entry_sdl.cpp 32 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <bx/os.h>
  11. #include <SDL2/SDL.h>
  12. BX_PRAGMA_DIAGNOSTIC_PUSH()
  13. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  14. #include <SDL2/SDL_syswm.h>
  15. BX_PRAGMA_DIAGNOSTIC_POP()
  16. #include <bgfx/platform.h>
  17. #if defined(None) // X11 defines this...
  18. # undef None
  19. #endif // defined(None)
  20. #include <bx/mutex.h>
  21. #include <bx/thread.h>
  22. #include <bx/handlealloc.h>
  23. #include <bx/readerwriter.h>
  24. #include <tinystl/allocator.h>
  25. #include <tinystl/string.h>
  26. namespace entry
  27. {
  28. inline bool sdlSetWindow(SDL_Window* _window)
  29. {
  30. SDL_SysWMinfo wmi;
  31. SDL_VERSION(&wmi.version);
  32. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  33. {
  34. return false;
  35. }
  36. bgfx::PlatformData pd;
  37. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  38. pd.ndt = wmi.info.x11.display;
  39. pd.nwh = (void*)(uintptr_t)wmi.info.x11.window;
  40. # elif BX_PLATFORM_OSX
  41. pd.ndt = NULL;
  42. pd.nwh = wmi.info.cocoa.window;
  43. # elif BX_PLATFORM_WINDOWS
  44. pd.ndt = NULL;
  45. pd.nwh = wmi.info.win.window;
  46. # elif BX_PLATFORM_STEAMLINK
  47. pd.ndt = wmi.info.vivante.display;
  48. pd.nwh = wmi.info.vivante.window;
  49. # endif // BX_PLATFORM_
  50. pd.context = NULL;
  51. pd.backBuffer = NULL;
  52. pd.backBufferDS = NULL;
  53. bgfx::setPlatformData(pd);
  54. return true;
  55. }
  56. static uint8_t translateKeyModifiers(uint16_t _sdl)
  57. {
  58. uint8_t modifiers = 0;
  59. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  60. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  61. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  62. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  63. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  64. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  65. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  66. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  67. return modifiers;
  68. }
  69. static uint8_t translateKeyModifierPress(uint16_t _key)
  70. {
  71. uint8_t modifier;
  72. switch (_key)
  73. {
  74. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  75. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  76. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  77. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  78. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  79. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  80. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  81. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  82. default: { modifier = 0; } break;
  83. }
  84. return modifier;
  85. }
  86. static uint8_t s_translateKey[256];
  87. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  88. {
  89. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  90. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  91. }
  92. static Key::Enum translateKey(SDL_Scancode _sdl)
  93. {
  94. return (Key::Enum)s_translateKey[_sdl&0xff];
  95. }
  96. static uint8_t s_translateGamepad[256];
  97. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  98. {
  99. s_translateGamepad[_sdl] = _button;
  100. }
  101. static Key::Enum translateGamepad(uint8_t _sdl)
  102. {
  103. return Key::Enum(s_translateGamepad[_sdl]);
  104. }
  105. static uint8_t s_translateGamepadAxis[256];
  106. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  107. {
  108. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  109. }
  110. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  111. {
  112. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  113. }
  114. struct AxisDpadRemap
  115. {
  116. Key::Enum first;
  117. Key::Enum second;
  118. };
  119. static AxisDpadRemap s_axisDpad[] =
  120. {
  121. { Key::GamepadLeft, Key::GamepadRight },
  122. { Key::GamepadUp, Key::GamepadDown },
  123. { Key::None, Key::None },
  124. { Key::GamepadLeft, Key::GamepadRight },
  125. { Key::GamepadUp, Key::GamepadDown },
  126. { Key::None, Key::None },
  127. };
  128. struct GamepadSDL
  129. {
  130. GamepadSDL()
  131. : m_controller(NULL)
  132. , m_jid(INT32_MAX)
  133. {
  134. bx::memSet(m_value, 0, sizeof(m_value) );
  135. // Deadzone values from xinput.h
  136. m_deadzone[GamepadAxis::LeftX ] =
  137. m_deadzone[GamepadAxis::LeftY ] = 7849;
  138. m_deadzone[GamepadAxis::RightX] =
  139. m_deadzone[GamepadAxis::RightY] = 8689;
  140. m_deadzone[GamepadAxis::LeftZ ] =
  141. m_deadzone[GamepadAxis::RightZ] = 30;
  142. }
  143. void create(const SDL_JoyDeviceEvent& _jev)
  144. {
  145. m_joystick = SDL_JoystickOpen(_jev.which);
  146. SDL_Joystick* joystick = m_joystick;
  147. m_jid = SDL_JoystickInstanceID(joystick);
  148. }
  149. void create(const SDL_ControllerDeviceEvent& _cev)
  150. {
  151. m_controller = SDL_GameControllerOpen(_cev.which);
  152. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  153. m_jid = SDL_JoystickInstanceID(joystick);
  154. }
  155. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  156. {
  157. if (filter(_axis, &_value) )
  158. {
  159. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  160. if (Key::None != s_axisDpad[_axis].first)
  161. {
  162. if (_value == 0)
