bgfx.cpp 145 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #if BX_PLATFORM_WINDOWS
  7. // BK - Remotery needs WinSock, but on VS2015/Win10 build
  8. // fails if WinSock2 is included after Windows.h?!
  9. # include <winsock2.h>
  10. #endif // BX_PLATFORM_WINDOWS
  11. #include "bgfx_p.h"
  12. #include <bgfx/embedded_shader.h>
  13. #if BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  14. # define RMT_USE_D3D11 BGFX_CONFIG_RENDERER_DIRECT3D11
  15. # define RMT_USE_OPENGL BGFX_CONFIG_RENDERER_OPENGL
  16. # include <remotery/lib/Remotery.c>
  17. #endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  18. #include <bx/crtimpl.h>
  19. #include "topology.h"
  20. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  21. namespace bgfx
  22. {
  23. #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
  24. #if BGFX_CONFIG_MULTITHREADED
  25. # define BGFX_CHECK_MAIN_THREAD() \
  26. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  27. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  28. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  29. #else
  30. # define BGFX_CHECK_MAIN_THREAD()
  31. # define BGFX_CHECK_RENDER_THREAD()
  32. #endif // BGFX_CONFIG_MULTITHREADED
  33. #define BGFX_CHECK_CAPS(_caps, _msg) \
  34. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  35. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  36. );
  37. #if BGFX_CONFIG_USE_TINYSTL
  38. void* TinyStlAllocator::static_allocate(size_t _bytes)
  39. {
  40. return BX_ALLOC(g_allocator, _bytes);
  41. }
  42. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  43. {
  44. if (NULL != _ptr)
  45. {
  46. BX_FREE(g_allocator, _ptr);
  47. }
  48. }
  49. #endif // BGFX_CONFIG_USE_TINYSTL
  50. struct CallbackStub : public CallbackI
  51. {
  52. virtual ~CallbackStub()
  53. {
  54. }
  55. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  56. {
  57. char temp[2048];
  58. char* out = temp;
  59. va_list argListCopy;
  60. va_copy(argListCopy, _argList);
  61. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  62. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  63. va_end(argListCopy);
  64. if ( (int32_t)sizeof(temp) < total)
  65. {
  66. out = (char*)alloca(total+1);
  67. memcpy(out, temp, len);
  68. bx::vsnprintf(out + len, total-len, _format, _argList);
  69. }
  70. out[total] = '\0';
  71. bx::debugOutput(out);
  72. }
  73. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  74. {
  75. if (Fatal::DebugCheck == _code)
  76. {
  77. bx::debugBreak();
  78. }
  79. else
  80. {
  81. BX_TRACE("0x%08x: %s", _code, _str);
  82. BX_UNUSED(_code, _str);
  83. abort();
  84. }
  85. }
  86. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  87. {
  88. return 0;
  89. }
  90. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  91. {
  92. return false;
  93. }
  94. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  95. {
  96. }
  97. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  98. {
  99. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  100. #if BX_CONFIG_CRT_FILE_READER_WRITER
  101. char* filePath = (char*)alloca(strlen(_filePath)+5);
  102. strcpy(filePath, _filePath);
  103. strcat(filePath, ".tga");
  104. bx::CrtFileWriter writer;
  105. if (bx::open(&writer, filePath) )
  106. {
  107. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  108. bx::close(&writer);
  109. }
  110. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  111. }
  112. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  113. {
  114. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  115. }
  116. virtual void captureEnd() BX_OVERRIDE
  117. {
  118. }
  119. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  120. {
  121. }
  122. };
  123. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  124. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  125. #endif // BGFX_CONFIG_MEMORY_TRACKING
  126. class AllocatorStub : public bx::AllocatorI
  127. {
  128. public:
  129. AllocatorStub()
  130. #if BGFX_CONFIG_MEMORY_TRACKING
  131. : m_numBlocks(0)
  132. , m_maxBlocks(0)
  133. #endif // BGFX_CONFIG_MEMORY_TRACKING
  134. {
  135. }
  136. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  137. {
  138. if (0 == _size)
  139. {
  140. if (NULL != _ptr)
  141. {
  142. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  143. {
  144. #if BGFX_CONFIG_MEMORY_TRACKING
  145. {
  146. bx::LwMutexScope scope(m_mutex);
  147. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  148. --m_numBlocks;
  149. }
  150. #endif // BGFX_CONFIG_MEMORY_TRACKING
  151. ::free(_ptr);
  152. }
  153. else
  154. {
  155. bx::alignedFree(this, _ptr, _align, _file, _line);
  156. }
  157. }
  158. return NULL;
  159. }
  160. else if (NULL == _ptr)
  161. {
  162. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  163. {
  164. #if BGFX_CONFIG_MEMORY_TRACKING
  165. {
  166. bx::LwMutexScope scope(m_mutex);
  167. ++m_numBlocks;
  168. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  169. }
  170. #endif // BGFX_CONFIG_MEMORY_TRACKING
  171. return ::malloc(_size);
  172. }
  173. return bx::alignedAlloc(this, _size, _align, _file, _line);
  174. }
  175. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  176. {
  177. #if BGFX_CONFIG_MEMORY_TRACKING
  178. if (NULL == _ptr)
  179. {
  180. bx::LwMutexScope scope(m_mutex);
  181. ++m_numBlocks;
  182. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  183. }
  184. #endif // BGFX_CONFIG_MEMORY_TRACKING
  185. return ::realloc(_ptr, _size);
  186. }
  187. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  188. }
  189. void checkLeaks();
  190. protected:
  191. #if BGFX_CONFIG_MEMORY_TRACKING
  192. bx::LwMutex m_mutex;
  193. uint32_t m_numBlocks;
  194. uint32_t m_maxBlocks;
  195. #endif // BGFX_CONFIG_MEMORY_TRACKING
  196. };
  197. static CallbackStub* s_callbackStub = NULL;
  198. static AllocatorStub* s_allocatorStub = NULL;
  199. static bool s_graphicsDebuggerPresent = false;
  200. CallbackI* g_callback = NULL;
  201. bx::AllocatorI* g_allocator = NULL;
  202. Caps g_caps;
  203. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  204. class ThreadData
  205. {
  206. BX_CLASS(ThreadData
  207. , NO_COPY
  208. , NO_ASSIGNMENT
  209. );
  210. public:
  211. ThreadData(uintptr_t _rhs)
  212. {
  213. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  214. m_tls.set(cast.ptr);
  215. }
  216. operator uintptr_t() const
  217. {
  218. union { uintptr_t ui; void* ptr; } cast;
  219. cast.ptr = m_tls.get();
  220. return cast.ui;
  221. }
  222. uintptr_t operator=(uintptr_t _rhs)
  223. {
  224. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  225. m_tls.set(cast.ptr);
  226. return _rhs;
  227. }
  228. bool operator==(uintptr_t _rhs) const
  229. {
  230. uintptr_t lhs = *this;
  231. return lhs == _rhs;
  232. }
  233. private:
  234. bx::TlsData m_tls;
  235. };
  236. static ThreadData s_threadIndex(0);
  237. #elif !BGFX_CONFIG_MULTITHREADED
  238. static uint32_t s_threadIndex(0);
  239. #else
  240. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  241. #endif
  242. static Context* s_ctx = NULL;
  243. static bool s_renderFrameCalled = false;
  244. InternalData g_internalData;
  245. PlatformData g_platformData;
  246. bool g_platformDataChangedSinceReset = false;
  247. void AllocatorStub::checkLeaks()
  248. {
  249. #if BGFX_CONFIG_MEMORY_TRACKING
  250. // BK - CallbackStub will be deleted after printing this info, so there is always one
  251. // leak if CallbackStub is used.
  252. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  253. , "MEMORY LEAK: %d (max: %d)"
  254. , m_numBlocks
  255. , m_maxBlocks
  256. );
  257. #endif // BGFX_CONFIG_MEMORY_TRACKING
  258. }
  259. void setPlatformData(const PlatformData& _data)
  260. {
  261. if (NULL != s_ctx)
  262. {
  263. BGFX_FATAL(true
  264. && g_platformData.ndt == _data.ndt
  265. && g_platformData.context == _data.context
  266. , Fatal::UnableToInitialize
  267. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  268. );
  269. }
  270. memcpy(&g_platformData, &_data, sizeof(PlatformData) );
  271. g_platformDataChangedSinceReset = true;
  272. }
  273. const InternalData* getInternalData()
  274. {
  275. BGFX_CHECK_RENDER_THREAD();
  276. return &g_internalData;
  277. }
  278. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  279. {
  280. BGFX_CHECK_RENDER_THREAD();
  281. RendererContextI* rci = s_ctx->m_renderCtx;
  282. if (0 == rci->getInternal(_handle) )
  283. {
  284. return 0;
  285. }
  286. rci->overrideInternal(_handle, _ptr);
  287. return rci->getInternal(_handle);
  288. }
  289. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  290. {
  291. BGFX_CHECK_RENDER_THREAD();
  292. RendererContextI* rci = s_ctx->m_renderCtx;
  293. if (0 == rci->getInternal(_handle) )
  294. {
  295. return 0;
  296. }
  297. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  298. Memory* mem = const_cast<Memory*>(alloc(size) );
  299. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  300. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  301. bx::write(&writer, magic);
  302. TextureCreate tc;
  303. tc.m_width = _width;
  304. tc.m_height = _height;
  305. tc.m_depth = 0;
  306. tc.m_numLayers = 1;
  307. tc.m_numMips = uint8_t(bx::uint16_max(1, _numMips) );
  308. tc.m_format = _format;
  309. tc.m_cubeMap = false;
  310. tc.m_mem = NULL;
  311. bx::write(&writer, tc);
  312. rci->destroyTexture(_handle);
  313. rci->createTexture(_handle, mem, _flags, 0);
  314. release(mem);
  315. return rci->getInternal(_handle);
  316. }
  317. void setGraphicsDebuggerPresent(bool _present)
  318. {
  319. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  320. s_graphicsDebuggerPresent = _present;
  321. }
  322. bool isGraphicsDebuggerPresent()
  323. {
  324. return s_graphicsDebuggerPresent;
  325. }
  326. void fatal(Fatal::Enum _code, const char* _format, ...)
  327. {
  328. va_list argList;
  329. va_start(argList, _format);
  330. if (BX_UNLIKELY(NULL == g_callback) )
  331. {
  332. dbgPrintfVargs(_format, argList);
  333. abort();
  334. }
  335. else
  336. {
  337. char temp[8192];
  338. char* out = temp;
  339. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  340. if ( (int32_t)sizeof(temp) < len)
  341. {
  342. out = (char*)alloca(len+1);
  343. len = bx::vsnprintf(out, len, _format, argList);
  344. }
  345. out[len] = '\0';
  346. g_callback->fatal(_code, out);
  347. }
  348. va_end(argList);
  349. }
  350. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  351. {
  352. va_list argList;
  353. va_start(argList, _format);
  354. if (BX_UNLIKELY(NULL == g_callback) )
  355. {
  356. dbgPrintfVargs(_format, argList);
  357. }
  358. else
  359. {
  360. g_callback->traceVargs(_filePath, _line, _format, argList);
  361. }
  362. va_end(argList);
  363. }
  364. #include "vs_debugfont.bin.h"
  365. #include "fs_debugfont.bin.h"
  366. #include "vs_clear.bin.h"
  367. #include "fs_clear0.bin.h"
  368. #include "fs_clear1.bin.h"
  369. #include "fs_clear2.bin.h"
  370. #include "fs_clear3.bin.h"
  371. #include "fs_clear4.bin.h"
  372. #include "fs_clear5.bin.h"
  373. #include "fs_clear6.bin.h"
  374. #include "fs_clear7.bin.h"
  375. static const EmbeddedShader s_embeddedShaders[] =
  376. {
  377. BGFX_EMBEDDED_SHADER(vs_debugfont),
  378. BGFX_EMBEDDED_SHADER(fs_debugfont),
  379. BGFX_EMBEDDED_SHADER(vs_clear),
  380. BGFX_EMBEDDED_SHADER(fs_clear0),
  381. BGFX_EMBEDDED_SHADER(fs_clear1),
  382. BGFX_EMBEDDED_SHADER(fs_clear2),
  383. BGFX_EMBEDDED_SHADER(fs_clear3),
  384. BGFX_EMBEDDED_SHADER(fs_clear4),
  385. BGFX_EMBEDDED_SHADER(fs_clear5),
  386. BGFX_EMBEDDED_SHADER(fs_clear6),
  387. BGFX_EMBEDDED_SHADER(fs_clear7),
  388. BGFX_EMBEDDED_SHADER_END()
  389. };
  390. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  391. {
  392. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  393. {
  394. if (0 == strcmp(_name, es->name) )
  395. {
  396. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  397. {
  398. if (_type == esd->type
  399. && 1 < esd->size)
  400. {
  401. return createShader(makeRef(esd->data, esd->size) );
  402. }
  403. }
  404. }
  405. }
  406. ShaderHandle handle = BGFX_INVALID_HANDLE;
  407. return handle;
  408. }
  409. #include "charset.h"
  410. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  411. {
  412. for (uint32_t ii = 0; ii < 256; ++ii)
  413. {
  414. uint8_t* pix = &_rgba[ii*8*_bpp];
  415. for (uint32_t yy = 0; yy < _height; ++yy)
  416. {
  417. for (uint32_t xx = 0; xx < 8; ++xx)
  418. {
  419. uint8_t bit = 1<<(7-xx);
  420. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  421. }
  422. pix += _pitch;
  423. }
  424. }
  425. }
  426. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  427. {
  428. const char* str = strchr(_ptr, _to);
  429. if (NULL != str
  430. && 3 > str-_ptr)
  431. {
  432. char tmp[4];
  433. ptrdiff_t len = str-_ptr;
  434. bx::strlncpy(tmp, sizeof(tmp), _ptr, len);
  435. uint8_t attr = uint8_t(atoi(tmp) );
  436. _ptr += len+1;
  437. return attr;
  438. }
  439. return _default;
  440. }
  441. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  442. {
  443. char* ptr = _ptr;
  444. if (*ptr++ != '[')
  445. {
  446. return _default;
  447. }
  448. if (0 == strncmp(ptr, "0m", 2) )
  449. {
  450. _ptr = ptr + 2;
  451. return _default;
  452. }
  453. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  454. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  455. uint8_t attr = (bg<<4) | fg;
  456. _ptr = ptr;
  457. return attr;
  458. }
  459. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  460. {
  461. if (_x < m_width && _y < m_height)
  462. {
  463. char* temp = (char*)alloca(m_width);
  464. uint32_t num = bx::vsnprintf(temp, m_width, _format, _argList);
  465. uint8_t attr = _attr;
  466. uint8_t* mem = &m_mem[(_y*m_width+_x)*2];
  467. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii, ++xx)
  468. {
  469. char ch = temp[ii];
  470. if (BX_UNLIKELY(ch == '\x1b') )
  471. {
  472. char* ptr = &temp[ii+1];
  473. attr = parseAttr(ptr, _attr);
  474. ii += uint32_t(ptr - &temp[ii+1]);
  475. }
  476. else
  477. {
  478. mem[0] = ch;
  479. mem[1] = attr;
  480. mem += 2;
  481. }
  482. }
  483. }
  484. }
  485. static const uint32_t numCharsPerBatch = 1024;
  486. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  487. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  488. void TextVideoMemBlitter::init()
  489. {
  490. BGFX_CHECK_MAIN_THREAD();
  491. m_decl
  492. .begin()
  493. .add(Attrib::Position, 3, AttribType::Float)
  494. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  495. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  496. .add(Attrib::TexCoord0, 2, AttribType::Float)
  497. .end();
  498. uint16_t width = 2048;
  499. uint16_t height = 24;
  500. uint8_t bpp = 1;
  501. uint32_t pitch = width*bpp;
  502. const Memory* mem;
  503. mem = alloc(pitch*height);
  504. uint8_t* rgba = mem->data;
  505. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  506. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  507. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  508. , BGFX_TEXTURE_MIN_POINT
  509. | BGFX_TEXTURE_MAG_POINT
  510. | BGFX_TEXTURE_MIP_POINT
  511. | BGFX_TEXTURE_U_CLAMP
  512. | BGFX_TEXTURE_V_CLAMP
  513. , mem
  514. );
  515. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  516. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  517. m_program = createProgram(vsh, fsh, true);
  518. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  519. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  520. }
  521. void TextVideoMemBlitter::shutdown()
  522. {
  523. BGFX_CHECK_MAIN_THREAD();
  524. if (isValid(m_program) )
  525. {
  526. destroyProgram(m_program);
  527. }
  528. destroyTexture(m_texture);
  529. s_ctx->destroyTransientVertexBuffer(m_vb);
  530. s_ctx->destroyTransientIndexBuffer(m_ib);
  531. }
  532. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  533. {
  534. struct Vertex
  535. {
  536. float m_x;
  537. float m_y;
  538. float m_z;
  539. uint32_t m_fg;
  540. uint32_t m_bg;
  541. float m_u;
  542. float m_v;
  543. };
  544. static uint32_t palette[16] =
  545. {
  546. 0x0,
  547. 0xff0000cc,
  548. 0xff069a4e,
  549. 0xff00a0c4,
  550. 0xffa46534,
  551. 0xff7b5075,
  552. 0xff9a9806,
  553. 0xffcfd7d3,
  554. 0xff535755,
  555. 0xff2929ef,
  556. 0xff34e28a,
  557. 0xff4fe9fc,
  558. 0xffcf9f72,
  559. 0xffa87fad,
  560. 0xffe2e234,
  561. 0xffeceeee,
  562. };
  563. uint32_t yy = 0;
  564. uint32_t xx = 0;
  565. const float texelWidth = 1.0f/2048.0f;
  566. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  567. const float texelHeight = 1.0f/24.0f;
  568. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  569. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  570. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  571. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  572. _renderCtx->blitSetup(_blitter);
  573. for (;yy < _mem.m_height;)
  574. {
  575. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  576. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  577. uint32_t startVertex = 0;
  578. uint32_t numIndices = 0;
  579. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  580. {
