shader.mk 4.3 KB

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  1. #
  2. # Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. # License: http://www.opensource.org/licenses/BSD-2-Clause
  4. #
  5. THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
  6. include $(THISDIR)/tools.mk
  7. # Define SHADERS_DIR if your shader files are in a different dir than the makefile including this.
  8. # Notice: If defined, SHADERS_DIR should end with dir slash '/'.
  9. # Example:
  10. # SHADERS_DIR=shader_files/
  11. ifndef TARGET
  12. .PHONY: all
  13. all:
  14. @echo Usage: make TARGET=# [clean, all, rebuild]
  15. @echo " TARGET=0 (hlsl - d3d9)"
  16. @echo " TARGET=1 (hlsl - d3d11)"
  17. @echo " TARGET=2 (essl - nacl)"
  18. @echo " TARGET=3 (essl - android)"
  19. @echo " TARGET=4 (glsl)"
  20. @echo " TARGET=5 (metal)"
  21. @echo " TARGET=6 (pssl)"
  22. @echo " TARGET=7 (spriv)"
  23. else
  24. ADDITIONAL_INCLUDES?=
  25. ifeq ($(TARGET), 0)
  26. VS_FLAGS=--platform windows -p vs_3_0 -O 3
  27. FS_FLAGS=--platform windows -p ps_3_0 -O 3
  28. SHADER_PATH=shaders/dx9
  29. else
  30. ifeq ($(TARGET), 1)
  31. VS_FLAGS=--platform windows -p vs_4_0 -O 3
  32. FS_FLAGS=--platform windows -p ps_4_0 -O 3
  33. CS_FLAGS=--platform windows -p cs_5_0 -O 1
  34. SHADER_PATH=shaders/dx11
  35. else
  36. ifeq ($(TARGET), 2)
  37. VS_FLAGS=--platform nacl
  38. FS_FLAGS=--platform nacl
  39. SHADER_PATH=shaders/essl
  40. else
  41. ifeq ($(TARGET), 3)
  42. VS_FLAGS=--platform android
  43. FS_FLAGS=--platform android
  44. CS_FLAGS=--platform android
  45. SHADER_PATH=shaders/essl
  46. else
  47. ifeq ($(TARGET), 4)
  48. VS_FLAGS=--platform linux -p 120
  49. FS_FLAGS=--platform linux -p 120
  50. CS_FLAGS=--platform linux -p 430
  51. SHADER_PATH=shaders/glsl
  52. else
  53. ifeq ($(TARGET), 5)
  54. VS_FLAGS=--platform osx -p metal
  55. FS_FLAGS=--platform osx -p metal
  56. CS_FLAGS=--platform osx -p metal
  57. SHADER_PATH=shaders/metal
  58. else
  59. ifeq ($(TARGET), 6)
  60. VS_FLAGS=--platform orbis -p pssl
  61. FS_FLAGS=--platform orbis -p pssl
  62. CS_FLAGS=--platform orbis -p pssl
  63. SHADER_PATH=shaders/pssl
  64. else
  65. ifeq ($(TARGET), 7)
  66. VS_FLAGS=--platform linux -p spirv
  67. FS_FLAGS=--platform linux -p spirv
  68. CS_FLAGS=--platform linux -p spirv
  69. SHADER_PATH=shaders/spirv
  70. endif
  71. endif
  72. endif
  73. endif
  74. endif
  75. endif
  76. endif
  77. endif
  78. THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
  79. VS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  80. FS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  81. CS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  82. BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
  83. BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
  84. VS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), vs_*.sc)))
  85. VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(VS_SOURCES)))))
  86. FS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), fs_*.sc)))
  87. FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(FS_SOURCES)))))
  88. CS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), cs_*.sc)))
  89. CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(CS_SOURCES)))))
  90. VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(VS_SOURCES)))))
  91. FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(FS_SOURCES)))))
  92. CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(CS_SOURCES)))))
  93. BIN = $(VS_BIN) $(FS_BIN)
  94. ASM = $(VS_ASM) $(FS_ASM)
  95. ifeq ($(TARGET), 1)
  96. BIN += $(CS_BIN)
  97. ASM += $(CS_ASM)
  98. else
  99. ifeq ($(TARGET), 3)
  100. BIN += $(CS_BIN)
  101. ASM += $(CS_ASM)
  102. else
  103. ifeq ($(TARGET), 4)
  104. BIN += $(CS_BIN)
  105. ASM += $(CS_ASM)
  106. endif
  107. endif
  108. endif
  109. $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : $(SHADERS_DIR)vs_%.sc
  110. @echo [$(<)]
  111. $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
  112. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  113. $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : $(SHADERS_DIR)fs_%.sc
  114. @echo [$(<)]
  115. $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
  116. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  117. $(BUILD_INTERMEDIATE_DIR)/cs_%.bin : $(SHADERS_DIR)cs_%.sc
  118. @echo [$(<)]
  119. $(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
  120. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  121. .PHONY: all
  122. all: dirs $(BIN)
  123. @echo Target $(SHADER_PATH)
  124. .PHONY: clean
  125. clean:
  126. @echo Cleaning...
  127. @-rm -vf $(BIN)
  128. @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
  129. .PHONY: dirs
  130. dirs:
  131. @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
  132. @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
  133. .PHONY: rebuild
  134. rebuild: clean all
  135. endif # TARGET
  136. -include $(VS_DEPS)
  137. -include $(FS_DEPS)
  138. -include $(CS_DEPS)