  163. {
  164. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  165. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  166. }
  167. else
  168. {
  169. _eventQueue.postKeyEvent(_handle
  170. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  171. , 0
  172. , true
  173. );
  174. }
  175. }
  176. }
  177. }
  178. void destroy()
  179. {
  180. if (NULL != m_controller)
  181. {
  182. SDL_GameControllerClose(m_controller);
  183. m_controller = NULL;
  184. }
  185. if (NULL != m_joystick)
  186. {
  187. SDL_JoystickClose(m_joystick);
  188. m_joystick = NULL;
  189. }
  190. m_jid = INT32_MAX;
  191. }
  192. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  193. {
  194. const int32_t old = m_value[_axis];
  195. const int32_t deadzone = m_deadzone[_axis];
  196. int32_t value = *_value;
  197. value = value > deadzone || value < -deadzone ? value : 0;
  198. m_value[_axis] = value;
  199. *_value = value;
  200. return old != value;
  201. }
  202. int32_t m_value[GamepadAxis::Count];
  203. int32_t m_deadzone[GamepadAxis::Count];
  204. SDL_Joystick* m_joystick;
  205. SDL_GameController* m_controller;
  206. // SDL_Haptic* m_haptic;
  207. SDL_JoystickID m_jid;
  208. };
  209. struct MainThreadEntry
  210. {
  211. int m_argc;
  212. char** m_argv;
  213. static int32_t threadFunc(bx::Thread* _thread, void* _userData);
  214. };
  215. ///
  216. static void* sdlNativeWindowHandle(SDL_Window* _window)
  217. {
  218. SDL_SysWMinfo wmi;
  219. SDL_VERSION(&wmi.version);
  220. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  221. {
  222. return NULL;
  223. }
  224. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  225. return (void*)wmi.info.x11.window;
  226. # elif BX_PLATFORM_OSX
  227. return wmi.info.cocoa.window;
  228. # elif BX_PLATFORM_WINDOWS
  229. return wmi.info.win.window;
  230. # elif BX_PLATFORM_STEAMLINK
  231. return wmi.info.vivante.window;
  232. # endif // BX_PLATFORM_
  233. }
  234. struct Msg
  235. {
  236. Msg()
  237. : m_x(0)
  238. , m_y(0)
  239. , m_width(0)
  240. , m_height(0)
  241. , m_flags(0)
  242. , m_flagsEnabled(false)
  243. {
  244. }
  245. int32_t m_x;
  246. int32_t m_y;
  247. uint32_t m_width;
  248. uint32_t m_height;
  249. uint32_t m_flags;
  250. tinystl::string m_title;
  251. bool m_flagsEnabled;
  252. };
  253. static uint32_t s_userEventStart;
  254. enum SDL_USER_WINDOW
  255. {
  256. SDL_USER_WINDOW_CREATE,
  257. SDL_USER_WINDOW_DESTROY,
  258. SDL_USER_WINDOW_SET_TITLE,
  259. SDL_USER_WINDOW_SET_FLAGS,
  260. SDL_USER_WINDOW_SET_POS,
  261. SDL_USER_WINDOW_SET_SIZE,
  262. SDL_USER_WINDOW_TOGGLE_FRAME,
  263. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  264. SDL_USER_WINDOW_MOUSE_LOCK,
  265. };
  266. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  267. {
  268. SDL_Event event;
  269. SDL_UserEvent& uev = event.user;
  270. uev.type = s_userEventStart + _type;
  271. union { void* p; WindowHandle h; } cast;
  272. cast.h = _handle;
  273. uev.data1 = cast.p;
  274. uev.data2 = _msg;
  275. uev.code = _code;
  276. SDL_PushEvent(&event);
  277. }
  278. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  279. {
  280. union { void* p; WindowHandle h; } cast;
  281. cast.p = _uev.data1;
  282. return cast.h;
  283. }
  284. struct Context
  285. {
  286. Context()
  287. : m_width(ENTRY_DEFAULT_WIDTH)
  288. , m_height(ENTRY_DEFAULT_HEIGHT)
  289. , m_aspectRatio(16.0f/9.0f)
  290. , m_mx(0)
  291. , m_my(0)
  292. , m_mz(0)
  293. , m_mouseLock(false)
  294. , m_fullscreen(false)
  295. {
  296. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  297. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  298. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  299. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  300. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  301. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  302. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  303. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  304. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  305. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  306. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  307. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  308. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  309. initTranslateKey(SDL_SCANCODE_END, Key::End);
  310. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  311. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  312. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  313. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  314. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  315. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  316. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  317. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  318. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  319. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  320. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  321. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  322. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  323. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  324. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  325. