| 1234567891011121314151617 |
- $input a_position, a_normal
- $output v_normal
- /*
- * Copyright 2019-2019 Attila Kocsis. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include <bgfx_shader.sh>
- void main()
- {
- gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
- vec3 normal = a_normal.xyz*2.0 - 1.0;
- v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
- }
|