bgfx.cpp 95 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533
  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx
  7. {
  8. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  9. #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  10. # define BGFX_CHECK_MAIN_THREAD() \
  11. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  12. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  13. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  14. #else
  15. # define BGFX_CHECK_MAIN_THREAD()
  16. # define BGFX_CHECK_RENDER_THREAD()
  17. #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  18. #if BX_PLATFORM_ANDROID
  19. ::ANativeWindow* g_bgfxAndroidWindow = NULL;
  20. void androidSetWindow(::ANativeWindow* _window)
  21. {
  22. g_bgfxAndroidWindow = _window;
  23. }
  24. #elif BX_PLATFORM_IOS
  25. void* g_bgfxEaglLayer = NULL;
  26. void iosSetEaglLayer(void* _layer)
  27. {
  28. g_bgfxEaglLayer = _layer;
  29. }
  30. #elif BX_PLATFORM_LINUX
  31. ::Display* g_bgfxX11Display;
  32. ::Window g_bgfxX11Window;
  33. void x11SetDisplayWindow(::Display* _display, ::Window _window)
  34. {
  35. g_bgfxX11Display = _display;
  36. g_bgfxX11Window = _window;
  37. }
  38. #elif BX_PLATFORM_OSX
  39. void* g_bgfxNSWindow = NULL;
  40. void osxSetNSWindow(void* _window)
  41. {
  42. g_bgfxNSWindow = _window;
  43. }
  44. #elif BX_PLATFORM_WINDOWS
  45. ::HWND g_bgfxHwnd = NULL;
  46. void winSetHwnd(::HWND _window)
  47. {
  48. g_bgfxHwnd = _window;
  49. }
  50. #elif BX_PLATFORM_WINRT
  51. ::IUnknown* g_bgfxCoreWindow = NULL;
  52. void winrtSetWindow(::IUnknown* _window)
  53. {
  54. g_bgfxCoreWindow = _window;
  55. }
  56. #endif // BX_PLATFORM_*
  57. #if BGFX_CONFIG_USE_TINYSTL
  58. void* TinyStlAllocator::static_allocate(size_t _bytes)
  59. {
  60. return BX_ALLOC(g_allocator, _bytes);
  61. }
  62. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  63. {
  64. if (NULL != _ptr)
  65. {
  66. BX_FREE(g_allocator, _ptr);
  67. }
  68. }
  69. #endif // BGFX_CONFIG_USE_TINYSTL
  70. struct CallbackStub : public CallbackI
  71. {
  72. virtual ~CallbackStub()
  73. {
  74. }
  75. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  76. {
  77. if (Fatal::DebugCheck == _code)
  78. {
  79. bx::debugBreak();
  80. }
  81. else
  82. {
  83. BX_TRACE("0x%08x: %s", _code, _str);
  84. BX_UNUSED(_code, _str);
  85. abort();
  86. }
  87. }
  88. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  89. {
  90. return 0;
  91. }
  92. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  93. {
  94. return false;
  95. }
  96. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  97. {
  98. }
  99. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  100. {
  101. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  102. #if BX_CONFIG_CRT_FILE_READER_WRITER
  103. char* filePath = (char*)alloca(strlen(_filePath)+5);
  104. strcpy(filePath, _filePath);
  105. strcat(filePath, ".tga");
  106. bx::CrtFileWriter writer;
  107. if (0 == writer.open(filePath) )
  108. {
  109. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  110. writer.close();
  111. }
  112. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  113. }
  114. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  115. {
  116. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  117. }
  118. virtual void captureEnd() BX_OVERRIDE
  119. {
  120. }
  121. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  122. {
  123. }
  124. };
  125. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  126. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  127. #endif // BGFX_CONFIG_MEMORY_TRACKING
  128. class AllocatorStub : public bx::ReallocatorI
  129. {
  130. public:
  131. AllocatorStub()
  132. #if BGFX_CONFIG_MEMORY_TRACKING
  133. : m_numBlocks(0)
  134. , m_maxBlocks(0)
  135. #endif // BGFX_CONFIG_MEMORY_TRACKING
  136. {
  137. }
  138. virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  139. {
  140. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  141. {
  142. #if BGFX_CONFIG_MEMORY_TRACKING
  143. {
  144. bx::LwMutexScope scope(m_mutex);
  145. ++m_numBlocks;
  146. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  147. }
  148. #endif // BGFX_CONFIG_MEMORY_TRACKING
  149. return ::malloc(_size);
  150. }
  151. return bx::alignedAlloc(this, _size, _align, _file, _line);
  152. }
  153. virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  154. {
  155. if (NULL != _ptr)
  156. {
  157. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  158. {
  159. #if BGFX_CONFIG_MEMORY_TRACKING
  160. {
  161. bx::LwMutexScope scope(m_mutex);
  162. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  163. --m_numBlocks;
  164. }
  165. #endif // BGFX_CONFIG_MEMORY_TRACKING
  166. ::free(_ptr);
  167. }
  168. else
  169. {
  170. bx::alignedFree(this, _ptr, _align, _file, _line);
  171. }
  172. }
  173. }
  174. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  175. {
  176. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  177. {
  178. #if BGFX_CONFIG_MEMORY_TRACKING
  179. if (NULL == _ptr)
  180. {
  181. bx::LwMutexScope scope(m_mutex);
  182. ++m_numBlocks;
  183. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  184. }
  185. #endif // BGFX_CONFIG_MEMORY_TRACKING
  186. return ::realloc(_ptr, _size);
  187. }
  188. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  189. }
  190. void checkLeaks()
  191. {
  192. #if BGFX_CONFIG_MEMORY_TRACKING
  193. BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
  194. #endif // BGFX_CONFIG_MEMORY_TRACKING
  195. }
  196. protected:
  197. #if BGFX_CONFIG_MEMORY_TRACKING
  198. bx::LwMutex m_mutex;
  199. uint32_t m_numBlocks;
  200. uint32_t m_maxBlocks;
  201. #endif // BGFX_CONFIG_MEMORY_TRACKING
  202. };
  203. static CallbackStub* s_callbackStub = NULL;
  204. static AllocatorStub* s_allocatorStub = NULL;
  205. static bool s_graphicsDebuggerPresent = false;
  206. CallbackI* g_callback = NULL;
  207. bx::ReallocatorI* g_allocator = NULL;
  208. Caps g_caps;
  209. static BX_THREAD uint32_t s_threadIndex = 0;
  210. static Context* s_ctx = NULL;
  211. static bool s_renderFrameCalled = false;
  212. void setGraphicsDebuggerPresent(bool _present)
  213. {
  214. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  215. s_graphicsDebuggerPresent = _present;
  216. }
  217. bool isGraphicsDebuggerPresent()
  218. {
  219. return s_graphicsDebuggerPresent;
  220. }
  221. void fatal(Fatal::Enum _code, const char* _format, ...)
  222. {
  223. char temp[8192];
  224. va_list argList;
  225. va_start(argList, _format);
  226. bx::vsnprintf(temp, sizeof(temp), _format, argList);
  227. va_end(argList);
  228. temp[sizeof(temp)-1] = '\0';
  229. g_callback->fatal(_code, temp);
  230. }
  231. void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  232. {
  233. const float aa = 2.0f/(_right - _left);
  234. const float bb = 2.0f/(_top - _bottom);
  235. const float cc = 1.0f/(_far - _near);
  236. const float dd = (_left + _right)/(_left - _right);
  237. const float ee = (_top + _bottom)/(_bottom - _top);
  238. const float ff = _near / (_near - _far);
  239. memset(_result, 0, sizeof(float)*16);
  240. _result[0] = aa;
  241. _result[5] = bb;
  242. _result[10] = cc;
  243. _result[12] = dd;
  244. _result[13] = ee;
  245. _result[14] = ff;
  246. _result[15] = 1.0f;
  247. }
  248. #include "charset.h"
  249. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  250. {
  251. for (uint32_t ii = 0; ii < 256; ++ii)
  252. {
  253. uint8_t* pix = &_rgba[ii*8*_bpp];
  254. for (uint32_t yy = 0; yy < _height; ++yy)
  255. {
  256. for (uint32_t xx = 0; xx < 8; ++xx)
  257. {
  258. uint8_t bit = 1<<(7-xx);
  259. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  260. }
  261. pix += _pitch;
  262. }
  263. }
  264. }
  265. static const uint32_t numCharsPerBatch = 1024;
  266. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  267. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  268. void TextVideoMemBlitter::init()
  269. {
  270. BGFX_CHECK_MAIN_THREAD();
  271. m_decl
  272. .begin()
  273. .add(Attrib::Position, 3, AttribType::Float)
  274. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  275. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  276. .add(Attrib::TexCoord0, 2, AttribType::Float)
  277. .end();
  278. uint16_t width = 2048;
  279. uint16_t height = 24;
  280. uint8_t bpp = 1;
  281. uint32_t pitch = width*bpp;
  282. const Memory* mem;
  283. mem = alloc(pitch*height);
  284. uint8_t* rgba = mem->data;
  285. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  286. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  287. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  288. , BGFX_TEXTURE_MIN_POINT
  289. | BGFX_TEXTURE_MAG_POINT
  290. | BGFX_TEXTURE_MIP_POINT
  291. | BGFX_TEXTURE_U_CLAMP
  292. | BGFX_TEXTURE_V_CLAMP
  293. , mem
  294. );
  295. switch (g_caps.rendererType)
  296. {
  297. case RendererType::Direct3D9:
  298. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  299. break;
  300. case RendererType::Direct3D11:
  301. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  302. break;
  303. default:
  304. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  305. break;
  306. }
  307. ShaderHandle vsh = createShader(mem);
  308. switch (g_caps.rendererType)
  309. {
  310. case RendererType::Direct3D9:
  311. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  312. break;
  313. case RendererType::Direct3D11:
  314. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  315. break;
  316. default:
  317. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  318. break;
  319. }
  320. ShaderHandle fsh = createShader(mem);
  321. m_program = createProgram(vsh, fsh, true);
  322. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  323. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  324. }
  325. void TextVideoMemBlitter::shutdown()
  326. {
  327. BGFX_CHECK_MAIN_THREAD();
  328. destroyProgram(m_program);
  329. destroyTexture(m_texture);
  330. s_ctx->destroyTransientVertexBuffer(m_vb);
  331. s_ctx->destroyTransientIndexBuffer(m_ib);
  332. }
  333. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  334. {
  335. BGFX_CHECK_RENDER_THREAD();
  336. struct Vertex
  337. {
  338. float m_x;
  339. float m_y;
  340. float m_z;
  341. uint32_t m_fg;
  342. uint32_t m_bg;
  343. float m_u;
  344. float m_v;
  345. };
  346. static uint32_t palette[16] =
  347. {
  348. 0x0,
  349. 0xff0000cc,
  350. 0xff069a4e,
  351. 0xff00a0c4,
  352. 0xffa46534,
  353. 0xff7b5075,
  354. 0xff9a9806,
  355. 0xffcfd7d3,
  356. 0xff535755,
  357. 0xff2929ef,
  358. 0xff34e28a,
  359. 0xff4fe9fc,
  360. 0xffcf9f72,
  361. 0xffa87fad,
  362. 0xffe2e234,
  363. 0xffeceeee,
  364. };
  365. uint32_t yy = 0;
  366. uint32_t xx = 0;
  367. const float texelWidth = 1.0f/2048.0f;
  368. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  369. const float texelHeight = 1.0f/24.0f;
  370. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  371. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  372. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  373. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  374. _renderCtx->blitSetup(_blitter);
  375. for (;yy < _mem.m_height;)
  376. {
  377. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  378. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  379. uint32_t startVertex = 0;
  380. uint32_t numIndices = 0;
  381. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  382. {
  383. xx = xx < _mem.m_width ? xx : 0;
  384. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  385. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  386. {
  387. uint8_t ch = line[0];
  388. uint8_t attr = line[1];
  389. if (0 != (ch|attr)
  390. && (' ' != ch || 0 != (attr&0xf0) ) )
  391. {
  392. uint32_t fg = palette[attr&0xf];
  393. uint32_t bg = palette[(attr>>4)&0xf];
  394. Vertex vert[4] =
  395. {
  396. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  397. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  398. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  399. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  400. };
