imgui_draw.cpp 173 KB

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  1. // dear imgui, v1.77 WIP
  2. // (drawing and font code)
  3. /*
  4. Index of this file:
  5. // [SECTION] STB libraries implementation
  6. // [SECTION] Style functions
  7. // [SECTION] ImDrawList
  8. // [SECTION] ImDrawListSplitter
  9. // [SECTION] ImDrawData
  10. // [SECTION] Helpers ShadeVertsXXX functions
  11. // [SECTION] ImFontConfig
  12. // [SECTION] ImFontAtlas
  13. // [SECTION] ImFontAtlas glyph ranges helpers
  14. // [SECTION] ImFontGlyphRangesBuilder
  15. // [SECTION] ImFont
  16. // [SECTION] ImGui Internal Render Helpers
  17. // [SECTION] Decompression code
  18. // [SECTION] Default font data (ProggyClean.ttf)
  19. */
  20. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  21. #define _CRT_SECURE_NO_WARNINGS
  22. #endif
  23. #include "imgui.h"
  24. #ifndef IMGUI_DISABLE
  25. #ifndef IMGUI_DEFINE_MATH_OPERATORS
  26. #define IMGUI_DEFINE_MATH_OPERATORS
  27. #endif
  28. #include "imgui_internal.h"
  29. #include <stdio.h> // vsnprintf, sscanf, printf
  30. #if !defined(alloca)
  31. #if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__)
  32. #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
  33. #elif defined(_WIN32)
  34. #include <malloc.h> // alloca
  35. #if !defined(alloca)
  36. #define alloca _alloca // for clang with MS Codegen
  37. #endif
  38. #else
  39. #include <stdlib.h> // alloca
  40. #endif
  41. #endif
  42. // Visual Studio warnings
  43. #ifdef _MSC_VER
  44. #pragma warning (disable: 4127) // condition expression is constant
  45. #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
  46. #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  47. #endif
  48. // Clang/GCC warnings with -Weverything
  49. #if defined(__clang__)
  50. #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
  51. #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
  52. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is.
  53. #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
  54. #if __has_warning("-Wzero-as-null-pointer-constant")
  55. #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
  56. #endif
  57. #if __has_warning("-Wcomma")
  58. #pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here //
  59. #endif
  60. #if __has_warning("-Wreserved-id-macro")
  61. #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
  62. #endif
  63. #if __has_warning("-Wdouble-promotion")
  64. #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
  65. #endif
  66. #elif defined(__GNUC__)
  67. #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
  68. #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
  69. #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
  70. #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
  71. #pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
  72. #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
  73. #endif
  74. //-------------------------------------------------------------------------
  75. // [SECTION] STB libraries implementation
  76. //-------------------------------------------------------------------------
  77. // Compile time options:
  78. //#define IMGUI_STB_NAMESPACE ImStb
  79. //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
  80. //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
  81. //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  82. //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  83. #ifdef IMGUI_STB_NAMESPACE
  84. namespace IMGUI_STB_NAMESPACE
  85. {
  86. #endif
  87. #ifdef _MSC_VER
  88. #pragma warning (push)
  89. #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
  90. #endif
  91. #if defined(__clang__)
  92. #pragma clang diagnostic push
  93. #pragma clang diagnostic ignored "-Wunused-function"
  94. #pragma clang diagnostic ignored "-Wmissing-prototypes"
  95. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  96. #pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
  97. #endif
  98. #if defined(__GNUC__)
  99. #pragma GCC diagnostic push
  100. #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
  101. #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
  102. #endif
  103. #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  104. #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  105. #define STBRP_STATIC
  106. #define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
  107. #define STBRP_SORT ImQsort
  108. #define STB_RECT_PACK_IMPLEMENTATION
  109. #endif
  110. #ifdef IMGUI_STB_RECT_PACK_FILENAME
  111. #include IMGUI_STB_RECT_PACK_FILENAME
  112. #else
  113. #include "imstb_rectpack.h"
  114. #endif
  115. #endif
  116. #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  117. #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  118. #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
  119. #define STBTT_free(x,u) ((void)(u), IM_FREE(x))
  120. #define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
  121. #define STBTT_fmod(x,y) ImFmod(x,y)
  122. #define STBTT_sqrt(x) ImSqrt(x)
  123. #define STBTT_pow(x,y) ImPow(x,y)
  124. #define STBTT_fabs(x) ImFabs(x)
  125. #define STBTT_ifloor(x) ((int)ImFloorStd(x))
  126. #define STBTT_iceil(x) ((int)ImCeil(x))
  127. #define STBTT_STATIC
  128. #define STB_TRUETYPE_IMPLEMENTATION
  129. #else
  130. #define STBTT_DEF extern
  131. #endif
  132. #ifdef IMGUI_STB_TRUETYPE_FILENAME
  133. #include IMGUI_STB_TRUETYPE_FILENAME
  134. #else
  135. #include "imstb_truetype.h"
  136. #endif
  137. #endif
  138. #if defined(__GNUC__)
  139. #pragma GCC diagnostic pop
  140. #endif
  141. #if defined(__clang__)
  142. #pragma clang diagnostic pop
  143. #endif
  144. #if defined(_MSC_VER)
  145. #pragma warning (pop)
  146. #endif
  147. #ifdef IMGUI_STB_NAMESPACE
  148. } // namespace ImStb
  149. using namespace IMGUI_STB_NAMESPACE;
  150. #endif
  151. //-----------------------------------------------------------------------------
  152. // [SECTION] Style functions
  153. //-----------------------------------------------------------------------------
  154. void ImGui::StyleColorsDark(ImGuiStyle* dst)
  155. {
  156. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  157. ImVec4* colors = style->Colors;
  158. colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  159. colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  160. colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
  161. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  162. colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
  163. colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
  164. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  165. colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
  166. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  167. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  168. colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
  169. colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
  170. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
  171. colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
  172. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
