER_LUNARG_image",
  971. "VK_LAYER_LUNARG_object_tracker",
  972. "VK_LAYER_LUNARG_parameter_validation",
  973. "VK_LAYER_LUNARG_swapchain",
  974. // "VK_LAYER_LUNARG_vktrace",
  975. // "VK_LAYER_RENDERDOC_Capture",
  976. #endif // BGFX_CONFIG_DEBUG
  977. /*not used*/ ""
  978. };
  979. const char* enabledExtension[] =
  980. {
  981. VK_KHR_SWAPCHAIN_EXTENSION_NAME,
  982. // "VK_LUNARG_DEBUG_MARKER",
  983. /*not used*/ ""
  984. };
  985. float queuePriorities[1] = { 0.0f };
  986. VkDeviceQueueCreateInfo dcqi;
  987. dcqi.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  988. dcqi.pNext = NULL;
  989. dcqi.flags = 0;
  990. dcqi.queueFamilyIndex = m_qfiGraphics;
  991. dcqi.queueCount = 1;
  992. dcqi.pQueuePriorities = queuePriorities;
  993. VkDeviceCreateInfo dci;
  994. dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  995. dci.pNext = NULL;
  996. dci.flags = 0;
  997. dci.queueCreateInfoCount = 1;
  998. dci.pQueueCreateInfos = &dcqi;
  999. dci.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  1000. dci.ppEnabledLayerNames = enabledLayerNames;
  1001. dci.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  1002. dci.ppEnabledExtensionNames = enabledExtension;
  1003. dci.pEnabledFeatures = NULL;
  1004. result = vkCreateDevice(m_physicalDevice
  1005. , &dci
  1006. , m_allocatorCb
  1007. , &m_device
  1008. );
  1009. if (VK_SUCCESS != result)
  1010. {
  1011. BX_TRACE("Init error: vkCreateDevice failed %d: %s.", result, getName(result) );
  1012. goto error;
  1013. }
  1014. }
  1015. errorState = ErrorState::DeviceCreated;
  1016. BX_TRACE("Device functions:");
  1017. #define VK_IMPORT_DEVICE_FUNC(_optional, _func) \
  1018. _func = (PFN_##_func)vkGetDeviceProcAddr(m_device, #_func); \
  1019. BX_TRACE("\t%p " #_func, _func); \
  1020. imported &= _optional || NULL != _func
  1021. VK_IMPORT_DEVICE
  1022. #undef VK_IMPORT_DEVICE_FUNC
  1023. if (!imported)
  1024. {
  1025. BX_TRACE("Init error: Failed to load device functions.");
  1026. goto error;
  1027. }
  1028. vkGetDeviceQueue(m_device, m_qfiGraphics, 0, &m_queueGraphics);
  1029. vkGetDeviceQueue(m_device, m_qfiCompute, 0, &m_queueCompute);
  1030. m_backBufferDepthStencilFormat =
  1031. VK_FORMAT_D32_SFLOAT_S8_UINT
  1032. // VK_FORMAT_D24_UNORM_S8_UINT
  1033. ;
  1034. {
  1035. m_sci.imageFormat = VK_FORMAT_B8G8R8A8_UNORM;
  1036. VkAttachmentDescription ad[2];
  1037. ad[0].flags = 0;
  1038. ad[0].format = m_sci.imageFormat;
  1039. ad[0].samples = VK_SAMPLE_COUNT_1_BIT;
  1040. ad[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1041. ad[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1042. ad[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1043. ad[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1044. ad[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1045. ad[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1046. ad[1].flags = 0;
  1047. ad[1].format = m_backBufferDepthStencilFormat;
  1048. ad[1].samples = VK_SAMPLE_COUNT_1_BIT;
  1049. ad[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1050. ad[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1051. ad[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1052. ad[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1053. ad[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1054. ad[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1055. VkAttachmentReference colorAr[1];
  1056. colorAr[0].attachment = 0;
  1057. colorAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1058. VkAttachmentReference resolveAr[1];
  1059. resolveAr[0].attachment = VK_ATTACHMENT_UNUSED;
  1060. resolveAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1061. VkAttachmentReference depthAr[1];
  1062. depthAr[0].attachment = 1;
  1063. depthAr[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1064. VkSubpassDescription sd[1];
  1065. sd[0].flags = 0;
  1066. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1067. sd[0].inputAttachmentCount = 0;
  1068. sd[0].pInputAttachments = NULL;
  1069. sd[0].colorAttachmentCount = BX_COUNTOF(colorAr);
  1070. sd[0].pColorAttachments = colorAr;
  1071. sd[0].pResolveAttachments = resolveAr;
  1072. sd[0].pDepthStencilAttachment = depthAr;
  1073. sd[0].preserveAttachmentCount = 0;
  1074. sd[0].pPreserveAttachments = NULL;
  1075. VkRenderPassCreateInfo rpi;
  1076. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1077. rpi.pNext = NULL;
  1078. rpi.flags = 0;
  1079. rpi.attachmentCount = BX_COUNTOF(ad);
  1080. rpi.pAttachments = ad;
  1081. rpi.subpassCount = BX_COUNTOF(sd);
  1082. rpi.pSubpasses = sd;
  1083. rpi.dependencyCount = 0;
  1084. rpi.pDependencies = NULL;
  1085. result = vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &m_renderPass);
  1086. if (VK_SUCCESS != result)
  1087. {
  1088. BX_TRACE("Init error: vkCreateRenderPass failed %d: %s.", result, getName(result) );
  1089. goto error;
  1090. }
  1091. }
  1092. errorState = ErrorState::RenderPassCreated;
  1093. #if BX_PLATFORM_WINDOWS
  1094. {
  1095. VkWin32SurfaceCreateInfoKHR sci;
  1096. sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
  1097. sci.pNext = NULL;
  1098. sci.flags = 0;
  1099. sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
  1100. sci.hwnd = (HWND)g_platformData.nwh;
  1101. result = vkCreateWin32SurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1102. }
  1103. #elif BX_PLATFORM_ANDROID
  1104. {
  1105. VkAndroidSurfaceCreateInfoKHR sci;
  1106. sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  1107. sci.pNext = NULL;
  1108. sci.flags = 0;
  1109. result = vkCreateAndroidSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1110. }
  1111. #elif BX_PLATFORM_LINUX
  1112. {
  1113. if (NULL != vkCreateXlibSurfaceKHR)
  1114. {
  1115. VkXlibSurfaceCreateInfoKHR sci;
  1116. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1117. sci.pNext = NULL;
  1118. sci.flags = 0;
  1119. sci.dpy = (Display*)g_platformData.ndt;
  1120. sci.window = (Window)g_platformData.nwh;
  1121. result = vkCreateXlibSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1122. }
  1123. else
  1124. {
  1125. result = VK_RESULT_MAX_ENUM;
  1126. }
  1127. if (VK_SUCCESS != result)
  1128. {
  1129. VkXcbSurfaceCreateInfoKHR sci;
  1130. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1131. sci.pNext = NULL;
  1132. sci.flags = 0;
  1133. sci.connection = (xcb_connection_t*)g_platformData.ndt;
  1134. union { void* ptr; xcb_window_t window; } cast = { g_platformData.nwh };
  1135. sci.window = cast.window;
  1136. result = vkCreateXcbSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1137. }
  1138. }
  1139. #else
  1140. # error "Figure out KHR surface..."
  1141. #endif // BX_PLATFORM_
  1142. if (VK_SUCCESS != result)
  1143. {
  1144. BX_TRACE("Init error: vkCreateSurfaceKHR failed %d: %s.", result, getName(result) );
  1145. goto error;
  1146. }
  1147. errorState = ErrorState::SurfaceCreated;
  1148. {
  1149. VkBool32 surfaceSupported;
  1150. result = vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, m_qfiGraphics, m_surface, &surfaceSupported);
  1151. if (VK_SUCCESS != result)
  1152. {
  1153. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceSupportKHR failed %d: %s.", result, getName(result) );
  1154. goto error;
  1155. }
  1156. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  1157. result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
  1158. if (VK_SUCCESS != result)
  1159. {
  1160. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed %d: %s.", result, getName(result) );
  1161. goto error;
  1162. }
  1163. uint32_t numSurfaceFormats;
  1164. result = vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, NULL);
  1165. if (VK_SUCCESS != result)
  1166. {
  1167. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceFormatsKHR failed %d: %s.", result, getName(result) );
  1168. goto error;
  1169. }
  1170. VkSurfaceFormatKHR surfaceFormats[10];
  1171. numSurfaceFormats = bx::uint32_min(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
  1172. vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats);
  1173. // find the best match...
  1174. uint32_t surfaceFormatIdx = 0;
  1175. uint32_t numPresentModes;
  1176. result = vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, NULL);
  1177. if (VK_SUCCESS != result)
  1178. {
  1179. BX_TRACE("Init error: vkGetPhysicalDeviceSurfacePresentModesKHR failed %d: %s.", result, getName(result) );
  1180. goto error;
  1181. }
  1182. VkPresentModeKHR presentModes[10];
  1183. numPresentModes = bx::uint32_min(numPresentModes, BX_COUNTOF(presentModes) );
  1184. vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  1185. // find the best match...
  1186. uint32_t presentModeIdx = 0;
  1187. m_sci.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1188. m_sci.pNext = NULL;
  1189. m_sci.flags = 0;
  1190. m_sci.surface = m_surface;
  1191. m_sci.minImageCount = BX_COUNTOF(m_backBufferColorImage);
  1192. m_sci.imageFormat = surfaceFormats[surfaceFormatIdx].format;
  1193. m_sci.imageColorSpace = surfaceFormats[surfaceFormatIdx].colorSpace;
  1194. m_sci.imageExtent.width = _init.resolution.m_width;
  1195. m_sci.imageExtent.height = _init.resolution.m_height;
  1196. m_sci.imageArrayLayers = 1;
  1197. m_sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1198. m_sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1199. m_sci.queueFamilyIndexCount = 0;
  1200. m_sci.pQueueFamilyIndices = NULL;
  1201. m_sci.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1202. m_sci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1203. m_sci.presentMode = presentModes[presentModeIdx];
  1204. m_sci.clipped = VK_TRUE;
  1205. m_sci.oldSwapchain = VK_NULL_HANDLE;
  1206. result = vkCreateSwapchainKHR(m_device, &m_sci, m_allocatorCb, &m_swapchain);
  1207. if (VK_SUCCESS != result)
  1208. {
  1209. BX_TRACE("Init error: vkCreateSwapchainKHR failed %d: %s.", result, getName(result) );
  1210. goto error;
  1211. }
  1212. uint32_t numSwapchainImages;
  1213. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, NULL);
  1214. if (VK_SUCCESS != result)
  1215. {
  1216. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1217. goto error;
  1218. }
  1219. if (numSwapchainImages < m_sci.minImageCount)
