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- /*
- * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.h"
- #include <tinystl/allocator.h>
- #include <tinystl/vector.h>
- #include <tinystl/string.h>
- namespace stl = tinystl;
- #include <bgfx/bgfx.h>
- #include <bx/commandline.h>
- #include <bx/endian.h>
- #include <bx/math.h>
- #include <bx/readerwriter.h>
- #include <bx/string.h>
- #include "entry/entry.h"
- #include <meshoptimizer/src/meshoptimizer.h>
- #include "bgfx_utils.h"
- #include <bimg/decode.h>
- void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
- {
- if (bx::open(_reader, _filePath) )
- {
- uint32_t size = (uint32_t)bx::getSize(_reader);
- void* data = bx::alloc(_allocator, size);
- bx::read(_reader, data, size, bx::ErrorAssert{});
- bx::close(_reader);
- if (NULL != _size)
- {
- *_size = size;
- }
- return data;
- }
- else
- {
- DBG("Failed to open: %s.", _filePath);
- }
- if (NULL != _size)
- {
- *_size = 0;
- }
- return NULL;
- }
- void* load(const char* _filePath, uint32_t* _size)
- {
- return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
- }
- void unload(void* _ptr)
- {
- bx::free(entry::getAllocator(), _ptr);
- }
- static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
- {
- if (bx::open(_reader, _filePath) )
- {
- uint32_t size = (uint32_t)bx::getSize(_reader);
- const bgfx::Memory* mem = bgfx::alloc(size+1);
- bx::read(_reader, mem->data, size, bx::ErrorAssert{});
- bx::close(_reader);
- mem->data[mem->size-1] = '\0';
- return mem;
- }
- DBG("Failed to load %s.", _filePath);
- return NULL;
- }
- static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
- {
- if (bx::open(_reader, _filePath) )
- {
- uint32_t size = (uint32_t)bx::getSize(_reader);
- void* data = bx::alloc(_allocator, size);
- bx::read(_reader, data, size, bx::ErrorAssert{});
- bx::close(_reader);
- if (NULL != _size)
- {
- *_size = size;
- }
- return data;
- }
- DBG("Failed to load %s.", _filePath);
- return NULL;
- }
- static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
- {
- char filePath[512];
- const char* shaderPath = "???";
- switch (bgfx::getRendererType() )
- {
- case bgfx::RendererType::Noop:
- case bgfx::RendererType::Direct3D11:
- case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
- case bgfx::RendererType::Agc:
- case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
- case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
- case bgfx::RendererType::Nvn: shaderPath = "shaders/nvn/"; break;
- case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
- case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
- case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
- case bgfx::RendererType::WebGPU: shaderPath = "shaders/spirv/"; break;
- case bgfx::RendererType::Count:
- BX_ASSERT(false, "You should not be here!");
- break;
- }
- bx::strCopy(filePath, BX_COUNTOF(filePath), shaderPath);
- bx::strCat(filePath, BX_COUNTOF(filePath), _name);
- bx::strCat(filePath, BX_COUNTOF(filePath), ".bin");
- bgfx::ShaderHandle handle = bgfx::createShader(loadMem(_reader, filePath) );
- bgfx::setName(handle, _name);
- return handle;
- }
- bgfx::ShaderHandle loadShader(const char* _name)
- {
- return loadShader(entry::getFileReader(), _name);
- }
- bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
- {
- bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
- bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
- if (NULL != _fsName)
- {
- fsh = loadShader(_reader, _fsName);
- }
- return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
- }
- bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
- {
- return loadProgram(entry::getFileReader(), _vsName, _fsName);
- }
