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- /*
- * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- #include <bx/rng.h>
- namespace
- {
- struct PosColorTexCoord0Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_rgba;
- float m_u;
- float m_v;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- }
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosColorTexCoord0Vertex::ms_layout;
- void screenSpaceQuad(bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
- {
- if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_layout) )
- {
- bgfx::TransientVertexBuffer vb;
- bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_layout);
- PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
- const float zz = 0.0f;
- const float minx = -_width;
- const float maxx = _width;
- const float miny = 0.0f;
- const float maxy = _height*2.0f;
- const float minu = -1.0f;
- const float maxu = 1.0f;
- float minv = 0.0f;
- float maxv = 2.0f;
- if (_originBottomLeft)
- {
- float temp = minv;
- minv = maxv;
- maxv = temp;
- minv -= 1.0f;
- maxv -= 1.0f;
- }
- vertex[0].m_x = minx;
- vertex[0].m_y = miny;
- vertex[0].m_z = zz;
- vertex[0].m_rgba = 0xffffffff;
- vertex[0].m_u = minu;
- vertex[0].m_v = minv;
- vertex[1].m_x = maxx;
- vertex[1].m_y = miny;
- vertex[1].m_z = zz;
- vertex[1].m_rgba = 0xffffffff;
- vertex[1].m_u = maxu;
- vertex[1].m_v = minv;
- vertex[2].m_x = maxx;
- vertex[2].m_y = maxy;
- vertex[2].m_z = zz;
- vertex[2].m_rgba = 0xffffffff;
- vertex[2].m_u = maxu;
- vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(0, &vb);
- }
- }
- void setOffsets2x2Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _height)
- {
- float offsets[16][4];
- float du = 1.0f/_width;
- float dv = 1.0f/_height;
- uint16_t num = 0;
- for (uint32_t yy = 0; yy < 3; ++yy)
- {
- for (uint32_t xx = 0; xx < 3; ++xx)
- {
- offsets[num][0] = xx * du;
- offsets[num][1] = yy * dv;
- ++num;
- }
- }
- bgfx::setUniform(_handle, offsets, num);
- }
- void setOffsets4x4Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _height)
- {
- float offsets[16][4];
- float du = 1.0f/_width;
- float dv = 1.0f/_height;
- uint16_t num = 0;
- for (uint32_t yy = 0; yy < 4; ++yy)
- {
- for (uint32_t xx = 0; xx < 4; ++xx)
- {
- offsets[num][0] = (xx - 1.0f) * du;
- offsets[num][1] = (yy - 1.0f) * dv;
- ++num;
- }
- }
- bgfx::setUniform(_handle, offsets, num);
- }
- class ExampleHDR : public entry::AppI
- {
- public:
- ExampleHDR(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.platformData.type = entry::getNativeWindowHandleType(entry::kDefaultWindowHandle);
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable m_debug text.
- bgfx::setDebug(m_debug);
- // Create vertex stream declaration.