  401. memcpy(vertex, vert, sizeof(vert) );
  402. vertex += 4;
  403. indices[0] = startVertex+0;
  404. indices[1] = startVertex+1;
  405. indices[2] = startVertex+2;
  406. indices[3] = startVertex+2;
  407. indices[4] = startVertex+3;
  408. indices[5] = startVertex+0;
  409. startVertex += 4;
  410. indices += 6;
  411. numIndices += 6;
  412. }
  413. line += 2;
  414. }
  415. if (numIndices >= numBatchIndices)
  416. {
  417. break;
  418. }
  419. }
  420. _renderCtx->blitRender(_blitter, numIndices);
  421. }
  422. }
  423. void ClearQuad::init()
  424. {
  425. BGFX_CHECK_MAIN_THREAD();
  426. if (RendererType::Null != g_caps.rendererType)
  427. {
  428. m_decl
  429. .begin()
  430. .add(Attrib::Position, 3, AttribType::Float)
  431. .end();
  432. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  433. struct Mem
  434. {
  435. Mem(const void* _data, size_t _size)
  436. : data(_data)
  437. , size(_size)
  438. {
  439. }
  440. const void* data;
  441. size_t size;
  442. };
  443. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  444. if (RendererType::Direct3D9 == g_caps.rendererType)
  445. {
  446. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  447. const Mem mem[] =
  448. {
  449. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  450. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  451. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  452. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  453. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  454. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  455. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  456. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  457. };
  458. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  459. {
  460. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  461. }
  462. }
  463. else if (RendererType::Direct3D11 == g_caps.rendererType)
  464. {
  465. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  466. const Mem mem[] =
  467. {
  468. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  469. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  470. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  471. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  472. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  473. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  474. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  475. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  476. };
  477. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  478. {
  479. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  480. }
  481. }
  482. else if (RendererType::OpenGLES == g_caps.rendererType
  483. || RendererType::OpenGL == g_caps.rendererType)
  484. {
  485. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  486. const Mem mem[] =
  487. {
  488. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  489. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  490. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  491. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  492. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  493. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  494. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  495. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  496. };
  497. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  498. {
  499. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  500. }
  501. }
  502. else
  503. {
  504. BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
  505. }
  506. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  507. {
  508. ShaderHandle fsh = createShader(fragMem[ii]);
  509. m_program[ii] = createProgram(vsh, fsh);
  510. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  511. destroyShader(fsh);
  512. }
  513. destroyShader(vsh);
  514. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  515. }
  516. }
  517. void ClearQuad::shutdown()
  518. {
  519. BGFX_CHECK_MAIN_THREAD();
  520. if (RendererType::Null != g_caps.rendererType)
  521. {
  522. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  523. {
  524. if (isValid(m_program[ii]) )
  525. {
  526. destroyProgram(m_program[ii]);
  527. m_program[ii].idx = invalidHandle;
  528. }
  529. }
  530. s_ctx->destroyTransientVertexBuffer(m_vb);
  531. }
  532. }
  533. const char* s_uniformTypeName[UniformType::Count] =
  534. {
  535. "int",
  536. "float",
  537. NULL,
  538. "int",
  539. "float",
  540. "vec2",
  541. "vec3",
  542. "vec4",
  543. "mat3",
  544. "mat4",
  545. };
  546. const char* getUniformTypeName(UniformType::Enum _enum)
  547. {
  548. return s_uniformTypeName[_enum];
  549. }
  550. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  551. {
  552. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  553. {
  554. if (NULL != s_uniformTypeName[ii]
  555. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  556. {
  557. return UniformType::Enum(ii);
  558. }
  559. }
  560. return UniformType::Count;
  561. }
  562. static const char* s_predefinedName[PredefinedUniform::Count] =
  563. {
  564. "u_viewRect",
  565. "u_viewTexel",
  566. "u_view",
  567. "u_invView",
  568. "u_proj",
  569. "u_invProj",
  570. "u_viewProj",
  571. "u_invViewProj",
  572. "u_model",
  573. "u_modelView",
  574. "u_modelViewProj",
  575. "u_alphaRef",
  576. };
  577. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  578. {
  579. return s_predefinedName[_enum];
  580. }
  581. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  582. {
  583. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  584. {
  585. if (0 == strcmp(_name, s_predefinedName[ii]) )
  586. {
  587. return PredefinedUniform::Enum(ii);
  588. }
  589. }
  590. return PredefinedUniform::Count;
  591. }
  592. uint32_t Frame::submit(uint8_t _id, int32_t _depth)
  593. {
  594. if (m_discard)
  595. {
  596. discard();
  597. return m_num;
  598. }
  599. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  600. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  601. {
  602. ++m_numDropped;
  603. return m_num;
  604. }
  605. m_constEnd = m_constantBuffer->getPos();
  606. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  607. if (invalidHandle != m_key.m_program)
  608. {
  609. m_key.m_depth = (uint32_t)_depth;
  610. m_key.m_view = _id;
  611. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  612. s_ctx->m_seq[_id]++;
  613. uint64_t key = m_key.encodeDraw();
  614. m_sortKeys[m_num] = key;
  615. m_sortValues[m_num] = m_numRenderItems;
  616. ++m_num;
  617. m_draw.m_constBegin = m_constBegin;
  618. m_draw.m_constEnd = m_constEnd;
  619. m_draw.m_flags |= m_flags;
  620. m_renderItem[m_numRenderItems].draw = m_draw;
  621. ++m_numRenderItems;
  622. }
  623. m_draw.clear();
  624. m_constBegin = m_constEnd;
  625. m_flags = BGFX_STATE_NONE;
  626. return m_num;
  627. }
  628. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  629. {
  630. if (m_discard)
  631. {
  632. discard();
  633. return m_num;
  634. }
  635. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  636. {
  637. ++m_numDropped;
  638. return m_num;
  639. }
  640. m_constEnd = m_constantBuffer->getPos();
  641. m_compute.m_matrix = m_draw.m_matrix;
  642. m_compute.m_num = m_draw.m_num;
  643. m_compute.m_numX = bx::uint16_max(_numX, 1);
  644. m_compute.m_numY = bx::uint16_max(_numY, 1);
  645. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  646. m_compute.m_submitFlags = _flags;
  647. m_key.m_program = _handle.idx;
  648. if (invalidHandle != m_key.m_program)
  649. {
  650. m_key.m_depth = 0;
  651. m_key.m_view = _id;
  652. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  653. s_ctx->m_seq[_id]++;
  654. uint64_t key = m_key.encodeCompute();
  655. m_sortKeys[m_num] = key;
  656. m_sortValues[m_num] = m_numRenderItems;
  657. ++m_num;
  658. m_compute.m_constBegin = m_constBegin;
  659. m_compute.m_constEnd = m_constEnd;
  660. m_renderItem[m_numRenderItems].compute = m_compute;
  661. ++m_numRenderItems;
  662. }
  663. m_compute.clear();
  664. m_constBegin = m_constEnd;
  665. return m_num;
  666. }
  667. void Frame::sort()
  668. {
  669. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  670. }
  671. RenderFrame::Enum renderFrame()
  672. {
  673. if (NULL == s_ctx)
  674. {
  675. s_renderFrameCalled = true;
  676. return RenderFrame::NoContext;
  677. }
  678. BGFX_CHECK_RENDER_THREAD();
  679. if (s_ctx->renderFrame() )
  680. {
  681. return RenderFrame::Exiting;
  682. }
  683. return RenderFrame::Render;
  684. }
  685. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  686. {
  687. sizeof(int32_t),
  688. sizeof(float),
  689. 0,
  690. 1*sizeof(int32_t),
  691. 1*sizeof(float),
  692. 2*sizeof(float),
  693. 3*sizeof(float),
  694. 4*sizeof(float),
  695. 3*3*sizeof(float),
  696. 4*4*sizeof(float),
  697. 1,
  698. };
  699. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  700. {
  701. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  702. write(opcode);
  703. write(_value, g_uniformTypeSize[_type]*_num);
  704. }
  705. void ConstantBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  706. {
  707. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  708. write(opcode);
  709. write(&_handle, sizeof(UniformHandle) );
  710. }
  711. void ConstantBuffer::writeMarker(const char* _marker)
  712. {
  713. uint16_t num = (uint16_t)strlen(_marker)+1;
  714. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  715. write(opcode);
  716. write(_marker, num);
  717. }
  718. struct CapsFlags
  719. {
  720. uint64_t m_flag;
  721. const char* m_str;
  722. };
  723. static const CapsFlags s_capsFlags[] =
  724. {
  725. #define CAPS_FLAGS(_x) { _x, #_x }
  726. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  727. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  728. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  729. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  730. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  731. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  732. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  733. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  734. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  735. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  736. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  737. CAPS_FLAGS(BGFX_CAPS_HMD),
  738. #undef CAPS_FLAGS
  739. };
  740. static void dumpCaps()
  741. {
  742. BX_TRACE("Supported capabilities (%s):", s_ctx->m_renderCtx->getRendererName() );
  743. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  744. {
  745. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  746. {
  747. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  748. }
  749. }
  750. BX_TRACE("Supported texture formats:");
  751. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  752. {
  753. if (TextureFormat::Unknown != ii
  754. && TextureFormat::UnknownDepth != ii)
  755. {
  756. uint8_t flags = g_caps.formats[ii];
  757. BX_TRACE("\t[%c] %s"
  758. , flags&1 ? 'x' : flags&2 ? '*' : ' '
  759. , getName(TextureFormat::Enum(ii) )
  760. );
  761. BX_UNUSED(flags);
  762. }
  763. }
  764. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  765. }
  766. static TextureFormat::Enum s_emulatedFormats[] =
  767. {
  768. TextureFormat::BC1,
  769. TextureFormat::BC2,
  770. TextureFormat::BC3,
  771. TextureFormat::BC4,
  772. TextureFormat::BC5,
  773. TextureFormat::ETC1,
  774. TextureFormat::ETC2,
  775. TextureFormat::ETC2A,
  776. TextureFormat::ETC2A1,
  777. TextureFormat::PTC14,
  778. TextureFormat::PTC14A,
  779. };
  780. void Context::init(RendererType::Enum _type)
  781. {
  782. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  783. m_exit = false;
  784. m_frames = 0;
  785. m_render = &m_frame[0];
  786. m_submit = &m_frame[1];
  787. m_debug = BGFX_DEBUG_NONE;
  788. m_submit->create();
  789. m_render->create();
  790. #if BGFX_CONFIG_MULTITHREADED
  791. if (s_renderFrameCalled)
  792. {
  793. // When bgfx::renderFrame is called before init render thread
  794. // should not be created.
