hmd_ovr.cpp 5.7 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "hmd_ovr.h"
  6. #if BGFX_CONFIG_USE_OVR
  7. namespace bgfx
  8. {
  9. OVR::OVR()
  10. : m_hmd(NULL)
  11. , m_isenabled(false)
  12. , m_mirror(NULL)
  13. , m_frameIndex(0)
  14. , m_sensorSampleTime(0)
  15. {
  16. memset(m_eyeBuffers, 0, sizeof(m_eyeBuffers));
  17. }
  18. OVR::~OVR()
  19. {
  20. BX_CHECK(NULL == m_hmd, "OVR not shutdown properly.");
  21. }
  22. void OVR::init()
  23. {
  24. ovrResult initialized = ovr_Initialize(NULL);
  25. ovrGraphicsLuid luid;
  26. BX_WARN(initialized == ovrSuccess, "Unable to create OVR device.");
  27. if (initialized != ovrSuccess)
  28. {
  29. return;
  30. }
  31. initialized = ovr_Create(&m_hmd, &luid);
  32. if (initialized != ovrSuccess)
  33. {
  34. BX_WARN(initialized == ovrSuccess, "Unable to create OVR device.");
  35. return;
  36. }
  37. m_hmdDesc = ovr_GetHmdDesc(m_hmd);
  38. BX_TRACE("HMD: %s, %s, firmware: %d.%d"
  39. , m_hmdDesc.ProductName
  40. , m_hmdDesc.Manufacturer
  41. , m_hmdDesc.FirmwareMajor
  42. , m_hmdDesc.FirmwareMinor
  43. );
  44. ovrSizei sizeL = ovr_GetFovTextureSize(m_hmd, ovrEye_Left, m_hmdDesc.DefaultEyeFov[0], 1.0f);
  45. ovrSizei sizeR = ovr_GetFovTextureSize(m_hmd, ovrEye_Right, m_hmdDesc.DefaultEyeFov[1], 1.0f);
  46. m_hmdSize.w = sizeL.w + sizeR.w;
  47. m_hmdSize.h = bx::uint32_max(sizeL.h, sizeR.h);
  48. }
  49. void OVR::shutdown()
  50. {
  51. BX_CHECK(!m_isenabled, "HMD not disabled.");
  52. for (int i = 0; i < 2; i++)
  53. {
  54. if (m_eyeBuffers[i])
  55. {
  56. m_eyeBuffers[i]->destroy(m_hmd);
  57. BX_DELETE(g_allocator, m_eyeBuffers[i]);
  58. }
  59. }
  60. if (m_mirror)
  61. {
  62. m_mirror->destroy(m_hmd);
  63. BX_DELETE(g_allocator, m_mirror);
  64. }
  65. ovr_Destroy(m_hmd);
  66. m_hmd = NULL;
  67. ovr_Shutdown();
  68. }
  69. void OVR::getViewport(uint8_t _eye, Rect* _viewport)
  70. {
  71. _viewport->m_x = 0;
  72. _viewport->m_y = 0;
  73. _viewport->m_width = m_eyeBuffers[_eye]->m_eyeTextureSize.w;
  74. _viewport->m_height = m_eyeBuffers[_eye]->m_eyeTextureSize.h;
  75. }
  76. void OVR::renderEyeStart(uint8_t _eye)
  77. {
  78. m_eyeBuffers[_eye]->onRender(m_hmd);
  79. }
  80. bool OVR::postReset()
  81. {
  82. if (NULL == m_hmd)
  83. {
  84. return false;
  85. }
  86. for (int eyeIdx = 0; eyeIdx < ovrEye_Count; eyeIdx++)
  87. {
  88. m_erd[eyeIdx] = ovr_GetRenderDesc(m_hmd, (ovrEyeType)eyeIdx, m_hmdDesc.DefaultEyeFov[eyeIdx]);
  89. }
  90. m_isenabled = true;
  91. return true;
  92. }
  93. void OVR::preReset()
  94. {
  95. if (m_isenabled)
  96. {
  97. // on window resize this will recreate the mirror texture in ovrPostReset
  98. m_mirror->destroy(m_hmd);
  99. BX_DELETE(g_allocator, m_mirror);
  100. m_mirror = NULL;
  101. m_isenabled = false;
  102. }
  103. }
  104. bool OVR::swap(HMD& _hmd, bool originBottomLeft)
  105. {
  106. _hmd.flags = BGFX_HMD_NONE;
  107. if (NULL != m_hmd)
  108. {
  109. _hmd.flags |= BGFX_HMD_DEVICE_RESOLUTION;
  110. _hmd.deviceWidth = m_hmdDesc.Resolution.w;
  111. _hmd.deviceHeight = m_hmdDesc.Resolution.h;
  112. }
  113. if (!m_isenabled)
  114. {
  115. return false;
  116. }
  117. // commit eyes to HMD
  118. for (int eye = 0; eye < 2; eye++)
  119. {