  1220. {
  1221. BX_TRACE("Init error: vkGetSwapchainImagesKHR: numSwapchainImages %d, minImageCount %d."
  1222. , numSwapchainImages
  1223. , m_sci.minImageCount
  1224. );
  1225. goto error;
  1226. }
  1227. numSwapchainImages = m_sci.minImageCount;
  1228. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, &m_backBufferColorImage[0]);
  1229. if (VK_SUCCESS != result)
  1230. {
  1231. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1232. goto error;
  1233. }
  1234. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1235. {
  1236. m_backBufferColorImageView[ii] = VK_NULL_HANDLE;
  1237. m_backBufferColor[ii] = VK_NULL_HANDLE;
  1238. }
  1239. VkImageCreateInfo ici;
  1240. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1241. ici.pNext = NULL;
  1242. ici.flags = 0;
  1243. ici.imageType = VK_IMAGE_TYPE_2D;
  1244. ici.format = m_backBufferDepthStencilFormat;
  1245. ici.extent.width = m_sci.imageExtent.width;
  1246. ici.extent.height = m_sci.imageExtent.height;
  1247. ici.extent.depth = 1;
  1248. ici.mipLevels = 1;
  1249. ici.arrayLayers = 1;
  1250. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  1251. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  1252. ici.usage = 0
  1253. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  1254. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  1255. ;
  1256. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1257. ici.queueFamilyIndexCount = 0; //m_sci.queueFamilyIndexCount;
  1258. ici.pQueueFamilyIndices = NULL; //m_sci.pQueueFamilyIndices;
  1259. ici.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
  1260. result = vkCreateImage(m_device, &ici, m_allocatorCb, &m_backBufferDepthStencilImage);
  1261. if (VK_SUCCESS != result)
  1262. {
  1263. BX_TRACE("Init error: vkCreateImage failed %d: %s.", result, getName(result) );
  1264. goto error;
  1265. }
  1266. VkMemoryRequirements mr;
  1267. vkGetImageMemoryRequirements(m_device, m_backBufferDepthStencilImage, &mr);
  1268. VkMemoryAllocateInfo ma;
  1269. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1270. ma.pNext = NULL;
  1271. ma.allocationSize = mr.size;
  1272. ma.memoryTypeIndex = selectMemoryType(mr.memoryTypeBits
  1273. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1274. );
  1275. result = vkAllocateMemory(m_device
  1276. , &ma
  1277. , m_allocatorCb
  1278. , &m_backBufferDepthStencilMemory
  1279. );
  1280. if (VK_SUCCESS != result)
  1281. {
  1282. BX_TRACE("Init error: vkAllocateMemory failed %d: %s.", result, getName(result) );
  1283. goto error;
  1284. }
  1285. result = vkBindImageMemory(m_device, m_backBufferDepthStencilImage, m_backBufferDepthStencilMemory, 0);
  1286. if (VK_SUCCESS != result)
  1287. {
  1288. BX_TRACE("Init error: vkBindImageMemory failed %d: %s.", result, getName(result) );
  1289. goto error;
  1290. }
  1291. VkImageViewCreateInfo ivci;
  1292. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1293. ivci.pNext = NULL;
  1294. ivci.flags = 0;
  1295. ivci.image = m_backBufferDepthStencilImage;
  1296. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1297. ivci.format = m_backBufferDepthStencilFormat;
  1298. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1299. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1300. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1301. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1302. ivci.subresourceRange.aspectMask = 0
  1303. | VK_IMAGE_ASPECT_DEPTH_BIT
  1304. | VK_IMAGE_ASPECT_STENCIL_BIT
  1305. ;
  1306. ivci.subresourceRange.baseMipLevel = 0;
  1307. ivci.subresourceRange.levelCount = 1;
  1308. ivci.subresourceRange.baseArrayLayer = 0;
  1309. ivci.subresourceRange.layerCount = 1;
  1310. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferDepthStencilImageView);
  1311. if (VK_SUCCESS != result)
  1312. {
  1313. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1314. goto error;
  1315. }
  1316. ::VkImageView attachments[] =
  1317. {
  1318. VK_NULL_HANDLE,
  1319. m_backBufferDepthStencilImageView,
  1320. };
  1321. VkFramebufferCreateInfo fci;
  1322. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1323. fci.pNext = NULL;
  1324. fci.flags = 0;
  1325. fci.renderPass = m_renderPass;
  1326. fci.attachmentCount = BX_COUNTOF(attachments);
  1327. fci.pAttachments = attachments;
  1328. fci.width = m_sci.imageExtent.width;
  1329. fci.height = m_sci.imageExtent.height;
  1330. fci.layers = 1;
  1331. VkSemaphoreCreateInfo sci;
  1332. sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1333. sci.pNext = NULL;
  1334. sci.flags = 0;
  1335. for (uint32_t ii = 0; ii < numSwapchainImages; ++ii)
  1336. {
  1337. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1338. ivci.pNext = NULL;
  1339. ivci.flags = 0;
  1340. ivci.image = m_backBufferColorImage[ii];
  1341. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1342. ivci.format = m_sci.imageFormat;
  1343. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1344. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1345. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1346. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1347. ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1348. ivci.subresourceRange.baseMipLevel = 0;
  1349. ivci.subresourceRange.levelCount = 1;
  1350. ivci.subresourceRange.baseArrayLayer = 0;
  1351. ivci.subresourceRange.layerCount = 1;
  1352. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferColorImageView[ii]);
  1353. if (VK_SUCCESS != result)
  1354. {
  1355. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1356. goto error;
  1357. }
  1358. attachments[0] = m_backBufferColorImageView[ii];
  1359. result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]);
  1360. if (VK_SUCCESS != result)
  1361. {
  1362. BX_TRACE("Init error: vkCreateFramebuffer failed %d: %s.", result, getName(result) );
  1363. goto error;
  1364. }
  1365. result = vkCreateSemaphore(m_device, &sci, m_allocatorCb, &m_presentDone[ii]);
  1366. if (VK_SUCCESS != result)
  1367. {
  1368. BX_TRACE("Init error: vkCreateSemaphore failed %d: %s.", result, getName(result) );
  1369. goto error;
  1370. }
  1371. sci.flags = 0;
  1372. }
  1373. }
  1374. errorState = ErrorState::SwapchainCreated;
  1375. {
  1376. VkFenceCreateInfo fci;
  1377. fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1378. fci.pNext = NULL;
  1379. fci.flags = 0;
  1380. result = vkCreateFence(m_device, &fci, m_allocatorCb, &m_fence);
  1381. if (VK_SUCCESS != result)
  1382. {
  1383. BX_TRACE("Init error: vkCreateFence failed %d: %s.", result, getName(result) );
  1384. goto error;
  1385. }
  1386. VkCommandPoolCreateInfo cpci;
  1387. cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1388. cpci.pNext = NULL;
  1389. cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1390. cpci.queueFamilyIndex = m_qfiGraphics;
  1391. result = vkCreateCommandPool(m_device, &cpci, m_allocatorCb, &m_commandPool);
  1392. if (VK_SUCCESS != result)
  1393. {
  1394. vkDestroy(m_fence);
  1395. BX_TRACE("Init error: vkCreateCommandPool failed %d: %s.", result, getName(result) );
  1396. goto error;
  1397. }
  1398. VkCommandBufferAllocateInfo cbai;
  1399. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1400. cbai.pNext = NULL;
  1401. cbai.commandPool = m_commandPool;
  1402. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1403. cbai.commandBufferCount = BX_COUNTOF(m_commandBuffers);
  1404. result = vkAllocateCommandBuffers(m_device, &cbai, m_commandBuffers);
  1405. if (VK_SUCCESS != result)
  1406. {
  1407. vkDestroy(m_commandPool);
  1408. vkDestroy(m_fence);
  1409. BX_TRACE("Init error: vkAllocateCommandBuffers failed %d: %s.", result, getName(result) );
  1410. goto error;
  1411. }
  1412. VkCommandBufferBeginInfo cbbi;
  1413. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1414. cbbi.pNext = NULL;
  1415. cbbi.flags = 0;
  1416. cbbi.pInheritanceInfo = NULL;
  1417. VkCommandBuffer commandBuffer = m_commandBuffers[0];
  1418. VK_CHECK(vkBeginCommandBuffer(commandBuffer, &cbbi) );
  1419. VkRenderPassBeginInfo rpbi;
  1420. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1421. rpbi.pNext = NULL;
  1422. rpbi.renderPass = m_renderPass;
  1423. rpbi.renderArea.offset.x = 0;
  1424. rpbi.renderArea.offset.y = 0;
  1425. rpbi.renderArea.extent = m_sci.imageExtent;
  1426. rpbi.clearValueCount = 0;
  1427. rpbi.pClearValues = NULL;
  1428. setImageMemoryBarrier(commandBuffer
  1429. , m_backBufferDepthStencilImage
  1430. , VK_IMAGE_LAYOUT_UNDEFINED
  1431. , VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
  1432. );
  1433. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImage); ++ii)
  1434. {
  1435. setImageMemoryBarrier(commandBuffer
  1436. , m_backBufferColorImage[ii]
  1437. , VK_IMAGE_LAYOUT_UNDEFINED
  1438. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1439. );
  1440. rpbi.framebuffer = m_backBufferColor[ii];
  1441. vkCmdBeginRenderPass(commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  1442. vkCmdEndRenderPass(commandBuffer);
  1443. setImageMemoryBarrier(commandBuffer
  1444. , m_backBufferColorImage[ii]
  1445. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1446. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  1447. );
  1448. }
  1449. VK_CHECK(vkEndCommandBuffer(commandBuffer) );
  1450. m_backBufferColorIdx = 0;
  1451. kick();
  1452. finishAll();
  1453. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  1454. }
  1455. errorState = ErrorState::CommandBuffersCreated;
  1456. {
  1457. VkDescriptorPoolSize dps[] =
  1458. {
  1459. // { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1460. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 10<<10 },
  1461. // { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1462. };
  1463. VkDescriptorSetLayoutBinding dslb[] =
  1464. {
  1465. // { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1466. { DslBinding::UniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
  1467. // { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1468. };
  1469. VkDescriptorPoolCreateInfo dpci;
  1470. dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1471. dpci.pNext = NULL;
  1472. dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  1473. dpci.maxSets = 10<<10;
  1474. dpci.poolSizeCount = BX_COUNTOF(dps);
  1475. dpci.pPoolSizes = dps;
  1476. result = vkCreateDescriptorPool(m_device, &dpci, m_allocatorCb, &m_descriptorPool);
  1477. if (VK_SUCCESS != result)
  1478. {
  1479. BX_TRACE("Init error: vkCreateDescriptorPool failed %d: %s.", result, getName(result) );
  1480. goto error;
  1481. }
  1482. VkDescriptorSetLayoutCreateInfo dsl;
  1483. dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1484. dsl.pNext = NULL;
  1485. dsl.flags = 0;
  1486. dsl.bindingCount = BX_COUNTOF(dslb);
  1487. dsl.pBindings = dslb;
  1488. result = vkCreateDescriptorSetLayout(m_device, &dsl, m_allocatorCb, &m_descriptorSetLayout);
  1489. if (VK_SUCCESS != result)
  1490. {
  1491. BX_TRACE("Init error: vkCreateDescriptorSetLayout failed %d: %s.", result, getName(result) );
  1492. goto error;
  1493. }
  1494. VkPipelineLayoutCreateInfo pl;
  1495. pl.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1496. pl.pNext = NULL;
  1497. pl.flags = 0;
  1498. pl.setLayoutCount = 1;
  1499. pl.pSetLayouts = &m_descriptorSetLayout;
  1500. pl.pushConstantRangeCount = 0;
  1501. pl.pPushConstantRanges = NULL;
  1502. result = vkCreatePipelineLayout(m_device, &pl, m_allocatorCb, &m_pipelineLayout);
  1503. if (VK_SUCCESS != result)
  1504. {
  1505. BX_TRACE("Init error: vkCreatePipelineLayout failed %d: %s.", result, getName(result) );
  1506. goto error;
  1507. }
  1508. VkPipelineCacheCreateInfo pcci;
  1509. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1510. pcci.pNext = NULL;
  1511. pcci.flags = 0;
  1512. pcci.initialDataSize = 0;
  1513. pcci.pInitialData = NULL;
  1514. result = vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &m_pipelineCache);
  1515. if (VK_SUCCESS != result)
  1516. {
  1517. BX_TRACE("Init error: vkCreatePipelineCache failed %d: %s.", result, getName(result) );
  1518. goto error;
  1519. }
  1520. }
  1521. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1522. {
  1523. m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
  1524. , 1024 //BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
  1525. );
  1526. }
  1527. errorState = ErrorState::DescriptorCreated;
  1528. return true;
  1529. error:
  1530. BX_TRACE("errorState %d", errorState);
  1531. switch (errorState)
  1532. {
  1533. case ErrorState::DescriptorCreated:
  1534. vkDestroy(m_pipelineCache);
  1535. vkDestroy(m_pipelineLayout);
  1536. vkDestroy(m_descriptorSetLayout);
  1537. vkDestroy(m_descriptorPool);
  1538. BX_FALLTHROUGH;
  1539. case ErrorState::CommandBuffersCreated:
  1540. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1541. vkDestroy(m_commandPool);
  1542. vkDestroy(m_fence);
  1543. BX_FALLTHROUGH;
  1544. case ErrorState::SwapchainCreated:
  1545. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1546. {
  1547. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1548. {
  1549. vkDestroy(m_backBufferColorImageView[ii]);
  1550. }
  1551. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1552. {
  1553. vkDestroy(m_backBufferColor[ii]);
  1554. }
  1555. if (VK_NULL_HANDLE != m_presentDone[ii])
  1556. {
  1557. vkDestroy(m_presentDone[ii]);
  1558. }
  1559. }
  1560. vkDestroy(m_swapchain);
  1561. BX_FALLTHROUGH;
  1562. case ErrorState::SurfaceCreated:
  1563. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1564. BX_FALLTHROUGH;
  1565. case ErrorState::RenderPassCreated:
  1566. vkDestroy(m_renderPass);
  1567. BX_FALLTHROUGH;
  1568. case ErrorState::DeviceCreated:
  1569. vkDestroyDevice(m_device, m_allocatorCb);
  1570. BX_FALLTHROUGH;
  1571. case ErrorState::InstanceCreated:
  1572. if (VK_NULL_HANDLE != m_debugReportCallback)
  1573. {
  1574. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1575. }
  1576. vkDestroyInstance(m_instance, m_allocatorCb);
  1577. BX_FALLTHROUGH;
  1578. case ErrorState::LoadedVulkan1:
  1579. bx::dlclose(m_vulkan1dll);
  1580. m_vulkan1dll = NULL;
  1581. m_allocatorCb = NULL;
  1582. unloadRenderDoc(m_renderdocdll);
  1583. BX_FALLTHROUGH;
  1584. case ErrorState::Default:
  1585. break;
  1586. };
  1587. BX_CHECK(false, "Failed to initialize Vulkan.");
  1588. return false;
  1589. }
  1590. void shutdown()
  1591. {