  581. xx = xx < _mem.m_width ? xx : 0;
  582. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  583. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  584. {
  585. uint8_t ch = line[0];
  586. uint8_t attr = line[1];
  587. if (0 != (ch|attr)
  588. && (' ' != ch || 0 != (attr&0xf0) ) )
  589. {
  590. uint32_t fg = palette[attr&0xf];
  591. uint32_t bg = palette[(attr>>4)&0xf];
  592. Vertex vert[4] =
  593. {
  594. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  595. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  596. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  597. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  598. };
  599. memcpy(vertex, vert, sizeof(vert) );
  600. vertex += 4;
  601. indices[0] = uint16_t(startVertex+0);
  602. indices[1] = uint16_t(startVertex+1);
  603. indices[2] = uint16_t(startVertex+2);
  604. indices[3] = uint16_t(startVertex+2);
  605. indices[4] = uint16_t(startVertex+3);
  606. indices[5] = uint16_t(startVertex+0);
  607. startVertex += 4;
  608. indices += 6;
  609. numIndices += 6;
  610. }
  611. line += 2;
  612. }
  613. if (numIndices >= numBatchIndices)
  614. {
  615. break;
  616. }
  617. }
  618. _renderCtx->blitRender(_blitter, numIndices);
  619. }
  620. }
  621. void ClearQuad::init()
  622. {
  623. BGFX_CHECK_MAIN_THREAD();
  624. if (RendererType::Noop != g_caps.rendererType)
  625. {
  626. m_decl
  627. .begin()
  628. .add(Attrib::Position, 3, AttribType::Float)
  629. .end();
  630. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  631. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  632. {
  633. char name[32];
  634. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  635. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  636. m_program[ii] = createProgram(vsh, fsh);
  637. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  638. destroyShader(fsh);
  639. }
  640. destroyShader(vsh);
  641. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  642. }
  643. }
  644. void ClearQuad::shutdown()
  645. {
  646. BGFX_CHECK_MAIN_THREAD();
  647. if (RendererType::Noop != g_caps.rendererType)
  648. {
  649. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  650. {
  651. if (isValid(m_program[ii]) )
  652. {
  653. destroyProgram(m_program[ii]);
  654. m_program[ii].idx = invalidHandle;
  655. }
  656. }
  657. s_ctx->destroyTransientVertexBuffer(m_vb);
  658. }
  659. }
  660. const char* s_uniformTypeName[] =
  661. {
  662. "int1",
  663. NULL,
  664. "vec4",
  665. "mat3",
  666. "mat4",
  667. };
  668. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  669. const char* getUniformTypeName(UniformType::Enum _enum)
  670. {
  671. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  672. return s_uniformTypeName[_enum];
  673. }
  674. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  675. {
  676. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  677. {
  678. if (NULL != s_uniformTypeName[ii]
  679. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  680. {
  681. return UniformType::Enum(ii);
  682. }
  683. }
  684. return UniformType::Count;
  685. }
  686. static const char* s_predefinedName[PredefinedUniform::Count] =
  687. {
  688. "u_viewRect",
  689. "u_viewTexel",
  690. "u_view",
  691. "u_invView",
  692. "u_proj",
  693. "u_invProj",
  694. "u_viewProj",
  695. "u_invViewProj",
  696. "u_model",
  697. "u_modelView",
  698. "u_modelViewProj",
  699. "u_alphaRef4",
  700. };
  701. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  702. {
  703. return s_predefinedName[_enum];
  704. }
  705. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  706. {
  707. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  708. {
  709. if (0 == strcmp(_name, s_predefinedName[ii]) )
  710. {
  711. return PredefinedUniform::Enum(ii);
  712. }
  713. }
  714. return PredefinedUniform::Count;
  715. }
  716. uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  717. {
  718. if (m_discard)
  719. {
  720. discard();
  721. return m_num;
  722. }
  723. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  724. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  725. {
  726. ++m_numDropped;
  727. return m_num;
  728. }
  729. m_uniformEnd = m_uniformBuffer->getPos();
  730. m_key.m_program = invalidHandle == _program.idx
  731. ? 0
  732. : _program.idx
  733. ;
  734. m_key.m_depth = (uint32_t)_depth;
  735. m_key.m_view = _id;
  736. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  737. s_ctx->m_seq[_id]++;
  738. uint64_t key = m_key.encodeDraw();
  739. m_sortKeys[m_num] = key;
  740. m_sortValues[m_num] = m_numRenderItems;
  741. ++m_num;
  742. m_draw.m_constBegin = m_uniformBegin;
  743. m_draw.m_constEnd = m_uniformEnd;
  744. m_draw.m_stateFlags |= m_stateFlags;
  745. uint32_t numVertices = UINT32_MAX;
  746. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  747. ; 0 != streamMask
  748. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  749. )
  750. {
  751. streamMask >>= ntz;
  752. idx += ntz;
  753. numVertices = bx::uint32_min(numVertices, m_numVertices[idx]);
  754. }
  755. m_draw.m_numVertices = numVertices;
  756. if (isValid(_occlusionQuery) )
  757. {
  758. BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
  759. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  760. m_draw.m_occlusionQuery = _occlusionQuery;
  761. }
  762. m_renderItem[m_numRenderItems].draw = m_draw;
  763. ++m_numRenderItems;
  764. if (!_preserveState)
  765. {
  766. m_draw.clear();
  767. m_uniformBegin = m_uniformEnd;
  768. m_stateFlags = BGFX_STATE_NONE;
  769. }
  770. return m_num;
  771. }
  772. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  773. {
  774. if (m_discard)
  775. {
  776. discard();
  777. return m_num;
  778. }
  779. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  780. {
  781. ++m_numDropped;
  782. return m_num;
  783. }
  784. m_uniformEnd = m_uniformBuffer->getPos();
  785. m_compute.m_matrix = m_draw.m_matrix;
  786. m_compute.m_num = m_draw.m_num;
  787. m_compute.m_numX = bx::uint16_max(_numX, 1);
  788. m_compute.m_numY = bx::uint16_max(_numY, 1);
  789. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  790. m_compute.m_submitFlags = _flags;
  791. m_key.m_program = _handle.idx;
  792. m_key.m_depth = 0;
  793. m_key.m_view = _id;
  794. m_key.m_seq = s_ctx->m_seq[_id];
  795. s_ctx->m_seq[_id]++;
  796. uint64_t key = m_key.encodeCompute();
  797. m_sortKeys[m_num] = key;
  798. m_sortValues[m_num] = m_numRenderItems;
  799. ++m_num;
  800. m_compute.m_constBegin = m_uniformBegin;
  801. m_compute.m_constEnd = m_uniformEnd;
  802. m_renderItem[m_numRenderItems].compute = m_compute;
  803. ++m_numRenderItems;
  804. m_compute.clear();
  805. m_uniformBegin = m_uniformEnd;
  806. return m_num;
  807. }
  808. void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  809. {
  810. BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  811. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  812. , BGFX_CONFIG_MAX_BLIT_ITEMS
  813. );
  814. if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  815. {
  816. uint16_t item = m_numBlitItems++;
  817. BlitItem& bi = m_blitItem[item];
  818. bi.m_srcX = _srcX;
  819. bi.m_srcY = _srcY;
  820. bi.m_srcZ = _srcZ;
  821. bi.m_dstX = _dstX;
  822. bi.m_dstY = _dstY;
  823. bi.m_dstZ = _dstZ;
  824. bi.m_width = _width;
  825. bi.m_height = _height;
  826. bi.m_depth = _depth;
  827. bi.m_srcMip = _srcMip;
  828. bi.m_dstMip = _dstMip;
  829. bi.m_src = _src;
  830. bi.m_dst = _dst;
  831. BlitKey key;
  832. key.m_view = _id;
  833. key.m_item = item;
  834. m_blitKeys[item] = key.encode();
  835. }
  836. }
  837. void Frame::sort()
  838. {
  839. uint8_t viewRemap[BGFX_CONFIG_MAX_VIEWS];
  840. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  841. {
  842. viewRemap[m_viewRemap[ii] ] = uint8_t(ii);
  843. }
  844. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  845. {
  846. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  847. }
  848. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  849. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  850. {
  851. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  852. }
  853. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  854. }
  855. RenderFrame::Enum renderFrame()
  856. {
  857. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  858. {
  859. if (NULL == s_ctx)
  860. {
  861. s_renderFrameCalled = true;
  862. s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
  863. return RenderFrame::NoContext;
  864. }
  865. BGFX_CHECK_RENDER_THREAD();
  866. if (s_ctx->renderFrame() )
  867. {
  868. Context* ctx = s_ctx;
  869. ctx->apiSemWait();
  870. s_ctx = NULL;
  871. ctx->renderSemPost();
  872. return RenderFrame::Exiting;
  873. }
  874. return RenderFrame::Render;
  875. }
  876. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  877. return RenderFrame::NoContext;
  878. }
  879. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  880. {
  881. sizeof(int32_t),
  882. 0,
  883. 4*sizeof(float),
  884. 3*3*sizeof(float),
  885. 4*4*sizeof(float),
  886. 1,
  887. };
  888. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  889. {
  890. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  891. write(opcode);
  892. write(_value, g_uniformTypeSize[_type]*_num);
  893. }
  894. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  895. {
  896. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  897. write(opcode);
  898. write(&_handle, sizeof(UniformHandle) );
  899. }
  900. void UniformBuffer::writeMarker(const char* _marker)
  901. {
  902. uint16_t num = (uint16_t)strlen(_marker)+1;
  903. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  904. write(opcode);
  905. write(_marker, num);
  906. }
  907. struct CapsFlags
  908. {
  909. uint64_t m_flag;
  910. const char* m_str;
  911. };
  912. static const CapsFlags s_capsFlags[] =
  913. {
  914. #define CAPS_FLAGS(_x) { _x, #_x }
  915. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  916. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  917. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  918. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  919. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  920. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  921. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  922. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  923. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  924. CAPS_FLAGS(BGFX_CAPS_HMD),
  925. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  926. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  927. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  928. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  929. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  930. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  931. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  932. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  933. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  934. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  935. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  936. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  937. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  938. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  939. #undef CAPS_FLAGS
  940. };
  941. static void dumpCaps()
  942. {
  943. BX_TRACE("");
  944. RendererType::Enum renderers[RendererType::Count];
  945. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  946. BX_TRACE("Supported renderer backends (%d):", num);
  947. for (uint32_t ii = 0; ii < num; ++ii)
  948. {
  949. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  950. }
  951. BX_TRACE("");
  952. BX_TRACE("Sort key masks:");
  953. BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
  954. BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  955. BX_TRACE("\t Seq %016" PRIx64, SORT_KEY_SEQ_MASK);
  956. BX_TRACE("\tD Trans %016" PRIx64, SORT_KEY_DRAW_TRANS_MASK);
  957. BX_TRACE("\tD Program %016" PRIx64, SORT_KEY_DRAW_PROGRAM_MASK);
  958. BX_TRACE("\tC Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  959. BX_TRACE("\tD Depth %016" PRIx64, SORT_KEY_DRAW_DEPTH_MASK);
  960. BX_TRACE("");
  961. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  962. , s_ctx->m_renderCtx->getRendererName()
  963. , g_caps.vendorId
  964. , g_caps.deviceId
  965. );
  966. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  967. {
  968. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  969. {
  970. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  971. }
  972. }
  973. BX_TRACE("");
  974. BX_TRACE("Limits:");
  975. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  976. LIMITS(maxDrawCalls);
  977. LIMITS(maxBlits);
  978. LIMITS(maxTextureSize);
  979. LIMITS(maxViews);
  980. LIMITS(maxFrameBuffers);
  981. LIMITS(maxFBAttachments);
  982. LIMITS(maxPrograms);
  983. LIMITS(maxShaders);
  984. LIMITS(maxTextures);
  985. LIMITS(maxTextureSamplers);
  986. LIMITS(maxVertexDecls);
  987. LIMITS(maxVertexStreams);
  988. LIMITS(maxIndexBuffers);
  989. LIMITS(maxVertexBuffers);
  990. LIMITS(maxDynamicIndexBuffers);
  991. LIMITS(maxDynamicVertexBuffers);
  992. LIMITS(maxUniforms);
  993. LIMITS(maxOcclusionQueries);
  994. #undef LIMITS
  995. BX_TRACE("");
  996. BX_TRACE("Supported texture formats:");
  997. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  998. BX_TRACE("\t |+--------------- 2D: sRGB format");
  999. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1000. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1001. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1002. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1003. BX_TRACE("\t ||||||+---------- vertex format");
  1004. BX_TRACE("\t |||||||+--------- image");
  1005. BX_TRACE("\t ||||||||+-------- framebuffer");
  1006. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1007. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1008. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1009. BX_TRACE("\t |||||||||||| +-- name");
  1010. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1011. {
  1012. if (TextureFormat::Unknown != ii
  1013. && TextureFormat::UnknownDepth != ii)
  1014. {
  1015. uint16_t flags = g_caps.formats[ii];
  1016. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1017. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1018. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1019. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1020. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1021. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1022. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1023. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1024. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1025. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1026. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1027. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1028. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1029. , getName(TextureFormat::Enum(ii) )
  1030. );
  1031. BX_UNUSED(flags);
  1032. }
  1033. }
  1034. BX_TRACE("");
  1035. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1036. , g_caps.homogeneousDepth ? -1 : 0
  1037. , g_caps.originBottomLeft ? "bottom" : "top"
  1038. );
  1039. BX_TRACE("");
  1040. }
  1041. TextureFormat::Enum getViableTextureFormat(const ImageContainer& _imageContainer)
  1042. {
  1043. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1044. bool convert = 0 == formatCaps;
  1045. if (_imageContainer.m_cubeMap)
  1046. {
  1047. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1048. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1049. ;
  1050. }
  1051. else if (_imageContainer.m_depth > 1)
  1052. {
  1053. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1054. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1055. ;
  1056. }
  1057. else
  1058. {
  1059. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1060. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1061. ;
  1062. }
  1063. if (convert)
  1064. {
  1065. return TextureFormat::BGRA8;
  1066. }
  1067. return _imageContainer.m_format;
  1068. }
  1069. static TextureFormat::Enum s_emulatedFormats[] =
  1070. {
  1071. TextureFormat::BC1,
  1072. TextureFormat::BC2,
  1073. TextureFormat::BC3,
  1074. TextureFormat::BC4,
  1075. TextureFormat::BC5,
  1076. TextureFormat::ETC1,
  1077. TextureFormat::ETC2,
  1078. TextureFormat::ETC2A,
  1079. TextureFormat::ETC2A1,
  1080. TextureFormat::PTC14,
  1081. TextureFormat::PTC14A,
  1082. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1083. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1084. };
  1085. bool Context::init(RendererType::Enum _type)
  1086. {
  1087. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1088. m_exit = false;
  1089. m_flipped = true;
  1090. m_frames = 0;
  1091. m_debug = BGFX_DEBUG_NONE;
  1092. m_submit->create();
  1093. #if BGFX_CONFIG_MULTITHREADED
  1094. m_render->create();
  1095. if (s_renderFrameCalled)
  1096. {
  1097. // When bgfx::renderFrame is called before init render thread
  1098. // should not be created.