- PosColorTexCoord0Vertex::init();
- m_uffizi = loadTexture("textures/uffizi.ktx"
- , 0
- | BGFX_SAMPLER_U_CLAMP
- | BGFX_SAMPLER_V_CLAMP
- | BGFX_SAMPLER_W_CLAMP
- );
- m_skyProgram = loadProgram("vs_hdr_skybox", "fs_hdr_skybox");
- m_lumProgram = loadProgram("vs_hdr_lum", "fs_hdr_lum");
- m_lumAvgProgram = loadProgram("vs_hdr_lumavg", "fs_hdr_lumavg");
- m_blurProgram = loadProgram("vs_hdr_blur", "fs_hdr_blur");
- m_brightProgram = loadProgram("vs_hdr_bright", "fs_hdr_bright");
- m_meshProgram = loadProgram("vs_hdr_mesh", "fs_hdr_mesh");
- m_tonemapProgram = loadProgram("vs_hdr_tonemap", "fs_hdr_tonemap");
- s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Sampler);
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
- s_texLum = bgfx::createUniform("s_texLum", bgfx::UniformType::Sampler);
- s_texBlur = bgfx::createUniform("s_texBlur", bgfx::UniformType::Sampler);
- u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
- u_tonemap = bgfx::createUniform("u_tonemap", bgfx::UniformType::Vec4);
- u_offset = bgfx::createUniform("u_offset", bgfx::UniformType::Vec4, 16);
- m_mesh = meshLoad("meshes/bunny.bin");
- m_fbh.idx = bgfx::kInvalidHandle;
- m_lum[0] = bgfx::createFrameBuffer(128, 128, bgfx::TextureFormat::BGRA8);
- m_lum[1] = bgfx::createFrameBuffer( 64, 64, bgfx::TextureFormat::BGRA8);
- m_lum[2] = bgfx::createFrameBuffer( 16, 16, bgfx::TextureFormat::BGRA8);
- m_lum[3] = bgfx::createFrameBuffer( 4, 4, bgfx::TextureFormat::BGRA8);
- m_lum[4] = bgfx::createFrameBuffer( 1, 1, bgfx::TextureFormat::BGRA8);
- m_bright = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Half, bgfx::TextureFormat::BGRA8);
- m_blur = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Eighth, bgfx::TextureFormat::BGRA8);
- m_lumBgra8 = 0;
- if ( (BGFX_CAPS_TEXTURE_BLIT|BGFX_CAPS_TEXTURE_READ_BACK) == (bgfx::getCaps()->supported & (BGFX_CAPS_TEXTURE_BLIT|BGFX_CAPS_TEXTURE_READ_BACK) ) )
- {
- m_rb = bgfx::createTexture2D(1, 1, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_BLIT_DST|BGFX_TEXTURE_READ_BACK);
- }
- else
- {
- m_rb.idx = bgfx::kInvalidHandle;
- }
- // Imgui.
- imguiCreate();
- m_caps = bgfx::getCaps();
- m_oldWidth = 0;
- m_oldHeight = 0;
- m_oldReset = m_reset;
- m_speed = 0.37f;
- m_middleGray = 0.18f;
- m_white = 1.1f;
- m_threshold = 1.5f;
- m_scrollArea = 0;
- m_time = 0.0f;
- }
- virtual int shutdown() override
- {
- // Cleanup.
- imguiDestroy();
- meshUnload(m_mesh);
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_lum); ++ii)
- {
- bgfx::destroy(m_lum[ii]);
- }
- bgfx::destroy(m_bright);
- bgfx::destroy(m_blur);
- if (bgfx::isValid(m_fbh) )
- {
- bgfx::destroy(m_fbh);
- }
- bgfx::destroy(m_meshProgram);
- bgfx::destroy(m_skyProgram);
- bgfx::destroy(m_tonemapProgram);
- bgfx::destroy(m_lumProgram);
- bgfx::destroy(m_lumAvgProgram);
- bgfx::destroy(m_blurProgram);
- bgfx::destroy(m_brightProgram);
- bgfx::destroy(m_uffizi);
- if (bgfx::isValid(m_rb) )
- {
- bgfx::destroy(m_rb);
- }
- bgfx::destroy(s_texCube);
- bgfx::destroy(s_texColor);
- bgfx::destroy(s_texLum);
- bgfx::destroy(s_texBlur);
- bgfx::destroy(u_mtx);
- bgfx::destroy(u_tonemap);
- bgfx::destroy(u_offset);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- if (!bgfx::isValid(m_fbh)
- || m_oldWidth != m_width
- || m_oldHeight != m_height
- || m_oldReset != m_reset)
- {
- // Recreate variable size render targets when resolution changes.