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  326. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  327. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  328. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  329. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  330. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  331. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  332. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  333. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  334. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  335. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  336. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  337. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  338. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  339. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  340. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  341. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  342. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  343. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  344. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  345. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  346. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  347. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  348. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  349. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  350. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  351. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  352. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  353. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  354. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  355. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  356. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  357. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  358. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  359. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  360. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  361. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  362. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  363. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  364. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  365. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  366. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  367. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  368. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  369. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  370. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  371. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  372. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  373. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  374. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  375. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  376. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  377. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  378. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  379. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  380. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  381. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  382. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  383. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  384. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  385. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  386. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  387. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  388. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  389. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  390. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  391. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  392. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  393. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  394. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  395. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  396. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  397. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  398. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  399. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  400. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  401. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  402. }
  403. int run(int _argc, char** _argv)
  404. {
  405. m_mte.m_argc = _argc;
  406. m_mte.m_argv = _argv;
  407. SDL_Init(0
  408. | SDL_INIT_GAMECONTROLLER
  409. );
  410. m_windowAlloc.alloc();
  411. m_window[0] = SDL_CreateWindow("bgfx"
  412. , SDL_WINDOWPOS_UNDEFINED
  413. , SDL_WINDOWPOS_UNDEFINED
  414. , m_width
  415. , m_height
  416. , SDL_WINDOW_SHOWN
  417. | SDL_WINDOW_RESIZABLE
  418. );
  419. m_flags[0] = 0
  420. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  421. | ENTRY_WINDOW_FLAG_FRAME
  422. ;
  423. s_userEventStart = SDL_RegisterEvents(7);
  424. sdlSetWindow(m_window[0]);
  425. bgfx::renderFrame();
  426. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  427. // Force window resolution...