  1099. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1100. m_singleThreaded = true
  1101. && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
  1102. ;
  1103. }
  1104. else
  1105. {
  1106. BX_TRACE("Creating rendering thread.");
  1107. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1108. m_singleThreaded = false;
  1109. }
  1110. #else
  1111. BX_TRACE("Multithreaded renderer is disabled.");
  1112. m_singleThreaded = true;
  1113. #endif // BGFX_CONFIG_MULTITHREADED
  1114. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1115. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1116. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1117. {
  1118. m_viewRemap[ii] = uint8_t(ii);
  1119. }
  1120. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1121. {
  1122. resetView(uint8_t(ii) );
  1123. }
  1124. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1125. {
  1126. m_clearColor[ii][0] = 0.0f;
  1127. m_clearColor[ii][1] = 0.0f;
  1128. m_clearColor[ii][2] = 0.0f;
  1129. m_clearColor[ii][3] = 1.0f;
  1130. }
  1131. m_declRef.init();
  1132. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1133. cmdbuf.write(_type);
  1134. frameNoRenderWait();
  1135. // Make sure renderer init is called from render thread.
  1136. // g_caps is initialized and available after this point.
  1137. frame();
  1138. if (!m_rendererInitialized)
  1139. {
  1140. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1141. frame();
  1142. frame();
  1143. m_declRef.shutdown(m_vertexDeclHandle);
  1144. m_submit->destroy();
  1145. #if BGFX_CONFIG_MULTITHREADED
  1146. m_render->destroy();
  1147. #endif // BGFX_CONFIG_MULTITHREADED
  1148. return false;
  1149. }
  1150. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1151. {
  1152. const uint32_t fmt = s_emulatedFormats[ii];
  1153. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1154. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1155. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1156. }
  1157. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1158. {
  1159. bool convertable = imageConvert(TextureFormat::BGRA8, TextureFormat::Enum(ii) );
  1160. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1161. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1162. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1163. }
  1164. g_caps.rendererType = m_renderCtx->getRendererType();
  1165. initAttribTypeSizeTable(g_caps.rendererType);
  1166. g_caps.supported |= 0
  1167. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1168. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1169. ;
  1170. dumpCaps();
  1171. m_textVideoMemBlitter.init();
  1172. m_clearQuad.init();
  1173. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1174. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1175. frame();
  1176. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1177. {
  1178. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1179. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1180. frame();
  1181. }
  1182. g_internalData.caps = getCaps();
  1183. return true;
  1184. }
  1185. void Context::shutdown()
  1186. {
  1187. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1188. frame();
  1189. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1190. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1191. m_textVideoMemBlitter.shutdown();
  1192. m_clearQuad.shutdown();
  1193. frame();
  1194. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1195. {
  1196. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1197. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1198. frame();
  1199. }
  1200. frame(); // If any VertexDecls needs to be destroyed.
  1201. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1202. frame();
  1203. m_dynVertexBufferAllocator.compact();
  1204. m_dynIndexBufferAllocator.compact();
  1205. BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  1206. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1207. , m_vertexDeclHandle.getNumHandles()
  1208. , m_declRef.m_vertexDeclMap.getNumElements()
  1209. );
  1210. m_declRef.shutdown(m_vertexDeclHandle);
  1211. #if BGFX_CONFIG_MULTITHREADED
  1212. // Render thread shutdown sequence.
  1213. renderSemWait(); // Wait for previous frame.
  1214. apiSemPost(); // OK to set context to NULL.
  1215. // s_ctx is NULL here.
  1216. renderSemWait(); // In RenderFrame::Exiting state.
  1217. if (m_thread.isRunning() )
  1218. {
  1219. m_thread.shutdown();
  1220. }
  1221. m_render->destroy();
  1222. #endif // BGFX_CONFIG_MULTITHREADED
  1223. memset(&g_internalData, 0, sizeof(InternalData) );
  1224. s_ctx = NULL;
  1225. m_submit->destroy();
  1226. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1227. {
  1228. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1229. BX_MACRO_BLOCK_BEGIN \
  1230. BX_WARN(0 == _handleAlloc.getNumHandles() \
  1231. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  1232. , _handleAlloc.getNumHandles() \
  1233. , _handleAlloc.getMaxHandles() \
  1234. ); \
  1235. BX_MACRO_BLOCK_END
  1236. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  1237. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  1238. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  1239. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  1240. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  1241. CHECK_HANDLE_LEAK(m_shaderHandle);
  1242. CHECK_HANDLE_LEAK(m_programHandle);
  1243. CHECK_HANDLE_LEAK(m_textureHandle);
  1244. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  1245. CHECK_HANDLE_LEAK(m_uniformHandle);
  1246. CHECK_HANDLE_LEAK(m_occlusionQueryHandle);
  1247. #undef CHECK_HANDLE_LEAK
  1248. }
  1249. }
  1250. void Context::freeDynamicBuffers()
  1251. {
  1252. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1253. {
  1254. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1255. }
  1256. m_numFreeDynamicIndexBufferHandles = 0;
  1257. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1258. {
  1259. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1260. }
  1261. m_numFreeDynamicVertexBufferHandles = 0;
  1262. }
  1263. void Context::freeAllHandles(Frame* _frame)
  1264. {
  1265. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1266. {
  1267. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1268. }
  1269. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1270. {
  1271. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1272. }
  1273. for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  1274. {
  1275. m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  1276. }
  1277. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1278. {
  1279. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1280. }
  1281. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1282. {
  1283. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1284. }
  1285. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1286. {
  1287. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1288. }
  1289. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1290. {
  1291. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1292. }
  1293. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1294. {
  1295. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1296. }
  1297. }
  1298. uint32_t Context::frame(bool _capture)
  1299. {
  1300. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  1301. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
  1302. {
  1303. m_occlusionQuerySet.clear();
  1304. }
  1305. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  1306. {
  1307. m_uniformSet.clear();
  1308. }
  1309. m_submit->m_capture = _capture;
  1310. BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
  1311. // wait for render thread to finish
  1312. renderSemWait();
  1313. frameNoRenderWait();
  1314. return m_frames;
  1315. }
  1316. void Context::frameNoRenderWait()
  1317. {
  1318. swap();
  1319. // release render thread
  1320. apiSemPost();
  1321. }
  1322. void Context::swap()
  1323. {
  1324. freeDynamicBuffers();
  1325. m_submit->m_resolution = m_resolution;
  1326. m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1327. m_submit->m_debug = m_debug;
  1328. memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1329. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  1330. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  1331. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  1332. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  1333. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  1334. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1335. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  1336. if (m_colorPaletteDirty > 0)
  1337. {
  1338. --m_colorPaletteDirty;
  1339. memcpy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1340. }
  1341. m_submit->finish();
  1342. bx::xchg(m_render, m_submit);
  1343. memcpy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1344. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1345. || m_singleThreaded)
  1346. {
  1347. renderFrame();
  1348. }
  1349. m_frames++;
  1350. m_submit->start();
  1351. memset(m_seq, 0, sizeof(m_seq) );
  1352. freeAllHandles(m_submit);
  1353. m_submit->resetFreeHandles();
  1354. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1355. , m_resolution.m_width
  1356. , m_resolution.m_height
  1357. );
  1358. }
  1359. const char* Context::getName(UniformHandle _handle) const
  1360. {
  1361. return m_uniformRef[_handle.idx].m_name.getPtr();
  1362. }
  1363. bool Context::renderFrame()
  1364. {
  1365. BGFX_PROFILER_SCOPE(bgfx, render_frame, 0xff2040ff);
  1366. if (m_rendererInitialized
  1367. && !m_flipAfterRender
  1368. && !m_flipped)
  1369. {
  1370. m_renderCtx->flip(m_render->m_hmd);
  1371. m_flipped = true;
  1372. }
  1373. if (apiSemWait(BGFX_CONFIG_API_SEMAPHORE_TIMEOUT) )
  1374. {
  1375. rendererExecCommands(m_render->m_cmdPre);
  1376. if (m_rendererInitialized)
  1377. {
  1378. BGFX_PROFILER_SCOPE(bgfx, render_submit, 0xff2040ff);
  1379. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1380. m_flipped = false;
  1381. }
  1382. rendererExecCommands(m_render->m_cmdPost);
  1383. renderSemPost();
  1384. if (m_rendererInitialized
  1385. && m_flipAfterRender)
  1386. {
  1387. m_renderCtx->flip(m_render->m_hmd);
  1388. m_flipped = true;
  1389. }
  1390. }
  1391. return m_exit;
  1392. }
  1393. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1394. {
  1395. _uniformBuffer->reset(_begin);
  1396. while (_uniformBuffer->getPos() < _end)
  1397. {
  1398. uint32_t opcode = _uniformBuffer->read();
  1399. if (UniformType::End == opcode)
  1400. {
  1401. break;
  1402. }
  1403. UniformType::Enum type;
  1404. uint16_t loc;
  1405. uint16_t num;
  1406. uint16_t copy;
  1407. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1408. uint32_t size = g_uniformTypeSize[type]*num;
  1409. const char* data = _uniformBuffer->read(size);
  1410. if (UniformType::Count > type)
  1411. {
  1412. if (copy)
  1413. {
  1414. _renderCtx->updateUniform(loc, data, size);
  1415. }
  1416. else
  1417. {
  1418. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1419. }
  1420. }
  1421. else
  1422. {
  1423. _renderCtx->setMarker(data, size);
  1424. }
  1425. }
  1426. }
  1427. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1428. {
  1429. if (m_textureUpdateBatch.sort() )
  1430. {
  1431. const uint32_t pos = _cmdbuf.m_pos;
  1432. uint32_t currentKey = UINT32_MAX;
  1433. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1434. {
  1435. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1436. TextureHandle handle;
  1437. _cmdbuf.read(handle);
  1438. uint8_t side;
  1439. _cmdbuf.read(side);
  1440. uint8_t mip;
  1441. _cmdbuf.read(mip);
  1442. Rect rect;
  1443. _cmdbuf.read(rect);
  1444. uint16_t zz;
  1445. _cmdbuf.read(zz);
  1446. uint16_t depth;
  1447. _cmdbuf.read(depth);
  1448. uint16_t pitch;
  1449. _cmdbuf.read(pitch);
  1450. Memory* mem;
  1451. _cmdbuf.read(mem);
  1452. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1453. if (key != currentKey)
  1454. {
  1455. if (currentKey != UINT32_MAX)
  1456. {
  1457. m_renderCtx->updateTextureEnd();
  1458. }
  1459. currentKey = key;
  1460. m_renderCtx->updateTextureBegin(handle, side, mip);
  1461. }
  1462. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1463. release(mem);
  1464. }
  1465. if (currentKey != UINT32_MAX)
  1466. {
  1467. m_renderCtx->updateTextureEnd();
  1468. }
  1469. m_textureUpdateBatch.reset();
  1470. _cmdbuf.m_pos = pos;
  1471. }
  1472. }
  1473. typedef RendererContextI* (*RendererCreateFn)();
  1474. typedef void (*RendererDestroyFn)();
  1475. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1476. namespace _namespace \
  1477. { \
  1478. extern RendererContextI* rendererCreate(); \
  1479. extern void rendererDestroy(); \
  1480. }
  1481. BGFX_RENDERER_CONTEXT(noop);
  1482. BGFX_RENDERER_CONTEXT(d3d9);
  1483. BGFX_RENDERER_CONTEXT(d3d11);
  1484. BGFX_RENDERER_CONTEXT(d3d12);
  1485. BGFX_RENDERER_CONTEXT(mtl);
  1486. BGFX_RENDERER_CONTEXT(gl);
  1487. BGFX_RENDERER_CONTEXT(vk);
  1488. BGFX_RENDERER_CONTEXT(gnm);
  1489. #undef BGFX_RENDERER_CONTEXT
  1490. struct RendererCreator
  1491. {
  1492. RendererCreateFn createFn;
  1493. RendererDestroyFn destroyFn;
  1494. const char* name;
  1495. bool supported;
  1496. };
  1497. static RendererCreator s_rendererCreator[] =
  1498. {
  1499. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, !!BGFX_CONFIG_RENDERER_NOOP }, // Noop
  1500. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1501. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1502. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1503. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  1504. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1505. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1506. #else
  1507. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  1508. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1509. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1510. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1511. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1512. };
  1513. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1514. static RendererDestroyFn s_rendererDestroyFn;
  1515. struct Condition
  1516. {
  1517. enum Enum
  1518. {
  1519. LessEqual,
  1520. GreaterEqual,
  1521. };
  1522. };
  1523. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1524. {
  1525. #if BX_PLATFORM_WINDOWS
  1526. static const uint8_t s_condition[] =
  1527. {