  795. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  796. }
  797. else
  798. {
  799. BX_TRACE("Creating rendering thread.");
  800. m_thread.init(renderThread, this);
  801. }
  802. #else
  803. BX_TRACE("Multithreaded renderer is disabled.");
  804. #endif // BGFX_CONFIG_MULTITHREADED
  805. memset(m_fb, 0xff, sizeof(m_fb) );
  806. memset(m_clear, 0, sizeof(m_clear) );
  807. memset(m_rect, 0, sizeof(m_rect) );
  808. memset(m_scissor, 0, sizeof(m_scissor) );
  809. memset(m_seq, 0, sizeof(m_seq) );
  810. memset(m_seqMask, 0, sizeof(m_seqMask) );
  811. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
  812. {
  813. m_rect[ii].m_width = 1;
  814. m_rect[ii].m_height = 1;
  815. }
  816. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  817. {
  818. m_clearColor[ii][0] = 0.0f;
  819. m_clearColor[ii][1] = 0.0f;
  820. m_clearColor[ii][2] = 0.0f;
  821. m_clearColor[ii][3] = 1.0f;
  822. }
  823. m_declRef.init();
  824. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  825. cmdbuf.write(_type);
  826. frameNoRenderWait();
  827. // Make sure renderer init is called from render thread.
  828. // g_caps is initialized and available after this point.
  829. frame();
  830. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  831. {
  832. if (0 == g_caps.formats[s_emulatedFormats[ii] ])
  833. {
  834. g_caps.formats[s_emulatedFormats[ii] ] = 2;
  835. }
  836. }
  837. g_caps.rendererType = m_renderCtx->getRendererType();
  838. initAttribTypeSizeTable(g_caps.rendererType);
  839. dumpCaps();
  840. m_textVideoMemBlitter.init();
  841. m_clearQuad.init();
  842. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  843. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  844. frame();
  845. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  846. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  847. frame();
  848. }
  849. void Context::shutdown()
  850. {
  851. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  852. frame();
  853. destroyTransientVertexBuffer(m_submit->m_transientVb);
  854. destroyTransientIndexBuffer(m_submit->m_transientIb);
  855. m_textVideoMemBlitter.shutdown();
  856. m_clearQuad.shutdown();
  857. frame();
  858. destroyTransientVertexBuffer(m_submit->m_transientVb);
  859. destroyTransientIndexBuffer(m_submit->m_transientIb);
  860. frame();
  861. frame(); // If any VertexDecls needs to be destroyed.
  862. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  863. frame();
  864. m_dynVertexBufferAllocator.compact();
  865. m_dynIndexBufferAllocator.compact();
  866. m_declRef.shutdown(m_vertexDeclHandle);
  867. #if BGFX_CONFIG_MULTITHREADED
  868. if (m_thread.isRunning() )
  869. {
  870. m_thread.shutdown();
  871. }
  872. #endif // BGFX_CONFIG_MULTITHREADED
  873. s_ctx = NULL; // Can't be used by renderFrame at this point.
  874. renderSemWait();
  875. m_submit->destroy();
  876. m_render->destroy();
  877. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  878. {
  879. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  880. BX_MACRO_BLOCK_BEGIN \
  881. BX_WARN(0 == _handleAlloc.getNumHandles() \
  882. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  883. , _handleAlloc.getNumHandles() \
  884. , _handleAlloc.getMaxHandles() \
  885. ); \
  886. BX_MACRO_BLOCK_END
  887. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  888. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  889. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  890. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  891. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  892. CHECK_HANDLE_LEAK(m_shaderHandle);
  893. CHECK_HANDLE_LEAK(m_programHandle);
  894. CHECK_HANDLE_LEAK(m_textureHandle);
  895. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  896. CHECK_HANDLE_LEAK(m_uniformHandle);
  897. #undef CHECK_HANDLE_LEAK
  898. }
  899. }
  900. void Context::freeDynamicBuffers()
  901. {
  902. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  903. {
  904. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  905. }
  906. m_numFreeDynamicIndexBufferHandles = 0;
  907. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  908. {
  909. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  910. }
  911. m_numFreeDynamicVertexBufferHandles = 0;
  912. }
  913. void Context::freeAllHandles(Frame* _frame)
  914. {
  915. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  916. {
  917. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  918. }
  919. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  920. {
  921. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  922. }
  923. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  924. {
  925. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  926. }
  927. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  928. {
  929. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  930. }
  931. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  932. {
  933. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  934. }
  935. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  936. {
  937. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  938. }
  939. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  940. {
  941. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  942. }
  943. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  944. {
  945. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  946. }
  947. }
  948. uint32_t Context::frame()
  949. {
  950. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  951. // wait for render thread to finish
  952. renderSemWait();
  953. frameNoRenderWait();
  954. return m_frames;
  955. }
  956. void Context::frameNoRenderWait()
  957. {
  958. swap();
  959. // release render thread
  960. gameSemPost();
  961. #if !BGFX_CONFIG_MULTITHREADED
  962. renderFrame();
  963. #endif // BGFX_CONFIG_MULTITHREADED
  964. }
  965. void Context::swap()
  966. {
  967. freeDynamicBuffers();
  968. m_submit->m_resolution = m_resolution;
  969. m_submit->m_debug = m_debug;
  970. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  971. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  972. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  973. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  974. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  975. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  976. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  977. if (m_clearColorDirty > 0)
  978. {
  979. --m_clearColorDirty;
  980. memcpy(m_submit->m_clearColor, m_clearColor, sizeof(m_clearColor) );
  981. }
  982. m_submit->finish();
  983. Frame* temp = m_render;
  984. m_render = m_submit;
  985. m_submit = temp;
  986. m_frames++;
  987. m_submit->start();
  988. memset(m_seq, 0, sizeof(m_seq) );
  989. freeAllHandles(m_submit);
  990. m_submit->resetFreeHandles();
  991. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
  992. }
  993. bool Context::renderFrame()
  994. {
  995. if (m_rendererInitialized)
  996. {
  997. m_renderCtx->flip();
  998. }
  999. gameSemWait();
  1000. rendererExecCommands(m_render->m_cmdPre);
  1001. if (m_rendererInitialized)
  1002. {
  1003. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1004. }
  1005. rendererExecCommands(m_render->m_cmdPost);
  1006. renderSemPost();
  1007. return m_exit;
  1008. }
  1009. void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
  1010. {
  1011. _constantBuffer->reset(_begin);
  1012. while (_constantBuffer->getPos() < _end)
  1013. {
  1014. uint32_t opcode = _constantBuffer->read();
  1015. if (UniformType::End == opcode)
  1016. {
  1017. break;
  1018. }
  1019. UniformType::Enum type;
  1020. uint16_t loc;
  1021. uint16_t num;
  1022. uint16_t copy;
  1023. ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1024. uint32_t size = g_uniformTypeSize[type]*num;
  1025. const char* data = _constantBuffer->read(size);
  1026. if (UniformType::Count > type)
  1027. {
  1028. if (copy)
  1029. {
  1030. _renderCtx->updateUniform(loc, data, size);
  1031. }
  1032. else
  1033. {
  1034. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1035. }
  1036. }
  1037. else
  1038. {
  1039. _renderCtx->setMarker(data, size);
  1040. }
  1041. }
  1042. }
  1043. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1044. {
  1045. if (m_textureUpdateBatch.sort() )
  1046. {
  1047. const uint32_t pos = _cmdbuf.m_pos;
  1048. uint32_t currentKey = UINT32_MAX;
  1049. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1050. {
  1051. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1052. TextureHandle handle;
  1053. _cmdbuf.read(handle);
  1054. uint8_t side;
  1055. _cmdbuf.read(side);
  1056. uint8_t mip;
  1057. _cmdbuf.read(mip);
  1058. Rect rect;
  1059. _cmdbuf.read(rect);
  1060. uint16_t zz;
  1061. _cmdbuf.read(zz);
  1062. uint16_t depth;
  1063. _cmdbuf.read(depth);
  1064. uint16_t pitch;
  1065. _cmdbuf.read(pitch);
  1066. Memory* mem;
  1067. _cmdbuf.read(mem);
  1068. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1069. if (key != currentKey)
  1070. {
  1071. if (currentKey != UINT32_MAX)
  1072. {
  1073. m_renderCtx->updateTextureEnd();
  1074. }
  1075. currentKey = key;
  1076. m_renderCtx->updateTextureBegin(handle, side, mip);
  1077. }
  1078. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1079. release(mem);
  1080. }
  1081. if (currentKey != UINT32_MAX)
  1082. {
  1083. m_renderCtx->updateTextureEnd();
  1084. }
  1085. m_textureUpdateBatch.reset();
  1086. _cmdbuf.m_pos = pos;
  1087. }
  1088. }
  1089. typedef RendererContextI* (*RendererCreateFn)();
  1090. typedef void (*RendererDestroyFn)();
  1091. extern RendererContextI* rendererCreateNULL();
  1092. extern void rendererDestroyNULL();
  1093. extern RendererContextI* rendererCreateGL();
  1094. extern void rendererDestroyGL();
  1095. extern RendererContextI* rendererCreateD3D9();
  1096. extern void rendererDestroyD3D9();
  1097. extern RendererContextI* rendererCreateD3D11();
  1098. extern void rendererDestroyD3D11();
  1099. extern RendererContextI* rendererCreateD3D12();
  1100. extern void rendererDestroyD3D12();
  1101. struct RendererCreator
  1102. {
  1103. RendererCreateFn createFn;
  1104. RendererDestroyFn destroyFn;
  1105. const char* name;
  1106. bool supported;
  1107. };
  1108. static const RendererCreator s_rendererCreator[] =
  1109. {
  1110. { rendererCreateNULL, rendererDestroyNULL, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Null
  1111. { rendererCreateD3D9, rendererDestroyD3D9, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1112. { rendererCreateD3D11, rendererDestroyD3D11, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1113. { rendererCreateD3D12, rendererDestroyD3D12, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1114. { rendererCreateGL, rendererDestroyGL, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1115. { rendererCreateGL, rendererDestroyGL, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1116. };
  1117. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1118. static RendererDestroyFn s_rendererDestroyFn;
  1119. struct Condition
  1120. {
  1121. enum Enum
  1122. {
  1123. LessEqual,
  1124. GreaterEqual,
  1125. };
  1126. };
  1127. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1128. {
  1129. #if BX_PLATFORM_WINDOWS
  1130. static const uint8_t s_condition[] =
  1131. {
  1132. VER_LESS_EQUAL,
  1133. VER_GREATER_EQUAL,
  1134. };
  1135. OSVERSIONINFOEXA ovi;
  1136. memset(&ovi, 0, sizeof(ovi) );
  1137. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1138. // _WIN32_WINNT_WINBLUE 0x0603
  1139. // _WIN32_WINNT_WIN8 0x0602
  1140. // _WIN32_WINNT_WIN7 0x0601
  1141. // _WIN32_WINNT_VISTA 0x0600
  1142. ovi.dwMajorVersion = HIBYTE(_version);
  1143. ovi.dwMinorVersion = LOBYTE(_version);
  1144. DWORDLONG cond = 0;