  1592. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  1593. VK_CHECK(vkDeviceWaitIdle(m_device) );
  1594. m_pipelineStateCache.invalidate();
  1595. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1596. {
  1597. m_scratchBuffer[ii].destroy();
  1598. }
  1599. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1600. {
  1601. m_frameBuffers[ii].destroy();
  1602. }
  1603. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1604. {
  1605. m_indexBuffers[ii].destroy();
  1606. }
  1607. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1608. {
  1609. m_vertexBuffers[ii].destroy();
  1610. }
  1611. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1612. {
  1613. m_shaders[ii].destroy();
  1614. }
  1615. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1616. {
  1617. m_textures[ii].destroy();
  1618. }
  1619. vkDestroy(m_pipelineCache);
  1620. vkDestroy(m_pipelineLayout);
  1621. vkDestroy(m_descriptorSetLayout);
  1622. vkDestroy(m_descriptorPool);
  1623. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1624. vkDestroy(m_commandPool);
  1625. vkDestroy(m_fence);
  1626. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1627. {
  1628. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1629. {
  1630. vkDestroy(m_backBufferColorImageView[ii]);
  1631. }
  1632. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1633. {
  1634. vkDestroy(m_backBufferColor[ii]);
  1635. }
  1636. if (VK_NULL_HANDLE != m_presentDone[ii])
  1637. {
  1638. vkDestroy(m_presentDone[ii]);
  1639. }
  1640. }
  1641. vkDestroy(m_swapchain);
  1642. vkDestroy(m_backBufferDepthStencilImageView);
  1643. vkFreeMemory(m_device, m_backBufferDepthStencilMemory, m_allocatorCb);
  1644. vkDestroy(m_backBufferDepthStencilImage);
  1645. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1646. vkDestroy(m_renderPass);
  1647. vkDestroyDevice(m_device, m_allocatorCb);
  1648. if (VK_NULL_HANDLE != m_debugReportCallback)
  1649. {
  1650. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1651. }
  1652. vkDestroyInstance(m_instance, m_allocatorCb);
  1653. bx::dlclose(m_vulkan1dll);
  1654. m_vulkan1dll = NULL;
  1655. m_allocatorCb = NULL;
  1656. unloadRenderDoc(m_renderdocdll);
  1657. }
  1658. RendererType::Enum getRendererType() const override
  1659. {
  1660. return RendererType::Vulkan;
  1661. }
  1662. const char* getRendererName() const override
  1663. {
  1664. return BGFX_RENDERER_VULKAN_NAME;
  1665. }
  1666. bool isDeviceRemoved() override
  1667. {
  1668. return false;
  1669. }
  1670. void flip(HMD& /*_hmd*/) override
  1671. {
  1672. if (VK_NULL_HANDLE != m_swapchain)
  1673. {
  1674. VkPresentInfoKHR pi;
  1675. pi.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1676. pi.pNext = NULL;
  1677. pi.waitSemaphoreCount = 0;
  1678. pi.pWaitSemaphores = NULL; //&m_presentDone[0];
  1679. pi.swapchainCount = 1;
  1680. pi.pSwapchains = &m_swapchain;
  1681. pi.pImageIndices = &m_backBufferColorIdx;
  1682. pi.pResults = NULL;
  1683. VK_CHECK(vkQueuePresentKHR(m_queueGraphics, &pi) );
  1684. }
  1685. }
  1686. void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
  1687. {
  1688. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  1689. }
  1690. void destroyIndexBuffer(IndexBufferHandle _handle) override
  1691. {
  1692. m_indexBuffers[_handle.idx].destroy();
  1693. }
  1694. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) override
  1695. {
  1696. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1697. bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
  1698. dump(decl);
  1699. }
  1700. void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
  1701. {
  1702. }
  1703. void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
  1704. {
  1705. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1706. }
  1707. void destroyVertexBuffer(VertexBufferHandle _handle) override
  1708. {
  1709. m_vertexBuffers[_handle.idx].destroy();
  1710. }
  1711. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1712. {
  1713. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  1714. }
  1715. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1716. {
  1717. BX_UNUSED(_handle, _offset, _size, _mem);
  1718. // m_indexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1719. }
  1720. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  1721. {
  1722. m_indexBuffers[_handle.idx].destroy();
  1723. }
  1724. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1725. {
  1726. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1727. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1728. }
  1729. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1730. {
  1731. BX_UNUSED(_handle, _offset, _size, _mem);
  1732. // m_vertexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1733. }
  1734. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  1735. {
  1736. m_vertexBuffers[_handle.idx].destroy();
  1737. }
  1738. void createShader(ShaderHandle _handle, const Memory* _mem) override
  1739. {
  1740. m_shaders[_handle.idx].create(_mem);
  1741. }
  1742. void destroyShader(ShaderHandle _handle) override
  1743. {
  1744. m_shaders[_handle.idx].destroy();
  1745. }
  1746. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  1747. {
  1748. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  1749. }
  1750. void destroyProgram(ProgramHandle _handle) override
  1751. {
  1752. m_program[_handle.idx].destroy();
  1753. }
  1754. void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) override
  1755. {
  1756. return NULL;
  1757. }
  1758. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  1759. {
  1760. }
  1761. void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) override
  1762. {
  1763. }
  1764. void updateTextureEnd() override
  1765. {
  1766. }
  1767. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  1768. {
  1769. }
  1770. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/) override
  1771. {
  1772. }
  1773. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  1774. {
  1775. }
  1776. uintptr_t getInternal(TextureHandle /*_handle*/) override
  1777. {
  1778. return 0;
  1779. }
  1780. void destroyTexture(TextureHandle /*_handle*/) override
  1781. {
  1782. }
  1783. void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) override
  1784. {
  1785. }
  1786. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) override
  1787. {
  1788. }
  1789. void destroyFrameBuffer(FrameBufferHandle /*_handle*/) override
  1790. {
  1791. }
  1792. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  1793. {
  1794. if (NULL != m_uniforms[_handle.idx])
  1795. {
  1796. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1797. }
  1798. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
  1799. void* data = BX_ALLOC(g_allocator, size);
  1800. bx::memSet(data, 0, size);
  1801. m_uniforms[_handle.idx] = data;
  1802. m_uniformReg.add(_handle, _name, data);
  1803. }
  1804. void destroyUniform(UniformHandle _handle) override
  1805. {
  1806. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1807. m_uniforms[_handle.idx] = NULL;
  1808. }
  1809. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  1810. {
  1811. }
  1812. void updateViewName(ViewId _id, const char* _name) override
  1813. {
  1814. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1815. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1816. , _name
  1817. );
  1818. }
  1819. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  1820. {
  1821. bx::memCopy(m_uniforms[_loc], _data, _size);
  1822. }
  1823. void setMarker(const char* /*_marker*/, uint32_t /*_size*/) override
  1824. {
  1825. }
  1826. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  1827. {
  1828. BX_UNUSED(_handle);
  1829. }
  1830. virtual void setName(Handle _handle, const char* _name) override
  1831. {
  1832. BX_UNUSED(_handle, _name)
  1833. }
  1834. void submitBlit(BlitState& _bs, uint16_t _view);
  1835. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  1836. void blitSetup(TextVideoMemBlitter& /*_blitter*/) override
  1837. {
  1838. }
  1839. void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) override
  1840. {
  1841. }
  1842. void updateResolution(const Resolution& _resolution)
  1843. {
  1844. if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
  1845. {
  1846. m_maxAnisotropy = UINT32_MAX;
  1847. }
  1848. else
  1849. {
  1850. m_maxAnisotropy = 1;
  1851. }
  1852. bool depthClamp = !!(_resolution.m_flags & BGFX_RESET_DEPTH_CLAMP);
  1853. if (m_depthClamp != depthClamp)
  1854. {
  1855. m_depthClamp = depthClamp;
  1856. m_pipelineStateCache.invalidate();
  1857. }
  1858. uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
  1859. if (m_resolution.m_width != _resolution.m_width
  1860. || m_resolution.m_height != _resolution.m_height
  1861. || m_resolution.m_flags != flags)
  1862. {
  1863. flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1864. bool resize = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
  1865. m_resolution = _resolution;
  1866. m_resolution.m_flags = flags;
  1867. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  1868. m_textVideoMem.clear();
  1869. #if 1
  1870. BX_UNUSED(resize);
  1871. #else
  1872. m_scd.BufferDesc.Width = _resolution.m_width;
  1873. m_scd.BufferDesc.Height = _resolution.m_height;
  1874. preReset();
  1875. if (resize)
  1876. {
  1877. uint32_t nodeMask[] = { 1, 1, 1, 1 };
  1878. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
  1879. IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
  1880. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
  1881. DX_CHECK(m_swapChain->ResizeBuffers1(m_scd.BufferCount
  1882. , m_scd.BufferDesc.Width
  1883. , m_scd.BufferDesc.Height
  1884. , m_scd.BufferDesc.Format
  1885. , m_scd.Flags
  1886. , nodeMask
  1887. , presentQueue
  1888. ) );
  1889. }
  1890. else
  1891. {
  1892. updateMsaa();
  1893. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  1894. DX_RELEASE(m_swapChain, 0);
  1895. HRESULT hr;
  1896. hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
  1897. , &m_scd
  1898. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  1899. );
  1900. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  1901. }
  1902. postReset();
  1903. #endif // 0
  1904. }
  1905. }
  1906. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1907. {
  1908. BX_UNUSED(_flags, _regIndex, _val, _numRegs);
  1909. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  1910. {
  1911. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  1912. m_fsChanges += _numRegs;
  1913. }
  1914. else
  1915. {
  1916. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  1917. m_vsChanges += _numRegs;
  1918. }
  1919. }
  1920. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1921. {
  1922. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1923. }
  1924. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1925. {
  1926. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1927. }
  1928. void commitShaderUniforms(VkCommandBuffer _commandBuffer, uint16_t _programIdx)
  1929. {
  1930. const ProgramVK& program = m_program[_programIdx];
  1931. VkDescriptorBufferInfo descriptorBufferInfo;
  1932. uint32_t total = 0
  1933. + program.m_vsh->m_size
  1934. + (NULL != program.m_fsh ? program.m_fsh->m_size : 0)
  1935. ;
  1936. if (0 < total)
  1937. {
  1938. uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocUbv(descriptorBufferInfo, total);
  1939. uint32_t size = program.m_vsh->m_size;
  1940. bx::memCopy(data, m_vsScratch, size);
  1941. data += size;
  1942. if (NULL != program.m_fsh)
  1943. {
  1944. bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
  1945. }
  1946. vkCmdBindDescriptorSets(_commandBuffer
  1947. , VK_PIPELINE_BIND_POINT_GRAPHICS
  1948. , m_pipelineLayout
  1949. , 0
  1950. , 1
  1951. , &m_scratchBuffer[m_backBufferColorIdx].m_descriptorSet
  1952. [m_scratchBuffer[m_backBufferColorIdx].m_currentDs - 1]
  1953. , 0
  1954. , NULL
  1955. );
  1956. }
  1957. m_vsChanges = 0;
  1958. m_fsChanges = 0;
  1959. }
  1960. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  1961. {
  1962. BX_UNUSED(_msaa);
  1963. if (isValid(m_fbh)
  1964. && m_fbh.idx != _fbh.idx)
  1965. {
  1966. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  1967. BX_UNUSED(frameBuffer);
  1968. // for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  1969. // {
  1970. // TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  1971. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
  1972. // }
  1973. //
  1974. // if (isValid(frameBuffer.m_depth) )
  1975. // {
  1976. // TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  1977. // const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  1978. // if (!writeOnly)
  1979. // {
  1980. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_READ);
  1981. // }
  1982. // }
  1983. }
  1984. if (!isValid(_fbh) )
  1985. {
  1986. // m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  1987. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  1988. // m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  1989. // m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  1990. //
  1991. // m_currentColor = &m_rtvHandle;
  1992. // m_currentDepthStencil = &m_dsvHandle;
  1993. // m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  1994. }
  1995. else
  1996. {
  1997. const FrameBufferVK& frameBuffer = m_frameBuffers[_fbh.idx];
  1998. BX_UNUSED(frameBuffer);
  1999. if (0 < frameBuffer.m_num)
  2000. {
  2001. // D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2002. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2003. // m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  2004. // m_currentColor = &m_rtvHandle;
  2005. }
  2006. else
  2007. {
  2008. // m_currentColor = NULL;
  2009. }
  2010. if (isValid(frameBuffer.m_depth) )
  2011. {
  2012. // D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2013. // uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2014. // m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
  2015. // m_currentDepthStencil = &m_dsvHandle;
  2016. }
  2017. else
  2018. {
  2019. // m_currentDepthStencil = NULL;
  2020. }
  2021. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2022. {
  2023. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2024. BX_UNUSED(texture);
  2025. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
  2026. }
  2027. if (isValid(frameBuffer.m_depth) )