- m_oldWidth = m_width;
- m_oldHeight = m_height;
- m_oldReset = m_reset;
- uint32_t msaa = (m_reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
- if (bgfx::isValid(m_fbh) )
- {
- bgfx::destroy(m_fbh);
- }
- m_fbtextures[0] = bgfx::createTexture2D(
- uint16_t(m_width)
- , uint16_t(m_height)
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- , (uint64_t(msaa + 1) << BGFX_TEXTURE_RT_MSAA_SHIFT) | BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP
- );
- const uint64_t textureFlags = BGFX_TEXTURE_RT_WRITE_ONLY|(uint64_t(msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT);
- bgfx::TextureFormat::Enum depthFormat =
- bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D16, textureFlags) ? bgfx::TextureFormat::D16
- : bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D24S8, textureFlags) ? bgfx::TextureFormat::D24S8
- : bgfx::TextureFormat::D32
- ;
- m_fbtextures[1] = bgfx::createTexture2D(
- uint16_t(m_width)
- , uint16_t(m_height)
- , false
- , 1
- , depthFormat
- , textureFlags
- );
- m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
- }
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 5.0f, m_height / 2.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , 0
- );
- ImGui::SliderFloat("Speed", &m_speed, 0.0f, 1.0f);
- ImGui::Separator();
- ImGui::SliderFloat("Middle gray", &m_middleGray, 0.1f, 1.0f);
- ImGui::SliderFloat("White point", &m_white, 0.1f, 2.0f);
- ImGui::SliderFloat("Threshold", &m_threshold, 0.1f, 2.0f);
- if (bgfx::isValid(m_rb) )
- {
- union { uint32_t color; uint8_t bgra[4]; } cast = { m_lumBgra8 };
- float exponent = cast.bgra[3]/255.0f * 255.0f - 128.0f;
- float lumAvg = cast.bgra[2]/255.0f * bx::exp2(exponent);
- ImGui::SliderFloat("Lum Avg", &lumAvg, 0.0f, 1.0f);
- }
- ImGui::End();
- imguiEndFrame();
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- m_time += (float)(frameTime*m_speed/freq);
- bgfx::ViewId shuffle[10] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
- bx::shuffle(&m_rng, shuffle, BX_COUNTOF(shuffle) );
- bgfx::ViewId hdrSkybox = shuffle[0];
- bgfx::ViewId hdrMesh = shuffle[1];
- bgfx::ViewId hdrLuminance = shuffle[2];
- bgfx::ViewId hdrLumScale0 = shuffle[3];
- bgfx::ViewId hdrLumScale1 = shuffle[4];
- bgfx::ViewId hdrLumScale2 = shuffle[5];
- bgfx::ViewId hdrLumScale3 = shuffle[6];
- bgfx::ViewId hdrBrightness = shuffle[7];
- bgfx::ViewId hdrVBlur = shuffle[8];
- bgfx::ViewId hdrHBlurTonemap = shuffle[9];
- // Set views.
- bgfx::setViewName(hdrSkybox, "Skybox");
- bgfx::setViewClear(hdrSkybox, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
- bgfx::setViewRect(hdrSkybox, 0, 0, bgfx::BackbufferRatio::Equal);
- bgfx::setViewFrameBuffer(hdrSkybox, m_fbh);
- bgfx::setViewName(hdrMesh, "Mesh");
- bgfx::setViewClear(hdrMesh, BGFX_CLEAR_DISCARD_DEPTH | BGFX_CLEAR_DISCARD_STENCIL);
- bgfx::setViewRect(hdrMesh, 0, 0, bgfx::BackbufferRatio::Equal);
- bgfx::setViewFrameBuffer(hdrMesh, m_fbh);
- bgfx::setViewName(hdrLuminance, "Luminance");
- bgfx::setViewRect(hdrLuminance, 0, 0, 128, 128);
- bgfx::setViewFrameBuffer(hdrLuminance, m_lum[0]);
- bgfx::setViewName(hdrLumScale0, "Downscale luminance 0");