  428. WindowHandle defaultWindow = { 0 };
  429. setWindowSize(defaultWindow, m_width, m_height, true);
  430. bx::FileReaderI* reader = NULL;
  431. while (NULL == reader)
  432. {
  433. reader = getFileReader();
  434. bx::sleep(100);
  435. }
  436. if (bx::open(reader, "gamecontrollerdb.txt") )
  437. {
  438. bx::AllocatorI* allocator = getAllocator();
  439. uint32_t size = (uint32_t)bx::getSize(reader);
  440. void* data = BX_ALLOC(allocator, size + 1);
  441. bx::read(reader, data, size);
  442. bx::close(reader);
  443. ((char*)data)[size] = '\0';
  444. if (SDL_GameControllerAddMapping( (char*)data) < 0) {
  445. DBG("SDL game controller add mapping failed: %s", SDL_GetError());
  446. }
  447. BX_FREE(allocator, data);
  448. }
  449. bool exit = false;
  450. SDL_Event event;
  451. while (!exit)
  452. {
  453. bgfx::renderFrame();
  454. while (SDL_PollEvent(&event) )
  455. {
  456. switch (event.type)
  457. {
  458. case SDL_QUIT:
  459. m_eventQueue.postExitEvent();
  460. exit = true;
  461. break;
  462. case SDL_MOUSEMOTION:
  463. {
  464. const SDL_MouseMotionEvent& mev = event.motion;
  465. m_mx = mev.x;
  466. m_my = mev.y;
  467. WindowHandle handle = findHandle(mev.windowID);
  468. if (isValid(handle) )
  469. {
  470. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  471. }
  472. }
  473. break;
  474. case SDL_MOUSEBUTTONDOWN:
  475. case SDL_MOUSEBUTTONUP:
  476. {
  477. const SDL_MouseButtonEvent& mev = event.button;
  478. WindowHandle handle = findHandle(mev.windowID);
  479. if (isValid(handle) )
  480. {
  481. MouseButton::Enum button;
  482. switch (mev.button)
  483. {
  484. default:
  485. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  486. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  487. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  488. }
  489. m_eventQueue.postMouseEvent(handle
  490. , mev.x
  491. , mev.y
  492. , 0
  493. , button
  494. , mev.type == SDL_MOUSEBUTTONDOWN
  495. );
  496. }
  497. }
  498. break;
  499. case SDL_MOUSEWHEEL:
  500. {
  501. const SDL_MouseWheelEvent& mev = event.wheel;
  502. m_mz += mev.y;
  503. WindowHandle handle = findHandle(mev.windowID);
  504. if (isValid(handle) )
  505. {
  506. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  507. }
  508. }
  509. break;
  510. case SDL_TEXTINPUT:
  511. {
  512. const SDL_TextInputEvent& tev = event.text;
  513. WindowHandle handle = findHandle(tev.windowID);
  514. if (isValid(handle) )
  515. {
  516. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  517. }
  518. }
  519. break;
  520. case SDL_KEYDOWN:
  521. {
  522. const SDL_KeyboardEvent& kev = event.key;
  523. WindowHandle handle = findHandle(kev.windowID);
  524. if (isValid(handle) )
  525. {
  526. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  527. Key::Enum key = translateKey(kev.keysym.scancode);
  528. #if 0
  529. DBG("SDL scancode %d, key %d, name %s, key name %s"
  530. , kev.keysym.scancode
  531. , key
  532. , SDL_GetScancodeName(kev.keysym.scancode)
  533. , SDL_GetKeyName(kev.keysym.scancode)
  534. );
  535. #endif // 0
  536. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  537. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  538. if (0 == key && 0 == modifiers)
  539. {
  540. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  541. }
  542. if (Key::Esc == key)
  543. {
  544. uint8_t pressedChar[4];
  545. pressedChar[0] = 0x1b;
  546. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  547. }
  548. else if (Key::Return == key)
  549. {
  550. uint8_t pressedChar[4];
  551. pressedChar[0] = 0x0d;
  552. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  553. }
  554. else if (Key::Backspace == key)
  555. {
  556. uint8_t pressedChar[4];
  557. pressedChar[0] = 0x08;
  558. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  559. }
  560. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  561. }
  562. }
  563. break;
  564. case SDL_KEYUP:
  565. {
  566. const SDL_KeyboardEvent& kev = event.key;