  2028. {
  2029. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2030. BX_UNUSED(texture);
  2031. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
  2032. }
  2033. // m_commandList->OMSetRenderTargets(frameBuffer.m_num
  2034. // , m_currentColor
  2035. // , true
  2036. // , m_currentDepthStencil
  2037. // );
  2038. }
  2039. m_fbh = _fbh;
  2040. // m_rtMsaa = _msaa;
  2041. }
  2042. void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
  2043. {
  2044. VkPipelineColorBlendAttachmentState* bas = const_cast<VkPipelineColorBlendAttachmentState*>(_desc.pAttachments);
  2045. uint8_t writeMask = 0;
  2046. writeMask |= (_state & BGFX_STATE_WRITE_R) ? VK_COLOR_COMPONENT_R_BIT : 0;
  2047. writeMask |= (_state & BGFX_STATE_WRITE_G) ? VK_COLOR_COMPONENT_G_BIT : 0;
  2048. writeMask |= (_state & BGFX_STATE_WRITE_B) ? VK_COLOR_COMPONENT_B_BIT : 0;
  2049. writeMask |= (_state & BGFX_STATE_WRITE_A) ? VK_COLOR_COMPONENT_A_BIT : 0;
  2050. bas->blendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2051. {
  2052. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2053. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2054. const uint32_t srcRGB = (blend ) & 0xf;
  2055. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2056. const uint32_t srcA = (blend >> 8) & 0xf;
  2057. const uint32_t dstA = (blend >> 12) & 0xf;
  2058. const uint32_t equRGB = (equation ) & 0x7;
  2059. const uint32_t equA = (equation >> 3) & 0x7;
  2060. bas->srcColorBlendFactor = s_blendFactor[srcRGB][0];
  2061. bas->dstColorBlendFactor = s_blendFactor[dstRGB][0];
  2062. bas->colorBlendOp = s_blendEquation[equRGB];
  2063. bas->srcAlphaBlendFactor = s_blendFactor[srcA][1];
  2064. bas->dstAlphaBlendFactor = s_blendFactor[dstA][1];
  2065. bas->alphaBlendOp = s_blendEquation[equA];
  2066. bas->colorWriteMask = writeMask;
  2067. }
  2068. uint32_t numAttachments = 1;
  2069. if (isValid(m_fbh) )
  2070. {
  2071. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2072. numAttachments = frameBuffer.m_num;
  2073. }
  2074. if (!!(BGFX_STATE_BLEND_INDEPENDENT & _state) )
  2075. {
  2076. for (uint32_t ii = 1, rgba = _rgba; ii < numAttachments; ++ii, rgba >>= 11)
  2077. {
  2078. ++bas;
  2079. bas->blendEnable = 0 != (rgba & 0x7ff);
  2080. const uint32_t src = (rgba ) & 0xf;
  2081. const uint32_t dst = (rgba >> 4) & 0xf;
  2082. const uint32_t equation = (rgba >> 8) & 0x7;
  2083. bas->srcColorBlendFactor = s_blendFactor[src][0];
  2084. bas->dstColorBlendFactor = s_blendFactor[dst][0];
  2085. bas->colorBlendOp = s_blendEquation[equation];
  2086. bas->srcAlphaBlendFactor = s_blendFactor[src][1];
  2087. bas->dstAlphaBlendFactor = s_blendFactor[dst][1];
  2088. bas->alphaBlendOp = s_blendEquation[equation];
  2089. bas->colorWriteMask = writeMask;
  2090. }
  2091. }
  2092. else
  2093. {
  2094. for (uint32_t ii = 1; ii < numAttachments; ++ii)
  2095. {
  2096. bx::memCopy(&bas[ii], bas, sizeof(VkPipelineColorBlendAttachmentState) );
  2097. }
  2098. }
  2099. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2100. _desc.pNext = NULL;
  2101. _desc.flags = 0;
  2102. _desc.logicOpEnable = VK_FALSE;
  2103. _desc.logicOp = VK_LOGIC_OP_CLEAR;
  2104. _desc.attachmentCount = numAttachments;
  2105. _desc.blendConstants[0] = 0.0f;
  2106. _desc.blendConstants[1] = 0.0f;
  2107. _desc.blendConstants[2] = 0.0f;
  2108. _desc.blendConstants[3] = 0.0f;
  2109. }
  2110. void setRasterizerState(VkPipelineRasterizationStateCreateInfo& _desc, uint64_t _state, bool _wireframe = false)
  2111. {
  2112. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2113. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2114. _desc.pNext = NULL;
  2115. _desc.flags = 0;
  2116. _desc.depthClampEnable = m_depthClamp;
  2117. _desc.rasterizerDiscardEnable = VK_FALSE;
  2118. _desc.polygonMode = _wireframe
  2119. ? VK_POLYGON_MODE_LINE
  2120. : VK_POLYGON_MODE_FILL
  2121. ;
  2122. _desc.cullMode = s_cullMode[cull];
  2123. _desc.frontFace = VK_FRONT_FACE_CLOCKWISE;
  2124. _desc.depthBiasEnable = VK_FALSE;
  2125. _desc.depthBiasConstantFactor = 0.0f;
  2126. _desc.depthBiasClamp = 0.0f;
  2127. _desc.depthBiasSlopeFactor = 0.0f;
  2128. _desc.lineWidth = 1.0f;
  2129. }
  2130. void setDepthStencilState(VkPipelineDepthStencilStateCreateInfo& _desc, uint64_t _state, uint64_t _stencil = 0)
  2131. {
  2132. const uint32_t fstencil = unpackStencil(0, _stencil);
  2133. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2134. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2135. _desc.pNext = NULL;
  2136. _desc.flags = 0;
  2137. _desc.depthTestEnable = 0 != func;
  2138. _desc.depthWriteEnable = !!(BGFX_STATE_WRITE_Z & _state);
  2139. _desc.depthCompareOp = s_cmpFunc[func];
  2140. _desc.depthBoundsTestEnable = VK_FALSE;
  2141. _desc.stencilTestEnable = 0 != _stencil;
  2142. uint32_t bstencil = unpackStencil(1, _stencil);
  2143. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2144. bstencil = frontAndBack ? bstencil : fstencil;
  2145. _desc.front.failOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2146. _desc.front.passOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2147. _desc.front.depthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2148. _desc.front.compareOp = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2149. _desc.front.compareMask = UINT32_MAX;
  2150. _desc.front.writeMask = UINT32_MAX;
  2151. _desc.front.reference = 0;
  2152. _desc.back.failOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2153. _desc.back.passOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2154. _desc.back.depthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2155. _desc.back.compareOp = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2156. _desc.back.compareMask = UINT32_MAX;
  2157. _desc.back.writeMask = UINT32_MAX;
  2158. _desc.back.reference = 0;
  2159. _desc.minDepthBounds = 0.0f;
  2160. _desc.maxDepthBounds = 1.0f;
  2161. }
  2162. uint32_t setInputLayout(VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _vertexDecl, const ProgramVK& _program, uint8_t _numInstanceData)
  2163. {
  2164. _vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2165. _vertexInputState.pNext = NULL;
  2166. _vertexInputState.flags = 0;
  2167. VertexDecl decl;
  2168. bx::memCopy(&decl, &_vertexDecl, sizeof(VertexDecl) );
  2169. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2170. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2171. {
  2172. uint16_t mask = attrMask[ii];
  2173. uint16_t attr = (decl.m_attributes[ii] & mask);
  2174. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2175. }
  2176. uint32_t num = fillVertexDecl(_vertexInputState, decl);
  2177. // const D3D12_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
  2178. // VK_VERTEX_INPUT_RATE_INSTANCE
  2179. for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
  2180. {
  2181. uint32_t index = 7 - ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2182. BX_UNUSED(index);
  2183. // bx::memCopy(curr, &inst, sizeof(D3D12_INPUT_ELEMENT_DESC) );
  2184. // curr->InputSlot = 1;
  2185. // curr->SemanticIndex = index;
  2186. // curr->AlignedByteOffset = ii*16;
  2187. }
  2188. _vertexInputState.vertexAttributeDescriptionCount = num;
  2189. return num;
  2190. }
  2191. VkPipeline getPipeline(uint16_t _programIdx)
  2192. {
  2193. BX_UNUSED(_programIdx);
  2194. // vkCreateComputePipelines
  2195. return VK_NULL_HANDLE;
  2196. }
  2197. VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint16_t _declIdx, uint16_t _programIdx, uint8_t _numInstanceData)
  2198. {
  2199. ProgramVK& program = m_program[_programIdx];
  2200. _state &= 0
  2201. | BGFX_STATE_WRITE_RGB
  2202. | BGFX_STATE_WRITE_A
  2203. | BGFX_STATE_WRITE_Z
  2204. | BGFX_STATE_DEPTH_TEST_MASK
  2205. | BGFX_STATE_BLEND_MASK
  2206. | BGFX_STATE_BLEND_EQUATION_MASK
  2207. | BGFX_STATE_BLEND_INDEPENDENT
  2208. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  2209. | BGFX_STATE_CULL_MASK
  2210. | BGFX_STATE_MSAA
  2211. | BGFX_STATE_LINEAA
  2212. | BGFX_STATE_CONSERVATIVE_RASTER
  2213. | BGFX_STATE_PT_MASK
  2214. ;
  2215. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
  2216. VertexDecl decl;
  2217. bx::memCopy(&decl, &m_vertexDecls[_declIdx], sizeof(VertexDecl) );
  2218. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  2219. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2220. {
  2221. uint16_t mask = attrMask[ii];
  2222. uint16_t attr = (decl.m_attributes[ii] & mask);
  2223. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2224. }
  2225. bx::HashMurmur2A murmur;
  2226. murmur.begin();
  2227. murmur.add(_state);
  2228. murmur.add(_stencil);
  2229. murmur.add(program.m_vsh->m_hash);
  2230. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  2231. murmur.add(program.m_fsh->m_hash);
  2232. murmur.add(m_vertexDecls[_declIdx].m_hash);
  2233. murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
  2234. murmur.add(m_fbh.idx);
  2235. murmur.add(_numInstanceData);
  2236. const uint32_t hash = murmur.end();
  2237. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  2238. if (VK_NULL_HANDLE != pipeline)
  2239. {
  2240. return pipeline;
  2241. }
  2242. VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2243. VkPipelineColorBlendStateCreateInfo colorBlendState;
  2244. colorBlendState.pAttachments = blendAttachmentState;
  2245. setBlendState(colorBlendState, _state);
  2246. VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
  2247. inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  2248. inputAssemblyState.pNext = NULL;
  2249. inputAssemblyState.flags = 0;
  2250. inputAssemblyState.topology = s_primInfo[(_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT].m_topology;
  2251. inputAssemblyState.primitiveRestartEnable = VK_FALSE;
  2252. VkPipelineRasterizationStateCreateInfo rasterizationState;
  2253. setRasterizerState(rasterizationState, _state);
  2254. VkPipelineDepthStencilStateCreateInfo depthStencilState;
  2255. setDepthStencilState(depthStencilState, _state, _stencil);
  2256. VkVertexInputBindingDescription inputBinding[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2257. VkVertexInputAttributeDescription inputAttrib[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2258. VkPipelineVertexInputStateCreateInfo vertexInputState;
  2259. vertexInputState.pVertexBindingDescriptions = inputBinding;
  2260. vertexInputState.pVertexAttributeDescriptions = inputAttrib;
  2261. setInputLayout(vertexInputState, m_vertexDecls[_declIdx], program, _numInstanceData);
  2262. const VkDynamicState dynamicStates[] =
  2263. {
  2264. VK_DYNAMIC_STATE_VIEWPORT,
  2265. VK_DYNAMIC_STATE_SCISSOR,
  2266. VK_DYNAMIC_STATE_BLEND_CONSTANTS,
  2267. VK_DYNAMIC_STATE_STENCIL_REFERENCE,
  2268. };
  2269. VkPipelineDynamicStateCreateInfo dynamicState;
  2270. dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  2271. dynamicState.pNext = NULL;
  2272. dynamicState.flags = 0;
  2273. dynamicState.dynamicStateCount = BX_COUNTOF(dynamicStates);
  2274. dynamicState.pDynamicStates = dynamicStates;
  2275. VkPipelineShaderStageCreateInfo shaderStages[2];
  2276. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2277. shaderStages[0].pNext = NULL;
  2278. shaderStages[0].flags = 0;
  2279. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  2280. shaderStages[0].module = program.m_vsh->m_module;
  2281. shaderStages[0].pName = "main";
  2282. shaderStages[0].pSpecializationInfo = NULL;
  2283. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2284. shaderStages[1].pNext = NULL;
  2285. shaderStages[1].flags = 0;
  2286. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  2287. shaderStages[1].module = program.m_fsh->m_module;
  2288. shaderStages[1].pName = "main";
  2289. shaderStages[1].pSpecializationInfo = NULL;
  2290. VkPipelineViewportStateCreateInfo viewportState;
  2291. viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  2292. viewportState.pNext = NULL;
  2293. viewportState.flags = 0;
  2294. viewportState.viewportCount = 1;
  2295. viewportState.pViewports = NULL;
  2296. viewportState.scissorCount = 1;
  2297. viewportState.pScissors = NULL;
  2298. VkPipelineMultisampleStateCreateInfo multisampleState;
  2299. multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  2300. multisampleState.pNext = NULL;
  2301. multisampleState.flags = 0;
  2302. multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  2303. multisampleState.sampleShadingEnable = VK_FALSE;
  2304. multisampleState.minSampleShading = !!(BGFX_STATE_CONSERVATIVE_RASTER & _state) ? 1.0f : 0.0f;
  2305. multisampleState.pSampleMask = NULL;
  2306. multisampleState.alphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2307. multisampleState.alphaToOneEnable = VK_FALSE;
  2308. VkGraphicsPipelineCreateInfo graphicsPipeline;
  2309. graphicsPipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  2310. graphicsPipeline.pNext = NULL;
  2311. graphicsPipeline.flags = 0;
  2312. graphicsPipeline.stageCount = BX_COUNTOF(shaderStages);
  2313. graphicsPipeline.pStages = shaderStages;
  2314. graphicsPipeline.pVertexInputState = &vertexInputState;
  2315. graphicsPipeline.pInputAssemblyState = &inputAssemblyState;
  2316. graphicsPipeline.pTessellationState = NULL;
  2317. graphicsPipeline.pViewportState = &viewportState;
  2318. graphicsPipeline.pRasterizationState = &rasterizationState;
  2319. graphicsPipeline.pMultisampleState = &multisampleState;
  2320. graphicsPipeline.pDepthStencilState = &depthStencilState;
  2321. graphicsPipeline.pColorBlendState = &colorBlendState;
  2322. graphicsPipeline.pDynamicState = &dynamicState;
  2323. graphicsPipeline.layout = m_pipelineLayout;
  2324. graphicsPipeline.renderPass = m_renderPass;
  2325. graphicsPipeline.subpass = 0;
  2326. graphicsPipeline.basePipelineHandle = VK_NULL_HANDLE;
  2327. graphicsPipeline.basePipelineIndex = 0;
  2328. uint32_t length = g_callback->cacheReadSize(hash);
  2329. bool cached = length > 0;
  2330. void* cachedData = NULL;
  2331. VkPipelineCacheCreateInfo pcci;
  2332. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  2333. pcci.pNext = NULL;
  2334. pcci.flags = 0;
  2335. pcci.initialDataSize = 0;
  2336. pcci.pInitialData = NULL;
  2337. if (cached)
  2338. {
  2339. cachedData = BX_ALLOC(g_allocator, length);
  2340. if (g_callback->cacheRead(hash, cachedData, length) )
  2341. {
  2342. BX_TRACE("Loading cached pipeline state (size %d).", length);
  2343. bx::MemoryReader reader(cachedData, length);
