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- $input v_texcoord0, v_color0
- /*
- * Copyright 2011-2022 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.sh"
- SAMPLER2D(s_texColor, 0);
- void main()
- {
- vec4 bgColor = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 fgColor = vec4(1.0, 1.0, 1.0, 1.0);
- float sigDist = texture2DLod(s_texColor, v_texcoord0.xy, u_textureLod).x;
- float width = fwidth(sigDist);
- float edge = 0.5;
- float opacity = clamp(smoothstep(edge - width, edge + width, sigDist), 0.0, 1.0);
- gl_FragColor = mix(bgColor, fgColor, opacity);
- }
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