  173. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
  174. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
  175. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
  176. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  177. colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
  178. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  179. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  180. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  181. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  182. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  183. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  184. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  185. colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
  186. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
  187. colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
  188. colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
  189. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  190. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  191. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  192. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  193. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  194. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  195. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  196. colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
  197. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  198. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  199. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  200. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  201. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  202. colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  203. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  204. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  205. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
  206. }
  207. void ImGui::StyleColorsClassic(ImGuiStyle* dst)
  208. {
  209. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  210. ImVec4* colors = style->Colors;
  211. colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
  212. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  213. colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
  214. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  215. colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
  216. colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
  217. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  218. colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
  219. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
  220. colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
  221. colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
  222. colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
  223. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
  224. colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
  225. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
  226. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
  227. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
  228. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  229. colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
  230. colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
  231. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  232. colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
  233. colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
  234. colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
  235. colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
  236. colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
  237. colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
  238. colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
  239. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
  240. colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
  241. colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
  242. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
  243. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
  244. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  245. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  246. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  247. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  248. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  249. colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  250. colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  251. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  252. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  253. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
  254. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  255. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  256. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  257. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  258. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  259. }
  260. // Those light colors are better suited with a thicker font than the default one + FrameBorder
  261. void ImGui::StyleColorsLight(ImGuiStyle* dst)
  262. {
  263. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  264. ImVec4* colors = style->Colors;
  265. colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
  266. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  267. colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
  268. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  269. colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
  270. colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
  271. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  272. colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  273. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  274. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  275. colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
  276. colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
  277. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
  278. colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
  279. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
  280. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
  281. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
  282. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
  283. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  284. colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
  285. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
  286. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  287. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  288. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  289. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  290. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  291. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  292. colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
  293. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
  294. colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
  295. colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
