genie.lua 13 KB

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  1. --
  2. -- Copyright 2010-2022 Branimir Karadzic. All rights reserved.
  3. -- License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. --
  5. MODULE_DIR = path.getabsolute("../")
  6. newoption {
  7. trigger = "with-amalgamated",
  8. description = "Enable amalgamated build.",
  9. }
  10. newoption {
  11. trigger = "with-sdl",
  12. description = "Enable SDL entry.",
  13. }
  14. newoption {
  15. trigger = "with-glfw",
  16. description = "Enable GLFW entry.",
  17. }
  18. newoption {
  19. trigger = "with-wayland",
  20. description = "Use Wayland backend.",
  21. }
  22. newoption {
  23. trigger = "with-profiler",
  24. description = "Enable build with intrusive profiler.",
  25. }
  26. newoption {
  27. trigger = "with-shared-lib",
  28. description = "Enable building shared library.",
  29. }
  30. newoption {
  31. trigger = "with-tools",
  32. description = "Enable building tools.",
  33. }
  34. newoption {
  35. trigger = "with-combined-examples",
  36. description = "Enable building examples (combined as single executable).",
  37. }
  38. newoption {
  39. trigger = "with-examples",
  40. description = "Enable building examples.",
  41. }
  42. newoption {
  43. trigger = "with-webgpu",
  44. description = "Enable webgpu experimental renderer.",
  45. }
  46. newaction {
  47. trigger = "idl",
  48. description = "Generate bgfx interface source code",
  49. execute = function ()
  50. local gen = require "bgfx-codegen"
  51. local function generate(tempfile, outputfile, indent)
  52. local codes = gen.apply(tempfile)
  53. codes = gen.format(codes, {indent = indent})
  54. gen.write(codes, outputfile)
  55. print("Generating: " .. outputfile)
  56. end
  57. generate("temp.bgfx.h" , "../include/bgfx/c99/bgfx.h", " ")
  58. generate("temp.bgfx.idl.inl", "../src/bgfx.idl.inl", "\t")
  59. generate("temp.defines.h", "../include/bgfx/defines.h", "\t")
  60. do
  61. local csgen = require "bindings-cs"
  62. csgen.write(csgen.gen(), "../bindings/cs/bgfx.cs")
  63. csgen.write(csgen.gen_dllname(), "../bindings/cs/bgfx_dllname.cs")
  64. local dgen = require "bindings-d"
  65. dgen.write(dgen.gen_types(), "../bindings/d/types.d")
  66. dgen.write(dgen.gen_funcs(), "../bindings/d/funcs.d")
  67. local csgen = require "bindings-bf"
  68. csgen.write(csgen.gen(), "../bindings/bf/bgfx.bf")
  69. local ziggen = require "bindings-zig"
  70. ziggen.write(ziggen.gen(), "../bindings/zig/bgfx.zig")
  71. end
  72. os.exit()
  73. end
  74. }
  75. newaction {
  76. trigger = "version",
  77. description = "Generate bgfx version.h",
  78. execute = function ()
  79. local f = io.popen("git rev-list --count HEAD")
  80. local rev = string.match(f:read("*a"), ".*%S")
  81. local codegen = require "codegen"
  82. local idl = codegen.idl "bgfx.idl"
  83. print("1." .. idl._version .. "." .. rev)
  84. f:close()
  85. f = io.popen("git log --format=format:%H -1")
  86. local sha1 = f:read("*a")
  87. f:close()
  88. io.output(path.join(MODULE_DIR, "src/version.h"))
  89. io.write("/*\n")
  90. io.write(" * Copyright 2011-2022 Branimir Karadzic. All rights reserved.\n")
  91. io.write(" * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE\n")
  92. io.write(" */\n")
  93. io.write("\n")
  94. io.write("/*\n")
  95. io.write(" *\n")
  96. io.write(" * AUTO GENERATED! DO NOT EDIT!\n")
  97. io.write(" *\n")
  98. io.write(" */\n")
  99. io.write("\n")
  100. io.write("#define BGFX_REV_NUMBER " .. rev .. "\n")
  101. io.write("#define BGFX_REV_SHA1 \"" .. sha1 .. "\"\n")
  102. io.close()
  103. os.exit()
  104. end
  105. }
  106. solution "bgfx"
  107. configurations {
  108. "Debug",
  109. "Release",
  110. }
  111. if _ACTION ~= nil and _ACTION:match "^xcode" then
  112. platforms {
  113. "Native", -- let xcode decide based on the target output
  114. }
  115. else
  116. platforms {
  117. "x32",
  118. "x64",
  119. -- "Xbox360",
  120. "Native", -- for targets where bitness is not specified
  121. }
  122. end
  123. language "C++"
  124. startproject "example-00-helloworld"
