fs_downsample.sc 1.4 KB

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  1. $input v_texcoord0
  2. /*
  3. * Copyright 2018 Eric Arnebäck. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  5. */
  6. #include "../common/common.sh"
  7. SAMPLER2D(s_tex, 0);
  8. // pixel size of the target texture.
  9. uniform vec4 u_pixelSize;
  10. void main()
  11. {
  12. vec2 halfpixel = 0.5 * vec2(u_pixelSize.x, u_pixelSize.y);
  13. vec2 oneepixel = 1.0 * vec2(u_pixelSize.x, u_pixelSize.y);
  14. vec2 uv = v_texcoord0.xy;
  15. vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
  16. sum += (4.0/32.0) * texture2D(s_tex, uv).rgba;
  17. sum += (4.0/32.0) * texture2D(s_tex, uv + vec2(-halfpixel.x, -halfpixel.y) );
  18. sum += (4.0/32.0) * texture2D(s_tex, uv + vec2(+halfpixel.x, +halfpixel.y) );
  19. sum += (4.0/32.0) * texture2D(s_tex, uv + vec2(+halfpixel.x, -halfpixel.y) );
  20. sum += (4.0/32.0) * texture2D(s_tex, uv + vec2(-halfpixel.x, +halfpixel.y) );
  21. sum += (2.0/32.0) * texture2D(s_tex, uv + vec2(+oneepixel.x, 0.0) );
  22. sum += (2.0/32.0) * texture2D(s_tex, uv + vec2(-oneepixel.x, 0.0) );
  23. sum += (2.0/32.0) * texture2D(s_tex, uv + vec2(0.0, +oneepixel.y) );
  24. sum += (2.0/32.0) * texture2D(s_tex, uv + vec2(0.0, -oneepixel.y) );
  25. sum += (1.0/32.0) * texture2D(s_tex, uv + vec2(+oneepixel.x, +oneepixel.y) );
  26. sum += (1.0/32.0) * texture2D(s_tex, uv + vec2(-oneepixel.x, +oneepixel.y) );
  27. sum += (1.0/32.0) * texture2D(s_tex, uv + vec2(+oneepixel.x, -oneepixel.y) );
  28. sum += (1.0/32.0) * texture2D(s_tex, uv + vec2(-oneepixel.x, -oneepixel.y) );
  29. gl_FragColor.xyzw = sum;
  30. }