  1145. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1146. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1147. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1148. #else
  1149. BX_UNUSED(_op, _version);
  1150. return false;
  1151. #endif // BX_PLATFORM_WINDOWS
  1152. }
  1153. RendererContextI* rendererCreate(RendererType::Enum _type)
  1154. {
  1155. if (RendererType::Count == _type)
  1156. {
  1157. again:
  1158. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1159. {
  1160. RendererType::Enum first = RendererType::Direct3D9;
  1161. RendererType::Enum second = RendererType::Direct3D11;
  1162. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1163. {
  1164. first = RendererType::Direct3D11 /* Direct3D12 */;
  1165. second = RendererType::Direct3D11;
  1166. if (!s_rendererCreator[second].supported)
  1167. second = RendererType::Direct3D9;
  1168. }
  1169. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1170. {
  1171. first = RendererType::Direct3D11;
  1172. second = RendererType::Direct3D9;
  1173. }
  1174. if (s_rendererCreator[first].supported)
  1175. {
  1176. _type = first;
  1177. }
  1178. else if (s_rendererCreator[second].supported)
  1179. {
  1180. _type = second;
  1181. }
  1182. else if (s_rendererCreator[RendererType::OpenGL].supported)
  1183. {
  1184. _type = RendererType::OpenGL;
  1185. }
  1186. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1187. {
  1188. _type = RendererType::OpenGLES;
  1189. }
  1190. }
  1191. else if (BX_ENABLED(0
  1192. || BX_PLATFORM_ANDROID
  1193. || BX_PLATFORM_EMSCRIPTEN
  1194. || BX_PLATFORM_IOS
  1195. || BX_PLATFORM_NACL
  1196. || BX_PLATFORM_RPI
  1197. ) )
  1198. {
  1199. _type = RendererType::OpenGLES;
  1200. }
  1201. else if (BX_ENABLED(BX_PLATFORM_WINRT))
  1202. {
  1203. _type = RendererType::Direct3D11;
  1204. }
  1205. else
  1206. {
  1207. if (s_rendererCreator[RendererType::OpenGL].supported)
  1208. {
  1209. _type = RendererType::OpenGL;
  1210. }
  1211. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1212. {
  1213. _type = RendererType::OpenGLES;
  1214. }
  1215. }
  1216. if (!s_rendererCreator[_type].supported)
  1217. {
  1218. _type = RendererType::Null;
  1219. }
  1220. }
  1221. RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
  1222. if (NULL == renderCtx)
  1223. {
  1224. goto again;
  1225. }
  1226. s_rendererDestroyFn = s_rendererCreator[_type].destroyFn;
  1227. return renderCtx;
  1228. }
  1229. void rendererDestroy()
  1230. {
  1231. s_rendererDestroyFn();
  1232. }
  1233. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1234. {
  1235. _cmdbuf.reset();
  1236. bool end = false;
  1237. if (NULL == m_renderCtx)
  1238. {
  1239. uint8_t command;
  1240. _cmdbuf.read(command);
  1241. BX_CHECK(CommandBuffer::RendererInit == command
  1242. , "RendererInit must be the first command in command buffer before initialization."
  1243. );
  1244. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1245. RendererType::Enum type;
  1246. _cmdbuf.read(type);
  1247. m_renderCtx = rendererCreate(type);
  1248. m_rendererInitialized = true;
  1249. }
  1250. BX_CHECK(NULL != m_renderCtx, "Should not be NULL at this point.");
  1251. do
  1252. {
  1253. uint8_t command;
  1254. _cmdbuf.read(command);
  1255. switch (command)
  1256. {
  1257. case CommandBuffer::RendererShutdownBegin:
  1258. {
  1259. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1260. m_rendererInitialized = false;
  1261. }
  1262. break;
  1263. case CommandBuffer::RendererShutdownEnd:
  1264. {
  1265. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1266. rendererDestroy();
  1267. m_renderCtx = NULL;
  1268. m_exit = true;
  1269. }
  1270. // fall through
  1271. case CommandBuffer::End:
  1272. end = true;
  1273. break;
  1274. case CommandBuffer::CreateIndexBuffer:
  1275. {
  1276. IndexBufferHandle handle;
  1277. _cmdbuf.read(handle);
  1278. Memory* mem;
  1279. _cmdbuf.read(mem);
  1280. uint8_t flags;
  1281. _cmdbuf.read(flags);
  1282. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1283. release(mem);
  1284. }
  1285. break;
  1286. case CommandBuffer::DestroyIndexBuffer:
  1287. {
  1288. IndexBufferHandle handle;
  1289. _cmdbuf.read(handle);
  1290. m_renderCtx->destroyIndexBuffer(handle);
  1291. }
  1292. break;
  1293. case CommandBuffer::CreateVertexDecl:
  1294. {
  1295. VertexDeclHandle handle;
  1296. _cmdbuf.read(handle);
  1297. VertexDecl decl;
  1298. _cmdbuf.read(decl);
  1299. m_renderCtx->createVertexDecl(handle, decl);
  1300. }
  1301. break;
  1302. case CommandBuffer::DestroyVertexDecl:
  1303. {
  1304. VertexDeclHandle handle;
  1305. _cmdbuf.read(handle);
  1306. m_renderCtx->destroyVertexDecl(handle);
  1307. }
  1308. break;
  1309. case CommandBuffer::CreateVertexBuffer:
  1310. {
  1311. VertexBufferHandle handle;
  1312. _cmdbuf.read(handle);
  1313. Memory* mem;
  1314. _cmdbuf.read(mem);
  1315. VertexDeclHandle declHandle;
  1316. _cmdbuf.read(declHandle);
  1317. uint8_t flags;
  1318. _cmdbuf.read(flags);
  1319. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1320. release(mem);
  1321. }
  1322. break;
  1323. case CommandBuffer::DestroyVertexBuffer:
  1324. {
  1325. VertexBufferHandle handle;
  1326. _cmdbuf.read(handle);
  1327. m_renderCtx->destroyVertexBuffer(handle);
  1328. }
  1329. break;
  1330. case CommandBuffer::CreateDynamicIndexBuffer:
  1331. {
  1332. IndexBufferHandle handle;
  1333. _cmdbuf.read(handle);
  1334. uint32_t size;
  1335. _cmdbuf.read(size);
  1336. uint8_t flags;
  1337. _cmdbuf.read(flags);
  1338. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1339. }
  1340. break;
  1341. case CommandBuffer::UpdateDynamicIndexBuffer:
  1342. {
  1343. IndexBufferHandle handle;
  1344. _cmdbuf.read(handle);
  1345. uint32_t offset;
  1346. _cmdbuf.read(offset);
  1347. uint32_t size;
  1348. _cmdbuf.read(size);
  1349. Memory* mem;
  1350. _cmdbuf.read(mem);
  1351. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1352. release(mem);
  1353. }
  1354. break;
  1355. case CommandBuffer::DestroyDynamicIndexBuffer:
  1356. {
  1357. IndexBufferHandle handle;
  1358. _cmdbuf.read(handle);
  1359. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1360. }
  1361. break;
  1362. case CommandBuffer::CreateDynamicVertexBuffer:
  1363. {
  1364. VertexBufferHandle handle;
  1365. _cmdbuf.read(handle);
  1366. uint32_t size;
  1367. _cmdbuf.read(size);
  1368. uint8_t flags;
  1369. _cmdbuf.read(flags);
  1370. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1371. }
  1372. break;
  1373. case CommandBuffer::UpdateDynamicVertexBuffer:
  1374. {
  1375. VertexBufferHandle handle;
  1376. _cmdbuf.read(handle);
  1377. uint32_t offset;
  1378. _cmdbuf.read(offset);
  1379. uint32_t size;
  1380. _cmdbuf.read(size);
  1381. Memory* mem;
  1382. _cmdbuf.read(mem);
  1383. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1384. release(mem);
  1385. }
  1386. break;
  1387. case CommandBuffer::DestroyDynamicVertexBuffer:
  1388. {
  1389. VertexBufferHandle handle;
  1390. _cmdbuf.read(handle);
  1391. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1392. }
  1393. break;
  1394. case CommandBuffer::CreateShader:
  1395. {
  1396. ShaderHandle handle;
  1397. _cmdbuf.read(handle);
  1398. Memory* mem;
  1399. _cmdbuf.read(mem);
  1400. m_renderCtx->createShader(handle, mem);
  1401. release(mem);
  1402. }
  1403. break;
  1404. case CommandBuffer::DestroyShader:
  1405. {
  1406. ShaderHandle handle;
  1407. _cmdbuf.read(handle);
  1408. m_renderCtx->destroyShader(handle);
  1409. }
  1410. break;
  1411. case CommandBuffer::CreateProgram:
  1412. {
  1413. ProgramHandle handle;
  1414. _cmdbuf.read(handle);
  1415. ShaderHandle vsh;
  1416. _cmdbuf.read(vsh);
  1417. ShaderHandle fsh;
  1418. _cmdbuf.read(fsh);
  1419. m_renderCtx->createProgram(handle, vsh, fsh);
  1420. }
  1421. break;
  1422. case CommandBuffer::DestroyProgram:
  1423. {
  1424. ProgramHandle handle;
  1425. _cmdbuf.read(handle);
  1426. m_renderCtx->destroyProgram(handle);
  1427. }
  1428. break;
  1429. case CommandBuffer::CreateTexture:
  1430. {
  1431. TextureHandle handle;
  1432. _cmdbuf.read(handle);
  1433. Memory* mem;
  1434. _cmdbuf.read(mem);
  1435. uint32_t flags;
  1436. _cmdbuf.read(flags);
  1437. uint8_t skip;
  1438. _cmdbuf.read(skip);
  1439. m_renderCtx->createTexture(handle, mem, flags, skip);
  1440. bx::MemoryReader reader(mem->data, mem->size);
  1441. uint32_t magic;
  1442. bx::read(&reader, magic);
  1443. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1444. {
  1445. TextureCreate tc;
  1446. bx::read(&reader, tc);
  1447. if (NULL != tc.m_mem)
  1448. {
  1449. release(tc.m_mem);
  1450. }
  1451. }
  1452. release(mem);
  1453. }
  1454. break;
  1455. case CommandBuffer::UpdateTexture:
  1456. {
  1457. if (m_textureUpdateBatch.isFull() )
  1458. {
  1459. flushTextureUpdateBatch(_cmdbuf);
  1460. }
  1461. uint32_t value = _cmdbuf.m_pos;
  1462. TextureHandle handle;
  1463. _cmdbuf.read(handle);
  1464. uint8_t side;
  1465. _cmdbuf.read(side);
  1466. uint8_t mip;
  1467. _cmdbuf.read(mip);
  1468. _cmdbuf.skip<Rect>();
  1469. _cmdbuf.skip<uint16_t>();
  1470. _cmdbuf.skip<uint16_t>();
  1471. _cmdbuf.skip<uint16_t>();
  1472. _cmdbuf.skip<Memory*>();
  1473. uint32_t key = (handle.idx<<16)
  1474. | (side<<8)
  1475. | mip
  1476. ;
  1477. m_textureUpdateBatch.add(key, value);
  1478. }
  1479. break;
  1480. case CommandBuffer::DestroyTexture:
  1481. {
  1482. TextureHandle handle;
  1483. _cmdbuf.read(handle);
  1484. m_renderCtx->destroyTexture(handle);
  1485. }
  1486. break;
  1487. case CommandBuffer::CreateFrameBuffer:
  1488. {
  1489. FrameBufferHandle handle;
  1490. _cmdbuf.read(handle);
  1491. bool window;
  1492. _cmdbuf.read(window);
  1493. if (window)
  1494. {
  1495. void* nwh;
  1496. _cmdbuf.read(nwh);
  1497. uint16_t width;
  1498. _cmdbuf.read(width);
  1499. uint16_t height;
  1500. _cmdbuf.read(height);
  1501. TextureFormat::Enum depthFormat;
  1502. _cmdbuf.read(depthFormat);
  1503. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1504. }
  1505. else
  1506. {
  1507. uint8_t num;
  1508. _cmdbuf.read(num);
  1509. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1510. for (uint32_t ii = 0; ii < num; ++ii)
  1511. {
  1512. _cmdbuf.read(textureHandles[ii]);
  1513. }
  1514. m_renderCtx->createFrameBuffer(handle, num, textureHandles);
  1515. }
  1516. }
  1517. break;
  1518. case CommandBuffer::DestroyFrameBuffer:
  1519. {
  1520. FrameBufferHandle handle;
  1521. _cmdbuf.read(handle);
  1522. m_renderCtx->destroyFrameBuffer(handle);
  1523. }
  1524. break;
  1525. case CommandBuffer::CreateUniform:
  1526. {
  1527. UniformHandle handle;
  1528. _cmdbuf.read(handle);
  1529. UniformType::Enum type;
  1530. _cmdbuf.read(type);
  1531. uint16_t num;
  1532. _cmdbuf.read(num);
  1533. uint8_t len;
  1534. _cmdbuf.read(len);
  1535. const char* name = (const char*)_cmdbuf.skip(len);
  1536. m_renderCtx->createUniform(handle, type, num, name);
  1537. }
  1538. break;
  1539. case CommandBuffer::DestroyUniform:
  1540. {
  1541. UniformHandle handle;
  1542. _cmdbuf.read(handle);
  1543. m_renderCtx->destroyUniform(handle);
  1544. }
  1545. break;
  1546. case CommandBuffer::SaveScreenShot:
  1547. {
  1548. uint16_t len;
  1549. _cmdbuf.read(len);
  1550. const char* filePath = (const char*)_cmdbuf.skip(len);
  1551. m_renderCtx->saveScreenShot(filePath);
  1552. }
  1553. break;
  1554. case CommandBuffer::UpdateViewName:
  1555. {
  1556. uint8_t id;
  1557. _cmdbuf.read(id);
  1558. uint16_t len;
  1559. _cmdbuf.read(len);
  1560. const char* name = (const char*)_cmdbuf.skip(len);
  1561. m_renderCtx->updateViewName(id, name);
  1562. }
  1563. break;
  1564. default:
  1565. BX_CHECK(false, "Invalid command: %d", command);
  1566. break;
  1567. }
