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- $input v_texcoord0, v_color0
- /*
- * Copyright 2011-2022 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.sh"
- SAMPLERCUBE(s_texColor, 0);
- uniform mat4 u_mtx;
- void main()
- {
- vec3 dir = vec3( (v_texcoord0.xy*2.0 - 1.0) * vec2(1.0, -1.0), 1.0);
- dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
- vec4 color = textureCubeLod(s_texColor, dir, u_textureLod);
- color.xyz = applyExposure(color.xyz);
- color *= v_color0;
- gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits);
- }
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