bgfx_utils.cpp 20 KB

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  1. /*
  2. * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #include "common.h"
  6. #include <tinystl/allocator.h>
  7. #include <tinystl/vector.h>
  8. #include <tinystl/string.h>
  9. namespace stl = tinystl;
  10. #include <bgfx/bgfx.h>
  11. #include <bx/commandline.h>
  12. #include <bx/endian.h>
  13. #include <bx/math.h>
  14. #include <bx/readerwriter.h>
  15. #include <bx/string.h>
  16. #include "entry/entry.h"
  17. #include <meshoptimizer/src/meshoptimizer.h>
  18. #include "bgfx_utils.h"
  19. #include <bimg/decode.h>
  20. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  21. {
  22. if (bx::open(_reader, _filePath) )
  23. {
  24. uint32_t size = (uint32_t)bx::getSize(_reader);
  25. void* data = bx::alloc(_allocator, size);
  26. bx::read(_reader, data, size, bx::ErrorAssert{});
  27. bx::close(_reader);
  28. if (NULL != _size)
  29. {
  30. *_size = size;
  31. }
  32. return data;
  33. }
  34. else
  35. {
  36. DBG("Failed to open: %s.", _filePath);
  37. }
  38. if (NULL != _size)
  39. {
  40. *_size = 0;
  41. }
  42. return NULL;
  43. }
  44. void* load(const char* _filePath, uint32_t* _size)
  45. {
  46. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  47. }
  48. void unload(void* _ptr)
  49. {
  50. bx::free(entry::getAllocator(), _ptr);
  51. }
  52. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  53. {
  54. if (bx::open(_reader, _filePath) )
  55. {
  56. uint32_t size = (uint32_t)bx::getSize(_reader);
  57. const bgfx::Memory* mem = bgfx::alloc(size+1);
  58. bx::read(_reader, mem->data, size, bx::ErrorAssert{});
  59. bx::close(_reader);
  60. mem->data[mem->size-1] = '\0';
  61. return mem;
  62. }
  63. DBG("Failed to load %s.", _filePath);
  64. return NULL;
  65. }
  66. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  67. {
  68. if (bx::open(_reader, _filePath) )
  69. {
  70. uint32_t size = (uint32_t)bx::getSize(_reader);
  71. void* data = bx::alloc(_allocator, size);
  72. bx::read(_reader, data, size, bx::ErrorAssert{});
  73. bx::close(_reader);
  74. if (NULL != _size)
  75. {
  76. *_size = size;
  77. }
  78. return data;
  79. }
  80. DBG("Failed to load %s.", _filePath);
  81. return NULL;
  82. }
  83. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  84. {
  85. char filePath[512];
  86. const char* shaderPath = "???";
  87. switch (bgfx::getRendererType() )
  88. {
  89. case bgfx::RendererType::Noop:
  90. case bgfx::RendererType::Direct3D11:
  91. case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
  92. case bgfx::RendererType::Agc:
  93. case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
  94. case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
  95. case bgfx::RendererType::Nvn: shaderPath = "shaders/nvn/"; break;
  96. case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
  97. case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
  98. case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
  99. case bgfx::RendererType::WebGPU: shaderPath = "shaders/spirv/"; break;
  100. case bgfx::RendererType::Count:
  101. BX_ASSERT(false, "You should not be here!");
  102. break;
  103. }
  104. bx::strCopy(filePath, BX_COUNTOF(filePath), shaderPath);
  105. bx::strCat(filePath, BX_COUNTOF(filePath), _name);
  106. bx::strCat(filePath, BX_COUNTOF(filePath), ".bin");
  107. bgfx::ShaderHandle handle = bgfx::createShader(loadMem(_reader, filePath) );
  108. bgfx::setName(handle, _name);
  109. return handle;
  110. }
  111. bgfx::ShaderHandle loadShader(const char* _name)
  112. {