  1528. VER_LESS_EQUAL,
  1529. VER_GREATER_EQUAL,
  1530. };
  1531. OSVERSIONINFOEXA ovi;
  1532. memset(&ovi, 0, sizeof(ovi) );
  1533. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1534. // _WIN32_WINNT_WINBLUE 0x0603
  1535. // _WIN32_WINNT_WIN8 0x0602
  1536. // _WIN32_WINNT_WIN7 0x0601
  1537. // _WIN32_WINNT_VISTA 0x0600
  1538. ovi.dwMajorVersion = HIBYTE(_version);
  1539. ovi.dwMinorVersion = LOBYTE(_version);
  1540. DWORDLONG cond = 0;
  1541. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1542. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1543. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1544. #else
  1545. BX_UNUSED(_op, _version);
  1546. return false;
  1547. #endif // BX_PLATFORM_WINDOWS
  1548. }
  1549. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  1550. {
  1551. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  1552. }
  1553. RendererContextI* rendererCreate(RendererType::Enum _type)
  1554. {
  1555. int32_t scores[RendererType::Count];
  1556. uint32_t numScores = 0;
  1557. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  1558. {
  1559. RendererType::Enum renderer = RendererType::Enum(ii);
  1560. if (s_rendererCreator[ii].supported)
  1561. {
  1562. int32_t score = 0;
  1563. if (_type == renderer)
  1564. {
  1565. score += 1000;
  1566. }
  1567. score += RendererType::Noop != renderer ? 1 : 0;
  1568. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1569. {
  1570. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1571. {
  1572. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1573. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  1574. }
  1575. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1576. {
  1577. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1578. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  1579. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1580. }
  1581. else
  1582. {
  1583. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1584. }
  1585. }
  1586. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  1587. {
  1588. score += RendererType::OpenGL == renderer ? 20 : 0;
  1589. score += RendererType::OpenGLES == renderer ? 10 : 0;
  1590. }
  1591. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  1592. {
  1593. score += RendererType::OpenGL == renderer ? 20 : 0;
  1594. }
  1595. else if (BX_ENABLED(0
  1596. || BX_PLATFORM_ANDROID
  1597. || BX_PLATFORM_EMSCRIPTEN
  1598. || BX_PLATFORM_IOS
  1599. || BX_PLATFORM_NACL
  1600. || BX_PLATFORM_RPI
  1601. ) )
  1602. {
  1603. score += RendererType::OpenGLES == renderer ? 20 : 0;
  1604. }
  1605. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  1606. {
  1607. score += RendererType::Gnm == renderer ? 20 : 0;
  1608. }
  1609. else if (BX_ENABLED(0
  1610. || BX_PLATFORM_XBOXONE
  1611. || BX_PLATFORM_WINRT
  1612. ) )
  1613. {
  1614. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1615. }
  1616. scores[numScores++] = (score<<8) | uint8_t(renderer);
  1617. }
  1618. }
  1619. qsort(scores, numScores, sizeof(int32_t), compareDescending);
  1620. RendererContextI* renderCtx = NULL;
  1621. for (uint32_t ii = 0; ii < numScores; ++ii)
  1622. {
  1623. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  1624. renderCtx = s_rendererCreator[renderer].createFn();
  1625. if (NULL != renderCtx)
  1626. {
  1627. s_rendererDestroyFn = s_rendererCreator[renderer].destroyFn;
  1628. break;
  1629. }
  1630. s_rendererCreator[renderer].supported = false;
  1631. }
  1632. return renderCtx;
  1633. }
  1634. void rendererDestroy()
  1635. {
  1636. s_rendererDestroyFn();
  1637. }
  1638. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1639. {
  1640. _cmdbuf.reset();
  1641. bool end = false;
  1642. if (NULL == m_renderCtx)
  1643. {
  1644. uint8_t command;
  1645. _cmdbuf.read(command);
  1646. switch (command)
  1647. {
  1648. case CommandBuffer::RendererShutdownEnd:
  1649. m_exit = true;
  1650. return;
  1651. case CommandBuffer::End:
  1652. return;
  1653. default:
  1654. {
  1655. BX_CHECK(CommandBuffer::RendererInit == command
  1656. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  1657. , command
  1658. );
  1659. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1660. RendererType::Enum type;
  1661. _cmdbuf.read(type);
  1662. m_renderCtx = rendererCreate(type);
  1663. m_rendererInitialized = NULL != m_renderCtx;
  1664. if (!m_rendererInitialized)
  1665. {
  1666. _cmdbuf.read(command);
  1667. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  1668. , command
  1669. );
  1670. return;
  1671. }
  1672. }
  1673. break;
  1674. }
  1675. }
  1676. do
  1677. {
  1678. uint8_t command;
  1679. _cmdbuf.read(command);
  1680. switch (command)
  1681. {
  1682. case CommandBuffer::RendererShutdownBegin:
  1683. {
  1684. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1685. m_rendererInitialized = false;
  1686. }
  1687. break;
  1688. case CommandBuffer::RendererShutdownEnd:
  1689. {
  1690. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1691. rendererDestroy();
  1692. m_renderCtx = NULL;
  1693. m_exit = true;
  1694. }
  1695. // fall through
  1696. case CommandBuffer::End:
  1697. end = true;
  1698. break;
  1699. case CommandBuffer::CreateIndexBuffer:
  1700. {
  1701. IndexBufferHandle handle;
  1702. _cmdbuf.read(handle);
  1703. Memory* mem;
  1704. _cmdbuf.read(mem);
  1705. uint16_t flags;
  1706. _cmdbuf.read(flags);
  1707. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1708. release(mem);
  1709. }
  1710. break;
  1711. case CommandBuffer::DestroyIndexBuffer:
  1712. {
  1713. IndexBufferHandle handle;
  1714. _cmdbuf.read(handle);
  1715. m_renderCtx->destroyIndexBuffer(handle);
  1716. }
  1717. break;
  1718. case CommandBuffer::CreateVertexDecl:
  1719. {
  1720. VertexDeclHandle handle;
  1721. _cmdbuf.read(handle);
  1722. VertexDecl decl;
  1723. _cmdbuf.read(decl);
  1724. m_renderCtx->createVertexDecl(handle, decl);
  1725. }
  1726. break;
  1727. case CommandBuffer::DestroyVertexDecl:
  1728. {
  1729. VertexDeclHandle handle;
  1730. _cmdbuf.read(handle);
  1731. m_renderCtx->destroyVertexDecl(handle);
  1732. }
  1733. break;
  1734. case CommandBuffer::CreateVertexBuffer:
  1735. {
  1736. VertexBufferHandle handle;
  1737. _cmdbuf.read(handle);
  1738. Memory* mem;
  1739. _cmdbuf.read(mem);
  1740. VertexDeclHandle declHandle;
  1741. _cmdbuf.read(declHandle);
  1742. uint16_t flags;
  1743. _cmdbuf.read(flags);
  1744. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1745. release(mem);
  1746. }
  1747. break;
  1748. case CommandBuffer::DestroyVertexBuffer:
  1749. {
  1750. VertexBufferHandle handle;
  1751. _cmdbuf.read(handle);
  1752. m_renderCtx->destroyVertexBuffer(handle);
  1753. }
  1754. break;
  1755. case CommandBuffer::CreateDynamicIndexBuffer:
  1756. {
  1757. IndexBufferHandle handle;
  1758. _cmdbuf.read(handle);
  1759. uint32_t size;
  1760. _cmdbuf.read(size);
  1761. uint16_t flags;
  1762. _cmdbuf.read(flags);
  1763. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1764. }
  1765. break;
  1766. case CommandBuffer::UpdateDynamicIndexBuffer:
  1767. {
  1768. IndexBufferHandle handle;
  1769. _cmdbuf.read(handle);
  1770. uint32_t offset;
  1771. _cmdbuf.read(offset);
  1772. uint32_t size;
  1773. _cmdbuf.read(size);
  1774. Memory* mem;
  1775. _cmdbuf.read(mem);
  1776. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1777. release(mem);
  1778. }
  1779. break;
  1780. case CommandBuffer::DestroyDynamicIndexBuffer:
  1781. {
  1782. IndexBufferHandle handle;
  1783. _cmdbuf.read(handle);
  1784. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1785. }
  1786. break;
  1787. case CommandBuffer::CreateDynamicVertexBuffer:
  1788. {
  1789. VertexBufferHandle handle;
  1790. _cmdbuf.read(handle);
  1791. uint32_t size;
  1792. _cmdbuf.read(size);
  1793. uint16_t flags;
  1794. _cmdbuf.read(flags);
  1795. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1796. }
  1797. break;
  1798. case CommandBuffer::UpdateDynamicVertexBuffer:
  1799. {
  1800. VertexBufferHandle handle;
  1801. _cmdbuf.read(handle);
  1802. uint32_t offset;
  1803. _cmdbuf.read(offset);
  1804. uint32_t size;
  1805. _cmdbuf.read(size);
  1806. Memory* mem;
  1807. _cmdbuf.read(mem);
  1808. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1809. release(mem);
  1810. }
  1811. break;
  1812. case CommandBuffer::DestroyDynamicVertexBuffer:
  1813. {
  1814. VertexBufferHandle handle;
  1815. _cmdbuf.read(handle);
  1816. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1817. }
  1818. break;
  1819. case CommandBuffer::CreateShader:
  1820. {
  1821. ShaderHandle handle;
  1822. _cmdbuf.read(handle);
  1823. Memory* mem;
  1824. _cmdbuf.read(mem);
  1825. m_renderCtx->createShader(handle, mem);
  1826. release(mem);
  1827. }
  1828. break;
  1829. case CommandBuffer::DestroyShader:
  1830. {
  1831. ShaderHandle handle;
  1832. _cmdbuf.read(handle);
  1833. m_renderCtx->destroyShader(handle);
  1834. }
  1835. break;
  1836. case CommandBuffer::CreateProgram:
  1837. {
  1838. ProgramHandle handle;
  1839. _cmdbuf.read(handle);
  1840. ShaderHandle vsh;
  1841. _cmdbuf.read(vsh);
  1842. ShaderHandle fsh;
  1843. _cmdbuf.read(fsh);
  1844. m_renderCtx->createProgram(handle, vsh, fsh);
  1845. }
  1846. break;
  1847. case CommandBuffer::DestroyProgram:
  1848. {
  1849. ProgramHandle handle;
  1850. _cmdbuf.read(handle);
  1851. m_renderCtx->destroyProgram(handle);
  1852. }
  1853. break;
  1854. case CommandBuffer::CreateTexture:
  1855. {
  1856. TextureHandle handle;
  1857. _cmdbuf.read(handle);
  1858. Memory* mem;
  1859. _cmdbuf.read(mem);
  1860. uint32_t flags;
  1861. _cmdbuf.read(flags);
  1862. uint8_t skip;
  1863. _cmdbuf.read(skip);
  1864. m_renderCtx->createTexture(handle, mem, flags, skip);
  1865. bx::MemoryReader reader(mem->data, mem->size);
  1866. uint32_t magic;
  1867. bx::read(&reader, magic);
  1868. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1869. {
  1870. TextureCreate tc;
  1871. bx::read(&reader, tc);
  1872. if (NULL != tc.m_mem)
  1873. {
  1874. release(tc.m_mem);
  1875. }
  1876. }
  1877. release(mem);
  1878. }
  1879. break;
  1880. case CommandBuffer::UpdateTexture:
  1881. {
  1882. if (m_textureUpdateBatch.isFull() )
  1883. {
  1884. flushTextureUpdateBatch(_cmdbuf);
  1885. }
  1886. uint32_t value = _cmdbuf.m_pos;
  1887. TextureHandle handle;
  1888. _cmdbuf.read(handle);
  1889. uint8_t side;
  1890. _cmdbuf.read(side);
  1891. uint8_t mip;
  1892. _cmdbuf.read(mip);
  1893. _cmdbuf.skip<Rect>();
  1894. _cmdbuf.skip<uint16_t>();
  1895. _cmdbuf.skip<uint16_t>();
  1896. _cmdbuf.skip<uint16_t>();
  1897. _cmdbuf.skip<Memory*>();
  1898. uint32_t key = (handle.idx<<16)
  1899. | (side<<8)
  1900. | mip
  1901. ;
  1902. m_textureUpdateBatch.add(key, value);
  1903. }
  1904. break;
  1905. case CommandBuffer::ReadTexture:
  1906. {
  1907. TextureHandle handle;
  1908. _cmdbuf.read(handle);
  1909. void* data;
  1910. _cmdbuf.read(data);
  1911. uint8_t mip;
  1912. _cmdbuf.read(mip);
  1913. m_renderCtx->readTexture(handle, data,mip);
  1914. }
  1915. break;
  1916. case CommandBuffer::ResizeTexture:
  1917. {
  1918. TextureHandle handle;
  1919. _cmdbuf.read(handle);
  1920. uint16_t width;
  1921. _cmdbuf.read(width);
  1922. uint16_t height;
  1923. _cmdbuf.read(height);
  1924. uint8_t numMips;
  1925. _cmdbuf.read(numMips);
  1926. m_renderCtx->resizeTexture(handle, width, height, numMips);
  1927. }
  1928. break;
  1929. case CommandBuffer::DestroyTexture:
  1930. {
  1931. TextureHandle handle;
  1932. _cmdbuf.read(handle);
  1933. m_renderCtx->destroyTexture(handle);
  1934. }
  1935. break;
  1936. case CommandBuffer::CreateFrameBuffer:
  1937. {
  1938. FrameBufferHandle handle;
  1939. _cmdbuf.read(handle);
  1940. bool window;
  1941. _cmdbuf.read(window);
  1942. if (window)
  1943. {
  1944. void* nwh;
  1945. _cmdbuf.read(nwh);
  1946. uint16_t width;
  1947. _cmdbuf.read(width);
  1948. uint16_t height;
  1949. _cmdbuf.read(height);
  1950. TextureFormat::Enum depthFormat;
  1951. _cmdbuf.read(depthFormat);
  1952. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1953. }
  1954. else
  1955. {
  1956. uint8_t num;
  1957. _cmdbuf.read(num);
  1958. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1959. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  1960. m_renderCtx->createFrameBuffer(handle, num, attachment);
  1961. }
  1962. }
  1963. break;
  1964. case CommandBuffer::DestroyFrameBuffer:
  1965. {
  1966. FrameBufferHandle handle;
  1967. _cmdbuf.read(handle);
  1968. m_renderCtx->destroyFrameBuffer(handle);
  1969. }
  1970. break;
  1971. case CommandBuffer::CreateUniform:
  1972. {
  1973. UniformHandle handle;
  1974. _cmdbuf.read(handle);
  1975. UniformType::Enum type;
  1976. _cmdbuf.read(type);
  1977. uint16_t num;
  1978. _cmdbuf.read(num);
  1979. uint8_t len;
  1980. _cmdbuf.read(len);
  1981. const char* name = (const char*)_cmdbuf.skip(len);
  1982. m_renderCtx->createUniform(handle, type, num, name);
  1983. }
  1984. break;
  1985. case CommandBuffer::DestroyUniform:
  1986. {
  1987. UniformHandle handle;
  1988. _cmdbuf.read(handle);
  1989. m_renderCtx->destroyUniform(handle);
  1990. }
  1991. break;
  1992. case CommandBuffer::SaveScreenShot:
  1993. {
  1994. uint16_t len;
  1995. _cmdbuf.read(len);
  1996. const char* filePath = (const char*)_cmdbuf.skip(len);
  1997. m_renderCtx->saveScreenShot(filePath);
  1998. }
  1999. break;
  2000. case CommandBuffer::UpdateViewName:
  2001. {
  2002. uint8_t id;
  2003. _cmdbuf.read(id);
  2004. uint16_t len;
  2005. _cmdbuf.read(len);
  2006. const char* name = (const char*)_cmdbuf.skip(len);
  2007. m_renderCtx->updateViewName(id, name);
  2008. }
  2009. break;
  2010. default:
  2011. BX_CHECK(false, "Invalid command: %d", command);
  2012. break;
  2013. }
  2014. } while (!end);
  2015. flushTextureUpdateBatch(_cmdbuf);
  2016. }
  2017. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2018. {
  2019. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2020. }
  2021. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2022. {
  2023. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2024. }
  2025. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2026. {
  2027. _enum = _max == 0 ? NULL : _enum;
  2028. uint8_t num = 0;
  2029. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2030. {
  2031. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2032. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2033. {
  2034. continue;
  2035. }
  2036. if (NULL == _enum)
  2037. {
  2038. num++;
