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amalgamated.cpp
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3f11ae5bb4
Moved nvapi integration into separate file.
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%!s(int64=8) %!d(string=hai) anos |
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amalgamated.mm
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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bgfx.cpp
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85322904a9
Moved internal view state into single struct.
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%!s(int64=8) %!d(string=hai) anos |
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bgfx_compute.sh
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06127b0aa7
D3D11: Fixed SRV for compute texture cube map.
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%!s(int64=8) %!d(string=hai) anos |
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bgfx_p.h
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ea7c59db33
Updated thread funcs to match bx.
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%!s(int64=8) %!d(string=hai) anos |
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bgfx_shader.sh
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e5cf5a618d
Fixed texture array support for embedded shaders.
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%!s(int64=8) %!d(string=hai) anos |
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charset.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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config.h
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c707e06d79
Build support for NX platform (#1257)
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debug_renderdoc.cpp
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a48757da26
Cleanup.
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debug_renderdoc.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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fs_clear0.bin.h
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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fs_clear0.sc
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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fs_clear1.bin.h
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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fs_clear1.sc
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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fs_clear2.bin.h
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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fs_clear2.sc
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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fs_clear3.bin.h
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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fs_clear3.sc
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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fs_clear4.bin.h
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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fs_clear4.sc
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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fs_clear5.bin.h
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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fs_clear5.sc
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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fs_clear6.bin.h
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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fs_clear6.sc
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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fs_clear7.bin.h
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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fs_clear7.sc
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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fs_debugfont.bin.h
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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fs_debugfont.sc
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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glcontext_eagl.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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glcontext_eagl.mm
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8f25bc49f5
Fix for ios: dont recreate GLES context if already existing. (#1232)
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%!s(int64=8) %!d(string=hai) anos |
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glcontext_egl.cpp
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dd9f1a235f
Cleanup.
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%!s(int64=9) %!d(string=hai) anos |
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glcontext_egl.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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glcontext_glx.cpp
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5cf641c3db
Ensure we get a debug context as appropriate in glx. (#1034)
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%!s(int64=9) %!d(string=hai) anos |
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glcontext_glx.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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glcontext_nsgl.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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glcontext_nsgl.mm
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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glcontext_wgl.cpp
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b99ebb9535
Cleanup.
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%!s(int64=9) %!d(string=hai) anos |
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glcontext_wgl.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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glimports.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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hmd.cpp
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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hmd.h
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1fb1fd979d
Cleanup.
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%!s(int64=8) %!d(string=hai) anos |
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hmd_openvr.cpp
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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hmd_openvr.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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hmd_ovr.cpp
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b99ebb9535
Cleanup.
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%!s(int64=9) %!d(string=hai) anos |
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hmd_ovr.h
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a274c9a6c5
Replaced BX_OVERRIDE with override.
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%!s(int64=8) %!d(string=hai) anos |
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makefile
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ae566e2bb6
Some vulkan fixes (#1051)
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nvapi.cpp
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5a9adcc337
D3D9/12: Added GPU memory info.
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%!s(int64=8) %!d(string=hai) anos |
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nvapi.h
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3f11ae5bb4
Moved nvapi integration into separate file.
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%!s(int64=8) %!d(string=hai) anos |
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renderer.h
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85322904a9
Moved internal view state into single struct.
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%!s(int64=8) %!d(string=hai) anos |
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renderer_d3d.h
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0ff8c34a75
D3D11: Use annotation interface when available.
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renderer_d3d11.cpp
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782194e097
D3D11: Fixed annotation interface leak.
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renderer_d3d11.h
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dd6d503195
Fixed issue #1262.
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%!s(int64=8) %!d(string=hai) anos |
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renderer_d3d12.cpp
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85322904a9
Moved internal view state into single struct.
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%!s(int64=8) %!d(string=hai) anos |
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renderer_d3d12.h
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b1e04204b9
D3D12: Implemented per view GPU profiler.
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%!s(int64=8) %!d(string=hai) anos |
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renderer_d3d9.cpp
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85322904a9
Moved internal view state into single struct.
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%!s(int64=8) %!d(string=hai) anos |
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renderer_d3d9.h
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5a9adcc337
D3D9/12: Added GPU memory info.
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%!s(int64=8) %!d(string=hai) anos |
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renderer_gl.cpp
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c81caf1949
GL: Fixed state tracking when scissor is zero size. PR #1271.
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%!s(int64=8) %!d(string=hai) anos |
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renderer_gl.h
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8d471959eb
Cleanup.
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renderer_gnm.cpp
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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renderer_mtl.h
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4371a31a2f
misc metal fix/optim (#1241)
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%!s(int64=8) %!d(string=hai) anos |
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renderer_mtl.mm
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67cdf9ba2e
Fixed Metal build.
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%!s(int64=8) %!d(string=hai) anos |
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renderer_noop.cpp
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3aec2b89bf
Added bgfx::setName to set resource debug name.
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%!s(int64=8) %!d(string=hai) anos |
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renderer_vk.cpp
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85322904a9
Moved internal view state into single struct.
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%!s(int64=8) %!d(string=hai) anos |
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renderer_vk.h
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b99ebb9535
Cleanup.
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%!s(int64=9) %!d(string=hai) anos |
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shader.cpp
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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shader.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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shader_dx9bc.cpp
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d6cdf71273
GCC7 fallthrough.
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%!s(int64=8) %!d(string=hai) anos |
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shader_dx9bc.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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shader_dxbc.cpp
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d6cdf71273
GCC7 fallthrough.
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%!s(int64=8) %!d(string=hai) anos |
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shader_dxbc.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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shader_spirv.cpp
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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shader_spirv.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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topology.cpp
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3e212b519f
Moving code around and renaming files.
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topology.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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varying.def.sc
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8e0e21f40d
Normalized line endings.
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vertexdecl.cpp
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b5af383cf8
Cleanup.
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vertexdecl.h
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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vs_clear.bin.h
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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vs_clear.sc
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |
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vs_debugfont.bin.h
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236ef4b875
Fixed shader binary truncation. Issue #1170.
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%!s(int64=8) %!d(string=hai) anos |
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vs_debugfont.sc
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3b83f53ab1
Happy New Year!
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%!s(int64=9) %!d(string=hai) anos |