  113. return loadShader(entry::getFileReader(), _name);
  114. }
  115. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  116. {
  117. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  118. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  119. if (NULL != _fsName)
  120. {
  121. fsh = loadShader(_reader, _fsName);
  122. }
  123. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  124. }
  125. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  126. {
  127. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  128. }
  129. static void imageReleaseCb(void* _ptr, void* _userData)
  130. {
  131. BX_UNUSED(_ptr);
  132. bimg::ImageContainer* imageContainer = (bimg::ImageContainer*)_userData;
  133. bimg::imageFree(imageContainer);
  134. }
  135. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  136. {
  137. BX_UNUSED(_skip);
  138. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  139. uint32_t size;
  140. void* data = load(_reader, entry::getAllocator(), _filePath, &size);
  141. if (NULL != data)
  142. {
  143. bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
  144. if (NULL != imageContainer)
  145. {
  146. if (NULL != _orientation)
  147. {
  148. *_orientation = imageContainer->m_orientation;
  149. }
  150. const bgfx::Memory* mem = bgfx::makeRef(
  151. imageContainer->m_data
  152. , imageContainer->m_size
  153. , imageReleaseCb
  154. , imageContainer
  155. );
  156. unload(data);
  157. if (imageContainer->m_cubeMap)
  158. {
  159. handle = bgfx::createTextureCube(
  160. uint16_t(imageContainer->m_width)
  161. , 1 < imageContainer->m_numMips
  162. , imageContainer->m_numLayers
  163. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  164. , _flags
  165. , mem
  166. );
  167. }
  168. else if (1 < imageContainer->m_depth)
  169. {
  170. handle = bgfx::createTexture3D(
  171. uint16_t(imageContainer->m_width)
  172. , uint16_t(imageContainer->m_height)
  173. , uint16_t(imageContainer->m_depth)
  174. , 1 < imageContainer->m_numMips
  175. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  176. , _flags
  177. , mem
  178. );
  179. }
  180. else if (bgfx::isTextureValid(0, false, imageContainer->m_numLayers, bgfx::TextureFormat::Enum(imageContainer->m_format), _flags) )
  181. {
  182. handle = bgfx::createTexture2D(
  183. uint16_t(imageContainer->m_width)
  184. , uint16_t(imageContainer->m_height)
  185. , 1 < imageContainer->m_numMips
  186. , imageContainer->m_numLayers
  187. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  188. , _flags
  189. , mem
  190. );
  191. }
  192. if (bgfx::isValid(handle) )
  193. {
  194. bgfx::setName(handle, _filePath);
  195. }
  196. if (NULL != _info)
  197. {
  198. bgfx::calcTextureSize(
  199. *_info
  200. , uint16_t(imageContainer->m_width)
  201. , uint16_t(imageContainer->m_height)
  202. , uint16_t(imageContainer->m_depth)
  203. , imageContainer->m_cubeMap
  204. , 1 < imageContainer->m_numMips
  205. , imageContainer->m_numLayers
  206. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  207. );
  208. }
  209. }
  210. }
  211. return handle;
  212. }
  213. bgfx::TextureHandle loadTexture(const char* _name, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  214. {
  215. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
  216. }
  217. bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
  218. {
  219. uint32_t size = 0;
  220. void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
  221. return bimg::imageParse(entry::getAllocator(), data, size, bimg::TextureFormat::Enum(_dstFormat) );
  222. }
