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- $input v_texcoord0
- /*
- * Copyright 2018 Eric Arnebäck. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- SAMPLER2D(s_tex, 0);
- // pixel size of the target texture.
- uniform vec4 u_pixelSize;
- void main()
- {
- vec2 halfpixel = 0.5 * vec2(u_pixelSize.x, u_pixelSize.y);
- vec2 oneepixel = 1.0 * vec2(u_pixelSize.x, u_pixelSize.y);
- vec2 uv = v_texcoord0.xy;
- vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
- sum += (4.0/32.0) * texture2D(s_tex, uv).rgba;
- sum += (4.0/32.0) * texture2D(s_tex, uv + vec2(-halfpixel.x, -halfpixel.y) );
- sum += (4.0/32.0) * texture2D(s_tex, uv + vec2(+halfpixel.x, +halfpixel.y) );
- sum += (4.0/32.0) * texture2D(s_tex, uv + vec2(+halfpixel.x, -halfpixel.y) );
- sum += (4.0/32.0) * texture2D(s_tex, uv + vec2(-halfpixel.x, +halfpixel.y) );
- sum += (2.0/32.0) * texture2D(s_tex, uv + vec2(+oneepixel.x, 0.0) );
- sum += (2.0/32.0) * texture2D(s_tex, uv + vec2(-oneepixel.x, 0.0) );
- sum += (2.0/32.0) * texture2D(s_tex, uv + vec2(0.0, +oneepixel.y) );
- sum += (2.0/32.0) * texture2D(s_tex, uv + vec2(0.0, -oneepixel.y) );
- sum += (1.0/32.0) * texture2D(s_tex, uv + vec2(+oneepixel.x, +oneepixel.y) );
- sum += (1.0/32.0) * texture2D(s_tex, uv + vec2(-oneepixel.x, +oneepixel.y) );
- sum += (1.0/32.0) * texture2D(s_tex, uv + vec2(+oneepixel.x, -oneepixel.y) );
- sum += (1.0/32.0) * texture2D(s_tex, uv + vec2(-oneepixel.x, -oneepixel.y) );
- gl_FragColor.xyzw = sum;
- }
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