shader.mk 5.0 KB

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  1. #
  2. # Copyright 2011-2022 Branimir Karadzic. All rights reserved.
  3. # License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. #
  5. THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
  6. include $(THISDIR)/tools.mk
  7. # Define SHADERS_DIR if your shader files are in a different dir than the makefile including this.
  8. # Notice: If defined, SHADERS_DIR should end with dir slash '/'.
  9. # Example:
  10. # SHADERS_DIR=shader_files/
  11. ifndef TARGET
  12. .PHONY: all
  13. all:
  14. @echo Usage: make TARGET=# [clean, all, rebuild]
  15. @echo " TARGET=0 (hlsl - d3d9 / Windows only!)"
  16. @echo " TARGET=1 (hlsl - d3d11 / Windows only!)"
  17. @echo " TARGET=3 (essl - android)"
  18. @echo " TARGET=4 (glsl)"
  19. @echo " TARGET=5 (metal)"
  20. @echo " TARGET=6 (pssl)"
  21. @echo " TARGET=7 (spirv)"
  22. .PHONY: build
  23. build:
  24. ifeq ($(OS), windows)
  25. @make -s --no-print-directory TARGET=0 all
  26. @make -s --no-print-directory TARGET=1 all
  27. endif
  28. @make -s --no-print-directory TARGET=3 all
  29. @make -s --no-print-directory TARGET=4 all
  30. @make -s --no-print-directory TARGET=5 all
  31. @make -s --no-print-directory TARGET=7 all
  32. .PHONY: clean
  33. clean:
  34. ifeq ($(OS), windows)
  35. @make -s --no-print-directory TARGET=0 clean
  36. @make -s --no-print-directory TARGET=1 clean
  37. endif
  38. @make -s --no-print-directory TARGET=3 clean
  39. @make -s --no-print-directory TARGET=4 clean
  40. @make -s --no-print-directory TARGET=5 clean
  41. @make -s --no-print-directory TARGET=7 clean
  42. .PHONY: rebuild
  43. rebuild: clean build
  44. else
  45. ADDITIONAL_INCLUDES?=
  46. ifeq ($(TARGET), 0)
  47. VS_FLAGS=--platform windows -p vs_3_0 -O 3
  48. FS_FLAGS=--platform windows -p ps_3_0 -O 3
  49. SHADER_PATH=shaders/dx9
  50. else
  51. ifeq ($(TARGET), 1)
  52. VS_FLAGS=--platform windows -p vs_5_0 -O 3
  53. FS_FLAGS=--platform windows -p ps_5_0 -O 3
  54. CS_FLAGS=--platform windows -p cs_5_0 -O 1
  55. SHADER_PATH=shaders/dx11
  56. else
  57. ifeq ($(TARGET), 2)
  58. VS_FLAGS=--platform nacl
  59. FS_FLAGS=--platform nacl
  60. SHADER_PATH=shaders/essl
  61. else
  62. ifeq ($(TARGET), 3)
  63. VS_FLAGS=--platform android
  64. FS_FLAGS=--platform android
  65. CS_FLAGS=--platform android
  66. SHADER_PATH=shaders/essl
  67. else
  68. ifeq ($(TARGET), 4)
  69. VS_FLAGS=--platform linux -p 120
  70. FS_FLAGS=--platform linux -p 120
  71. CS_FLAGS=--platform linux -p 430
  72. SHADER_PATH=shaders/glsl
  73. else
  74. ifeq ($(TARGET), 5)
  75. VS_FLAGS=--platform osx -p metal
  76. FS_FLAGS=--platform osx -p metal
  77. CS_FLAGS=--platform osx -p metal
  78. SHADER_PATH=shaders/metal
  79. else
  80. ifeq ($(TARGET), 6)
  81. VS_FLAGS=--platform orbis -p pssl
  82. FS_FLAGS=--platform orbis -p pssl
  83. CS_FLAGS=--platform orbis -p pssl
  84. SHADER_PATH=shaders/pssl
  85. else
  86. ifeq ($(TARGET), 7)
  87. VS_FLAGS=--platform linux -p spirv
  88. FS_FLAGS=--platform linux -p spirv
  89. CS_FLAGS=--platform linux -p spirv
  90. SHADER_PATH=shaders/spirv
  91. endif
  92. endif
  93. endif
  94. endif
  95. endif
  96. endif
  97. endif
  98. endif
  99. THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
  100. VS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  101. FS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  102. CS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  103. BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
  104. BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
  105. VS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), vs_*.sc)))
  106. VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(VS_SOURCES)))))
  107. FS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), fs_*.sc)))
  108. FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(FS_SOURCES)))))
  109. CS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), cs_*.sc)))
  110. CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(CS_SOURCES)))))
  111. VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(VS_SOURCES)))))
  112. FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(FS_SOURCES)))))
  113. CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(CS_SOURCES)))))
  114. BIN = $(VS_BIN) $(FS_BIN)
  115. ASM = $(VS_ASM) $(FS_ASM)
  116. ifeq ($(TARGET), $(filter $(TARGET),1 3 4 5 6 7))
  117. BIN += $(CS_BIN)
  118. ASM += $(CS_ASM)
  119. endif
  120. $(BUILD_INTERMEDIATE_DIR)/vs_%.bin: $(SHADERS_DIR)vs_%.sc
  121. @echo [$(<)]
  122. $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
  123. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  124. $(BUILD_INTERMEDIATE_DIR)/fs_%.bin: $(SHADERS_DIR)fs_%.sc
  125. @echo [$(<)]
  126. $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
  127. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  128. $(BUILD_INTERMEDIATE_DIR)/cs_%.bin: $(SHADERS_DIR)cs_%.sc
  129. @echo [$(<)]
  130. $(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
  131. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  132. .PHONY: all
  133. all: dirs $(BIN)
  134. @echo Target $(notdir $(CURDIR)) / $(SHADER_PATH)
  135. .PHONY: clean
  136. clean:
  137. @echo Cleaning...
  138. @-rm -vf $(BIN)
  139. .PHONY: cleanall
  140. cleanall:
  141. @echo Cleaning...
  142. @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
  143. .PHONY: dirs
  144. dirs:
  145. @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
  146. @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
  147. .PHONY: rebuild
  148. rebuild: clean all
  149. $(BIN) : | $(BUILD_INTERMEDIATE_DIR)
  150. endif # TARGET
  151. -include $(VS_DEPS)
  152. -include $(FS_DEPS)
  153. -include $(CS_DEPS)