vs_mesh.sc 376 B

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  1. $input a_position, a_normal
  2. $output v_normal
  3. /*
  4. * Copyright 2019-2019 Attila Kocsis. All rights reserved.
  5. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  6. */
  7. #include <bgfx_shader.sh>
  8. void main()
  9. {
  10. gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
  11. vec3 normal = a_normal.xyz*2.0 - 1.0;
  12. v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
  13. }