  125. BGFX_DIR = path.getabsolute("..")
  126. BX_DIR = os.getenv("BX_DIR")
  127. BIMG_DIR = os.getenv("BIMG_DIR")
  128. local BGFX_BUILD_DIR = path.join(BGFX_DIR, ".build")
  129. local BGFX_THIRD_PARTY_DIR = path.join(BGFX_DIR, "3rdparty")
  130. if not BX_DIR then
  131. BX_DIR = path.getabsolute(path.join(BGFX_DIR, "../bx"))
  132. end
  133. if not BIMG_DIR then
  134. BIMG_DIR = path.getabsolute(path.join(BGFX_DIR, "../bimg"))
  135. end
  136. if not os.isdir(BX_DIR) or not os.isdir(BIMG_DIR) then
  137. if not os.isdir(BX_DIR) then
  138. print("bx not found at \"" .. BX_DIR .. "\". git clone https://github.com/bkaradzic/bx?")
  139. end
  140. if not os.isdir(BIMG_DIR) then
  141. print("bimg not found at \"" .. BIMG_DIR .. "\". git clone https://github.com/bkaradzic/bimg?")
  142. end
  143. print("For more info see: https://bkaradzic.github.io/bgfx/build.html")
  144. os.exit()
  145. end
  146. if _OPTIONS["with-webgpu"] then
  147. DAWN_DIR = os.getenv("DAWN_DIR")
  148. if not DAWN_DIR then
  149. DAWN_DIR = path.getabsolute(path.join(BGFX_DIR, "../dawn"))
  150. end
  151. if not os.isdir(DAWN_DIR) and "wasm*" ~= _OPTIONS["gcc"] then
  152. print("Dawn not found at \"" .. DAWN_DIR .. "\". git clone https://dawn.googlesource.com/dawn?")
  153. print("For more info see: https://bkaradzic.github.io/bgfx/build.html")
  154. os.exit()
  155. end
  156. _OPTIONS["with-windows"] = "10.0"
  157. end
  158. dofile (path.join(BX_DIR, "scripts/toolchain.lua"))
  159. if not toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR) then
  160. return -- no action specified
  161. end
  162. function copyLib()
  163. end
  164. if _OPTIONS["with-wayland"] then
  165. defines { "WL_EGL_PLATFORM=1" }
  166. end
  167. if _OPTIONS["with-sdl"] then
  168. if os.is("windows") then
  169. if not os.getenv("SDL2_DIR") then
  170. print("Set SDL2_DIR environment variable.")
  171. end
  172. end
  173. end
  174. if _OPTIONS["with-profiler"] then
  175. defines {
  176. "ENTRY_CONFIG_PROFILER=1",
  177. "BGFX_CONFIG_PROFILER=1",
  178. }
  179. end
  180. function exampleProjectDefaults()
  181. debugdir (path.join(BGFX_DIR, "examples/runtime"))
  182. includedirs {
  183. path.join(BIMG_DIR, "include"),
  184. path.join(BGFX_DIR, "include"),
  185. path.join(BGFX_DIR, "3rdparty"),
  186. path.join(BGFX_DIR, "examples/common"),
  187. }
  188. flags {
  189. "FatalWarnings",
  190. }
  191. links {
  192. "example-glue",
  193. "example-common",
  194. "bgfx",
  195. "bimg_decode",
  196. "bimg",
  197. }
  198. using_bx()
  199. if _OPTIONS["with-webgpu"] then
  200. usesWebGPU()
  201. end
  202. if _OPTIONS["with-sdl"] then
  203. defines { "ENTRY_CONFIG_USE_SDL=1" }
  204. links { "SDL2" }
  205. configuration { "linux or freebsd" }
  206. if _OPTIONS["with-wayland"] then
  207. links {
  208. "wayland-egl",
  209. }
  210. end
  211. configuration { "osx*" }
  212. libdirs { "$(SDL2_DIR)/lib" }
  213. configuration {}
  214. end
  215. if _OPTIONS["with-glfw"] then
  216. defines { "ENTRY_CONFIG_USE_GLFW=1" }
  217. links { "glfw3" }
  218. configuration { "linux or freebsd" }
  219. if _OPTIONS["with-wayland"] then
  220. links {
  221. "wayland-egl",
  222. }
  223. else
  224. links {
  225. "Xrandr",
  226. "Xinerama",
  227. "Xi",
  228. "Xxf86vm",
  229. "Xcursor",
  230. }
  231. end
  232. configuration { "osx*" }
  233. linkoptions {
  234. "-framework CoreVideo",
  235. }
  236. configuration {}
  237. end