  296. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  297. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  298. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
  299. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  300. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  301. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  302. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  303. colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
  304. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  305. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  306. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
  307. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  308. colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  309. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  310. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
  311. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
  312. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  313. }
  314. //-----------------------------------------------------------------------------
  315. // ImDrawList
  316. //-----------------------------------------------------------------------------
  317. ImDrawListSharedData::ImDrawListSharedData()
  318. {
  319. Font = NULL;
  320. FontSize = 0.0f;
  321. CurveTessellationTol = 0.0f;
  322. CircleSegmentMaxError = 0.0f;
  323. ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
  324. InitialFlags = ImDrawListFlags_None;
  325. // Lookup tables
  326. for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
  327. {
  328. const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
  329. ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
  330. }
  331. memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
  332. }
  333. void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
  334. {
  335. if (CircleSegmentMaxError == max_error)
  336. return;
  337. CircleSegmentMaxError = max_error;
  338. for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
  339. {
  340. const float radius = i + 1.0f;
  341. const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
  342. CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
  343. }
  344. }
  345. void ImDrawList::Clear()
  346. {
  347. CmdBuffer.resize(0);
  348. IdxBuffer.resize(0);
  349. VtxBuffer.resize(0);
  350. Flags = _Data ? _Data->InitialFlags : ImDrawListFlags_None;
  351. _VtxCurrentOffset = 0;
  352. _VtxCurrentIdx = 0;
  353. _VtxWritePtr = NULL;
  354. _IdxWritePtr = NULL;
  355. _ClipRectStack.resize(0);
  356. _TextureIdStack.resize(0);
  357. _Path.resize(0);
  358. _Splitter.Clear();
  359. }
  360. void ImDrawList::ClearFreeMemory()
  361. {
  362. CmdBuffer.clear();
  363. IdxBuffer.clear();
  364. VtxBuffer.clear();
  365. _VtxCurrentIdx = 0;
  366. _VtxWritePtr = NULL;
  367. _IdxWritePtr = NULL;
  368. _ClipRectStack.clear();
  369. _TextureIdStack.clear();
  370. _Path.clear();
  371. _Splitter.ClearFreeMemory();
  372. }
  373. ImDrawList* ImDrawList::CloneOutput() const
  374. {
  375. ImDrawList* dst = IM_NEW(ImDrawList(_Data));
  376. dst->CmdBuffer = CmdBuffer;
  377. dst->IdxBuffer = IdxBuffer;
  378. dst->VtxBuffer = VtxBuffer;
  379. dst->Flags = Flags;
  380. return dst;
  381. }
  382. // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
  383. #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen)
  384. #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : (ImTextureID)NULL)
  385. void ImDrawList::AddDrawCmd()
  386. {
  387. ImDrawCmd draw_cmd;
  388. draw_cmd.ClipRect = GetCurrentClipRect();
  389. draw_cmd.TextureId = GetCurrentTextureId();
  390. draw_cmd.VtxOffset = _VtxCurrentOffset;
  391. draw_cmd.IdxOffset = IdxBuffer.Size;
  392. IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
  393. CmdBuffer.push_back(draw_cmd);
  394. }
  395. void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
  396. {
  397. ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
  398. if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
  399. {
  400. AddDrawCmd();
  401. current_cmd = &CmdBuffer.back();
  402. }
  403. current_cmd->UserCallback = callback;
  404. current_cmd->UserCallbackData = callback_data;
  405. AddDrawCmd(); // Force a new command after us (see comment below)
  406. }
  407. // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
  408. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
  409. void ImDrawList::UpdateClipRect()
  410. {
  411. // If current command is used with different settings we need to add a new command
  412. const ImVec4 curr_clip_rect = GetCurrentClipRect();
  413. ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
  414. if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
  415. {
  416. AddDrawCmd();
  417. return;
  418. }
  419. // Try to merge with previous command if it matches, else use current command
  420. ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
  421. if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
  422. CmdBuffer.pop_back();
  423. else
  424. curr_cmd->ClipRect = curr_clip_rect;
  425. }
  426. void ImDrawList::UpdateTextureID()
  427. {
  428. // If current command is used with different settings we need to add a new command
  429. const ImTextureID curr_texture_id = GetCurrentTextureId();
  430. ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
  431. if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
  432. {
  433. AddDrawCmd();
  434. return;
  435. }
  436. // Try to merge with previous command if it matches, else use current command
  437. ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
  438. if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
  439. CmdBuffer.pop_back();
  440. else
  441. curr_cmd->TextureId = curr_texture_id;
  442. }
  443. #undef GetCurrentClipRect
  444. #undef GetCurrentTextureId
  445. // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
  446. void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
  447. {
  448. ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
  449. if (intersect_with_current_clip_rect && _ClipRectStack.Size)
  450. {
  451. ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
  452. if (cr.x < current.x) cr.x = current.x;
  453. if (cr.y < current.y) cr.y = current.y;
  454. if (cr.z > current.z) cr.z = current.z;
  455. if (cr.w > current.w) cr.w = current.w;
  456. }
  457. cr.z = ImMax(cr.x, cr.z);
  458. cr.w = ImMax(cr.y, cr.w);
  459. _ClipRectStack.push_back(cr);
  460. UpdateClipRect();
  461. }
  462. void ImDrawList::PushClipRectFullScreen()
  463. {
  464. PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
  465. }
  466. void ImDrawList::PopClipRect()
  467. {
  468. IM_ASSERT(_ClipRectStack.Size > 0);
  469. _ClipRectStack.pop_back();
  470. UpdateClipRect();
  471. }
  472. void ImDrawList::PushTextureID(ImTextureID texture_id)
  473. {
  474. _TextureIdStack.push_back(texture_id);
  475. UpdateTextureID();
  476. }
  477. void ImDrawList::PopTextureID()
  478. {
  479. IM_ASSERT(_TextureIdStack.Size > 0);
  480. _TextureIdStack.pop_back();
  481. UpdateTextureID();
  482. }
  483. // Reserve space for a number of vertices and indices.