  1568. } while (!end);
  1569. flushTextureUpdateBatch(_cmdbuf);
  1570. }
  1571. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1572. {
  1573. uint8_t num = 0;
  1574. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1575. {
  1576. if (RendererType::Direct3D11 == ii
  1577. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  1578. {
  1579. continue;
  1580. }
  1581. if (s_rendererCreator[ii].supported)
  1582. {
  1583. _enum[num++] = RendererType::Enum(ii);
  1584. }
  1585. }
  1586. return num;
  1587. }
  1588. const char* getRendererName(RendererType::Enum _type)
  1589. {
  1590. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1591. return s_rendererCreator[_type].name;
  1592. }
  1593. void init(RendererType::Enum _type, CallbackI* _callback, bx::ReallocatorI* _allocator)
  1594. {
  1595. BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
  1596. BX_TRACE("Init...");
  1597. memset(&g_caps, 0, sizeof(g_caps) );
  1598. g_caps.supported = 0
  1599. | (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1600. ;
  1601. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1602. g_caps.maxFBAttachments = 1;
  1603. if (NULL != _allocator)
  1604. {
  1605. g_allocator = _allocator;
  1606. }
  1607. else
  1608. {
  1609. bx::CrtAllocator allocator;
  1610. g_allocator =
  1611. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  1612. }
  1613. if (NULL != _callback)
  1614. {
  1615. g_callback = _callback;
  1616. }
  1617. else
  1618. {
  1619. g_callback =
  1620. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  1621. }
  1622. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1623. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  1624. s_ctx->init(_type);
  1625. BX_TRACE("Init complete.");
  1626. }
  1627. void shutdown()
  1628. {
  1629. BX_TRACE("Shutdown...");
  1630. BGFX_CHECK_MAIN_THREAD();
  1631. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  1632. ctx->shutdown();
  1633. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  1634. if (NULL != s_callbackStub)
  1635. {
  1636. BX_DELETE(g_allocator, s_callbackStub);
  1637. s_callbackStub = NULL;
  1638. }
  1639. if (NULL != s_allocatorStub)
  1640. {
  1641. s_allocatorStub->checkLeaks();
  1642. bx::CrtAllocator allocator;
  1643. BX_DELETE(&allocator, s_allocatorStub);
  1644. s_allocatorStub = NULL;
  1645. }
  1646. s_threadIndex = 0;
  1647. g_callback = NULL;
  1648. g_allocator = NULL;
  1649. BX_TRACE("Shutdown complete.");
  1650. }
  1651. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  1652. {
  1653. BGFX_CHECK_MAIN_THREAD();
  1654. s_ctx->reset(_width, _height, _flags);
  1655. }
  1656. uint32_t frame()
  1657. {
  1658. BGFX_CHECK_MAIN_THREAD();
  1659. return s_ctx->frame();
  1660. }
  1661. const Caps* getCaps()
  1662. {
  1663. return &g_caps;
  1664. }
  1665. const HMD* getHMD()
  1666. {
  1667. return s_ctx->getHMD();
  1668. }
  1669. RendererType::Enum getRendererType()
  1670. {
  1671. return g_caps.rendererType;
  1672. }
  1673. const Memory* alloc(uint32_t _size)
  1674. {
  1675. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  1676. mem->size = _size;
  1677. mem->data = (uint8_t*)mem + sizeof(Memory);
  1678. return mem;
  1679. }
  1680. const Memory* copy(const void* _data, uint32_t _size)
  1681. {
  1682. const Memory* mem = alloc(_size);
  1683. memcpy(mem->data, _data, _size);
  1684. return mem;
  1685. }
  1686. const Memory* makeRef(const void* _data, uint32_t _size)
  1687. {
  1688. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) );
  1689. mem->size = _size;
  1690. mem->data = (uint8_t*)_data;
  1691. return mem;
  1692. }
  1693. void release(const Memory* _mem)
  1694. {
  1695. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1696. BX_FREE(g_allocator, const_cast<Memory*>(_mem) );
  1697. }
  1698. void setDebug(uint32_t _debug)
  1699. {
  1700. BGFX_CHECK_MAIN_THREAD();
  1701. s_ctx->setDebug(_debug);
  1702. }
  1703. void dbgTextClear(uint8_t _attr, bool _small)
  1704. {
  1705. BGFX_CHECK_MAIN_THREAD();
  1706. s_ctx->dbgTextClear(_attr, _small);
  1707. }
  1708. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  1709. {
  1710. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  1711. }
  1712. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  1713. {
  1714. BGFX_CHECK_MAIN_THREAD();
  1715. va_list argList;
  1716. va_start(argList, _format);
  1717. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  1718. va_end(argList);
  1719. }
  1720. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  1721. {
  1722. BGFX_CHECK_MAIN_THREAD();
  1723. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  1724. }
  1725. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags)
  1726. {
  1727. BGFX_CHECK_MAIN_THREAD();
  1728. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1729. return s_ctx->createIndexBuffer(_mem, _flags);
  1730. }
  1731. void destroyIndexBuffer(IndexBufferHandle _handle)
  1732. {
  1733. BGFX_CHECK_MAIN_THREAD();
  1734. s_ctx->destroyIndexBuffer(_handle);
  1735. }
  1736. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags)
  1737. {
  1738. BGFX_CHECK_MAIN_THREAD();
  1739. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1740. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1741. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  1742. }
  1743. void destroyVertexBuffer(VertexBufferHandle _handle)
  1744. {
  1745. BGFX_CHECK_MAIN_THREAD();
  1746. s_ctx->destroyVertexBuffer(_handle);
  1747. }
  1748. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags)
  1749. {
  1750. BGFX_CHECK_MAIN_THREAD();
  1751. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  1752. }
  1753. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags)
  1754. {
  1755. BGFX_CHECK_MAIN_THREAD();
  1756. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1757. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  1758. }
  1759. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  1760. {
  1761. BGFX_CHECK_MAIN_THREAD();
  1762. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1763. s_ctx->updateDynamicIndexBuffer(_handle, _mem);
  1764. }
  1765. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  1766. {
  1767. BGFX_CHECK_MAIN_THREAD();
  1768. s_ctx->destroyDynamicIndexBuffer(_handle);
  1769. }
  1770. DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags)
  1771. {
  1772. BGFX_CHECK_MAIN_THREAD();
  1773. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1774. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  1775. }
  1776. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags)
  1777. {
  1778. BGFX_CHECK_MAIN_THREAD();
  1779. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1780. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1781. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  1782. }
  1783. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  1784. {
  1785. BGFX_CHECK_MAIN_THREAD();
  1786. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1787. s_ctx->updateDynamicVertexBuffer(_handle, _mem);
  1788. }
  1789. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  1790. {
  1791. BGFX_CHECK_MAIN_THREAD();
  1792. s_ctx->destroyDynamicVertexBuffer(_handle);
  1793. }
  1794. bool checkAvailTransientIndexBuffer(uint32_t _num)
  1795. {
  1796. BGFX_CHECK_MAIN_THREAD();
  1797. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1798. return s_ctx->checkAvailTransientIndexBuffer(_num);
  1799. }
  1800. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  1801. {
  1802. BGFX_CHECK_MAIN_THREAD();
  1803. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1804. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1805. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  1806. }
  1807. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1808. {
  1809. BGFX_CHECK_MAIN_THREAD();
  1810. BX_CHECK(0 < _num, "Requesting 0 instances.");
  1811. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  1812. }
  1813. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  1814. {
  1815. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1816. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  1817. && checkAvailTransientIndexBuffer(_numIndices)
  1818. ;
  1819. }
  1820. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  1821. {
  1822. BGFX_CHECK_MAIN_THREAD();
  1823. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1824. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1825. return s_ctx->allocTransientIndexBuffer(_tib, _num);
  1826. }
  1827. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  1828. {
  1829. BGFX_CHECK_MAIN_THREAD();
  1830. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1831. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1832. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  1833. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1834. return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  1835. }
  1836. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
  1837. {
  1838. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  1839. {
  1840. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  1841. allocTransientIndexBuffer(_tib, _numIndices);
  1842. return true;
  1843. }
  1844. return false;
  1845. }
  1846. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1847. {
  1848. BGFX_CHECK_MAIN_THREAD();
  1849. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1850. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  1851. return s_ctx->allocInstanceDataBuffer(_num, _stride);
  1852. }
  1853. ShaderHandle createShader(const Memory* _mem)
  1854. {
  1855. BGFX_CHECK_MAIN_THREAD();
  1856. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1857. return s_ctx->createShader(_mem);
  1858. }
  1859. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  1860. {
  1861. BGFX_CHECK_MAIN_THREAD();
  1862. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  1863. }
  1864. void destroyShader(ShaderHandle _handle)
  1865. {
  1866. BGFX_CHECK_MAIN_THREAD();
  1867. s_ctx->destroyShader(_handle);
  1868. }
  1869. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  1870. {
  1871. BGFX_CHECK_MAIN_THREAD();
  1872. ProgramHandle handle = s_ctx->createProgram(_vsh, _fsh);
  1873. if (_destroyShaders)
  1874. {
  1875. destroyShader(_vsh);
  1876. destroyShader(_fsh);
  1877. }
  1878. return handle;
  1879. }
  1880. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  1881. {
  1882. BGFX_CHECK_MAIN_THREAD();
  1883. ProgramHandle handle = s_ctx->createProgram(_csh);
  1884. if (_destroyShader)
  1885. {
  1886. destroyShader(_csh);
  1887. }
  1888. return handle;
  1889. }
  1890. void destroyProgram(ProgramHandle _handle)
  1891. {
  1892. BGFX_CHECK_MAIN_THREAD();
  1893. s_ctx->destroyProgram(_handle);
  1894. }
  1895. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
  1896. {
  1897. const ImageBlockInfo& blockInfo = getBlockInfo(_format);
  1898. const uint8_t bpp = blockInfo.bitsPerPixel;
  1899. const uint32_t blockWidth = blockInfo.blockWidth;
  1900. const uint32_t blockHeight = blockInfo.blockHeight;
  1901. const uint32_t minBlockX = blockInfo.minBlockX;
  1902. const uint32_t minBlockY = blockInfo.minBlockY;
  1903. _width = bx::uint32_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
  1904. _height = bx::uint32_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
  1905. _depth = bx::uint32_max(1, _depth);
  1906. _numMips = bx::uint32_max(1, _numMips);
  1907. uint32_t width = _width;
  1908. uint32_t height = _height;
  1909. uint32_t depth = _depth;
  1910. uint32_t size = 0;
  1911. for (uint32_t lod = 0; lod < _numMips; ++lod)
  1912. {
  1913. width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
  1914. height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
  1915. depth = bx::uint32_max(1, depth);
  1916. size += width*height*depth*bpp/8;