- bgfx::setViewRect(hdrLumScale0, 0, 0, 64, 64);
- bgfx::setViewFrameBuffer(hdrLumScale0, m_lum[1]);
- bgfx::setViewName(hdrLumScale1, "Downscale luminance 1");
- bgfx::setViewRect(hdrLumScale1, 0, 0, 16, 16);
- bgfx::setViewFrameBuffer(hdrLumScale1, m_lum[2]);
- bgfx::setViewName(hdrLumScale2, "Downscale luminance 2");
- bgfx::setViewRect(hdrLumScale2, 0, 0, 4, 4);
- bgfx::setViewFrameBuffer(hdrLumScale2, m_lum[3]);
- bgfx::setViewName(hdrLumScale3, "Downscale luminance 3");
- bgfx::setViewRect(hdrLumScale3, 0, 0, 1, 1);
- bgfx::setViewFrameBuffer(hdrLumScale3, m_lum[4]);
- bgfx::setViewName(hdrBrightness, "Brightness");
- bgfx::setViewRect(hdrBrightness, 0, 0, bgfx::BackbufferRatio::Half);
- bgfx::setViewFrameBuffer(hdrBrightness, m_bright);
- bgfx::setViewName(hdrVBlur, "Blur vertical");
- bgfx::setViewRect(hdrVBlur, 0, 0, bgfx::BackbufferRatio::Eighth);
- bgfx::setViewFrameBuffer(hdrVBlur, m_blur);
- bgfx::setViewName(hdrHBlurTonemap, "Blur horizontal + tonemap");
- bgfx::setViewRect(hdrHBlurTonemap, 0, 0, bgfx::BackbufferRatio::Equal);
- bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
- bgfx::setViewFrameBuffer(hdrHBlurTonemap, invalid);
- const bgfx::Caps* caps = bgfx::getCaps();
- float proj[16];
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
- bgfx::ViewId order[] =
- {
- hdrSkybox,
- hdrMesh,
- hdrLuminance,
- hdrLumScale0,
- hdrLumScale1,
- hdrLumScale2,
- hdrLumScale3,
- hdrBrightness,
- hdrVBlur,
- hdrHBlurTonemap
- };
- bgfx::setViewOrder(0, BX_COUNTOF(order), order);
- // Set view and projection matrix for view 0.
- for (uint8_t ii = 0; ii < BX_COUNTOF(order); ++ii)
- {
- bgfx::setViewTransform(ii, NULL, proj);
- }
- const bx::Vec3 at = { 0.0f, 1.0f, 0.0f };
- const bx::Vec3 eye = { 0.0f, 1.0f, -2.5f };
- float mtx[16];
- bx::mtxRotateXY(mtx
- , 0.0f
- , m_time
- );
- const bx::Vec3 tmp = bx::mul(eye, mtx);
- float view[16];
- bx::mtxLookAt(view, tmp, at);
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);
- // Set view and projection matrix for view hdrMesh.
- bgfx::setViewTransform(hdrMesh, view, proj);
- float tonemap[4] = { m_middleGray, bx::square(m_white), m_threshold, m_time };
- // Render skybox into view hdrSkybox.
- bgfx::setTexture(0, s_texCube, m_uffizi);
- bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- bgfx::setUniform(u_mtx, mtx);
- screenSpaceQuad(true);
- bgfx::submit(hdrSkybox, m_skyProgram);
- // Render m_mesh into view hdrMesh.
- bgfx::setTexture(0, s_texCube, m_uffizi);
- bgfx::setUniform(u_tonemap, tonemap);
- meshSubmit(m_mesh, hdrMesh, m_meshProgram, NULL);
- // Calculate luminance.
- setOffsets2x2Lum(u_offset, 128, 128);
- bgfx::setTexture(0, s_texColor, m_fbtextures[0]);
- bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(m_caps->originBottomLeft);
- bgfx::submit(hdrLuminance, m_lumProgram);
- // Downscale luminance 0.
- setOffsets4x4Lum(u_offset, 128, 128);
- bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[0]) );
- bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(m_caps->originBottomLeft);
- bgfx::submit(hdrLumScale0, m_lumAvgProgram);
- // Downscale luminance 1.