  2039. }
  2040. else
  2041. {
  2042. if (num < _max
  2043. && s_rendererCreator[ii].supported)
  2044. {
  2045. _enum[num++] = RendererType::Enum(ii);
  2046. }
  2047. }
  2048. }
  2049. return num;
  2050. }
  2051. const char* getRendererName(RendererType::Enum _type)
  2052. {
  2053. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2054. return s_rendererCreator[_type].name;
  2055. }
  2056. bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
  2057. {
  2058. if (NULL != s_ctx)
  2059. {
  2060. BX_TRACE("bgfx is already initialized.");
  2061. return false;
  2062. }
  2063. struct ErrorState
  2064. {
  2065. enum Enum
  2066. {
  2067. Default,
  2068. ContextAllocated,
  2069. };
  2070. };
  2071. ErrorState::Enum errorState = ErrorState::Default;
  2072. if (NULL != _allocator)
  2073. {
  2074. g_allocator = _allocator;
  2075. }
  2076. else
  2077. {
  2078. bx::CrtAllocator allocator;
  2079. g_allocator =
  2080. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2081. }
  2082. if (NULL != _callback)
  2083. {
  2084. g_callback = _callback;
  2085. }
  2086. else
  2087. {
  2088. g_callback =
  2089. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2090. }
  2091. if (true
  2092. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL || BX_PLATFORM_PS4)
  2093. && RendererType::Noop != _type
  2094. && NULL == g_platformData.ndt
  2095. && NULL == g_platformData.nwh
  2096. && NULL == g_platformData.context
  2097. && NULL == g_platformData.backBuffer
  2098. && NULL == g_platformData.backBufferDS
  2099. )
  2100. {
  2101. BX_TRACE("bgfx platform data like window handle or backbuffer must be set.");
  2102. goto error;
  2103. }
  2104. memset(&g_caps, 0, sizeof(g_caps) );
  2105. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2106. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2107. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2108. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2109. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2110. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2111. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2112. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2113. g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
  2114. g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
  2115. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2116. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2117. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2118. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2119. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2120. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCUSION_QUERIES;
  2121. g_caps.limits.maxFBAttachments = 1;
  2122. g_caps.vendorId = _vendorId;
  2123. g_caps.deviceId = _deviceId;
  2124. BX_TRACE("Init...");
  2125. errorState = ErrorState::ContextAllocated;
  2126. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2127. if (s_ctx->init(_type) )
  2128. {
  2129. BX_TRACE("Init complete.");
  2130. return true;
  2131. }
  2132. error:
  2133. BX_TRACE("Init failed.");
  2134. switch (errorState)
  2135. {
  2136. case ErrorState::ContextAllocated:
  2137. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2138. s_ctx = NULL;
  2139. case ErrorState::Default:
  2140. if (NULL != s_callbackStub)
  2141. {
  2142. BX_DELETE(g_allocator, s_callbackStub);
  2143. s_callbackStub = NULL;
  2144. }
  2145. if (NULL != s_allocatorStub)
  2146. {
  2147. bx::CrtAllocator allocator;
  2148. BX_DELETE(&allocator, s_allocatorStub);
  2149. s_allocatorStub = NULL;
  2150. }
  2151. s_threadIndex = 0;
  2152. g_callback = NULL;
  2153. g_allocator = NULL;
  2154. break;
  2155. }
  2156. return false;
  2157. }
  2158. void shutdown()
  2159. {
  2160. BX_TRACE("Shutdown...");
  2161. BGFX_CHECK_MAIN_THREAD();
  2162. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2163. ctx->shutdown();
  2164. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2165. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2166. BX_TRACE("Shutdown complete.");
  2167. if (NULL != s_allocatorStub)
  2168. {
  2169. s_allocatorStub->checkLeaks();
  2170. }
  2171. if (NULL != s_callbackStub)
  2172. {
  2173. BX_DELETE(g_allocator, s_callbackStub);
  2174. s_callbackStub = NULL;
  2175. }
  2176. if (NULL != s_allocatorStub)
  2177. {
  2178. bx::CrtAllocator allocator;
  2179. BX_DELETE(&allocator, s_allocatorStub);
  2180. s_allocatorStub = NULL;
  2181. }
  2182. s_threadIndex = 0;
  2183. g_callback = NULL;
  2184. g_allocator = NULL;
  2185. }
  2186. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2187. {
  2188. BGFX_CHECK_MAIN_THREAD();
  2189. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2190. s_ctx->reset(_width, _height, _flags);
  2191. }
  2192. uint32_t frame(bool _capture)
  2193. {
  2194. BGFX_CHECK_MAIN_THREAD();
  2195. return s_ctx->frame(_capture);
  2196. }
  2197. const Caps* getCaps()
  2198. {
  2199. return &g_caps;
  2200. }
  2201. const HMD* getHMD()
  2202. {
  2203. return s_ctx->getHMD();
  2204. }
  2205. const Stats* getStats()
  2206. {
  2207. return s_ctx->getPerfStats();
  2208. }
  2209. RendererType::Enum getRendererType()
  2210. {
  2211. return g_caps.rendererType;
  2212. }
  2213. const Memory* alloc(uint32_t _size)
  2214. {
  2215. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2216. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  2217. mem->size = _size;
  2218. mem->data = (uint8_t*)mem + sizeof(Memory);
  2219. return mem;
  2220. }
  2221. const Memory* copy(const void* _data, uint32_t _size)
  2222. {
  2223. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2224. const Memory* mem = alloc(_size);
  2225. memcpy(mem->data, _data, _size);
  2226. return mem;
  2227. }
  2228. struct MemoryRef
  2229. {
  2230. Memory mem;
  2231. ReleaseFn releaseFn;
  2232. void* userData;
  2233. };
  2234. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  2235. {
  2236. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  2237. memRef->mem.size = _size;
  2238. memRef->mem.data = (uint8_t*)_data;
  2239. memRef->releaseFn = _releaseFn;
  2240. memRef->userData = _userData;
  2241. return &memRef->mem;
  2242. }
  2243. bool isMemoryRef(const Memory* _mem)
  2244. {
  2245. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  2246. }
  2247. void release(const Memory* _mem)
  2248. {
  2249. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2250. Memory* mem = const_cast<Memory*>(_mem);
  2251. if (isMemoryRef(mem) )
  2252. {
  2253. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  2254. if (NULL != memRef->releaseFn)
  2255. {
  2256. memRef->releaseFn(mem->data, memRef->userData);
  2257. }
  2258. }
  2259. BX_FREE(g_allocator, mem);
  2260. }
  2261. void setDebug(uint32_t _debug)
  2262. {
  2263. BGFX_CHECK_MAIN_THREAD();
  2264. s_ctx->setDebug(_debug);
  2265. }
  2266. void dbgTextClear(uint8_t _attr, bool _small)
  2267. {
  2268. BGFX_CHECK_MAIN_THREAD();
  2269. s_ctx->dbgTextClear(_attr, _small);
  2270. }
  2271. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  2272. {
  2273. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  2274. }
  2275. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2276. {
  2277. BGFX_CHECK_MAIN_THREAD();
  2278. va_list argList;
  2279. va_start(argList, _format);
  2280. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2281. va_end(argList);
  2282. }
  2283. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2284. {
  2285. BGFX_CHECK_MAIN_THREAD();
  2286. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2287. }
  2288. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  2289. {
  2290. BGFX_CHECK_MAIN_THREAD();
  2291. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2292. return s_ctx->createIndexBuffer(_mem, _flags);
  2293. }
  2294. void destroyIndexBuffer(IndexBufferHandle _handle)
  2295. {
  2296. BGFX_CHECK_MAIN_THREAD();
  2297. s_ctx->destroyIndexBuffer(_handle);
  2298. }
  2299. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2300. {
  2301. BGFX_CHECK_MAIN_THREAD();
  2302. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2303. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2304. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  2305. }
  2306. void destroyVertexBuffer(VertexBufferHandle _handle)
  2307. {
  2308. BGFX_CHECK_MAIN_THREAD();
  2309. s_ctx->destroyVertexBuffer(_handle);
  2310. }
  2311. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  2312. {
  2313. BGFX_CHECK_MAIN_THREAD();
  2314. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  2315. }
  2316. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  2317. {
  2318. BGFX_CHECK_MAIN_THREAD();
  2319. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2320. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  2321. }
  2322. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  2323. {
  2324. BGFX_CHECK_MAIN_THREAD();
  2325. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2326. s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
  2327. }
  2328. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  2329. {
  2330. BGFX_CHECK_MAIN_THREAD();
  2331. s_ctx->destroyDynamicIndexBuffer(_handle);
  2332. }
  2333. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  2334. {
  2335. BGFX_CHECK_MAIN_THREAD();
  2336. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2337. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  2338. }
  2339. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2340. {
  2341. BGFX_CHECK_MAIN_THREAD();
  2342. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2343. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2344. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  2345. }
  2346. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  2347. {
  2348. BGFX_CHECK_MAIN_THREAD();
  2349. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2350. s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
  2351. }
  2352. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  2353. {
  2354. BGFX_CHECK_MAIN_THREAD();
  2355. s_ctx->destroyDynamicVertexBuffer(_handle);
  2356. }
  2357. bool checkAvailTransientIndexBuffer(uint32_t _num)
  2358. {
  2359. BGFX_CHECK_MAIN_THREAD();
  2360. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2361. return s_ctx->checkAvailTransientIndexBuffer(_num);
  2362. }
  2363. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  2364. {
  2365. BGFX_CHECK_MAIN_THREAD();
  2366. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2367. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2368. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  2369. }
  2370. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2371. {
  2372. BGFX_CHECK_MAIN_THREAD();
  2373. BX_CHECK(0 < _num, "Requesting 0 instances.");
  2374. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  2375. }
  2376. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  2377. {
  2378. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2379. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  2380. && checkAvailTransientIndexBuffer(_numIndices)
  2381. ;
  2382. }
  2383. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  2384. {
  2385. BGFX_CHECK_MAIN_THREAD();
  2386. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2387. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2388. s_ctx->allocTransientIndexBuffer(_tib, _num);
  2389. BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2390. , _num
  2391. , _tib->size/2
  2392. );
  2393. }
  2394. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  2395. {
  2396. BGFX_CHECK_MAIN_THREAD();
  2397. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2398. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2399. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  2400. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2401. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  2402. BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2403. , _num
  2404. , _tvb->size / _decl.m_stride
  2405. );
  2406. }
  2407. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  2408. {
  2409. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  2410. {
  2411. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  2412. allocTransientIndexBuffer(_tib, _numIndices);
  2413. return true;
  2414. }
  2415. return false;
  2416. }
  2417. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2418. {
  2419. BGFX_CHECK_MAIN_THREAD();
  2420. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  2421. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  2422. const InstanceDataBuffer* idb = s_ctx->allocInstanceDataBuffer(_num, _stride);
  2423. BX_CHECK(_num == idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2424. , _num
  2425. , idb->size / _stride
  2426. );
  2427. return idb;
  2428. }
  2429. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  2430. {
  2431. BGFX_CHECK_MAIN_THREAD();
  2432. return s_ctx->createIndirectBuffer(_num);
  2433. }
  2434. void destroyIndirectBuffer(IndirectBufferHandle _handle)
  2435. {
  2436. BGFX_CHECK_MAIN_THREAD();
  2437. s_ctx->destroyIndirectBuffer(_handle);
  2438. }
  2439. ShaderHandle createShader(const Memory* _mem)
  2440. {
  2441. BGFX_CHECK_MAIN_THREAD();
  2442. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2443. return s_ctx->createShader(_mem);
  2444. }
  2445. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  2446. {
  2447. BGFX_CHECK_MAIN_THREAD();
  2448. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  2449. }
  2450. void destroyShader(ShaderHandle _handle)
  2451. {
  2452. BGFX_CHECK_MAIN_THREAD();
  2453. s_ctx->destroyShader(_handle);
  2454. }
  2455. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  2456. {
  2457. BGFX_CHECK_MAIN_THREAD();
  2458. if (!isValid(_fsh) )
  2459. {
  2460. return createProgram(_vsh, _destroyShaders);
  2461. }
  2462. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  2463. }
  2464. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  2465. {
  2466. BGFX_CHECK_MAIN_THREAD();
  2467. return s_ctx->createProgram(_csh, _destroyShader);
  2468. }
  2469. void destroyProgram(ProgramHandle _handle)
  2470. {
  2471. BGFX_CHECK_MAIN_THREAD();
  2472. s_ctx->destroyProgram(_handle);
  2473. }
  2474. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, bx::Error* _err)
  2475. {
  2476. BX_ERROR_SCOPE(_err);
  2477. const bool is3DTexture = 1 < _depth;
  2478. if (_cubeMap && is3DTexture)
  2479. {
  2480. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2481. , "Texture can't be depth and cube map at the same time."