  567. WindowHandle handle = findHandle(kev.windowID);
  568. if (isValid(handle) )
  569. {
  570. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  571. Key::Enum key = translateKey(kev.keysym.scancode);
  572. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  573. }
  574. }
  575. break;
  576. case SDL_WINDOWEVENT:
  577. {
  578. const SDL_WindowEvent& wev = event.window;
  579. switch (wev.event)
  580. {
  581. case SDL_WINDOWEVENT_RESIZED:
  582. case SDL_WINDOWEVENT_SIZE_CHANGED:
  583. {
  584. WindowHandle handle = findHandle(wev.windowID);
  585. setWindowSize(handle, wev.data1, wev.data2);
  586. }
  587. break;
  588. case SDL_WINDOWEVENT_SHOWN:
  589. case SDL_WINDOWEVENT_HIDDEN:
  590. case SDL_WINDOWEVENT_EXPOSED:
  591. case SDL_WINDOWEVENT_MOVED:
  592. case SDL_WINDOWEVENT_MINIMIZED:
  593. case SDL_WINDOWEVENT_MAXIMIZED:
  594. case SDL_WINDOWEVENT_RESTORED:
  595. case SDL_WINDOWEVENT_ENTER:
  596. case SDL_WINDOWEVENT_LEAVE:
  597. case SDL_WINDOWEVENT_FOCUS_GAINED:
  598. case SDL_WINDOWEVENT_FOCUS_LOST:
  599. break;
  600. case SDL_WINDOWEVENT_CLOSE:
  601. {
  602. WindowHandle handle = findHandle(wev.windowID);
  603. if (0 == handle.idx)
  604. {
  605. m_eventQueue.postExitEvent();
  606. exit = true;
  607. }
  608. }
  609. break;
  610. }
  611. }
  612. break;
  613. case SDL_JOYAXISMOTION:
  614. {
  615. const SDL_JoyAxisEvent& jev = event.jaxis;
  616. GamepadHandle handle = findGamepad(jev.which);
  617. if (isValid(handle) )
  618. {
  619. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  620. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  621. }
  622. }
  623. break;
  624. case SDL_CONTROLLERAXISMOTION:
  625. {
  626. const SDL_ControllerAxisEvent& aev = event.caxis;
  627. GamepadHandle handle = findGamepad(aev.which);
  628. if (isValid(handle) )
  629. {
  630. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  631. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  632. }
  633. }
  634. break;
  635. case SDL_JOYBUTTONDOWN:
  636. case SDL_JOYBUTTONUP:
  637. {
  638. const SDL_JoyButtonEvent& bev = event.jbutton;
  639. GamepadHandle handle = findGamepad(bev.which);
  640. if (isValid(handle) )
  641. {
  642. Key::Enum key = translateGamepad(bev.button);
  643. if (Key::Count != key)
  644. {
  645. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  646. }
  647. }
  648. }
  649. break;
  650. case SDL_CONTROLLERBUTTONDOWN:
  651. case SDL_CONTROLLERBUTTONUP:
  652. {
  653. const SDL_ControllerButtonEvent& bev = event.cbutton;
  654. GamepadHandle handle = findGamepad(bev.which);
  655. if (isValid(handle) )
  656. {
  657. Key::Enum key = translateGamepad(bev.button);
  658. if (Key::Count != key)
  659. {
  660. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  661. }
  662. }
  663. }
  664. break;
  665. case SDL_JOYDEVICEADDED:
  666. {
  667. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  668. if (isValid(handle) )
  669. {
  670. const SDL_JoyDeviceEvent& jev = event.jdevice;
  671. m_gamepad[handle.idx].create(jev);
  672. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  673. }
  674. }
  675. break;
  676. case SDL_JOYDEVICEREMOVED:
  677. {
  678. const SDL_JoyDeviceEvent& jev = event.jdevice;
  679. GamepadHandle handle = findGamepad(jev.which);
  680. if (isValid(handle) )
  681. {
  682. m_gamepad[handle.idx].destroy();
  683. m_gamepadAlloc.free(handle.idx);
  684. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  685. }
  686. }
  687. break;
  688. case SDL_CONTROLLERDEVICEADDED:
  689. {
  690. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  691. if (isValid(handle) )
  692. {
  693. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  694. m_gamepad[handle.idx].create(cev);
  695. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  696. }
  697. }
  698. break;
  699. case SDL_CONTROLLERDEVICEREMAPPED:
  700. {
  701. }
  702. break;
  703. case SDL_CONTROLLERDEVICEREMOVED:
  704. {
  705. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  706. GamepadHandle handle = findGamepad(cev.which);