- setOffsets4x4Lum(u_offset, 64, 64);
- bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[1]) );
- bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(m_caps->originBottomLeft);
- bgfx::submit(hdrLumScale1, m_lumAvgProgram);
- // Downscale luminance 2.
- setOffsets4x4Lum(u_offset, 16, 16);
- bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[2]) );
- bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(m_caps->originBottomLeft);
- bgfx::submit(hdrLumScale2, m_lumAvgProgram);
- // Downscale luminance 3.
- setOffsets4x4Lum(u_offset, 4, 4);
- bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[3]) );
- bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(m_caps->originBottomLeft);
- bgfx::submit(hdrLumScale3, m_lumAvgProgram);
- // m_bright pass m_threshold is tonemap[3].
- setOffsets4x4Lum(u_offset, m_width/2, m_height/2);
- bgfx::setTexture(0, s_texColor, m_fbtextures[0]);
- bgfx::setTexture(1, s_texLum, bgfx::getTexture(m_lum[4]) );
- bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- bgfx::setUniform(u_tonemap, tonemap);
- screenSpaceQuad(m_caps->originBottomLeft);
- bgfx::submit(hdrBrightness, m_brightProgram);
- // m_blur m_bright pass vertically.
- bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_bright) );
- bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- bgfx::setUniform(u_tonemap, tonemap);
- screenSpaceQuad(m_caps->originBottomLeft);
- bgfx::submit(hdrVBlur, m_blurProgram);
- // m_blur m_bright pass horizontally, do tonemaping and combine.
- bgfx::setTexture(0, s_texColor, m_fbtextures[0]);
- bgfx::setTexture(1, s_texLum, bgfx::getTexture(m_lum[4]) );
- bgfx::setTexture(2, s_texBlur, bgfx::getTexture(m_blur) );
- bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(m_caps->originBottomLeft);
- bgfx::submit(hdrHBlurTonemap, m_tonemapProgram);
- if (bgfx::isValid(m_rb) )
- {
- bgfx::blit(hdrHBlurTonemap, m_rb, 0, 0, bgfx::getTexture(m_lum[4]) );
- bgfx::readTexture(m_rb, &m_lumBgra8);
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- bgfx::ProgramHandle m_skyProgram;
- bgfx::ProgramHandle m_lumProgram;
- bgfx::ProgramHandle m_lumAvgProgram;
- bgfx::ProgramHandle m_blurProgram;
- bgfx::ProgramHandle m_brightProgram;
- bgfx::ProgramHandle m_meshProgram;
- bgfx::ProgramHandle m_tonemapProgram;
- bgfx::TextureHandle m_uffizi;
- bgfx::UniformHandle s_texCube;
- bgfx::UniformHandle s_texColor;
- bgfx::UniformHandle s_texLum;
- bgfx::UniformHandle s_texBlur;
- bgfx::UniformHandle u_mtx;
- bgfx::UniformHandle u_tonemap;
- bgfx::UniformHandle u_offset;
- Mesh* m_mesh;
- bgfx::TextureHandle m_fbtextures[2];
- bgfx::TextureHandle m_rb;
- bgfx::FrameBufferHandle m_fbh;
- bgfx::FrameBufferHandle m_lum[5];
- bgfx::FrameBufferHandle m_bright;
- bgfx::FrameBufferHandle m_blur;
- bx::RngMwc m_rng;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- uint32_t m_lumBgra8;
- uint32_t m_oldWidth;
- uint32_t m_oldHeight;
- uint32_t m_oldReset;
- float m_speed;
- float m_middleGray;
- float m_white;
- float m_threshold;
- int32_t m_scrollArea;
- const bgfx::Caps* m_caps;
- float m_time;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- ExampleHDR
- , "09-hdr"
- , "Using multiple views with frame buffers, and view order remapping."
- , "https://bkaradzic.github.io/bgfx/examples.html#hdr"
- );
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