  2482. );
  2483. return;
  2484. }
  2485. if (is3DTexture
  2486. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  2487. {
  2488. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2489. , "Texture3D is not supported! "
  2490. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  2491. );
  2492. return;
  2493. }
  2494. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  2495. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  2496. {
  2497. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2498. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  2499. );
  2500. return;
  2501. }
  2502. if (1 < _numLayers
  2503. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  2504. {
  2505. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2506. , "Texture array is not supported! "
  2507. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  2508. );
  2509. return;
  2510. }
  2511. bool formatSupported = 0 != (g_caps.formats[_format] & (0
  2512. | BGFX_CAPS_FORMAT_TEXTURE_2D
  2513. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  2514. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  2515. ) );
  2516. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  2517. if (_cubeMap)
  2518. {
  2519. formatSupported = 0 != (g_caps.formats[_format] & (0
  2520. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  2521. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  2522. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  2523. ) );
  2524. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  2525. }
  2526. else if (is3DTexture)
  2527. {
  2528. formatSupported = 0 != (g_caps.formats[_format] & (0
  2529. | BGFX_CAPS_FORMAT_TEXTURE_3D
  2530. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  2531. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  2532. ) );
  2533. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  2534. }
  2535. if (!formatSupported)
  2536. {
  2537. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2538. , "Texture array is not supported! "
  2539. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  2540. );
  2541. return;
  2542. }
  2543. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  2544. && 0 == (g_caps.supported & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  2545. {
  2546. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2547. , "MSAA sampling for this texture format is not supported."
  2548. );
  2549. return;
  2550. }
  2551. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  2552. && 0 == (g_caps.supported & srgbCaps & (0
  2553. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  2554. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  2555. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  2556. ) ) )
  2557. {
  2558. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2559. , "sRGB sampling for this texture format is not supported."
  2560. );
  2561. return;
  2562. }
  2563. }
  2564. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
  2565. {
  2566. bx::Error err;
  2567. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  2568. return err.isOk();
  2569. }
  2570. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  2571. {
  2572. const ImageBlockInfo& blockInfo = getBlockInfo(_format);
  2573. const uint8_t bpp = blockInfo.bitsPerPixel;
  2574. const uint16_t blockWidth = blockInfo.blockWidth;
  2575. const uint16_t blockHeight = blockInfo.blockHeight;
  2576. const uint16_t minBlockX = blockInfo.minBlockX;
  2577. const uint16_t minBlockY = blockInfo.minBlockY;
  2578. _width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
  2579. _height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
  2580. _depth = bx::uint16_max(1, _depth);
  2581. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  2582. const uint32_t sides = _cubeMap ? 6 : 1;
  2583. uint32_t width = _width;
  2584. uint32_t height = _height;
  2585. uint32_t depth = _depth;
  2586. uint32_t size = 0;
  2587. for (uint32_t lod = 0; lod < numMips; ++lod)
  2588. {
  2589. width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
  2590. height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
  2591. depth = bx::uint32_max(1, depth);
  2592. size += width*height*depth*bpp/8 * sides;
  2593. width >>= 1;
  2594. height >>= 1;
  2595. depth >>= 1;
  2596. }
  2597. size *= _numLayers;
  2598. _info.format = _format;
  2599. _info.width = _width;
  2600. _info.height = _height;
  2601. _info.depth = _depth;
  2602. _info.numMips = numMips;
  2603. _info.numLayers = _numLayers;
  2604. _info.cubeMap = _cubeMap;
  2605. _info.storageSize = size;
  2606. _info.bitsPerPixel = bpp;
  2607. }
  2608. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2609. {
  2610. BGFX_CHECK_MAIN_THREAD();
  2611. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2612. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
  2613. }
  2614. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2615. {
  2616. switch (_ratio)
  2617. {
  2618. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2619. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2620. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2621. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2622. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2623. default:
  2624. break;
  2625. }
  2626. _width = bx::uint16_max(1, _width);
  2627. _height = bx::uint16_max(1, _height);
  2628. }
  2629. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2630. {
  2631. BGFX_CHECK_MAIN_THREAD();
  2632. bx::Error err;
  2633. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  2634. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  2635. if (BackbufferRatio::Count != _ratio)
  2636. {
  2637. _width = uint16_t(s_ctx->m_resolution.m_width);
  2638. _height = uint16_t(s_ctx->m_resolution.m_height);
  2639. getTextureSizeFromRatio(_ratio, _width, _height);
  2640. }
  2641. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  2642. _numLayers = bx::uint16_max(_numLayers, 1);
  2643. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2644. && NULL != _mem)
  2645. {
  2646. TextureInfo ti;
  2647. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  2648. BX_CHECK(ti.storageSize == _mem->size
  2649. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2650. , ti.storageSize
  2651. , _mem->size
  2652. );
  2653. }
  2654. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2655. const Memory* mem = alloc(size);
  2656. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2657. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2658. bx::write(&writer, magic);
  2659. TextureCreate tc;
  2660. tc.m_width = _width;
  2661. tc.m_height = _height;
  2662. tc.m_depth = 0;
  2663. tc.m_numLayers = _numLayers;
  2664. tc.m_numMips = numMips;
  2665. tc.m_format = _format;
  2666. tc.m_cubeMap = false;
  2667. tc.m_mem = _mem;
  2668. bx::write(&writer, tc);
  2669. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2670. }
  2671. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2672. {
  2673. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  2674. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  2675. }
  2676. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
  2677. {
  2678. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2679. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  2680. }
  2681. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2682. {
  2683. BGFX_CHECK_MAIN_THREAD();
  2684. bx::Error err;
  2685. isTextureValid(_depth, false, 1, _format, _flags, &err);
  2686. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  2687. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  2688. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2689. && NULL != _mem)
  2690. {
  2691. TextureInfo ti;
  2692. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  2693. BX_CHECK(ti.storageSize == _mem->size
  2694. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2695. , ti.storageSize
  2696. , _mem->size
  2697. );
  2698. }
  2699. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2700. const Memory* mem = alloc(size);
  2701. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2702. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2703. bx::write(&writer, magic);
  2704. TextureCreate tc;
  2705. tc.m_width = _width;
  2706. tc.m_height = _height;
  2707. tc.m_depth = _depth;
  2708. tc.m_numLayers = 1;
  2709. tc.m_numMips = numMips;
  2710. tc.m_format = _format;
  2711. tc.m_cubeMap = false;
  2712. tc.m_mem = _mem;
  2713. bx::write(&writer, tc);
  2714. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2715. }
  2716. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2717. {
  2718. BGFX_CHECK_MAIN_THREAD();
  2719. bx::Error err;
  2720. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  2721. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  2722. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  2723. _numLayers = bx::uint16_max(_numLayers, 1);
  2724. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2725. && NULL != _mem)
  2726. {
  2727. TextureInfo ti;
  2728. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  2729. BX_CHECK(ti.storageSize == _mem->size
  2730. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2731. , ti.storageSize
  2732. , _mem->size
  2733. );
  2734. }
  2735. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2736. const Memory* mem = alloc(size);
  2737. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2738. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2739. bx::write(&writer, magic);
  2740. TextureCreate tc;
  2741. tc.m_width = _size;
  2742. tc.m_height = _size;
  2743. tc.m_depth = 0;
  2744. tc.m_numLayers = _numLayers;
  2745. tc.m_numMips = numMips;
  2746. tc.m_format = _format;
  2747. tc.m_cubeMap = true;
  2748. tc.m_mem = _mem;
  2749. bx::write(&writer, tc);
  2750. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2751. }
  2752. void destroyTexture(TextureHandle _handle)
  2753. {
  2754. BGFX_CHECK_MAIN_THREAD();
  2755. s_ctx->destroyTexture(_handle);
  2756. }
  2757. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2758. {
  2759. BGFX_CHECK_MAIN_THREAD();
  2760. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2761. if (_width == 0
  2762. || _height == 0)
  2763. {
  2764. release(_mem);
  2765. }
  2766. else
  2767. {
  2768. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  2769. }
  2770. }
  2771. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2772. {
  2773. BGFX_CHECK_MAIN_THREAD();
  2774. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2775. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2776. if (0 == _width
  2777. || 0 == _height
  2778. || 0 == _depth)
  2779. {
  2780. release(_mem);
  2781. }
  2782. else
  2783. {
  2784. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2785. }
  2786. }
  2787. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2788. {
  2789. BGFX_CHECK_MAIN_THREAD();
  2790. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2791. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2792. if (0 == _width
  2793. || 0 == _height)
  2794. {
  2795. release(_mem);
  2796. }
  2797. else
  2798. {
  2799. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  2800. }
  2801. }
  2802. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  2803. {
  2804. BGFX_CHECK_MAIN_THREAD();
  2805. BX_CHECK(NULL != _data, "_data can't be NULL");
  2806. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2807. return s_ctx->readTexture(_handle, _data, _mip);
  2808. }
  2809. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2810. {
  2811. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2812. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  2813. return createFrameBuffer(1, &th, true);
  2814. }
  2815. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2816. {
  2817. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2818. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2819. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  2820. return createFrameBuffer(1, &th, true);
  2821. }
  2822. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  2823. {
  2824. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2825. for (uint8_t ii = 0; ii < _num; ++ii)
  2826. {
  2827. Attachment& at = attachment[ii];
  2828. at.handle = _handles[ii];
  2829. at.mip = 0;
  2830. at.layer = 0;
  2831. }
  2832. return createFrameBuffer(_num, attachment, _destroyTextures);
  2833. }
  2834. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  2835. {
  2836. BGFX_CHECK_MAIN_THREAD();
  2837. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2838. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2839. , _num
  2840. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2841. );
  2842. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  2843. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  2844. }
  2845. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2846. {
  2847. BGFX_CHECK_MAIN_THREAD();
  2848. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2849. }
  2850. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  2851. {
  2852. BGFX_CHECK_MAIN_THREAD();
  2853. return s_ctx->getTexture(_handle, _attachment);
  2854. }
  2855. void destroyFrameBuffer(FrameBufferHandle _handle)
  2856. {
  2857. BGFX_CHECK_MAIN_THREAD();
  2858. s_ctx->destroyFrameBuffer(_handle);
  2859. }
  2860. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2861. {
  2862. BGFX_CHECK_MAIN_THREAD();
  2863. return s_ctx->createUniform(_name, _type, _num);
  2864. }
  2865. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  2866. {
  2867. BGFX_CHECK_MAIN_THREAD();
  2868. s_ctx->getUniformInfo(_handle, _info);
  2869. }
  2870. void destroyUniform(UniformHandle _handle)
  2871. {
  2872. BGFX_CHECK_MAIN_THREAD();
  2873. s_ctx->destroyUniform(_handle);
  2874. }
  2875. OcclusionQueryHandle createOcclusionQuery()
  2876. {
  2877. BGFX_CHECK_MAIN_THREAD();
  2878. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2879. return s_ctx->createOcclusionQuery();
  2880. }
  2881. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle)
  2882. {
  2883. BGFX_CHECK_MAIN_THREAD();
  2884. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2885. return s_ctx->getResult(_handle);
  2886. }
  2887. void destroyOcclusionQuery(OcclusionQueryHandle _handle)
  2888. {
  2889. BGFX_CHECK_MAIN_THREAD();
  2890. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2891. s_ctx->destroyOcclusionQuery(_handle);
  2892. }
  2893. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  2894. {
  2895. BGFX_CHECK_MAIN_THREAD();
  2896. const uint8_t rr = uint8_t(_rgba>>24);
  2897. const uint8_t gg = uint8_t(_rgba>>16);
  2898. const uint8_t bb = uint8_t(_rgba>> 8);
  2899. const uint8_t aa = uint8_t(_rgba>> 0);
  2900. float rgba[4] =
  2901. {
  2902. rr * 1.0f/255.0f,
  2903. gg * 1.0f/255.0f,
  2904. bb * 1.0f/255.0f,
  2905. aa * 1.0f/255.0f,
  2906. };
  2907. s_ctx->setPaletteColor(_index, rgba);
  2908. }
  2909. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2910. {
  2911. BGFX_CHECK_MAIN_THREAD();
  2912. float rgba[4] = { _r, _g, _b, _a };
  2913. s_ctx->setPaletteColor(_index, rgba);
  2914. }
  2915. void setPaletteColor(uint8_t _index, const float _rgba[4])
  2916. {
  2917. BGFX_CHECK_MAIN_THREAD();
  2918. s_ctx->setPaletteColor(_index, _rgba);
  2919. }
  2920. bool checkView(uint8_t _id)
  2921. {
  2922. // workaround GCC 4.9 type-limit check.