  707. if (isValid(handle) )
  708. {
  709. m_gamepad[handle.idx].destroy();
  710. m_gamepadAlloc.free(handle.idx);
  711. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  712. }
  713. }
  714. break;
  715. default:
  716. {
  717. const SDL_UserEvent& uev = event.user;
  718. switch (uev.type - s_userEventStart)
  719. {
  720. case SDL_USER_WINDOW_CREATE:
  721. {
  722. WindowHandle handle = getWindowHandle(uev);
  723. Msg* msg = (Msg*)uev.data2;
  724. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  725. , msg->m_x
  726. , msg->m_y
  727. , msg->m_width
  728. , msg->m_height
  729. , SDL_WINDOW_SHOWN
  730. | SDL_WINDOW_RESIZABLE
  731. );
  732. m_flags[handle.idx] = msg->m_flags;
  733. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  734. if (NULL != nwh)
  735. {
  736. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  737. m_eventQueue.postWindowEvent(handle, nwh);
  738. }
  739. delete msg;
  740. }
  741. break;
  742. case SDL_USER_WINDOW_DESTROY:
  743. {
  744. WindowHandle handle = getWindowHandle(uev);
  745. if (isValid(handle) )
  746. {
  747. m_eventQueue.postWindowEvent(handle);
  748. SDL_DestroyWindow(m_window[handle.idx]);
  749. m_window[handle.idx] = NULL;
  750. }
  751. }
  752. break;
  753. case SDL_USER_WINDOW_SET_TITLE:
  754. {
  755. WindowHandle handle = getWindowHandle(uev);
  756. Msg* msg = (Msg*)uev.data2;
  757. if (isValid(handle) )
  758. {
  759. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  760. }
  761. delete msg;
  762. }
  763. break;
  764. case SDL_USER_WINDOW_SET_FLAGS:
  765. {
  766. Msg* msg = (Msg*)_lparam;
  767. if (msg->m_flagsEnabled)
  768. {
  769. m_flags[_wparam] |= msg->m_flags;
  770. }
  771. else
  772. {
  773. m_flags[_wparam] &= ~msg->m_flags;
  774. }
  775. delete msg;
  776. }
  777. break;
  778. case SDL_USER_WINDOW_SET_POS:
  779. {
  780. WindowHandle handle = getWindowHandle(uev);
  781. Msg* msg = (Msg*)uev.data2;
  782. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  783. delete msg;
  784. }
  785. break;
  786. case SDL_USER_WINDOW_SET_SIZE:
  787. {
  788. WindowHandle handle = getWindowHandle(uev);
  789. Msg* msg = (Msg*)uev.data2;
  790. if (isValid(handle) )
  791. {
  792. setWindowSize(handle, msg->m_width, msg->m_height);
  793. }
  794. delete msg;
  795. }
  796. break;
  797. case SDL_USER_WINDOW_TOGGLE_FRAME:
  798. {
  799. WindowHandle handle = getWindowHandle(uev);
  800. if (isValid(handle) )
  801. {
  802. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  803. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  804. }
  805. }
  806. break;
  807. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  808. {
  809. WindowHandle handle = getWindowHandle(uev);
  810. m_fullscreen = !m_fullscreen;
  811. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  812. }
  813. break;
  814. case SDL_USER_WINDOW_MOUSE_LOCK:
  815. {
  816. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  817. }
  818. break;
  819. default:
  820. break;
  821. }
  822. }
  823. break;
  824. }
  825. }
  826. }
  827. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  828. m_thread.shutdown();
  829. SDL_DestroyWindow(m_window[0]);
  830. SDL_Quit();
  831. return m_thread.getExitCode();
  832. }
  833. WindowHandle findHandle(uint32_t _windowId)
  834. {
  835. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  836. return findHandle(window);
  837. }
  838. WindowHandle findHandle(SDL_Window* _window)
  839. {
  840. bx::MutexScope scope(m_lock);
  841. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  842. {
  843. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  844. if (_window == m_window[idx])
  845. {
  846. WindowHandle handle = { idx };
  847. return handle;
  848. }
  849. }
  850. WindowHandle invalid = { UINT16_MAX };
  851. return invalid;
  852. }
  853. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  854. {
  855. if (_width != m_width
  856. || _height != m_height