  484. // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
  485. // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
  486. void ImDrawList::PrimReserve(int idx_count, int vtx_count)
  487. {
  488. // Large mesh support (when enabled)
  489. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  490. if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
  491. {
  492. _VtxCurrentOffset = VtxBuffer.Size;
  493. _VtxCurrentIdx = 0;
  494. AddDrawCmd();
  495. }
  496. ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
  497. draw_cmd.ElemCount += idx_count;
  498. int vtx_buffer_old_size = VtxBuffer.Size;
  499. VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
  500. _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
  501. int idx_buffer_old_size = IdxBuffer.Size;
  502. IdxBuffer.resize(idx_buffer_old_size + idx_count);
  503. _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
  504. }
  505. // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
  506. void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
  507. {
  508. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  509. ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
  510. draw_cmd.ElemCount -= idx_count;
  511. VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
  512. IdxBuffer.shrink(IdxBuffer.Size - idx_count);
  513. }
  514. // Fully unrolled with inline call to keep our debug builds decently fast.
  515. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
  516. {
  517. ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
  518. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  519. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  520. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  521. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  522. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  523. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  524. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  525. _VtxWritePtr += 4;
  526. _VtxCurrentIdx += 4;
  527. _IdxWritePtr += 6;
  528. }
  529. void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
  530. {
  531. ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
  532. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  533. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  534. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  535. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  536. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  537. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  538. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  539. _VtxWritePtr += 4;
  540. _VtxCurrentIdx += 4;
  541. _IdxWritePtr += 6;
  542. }
  543. void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  544. {
  545. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  546. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  547. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  548. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  549. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  550. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  551. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  552. _VtxWritePtr += 4;
  553. _VtxCurrentIdx += 4;
  554. _IdxWritePtr += 6;
  555. }
  556. // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
  557. // Those macros expects l-values.
  558. #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
  559. #define IM_FIXNORMAL2F(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0)
  560. // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
  561. // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
  562. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
  563. {
  564. if (points_count < 2)
  565. return;
  566. const ImVec2 uv = _Data->TexUvWhitePixel;
  567. int count = points_count;
  568. if (!closed)
  569. count = points_count-1;
  570. const bool thick_line = thickness > 1.0f;
  571. if (Flags & ImDrawListFlags_AntiAliasedLines)
  572. {
  573. // Anti-aliased stroke
  574. const float AA_SIZE = 1.0f;
  575. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  576. const int idx_count = thick_line ? count*18 : count*12;
  577. const int vtx_count = thick_line ? points_count*4 : points_count*3;
  578. PrimReserve(idx_count, vtx_count);
  579. // Temporary buffer
  580. ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630
  581. ImVec2* temp_points = temp_normals + points_count;
  582. for (int i1 = 0; i1 < count; i1++)
  583. {
  584. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  585. float dx = points[i2].x - points[i1].x;
  586. float dy = points[i2].y - points[i1].y;
  587. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  588. temp_normals[i1].x = dy;
  589. temp_normals[i1].y = -dx;
  590. }
  591. if (!closed)
  592. temp_normals[points_count-1] = temp_normals[points_count-2];
  593. if (!thick_line)
  594. {
  595. if (!closed)
  596. {
  597. temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
  598. temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
  599. temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
  600. temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
  601. }
  602. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  603. unsigned int idx1 = _VtxCurrentIdx;
  604. for (int i1 = 0; i1 < count; i1++)
  605. {
  606. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  607. unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
  608. // Average normals
  609. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  610. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  611. IM_FIXNORMAL2F(dm_x, dm_y);
  612. dm_x *= AA_SIZE;
  613. dm_y *= AA_SIZE;
  614. // Add temporary vertices
  615. ImVec2* out_vtx = &temp_points[i2*2];
  616. out_vtx[0].x = points[i2].x + dm_x;
