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- /*
- * Copyright 2014 Kai Jourdan. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- *
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "vectordisplay.h"
- #include "imgui/imgui.h"
- namespace
- {
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosColorVertex::ms_layout;
- class ExampleVectorDisplay : public entry::AppI
- {
- public:
- ExampleVectorDisplay(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- m_vd.init(bgfx::getCaps()->originBottomLeft);
- m_vd.setup(uint16_t(m_width), uint16_t(m_height) );
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
- // Create vertex stream declaration.
- PosColorVertex::init();
- m_oldWidth = m_width;
- m_oldHeight = m_height;
- imguiCreate();
- }
- virtual int shutdown() override
- {
- imguiDestroy();
- // Cleanup.
- m_vd.teardown();
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- imguiEndFrame();
- if (m_oldWidth != m_width
- || m_oldHeight != m_height)
- {
- m_oldWidth = m_width;
- m_oldHeight = m_height;
- m_vd.resize(uint16_t(m_width), uint16_t(m_height) );
- }
- const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
- const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
- float view[16];
- float proj[16];
- bx::mtxLookAt(view, eye, at);
- bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- m_vd.beginFrame();
- //simplex test
- m_vd.setDrawColor(0.7f, 0.7f, 1.0f);
- m_vd.drawSimplexFont(50.0f, 80.0f, 1.5f, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
- m_vd.drawSimplexFont(50.0f, 140.0f, 1.5f, "abcdefghijklmnopqrstuvwxyz");
- m_vd.drawSimplexFont(50.0f, 200.0f, 1.5f, "!@#$%^&*()-=<>/?;:'\"{}[]|\\+=-_");
- m_vd.setDrawColor(1.0f, 0.7f, 0.7f);
- //test pattern for lines
- for (int ii = 0; ii < 4; ii++)
- {
- for (int jj = 0; jj < ii; jj++) //draw more intensive lines
- {
- m_vd.drawLine(50.0f, 350.0f + 40 * ii, 200.0f, 350.0f + 40 * ii);
- }
- }
- for (int ii = 0; ii < 4; ii++)
- {
- for (int jj = 0; jj <= ii; jj++)
- {
- m_vd.drawLine(50.0f + 40 * ii, 600.0f, 50.0f + 40 * ii, 700.0f);
- }
- }
- //
- // test pattern for shapes
- //
- m_vd.setDrawColor(0.7f, 0.7f, 1.0f);
- m_vd.drawCircle(250.0f, 450.0f, 10.0f, 32.0f);
- m_vd.drawCircle(300.0f, 450.0f, 30.0f, 32.0f);
- m_vd.drawCircle(400.0f, 450.0f, 60.0f, 32.0f);
- m_vd.drawCircle(500.0f, 450.0f, 80.0f, 64.0f);
- m_vd.setDrawColor(0.7f, 1.0f, 0.7f);
- m_vd.drawBox(250.0f, 600.0f, 10.0f, 10.0f);
- m_vd.drawBox(300.0f, 600.0f, 30.0f, 30.0f);
- m_vd.drawBox(350.0f, 600.0f, 60.0f, 60.0f);
- m_vd.drawBox(450.0f, 600.0f, 80.0f, 80.0f);
- m_vd.setDrawColor(1.0f, 0.7f, 1.0f);
- m_vd.drawWheel(bx::kPi, 800.0f, 450.0f, 80.0f);
- m_vd.drawWheel(3.0f * bx::kPi / 4.0f, 95.0f, 450.0f, 60.0f);
- m_vd.drawWheel(bx::kPi / 2.0f, 1150.0f, 450.0f, 30.0f);
- m_vd.drawWheel(bx::kPi / 4.0f, 1250.0f, 450.0f, 10.0f);
- // draw moving shape
- static float counter = 0.0f;
- counter += 0.01f;
- const float posX = m_width / 2.0f + bx::sin(counter * 3.18378f) * (m_width / 2.0f);
- const float posY = m_height / 2.0f + bx::cos(counter) * (m_height / 2.0f);
- m_vd.drawCircle(posX, posY, 5.0f, 10.0f);
- m_vd.endFrame();
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- VectorDisplay m_vd;
- uint32_t m_oldWidth;
- uint32_t m_oldHeight;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- ExampleVectorDisplay
- , "23-vectordisplay"
- , "Rendering lines as oldschool vectors."
- , "https://bkaradzic.github.io/bgfx/examples.html#vectordisplay"
- );
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