  857. || _force)
  858. {
  859. m_width = _width;
  860. m_height = _height;
  861. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  862. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  863. }
  864. }
  865. GamepadHandle findGamepad(SDL_JoystickID _jid)
  866. {
  867. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  868. {
  869. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  870. if (_jid == m_gamepad[idx].m_jid)
  871. {
  872. GamepadHandle handle = { idx };
  873. return handle;
  874. }
  875. }
  876. GamepadHandle invalid = { UINT16_MAX };
  877. return invalid;
  878. }
  879. MainThreadEntry m_mte;
  880. bx::Thread m_thread;
  881. EventQueue m_eventQueue;
  882. bx::Mutex m_lock;
  883. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  884. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  885. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  886. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  887. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  888. uint32_t m_width;
  889. uint32_t m_height;
  890. float m_aspectRatio;
  891. int32_t m_mx;
  892. int32_t m_my;
  893. int32_t m_mz;
  894. bool m_mouseLock;
  895. bool m_fullscreen;
  896. };
  897. static Context s_ctx;
  898. const Event* poll()
  899. {
  900. return s_ctx.m_eventQueue.poll();
  901. }
  902. const Event* poll(WindowHandle _handle)
  903. {
  904. return s_ctx.m_eventQueue.poll(_handle);
  905. }
  906. void release(const Event* _event)
  907. {
  908. s_ctx.m_eventQueue.release(_event);
  909. }
  910. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  911. {
  912. bx::MutexScope scope(s_ctx.m_lock);
  913. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  914. if (UINT16_MAX != handle.idx)
  915. {
  916. Msg* msg = new Msg;
  917. msg->m_x = _x;
  918. msg->m_y = _y;
  919. msg->m_width = _width;
  920. msg->m_height = _height;
  921. msg->m_title = _title;
  922. msg->m_flags = _flags;
  923. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  924. }
  925. return handle;
  926. }
  927. void destroyWindow(WindowHandle _handle)
  928. {
  929. if (UINT16_MAX != _handle.idx)
  930. {
  931. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  932. bx::MutexScope scope(s_ctx.m_lock);
  933. s_ctx.m_windowAlloc.free(_handle.idx);
  934. }
  935. }
  936. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  937. {
  938. Msg* msg = new Msg;
  939. msg->m_x = _x;
  940. msg->m_y = _y;
  941. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  942. }
  943. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  944. {
  945. Msg* msg = new Msg;
  946. msg->m_width = _width;
  947. msg->m_height = _height;
  948. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  949. }
  950. void setWindowTitle(WindowHandle _handle, const char* _title)
  951. {
  952. Msg* msg = new Msg;
  953. msg->m_title = _title;
  954. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  955. }
  956. void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
  957. {
  958. Msg* msg = new Msg;
  959. msg->m_flags = _flags;
  960. msg->m_flagsEnabled = _enabled;
  961. sdlPostEvent(SDL_USER_WINDOW_SET_FLAGS, _handle, msg);
  962. }
  963. void toggleFullscreen(WindowHandle _handle)
  964. {
  965. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  966. }
  967. void setMouseLock(WindowHandle _handle, bool _lock)
  968. {
  969. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  970. }
  971. int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
  972. {
  973. BX_UNUSED(_thread);
  974. MainThreadEntry* self = (MainThreadEntry*)_userData;
  975. int32_t result = main(self->m_argc, self->m_argv);
  976. SDL_Event event;
  977. SDL_QuitEvent& qev = event.quit;
  978. qev.type = SDL_QUIT;
  979. SDL_PushEvent(&event);
  980. return result;
  981. }
  982. } // namespace entry
  983. int main(int _argc, char** _argv)
  984. {
  985. using namespace entry;
  986. return s_ctx.run(_argc, _argv);
  987. }
  988. #endif // ENTRY_CONFIG_USE_SDL