  617. out_vtx[0].y = points[i2].y + dm_y;
  618. out_vtx[1].x = points[i2].x - dm_x;
  619. out_vtx[1].y = points[i2].y - dm_y;
  620. // Add indexes
  621. _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
  622. _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
  623. _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
  624. _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
  625. _IdxWritePtr += 12;
  626. idx1 = idx2;
  627. }
  628. // Add vertices
  629. for (int i = 0; i < points_count; i++)
  630. {
  631. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  632. _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
  633. _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
  634. _VtxWritePtr += 3;
  635. }
  636. }
  637. else
  638. {
  639. const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
  640. if (!closed)
  641. {
  642. temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
  643. temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
  644. temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
  645. temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
  646. temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
  647. temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
  648. temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
  649. temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
  650. }
  651. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  652. unsigned int idx1 = _VtxCurrentIdx;
  653. for (int i1 = 0; i1 < count; i1++)
  654. {
  655. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  656. unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
  657. // Average normals
  658. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  659. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  660. IM_FIXNORMAL2F(dm_x, dm_y);
  661. float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
  662. float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
  663. float dm_in_x = dm_x * half_inner_thickness;
  664. float dm_in_y = dm_y * half_inner_thickness;
  665. // Add temporary vertices
  666. ImVec2* out_vtx = &temp_points[i2*4];
  667. out_vtx[0].x = points[i2].x + dm_out_x;
  668. out_vtx[0].y = points[i2].y + dm_out_y;
  669. out_vtx[1].x = points[i2].x + dm_in_x;
  670. out_vtx[1].y = points[i2].y + dm_in_y;
  671. out_vtx[2].x = points[i2].x - dm_in_x;
  672. out_vtx[2].y = points[i2].y - dm_in_y;
  673. out_vtx[3].x = points[i2].x - dm_out_x;
  674. out_vtx[3].y = points[i2].y - dm_out_y;
  675. // Add indexes
  676. _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
  677. _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
  678. _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
  679. _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
  680. _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
  681. _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
  682. _IdxWritePtr += 18;
  683. idx1 = idx2;
  684. }
  685. // Add vertices
  686. for (int i = 0; i < points_count; i++)
  687. {
  688. _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
  689. _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  690. _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  691. _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
  692. _VtxWritePtr += 4;
  693. }
  694. }
  695. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  696. }
  697. else
  698. {
  699. // Non Anti-aliased Stroke
  700. const int idx_count = count*6;
  701. const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
  702. PrimReserve(idx_count, vtx_count);
  703. for (int i1 = 0; i1 < count; i1++)
  704. {
  705. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  706. const ImVec2& p1 = points[i1];
  707. const ImVec2& p2 = points[i2];
  708. float dx = p2.x - p1.x;
  709. float dy = p2.y - p1.y;
  710. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  711. dx *= (thickness * 0.5f);
  712. dy *= (thickness * 0.5f);
  713. _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  714. _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  715. _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  716. _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  717. _VtxWritePtr += 4;
  718. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
  719. _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
  720. _IdxWritePtr += 6;
  721. _VtxCurrentIdx += 4;
  722. }
  723. }
  724. }
  725. // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
  726. void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  727. {
  728. if (points_count < 3)
  729. return;
  730. const ImVec2 uv = _Data->TexUvWhitePixel;
  731. if (Flags & ImDrawListFlags_AntiAliasedFill)
  732. {
  733. // Anti-aliased Fill
  734. const float AA_SIZE = 1.0f;
  735. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  736. const int idx_count = ImMax(0, (points_count-2)*3) + points_count*6;
  737. const int vtx_count = (points_count*2);
  738. PrimReserve(idx_count, vtx_count);
  739. // Add indexes for fill
  740. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  741. unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
  742. for (int i = 2; i < points_count; i++)
  743. {
  744. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
  745. _IdxWritePtr += 3;
  746. }
  747. // Compute normals
  748. ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
  749. for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
  750. {
  751. const ImVec2& p0 = points[i0];
  752. const ImVec2& p1 = points[i1];
  753. float dx = p1.x - p0.x;
  754. float dy = p1.y - p0.y;
  755. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  756. temp_normals[i0].x = dy;
  757. temp_normals[i0].y = -dx;
  758. }
  759. for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