  223. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexLayout _layout, const uint16_t* _indices, uint32_t _numIndices)
  224. {
  225. struct PosTexcoord
  226. {
  227. float m_x;
  228. float m_y;
  229. float m_z;
  230. float m_pad0;
  231. float m_u;
  232. float m_v;
  233. float m_pad1;
  234. float m_pad2;
  235. };
  236. float* tangents = new float[6*_numVertices];
  237. bx::memSet(tangents, 0, 6*_numVertices*sizeof(float) );
  238. PosTexcoord v0;
  239. PosTexcoord v1;
  240. PosTexcoord v2;
  241. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  242. {
  243. const uint16_t* indices = &_indices[ii*3];
  244. uint32_t i0 = indices[0];
  245. uint32_t i1 = indices[1];
  246. uint32_t i2 = indices[2];
  247. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _layout, _vertices, i0);
  248. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i0);
  249. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _layout, _vertices, i1);
  250. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i1);
  251. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _layout, _vertices, i2);
  252. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i2);
  253. const float bax = v1.m_x - v0.m_x;
  254. const float bay = v1.m_y - v0.m_y;
  255. const float baz = v1.m_z - v0.m_z;
  256. const float bau = v1.m_u - v0.m_u;
  257. const float bav = v1.m_v - v0.m_v;
  258. const float cax = v2.m_x - v0.m_x;
  259. const float cay = v2.m_y - v0.m_y;
  260. const float caz = v2.m_z - v0.m_z;
  261. const float cau = v2.m_u - v0.m_u;
  262. const float cav = v2.m_v - v0.m_v;
  263. const float det = (bau * cav - bav * cau);
  264. const float invDet = 1.0f / det;
  265. const float tx = (bax * cav - cax * bav) * invDet;
  266. const float ty = (bay * cav - cay * bav) * invDet;
  267. const float tz = (baz * cav - caz * bav) * invDet;
  268. const float bx = (cax * bau - bax * cau) * invDet;
  269. const float by = (cay * bau - bay * cau) * invDet;
  270. const float bz = (caz * bau - baz * cau) * invDet;
  271. for (uint32_t jj = 0; jj < 3; ++jj)
  272. {
  273. float* tanu = &tangents[indices[jj]*6];
  274. float* tanv = &tanu[3];
  275. tanu[0] += tx;
  276. tanu[1] += ty;
  277. tanu[2] += tz;
  278. tanv[0] += bx;
  279. tanv[1] += by;
  280. tanv[2] += bz;
  281. }
  282. }
  283. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  284. {
  285. const bx::Vec3 tanu = bx::load<bx::Vec3>(&tangents[ii*6]);
  286. const bx::Vec3 tanv = bx::load<bx::Vec3>(&tangents[ii*6 + 3]);
  287. float nxyzw[4];
  288. bgfx::vertexUnpack(nxyzw, bgfx::Attrib::Normal, _layout, _vertices, ii);
  289. const bx::Vec3 normal = bx::load<bx::Vec3>(nxyzw);
  290. const float ndt = bx::dot(normal, tanu);
  291. const bx::Vec3 nxt = bx::cross(normal, tanu);
  292. const bx::Vec3 tmp = bx::sub(tanu, bx::mul(normal, ndt) );
  293. float tangent[4];
  294. bx::store(tangent, bx::normalize(tmp) );
  295. tangent[3] = bx::dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  296. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _layout, _vertices, ii);
  297. }
  298. delete [] tangents;
  299. }
  300. Group::Group()
  301. {
  302. reset();
  303. }
  304. void Group::reset()
  305. {
  306. m_vbh.idx = bgfx::kInvalidHandle;
  307. m_ibh.idx = bgfx::kInvalidHandle;
  308. m_numVertices = 0;
  309. m_vertices = NULL;
  310. m_numIndices = 0;
  311. m_indices = NULL;
  312. m_prims.clear();
  313. }
  314. namespace bgfx
  315. {
  316. int32_t read(bx::ReaderI* _reader, bgfx::VertexLayout& _layout, bx::Error* _err);
  317. }
  318. void Mesh::load(bx::ReaderSeekerI* _reader, bool _ramcopy)
  319. {