  2923. const uint32_t id = _id;
  2924. return id < BGFX_CONFIG_MAX_VIEWS;
  2925. }
  2926. void setViewName(uint8_t _id, const char* _name)
  2927. {
  2928. BGFX_CHECK_MAIN_THREAD();
  2929. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2930. s_ctx->setViewName(_id, _name);
  2931. }
  2932. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2933. {
  2934. BGFX_CHECK_MAIN_THREAD();
  2935. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2936. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2937. }
  2938. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  2939. {
  2940. BGFX_CHECK_MAIN_THREAD();
  2941. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2942. uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
  2943. uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
  2944. getTextureSizeFromRatio(_ratio, width, height);
  2945. setViewRect(_id, _x, _y, width, height);
  2946. }
  2947. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2948. {
  2949. BGFX_CHECK_MAIN_THREAD();
  2950. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2951. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2952. }
  2953. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2954. {
  2955. BGFX_CHECK_MAIN_THREAD();
  2956. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2957. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2958. }
  2959. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2960. {
  2961. BGFX_CHECK_MAIN_THREAD();
  2962. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2963. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2964. }
  2965. void setViewSeq(uint8_t _id, bool _enabled)
  2966. {
  2967. BGFX_CHECK_MAIN_THREAD();
  2968. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2969. s_ctx->setViewSeq(_id, _enabled);
  2970. }
  2971. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2972. {
  2973. BGFX_CHECK_MAIN_THREAD();
  2974. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2975. s_ctx->setViewFrameBuffer(_id, _handle);
  2976. }
  2977. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2978. {
  2979. BGFX_CHECK_MAIN_THREAD();
  2980. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2981. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2982. }
  2983. void setViewOrder(uint8_t _id, uint8_t _num, const void* _order)
  2984. {
  2985. BGFX_CHECK_MAIN_THREAD();
  2986. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2987. s_ctx->setViewOrder(_id, _num, _order);
  2988. }
  2989. void resetView(uint8_t _id)
  2990. {
  2991. BGFX_CHECK_MAIN_THREAD();
  2992. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2993. s_ctx->resetView(_id);
  2994. }
  2995. void setMarker(const char* _marker)
  2996. {
  2997. BGFX_CHECK_MAIN_THREAD();
  2998. s_ctx->setMarker(_marker);
  2999. }
  3000. void setState(uint64_t _state, uint32_t _rgba)
  3001. {
  3002. BGFX_CHECK_MAIN_THREAD();
  3003. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  3004. s_ctx->setState(_state, _rgba);
  3005. }
  3006. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3007. {
  3008. BGFX_CHECK_MAIN_THREAD();
  3009. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3010. s_ctx->setCondition(_handle, _visible);
  3011. }
  3012. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3013. {
  3014. BGFX_CHECK_MAIN_THREAD();
  3015. s_ctx->setStencil(_fstencil, _bstencil);
  3016. }
  3017. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3018. {
  3019. BGFX_CHECK_MAIN_THREAD();
  3020. return s_ctx->setScissor(_x, _y, _width, _height);
  3021. }
  3022. void setScissor(uint16_t _cache)
  3023. {
  3024. BGFX_CHECK_MAIN_THREAD();
  3025. s_ctx->setScissor(_cache);
  3026. }
  3027. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3028. {
  3029. BGFX_CHECK_MAIN_THREAD();
  3030. return s_ctx->setTransform(_mtx, _num);
  3031. }
  3032. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3033. {
  3034. BGFX_CHECK_MAIN_THREAD();
  3035. return s_ctx->allocTransform(_transform, _num);
  3036. }
  3037. void setTransform(uint32_t _cache, uint16_t _num)
  3038. {
  3039. BGFX_CHECK_MAIN_THREAD();
  3040. s_ctx->setTransform(_cache, _num);
  3041. }
  3042. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3043. {
  3044. BGFX_CHECK_MAIN_THREAD();
  3045. s_ctx->setUniform(_handle, _value, _num);
  3046. }
  3047. void setIndexBuffer(IndexBufferHandle _handle)
  3048. {
  3049. setIndexBuffer(_handle, 0, UINT32_MAX);
  3050. }
  3051. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3052. {
  3053. BGFX_CHECK_MAIN_THREAD();
  3054. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3055. }
  3056. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  3057. {
  3058. setIndexBuffer(_handle, 0, UINT32_MAX);
  3059. }
  3060. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3061. {
  3062. BGFX_CHECK_MAIN_THREAD();
  3063. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3064. }
  3065. void setIndexBuffer(const TransientIndexBuffer* _tib)
  3066. {
  3067. setIndexBuffer(_tib, 0, UINT32_MAX);
  3068. }
  3069. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3070. {
  3071. BGFX_CHECK_MAIN_THREAD();
  3072. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3073. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  3074. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  3075. }
  3076. void setVertexBuffer(VertexBufferHandle _handle)
  3077. {
  3078. setVertexBuffer(_handle, 0, UINT32_MAX);
  3079. }
  3080. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3081. {
  3082. BGFX_CHECK_MAIN_THREAD();
  3083. s_ctx->setVertexBuffer(0, _handle, _startVertex, _numVertices);
  3084. }
  3085. void setVertexBuffer(DynamicVertexBufferHandle _handle)
  3086. {
  3087. setVertexBuffer(_handle, 0, UINT32_MAX);
  3088. }
  3089. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3090. {
  3091. BGFX_CHECK_MAIN_THREAD();
  3092. s_ctx->setVertexBuffer(0, _handle, _startVertex, _numVertices);
  3093. }
  3094. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  3095. {
  3096. setVertexBuffer(_tvb, 0, UINT32_MAX);
  3097. }
  3098. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3099. {
  3100. BGFX_CHECK_MAIN_THREAD();
  3101. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3102. s_ctx->setVertexBuffer(0, _tvb, _startVertex, _numVertices);
  3103. }
  3104. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  3105. {
  3106. BGFX_CHECK_MAIN_THREAD();
  3107. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  3108. s_ctx->setInstanceDataBuffer(_idb, _num);
  3109. }
  3110. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3111. {
  3112. BGFX_CHECK_MAIN_THREAD();
  3113. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  3114. }
  3115. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3116. {
  3117. BGFX_CHECK_MAIN_THREAD();
  3118. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  3119. }
  3120. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3121. {
  3122. BGFX_CHECK_MAIN_THREAD();
  3123. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3124. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  3125. }
  3126. uint32_t touch(uint8_t _id)
  3127. {
  3128. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3129. return submit(_id, handle);
  3130. }
  3131. uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth, bool _preserveState)
  3132. {
  3133. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3134. return submit(_id, _program, handle, _depth, _preserveState);
  3135. }
  3136. uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  3137. {
  3138. BGFX_CHECK_MAIN_THREAD();
  3139. BX_CHECK(false
  3140. || !isValid(_occlusionQuery)
  3141. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  3142. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  3143. );
  3144. return s_ctx->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  3145. }
  3146. uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  3147. {
  3148. BGFX_CHECK_MAIN_THREAD();
  3149. return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  3150. }
  3151. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3152. {
  3153. BGFX_CHECK_MAIN_THREAD();
  3154. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3155. s_ctx->setBuffer(_stage, _handle, _access);
  3156. }
  3157. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3158. {
  3159. BGFX_CHECK_MAIN_THREAD();
  3160. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3161. s_ctx->setBuffer(_stage, _handle, _access);
  3162. }
  3163. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3164. {
  3165. BGFX_CHECK_MAIN_THREAD();
  3166. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3167. s_ctx->setBuffer(_stage, _handle, _access);
  3168. }
  3169. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3170. {
  3171. BGFX_CHECK_MAIN_THREAD();
  3172. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3173. s_ctx->setBuffer(_stage, _handle, _access);
  3174. }
  3175. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3176. {
  3177. BGFX_CHECK_MAIN_THREAD();
  3178. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3179. s_ctx->setBuffer(_stage, _handle, _access);
  3180. }
  3181. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3182. {
  3183. BGFX_CHECK_MAIN_THREAD();
  3184. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3185. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  3186. }
  3187. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3188. {
  3189. BGFX_CHECK_MAIN_THREAD();
  3190. return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  3191. }
  3192. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3193. {
  3194. BGFX_CHECK_MAIN_THREAD();
  3195. return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  3196. }
  3197. void discard()
  3198. {
  3199. BGFX_CHECK_MAIN_THREAD();
  3200. s_ctx->discard();
  3201. }
  3202. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3203. {
  3204. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3205. }
  3206. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3207. {
  3208. BGFX_CHECK_MAIN_THREAD();
  3209. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3210. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3211. }
  3212. void saveScreenShot(const char* _filePath)
  3213. {
  3214. BGFX_CHECK_MAIN_THREAD();
  3215. s_ctx->saveScreenShot(_filePath);
  3216. }
  3217. } // namespace bgfx
  3218. #include <bgfx/c99/bgfx.h>
  3219. #include <bgfx/c99/platform.h>
  3220. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  3221. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3222. | BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
  3223. | BGFX_TEXTURE_INTERNAL_SHARED
  3224. , BGFX_TEXTURE_RESERVED_MASK
  3225. ) );
  3226. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3227. | BGFX_RESET_INTERNAL_FORCE
  3228. , BGFX_RESET_RESERVED_MASK
  3229. ) );
  3230. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3231. | BGFX_STATE_INTERNAL_SCISSOR
  3232. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  3233. , BGFX_STATE_RESERVED_MASK
  3234. ) );
  3235. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3236. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  3237. , BGFX_SUBMIT_RESERVED_MASK
  3238. ) );
  3239. #undef FLAGS_MASK_TEST
  3240. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  3241. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  3242. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  3243. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  3244. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  3245. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  3246. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  3247. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  3248. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  3249. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  3250. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  3251. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  3252. #undef BGFX_C99_ENUM_CHECK
  3253. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  3254. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  3255. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  3256. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  3257. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD::Eye, bgfx_hmd_eye_t);
  3258. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD, bgfx_hmd_t);
  3259. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  3260. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  3261. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  3262. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  3263. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  3264. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  3265. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
  3266. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  3267. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  3268. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
  3269. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  3270. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  3271. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  3272. #undef BGFX_C99_STRUCT_SIZE_CHECK
  3273. namespace bgfx
  3274. {
  3275. struct CallbackC99 : public CallbackI
  3276. {
  3277. virtual ~CallbackC99()
  3278. {
  3279. }
  3280. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  3281. {
  3282. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  3283. }
  3284. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  3285. {
  3286. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  3287. }
  3288. virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
  3289. {
  3290. return m_interface->vtbl->cache_read_size(m_interface, _id);
  3291. }
  3292. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
  3293. {
  3294. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  3295. }
  3296. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
  3297. {
  3298. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  3299. }
  3300. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  3301. {
  3302. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  3303. }
  3304. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
  3305. {
  3306. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  3307. }
  3308. virtual void captureEnd() BX_OVERRIDE
  3309. {
  3310. m_interface->vtbl->capture_end(m_interface);
  3311. }
  3312. virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
  3313. {
  3314. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  3315. }
  3316. bgfx_callback_interface_t* m_interface;
  3317. };
  3318. class AllocatorC99 : public bx::AllocatorI
  3319. {
  3320. public:
  3321. virtual ~AllocatorC99()
  3322. {
  3323. }
  3324. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  3325. {
  3326. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  3327. }
  3328. bgfx_allocator_interface_t* m_interface;
  3329. };
  3330. } // namespace bgfx
  3331. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  3332. {
  3333. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3334. decl->begin(bgfx::RendererType::Enum(_renderer) );
  3335. }
  3336. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  3337. {
  3338. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3339. decl->add(bgfx::Attrib::Enum(_attrib)
  3340. , _num
  3341. , bgfx::AttribType::Enum(_type)
  3342. , _normalized
  3343. , _asInt
  3344. );
  3345. }
  3346. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  3347. {
  3348. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3349. decl->skip(_num);
  3350. }
  3351. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  3352. {
  3353. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3354. decl->end();
  3355. }
  3356. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  3357. {
  3358. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3359. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3360. }
  3361. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  3362. {
  3363. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3364. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3365. }
  3366. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  3367. {
  3368. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  3369. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  3370. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  3371. }
  3372. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  3373. {
  3374. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3375. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  3376. }
  3377. uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  3378. {
  3379. return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  3380. }
  3381. void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  3382. {
  3383. bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
  3384. }
  3385. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3386. {
  3387. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  3388. }
  3389. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3390. {
  3391. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  3392. }
  3393. BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
  3394. {
  3395. return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
  3396. }
  3397. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  3398. {
  3399. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  3400. }
  3401. BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
  3402. {
  3403. static bgfx::CallbackC99 s_callback;
  3404. s_callback.m_interface = _callback;
  3405. static bgfx::AllocatorC99 s_allocator;
  3406. s_allocator.m_interface = _allocator;
  3407. return bgfx::init(bgfx::RendererType::Enum(_type)
  3408. , _vendorId
  3409. , _deviceId
  3410. , NULL == _callback ? NULL : &s_callback
  3411. , NULL == _allocator ? NULL : &s_allocator
  3412. );
  3413. }
  3414. BGFX_C_API void bgfx_shutdown()
  3415. {
  3416. return bgfx::shutdown();
  3417. }
  3418. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  3419. {
  3420. bgfx::reset(_width, _height, _flags);
  3421. }
  3422. BGFX_C_API uint32_t bgfx_frame(bool _capture)
  3423. {
  3424. return bgfx::frame(_capture);
  3425. }
  3426. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  3427. {
  3428. return bgfx_renderer_type_t(bgfx::getRendererType() );
  3429. }
  3430. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  3431. {
  3432. return (const bgfx_caps_t*)bgfx::getCaps();
  3433. }
  3434. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  3435. {
  3436. return (const bgfx_hmd_t*)bgfx::getHMD();
  3437. }
  3438. BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
  3439. {
  3440. return (const bgfx_stats_t*)bgfx::getStats();
  3441. }
  3442. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  3443. {
  3444. return (const bgfx_memory_t*)bgfx::alloc(_size);
  3445. }
  3446. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  3447. {
  3448. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  3449. }
  3450. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  3451. {
  3452. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  3453. }
  3454. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  3455. {
  3456. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  3457. }
  3458. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  3459. {
  3460. bgfx::setDebug(_debug);
  3461. }
  3462. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  3463. {
  3464. bgfx::dbgTextClear(_attr, _small);
  3465. }
  3466. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3467. {
  3468. va_list argList;
  3469. va_start(argList, _format);
  3470. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3471. va_end(argList);
  3472. }
  3473. BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3474. {
  3475. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3476. }
  3477. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3478. {
  3479. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3480. }
  3481. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  3482. {
  3483. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  3484. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3485. return handle.c;
  3486. }
  3487. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  3488. {
  3489. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3490. bgfx::destroyIndexBuffer(handle.cpp);
  3491. }
  3492. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3493. {
  3494. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3495. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  3496. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3497. return handle.c;
  3498. }
  3499. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  3500. {
  3501. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3502. bgfx::destroyVertexBuffer(handle.cpp);
  3503. }
  3504. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  3505. {
  3506. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3507. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  3508. return handle.c;
  3509. }
  3510. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  3511. {
  3512. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3513. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3514. return handle.c;
  3515. }
  3516. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  3517. {
  3518. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3519. bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  3520. }
  3521. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  3522. {
  3523. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3524. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  3525. }
  3526. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3527. {
  3528. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3529. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3530. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  3531. return handle.c;
  3532. }
  3533. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3534. {
  3535. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3536. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3537. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3538. return handle.c;
  3539. }
  3540. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  3541. {
  3542. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3543. bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  3544. }
  3545. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  3546. {
  3547. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3548. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  3549. }
  3550. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  3551. {
  3552. return bgfx::checkAvailTransientIndexBuffer(_num);
  3553. }
  3554. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3555. {
  3556. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3557. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  3558. }
  3559. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3560. {
  3561. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  3562. }
  3563. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  3564. {
  3565. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3566. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  3567. }