- static void imageReleaseCb(void* _ptr, void* _userData)
- {
- BX_UNUSED(_ptr);
- bimg::ImageContainer* imageContainer = (bimg::ImageContainer*)_userData;
- bimg::imageFree(imageContainer);
- }
- bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
- {
- BX_UNUSED(_skip);
- bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
- uint32_t size;
- void* data = load(_reader, entry::getAllocator(), _filePath, &size);
- if (NULL != data)
- {
- bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
- if (NULL != imageContainer)
- {
- if (NULL != _orientation)
- {
- *_orientation = imageContainer->m_orientation;
- }
- const bgfx::Memory* mem = bgfx::makeRef(
- imageContainer->m_data
- , imageContainer->m_size
- , imageReleaseCb
- , imageContainer
- );
- unload(data);
- if (imageContainer->m_cubeMap)
- {
- handle = bgfx::createTextureCube(
- uint16_t(imageContainer->m_width)
- , 1 < imageContainer->m_numMips
- , imageContainer->m_numLayers
- , bgfx::TextureFormat::Enum(imageContainer->m_format)
- , _flags
- , mem
- );
- }
- else if (1 < imageContainer->m_depth)
- {
- handle = bgfx::createTexture3D(
- uint16_t(imageContainer->m_width)
- , uint16_t(imageContainer->m_height)
- , uint16_t(imageContainer->m_depth)
- , 1 < imageContainer->m_numMips
- , bgfx::TextureFormat::Enum(imageContainer->m_format)
- , _flags
- , mem
- );
- }
- else if (bgfx::isTextureValid(0, false, imageContainer->m_numLayers, bgfx::TextureFormat::Enum(imageContainer->m_format), _flags) )
- {
- handle = bgfx::createTexture2D(
- uint16_t(imageContainer->m_width)
- , uint16_t(imageContainer->m_height)
- , 1 < imageContainer->m_numMips
- , imageContainer->m_numLayers
- , bgfx::TextureFormat::Enum(imageContainer->m_format)
- , _flags
- , mem
- );
- }
- if (bgfx::isValid(handle) )
- {
- bgfx::setName(handle, _filePath);
- }
- if (NULL != _info)
- {
- bgfx::calcTextureSize(
- *_info
- , uint16_t(imageContainer->m_width)
- , uint16_t(imageContainer->m_height)
- , uint16_t(imageContainer->m_depth)
- , imageContainer->m_cubeMap
- , 1 < imageContainer->m_numMips
- , imageContainer->m_numLayers
- , bgfx::TextureFormat::Enum(imageContainer->m_format)
- );
- }
- }
- }
- return handle;
- }
- bgfx::TextureHandle loadTexture(const char* _name, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
- {
- return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
- }
- bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
- {
- uint32_t size = 0;
- void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
- return bimg::imageParse(entry::getAllocator(), data, size, bimg::TextureFormat::Enum(_dstFormat) );
- }
- void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexLayout _layout, const uint16_t* _indices, uint32_t _numIndices)
- {
- struct PosTexcoord
- {
- float m_x;
- float m_y;
- float m_z;
- float m_pad0;
- float m_u;
- float m_v;
- float m_pad1;
- float m_pad2;
- };
- float* tangents = new float[6*_numVertices];
- bx::memSet(tangents, 0, 6*_numVertices*sizeof(float) );
- PosTexcoord v0;
- PosTexcoord v1;
- PosTexcoord v2;
- for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
- {
- const uint16_t* indices = &_indices[ii*3];
- uint32_t i0 = indices[0];
- uint32_t i1 = indices[1];
- uint32_t i2 = indices[2];
- bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _layout, _vertices, i0);
- bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i0);
- bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _layout, _vertices, i1);
- bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i1);
- bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _layout, _vertices, i2);
- bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i2);
- const float bax = v1.m_x - v0.m_x;
- const float bay = v1.m_y - v0.m_y;