  320. constexpr uint32_t kChunkVertexBuffer = BX_MAKEFOURCC('V', 'B', ' ', 0x1);
  321. constexpr uint32_t kChunkVertexBufferCompressed = BX_MAKEFOURCC('V', 'B', 'C', 0x0);
  322. constexpr uint32_t kChunkIndexBuffer = BX_MAKEFOURCC('I', 'B', ' ', 0x0);
  323. constexpr uint32_t kChunkIndexBufferCompressed = BX_MAKEFOURCC('I', 'B', 'C', 0x1);
  324. constexpr uint32_t kChunkPrimitive = BX_MAKEFOURCC('P', 'R', 'I', 0x0);
  325. using namespace bx;
  326. using namespace bgfx;
  327. Group group;
  328. bx::AllocatorI* allocator = entry::getAllocator();
  329. uint32_t chunk;
  330. bx::Error err;
  331. while (4 == bx::read(_reader, chunk, &err)
  332. && err.isOk() )
  333. {
  334. switch (chunk)
  335. {
  336. case kChunkVertexBuffer:
  337. {
  338. read(_reader, group.m_sphere, &err);
  339. read(_reader, group.m_aabb, &err);
  340. read(_reader, group.m_obb, &err);
  341. read(_reader, m_layout, &err);
  342. uint16_t stride = m_layout.getStride();
  343. read(_reader, group.m_numVertices, &err);
  344. const bgfx::Memory* mem = bgfx::alloc(group.m_numVertices*stride);
  345. read(_reader, mem->data, mem->size, &err);
  346. if (_ramcopy)
  347. {
  348. group.m_vertices = (uint8_t*)bx::alloc(allocator, group.m_numVertices*stride);
  349. bx::memCopy(group.m_vertices, mem->data, mem->size);
  350. }
  351. group.m_vbh = bgfx::createVertexBuffer(mem, m_layout);
  352. }
  353. break;
  354. case kChunkVertexBufferCompressed:
  355. {
  356. read(_reader, group.m_sphere, &err);
  357. read(_reader, group.m_aabb, &err);
  358. read(_reader, group.m_obb, &err);
  359. read(_reader, m_layout, &err);
  360. uint16_t stride = m_layout.getStride();
  361. read(_reader, group.m_numVertices, &err);
  362. const bgfx::Memory* mem = bgfx::alloc(group.m_numVertices*stride);
  363. uint32_t compressedSize;
  364. bx::read(_reader, compressedSize, &err);
  365. void* compressedVertices = bx::alloc(allocator, compressedSize);
  366. bx::read(_reader, compressedVertices, compressedSize, &err);
  367. meshopt_decodeVertexBuffer(mem->data, group.m_numVertices, stride, (uint8_t*)compressedVertices, compressedSize);
  368. bx::free(allocator, compressedVertices);
  369. if (_ramcopy)
  370. {
  371. group.m_vertices = (uint8_t*)bx::alloc(allocator, group.m_numVertices*stride);
  372. bx::memCopy(group.m_vertices, mem->data, mem->size);
  373. }
  374. group.m_vbh = bgfx::createVertexBuffer(mem, m_layout);
  375. }
  376. break;
  377. case kChunkIndexBuffer:
  378. {
  379. read(_reader, group.m_numIndices, &err);
  380. const bgfx::Memory* mem = bgfx::alloc(group.m_numIndices*2);
  381. read(_reader, mem->data, mem->size, &err);
  382. if (_ramcopy)
  383. {
  384. group.m_indices = (uint16_t*)bx::alloc(allocator, group.m_numIndices*2);
  385. bx::memCopy(group.m_indices, mem->data, mem->size);
  386. }
  387. group.m_ibh = bgfx::createIndexBuffer(mem);
  388. }
  389. break;
  390. case kChunkIndexBufferCompressed:
  391. {
  392. bx::read(_reader, group.m_numIndices, &err);
  393. const bgfx::Memory* mem = bgfx::alloc(group.m_numIndices*2);
  394. uint32_t compressedSize;
  395. bx::read(_reader, compressedSize, &err);
  396. void* compressedIndices = bx::alloc(allocator, compressedSize);
  397. bx::read(_reader, compressedIndices, compressedSize, &err);
  398. meshopt_decodeIndexBuffer(mem->data, group.m_numIndices, 2, (uint8_t*)compressedIndices, compressedSize);
  399. bx::free(allocator, compressedIndices);
  400. if (_ramcopy)
  401. {
  402. group.m_indices = (uint16_t*)bx::alloc(allocator, group.m_numIndices*2);
  403. bx::memCopy(group.m_indices, mem->data, mem->size);
  404. }