  1917. width >>= 1;
  1918. height >>= 1;
  1919. depth >>= 1;
  1920. }
  1921. _info.format = _format;
  1922. _info.width = _width;
  1923. _info.height = _height;
  1924. _info.depth = _depth;
  1925. _info.numMips = _numMips;
  1926. _info.storageSize = size;
  1927. _info.bitsPerPixel = bpp;
  1928. }
  1929. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  1930. {
  1931. BGFX_CHECK_MAIN_THREAD();
  1932. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1933. return s_ctx->createTexture(_mem, _flags, _skip, _info);
  1934. }
  1935. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1936. {
  1937. BGFX_CHECK_MAIN_THREAD();
  1938. _numMips = bx::uint32_max(1, _numMips);
  1939. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1940. && NULL != _mem)
  1941. {
  1942. TextureInfo ti;
  1943. calcTextureSize(ti, _width, _height, 1, _numMips, _format);
  1944. BX_CHECK(ti.storageSize == _mem->size
  1945. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1946. , ti.storageSize
  1947. , _mem->size
  1948. );
  1949. }
  1950. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1951. const Memory* mem = alloc(size);
  1952. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1953. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1954. bx::write(&writer, magic);
  1955. TextureCreate tc;
  1956. tc.m_flags = _flags;
  1957. tc.m_width = _width;
  1958. tc.m_height = _height;
  1959. tc.m_sides = 0;
  1960. tc.m_depth = 0;
  1961. tc.m_numMips = _numMips;
  1962. tc.m_format = uint8_t(_format);
  1963. tc.m_cubeMap = false;
  1964. tc.m_mem = _mem;
  1965. bx::write(&writer, tc);
  1966. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1967. }
  1968. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1969. {
  1970. BGFX_CHECK_MAIN_THREAD();
  1971. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1972. _numMips = bx::uint32_max(1, _numMips);
  1973. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1974. && NULL != _mem)
  1975. {
  1976. TextureInfo ti;
  1977. calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
  1978. BX_CHECK(ti.storageSize == _mem->size
  1979. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1980. , ti.storageSize
  1981. , _mem->size
  1982. );
  1983. }
  1984. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1985. const Memory* mem = alloc(size);
  1986. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1987. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1988. bx::write(&writer, magic);
  1989. TextureCreate tc;
  1990. tc.m_flags = _flags;
  1991. tc.m_width = _width;
  1992. tc.m_height = _height;
  1993. tc.m_sides = 0;
  1994. tc.m_depth = _depth;
  1995. tc.m_numMips = _numMips;
  1996. tc.m_format = uint8_t(_format);
  1997. tc.m_cubeMap = false;
  1998. tc.m_mem = _mem;
  1999. bx::write(&writer, tc);
  2000. return s_ctx->createTexture(mem, _flags, 0, NULL);
  2001. }
  2002. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2003. {
  2004. BGFX_CHECK_MAIN_THREAD();
  2005. _numMips = bx::uint32_max(1, _numMips);
  2006. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2007. && NULL != _mem)
  2008. {
  2009. TextureInfo ti;
  2010. calcTextureSize(ti, _size, _size, 1, _numMips, _format);
  2011. BX_CHECK(ti.storageSize*6 == _mem->size
  2012. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2013. , ti.storageSize*6
  2014. , _mem->size
  2015. );
  2016. }
  2017. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2018. const Memory* mem = alloc(size);
  2019. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2020. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2021. bx::write(&writer, magic);
  2022. TextureCreate tc;
  2023. tc.m_flags = _flags;
  2024. tc.m_width = _size;
  2025. tc.m_height = _size;
  2026. tc.m_sides = 6;
  2027. tc.m_depth = 0;
  2028. tc.m_numMips = _numMips;
  2029. tc.m_format = uint8_t(_format);
  2030. tc.m_cubeMap = true;
  2031. tc.m_mem = _mem;
  2032. bx::write(&writer, tc);
  2033. return s_ctx->createTexture(mem, _flags, 0, NULL);
  2034. }
  2035. void destroyTexture(TextureHandle _handle)
  2036. {
  2037. BGFX_CHECK_MAIN_THREAD();
  2038. s_ctx->destroyTexture(_handle);
  2039. }
  2040. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2041. {
  2042. BGFX_CHECK_MAIN_THREAD();
  2043. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2044. if (_width == 0
  2045. || _height == 0)
  2046. {
  2047. release(_mem);
  2048. }
  2049. else
  2050. {
  2051. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2052. }
  2053. }
  2054. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2055. {
  2056. BGFX_CHECK_MAIN_THREAD();
  2057. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2058. if (_width == 0
  2059. || _height == 0
  2060. || _depth == 0)
  2061. {
  2062. release(_mem);
  2063. }
  2064. else
  2065. {
  2066. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2067. }
  2068. }
  2069. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2070. {
  2071. BGFX_CHECK_MAIN_THREAD();
  2072. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2073. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2074. if (_width == 0
  2075. || _height == 0)
  2076. {
  2077. release(_mem);
  2078. }
  2079. else
  2080. {
  2081. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2082. }
  2083. }
  2084. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2085. {
  2086. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2087. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2088. return createFrameBuffer(1, &th, true);
  2089. }
  2090. FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
  2091. {
  2092. BGFX_CHECK_MAIN_THREAD();
  2093. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  2094. FrameBufferHandle handle = s_ctx->createFrameBuffer(_num, _handles);
  2095. if (_destroyTextures)
  2096. {
  2097. for (uint32_t ii = 0; ii < _num; ++ii)
  2098. {
  2099. destroyTexture(_handles[ii]);
  2100. }
  2101. }
  2102. return handle;
  2103. }
  2104. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2105. {
  2106. BGFX_CHECK_MAIN_THREAD();
  2107. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2108. }
  2109. void destroyFrameBuffer(FrameBufferHandle _handle)
  2110. {
  2111. BGFX_CHECK_MAIN_THREAD();
  2112. s_ctx->destroyFrameBuffer(_handle);
  2113. }
  2114. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2115. {
  2116. BGFX_CHECK_MAIN_THREAD();
  2117. return s_ctx->createUniform(_name, _type, _num);
  2118. }
  2119. void destroyUniform(UniformHandle _handle)
  2120. {
  2121. BGFX_CHECK_MAIN_THREAD();
  2122. s_ctx->destroyUniform(_handle);
  2123. }
  2124. void setClearColor(uint8_t _index, uint32_t _rgba)
  2125. {
  2126. BGFX_CHECK_MAIN_THREAD();
  2127. const uint8_t rr = _rgba>>24;
  2128. const uint8_t gg = _rgba>>16;
  2129. const uint8_t bb = _rgba>> 8;
  2130. const uint8_t aa = _rgba>> 0;
  2131. float rgba[4] =
  2132. {
  2133. rr * 1.0f/255.0f,
  2134. gg * 1.0f/255.0f,
  2135. bb * 1.0f/255.0f,
  2136. aa * 1.0f/255.0f,
  2137. };
  2138. s_ctx->setClearColor(_index, rgba);
  2139. }
  2140. void setClearColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2141. {
  2142. BGFX_CHECK_MAIN_THREAD();
  2143. float rgba[4] = { _r, _g, _b, _a };
  2144. s_ctx->setClearColor(_index, rgba);
  2145. }
  2146. void setClearColor(uint8_t _index, const float _rgba[4])
  2147. {
  2148. BGFX_CHECK_MAIN_THREAD();
  2149. s_ctx->setClearColor(_index, _rgba);
  2150. }
  2151. void setViewName(uint8_t _id, const char* _name)
  2152. {
  2153. BGFX_CHECK_MAIN_THREAD();
  2154. BX_CHECK(_id < BGFX_CONFIG_MAX_VIEWS, "Invalid view id: %d", _id);
  2155. s_ctx->setViewName(_id, _name);
  2156. }
  2157. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2158. {
  2159. BGFX_CHECK_MAIN_THREAD();
  2160. BX_CHECK(_id < BGFX_CONFIG_MAX_VIEWS, "Invalid view id: %d", _id);
  2161. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2162. }
  2163. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2164. {
  2165. BGFX_CHECK_MAIN_THREAD();
  2166. BX_CHECK(_id < BGFX_CONFIG_MAX_VIEWS, "Invalid view id: %d", _id);
  2167. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2168. }
  2169. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2170. {
  2171. BGFX_CHECK_MAIN_THREAD();
  2172. BX_CHECK(_id < BGFX_CONFIG_MAX_VIEWS, "Invalid view id: %d", _id);
  2173. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2174. }
  2175. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2176. {
  2177. BGFX_CHECK_MAIN_THREAD();
  2178. BX_CHECK(_id < BGFX_CONFIG_MAX_VIEWS, "Invalid view id: %d", _id);
  2179. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2180. }
  2181. void setViewSeq(uint8_t _id, bool _enabled)
  2182. {
  2183. BGFX_CHECK_MAIN_THREAD();
  2184. BX_CHECK(_id < BGFX_CONFIG_MAX_VIEWS, "Invalid view id: %d", _id);
  2185. s_ctx->setViewSeq(_id, _enabled);
  2186. }
  2187. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2188. {
  2189. BGFX_CHECK_MAIN_THREAD();
  2190. BX_CHECK(_id < BGFX_CONFIG_MAX_VIEWS, "Invalid view id: %d", _id);
  2191. s_ctx->setViewFrameBuffer(_id, _handle);
  2192. }
  2193. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2194. {
  2195. BGFX_CHECK_MAIN_THREAD();
  2196. BX_CHECK(_id < BGFX_CONFIG_MAX_VIEWS, "Invalid view id: %d", _id);
  2197. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2198. }
  2199. void setMarker(const char* _marker)
  2200. {
  2201. BGFX_CHECK_MAIN_THREAD();
  2202. s_ctx->setMarker(_marker);
  2203. }
  2204. void setState(uint64_t _state, uint32_t _rgba)
  2205. {
  2206. BGFX_CHECK_MAIN_THREAD();
  2207. s_ctx->setState(_state, _rgba);
  2208. }
  2209. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2210. {
  2211. BGFX_CHECK_MAIN_THREAD();
  2212. s_ctx->setStencil(_fstencil, _bstencil);
  2213. }
  2214. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2215. {
  2216. BGFX_CHECK_MAIN_THREAD();
  2217. return s_ctx->setScissor(_x, _y, _width, _height);
  2218. }
  2219. void setScissor(uint16_t _cache)
  2220. {
  2221. BGFX_CHECK_MAIN_THREAD();
  2222. s_ctx->setScissor(_cache);
  2223. }
  2224. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2225. {
  2226. BGFX_CHECK_MAIN_THREAD();
  2227. return s_ctx->setTransform(_mtx, _num);
  2228. }
  2229. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  2230. {
  2231. BGFX_CHECK_MAIN_THREAD();
  2232. return s_ctx->allocTransform(_transform, _num);
  2233. }
  2234. void setTransform(uint32_t _cache, uint16_t _num)
  2235. {
  2236. BGFX_CHECK_MAIN_THREAD();
  2237. s_ctx->setTransform(_cache, _num);
  2238. }
  2239. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2240. {
  2241. BGFX_CHECK_MAIN_THREAD();
  2242. s_ctx->setUniform(_handle, _value, _num);
  2243. }
  2244. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2245. {
  2246. BGFX_CHECK_MAIN_THREAD();
  2247. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2248. }
  2249. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2250. {
  2251. BGFX_CHECK_MAIN_THREAD();
  2252. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2253. }
  2254. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2255. {
  2256. setIndexBuffer(_tib, 0, UINT32_MAX);
  2257. }
  2258. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2259. {
  2260. BGFX_CHECK_MAIN_THREAD();
  2261. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2262. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2263. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2264. }
  2265. void setVertexBuffer(VertexBufferHandle _handle)
  2266. {
  2267. setVertexBuffer(_handle, 0, UINT32_MAX);
  2268. }
  2269. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2270. {
  2271. BGFX_CHECK_MAIN_THREAD();
  2272. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2273. }
  2274. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  2275. {
  2276. BGFX_CHECK_MAIN_THREAD();