  238. configuration { "vs*", "x32 or x64" }
  239. linkoptions {
  240. "/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
  241. }
  242. links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
  243. "DelayImp",
  244. }
  245. configuration { "vs201*", "x32 or x64" }
  246. linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
  247. "/DELAYLOAD:\"libEGL.dll\"",
  248. "/DELAYLOAD:\"libGLESv2.dll\"",
  249. }
  250. configuration { "mingw*" }
  251. targetextension ".exe"
  252. links {
  253. "gdi32",
  254. "psapi",
  255. }
  256. configuration { "vs20*", "x32 or x64" }
  257. links {
  258. "gdi32",
  259. "psapi",
  260. }
  261. configuration { "durango" }
  262. links {
  263. "d3d11_x",
  264. "d3d12_x",
  265. "combase",
  266. "kernelx",
  267. }
  268. configuration { "winstore*" }
  269. removelinks {
  270. "DelayImp",
  271. "gdi32",
  272. "psapi"
  273. }
  274. links {
  275. "d3d11",
  276. "d3d12",
  277. "dxgi"
  278. }
  279. linkoptions {
  280. "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
  281. }
  282. -- WinRT targets need their own output directories or build files stomp over each other
  283. configuration { "x32", "winstore*" }
  284. targetdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "bin", _name))
  285. objdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "obj", _name))
  286. configuration { "x64", "winstore*" }
  287. targetdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "bin", _name))
  288. objdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "obj", _name))
  289. configuration { "ARM", "winstore*" }
  290. targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
  291. objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
  292. configuration { "mingw-clang" }
  293. kind "ConsoleApp"
  294. configuration { "android*" }
  295. kind "ConsoleApp"
  296. targetextension ".so"
  297. linkoptions {
  298. "-shared",
  299. }
  300. links {
  301. "EGL",
  302. "GLESv2",
  303. }
  304. configuration { "wasm*" }
  305. kind "ConsoleApp"
  306. linkoptions {
  307. "-s TOTAL_MEMORY=32MB",
  308. "-s ALLOW_MEMORY_GROWTH=1",
  309. "--preload-file ../../../examples/runtime@/"
  310. }
  311. removeflags {
  312. "OptimizeSpeed",
  313. }
  314. flags {
  315. "Optimize"
  316. }
  317. configuration { "linux-* or freebsd" }
  318. links {
  319. "X11",
  320. "GL",
  321. "pthread",
  322. }
  323. configuration { "rpi" }
  324. links {
  325. "X11",
  326. "brcmGLESv2",
  327. "brcmEGL",
  328. "bcm_host",
  329. "vcos",
  330. "vchiq_arm",
  331. "pthread",
  332. }
  333. configuration { "osx*" }
  334. linkoptions {
  335. "-framework Cocoa",
  336. "-framework IOKit",
  337. "-framework OpenGL",
  338. "-framework QuartzCore",
  339. "-weak_framework Metal",
  340. }
  341. configuration { "ios* or tvos*" }
  342. kind "ConsoleApp"
  343. linkoptions {
  344. "-framework CoreFoundation",
  345. "-framework Foundation",
  346. "-framework IOKit",
  347. "-framework OpenGLES",
  348. "-framework QuartzCore",
  349. "-framework UIKit",
  350. "-weak_framework Metal",
  351. }
  352. configuration { "xcode*", "ios" }
  353. kind "WindowedApp"
  354. files {
  355. path.join(BGFX_DIR, "examples/runtime/iOS-Info.plist"),
  356. }
  357. configuration { "xcode*", "tvos" }
  358. kind "WindowedApp"
  359. files {
  360. path.join(BGFX_DIR, "examples/runtime/tvOS-Info.plist"),
  361. }
  362. configuration {}
  363. strip()
  364. end
  365. function exampleProject(_combined, ...)