  405. group.m_ibh = bgfx::createIndexBuffer(mem);
  406. }
  407. break;
  408. case kChunkPrimitive:
  409. {
  410. uint16_t len;
  411. read(_reader, len, &err);
  412. stl::string material;
  413. material.resize(len);
  414. read(_reader, const_cast<char*>(material.c_str() ), len, &err);
  415. uint16_t num;
  416. read(_reader, num, &err);
  417. for (uint32_t ii = 0; ii < num; ++ii)
  418. {
  419. read(_reader, len, &err);
  420. stl::string name;
  421. name.resize(len);
  422. read(_reader, const_cast<char*>(name.c_str() ), len, &err);
  423. Primitive prim;
  424. read(_reader, prim.m_startIndex, &err);
  425. read(_reader, prim.m_numIndices, &err);
  426. read(_reader, prim.m_startVertex, &err);
  427. read(_reader, prim.m_numVertices, &err);
  428. read(_reader, prim.m_sphere, &err);
  429. read(_reader, prim.m_aabb, &err);
  430. read(_reader, prim.m_obb, &err);
  431. group.m_prims.push_back(prim);
  432. }
  433. m_groups.push_back(group);
  434. group.reset();
  435. }
  436. break;
  437. default:
  438. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  439. break;
  440. }
  441. }
  442. }
  443. void Mesh::unload()
  444. {
  445. bx::AllocatorI* allocator = entry::getAllocator();
  446. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  447. {
  448. const Group& group = *it;
  449. bgfx::destroy(group.m_vbh);
  450. if (bgfx::isValid(group.m_ibh) )
  451. {
  452. bgfx::destroy(group.m_ibh);
  453. }
  454. if (NULL != group.m_vertices)
  455. {
  456. bx::free(allocator, group.m_vertices);
  457. }
  458. if (NULL != group.m_indices)
  459. {
  460. bx::free(allocator, group.m_indices);
  461. }
  462. }
  463. m_groups.clear();
  464. }
  465. void Mesh::submit(bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  466. {
  467. if (BGFX_STATE_MASK == _state)
  468. {
  469. _state = 0
  470. | BGFX_STATE_WRITE_RGB
  471. | BGFX_STATE_WRITE_A
  472. | BGFX_STATE_WRITE_Z
  473. | BGFX_STATE_DEPTH_TEST_LESS
  474. | BGFX_STATE_CULL_CCW
  475. | BGFX_STATE_MSAA
  476. ;
  477. }
  478. bgfx::setTransform(_mtx);
  479. bgfx::setState(_state);
  480. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  481. {
  482. const Group& group = *it;
  483. bgfx::setIndexBuffer(group.m_ibh);
  484. bgfx::setVertexBuffer(0, group.m_vbh);
  485. bgfx::submit(
  486. _id
  487. , _program
  488. , 0
  489. , BGFX_DISCARD_INDEX_BUFFER
  490. | BGFX_DISCARD_VERTEX_STREAMS
  491. );
  492. }
  493. bgfx::discard();
  494. }
  495. void Mesh::submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  496. {
  497. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  498. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  499. {
  500. bgfx::setTransform(cached, _numMatrices);
  501. const MeshState& state = *_state[pass];
  502. bgfx::setState(state.m_state);
  503. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  504. {
  505. const MeshState::Texture& texture = state.m_textures[tex];
  506. bgfx::setTexture(
  507. texture.m_stage
  508. , texture.m_sampler
  509. , texture.m_texture
  510. , texture.m_flags
  511. );
  512. }
  513. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  514. {
  515. const Group& group = *it;
  516. bgfx::setIndexBuffer(group.m_ibh);
  517. bgfx::setVertexBuffer(0, group.m_vbh);
  518. bgfx::submit(
  519. state.m_viewId
  520. , state.m_program
  521. , 0
  522. , BGFX_DISCARD_INDEX_BUFFER
  523. | BGFX_DISCARD_VERTEX_STREAMS
  524. );
  525. }
  526. bgfx::discard(0
  527. | BGFX_DISCARD_BINDINGS
  528. | BGFX_DISCARD_STATE
  529. | BGFX_DISCARD_TRANSFORM
  530. );
  531. }
  532. bgfx::discard();
  533. }