- const float baz = v1.m_z - v0.m_z;
- const float bau = v1.m_u - v0.m_u;
- const float bav = v1.m_v - v0.m_v;
- const float cax = v2.m_x - v0.m_x;
- const float cay = v2.m_y - v0.m_y;
- const float caz = v2.m_z - v0.m_z;
- const float cau = v2.m_u - v0.m_u;
- const float cav = v2.m_v - v0.m_v;
- const float det = (bau * cav - bav * cau);
- const float invDet = 1.0f / det;
- const float tx = (bax * cav - cax * bav) * invDet;
- const float ty = (bay * cav - cay * bav) * invDet;
- const float tz = (baz * cav - caz * bav) * invDet;
- const float bx = (cax * bau - bax * cau) * invDet;
- const float by = (cay * bau - bay * cau) * invDet;
- const float bz = (caz * bau - baz * cau) * invDet;
- for (uint32_t jj = 0; jj < 3; ++jj)
- {
- float* tanu = &tangents[indices[jj]*6];
- float* tanv = &tanu[3];
- tanu[0] += tx;
- tanu[1] += ty;
- tanu[2] += tz;
- tanv[0] += bx;
- tanv[1] += by;
- tanv[2] += bz;
- }
- }
- for (uint32_t ii = 0; ii < _numVertices; ++ii)
- {
- const bx::Vec3 tanu = bx::load<bx::Vec3>(&tangents[ii*6]);
- const bx::Vec3 tanv = bx::load<bx::Vec3>(&tangents[ii*6 + 3]);
- float nxyzw[4];
- bgfx::vertexUnpack(nxyzw, bgfx::Attrib::Normal, _layout, _vertices, ii);
- const bx::Vec3 normal = bx::load<bx::Vec3>(nxyzw);
- const float ndt = bx::dot(normal, tanu);
- const bx::Vec3 nxt = bx::cross(normal, tanu);
- const bx::Vec3 tmp = bx::sub(tanu, bx::mul(normal, ndt) );
- float tangent[4];
- bx::store(tangent, bx::normalize(tmp) );
- tangent[3] = bx::dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
- bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _layout, _vertices, ii);
- }
- delete [] tangents;
- }
- Group::Group()
- {
- reset();
- }
- void Group::reset()
- {
- m_vbh.idx = bgfx::kInvalidHandle;
- m_ibh.idx = bgfx::kInvalidHandle;
- m_numVertices = 0;
- m_vertices = NULL;
- m_numIndices = 0;
- m_indices = NULL;
- m_prims.clear();
- }
- namespace bgfx
- {
- int32_t read(bx::ReaderI* _reader, bgfx::VertexLayout& _layout, bx::Error* _err);
- }
- void Mesh::load(bx::ReaderSeekerI* _reader, bool _ramcopy)
- {
- constexpr uint32_t kChunkVertexBuffer = BX_MAKEFOURCC('V', 'B', ' ', 0x1);
- constexpr uint32_t kChunkVertexBufferCompressed = BX_MAKEFOURCC('V', 'B', 'C', 0x0);
- constexpr uint32_t kChunkIndexBuffer = BX_MAKEFOURCC('I', 'B', ' ', 0x0);
- constexpr uint32_t kChunkIndexBufferCompressed = BX_MAKEFOURCC('I', 'B', 'C', 0x1);
- constexpr uint32_t kChunkPrimitive = BX_MAKEFOURCC('P', 'R', 'I', 0x0);
- using namespace bx;
- using namespace bgfx;
- Group group;
- bx::AllocatorI* allocator = entry::getAllocator();
- uint32_t chunk;
- bx::Error err;
- while (4 == bx::read(_reader, chunk, &err)
- && err.isOk() )
- {
- switch (chunk)
- {
- case kChunkVertexBuffer:
- {
- read(_reader, group.m_sphere, &err);
- read(_reader, group.m_aabb, &err);
- read(_reader, group.m_obb, &err);
- read(_reader, m_layout, &err);
- uint16_t stride = m_layout.getStride();
- read(_reader, group.m_numVertices, &err);
- const bgfx::Memory* mem = bgfx::alloc(group.m_numVertices*stride);
- read(_reader, mem->data, mem->size, &err);
- if (_ramcopy)
- {
- group.m_vertices = (uint8_t*)bx::alloc(allocator, group.m_numVertices*stride);
- bx::memCopy(group.m_vertices, mem->data, mem->size);
- }
- group.m_vbh = bgfx::createVertexBuffer(mem, m_layout);
- }
- break;
- case kChunkVertexBufferCompressed:
- {
- read(_reader, group.m_sphere, &err);
- read(_reader, group.m_aabb, &err);
- read(_reader, group.m_obb, &err);
- read(_reader, m_layout, &err);
- uint16_t stride = m_layout.getStride();
- read(_reader, group.m_numVertices, &err);
- const bgfx::Memory* mem = bgfx::alloc(group.m_numVertices*stride);
- uint32_t compressedSize;
- bx::read(_reader, compressedSize, &err);