  2277. s_ctx->setVertexBuffer(_handle, _numVertices);
  2278. }
  2279. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2280. {
  2281. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2282. }
  2283. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2284. {
  2285. BGFX_CHECK_MAIN_THREAD();
  2286. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2287. s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
  2288. }
  2289. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  2290. {
  2291. BGFX_CHECK_MAIN_THREAD();
  2292. s_ctx->setInstanceDataBuffer(_idb, _num);
  2293. }
  2294. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2295. {
  2296. BGFX_CHECK_MAIN_THREAD();
  2297. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2298. }
  2299. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2300. {
  2301. BGFX_CHECK_MAIN_THREAD();
  2302. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2303. }
  2304. void setProgram(ProgramHandle _handle)
  2305. {
  2306. BGFX_CHECK_MAIN_THREAD();
  2307. s_ctx->setProgram(_handle);
  2308. }
  2309. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2310. {
  2311. BGFX_CHECK_MAIN_THREAD();
  2312. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2313. }
  2314. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2315. {
  2316. BGFX_CHECK_MAIN_THREAD();
  2317. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2318. }
  2319. uint32_t submit(uint8_t _id, int32_t _depth)
  2320. {
  2321. BGFX_CHECK_MAIN_THREAD();
  2322. return s_ctx->submit(_id, _depth);
  2323. }
  2324. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2325. {
  2326. BGFX_CHECK_MAIN_THREAD();
  2327. s_ctx->setBuffer(_stage, _handle, _access);
  2328. }
  2329. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2330. {
  2331. BGFX_CHECK_MAIN_THREAD();
  2332. s_ctx->setBuffer(_stage, _handle, _access);
  2333. }
  2334. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2335. {
  2336. BGFX_CHECK_MAIN_THREAD();
  2337. s_ctx->setBuffer(_stage, _handle, _access);
  2338. }
  2339. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2340. {
  2341. BGFX_CHECK_MAIN_THREAD();
  2342. s_ctx->setBuffer(_stage, _handle, _access);
  2343. }
  2344. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access)
  2345. {
  2346. BGFX_CHECK_MAIN_THREAD();
  2347. s_ctx->setImage(_stage, _sampler, _handle, _mip, _format, _access);
  2348. }
  2349. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, TextureFormat::Enum _format, Access::Enum _access)
  2350. {
  2351. BGFX_CHECK_MAIN_THREAD();
  2352. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _format, _access);
  2353. }
  2354. void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  2355. {
  2356. BGFX_CHECK_MAIN_THREAD();
  2357. s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  2358. }
  2359. void discard()
  2360. {
  2361. BGFX_CHECK_MAIN_THREAD();
  2362. s_ctx->discard();
  2363. }
  2364. void saveScreenShot(const char* _filePath)
  2365. {
  2366. BGFX_CHECK_MAIN_THREAD();
  2367. s_ctx->saveScreenShot(_filePath);
  2368. }
  2369. } // namespace bgfx
  2370. #include <bgfx.c99.h>
  2371. #include <bgfxplatform.c99.h>
  2372. BX_STATIC_ASSERT(bgfx::Fatal::Count == bgfx::Fatal::Enum(BGFX_FATAL_COUNT) );
  2373. BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
  2374. BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
  2375. BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
  2376. BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
  2377. BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
  2378. BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
  2379. BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
  2380. BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
  2381. BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
  2382. BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
  2383. BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
  2384. BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
  2385. BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
  2386. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  2387. {
  2388. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2389. decl->begin(bgfx::RendererType::Enum(_renderer) );
  2390. }
  2391. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  2392. {
  2393. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2394. decl->add(bgfx::Attrib::Enum(_attrib)
  2395. , _num
  2396. , bgfx::AttribType::Enum(_type)
  2397. , _normalized
  2398. , _asInt
  2399. );
  2400. }
  2401. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  2402. {
  2403. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2404. decl->skip(_num);
  2405. }
  2406. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  2407. {
  2408. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2409. decl->end();
  2410. }
  2411. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  2412. {
  2413. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2414. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2415. }
  2416. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  2417. {
  2418. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2419. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2420. }
  2421. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  2422. {
  2423. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  2424. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  2425. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  2426. }
  2427. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  2428. {
  2429. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2430. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  2431. }
  2432. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2433. {
  2434. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  2435. }
  2436. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2437. {
  2438. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  2439. }
  2440. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  2441. {
  2442. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  2443. }
  2444. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  2445. {
  2446. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  2447. }
  2448. BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, struct bgfx_callback_interface* _callback, struct bgfx_reallocator_interface* _allocator)
  2449. {
  2450. return bgfx::init(bgfx::RendererType::Enum(_type)
  2451. , reinterpret_cast<bgfx::CallbackI*>(_callback)
  2452. , reinterpret_cast<bx::ReallocatorI*>(_allocator)
  2453. );
  2454. }
  2455. BGFX_C_API void bgfx_shutdown()
  2456. {
  2457. return bgfx::shutdown();
  2458. }
  2459. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2460. {
  2461. bgfx::reset(_width, _height, _flags);
  2462. }
  2463. BGFX_C_API uint32_t bgfx_frame()
  2464. {
  2465. return bgfx::frame();
  2466. }
  2467. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  2468. {
  2469. return bgfx_renderer_type_t(bgfx::getRendererType() );
  2470. }
  2471. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  2472. {
  2473. return (const bgfx_caps_t*)bgfx::getCaps();
  2474. }
  2475. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  2476. {
  2477. return (const bgfx_hmd_t*)bgfx::getHMD();
  2478. }
  2479. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  2480. {
  2481. return (const bgfx_memory_t*)bgfx::alloc(_size);
  2482. }
  2483. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  2484. {
  2485. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  2486. }
  2487. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  2488. {
  2489. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  2490. }
  2491. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  2492. {
  2493. bgfx::setDebug(_debug);
  2494. }
  2495. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  2496. {
  2497. bgfx::dbgTextClear(_attr, _small);
  2498. }
  2499. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2500. {
  2501. va_list argList;
  2502. va_start(argList, _format);
  2503. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2504. va_end(argList);
  2505. }
  2506. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2507. {
  2508. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2509. }
  2510. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem)
  2511. {
  2512. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  2513. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem);
  2514. return handle.c;
  2515. }
  2516. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  2517. {
  2518. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2519. bgfx::destroyIndexBuffer(handle.cpp);
  2520. }
  2521. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
  2522. {
  2523. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2524. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  2525. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  2526. return handle.c;
  2527. }
  2528. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  2529. {
  2530. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2531. bgfx::destroyVertexBuffer(handle.cpp);
  2532. }
  2533. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num)
  2534. {
  2535. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2536. handle.cpp = bgfx::createDynamicIndexBuffer(_num);
  2537. return handle.c;
  2538. }
  2539. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem)
  2540. {
  2541. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2542. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem);
  2543. return handle.c;
  2544. }
  2545. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2546. {
  2547. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2548. bgfx::updateDynamicIndexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2549. }
  2550. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  2551. {
  2552. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2553. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  2554. }
  2555. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
  2556. {
  2557. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2558. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2559. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  2560. return handle.c;
  2561. }
  2562. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
  2563. {
  2564. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2565. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2566. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl);
  2567. return handle.c;
  2568. }
  2569. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2570. {
  2571. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2572. bgfx::updateDynamicVertexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2573. }
  2574. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  2575. {
  2576. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2577. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  2578. }
  2579. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  2580. {
  2581. return bgfx::checkAvailTransientIndexBuffer(_num);
  2582. }
  2583. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2584. {
  2585. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2586. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  2587. }
  2588. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2589. {
  2590. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  2591. }
  2592. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  2593. {
  2594. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2595. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  2596. }
  2597. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  2598. {
  2599. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  2600. }