  760. {
  761. // Average normals
  762. const ImVec2& n0 = temp_normals[i0];
  763. const ImVec2& n1 = temp_normals[i1];
  764. float dm_x = (n0.x + n1.x) * 0.5f;
  765. float dm_y = (n0.y + n1.y) * 0.5f;
  766. IM_FIXNORMAL2F(dm_x, dm_y);
  767. dm_x *= AA_SIZE * 0.5f;
  768. dm_y *= AA_SIZE * 0.5f;
  769. // Add vertices
  770. _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  771. _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  772. _VtxWritePtr += 2;
  773. // Add indexes for fringes
  774. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
  775. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
  776. _IdxWritePtr += 6;
  777. }
  778. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  779. }
  780. else
  781. {
  782. // Non Anti-aliased Fill
  783. const int idx_count = (points_count-2)*3;
  784. const int vtx_count = points_count;
  785. PrimReserve(idx_count, vtx_count);
  786. for (int i = 0; i < vtx_count; i++)
  787. {
  788. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  789. _VtxWritePtr++;
  790. }
  791. for (int i = 2; i < points_count; i++)
  792. {
  793. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
  794. _IdxWritePtr += 3;
  795. }
  796. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  797. }
  798. }
  799. void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
  800. {
  801. if (radius == 0.0f || a_min_of_12 > a_max_of_12)
  802. {
  803. _Path.push_back(center);
  804. return;
  805. }
  806. // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
  807. // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
  808. #if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1
  809. a_min_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
  810. a_max_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
  811. #endif
  812. _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
  813. for (int a = a_min_of_12; a <= a_max_of_12; a++)
  814. {
  815. const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)];
  816. _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
  817. }
  818. }
  819. void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
  820. {
  821. if (radius == 0.0f)
  822. {
  823. _Path.push_back(center);
  824. return;
  825. }
  826. // Note that we are adding a point at both a_min and a_max.
  827. // If you are trying to draw a full closed circle you don't want the overlapping points!
  828. _Path.reserve(_Path.Size + (num_segments + 1));
  829. for (int i = 0; i <= num_segments; i++)
  830. {
  831. const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  832. _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
  833. }
  834. }
  835. ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
  836. {
  837. float u = 1.0f - t;
  838. float w1 = u*u*u;
  839. float w2 = 3*u*u*t;
  840. float w3 = 3*u*t*t;
  841. float w4 = t*t*t;
  842. return ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y);
  843. }
  844. // Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp
  845. static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
  846. {
  847. float dx = x4 - x1;
  848. float dy = y4 - y1;
  849. float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
  850. float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
  851. d2 = (d2 >= 0) ? d2 : -d2;
  852. d3 = (d3 >= 0) ? d3 : -d3;
  853. if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
  854. {
  855. path->push_back(ImVec2(x4, y4));
  856. }
  857. else if (level < 10)
  858. {
  859. float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
  860. float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
  861. float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
  862. float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
  863. float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
  864. float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
  865. PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
  866. PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
  867. }
  868. }
  869. void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
  870. {
  871. ImVec2 p1 = _Path.back();
  872. if (num_segments == 0)
  873. {
  874. PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
  875. }
  876. else
  877. {
  878. float t_step = 1.0f / (float)num_segments;
  879. for (int i_step = 1; i_step <= num_segments; i_step++)
  880. _Path.push_back(ImBezierCalc(p1, p2, p3, p4, t_step * i_step));
  881. }
  882. }
  883. void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
  884. {
  885. rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
  886. rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
  887. if (rounding <= 0.0f || rounding_corners == 0)
  888. {
  889. PathLineTo(a);
  890. PathLineTo(ImVec2(b.x, a.y));
  891. PathLineTo(b);
  892. PathLineTo(ImVec2(a.x, b.y));
  893. }
  894. else
  895. {
  896. const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
  897. const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
  898. const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
  899. const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
  900. PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
  901. PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
  902. PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
  903. PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
  904. }
  905. }
  906. void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
  907. {
  908. if ((col & IM_COL32_A_MASK) == 0)
  909. return;
  910. PathLineTo(p1 + ImVec2(0.5f, 0.5f));
  911. PathLineTo(p2 + ImVec2(0.5f, 0.5f));
  912. PathStroke(col, false, thickness);
  913. }
  914. // p_min = upper-left, p_max = lower-right
  915. // Note we don't render 1 pixels sized rectangles properly.