- void* compressedVertices = bx::alloc(allocator, compressedSize);
- bx::read(_reader, compressedVertices, compressedSize, &err);
- meshopt_decodeVertexBuffer(mem->data, group.m_numVertices, stride, (uint8_t*)compressedVertices, compressedSize);
- bx::free(allocator, compressedVertices);
- if (_ramcopy)
- {
- group.m_vertices = (uint8_t*)bx::alloc(allocator, group.m_numVertices*stride);
- bx::memCopy(group.m_vertices, mem->data, mem->size);
- }
- group.m_vbh = bgfx::createVertexBuffer(mem, m_layout);
- }
- break;
- case kChunkIndexBuffer:
- {
- read(_reader, group.m_numIndices, &err);
- const bgfx::Memory* mem = bgfx::alloc(group.m_numIndices*2);
- read(_reader, mem->data, mem->size, &err);
- if (_ramcopy)
- {
- group.m_indices = (uint16_t*)bx::alloc(allocator, group.m_numIndices*2);
- bx::memCopy(group.m_indices, mem->data, mem->size);
- }
- group.m_ibh = bgfx::createIndexBuffer(mem);
- }
- break;
- case kChunkIndexBufferCompressed:
- {
- bx::read(_reader, group.m_numIndices, &err);
- const bgfx::Memory* mem = bgfx::alloc(group.m_numIndices*2);
- uint32_t compressedSize;
- bx::read(_reader, compressedSize, &err);
- void* compressedIndices = bx::alloc(allocator, compressedSize);
- bx::read(_reader, compressedIndices, compressedSize, &err);
- meshopt_decodeIndexBuffer(mem->data, group.m_numIndices, 2, (uint8_t*)compressedIndices, compressedSize);
- bx::free(allocator, compressedIndices);
- if (_ramcopy)
- {
- group.m_indices = (uint16_t*)bx::alloc(allocator, group.m_numIndices*2);
- bx::memCopy(group.m_indices, mem->data, mem->size);
- }
- group.m_ibh = bgfx::createIndexBuffer(mem);
- }
- break;
- case kChunkPrimitive:
- {
- uint16_t len;
- read(_reader, len, &err);
- stl::string material;
- material.resize(len);
- read(_reader, const_cast<char*>(material.c_str() ), len, &err);
- uint16_t num;
- read(_reader, num, &err);
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- read(_reader, len, &err);
- stl::string name;
- name.resize(len);
- read(_reader, const_cast<char*>(name.c_str() ), len, &err);
- Primitive prim;
- read(_reader, prim.m_startIndex, &err);
- read(_reader, prim.m_numIndices, &err);
- read(_reader, prim.m_startVertex, &err);
- read(_reader, prim.m_numVertices, &err);
- read(_reader, prim.m_sphere, &err);
- read(_reader, prim.m_aabb, &err);
- read(_reader, prim.m_obb, &err);
- group.m_prims.push_back(prim);
- }
- m_groups.push_back(group);
- group.reset();
- }
- break;
- default:
- DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
- break;
- }
- }
- }
- void Mesh::unload()
- {
- bx::AllocatorI* allocator = entry::getAllocator();
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- bgfx::destroy(group.m_vbh);
- if (bgfx::isValid(group.m_ibh) )
- {
- bgfx::destroy(group.m_ibh);
- }
- if (NULL != group.m_vertices)
- {
- bx::free(allocator, group.m_vertices);
- }
- if (NULL != group.m_indices)
- {
- bx::free(allocator, group.m_indices);
- }
- }
- m_groups.clear();
- }
- void Mesh::submit(bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
- {
- if (BGFX_STATE_MASK == _state)
- {
- _state = 0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_WRITE_Z
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- ;
- }
- bgfx::setTransform(_mtx);
- bgfx::setState(_state);
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(0, group.m_vbh);
- bgfx::submit(
- _id
- , _program
- , 0
- , BGFX_DISCARD_INDEX_BUFFER
- | BGFX_DISCARD_VERTEX_STREAMS
- );
- }
- bgfx::discard();
- }
- void Mesh::submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
- {
- uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
- for (uint32_t pass = 0; pass < _numPasses; ++pass)
- {
- bgfx::setTransform(cached, _numMatrices);