  2344. pcci.initialDataSize = (size_t)reader.remaining();
  2345. pcci.pInitialData = reader.getDataPtr();
  2346. }
  2347. }
  2348. VkPipelineCache cache;
  2349. VK_CHECK(vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &cache) );
  2350. VK_CHECK(vkCreateGraphicsPipelines(m_device
  2351. , cache
  2352. , 1
  2353. , &graphicsPipeline
  2354. , m_allocatorCb
  2355. , &pipeline
  2356. ) );
  2357. m_pipelineStateCache.add(hash, pipeline);
  2358. size_t dataSize;
  2359. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, NULL) );
  2360. if (0 < dataSize)
  2361. {
  2362. if (length < dataSize)
  2363. {
  2364. cachedData = BX_REALLOC(g_allocator, cachedData, dataSize);
  2365. }
  2366. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, cachedData) );
  2367. g_callback->cacheWrite(hash, cachedData, (uint32_t)dataSize);
  2368. }
  2369. VK_CHECK(vkMergePipelineCaches(m_device, m_pipelineCache, 1, &cache) );
  2370. vkDestroy(cache);
  2371. if (NULL != cachedData)
  2372. {
  2373. BX_FREE(g_allocator, cachedData);
  2374. }
  2375. return pipeline;
  2376. }
  2377. void commit(UniformBuffer& _uniformBuffer)
  2378. {
  2379. _uniformBuffer.reset();
  2380. for (;;)
  2381. {
  2382. uint32_t opcode = _uniformBuffer.read();
  2383. if (UniformType::End == opcode)
  2384. {
  2385. break;
  2386. }
  2387. UniformType::Enum type;
  2388. uint16_t loc;
  2389. uint16_t num;
  2390. uint16_t copy;
  2391. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2392. const char* data;
  2393. if (copy)
  2394. {
  2395. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2396. }
  2397. else
  2398. {
  2399. UniformHandle handle;
  2400. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2401. data = (const char*)m_uniforms[handle.idx];
  2402. }
  2403. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  2404. case UniformType::_uniform: \
  2405. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  2406. { \
  2407. setShaderUniform(uint8_t(type), loc, data, num); \
  2408. } \
  2409. break;
  2410. switch ( (uint32_t)type)
  2411. {
  2412. case UniformType::Mat3:
  2413. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  2414. {
  2415. float* value = (float*)data;
  2416. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2417. {
  2418. Matrix4 mtx;
  2419. mtx.un.val[ 0] = value[0];
  2420. mtx.un.val[ 1] = value[1];
  2421. mtx.un.val[ 2] = value[2];
  2422. mtx.un.val[ 3] = 0.0f;
  2423. mtx.un.val[ 4] = value[3];
  2424. mtx.un.val[ 5] = value[4];
  2425. mtx.un.val[ 6] = value[5];
  2426. mtx.un.val[ 7] = 0.0f;
  2427. mtx.un.val[ 8] = value[6];
  2428. mtx.un.val[ 9] = value[7];
  2429. mtx.un.val[10] = value[8];
  2430. mtx.un.val[11] = 0.0f;
  2431. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2432. }
  2433. }
  2434. break;
  2435. CASE_IMPLEMENT_UNIFORM(Int1, I, int);
  2436. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  2437. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  2438. case UniformType::End:
  2439. break;
  2440. default:
  2441. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  2442. break;
  2443. }
  2444. #undef CASE_IMPLEMENT_UNIFORM
  2445. }
  2446. }
  2447. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  2448. {
  2449. VkClearRect rect[1];
  2450. rect[0].rect.offset.x = _rect.m_x;
  2451. rect[0].rect.offset.y = _rect.m_y;
  2452. rect[0].rect.extent.width = _rect.m_width;
  2453. rect[0].rect.extent.height = _rect.m_height;
  2454. rect[0].baseArrayLayer = 0;
  2455. rect[0].layerCount = 1;
  2456. uint32_t numMrt = 1;
  2457. // FrameBufferHandle fbh = m_fbh;
  2458. // if (isValid(fbh) )
  2459. // {
  2460. // const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
  2461. // numMrt = bx::uint32_max(1, fb.m_num);
  2462. // }
  2463. VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2464. uint32_t mrt = 0;
  2465. if (true //NULL != m_currentColor
  2466. && BGFX_CLEAR_COLOR & _clear.m_flags)
  2467. {
  2468. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2469. {
  2470. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2471. {
  2472. attachments[mrt].colorAttachment = mrt;
  2473. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2474. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  2475. bx::memCopy(&attachments[mrt].clearValue.color.float32, _palette[index], 16);
  2476. ++mrt;
  2477. }
  2478. }
  2479. else
  2480. {
  2481. float frgba[4] =
  2482. {
  2483. _clear.m_index[0] * 1.0f / 255.0f,
  2484. _clear.m_index[1] * 1.0f / 255.0f,
  2485. _clear.m_index[2] * 1.0f / 255.0f,
  2486. _clear.m_index[3] * 1.0f / 255.0f,
  2487. };
  2488. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2489. {
  2490. attachments[mrt].colorAttachment = mrt;
  2491. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2492. bx::memCopy(&attachments[mrt].clearValue.color.float32, frgba, 16);
  2493. ++mrt;
  2494. }
  2495. }
  2496. }
  2497. if (true //NULL != m_currentDepthStencil
  2498. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  2499. {
  2500. attachments[mrt].colorAttachment = mrt;
  2501. attachments[mrt].aspectMask = 0;
  2502. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0;
  2503. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0;
  2504. attachments[mrt].clearValue.depthStencil.stencil = _clear.m_stencil;
  2505. attachments[mrt].clearValue.depthStencil.depth = _clear.m_depth;
  2506. ++mrt;
  2507. }
  2508. vkCmdClearAttachments(m_commandBuffer
  2509. , mrt
  2510. , attachments
  2511. , BX_COUNTOF(rect)
  2512. , rect
  2513. );
  2514. }
  2515. uint64_t kick(VkSemaphore _wait = VK_NULL_HANDLE, VkSemaphore _signal = VK_NULL_HANDLE)
  2516. {
  2517. VkPipelineStageFlags stageFlags = 0
  2518. | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
  2519. ;
  2520. VkSubmitInfo si;
  2521. si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  2522. si.pNext = NULL;
  2523. si.waitSemaphoreCount = VK_NULL_HANDLE != _wait;
  2524. si.pWaitSemaphores = &_wait;
  2525. si.pWaitDstStageMask = &stageFlags;
  2526. si.commandBufferCount = 1;
  2527. si.pCommandBuffers = &m_commandBuffers[m_backBufferColorIdx];
  2528. si.signalSemaphoreCount = VK_NULL_HANDLE != _signal;
  2529. si.pSignalSemaphores = &_signal;
  2530. // VK_CHECK(vkResetFences(m_device, 1, &m_fence) );
  2531. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &si, VK_NULL_HANDLE) );
  2532. return 0;
  2533. }
  2534. void finish()
  2535. {
  2536. finishAll();
  2537. }
  2538. void finishAll()
  2539. {
  2540. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  2541. // VK_CHECK(vkWaitForFences(m_device, 1, &m_fence, true, INT64_MAX) );
  2542. }
  2543. uint32_t selectMemoryType(uint32_t _memoryTypeBits, uint32_t _propertyFlags) const
  2544. {
  2545. for (uint32_t ii = 0, num = m_memoryProperties.memoryTypeCount; ii < num; ++ii)
  2546. {
  2547. const VkMemoryType& memType = m_memoryProperties.memoryTypes[ii];
  2548. if ( (0 != ( (1<<ii) & _memoryTypeBits) )
  2549. && ( (memType.propertyFlags & _propertyFlags) == _propertyFlags) )
  2550. {
  2551. return ii;
  2552. }
  2553. }
  2554. BX_TRACE("Failed to find memory that supports flags 0x%08x.", _propertyFlags);
  2555. return 0;
  2556. }
  2557. VkAllocationCallbacks* m_allocatorCb;
  2558. VkDebugReportCallbackEXT m_debugReportCallback;
  2559. VkInstance m_instance;
  2560. VkPhysicalDevice m_physicalDevice;
  2561. VkPhysicalDeviceProperties m_deviceProperties;
  2562. VkPhysicalDeviceMemoryProperties m_memoryProperties;
  2563. VkSwapchainCreateInfoKHR m_sci;
  2564. VkSurfaceKHR m_surface;
  2565. VkSwapchainKHR m_swapchain;
  2566. VkImage m_backBufferColorImage[4];
  2567. VkImageView m_backBufferColorImageView[4];
  2568. VkFramebuffer m_backBufferColor[4];
  2569. VkCommandBuffer m_commandBuffers[4];
  2570. VkCommandBuffer m_commandBuffer;
  2571. VkFormat m_backBufferDepthStencilFormat;
  2572. VkDeviceMemory m_backBufferDepthStencilMemory;
  2573. VkImage m_backBufferDepthStencilImage;
  2574. VkImageView m_backBufferDepthStencilImageView;
  2575. ScratchBufferVK m_scratchBuffer[4];
  2576. VkSemaphore m_presentDone[4];
  2577. uint32_t m_qfiGraphics;
  2578. uint32_t m_qfiCompute;
  2579. VkDevice m_device;
  2580. VkQueue m_queueGraphics;
  2581. VkQueue m_queueCompute;
  2582. VkFence m_fence;
  2583. VkRenderPass m_renderPass;
  2584. VkDescriptorPool m_descriptorPool;
  2585. VkDescriptorSetLayout m_descriptorSetLayout;
  2586. VkPipelineLayout m_pipelineLayout;
  2587. VkPipelineCache m_pipelineCache;
  2588. VkCommandPool m_commandPool;
  2589. void* m_renderdocdll;
  2590. void* m_vulkan1dll;
  2591. IndexBufferVK m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  2592. VertexBufferVK m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  2593. ShaderVK m_shaders[BGFX_CONFIG_MAX_SHADERS];
  2594. ProgramVK m_program[BGFX_CONFIG_MAX_PROGRAMS];
  2595. TextureVK m_textures[BGFX_CONFIG_MAX_TEXTURES];
  2596. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  2597. FrameBufferVK m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2598. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  2599. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  2600. UniformRegistry m_uniformReg;
  2601. StateCacheT<VkPipeline> m_pipelineStateCache;
  2602. Resolution m_resolution;
  2603. uint32_t m_maxAnisotropy;
  2604. bool m_depthClamp;
  2605. bool m_wireframe;
  2606. TextVideoMem m_textVideoMem;
  2607. uint8_t m_fsScratch[64<<10];
  2608. uint8_t m_vsScratch[64<<10];
  2609. uint32_t m_fsChanges;
  2610. uint32_t m_vsChanges;
  2611. uint32_t m_backBufferColorIdx;
  2612. FrameBufferHandle m_fbh;
  2613. };
  2614. static RendererContextVK* s_renderVK;
  2615. RendererContextI* rendererCreate(const Init& _init)
  2616. {
  2617. s_renderVK = BX_NEW(g_allocator, RendererContextVK);
  2618. if (!s_renderVK->init(_init) )
  2619. {
  2620. BX_DELETE(g_allocator, s_renderVK);
  2621. s_renderVK = NULL;
  2622. }
  2623. return s_renderVK;
  2624. }
  2625. void rendererDestroy()
  2626. {
  2627. s_renderVK->shutdown();
  2628. BX_DELETE(g_allocator, s_renderVK);
  2629. s_renderVK = NULL;
  2630. }
  2631. #define VK_DESTROY_FUNC(_name) \
  2632. void vkDestroy(Vk##_name& _obj) \
  2633. { \
  2634. if (VK_NULL_HANDLE != _obj) \
  2635. { \
  2636. vkDestroy##_name(s_renderVK->m_device, _obj, s_renderVK->m_allocatorCb); \
  2637. _obj = VK_NULL_HANDLE; \
  2638. } \
  2639. }
  2640. VK_DESTROY
  2641. #undef VK_DESTROY_FUNC
  2642. void ScratchBufferVK::create(uint32_t _size, uint32_t _maxDescriptors)
  2643. {
  2644. m_maxDescriptors = _maxDescriptors;
  2645. m_descriptorSet = (VkDescriptorSet*)BX_ALLOC(g_allocator, _maxDescriptors * sizeof(VkDescriptorSet) );
  2646. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2647. VkDevice device = s_renderVK->m_device;
  2648. VkDescriptorSetAllocateInfo dsai;
  2649. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  2650. dsai.pNext = NULL;
  2651. dsai.descriptorPool = s_renderVK->m_descriptorPool;
  2652. dsai.descriptorSetCount = 1;
  2653. dsai.pSetLayouts = &s_renderVK->m_descriptorSetLayout;
  2654. for (uint32_t ii = 0, num = m_maxDescriptors; ii < num; ++ii)
  2655. {
  2656. VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &m_descriptorSet[ii]) );
  2657. }
  2658. VkBufferCreateInfo bci;
  2659. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2660. bci.pNext = NULL;
  2661. bci.flags = 0;
  2662. bci.size = _size;
  2663. bci.usage = 0
  2664. | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
  2665. // | VK_BUFFER_USAGE_TRANSFER_DST_BIT
  2666. ;
  2667. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2668. bci.queueFamilyIndexCount = 0;
  2669. bci.pQueueFamilyIndices = NULL;
  2670. VK_CHECK(vkCreateBuffer(device
  2671. , &bci
  2672. , allocatorCb
  2673. , &m_buffer
  2674. ) );
  2675. VkMemoryRequirements mr;
  2676. vkGetBufferMemoryRequirements(device
  2677. , m_buffer
  2678. , &mr
  2679. );
  2680. VkMemoryAllocateInfo ma;
  2681. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2682. ma.pNext = NULL;
  2683. ma.allocationSize = mr.size;
  2684. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2685. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  2686. );
  2687. VK_CHECK(vkAllocateMemory(device
  2688. , &ma
  2689. , allocatorCb
  2690. , &m_deviceMem
  2691. ) );
  2692. m_size = (uint32_t)mr.size;
  2693. m_pos = 0;
  2694. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  2695. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, (void**)&m_data) );
  2696. }
  2697. void ScratchBufferVK::destroy()
  2698. {
  2699. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2700. VkDevice device = s_renderVK->m_device;
  2701. vkFreeDescriptorSets(device, s_renderVK->m_descriptorPool, m_maxDescriptors, m_descriptorSet);
  2702. BX_FREE(g_allocator, m_descriptorSet);
  2703. vkUnmapMemory(device, m_deviceMem);
  2704. vkDestroy(m_buffer);
  2705. vkFreeMemory(device
  2706. , m_deviceMem
  2707. , allocatorCb
  2708. );
  2709. }
  2710. void ScratchBufferVK::reset(VkDescriptorBufferInfo& /*_descriptorBufferInfo*/)
  2711. {
  2712. m_pos = 0;
  2713. m_currentDs = 0;
  2714. }
  2715. void* ScratchBufferVK::allocUbv(VkDescriptorBufferInfo& _descriptorBufferInfo, uint32_t _size)
  2716. {
  2717. uint32_t total = bx::strideAlign(_size
  2718. , uint32_t(s_renderVK->m_deviceProperties.limits.minUniformBufferOffsetAlignment)
  2719. );
  2720. _descriptorBufferInfo.buffer = m_buffer;
  2721. _descriptorBufferInfo.offset = m_pos;
  2722. _descriptorBufferInfo.range = total;
  2723. VkWriteDescriptorSet wds[1];
  2724. wds[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2725. wds[0].pNext = NULL;
  2726. wds[0].dstSet = m_descriptorSet[m_currentDs];
  2727. wds[0].dstBinding = DslBinding::UniformBuffer;
  2728. wds[0].dstArrayElement = 0;
  2729. wds[0].descriptorCount = 1;
  2730. wds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2731. wds[0].pImageInfo = NULL;
  2732. wds[0].pBufferInfo = &_descriptorBufferInfo;
  2733. wds[0].pTexelBufferView = NULL;
  2734. vkUpdateDescriptorSets(s_renderVK->m_device, BX_COUNTOF(wds), wds, 0, NULL);
  2735. void* data = &m_data[m_pos];
  2736. m_pos += total;
  2737. ++m_currentDs;
  2738. return data;
  2739. }
  2740. VkResult ImageVK::create(VkFormat _format, const VkExtent3D& _extent)
  2741. {
  2742. VkResult result;
  2743. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2744. VkDevice device = s_renderVK->m_device;