  2601. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2602. {
  2603. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2604. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  2605. }
  2606. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint16_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint16_t _numIndices)
  2607. {
  2608. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2609. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  2610. }
  2611. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2612. {
  2613. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  2614. }
  2615. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  2616. {
  2617. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  2618. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  2619. return handle.c;
  2620. }
  2621. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  2622. {
  2623. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2624. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  2625. }
  2626. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  2627. {
  2628. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2629. bgfx::destroyShader(handle.cpp);
  2630. }
  2631. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  2632. {
  2633. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  2634. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  2635. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  2636. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  2637. return handle.c;
  2638. }
  2639. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  2640. {
  2641. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2642. bgfx::destroyProgram(handle.cpp);
  2643. }
  2644. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format)
  2645. {
  2646. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  2647. bgfx::calcTextureSize(info, _width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format) );
  2648. }
  2649. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  2650. {
  2651. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2652. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  2653. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  2654. return handle.c;
  2655. }
  2656. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2657. {
  2658. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2659. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2660. return handle.c;
  2661. }
  2662. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2663. {
  2664. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2665. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2666. return handle.c;
  2667. }
  2668. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2669. {
  2670. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2671. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2672. return handle.c;
  2673. }
  2674. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2675. {
  2676. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2677. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2678. }
  2679. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  2680. {
  2681. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2682. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  2683. }
  2684. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2685. {
  2686. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2687. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2688. }
  2689. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  2690. {
  2691. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2692. bgfx::destroyTexture(handle.cpp);
  2693. }
  2694. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  2695. {
  2696. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2697. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  2698. return handle.c;
  2699. }
  2700. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
  2701. {
  2702. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2703. handle.cpp = bgfx::createFrameBuffer(_num, (bgfx::TextureHandle*)_handles, _destroyTextures);
  2704. return handle.c;
  2705. }
  2706. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  2707. {
  2708. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2709. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  2710. return handle.c;
  2711. }
  2712. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  2713. {
  2714. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2715. bgfx::destroyFrameBuffer(handle.cpp);
  2716. }
  2717. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  2718. {
  2719. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  2720. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  2721. return handle.c;
  2722. }
  2723. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  2724. {
  2725. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2726. bgfx::destroyUniform(handle.cpp);
  2727. }
  2728. BGFX_C_API void bgfx_set_clear_color(uint8_t _index, const float _rgba[4])
  2729. {
  2730. bgfx::setClearColor(_index, _rgba);
  2731. }
  2732. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  2733. {
  2734. bgfx::setViewName(_id, _name);
  2735. }
  2736. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2737. {
  2738. bgfx::setViewRect(_id, _x, _y, _width, _height);
  2739. }
  2740. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2741. {
  2742. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  2743. }
  2744. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2745. {
  2746. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2747. }
  2748. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2749. {
  2750. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2751. }
  2752. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  2753. {
  2754. bgfx::setViewSeq(_id, _enabled);
  2755. }
  2756. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  2757. {
  2758. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2759. bgfx::setViewFrameBuffer(_id, handle.cpp);
  2760. }
  2761. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  2762. {
  2763. bgfx::setViewTransform(_id, _view, _proj);
  2764. }
  2765. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2766. {
  2767. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  2768. }
  2769. BGFX_C_API void bgfx_set_marker(const char* _marker)
  2770. {
  2771. bgfx::setMarker(_marker);
  2772. }
  2773. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  2774. {
  2775. bgfx::setState(_state, _rgba);
  2776. }
  2777. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  2778. {
  2779. bgfx::setStencil(_fstencil, _bstencil);
  2780. }
  2781. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2782. {
  2783. return bgfx::setScissor(_x, _y, _width, _height);
  2784. }
  2785. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  2786. {
  2787. bgfx::setScissor(_cache);
  2788. }
  2789. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  2790. {
  2791. return bgfx::setTransform(_mtx, _num);
  2792. }
  2793. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  2794. {
  2795. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  2796. }
  2797. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  2798. {
  2799. bgfx::setTransform(_cache, _num);
  2800. }
  2801. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  2802. {
  2803. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2804. bgfx::setUniform(handle.cpp, _value, _num);
  2805. }
  2806. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2807. {
  2808. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2809. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2810. }
  2811. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2812. {
  2813. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2814. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2815. }
  2816. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2817. {
  2818. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  2819. }
  2820. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  2821. {
  2822. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2823. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  2824. }
  2825. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
  2826. {
  2827. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2828. bgfx::setVertexBuffer(handle.cpp, _numVertices);
  2829. }
  2830. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2831. {
  2832. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  2833. }
  2834. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  2835. {
  2836. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  2837. }
  2838. BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle)
  2839. {
  2840. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2841. bgfx::setProgram(handle.cpp);
  2842. }
  2843. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  2844. {
  2845. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2846. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2847. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  2848. }
  2849. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  2850. {
  2851. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2852. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2853. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  2854. }
  2855. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth)
  2856. {
  2857. return bgfx::submit(_id, _depth);
  2858. }
  2859. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_texture_format_t _format, bgfx_access_t _access)
  2860. {
  2861. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2862. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2863. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) );
  2864. }
  2865. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_texture_format_t _format, bgfx_access_t _access)
  2866. {
  2867. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2868. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2869. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) );
  2870. }
  2871. BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  2872. {
  2873. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2874. bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  2875. }
  2876. BGFX_C_API void bgfx_discard()
  2877. {
  2878. bgfx::discard();
  2879. }
  2880. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  2881. {
  2882. bgfx::saveScreenShot(_filePath);
  2883. }
  2884. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  2885. {
  2886. return bgfx_render_frame_t(bgfx::renderFrame() );
  2887. }
  2888. #if BX_PLATFORM_ANDROID
  2889. BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window)
  2890. {
  2891. bgfx::androidSetWindow(_window);
  2892. }
  2893. #elif BX_PLATFORM_IOS
  2894. BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer)
  2895. {
  2896. bgfx::iosSetEaglLayer(_layer);
  2897. }
  2898. #elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
  2899. BGFX_C_API void bgfx_x11_set_display_window(::Display* _display, ::Window _window)
  2900. {
  2901. bgfx::x11SetDisplayWindow(_display, _window);
  2902. }
  2903. #elif BX_PLATFORM_NACL
  2904. BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, bgfx_post_swap_buffers_fn _postSwapBuffers)
  2905. {
  2906. return bgfx::naclSetInterfaces(_instance, _instInterface, _graphicsInterface, _postSwapBuffers);
  2907. }
  2908. #elif BX_PLATFORM_OSX
  2909. BGFX_C_API void bgfx_osx_set_ns_window(void* _window)
  2910. {
  2911. bgfx::osxSetNSWindow(_window);
  2912. }
  2913. #elif BX_PLATFORM_WINDOWS
  2914. BGFX_C_API void bgfx_win_set_hwnd(HWND _window)
  2915. {
  2916. bgfx::winSetHwnd(_window);
  2917. }
  2918. #endif // BX_PLATFORM_*