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- /*
- * Copyright 2021 elven cache. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #ifndef PARAMETERS_SH
- #define PARAMETERS_SH
- uniform vec4 u_params[12];
- #define u_frameIdx (u_params[0].x)
- #define u_shadowRadius (u_params[0].y)
- #define u_shadowSteps (u_params[0].z)
- #define u_useNoiseOffset (u_params[0].w)
- #define u_depthUnpackConsts (u_params[1].xy)
- #define u_contactShadowsMode (u_params[1].z)
- #define u_useScreenSpaceRadius (u_params[1].w)
- #define u_ndcToViewMul (u_params[2].xy)
- #define u_ndcToViewAdd (u_params[2].zw)
- #define u_lightPosition (u_params[3].xyz)
- #define u_displayShadows (u_params[3].w)
- #define u_worldToView0 (u_params[4])
- #define u_worldToView1 (u_params[5])
- #define u_worldToView2 (u_params[6])
- #define u_worldToView3 (u_params[7])
- #define u_viewToProj0 (u_params[8])
- #define u_viewToProj1 (u_params[9])
- #define u_viewToProj2 (u_params[10])
- #define u_viewToProj3 (u_params[11])
- #endif // PARAMETERS_SH
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