  2745. VkImageCreateInfo ici;
  2746. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  2747. ici.pNext = NULL;
  2748. ici.flags = 0;
  2749. ici.imageType = VK_IMAGE_TYPE_2D;
  2750. ici.format = _format;
  2751. ici.extent = _extent;
  2752. ici.mipLevels = 1;
  2753. ici.arrayLayers = 1;
  2754. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  2755. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  2756. ici.usage = 0
  2757. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  2758. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  2759. ;
  2760. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2761. ici.queueFamilyIndexCount = 0;
  2762. ici.pQueueFamilyIndices = 0;
  2763. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2764. result = vkCreateImage(device, &ici, allocatorCb, &m_image);
  2765. if (VK_SUCCESS != result)
  2766. {
  2767. BX_TRACE("vkCreateImage failed %d: %s.", result, getName(result) );
  2768. return result;
  2769. }
  2770. VkMemoryRequirements mr;
  2771. vkGetImageMemoryRequirements(device, m_image, &mr);
  2772. VkMemoryAllocateInfo ma;
  2773. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2774. ma.pNext = NULL;
  2775. ma.allocationSize = mr.size;
  2776. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2777. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  2778. );
  2779. result = vkAllocateMemory(device
  2780. , &ma
  2781. , allocatorCb
  2782. , &m_memory
  2783. );
  2784. if (VK_SUCCESS != result)
  2785. {
  2786. BX_TRACE("vkAllocateMemory failed %d: %s.", result, getName(result) );
  2787. destroy();
  2788. return result;
  2789. }
  2790. result = vkBindImageMemory(device, m_image, m_memory, 0);
  2791. if (VK_SUCCESS != result)
  2792. {
  2793. BX_TRACE("vkBindImageMemory failed %d: %s.", result, getName(result) );
  2794. destroy();
  2795. return result;
  2796. }
  2797. VkImageViewCreateInfo ivci;
  2798. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2799. ivci.pNext = NULL;
  2800. ivci.flags = 0;
  2801. ivci.image = m_image;
  2802. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  2803. ivci.format = _format;
  2804. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  2805. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  2806. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  2807. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  2808. ivci.subresourceRange.aspectMask = 0
  2809. | VK_IMAGE_ASPECT_DEPTH_BIT
  2810. | VK_IMAGE_ASPECT_STENCIL_BIT
  2811. ;
  2812. ivci.subresourceRange.baseMipLevel = 0;
  2813. ivci.subresourceRange.levelCount = 1;
  2814. ivci.subresourceRange.baseArrayLayer = 0;
  2815. ivci.subresourceRange.layerCount = 1;
  2816. result = vkCreateImageView(device, &ivci, allocatorCb, &m_imageView);
  2817. if (VK_SUCCESS != result)
  2818. {
  2819. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  2820. destroy();
  2821. return result;
  2822. }
  2823. return VK_SUCCESS;
  2824. }
  2825. void ImageVK::destroy()
  2826. {
  2827. vkDestroy(m_imageView);
  2828. vkDestroy(m_image);
  2829. if (VK_NULL_HANDLE != m_memory)
  2830. {
  2831. vkFreeMemory(s_renderVK->m_device, m_memory, s_renderVK->m_allocatorCb);
  2832. m_memory = VK_NULL_HANDLE;
  2833. }
  2834. }
  2835. void BufferVK::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  2836. {
  2837. BX_UNUSED(_stride);
  2838. m_size = _size;
  2839. m_flags = _flags;
  2840. m_dynamic = NULL == _data;
  2841. VkBufferCreateInfo bci;
  2842. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2843. bci.pNext = NULL;
  2844. bci.flags = 0;
  2845. bci.size = _size;
  2846. bci.usage = 0
  2847. | (_vertex ? VK_BUFFER_USAGE_VERTEX_BUFFER_BIT : VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
  2848. ;
  2849. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2850. bci.queueFamilyIndexCount = 0;
  2851. bci.pQueueFamilyIndices = NULL;
  2852. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2853. VkDevice device = s_renderVK->m_device;
  2854. VK_CHECK(vkCreateBuffer(device
  2855. , &bci
  2856. , allocatorCb
  2857. , &m_buffer
  2858. ) );
  2859. VkMemoryRequirements mr;
  2860. vkGetBufferMemoryRequirements(device
  2861. , m_buffer
  2862. , &mr
  2863. );
  2864. VkMemoryAllocateInfo ma;
  2865. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2866. ma.pNext = NULL;
  2867. ma.allocationSize = mr.size;
  2868. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2869. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  2870. );
  2871. VK_CHECK(vkAllocateMemory(device
  2872. , &ma
  2873. , allocatorCb
  2874. , &m_deviceMem
  2875. ) );
  2876. if (!m_dynamic)
  2877. {
  2878. void* dst;
  2879. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, &dst) );
  2880. bx::memCopy(dst, _data, _size);
  2881. vkUnmapMemory(device, m_deviceMem);
  2882. }
  2883. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  2884. }
  2885. void BufferVK::update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  2886. {
  2887. BX_UNUSED(_commandBuffer, _offset, _size, _data, _discard);
  2888. }
  2889. void BufferVK::destroy()
  2890. {
  2891. if (VK_NULL_HANDLE != m_buffer)
  2892. {
  2893. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2894. VkDevice device = s_renderVK->m_device;
  2895. vkDestroy(m_buffer);
  2896. vkFreeMemory(device
  2897. , m_deviceMem
  2898. , allocatorCb
  2899. );
  2900. m_dynamic = false;
  2901. }
  2902. }
  2903. void VertexBufferVK::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
  2904. {
  2905. BufferVK::create(_size, _data, _flags, true);
  2906. m_decl = _declHandle;
  2907. }
  2908. void ShaderVK::create(const Memory* _mem)
  2909. {
  2910. bx::MemoryReader reader(_mem->data, _mem->size);
  2911. uint32_t magic;
  2912. bx::read(&reader, magic);
  2913. VkShaderStageFlagBits shaderStage;
  2914. BX_UNUSED(shaderStage);
  2915. switch (magic)
  2916. {
  2917. case BGFX_CHUNK_MAGIC_CSH: shaderStage = VK_SHADER_STAGE_COMPUTE_BIT; break;
  2918. case BGFX_CHUNK_MAGIC_FSH: shaderStage = VK_SHADER_STAGE_FRAGMENT_BIT; break;
  2919. case BGFX_CHUNK_MAGIC_VSH: shaderStage = VK_SHADER_STAGE_VERTEX_BIT; break;
  2920. default:
  2921. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  2922. break;
  2923. }
  2924. bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
  2925. uint32_t iohash;
  2926. bx::read(&reader, iohash);
  2927. uint16_t count;
  2928. bx::read(&reader, count);
  2929. m_numPredefined = 0;
  2930. m_numUniforms = count;
  2931. BX_TRACE("%s Shader consts %d"
  2932. , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
  2933. , count
  2934. );
  2935. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  2936. if (0 < count)
  2937. {
  2938. for (uint32_t ii = 0; ii < count; ++ii)
  2939. {
  2940. uint8_t nameSize = 0;
  2941. bx::read(&reader, nameSize);
  2942. char name[256];
  2943. bx::read(&reader, &name, nameSize);
  2944. name[nameSize] = '\0';
  2945. uint8_t type = 0;
  2946. bx::read(&reader, type);
  2947. uint8_t num;
  2948. bx::read(&reader, num);
  2949. uint16_t regIndex;
  2950. bx::read(&reader, regIndex);
  2951. uint16_t regCount;
  2952. bx::read(&reader, regCount);
  2953. const char* kind = "invalid";
  2954. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  2955. if (PredefinedUniform::Count != predefined)
  2956. {
  2957. kind = "predefined";
  2958. m_predefined[m_numPredefined].m_loc = regIndex;
  2959. m_predefined[m_numPredefined].m_count = regCount;
  2960. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  2961. m_numPredefined++;
  2962. }
  2963. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  2964. {
  2965. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  2966. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  2967. if (NULL != info)
  2968. {
  2969. if (NULL == m_constantBuffer)
  2970. {
  2971. m_constantBuffer = UniformBuffer::create(1024);
  2972. }
  2973. kind = "user";
  2974. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  2975. }
  2976. }
  2977. else
  2978. {
  2979. kind = "sampler";
  2980. }
  2981. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  2982. , kind
  2983. , name
  2984. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  2985. , num
  2986. , regIndex
  2987. , regCount
  2988. );
  2989. BX_UNUSED(kind);
  2990. }
  2991. if (NULL != m_constantBuffer)
  2992. {
  2993. m_constantBuffer->finish();
  2994. }
  2995. }
  2996. uint32_t shaderSize;
  2997. bx::read(&reader, shaderSize);
  2998. #if 1
  2999. const void* code = reader.getDataPtr();
  3000. bx::skip(&reader, shaderSize+1);
  3001. m_code = alloc( ( ( (shaderSize+3)/4)*4) );
  3002. bx::memSet(m_code->data, 0, m_code->size);
  3003. bx::memCopy(m_code->data
  3004. , code
  3005. , shaderSize
  3006. );
  3007. #else
  3008. #include "../examples/runtime/shaders/spv/vert.spv.h"
  3009. #include "../examples/runtime/shaders/spv/frag.spv.h"
  3010. shaderSize = BGFX_CHUNK_MAGIC_VSH == magic
  3011. ? sizeof(vs_cubes_spv)
  3012. : sizeof(fs_cubes_spv)
  3013. ;
  3014. m_code = alloc(shaderSize);
  3015. bx::memCopy(m_code->data
  3016. , BGFX_CHUNK_MAGIC_VSH == magic
  3017. ? vs_cubes_spv
  3018. : fs_cubes_spv
  3019. , shaderSize
  3020. );
  3021. #endif // 0
  3022. VkShaderModuleCreateInfo smci;
  3023. smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3024. smci.pNext = NULL;
  3025. smci.flags = 0;
  3026. smci.codeSize = m_code->size;
  3027. smci.pCode = (const uint32_t*)m_code->data;
  3028. VK_CHECK(vkCreateShaderModule(
  3029. s_renderVK->m_device
  3030. , &smci
  3031. , s_renderVK->m_allocatorCb
  3032. , &m_module
  3033. ) );
  3034. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  3035. m_attrMask[Attrib::Position] = UINT16_MAX;
  3036. m_attrMask[Attrib::Color0] = UINT16_MAX;
  3037. iohash = 0;
  3038. if (BGFX_CHUNK_MAGIC_VSH == magic)
  3039. {
  3040. m_predefined[0].m_loc = 0;
  3041. m_predefined[0].m_count = 4;
  3042. m_predefined[0].m_type = uint8_t(PredefinedUniform::ModelViewProj);
  3043. m_numPredefined = 1;
  3044. m_size = 64;
  3045. }
  3046. else
  3047. {
  3048. m_size = 0;
  3049. m_numPredefined = 0;
  3050. }
  3051. uint8_t numAttrs = 0;
  3052. // bx::read(&reader, numAttrs);
  3053. //
  3054. // for (uint32_t ii = 0; ii < numAttrs; ++ii)
  3055. // {
  3056. // uint16_t id;
  3057. // bx::read(&reader, id);
  3058. //
  3059. // Attrib::Enum attr = idToAttrib(id);
  3060. //
  3061. // if (Attrib::Count != attr)
  3062. // {
  3063. // m_attrMask[attr] = UINT16_MAX;
  3064. // }
  3065. // }
  3066. bx::HashMurmur2A murmur;
  3067. murmur.begin();
  3068. murmur.add(iohash);
  3069. murmur.add(m_code->data, m_code->size);
  3070. murmur.add(numAttrs);
  3071. murmur.add(m_attrMask, numAttrs);
  3072. m_hash = murmur.end();
  3073. }
  3074. void ShaderVK::destroy()
  3075. {
  3076. if (NULL != m_constantBuffer)
  3077. {
  3078. UniformBuffer::destroy(m_constantBuffer);
  3079. m_constantBuffer = NULL;
  3080. }
  3081. m_numPredefined = 0;
  3082. if (NULL != m_code)
  3083. {
  3084. release(m_code);
  3085. m_code = NULL;
  3086. m_hash = 0;
  3087. }
  3088. if (VK_NULL_HANDLE != m_module)
  3089. {
  3090. vkDestroy(m_module);
  3091. }
  3092. }
  3093. void TextureVK::destroy()
  3094. {
  3095. }
  3096. void FrameBufferVK::destroy()
  3097. {
  3098. }
  3099. void RendererContextVK::submitBlit(BlitState& _bs, uint16_t _view)
  3100. {
  3101. while (_bs.hasItem(_view) )
  3102. {
  3103. const BlitItem& blit = _bs.advance();
  3104. BX_UNUSED(blit);
  3105. }
  3106. }
  3107. void RendererContextVK::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  3108. {
  3109. BX_UNUSED(_render, _clearQuad, _textVideoMemBlitter);
  3110. updateResolution(_render->m_resolution);
  3111. int64_t timeBegin = bx::getHPCounter();
  3112. int64_t captureElapsed = 0;
  3113. // m_gpuTimer.begin(m_commandList);
  3114. if (0 < _render->m_iboffset)
  3115. {
  3116. // TransientIndexBuffer* ib = _render->m_transientIb;
  3117. // m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
  3118. }
  3119. if (0 < _render->m_vboffset)
  3120. {
  3121. // TransientVertexBuffer* vb = _render->m_transientVb;
  3122. // m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
  3123. }
  3124. _render->sort();
  3125. RenderDraw currentState;
  3126. currentState.clear();
  3127. currentState.m_stateFlags = BGFX_STATE_NONE;
  3128. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  3129. _render->m_hmdInitialized = false;
  3130. const bool hmdEnabled = false;
  3131. ViewState viewState(_render, hmdEnabled);
  3132. viewState.reset(_render, hmdEnabled);
  3133. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  3134. // setDebugWireframe(wireframe);
  3135. uint16_t currentSamplerStateIdx = kInvalidHandle;
  3136. uint16_t currentProgramIdx = kInvalidHandle;
  3137. uint32_t currentBindHash = 0;
  3138. bool hasPredefined = false;
  3139. bool commandListChanged = false;
  3140. VkPipeline currentPipeline = VK_NULL_HANDLE;
  3141. SortKey key;
  3142. uint16_t view = UINT16_MAX;
  3143. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  3144. BlitState bs(_render);
  3145. uint32_t blendFactor = 0;
  3146. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  3147. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  3148. PrimInfo prim = s_primInfo[primIndex];
  3149. bool wasCompute = false;
  3150. bool viewHasScissor = false;
  3151. bool restoreScissor = false;
  3152. Rect viewScissorRect;
  3153. viewScissorRect.clear();
  3154. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  3155. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  3156. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  3157. uint32_t statsNumIndices = 0;
  3158. uint32_t statsKeyType[2] = {};
  3159. VkSemaphore renderWait = m_presentDone[m_backBufferColorIdx];
  3160. VK_CHECK(vkAcquireNextImageKHR(m_device
  3161. , m_swapchain
  3162. , UINT64_MAX
  3163. , renderWait
  3164. , VK_NULL_HANDLE
  3165. , &m_backBufferColorIdx
  3166. ) );
  3167. const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
  3168. const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
  3169. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  3170. VkDescriptorBufferInfo descriptorBufferInfo;
  3171. scratchBuffer.reset(descriptorBufferInfo);
  3172. VkCommandBufferBeginInfo cbbi;
  3173. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3174. cbbi.pNext = NULL;
