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- $input a_position, a_normal, a_texcoord0
- $output v_pos, v_view, v_normal, v_texcoord0
- /*
- * Copyright 2013 Milos Tosic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- void main()
- {
- vec3 pos = a_position;
- vec3 normal = a_normal.xyz*2.0 - 1.0;
- gl_Position = mul(u_modelViewProj, vec4(pos, 1.0) );
- v_pos = gl_Position.xyz/gl_Position.w;
- v_view = mul(u_modelView, vec4(pos, 1.0) ).xyz;
- v_normal = mul(u_modelView, vec4(normal, 0.0) ).xyz;
- v_texcoord0 = a_texcoord0;
- }
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