  3568. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  3569. {
  3570. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  3571. }
  3572. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3573. {
  3574. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3575. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  3576. }
  3577. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  3578. {
  3579. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3580. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  3581. }
  3582. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3583. {
  3584. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  3585. }
  3586. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  3587. {
  3588. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  3589. handle.cpp = bgfx::createIndirectBuffer(_num);
  3590. return handle.c;
  3591. }
  3592. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  3593. {
  3594. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3595. bgfx::destroyIndirectBuffer(handle.cpp);
  3596. }
  3597. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  3598. {
  3599. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  3600. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  3601. return handle.c;
  3602. }
  3603. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  3604. {
  3605. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3606. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  3607. }
  3608. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  3609. {
  3610. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3611. bgfx::destroyShader(handle.cpp);
  3612. }
  3613. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  3614. {
  3615. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  3616. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  3617. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3618. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  3619. return handle.c;
  3620. }
  3621. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  3622. {
  3623. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  3624. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3625. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  3626. return handle.c;
  3627. }
  3628. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  3629. {
  3630. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3631. bgfx::destroyProgram(handle.cpp);
  3632. }
  3633. BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
  3634. {
  3635. return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  3636. }
  3637. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
  3638. {
  3639. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  3640. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
  3641. }
  3642. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  3643. {
  3644. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3645. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  3646. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  3647. return handle.c;
  3648. }
  3649. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3650. {
  3651. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3652. handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3653. return handle.c;
  3654. }
  3655. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
  3656. {
  3657. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3658. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  3659. return handle.c;
  3660. }
  3661. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3662. {
  3663. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3664. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3665. return handle.c;
  3666. }
  3667. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3668. {
  3669. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3670. handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3671. return handle.c;
  3672. }
  3673. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3674. {
  3675. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3676. bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3677. }
  3678. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  3679. {
  3680. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3681. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  3682. }
  3683. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3684. {
  3685. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3686. bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3687. }
  3688. BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
  3689. {
  3690. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3691. return bgfx::readTexture(handle.cpp, _data, _mip);
  3692. }
  3693. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  3694. {
  3695. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3696. bgfx::destroyTexture(handle.cpp);
  3697. }
  3698. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3699. {
  3700. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3701. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  3702. return handle.c;
  3703. }
  3704. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3705. {
  3706. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3707. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  3708. return handle.c;
  3709. }
  3710. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  3711. {
  3712. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3713. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  3714. return handle.c;
  3715. }
  3716. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  3717. {
  3718. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3719. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  3720. return handle.c;
  3721. }
  3722. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  3723. {
  3724. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3725. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  3726. return handle.c;
  3727. }
  3728. BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
  3729. {
  3730. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3731. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
  3732. textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
  3733. return textureHandle.c;
  3734. }
  3735. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  3736. {
  3737. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3738. bgfx::destroyFrameBuffer(handle.cpp);
  3739. }
  3740. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  3741. {
  3742. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  3743. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  3744. return handle.c;
  3745. }
  3746. BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
  3747. {
  3748. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3749. bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
  3750. bgfx::getUniformInfo(handle.cpp, info);
  3751. }
  3752. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  3753. {
  3754. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3755. bgfx::destroyUniform(handle.cpp);
  3756. }
  3757. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
  3758. {
  3759. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  3760. handle.cpp = bgfx::createOcclusionQuery();
  3761. return handle.c;
  3762. }
  3763. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle)
  3764. {
  3765. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3766. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp) );
  3767. }
  3768. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  3769. {
  3770. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3771. bgfx::destroyOcclusionQuery(handle.cpp);
  3772. }
  3773. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  3774. {
  3775. bgfx::setPaletteColor(_index, _rgba);
  3776. }
  3777. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  3778. {
  3779. bgfx::setViewName(_id, _name);
  3780. }
  3781. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3782. {
  3783. bgfx::setViewRect(_id, _x, _y, _width, _height);
  3784. }
  3785. BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  3786. {
  3787. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  3788. }
  3789. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3790. {
  3791. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  3792. }
  3793. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3794. {
  3795. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3796. }
  3797. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3798. {
  3799. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3800. }
  3801. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  3802. {
  3803. bgfx::setViewSeq(_id, _enabled);
  3804. }
  3805. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  3806. {
  3807. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3808. bgfx::setViewFrameBuffer(_id, handle.cpp);
  3809. }
  3810. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  3811. {
  3812. bgfx::setViewTransform(_id, _view, _proj);
  3813. }
  3814. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3815. {
  3816. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  3817. }
  3818. BGFX_C_API void bgfx_set_view_order(uint8_t _id, uint8_t _num, const void* _order)
  3819. {
  3820. bgfx::setViewOrder(_id, _num, _order);
  3821. }
  3822. BGFX_C_API void bgfx_reset_view(uint8_t _id)
  3823. {
  3824. bgfx::resetView(_id);
  3825. }
  3826. BGFX_C_API void bgfx_set_marker(const char* _marker)
  3827. {
  3828. bgfx::setMarker(_marker);
  3829. }
  3830. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  3831. {
  3832. bgfx::setState(_state, _rgba);
  3833. }
  3834. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  3835. {
  3836. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3837. bgfx::setCondition(handle.cpp, _visible);
  3838. }
  3839. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  3840. {
  3841. bgfx::setStencil(_fstencil, _bstencil);
  3842. }
  3843. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3844. {
  3845. return bgfx::setScissor(_x, _y, _width, _height);
  3846. }
  3847. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  3848. {
  3849. bgfx::setScissor(_cache);
  3850. }
  3851. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  3852. {
  3853. return bgfx::setTransform(_mtx, _num);
  3854. }
  3855. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  3856. {
  3857. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  3858. }
  3859. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  3860. {
  3861. bgfx::setTransform(_cache, _num);
  3862. }
  3863. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  3864. {
  3865. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3866. bgfx::setUniform(handle.cpp, _value, _num);
  3867. }
  3868. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3869. {
  3870. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3871. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3872. }
  3873. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3874. {
  3875. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3876. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3877. }
  3878. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3879. {
  3880. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  3881. }
  3882. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  3883. {
  3884. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3885. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  3886. }
  3887. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  3888. {
  3889. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3890. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  3891. }
  3892. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3893. {
  3894. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  3895. }
  3896. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  3897. {
  3898. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  3899. }
  3900. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3901. {
  3902. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3903. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3904. }
  3905. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3906. {
  3907. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3908. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3909. }
  3910. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  3911. {
  3912. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3913. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3914. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  3915. }
  3916. BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
  3917. {
  3918. return bgfx::touch(_id);
  3919. }
  3920. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
  3921. {
  3922. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3923. return bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  3924. }
  3925. BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
  3926. {
  3927. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  3928. union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  3929. return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  3930. }
  3931. BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  3932. {
  3933. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3934. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3935. return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  3936. }
  3937. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  3938. {
  3939. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3940. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3941. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3942. }
  3943. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  3944. {
  3945. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3946. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3947. }
  3948. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3949. {
  3950. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3951. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3952. }
  3953. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  3954. {
  3955. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3956. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3957. }
  3958. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3959. {
  3960. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3961. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3962. }
  3963. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  3964. {
  3965. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3966. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3967. }
  3968. BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3969. {
  3970. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3971. return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  3972. }
  3973. BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3974. {
  3975. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3976. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3977. return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  3978. }
  3979. BGFX_C_API void bgfx_discard()
  3980. {
  3981. bgfx::discard();
  3982. }
  3983. BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3984. {
  3985. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  3986. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  3987. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3988. }
  3989. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  3990. {
  3991. bgfx::saveScreenShot(_filePath);
  3992. }
  3993. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  3994. {
  3995. return bgfx_render_frame_t(bgfx::renderFrame() );
  3996. }
  3997. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  3998. {
  3999. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  4000. }
  4001. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  4002. {
  4003. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  4004. }
  4005. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  4006. {
  4007. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4008. return bgfx::overrideInternal(handle.cpp, _ptr);
  4009. }
  4010. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  4011. {
  4012. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4013. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  4014. }
  4015. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  4016. {
  4017. if (_version == BGFX_API_VERSION)
  4018. {
  4019. #define BGFX_IMPORT \
  4020. BGFX_IMPORT_FUNC(render_frame) \
  4021. BGFX_IMPORT_FUNC(set_platform_data) \
  4022. BGFX_IMPORT_FUNC(get_internal_data) \
  4023. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  4024. BGFX_IMPORT_FUNC(override_internal_texture) \
  4025. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  4026. BGFX_IMPORT_FUNC(vertex_decl_add) \
  4027. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  4028. BGFX_IMPORT_FUNC(vertex_decl_end) \
  4029. BGFX_IMPORT_FUNC(vertex_pack) \
  4030. BGFX_IMPORT_FUNC(vertex_unpack) \
  4031. BGFX_IMPORT_FUNC(vertex_convert) \
  4032. BGFX_IMPORT_FUNC(weld_vertices) \
  4033. BGFX_IMPORT_FUNC(topology_convert) \
  4034. BGFX_IMPORT_FUNC(topology_sort_tri_list) \
  4035. BGFX_IMPORT_FUNC(image_swizzle_bgra8) \
  4036. BGFX_IMPORT_FUNC(image_rgba8_downsample_2x2) \
  4037. BGFX_IMPORT_FUNC(get_supported_renderers) \
  4038. BGFX_IMPORT_FUNC(get_renderer_name) \
  4039. BGFX_IMPORT_FUNC(init) \
  4040. BGFX_IMPORT_FUNC(shutdown) \
  4041. BGFX_IMPORT_FUNC(reset) \
  4042. BGFX_IMPORT_FUNC(frame) \
  4043. BGFX_IMPORT_FUNC(get_renderer_type) \
  4044. BGFX_IMPORT_FUNC(get_caps) \
  4045. BGFX_IMPORT_FUNC(get_hmd) \
  4046. BGFX_IMPORT_FUNC(get_stats) \
  4047. BGFX_IMPORT_FUNC(alloc) \
  4048. BGFX_IMPORT_FUNC(copy) \
  4049. BGFX_IMPORT_FUNC(make_ref) \
  4050. BGFX_IMPORT_FUNC(make_ref_release) \
  4051. BGFX_IMPORT_FUNC(set_debug) \
  4052. BGFX_IMPORT_FUNC(dbg_text_clear) \
  4053. BGFX_IMPORT_FUNC(dbg_text_printf) \
  4054. BGFX_IMPORT_FUNC(dbg_text_vprintf) \
  4055. BGFX_IMPORT_FUNC(dbg_text_image) \
  4056. BGFX_IMPORT_FUNC(create_index_buffer) \
  4057. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  4058. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  4059. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  4060. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  4061. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  4062. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  4063. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  4064. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  4065. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  4066. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  4067. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  4068. BGFX_IMPORT_FUNC(check_avail_transient_index_buffer) \
  4069. BGFX_IMPORT_FUNC(check_avail_transient_vertex_buffer) \
  4070. BGFX_IMPORT_FUNC(check_avail_instance_data_buffer) \
  4071. BGFX_IMPORT_FUNC(check_avail_transient_buffers) \
  4072. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  4073. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  4074. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  4075. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  4076. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  4077. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  4078. BGFX_IMPORT_FUNC(create_shader) \
  4079. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  4080. BGFX_IMPORT_FUNC(destroy_shader) \
  4081. BGFX_IMPORT_FUNC(create_program) \
  4082. BGFX_IMPORT_FUNC(create_compute_program) \
  4083. BGFX_IMPORT_FUNC(destroy_program) \
  4084. BGFX_IMPORT_FUNC(is_texture_valid) \
  4085. BGFX_IMPORT_FUNC(calc_texture_size) \
  4086. BGFX_IMPORT_FUNC(create_texture) \
  4087. BGFX_IMPORT_FUNC(create_texture_2d) \
  4088. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  4089. BGFX_IMPORT_FUNC(create_texture_3d) \
  4090. BGFX_IMPORT_FUNC(create_texture_cube) \
  4091. BGFX_IMPORT_FUNC(update_texture_2d) \
  4092. BGFX_IMPORT_FUNC(update_texture_3d) \
  4093. BGFX_IMPORT_FUNC(update_texture_cube) \
  4094. BGFX_IMPORT_FUNC(read_texture) \
  4095. BGFX_IMPORT_FUNC(destroy_texture) \
  4096. BGFX_IMPORT_FUNC(create_frame_buffer) \
  4097. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  4098. BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
  4099. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  4100. BGFX_IMPORT_FUNC(get_texture) \
  4101. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  4102. BGFX_IMPORT_FUNC(create_uniform) \
  4103. BGFX_IMPORT_FUNC(get_uniform_info) \
  4104. BGFX_IMPORT_FUNC(destroy_uniform) \
  4105. BGFX_IMPORT_FUNC(create_occlusion_query) \
  4106. BGFX_IMPORT_FUNC(get_result) \
  4107. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  4108. BGFX_IMPORT_FUNC(set_palette_color) \
  4109. BGFX_IMPORT_FUNC(set_view_name) \
  4110. BGFX_IMPORT_FUNC(set_view_rect) \
  4111. BGFX_IMPORT_FUNC(set_view_scissor) \
  4112. BGFX_IMPORT_FUNC(set_view_clear) \
  4113. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  4114. BGFX_IMPORT_FUNC(set_view_seq) \
  4115. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  4116. BGFX_IMPORT_FUNC(set_view_transform) \
  4117. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  4118. BGFX_IMPORT_FUNC(set_view_order) \
  4119. BGFX_IMPORT_FUNC(set_marker) \
  4120. BGFX_IMPORT_FUNC(set_state) \
  4121. BGFX_IMPORT_FUNC(set_condition) \
  4122. BGFX_IMPORT_FUNC(set_stencil) \
  4123. BGFX_IMPORT_FUNC(set_scissor) \
  4124. BGFX_IMPORT_FUNC(set_scissor_cached) \
  4125. BGFX_IMPORT_FUNC(set_transform) \
  4126. BGFX_IMPORT_FUNC(alloc_transform) \
  4127. BGFX_IMPORT_FUNC(set_transform_cached) \
  4128. BGFX_IMPORT_FUNC(set_uniform) \
  4129. BGFX_IMPORT_FUNC(set_index_buffer) \
  4130. BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
  4131. BGFX_IMPORT_FUNC(set_transient_index_buffer) \
  4132. BGFX_IMPORT_FUNC(set_vertex_buffer) \
  4133. BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
  4134. BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
  4135. BGFX_IMPORT_FUNC(set_instance_data_buffer) \
  4136. BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
  4137. BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
  4138. BGFX_IMPORT_FUNC(set_texture) \
  4139. BGFX_IMPORT_FUNC(touch) \
  4140. BGFX_IMPORT_FUNC(submit) \
  4141. BGFX_IMPORT_FUNC(submit_occlusion_query) \
  4142. BGFX_IMPORT_FUNC(submit_indirect) \
  4143. BGFX_IMPORT_FUNC(set_image) \
  4144. BGFX_IMPORT_FUNC(set_compute_index_buffer) \
  4145. BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
  4146. BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
  4147. BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
  4148. BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
  4149. BGFX_IMPORT_FUNC(dispatch) \
  4150. BGFX_IMPORT_FUNC(dispatch_indirect) \
  4151. BGFX_IMPORT_FUNC(discard) \
  4152. BGFX_IMPORT_FUNC(blit) \
  4153. BGFX_IMPORT_FUNC(save_screen_shot)
  4154. static bgfx_interface_vtbl_t s_bgfx_interface =
  4155. {
  4156. #define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
  4157. BGFX_IMPORT
  4158. #undef BGFX_IMPORT_FUNC
  4159. };
  4160. return &s_bgfx_interface;
  4161. }
  4162. return NULL;
  4163. }