  916. void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
  917. {
  918. if ((col & IM_COL32_A_MASK) == 0)
  919. return;
  920. if (Flags & ImDrawListFlags_AntiAliasedLines)
  921. PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.50f,0.50f), rounding, rounding_corners);
  922. else
  923. PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.49f,0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
  924. PathStroke(col, true, thickness);
  925. }
  926. void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
  927. {
  928. if ((col & IM_COL32_A_MASK) == 0)
  929. return;
  930. if (rounding > 0.0f)
  931. {
  932. PathRect(p_min, p_max, rounding, rounding_corners);
  933. PathFillConvex(col);
  934. }
  935. else
  936. {
  937. PrimReserve(6, 4);
  938. PrimRect(p_min, p_max, col);
  939. }
  940. }
  941. // p_min = upper-left, p_max = lower-right
  942. void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
  943. {
  944. if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
  945. return;
  946. const ImVec2 uv = _Data->TexUvWhitePixel;
  947. PrimReserve(6, 4);
  948. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
  949. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
  950. PrimWriteVtx(p_min, uv, col_upr_left);
  951. PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
  952. PrimWriteVtx(p_max, uv, col_bot_right);
  953. PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
  954. }
  955. void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
  956. {
  957. if ((col & IM_COL32_A_MASK) == 0)
  958. return;
  959. PathLineTo(p1);
  960. PathLineTo(p2);
  961. PathLineTo(p3);
  962. PathLineTo(p4);
  963. PathStroke(col, true, thickness);
  964. }
  965. void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
  966. {
  967. if ((col & IM_COL32_A_MASK) == 0)
  968. return;
  969. PathLineTo(p1);
  970. PathLineTo(p2);
  971. PathLineTo(p3);
  972. PathLineTo(p4);
  973. PathFillConvex(col);
  974. }
  975. void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
  976. {
  977. if ((col & IM_COL32_A_MASK) == 0)
  978. return;
  979. PathLineTo(p1);
  980. PathLineTo(p2);
  981. PathLineTo(p3);
  982. PathStroke(col, true, thickness);
  983. }
  984. void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
  985. {
  986. if ((col & IM_COL32_A_MASK) == 0)
  987. return;
  988. PathLineTo(p1);
  989. PathLineTo(p2);
  990. PathLineTo(p3);
  991. PathFillConvex(col);
  992. }
  993. void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  994. {
  995. if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
  996. return;
  997. // Obtain segment count
  998. if (num_segments <= 0)
  999. {
  1000. // Automatic segment count
  1001. const int radius_idx = (int)radius - 1;
  1002. if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
  1003. num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
  1004. else
  1005. num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
  1006. }
  1007. else
  1008. {
  1009. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1010. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1011. }
  1012. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1013. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1014. if (num_segments == 12)
  1015. PathArcToFast(center, radius - 0.5f, 0, 12);
  1016. else
  1017. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1018. PathStroke(col, true, thickness);
  1019. }
  1020. void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1021. {
  1022. if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
  1023. return;
  1024. // Obtain segment count
  1025. if (num_segments <= 0)
  1026. {
  1027. // Automatic segment count
  1028. const int radius_idx = (int)radius - 1;
  1029. if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
  1030. num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
  1031. else
  1032. num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
  1033. }
  1034. else
  1035. {
  1036. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1037. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1038. }
  1039. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1040. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1041. if (num_segments == 12)
  1042. PathArcToFast(center, radius, 0, 12);
  1043. else
  1044. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1045. PathFillConvex(col);
  1046. }
  1047. // Guaranteed to honor 'num_segments'
  1048. void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1049. {
  1050. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1051. return;