  120. ovr_CommitTextureSwapChain(m_hmd, m_eyeBuffers[eye]->m_swapTextureChain);
  121. }
  122. _hmd.flags |= BGFX_HMD_RENDERING;
  123. // finish frame for current eye
  124. ovrViewScaleDesc viewScaleDesc;
  125. viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
  126. viewScaleDesc.HmdToEyeOffset[0] = m_hmdToEyeOffset[0];
  127. viewScaleDesc.HmdToEyeOffset[1] = m_hmdToEyeOffset[1];
  128. // create the main eye layer
  129. ovrLayerEyeFov eyeLayer;
  130. eyeLayer.Header.Type = ovrLayerType_EyeFov;
  131. eyeLayer.Header.Flags = originBottomLeft ? ovrLayerFlag_TextureOriginAtBottomLeft : 0;
  132. for (int eye = 0; eye < ovrEye_Count; eye++)
  133. {
  134. eyeLayer.ColorTexture[eye] = m_eyeBuffers[eye]->m_swapTextureChain;
  135. eyeLayer.Viewport[eye].Pos.x = 0;
  136. eyeLayer.Viewport[eye].Pos.y = 0;
  137. eyeLayer.Viewport[eye].Size.w = m_eyeBuffers[eye]->m_eyeTextureSize.w;
  138. eyeLayer.Viewport[eye].Size.h = m_eyeBuffers[eye]->m_eyeTextureSize.h;
  139. eyeLayer.Fov[eye] = m_hmdDesc.DefaultEyeFov[eye];
  140. eyeLayer.RenderPose[eye] = m_pose[eye];
  141. eyeLayer.SensorSampleTime = m_sensorSampleTime;
  142. }
  143. // append all the layers to global list
  144. ovrLayerHeader* layerList = &eyeLayer.Header;
  145. ovr_SubmitFrame(m_hmd, m_frameIndex, NULL, &layerList, 1);
  146. // perform mirror texture blit right after the entire frame is submitted to HMD
  147. m_mirror->blit(m_hmd);
  148. m_hmdToEyeOffset[0] = m_erd[0].HmdToEyeOffset;
  149. m_hmdToEyeOffset[1] = m_erd[1].HmdToEyeOffset;
  150. ovr_GetEyePoses(m_hmd, m_frameIndex, ovrTrue, m_hmdToEyeOffset, m_pose, &m_sensorSampleTime);
  151. getEyePose(_hmd);
  152. return true;
  153. }
  154. void OVR::recenter()
  155. {
  156. if (NULL != m_hmd)
  157. {
  158. ovr_RecenterTrackingOrigin(m_hmd);
  159. }
  160. }
  161. void OVR::getEyePose(HMD& _hmd)
  162. {
  163. if (NULL != m_hmd)
  164. {
  165. for (int ii = 0; ii < 2; ++ii)
  166. {
  167. const ovrPosef& pose = m_pose[ii];
  168. HMD::Eye& eye = _hmd.eye[ii];
  169. eye.rotation[0] = pose.Orientation.x;
  170. eye.rotation[1] = pose.Orientation.y;
  171. eye.rotation[2] = pose.Orientation.z;
  172. eye.rotation[3] = pose.Orientation.w;
  173. eye.translation[0] = pose.Position.x;
  174. eye.translation[1] = pose.Position.y;
  175. eye.translation[2] = pose.Position.z;
  176. const ovrEyeRenderDesc& erd = m_erd[ii];
  177. eye.fov[0] = erd.Fov.UpTan;
  178. eye.fov[1] = erd.Fov.DownTan;
  179. eye.fov[2] = erd.Fov.LeftTan;
  180. eye.fov[3] = erd.Fov.RightTan;
  181. ovrMatrix4f eyeProj = ovrMatrix4f_Projection(m_erd[ii].Fov, 0.01f, 1000.0f, ovrProjection_LeftHanded);
  182. for (int jj = 0; jj < 4; ++jj)
  183. {
  184. for (int kk = 0; kk < 4; ++kk)
  185. {
  186. eye.projection[4 * jj + kk] = eyeProj.M[kk][jj];
  187. }
  188. }
  189. eye.viewOffset[0] = erd.HmdToEyeOffset.x;
  190. eye.viewOffset[1] = erd.HmdToEyeOffset.y;
  191. eye.viewOffset[2] = erd.HmdToEyeOffset.z;
  192. eye.pixelsPerTanAngle[0] = erd.PixelsPerTanAngleAtCenter.x;
  193. eye.pixelsPerTanAngle[1] = erd.PixelsPerTanAngleAtCenter.y;
  194. }
  195. }
  196. _hmd.width = uint16_t(m_hmdSize.w);
  197. _hmd.height = uint16_t(m_hmdSize.h);
  198. }
  199. } // namespace bgfx
  200. #endif // BGFX_CONFIG_USE_OVR