- const MeshState& state = *_state[pass];
- bgfx::setState(state.m_state);
- for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
- {
- const MeshState::Texture& texture = state.m_textures[tex];
- bgfx::setTexture(
- texture.m_stage
- , texture.m_sampler
- , texture.m_texture
- , texture.m_flags
- );
- }
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(0, group.m_vbh);
- bgfx::submit(
- state.m_viewId
- , state.m_program
- , 0
- , BGFX_DISCARD_INDEX_BUFFER
- | BGFX_DISCARD_VERTEX_STREAMS
- );
- }
- bgfx::discard(0
- | BGFX_DISCARD_BINDINGS
- | BGFX_DISCARD_STATE
- | BGFX_DISCARD_TRANSFORM
- );
- }
- bgfx::discard();
- }
- Mesh* meshLoad(bx::ReaderSeekerI* _reader, bool _ramcopy)
- {
- Mesh* mesh = new Mesh;
- mesh->load(_reader, _ramcopy);
- return mesh;
- }
- Mesh* meshLoad(const char* _filePath, bool _ramcopy)
- {
- bx::FileReaderI* reader = entry::getFileReader();
- if (bx::open(reader, _filePath) )
- {
- Mesh* mesh = meshLoad(reader, _ramcopy);
- bx::close(reader);
- return mesh;
- }
- return NULL;
- }
- void meshUnload(Mesh* _mesh)
- {
- _mesh->unload();
- delete _mesh;
- }
- MeshState* meshStateCreate()
- {
- MeshState* state = (MeshState*)bx::alloc(entry::getAllocator(), sizeof(MeshState) );
- return state;
- }
- void meshStateDestroy(MeshState* _meshState)
- {
- bx::free(entry::getAllocator(), _meshState);
- }
- void meshSubmit(const Mesh* _mesh, bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
- {
- _mesh->submit(_id, _program, _mtx, _state);
- }
- void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
- {
- _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
- }
- struct RendererTypeRemap
- {
- bx::StringView name;
- bgfx::RendererType::Enum type;
- };
- static RendererTypeRemap s_rendererTypeRemap[] =
- {
- { "d3d11", bgfx::RendererType::Direct3D11 },
- { "d3d12", bgfx::RendererType::Direct3D12 },
- { "gl", bgfx::RendererType::OpenGL },
- { "mtl", bgfx::RendererType::Metal },
- { "noop", bgfx::RendererType::Noop },
- { "vk", bgfx::RendererType::Vulkan },
- };
- bx::StringView getName(bgfx::RendererType::Enum _type)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_rendererTypeRemap); ++ii)
- {
- const RendererTypeRemap& remap = s_rendererTypeRemap[ii];
- if (_type == remap.type)
- {
- return remap.name;
- }
- }
- return "";
- }
- bgfx::RendererType::Enum getType(const bx::StringView& _name)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_rendererTypeRemap); ++ii)
- {
- const RendererTypeRemap& remap = s_rendererTypeRemap[ii];
- if (0 == bx::strCmpI(_name, remap.name) )
- {
- return remap.type;
- }
- }
- return bgfx::RendererType::Count;
- }
- Args::Args(int _argc, const char* const* _argv)
- : m_type(bgfx::RendererType::Count)
- , m_pciId(BGFX_PCI_ID_NONE)
- {
- bx::CommandLine cmdLine(_argc, (const char**)_argv);
- if (cmdLine.hasArg("gl") )
- {
- m_type = bgfx::RendererType::OpenGL;
- }
- else if (cmdLine.hasArg("vk") )
- {
- m_type = bgfx::RendererType::Vulkan;
- }
- else if (cmdLine.hasArg("noop") )
- {
- m_type = bgfx::RendererType::Noop;
- }
- else if (cmdLine.hasArg("d3d11") )
- {
- m_type = bgfx::RendererType::Direct3D11;
- }
- else if (cmdLine.hasArg("d3d12") )
- {
- m_type = bgfx::RendererType::Direct3D12;
- }
- else if (BX_ENABLED(BX_PLATFORM_OSX) )
- {
- if (cmdLine.hasArg("mtl") )
- {
- m_type = bgfx::RendererType::Metal;
- }
- }
- if (cmdLine.hasArg("amd") )
- {
- m_pciId = BGFX_PCI_ID_AMD;
- }
- else if (cmdLine.hasArg("nvidia") )
- {
- m_pciId = BGFX_PCI_ID_NVIDIA;
- }
- else if (cmdLine.hasArg("intel") )
- {
- m_pciId = BGFX_PCI_ID_INTEL;
- }
- else if (cmdLine.hasArg("sw") )
- {
- m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
- }
- }
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