  3175. cbbi.flags = 0
  3176. | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
  3177. // | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  3178. ;
  3179. cbbi.pInheritanceInfo = NULL;
  3180. m_commandBuffer = m_commandBuffers[m_backBufferColorIdx];
  3181. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3182. setImageMemoryBarrier(m_commandBuffer
  3183. , m_backBufferColorImage[m_backBufferColorIdx]
  3184. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  3185. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  3186. );
  3187. VkRenderPassBeginInfo rpbi;
  3188. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3189. rpbi.pNext = NULL;
  3190. rpbi.renderPass = m_renderPass;
  3191. rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx];
  3192. rpbi.renderArea.offset.x = 0;
  3193. rpbi.renderArea.offset.y = 0;
  3194. rpbi.renderArea.extent = m_sci.imageExtent;
  3195. rpbi.clearValueCount = 0;
  3196. rpbi.pClearValues = NULL;
  3197. bool beginRenderPass = false;
  3198. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  3199. {
  3200. // m_batch.begin();
  3201. // uint8_t eye = 0;
  3202. // uint8_t restartState = 0;
  3203. viewState.m_rect = _render->m_view[0].m_rect;
  3204. int32_t numItems = _render->m_numRenderItems;
  3205. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  3206. {
  3207. const uint64_t encodedKey = _render->m_sortKeys[item];
  3208. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  3209. statsKeyType[isCompute]++;
  3210. const bool viewChanged = 0
  3211. || key.m_view != view
  3212. || item == numItems
  3213. ;
  3214. const uint32_t itemIdx = _render->m_sortValues[item];
  3215. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  3216. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  3217. ++item;
  3218. if (viewChanged)
  3219. {
  3220. if (beginRenderPass)
  3221. {
  3222. vkCmdEndRenderPass(m_commandBuffer);
  3223. beginRenderPass = false;
  3224. }
  3225. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  3226. // m_batch.flush(m_commandList, true);
  3227. kick(renderWait);
  3228. renderWait = VK_NULL_HANDLE;
  3229. finishAll();
  3230. view = key.m_view;
  3231. currentPipeline = VK_NULL_HANDLE;
  3232. currentSamplerStateIdx = kInvalidHandle;
  3233. BX_UNUSED(currentSamplerStateIdx);
  3234. currentProgramIdx = kInvalidHandle;
  3235. hasPredefined = false;
  3236. fbh = _render->m_view[view].m_fbh;
  3237. setFrameBuffer(fbh);
  3238. viewState.m_rect = _render->m_view[view].m_rect;
  3239. const Rect& rect = _render->m_view[view].m_rect;
  3240. const Rect& scissorRect = _render->m_view[view].m_scissor;
  3241. viewHasScissor = !scissorRect.isZero();
  3242. viewScissorRect = viewHasScissor ? scissorRect : rect;
  3243. rpbi.renderArea.offset.x = rect.m_x;
  3244. rpbi.renderArea.offset.y = rect.m_y;
  3245. rpbi.renderArea.extent.width = rect.m_width;
  3246. rpbi.renderArea.extent.height = rect.m_height;
  3247. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3248. vkCmdBeginRenderPass(m_commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  3249. beginRenderPass = true;
  3250. VkViewport vp;
  3251. vp.x = rect.m_x;
  3252. vp.y = rect.m_y;
  3253. vp.width = rect.m_width;
  3254. vp.height = rect.m_height;
  3255. vp.minDepth = 0.0f;
  3256. vp.maxDepth = 1.0f;
  3257. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  3258. VkRect2D rc;
  3259. rc.offset.x = viewScissorRect.m_x;
  3260. rc.offset.y = viewScissorRect.m_y;
  3261. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3262. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3263. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3264. restoreScissor = false;
  3265. Clear& clr = _render->m_view[view].m_clear;
  3266. if (BGFX_CLEAR_NONE != clr.m_flags)
  3267. {
  3268. Rect clearRect = rect;
  3269. clearRect.setIntersect(rect, viewScissorRect);
  3270. clearQuad(clearRect, clr, _render->m_colorPalette);
  3271. }
  3272. prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update.
  3273. submitBlit(bs, view);
  3274. }
  3275. if (isCompute)
  3276. {
  3277. if (!wasCompute)
  3278. {
  3279. wasCompute = true;
  3280. // m_commandList->SetComputeRootSignature(m_rootSignature);
  3281. // ID3D12DescriptorHeap* heaps[] = {
  3282. // m_samplerAllocator.getHeap(),
  3283. // scratchBuffer.getHeap(),
  3284. // };
  3285. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3286. }
  3287. const RenderCompute& compute = renderItem.compute;
  3288. VkPipeline pipeline = getPipeline(key.m_program);
  3289. if (pipeline != currentPipeline)
  3290. {
  3291. currentPipeline = pipeline;
  3292. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
  3293. currentBindHash = 0;
  3294. }
  3295. // uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  3296. // if (currentBindHash != bindHash)
  3297. // {
  3298. // currentBindHash = bindHash;
  3299. //
  3300. // Bind* bindCached = bindLru.find(bindHash);
  3301. // if (NULL == bindCached)
  3302. // {
  3303. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3304. // uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3305. //
  3306. // for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
  3307. // {
  3308. // const Binding& bind = renderBind.m_bind[ii];
  3309. // if (kInvalidHandle != bind.m_idx)
  3310. // {
  3311. // switch (bind.m_type)
  3312. // {
  3313. // case Binding::Image:
  3314. // {
  3315. // TextureD3D12& texture = m_textures[bind.m_idx];
  3316. //
  3317. // if (Access::Read != bind.m_un.m_compute.m_access)
  3318. // {
  3319. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3320. // scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  3321. // }
  3322. // else
  3323. // {
  3324. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3325. // scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  3326. // samplerFlags[ii] = texture.m_flags;
  3327. // }
  3328. // }
  3329. // break;
  3330. //
  3331. // case Binding::IndexBuffer:
  3332. // case Binding::VertexBuffer:
  3333. // {
  3334. // BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
  3335. // ? m_indexBuffers[bind.m_idx]
  3336. // : m_vertexBuffers[bind.m_idx]
  3337. // ;
  3338. //
  3339. // if (Access::Read != bind.m_un.m_compute.m_access)
  3340. // {
  3341. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3342. // scratchBuffer.allocUav(srvHandle[ii], buffer);
  3343. // }
  3344. // else
  3345. // {
  3346. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3347. // scratchBuffer.allocSrv(srvHandle[ii], buffer);
  3348. // }
  3349. // }
  3350. // break;
  3351. // }
  3352. // }
  3353. // }
  3354. //
  3355. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS, _render->m_colorPalette);
  3356. // if (samplerStateIdx != currentSamplerStateIdx)
  3357. // {
  3358. // currentSamplerStateIdx = samplerStateIdx;
  3359. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3360. // }
  3361. //
  3362. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3363. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
  3364. //
  3365. // Bind bind;
  3366. // bind.m_srvHandle = srvHandle[0];
  3367. // bind.m_samplerStateIdx = samplerStateIdx;
  3368. // bindLru.add(bindHash, bind, 0);
  3369. // }
  3370. // else
  3371. // {
  3372. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3373. // if (samplerStateIdx != currentSamplerStateIdx)
  3374. // {
  3375. // currentSamplerStateIdx = samplerStateIdx;
  3376. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3377. // }
  3378. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3379. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  3380. // }
  3381. // }
  3382. bool constantsChanged = false;
  3383. if (compute.m_uniformBegin < compute.m_uniformEnd
  3384. || currentProgramIdx != key.m_program)
  3385. {
  3386. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  3387. currentProgramIdx = key.m_program;
  3388. ProgramVK& program = m_program[currentProgramIdx];
  3389. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3390. if (NULL != vcb)
  3391. {
  3392. commit(*vcb);
  3393. }
  3394. hasPredefined = 0 < program.m_numPredefined;
  3395. constantsChanged = true;
  3396. }
  3397. if (constantsChanged
  3398. || hasPredefined)
  3399. {
  3400. ProgramVK& program = m_program[currentProgramIdx];
  3401. viewState.setPredefined<4>(this, view, 0, program, _render, compute);
  3402. // commitShaderConstants(key.m_program, gpuAddress);
  3403. // m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  3404. }
  3405. if (isValid(compute.m_indirectBuffer) )
  3406. {
  3407. const VertexBufferVK& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  3408. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  3409. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  3410. : compute.m_numIndirect
  3411. ;
  3412. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3413. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  3414. {
  3415. // m_commandList->ExecuteIndirect(ptr, args);
  3416. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3417. }
  3418. }
  3419. else
  3420. {
  3421. // m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  3422. }
  3423. continue;
  3424. }
  3425. const RenderDraw& draw = renderItem.draw;
  3426. const bool hasOcclusionQuery = false; //0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  3427. {
  3428. const bool occluded = false //true
  3429. // && isValid(draw.m_occlusionQuery)
  3430. // && !hasOcclusionQuery
  3431. // && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
  3432. ;
  3433. if (occluded
  3434. || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
  3435. {
  3436. // if (resetState)
  3437. // {
  3438. // currentState.clear();
  3439. // currentState.m_scissor = !draw.m_scissor;
  3440. // currentBind.clear();
  3441. // }
  3442. continue;
  3443. }
  3444. }
  3445. const uint64_t newFlags = draw.m_stateFlags;
  3446. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  3447. currentState.m_stateFlags = newFlags;
  3448. const uint64_t newStencil = draw.m_stencil;
  3449. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  3450. currentState.m_stencil = newStencil;
  3451. if (viewChanged
  3452. || wasCompute)
  3453. {
  3454. if (wasCompute)
  3455. {
  3456. wasCompute = false;
  3457. }
  3458. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  3459. {
  3460. BX_UNUSED(s_viewName);
  3461. // wchar_t* viewNameW = s_viewNameW[view];
  3462. // viewNameW[3] = L' ';
  3463. // PIX_ENDEVENT();
  3464. // PIX_BEGINEVENT(toRgba8(0xff, 0x00, 0x00, 0xff), viewNameW);
  3465. }
  3466. commandListChanged = true;
  3467. }
  3468. if (commandListChanged)
  3469. {
  3470. commandListChanged = false;
  3471. // m_commandList->SetGraphicsRootSignature(m_rootSignature);
  3472. // ID3D12DescriptorHeap* heaps[] = {
  3473. // m_samplerAllocator.getHeap(),
  3474. // scratchBuffer.getHeap(),
  3475. // };
  3476. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3477. currentPipeline = VK_NULL_HANDLE;
  3478. currentBindHash = 0;
  3479. currentSamplerStateIdx = kInvalidHandle;
  3480. currentProgramIdx = kInvalidHandle;
  3481. currentState.clear();
  3482. currentState.m_scissor = !draw.m_scissor;
  3483. changedFlags = BGFX_STATE_MASK;
  3484. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  3485. currentState.m_stateFlags = newFlags;
  3486. currentState.m_stencil = newStencil;
  3487. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3488. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3489. }
  3490. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  3491. if (isValid(draw.m_stream[0].m_handle) )
  3492. {
  3493. const uint64_t state = draw.m_stateFlags;
  3494. bool hasFactor = 0
  3495. || f0 == (state & f0)
  3496. || f1 == (state & f1)
  3497. ;
  3498. const VertexBufferVK& vb = m_vertexBuffers[draw.m_stream[0].m_handle.idx];
  3499. uint16_t declIdx = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  3500. VkPipeline pipeline =
  3501. getPipeline(state
  3502. , draw.m_stencil
  3503. , declIdx
  3504. , key.m_program
  3505. , uint8_t(draw.m_instanceDataStride/16)
  3506. );
  3507. uint16_t scissor = draw.m_scissor;
  3508. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  3509. if (currentBindHash != bindHash
  3510. || 0 != changedStencil
  3511. || (hasFactor && blendFactor != draw.m_rgba)
  3512. || (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3513. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3514. || currentState.m_scissor != scissor
  3515. || pipeline != currentPipeline
  3516. || hasOcclusionQuery)
  3517. {
  3518. // m_batch.flush(m_commandList);
  3519. }
  3520. // if (currentBindHash != bindHash)
  3521. // {
  3522. // currentBindHash = bindHash;
  3523. //
  3524. // Bind* bindCached = bindLru.find(bindHash);
  3525. // if (NULL == bindCached)
  3526. // {
  3527. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3528. // uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3529. // {
  3530. // srvHandle[0].ptr = 0;
  3531. // for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  3532. // {
  3533. // const Binding& bind = renderBind.m_bind[stage];
  3534. // if (kInvalidHandle != bind.m_idx)
  3535. // {
  3536. // TextureD3D12& texture = m_textures[bind.m_idx];
  3537. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3538. // scratchBuffer.allocSrv(srvHandle[stage], texture);
  3539. // samplerFlags[stage] = (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & bind.m_un.m_draw.m_textureFlags)
  3540. // ? bind.m_un.m_draw.m_textureFlags
  3541. // : texture.m_flags
  3542. // ) & (BGFX_TEXTURE_SAMPLER_BITS_MASK|BGFX_TEXTURE_BORDER_COLOR_MASK)
  3543. // ;
  3544. // }
  3545. // else
  3546. // {
  3547. // bx::memCopy(&srvHandle[stage], &srvHandle[0], sizeof(D3D12_GPU_DESCRIPTOR_HANDLE) );
  3548. // samplerFlags[stage] = 0;
  3549. // }
  3550. // }
  3551. // }
  3552. //
  3553. // if (srvHandle[0].ptr != 0)
  3554. // {
  3555. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, _render->m_colorPalette);
  3556. // if (samplerStateIdx != currentSamplerStateIdx)
  3557. // {
  3558. // currentSamplerStateIdx = samplerStateIdx;
  3559. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3560. // }
  3561. //
  3562. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3563. //
  3564. // Bind bind;
  3565. // bind.m_srvHandle = srvHandle[0];
  3566. // bind.m_samplerStateIdx = samplerStateIdx;