  366. if _combined then
  367. project ("examples")
  368. uuid (os.uuid("examples"))
  369. kind "WindowedApp"
  370. for _, name in ipairs({...}) do
  371. files {
  372. path.join(BGFX_DIR, "examples", name, "**.c"),
  373. path.join(BGFX_DIR, "examples", name, "**.cpp"),
  374. path.join(BGFX_DIR, "examples", name, "**.h"),
  375. }
  376. removefiles {
  377. path.join(BGFX_DIR, "examples", name, "**.bin.h"),
  378. }
  379. end
  380. files {
  381. path.join(BGFX_DIR, "examples/25-c99/helloworld.c"), -- hack for _main_
  382. }
  383. exampleProjectDefaults()
  384. else
  385. for _, name in ipairs({...}) do
  386. project ("example-" .. name)
  387. uuid (os.uuid("example-" .. name))
  388. kind "WindowedApp"
  389. files {
  390. path.join(BGFX_DIR, "examples", name, "**.c"),
  391. path.join(BGFX_DIR, "examples", name, "**.cpp"),
  392. path.join(BGFX_DIR, "examples", name, "**.h"),
  393. }
  394. removefiles {
  395. path.join(BGFX_DIR, "examples", name, "**.bin.h"),
  396. }
  397. defines {
  398. "ENTRY_CONFIG_IMPLEMENT_MAIN=1",
  399. }
  400. exampleProjectDefaults()
  401. end
  402. end
  403. end
  404. group "libs"
  405. dofile(path.join(BX_DIR, "scripts/bx.lua"))
  406. dofile(path.join(BIMG_DIR, "scripts/bimg.lua"))
  407. dofile(path.join(BIMG_DIR, "scripts/bimg_decode.lua"))
  408. dofile "bgfx.lua"
  409. local function userdefines()
  410. local defines = {}
  411. local BGFX_CONFIG = os.getenv("BGFX_CONFIG")
  412. if BGFX_CONFIG then
  413. for def in BGFX_CONFIG:gmatch "[^%s:]+" do
  414. table.insert(defines, "BGFX_CONFIG_" .. def)
  415. end
  416. end
  417. return defines
  418. end
  419. BGFX_CONFIG = userdefines()
  420. bgfxProject("", "StaticLib", BGFX_CONFIG)
  421. if _OPTIONS["with-shared-lib"] then
  422. group "libs"
  423. bgfxProject("-shared-lib", "SharedLib", BGFX_CONFIG)
  424. end
  425. if _OPTIONS["with-tools"] then
  426. group "libs"
  427. dofile(path.join(BIMG_DIR, "scripts/bimg_encode.lua"))
  428. end
  429. if _OPTIONS["with-examples"]
  430. or _OPTIONS["with-combined-examples"]
  431. or _OPTIONS["with-tools"] then
  432. group "examples"
  433. dofile "example-common.lua"
  434. end
  435. if _OPTIONS["with-examples"]
  436. or _OPTIONS["with-combined-examples"] then
  437. group "examples"
  438. exampleProject(_OPTIONS["with-combined-examples"]
  439. , "00-helloworld"
  440. , "01-cubes"
  441. , "02-metaballs"
  442. , "03-raymarch"
  443. , "04-mesh"
  444. , "05-instancing"
  445. , "06-bump"
  446. , "07-callback"
  447. , "08-update"
  448. , "09-hdr"
  449. , "10-font"
  450. , "11-fontsdf"
  451. , "12-lod"
  452. , "13-stencil"
  453. , "14-shadowvolumes"
  454. , "15-shadowmaps-simple"
  455. , "16-shadowmaps"
  456. , "18-ibl"
  457. , "19-oit"
  458. , "20-nanovg"
  459. , "21-deferred"
  460. , "22-windows"
  461. , "23-vectordisplay"
  462. , "24-nbody"
  463. , "26-occlusion"
  464. , "27-terrain"
  465. , "28-wireframe"
  466. , "29-debugdraw"
  467. , "30-picking"
  468. , "31-rsm"
  469. , "32-particles"
  470. , "33-pom"
  471. , "34-mvs"
  472. , "35-dynamic"
  473. , "36-sky"
  474. , "37-gpudrivenrendering"
  475. , "38-bloom"
  476. , "39-assao"
  477. , "40-svt"
  478. , "41-tess"
  479. , "42-bunnylod"
  480. , "43-denoise"
  481. , "44-sss"
  482. , "45-bokeh"
  483. , "46-fsr"
  484. )
  485. -- 17-drawstress requires multithreading, does not compile for singlethreaded wasm
  486. if premake.gcc.namestyle == nil or not premake.gcc.namestyle == "Emscripten" then
  487. exampleProject(false, "17-drawstress")
  488. end
  489. -- C99 source doesn't compile under WinRT settings
  490. if not premake.vstudio.iswinrt() then
  491. exampleProject(false, "25-c99")
  492. end
  493. end
  494. if _OPTIONS["with-tools"] then
  495. group "tools"
  496. dofile "shaderc.lua"
  497. dofile "texturec.lua"
  498. dofile "texturev.lua"
  499. dofile "geometryc.lua"
  500. dofile "geometryv.lua"
  501. end