  534. Mesh* meshLoad(bx::ReaderSeekerI* _reader, bool _ramcopy)
  535. {
  536. Mesh* mesh = new Mesh;
  537. mesh->load(_reader, _ramcopy);
  538. return mesh;
  539. }
  540. Mesh* meshLoad(const char* _filePath, bool _ramcopy)
  541. {
  542. bx::FileReaderI* reader = entry::getFileReader();
  543. if (bx::open(reader, _filePath) )
  544. {
  545. Mesh* mesh = meshLoad(reader, _ramcopy);
  546. bx::close(reader);
  547. return mesh;
  548. }
  549. return NULL;
  550. }
  551. void meshUnload(Mesh* _mesh)
  552. {
  553. _mesh->unload();
  554. delete _mesh;
  555. }
  556. MeshState* meshStateCreate()
  557. {
  558. MeshState* state = (MeshState*)bx::alloc(entry::getAllocator(), sizeof(MeshState) );
  559. return state;
  560. }
  561. void meshStateDestroy(MeshState* _meshState)
  562. {
  563. bx::free(entry::getAllocator(), _meshState);
  564. }
  565. void meshSubmit(const Mesh* _mesh, bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  566. {
  567. _mesh->submit(_id, _program, _mtx, _state);
  568. }
  569. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  570. {
  571. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  572. }
  573. struct RendererTypeRemap
  574. {
  575. bx::StringView name;
  576. bgfx::RendererType::Enum type;
  577. };
  578. static RendererTypeRemap s_rendererTypeRemap[] =
  579. {
  580. { "d3d11", bgfx::RendererType::Direct3D11 },
  581. { "d3d12", bgfx::RendererType::Direct3D12 },
  582. { "gl", bgfx::RendererType::OpenGL },
  583. { "mtl", bgfx::RendererType::Metal },
  584. { "noop", bgfx::RendererType::Noop },
  585. { "vk", bgfx::RendererType::Vulkan },
  586. };
  587. bx::StringView getName(bgfx::RendererType::Enum _type)
  588. {
  589. for (uint32_t ii = 0; ii < BX_COUNTOF(s_rendererTypeRemap); ++ii)
  590. {
  591. const RendererTypeRemap& remap = s_rendererTypeRemap[ii];
  592. if (_type == remap.type)
  593. {
  594. return remap.name;
  595. }
  596. }
  597. return "";
  598. }
  599. bgfx::RendererType::Enum getType(const bx::StringView& _name)
  600. {
  601. for (uint32_t ii = 0; ii < BX_COUNTOF(s_rendererTypeRemap); ++ii)
  602. {
  603. const RendererTypeRemap& remap = s_rendererTypeRemap[ii];
  604. if (0 == bx::strCmpI(_name, remap.name) )
  605. {
  606. return remap.type;
  607. }
  608. }
  609. return bgfx::RendererType::Count;
  610. }
  611. Args::Args(int _argc, const char* const* _argv)
  612. : m_type(bgfx::RendererType::Count)
  613. , m_pciId(BGFX_PCI_ID_NONE)
  614. {
  615. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  616. if (cmdLine.hasArg("gl") )
  617. {
  618. m_type = bgfx::RendererType::OpenGL;
  619. }
  620. else if (cmdLine.hasArg("vk") )
  621. {
  622. m_type = bgfx::RendererType::Vulkan;
  623. }
  624. else if (cmdLine.hasArg("noop") )
  625. {
  626. m_type = bgfx::RendererType::Noop;
  627. }
  628. else if (cmdLine.hasArg("d3d11") )
  629. {
  630. m_type = bgfx::RendererType::Direct3D11;
  631. }
  632. else if (cmdLine.hasArg("d3d12") )
  633. {
  634. m_type = bgfx::RendererType::Direct3D12;
  635. }
  636. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  637. {
  638. if (cmdLine.hasArg("mtl") )
  639. {
  640. m_type = bgfx::RendererType::Metal;
  641. }
  642. }
  643. if (cmdLine.hasArg("amd") )
  644. {
  645. m_pciId = BGFX_PCI_ID_AMD;
  646. }
  647. else if (cmdLine.hasArg("nvidia") )
  648. {
  649. m_pciId = BGFX_PCI_ID_NVIDIA;
  650. }
  651. else if (cmdLine.hasArg("intel") )
  652. {
  653. m_pciId = BGFX_PCI_ID_INTEL;
  654. }
  655. else if (cmdLine.hasArg("sw") )
  656. {
  657. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  658. }
  659. }