  3567. // bindLru.add(bindHash, bind, 0);
  3568. // }
  3569. // }
  3570. // else
  3571. // {
  3572. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3573. // if (samplerStateIdx != currentSamplerStateIdx)
  3574. // {
  3575. // currentSamplerStateIdx = samplerStateIdx;
  3576. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3577. // }
  3578. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3579. // }
  3580. // }
  3581. if (pipeline != currentPipeline
  3582. || 0 != changedStencil)
  3583. {
  3584. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  3585. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  3586. vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, ref);
  3587. }
  3588. if (pipeline != currentPipeline
  3589. || (hasFactor && blendFactor != draw.m_rgba) )
  3590. {
  3591. blendFactor = draw.m_rgba;
  3592. float bf[4];
  3593. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  3594. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  3595. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  3596. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  3597. vkCmdSetBlendConstants(m_commandBuffer, bf);
  3598. }
  3599. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3600. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3601. {
  3602. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3603. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3604. prim = s_primInfo[primIndex];
  3605. // m_commandList->IASetPrimitiveTopology(prim.m_topology);
  3606. }
  3607. if (currentState.m_scissor != scissor)
  3608. {
  3609. currentState.m_scissor = scissor;
  3610. if (UINT16_MAX == scissor)
  3611. {
  3612. if (restoreScissor
  3613. || viewHasScissor)
  3614. {
  3615. restoreScissor = false;
  3616. VkRect2D rc;
  3617. rc.offset.x = viewScissorRect.m_x;
  3618. rc.offset.y = viewScissorRect.m_y;
  3619. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3620. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3621. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3622. }
  3623. }
  3624. else
  3625. {
  3626. restoreScissor = true;
  3627. Rect scissorRect;
  3628. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  3629. VkRect2D rc;
  3630. rc.offset.x = scissorRect.m_x;
  3631. rc.offset.y = scissorRect.m_y;
  3632. rc.extent.width = scissorRect.m_x + scissorRect.m_width;
  3633. rc.extent.height = scissorRect.m_y + scissorRect.m_height;
  3634. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3635. }
  3636. }
  3637. if (pipeline != currentPipeline)
  3638. {
  3639. currentPipeline = pipeline;
  3640. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  3641. }
  3642. bool constantsChanged = false;
  3643. if (draw.m_uniformBegin < draw.m_uniformEnd
  3644. || currentProgramIdx != key.m_program
  3645. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  3646. {
  3647. currentProgramIdx = key.m_program;
  3648. ProgramVK& program = m_program[currentProgramIdx];
  3649. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3650. if (NULL != vcb)
  3651. {
  3652. commit(*vcb);
  3653. }
  3654. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  3655. if (NULL != fcb)
  3656. {
  3657. commit(*fcb);
  3658. }
  3659. hasPredefined = 0 < program.m_numPredefined;
  3660. constantsChanged = true;
  3661. }
  3662. if (constantsChanged
  3663. || hasPredefined)
  3664. {
  3665. ProgramVK& program = m_program[currentProgramIdx];
  3666. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  3667. viewState.m_alphaRef = ref/255.0f;
  3668. viewState.setPredefined<4>(this, view, 0, program, _render, draw);
  3669. commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
  3670. }
  3671. // vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3672. const VertexDecl& vertexDecl = m_vertexDecls[declIdx];
  3673. uint32_t numIndices = 0;
  3674. VkDeviceSize offset = 0;
  3675. vkCmdBindVertexBuffers(m_commandBuffer
  3676. , 0
  3677. , 1
  3678. , &vb.m_buffer
  3679. , &offset
  3680. );
  3681. if (!isValid(draw.m_indexBuffer) )
  3682. {
  3683. const uint32_t numVertices = UINT32_MAX == draw.m_numVertices
  3684. ? vb.m_size / vertexDecl.m_stride
  3685. : draw.m_numVertices
  3686. ;
  3687. vkCmdDraw(m_commandBuffer
  3688. , numVertices
  3689. , draw.m_numInstances
  3690. , draw.m_stream[0].m_startVertex
  3691. , 0
  3692. );
  3693. }
  3694. else
  3695. {
  3696. BufferVK& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  3697. // ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3698. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  3699. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  3700. numIndices = UINT32_MAX == draw.m_numIndices
  3701. ? ib.m_size / indexSize
  3702. : draw.m_numIndices
  3703. ;
  3704. vkCmdBindIndexBuffer(m_commandBuffer
  3705. , ib.m_buffer
  3706. , 0
  3707. , hasIndex16
  3708. ? VK_INDEX_TYPE_UINT16
  3709. : VK_INDEX_TYPE_UINT32
  3710. );
  3711. vkCmdDrawIndexed(m_commandBuffer
  3712. , numIndices
  3713. , draw.m_numInstances
  3714. , draw.m_startIndex
  3715. , draw.m_stream[0].m_startVertex
  3716. , 0
  3717. );
  3718. }
  3719. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  3720. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3721. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  3722. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  3723. statsNumInstances[primIndex] += draw.m_numInstances;
  3724. statsNumIndices += numIndices;
  3725. if (hasOcclusionQuery)
  3726. {
  3727. // m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  3728. // m_batch.flush(m_commandList);
  3729. // m_occlusionQuery.end(m_commandList);
  3730. }
  3731. }
  3732. }
  3733. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  3734. // m_batch.end(m_commandList);
  3735. }
  3736. int64_t timeEnd = bx::getHPCounter();
  3737. int64_t frameTime = timeEnd - timeBegin;
  3738. static int64_t min = frameTime;
  3739. static int64_t max = frameTime;
  3740. min = bx::int64_min(min, frameTime);
  3741. max = bx::int64_max(max, frameTime);
  3742. static uint32_t maxGpuLatency = 0;
  3743. static double maxGpuElapsed = 0.0f;
  3744. double elapsedGpuMs = 0.0;
  3745. BX_UNUSED(maxGpuLatency, maxGpuElapsed, elapsedGpuMs);
  3746. static int64_t presentMin = 0; //m_presentElapsed;
  3747. static int64_t presentMax = 0; //m_presentElapsed;
  3748. BX_UNUSED(presentMin, presentMax);
  3749. // presentMin = bx::int64_min(presentMin, m_presentElapsed);
  3750. // presentMax = bx::int64_max(presentMax, m_presentElapsed);
  3751. // m_gpuTimer.end(m_commandList);
  3752. // while (m_gpuTimer.get() )
  3753. // {
  3754. // double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  3755. // elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  3756. // maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  3757. // }
  3758. // maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  3759. const int64_t timerFreq = bx::getHPFrequency();
  3760. Stats& perfStats = _render->m_perfStats;
  3761. perfStats.cpuTimeBegin = timeBegin;
  3762. perfStats.cpuTimeEnd = timeEnd;
  3763. perfStats.cpuTimerFreq = timerFreq;
  3764. // perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  3765. // perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  3766. // perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  3767. // perfStats.numDraw = statsKeyType[0];
  3768. // perfStats.numCompute = statsKeyType[1];
  3769. // perfStats.maxGpuLatency = maxGpuLatency;
  3770. perfStats.gpuMemoryMax = -INT64_MAX;
  3771. perfStats.gpuMemoryUsed = -INT64_MAX;
  3772. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  3773. {
  3774. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugstats");
  3775. // m_needPresent = true;
  3776. TextVideoMem& tvm = m_textVideoMem;
  3777. static int64_t next = timeEnd;
  3778. if (timeEnd >= next)
  3779. {
  3780. next = timeEnd + timerFreq;
  3781. double freq = double(timerFreq);
  3782. double toMs = 1000.0 / freq;
  3783. tvm.clear();
  3784. uint16_t pos = 0;
  3785. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
  3786. , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  3787. , getRendererName()
  3788. );
  3789. // const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
  3790. // char description[BX_COUNTOF(desc.Description)];
  3791. // wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  3792. // tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  3793. //
  3794. // char dedicatedVideo[16];
  3795. // bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  3796. //
  3797. // char dedicatedSystem[16];
  3798. // bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  3799. //
  3800. // char sharedSystem[16];
  3801. // bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  3802. //
  3803. // char processMemoryUsed[16];
  3804. // bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  3805. //
  3806. // tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  3807. // , dedicatedVideo
  3808. // , dedicatedSystem
  3809. // , sharedSystem
  3810. // , processMemoryUsed
  3811. // );
  3812. // DXGI_QUERY_VIDEO_MEMORY_INFO memInfo;
  3813. // DX_CHECK(m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &memInfo) );
  3814. //
  3815. // char budget[16];
  3816. // bx::prettify(budget, BX_COUNTOF(budget), memInfo.Budget);
  3817. //
  3818. // char currentUsage[16];
  3819. // bx::prettify(currentUsage, BX_COUNTOF(currentUsage), memInfo.CurrentUsage);
  3820. //
  3821. // char availableForReservation[16];
  3822. // bx::prettify(availableForReservation, BX_COUNTOF(currentUsage), memInfo.AvailableForReservation);
  3823. //
  3824. // char currentReservation[16];
  3825. // bx::prettify(currentReservation, BX_COUNTOF(currentReservation), memInfo.CurrentReservation);
  3826. //
  3827. // tvm.printf(0, pos++, 0x8f, " Budget: %s, Usage: %s, AvailRes: %s, CurrRes: %s "
  3828. // , budget
  3829. // , currentUsage
  3830. // , availableForReservation
  3831. // , currentReservation
  3832. // );
  3833. pos = 10;
  3834. tvm.printf(10, pos++, 0x8b, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  3835. , double(frameTime)*toMs
  3836. , double(min)*toMs
  3837. , double(max)*toMs
  3838. , freq/frameTime
  3839. );
  3840. // tvm.printf(10, pos++, 0x8b, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  3841. // , double(m_presentElapsed)*toMs
  3842. // , double(presentMin)*toMs
  3843. // , double(presentMax)*toMs
  3844. // );
  3845. char hmd[16];
  3846. bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
  3847. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  3848. tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
  3849. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  3850. , 0 != msaa ? '\xfe' : ' '
  3851. , 1<<msaa
  3852. , ", no-HMD "
  3853. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  3854. );
  3855. double elapsedCpuMs = double(frameTime)*toMs;
  3856. tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  3857. , _render->m_numRenderItems
  3858. , statsKeyType[0]
  3859. , statsKeyType[1]
  3860. , elapsedCpuMs
  3861. );
  3862. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
  3863. {
  3864. tvm.printf(10, pos++, 0x8b, " %9s: %7d (#inst: %5d), submitted: %7d "
  3865. , s_primName[ii]
  3866. , statsNumPrimsRendered[ii]
  3867. , statsNumInstances[ii]
  3868. , statsNumPrimsSubmitted[ii]
  3869. );
  3870. }
  3871. // tvm.printf(10, pos++, 0x8b, " Batch: %7dx%d indirect, %7d immediate "
  3872. // , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  3873. // , m_batch.m_maxDrawPerBatch
  3874. // , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  3875. // );
  3876. // tvm.printf(10, pos++, 0x8b, " %7dx%d indirect, %7d immediate "
  3877. // , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  3878. // , m_batch.m_maxDrawPerBatch
  3879. // , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  3880. // );
  3881. if (NULL != m_renderdocdll)
  3882. {
  3883. tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
  3884. }
  3885. tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
  3886. // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  3887. tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
  3888. tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
  3889. pos++;
  3890. tvm.printf(10, pos++, 0x8b, " State cache: ");
  3891. tvm.printf(10, pos++, 0x8b, " PSO | Sampler | Bind | Queued ");
  3892. tvm.printf(10, pos++, 0x8b, " %6d " //| %6d | %6d | %6d "
  3893. , m_pipelineStateCache.getCount()
  3894. // , m_samplerStateCache.getCount()
  3895. // , bindLru.getCount()
  3896. // , m_cmd.m_control.available()
  3897. );
  3898. pos++;
  3899. double captureMs = double(captureElapsed)*toMs;
  3900. tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
  3901. uint8_t attr[2] = { 0x8c, 0x8a };
  3902. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  3903. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  3904. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  3905. min = frameTime;
  3906. max = frameTime;
  3907. // presentMin = m_presentElapsed;
  3908. // presentMax = m_presentElapsed;
  3909. }
  3910. blit(this, _textVideoMemBlitter, tvm);
  3911. // PIX_ENDEVENT();
  3912. }
  3913. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  3914. {
  3915. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugtext");
  3916. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  3917. // PIX_ENDEVENT();
  3918. }
  3919. if (beginRenderPass)
  3920. {
  3921. vkCmdEndRenderPass(m_commandBuffer);
  3922. beginRenderPass = false;
  3923. }
  3924. setImageMemoryBarrier(m_commandBuffer
  3925. , m_backBufferColorImage[m_backBufferColorIdx]
  3926. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  3927. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  3928. );
  3929. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  3930. kick(renderWait); //, m_presentDone[m_backBufferColorIdx]);
  3931. finishAll();
  3932. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  3933. }
  3934. } /* namespace vk */ } // namespace bgfx
  3935. #else
  3936. namespace bgfx { namespace vk
  3937. {
  3938. RendererContextI* rendererCreate(const Init& _init)
  3939. {
  3940. BX_UNUSED(_init);
  3941. return NULL;
  3942. }
  3943. void rendererDestroy()
  3944. {
  3945. }
  3946. } /* namespace vk */ } // namespace bgfx
  3947. #endif // BGFX_CONFIG_RENDERER_VULKAN