  1052. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1053. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1054. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1055. PathStroke(col, true, thickness);
  1056. }
  1057. // Guaranteed to honor 'num_segments'
  1058. void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1059. {
  1060. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1061. return;
  1062. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1063. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1064. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1065. PathFillConvex(col);
  1066. }
  1067. // Cubic Bezier takes 4 controls points
  1068. void ImDrawList::AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
  1069. {
  1070. if ((col & IM_COL32_A_MASK) == 0)
  1071. return;
  1072. PathLineTo(p1);
  1073. PathBezierCurveTo(p2, p3, p4, num_segments);
  1074. PathStroke(col, false, thickness);
  1075. }
  1076. void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
  1077. {
  1078. if ((col & IM_COL32_A_MASK) == 0)
  1079. return;
  1080. if (text_end == NULL)
  1081. text_end = text_begin + strlen(text_begin);
  1082. if (text_begin == text_end)
  1083. return;
  1084. // Pull default font/size from the shared ImDrawListSharedData instance
  1085. if (font == NULL)
  1086. font = _Data->Font;
  1087. if (font_size == 0.0f)
  1088. font_size = _Data->FontSize;
  1089. IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
  1090. ImVec4 clip_rect = _ClipRectStack.back();
  1091. if (cpu_fine_clip_rect)
  1092. {
  1093. clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
  1094. clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
  1095. clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
  1096. clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
  1097. }
  1098. font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
  1099. }
  1100. void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
  1101. {
  1102. AddText(NULL, 0.0f, pos, col, text_begin, text_end);
  1103. }
  1104. void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
  1105. {
  1106. if ((col & IM_COL32_A_MASK) == 0)
  1107. return;
  1108. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  1109. if (push_texture_id)
  1110. PushTextureID(user_texture_id);
  1111. PrimReserve(6, 4);
  1112. PrimRectUV(p_min, p_max, uv_min, uv_max, col);
  1113. if (push_texture_id)
  1114. PopTextureID();
  1115. }
  1116. void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
  1117. {
  1118. if ((col & IM_COL32_A_MASK) == 0)
  1119. return;
  1120. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  1121. if (push_texture_id)
  1122. PushTextureID(user_texture_id);
  1123. PrimReserve(6, 4);
  1124. PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
  1125. if (push_texture_id)
  1126. PopTextureID();
  1127. }
  1128. void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
  1129. {
  1130. if ((col & IM_COL32_A_MASK) == 0)
  1131. return;
  1132. if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
  1133. {
  1134. AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
  1135. return;
  1136. }
  1137. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  1138. if (push_texture_id)
  1139. PushTextureID(user_texture_id);
  1140. int vert_start_idx = VtxBuffer.Size;
  1141. PathRect(p_min, p_max, rounding, rounding_corners);
  1142. PathFillConvex(col);
  1143. int vert_end_idx = VtxBuffer.Size;
  1144. ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
  1145. if (push_texture_id)
  1146. PopTextureID();
  1147. }
  1148. //-----------------------------------------------------------------------------
  1149. // ImDrawListSplitter
  1150. //-----------------------------------------------------------------------------
  1151. // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
  1152. //-----------------------------------------------------------------------------
  1153. void ImDrawListSplitter::ClearFreeMemory()
  1154. {
  1155. for (int i = 0; i < _Channels.Size; i++)
  1156. {
  1157. if (i == _Current)
  1158. memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
  1159. _Channels[i]._CmdBuffer.clear();
  1160. _Channels[i]._IdxBuffer.clear();
  1161. }
  1162. _Current = 0;
  1163. _Count = 1;
  1164. _Channels.clear();
  1165. }
  1166. void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
  1167. {
  1168. IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
  1169. int old_channels_count = _Channels.Size;
  1170. if (old_channels_count < channels_count)
  1171. _Channels.resize(channels_count);
  1172. _Count = channels_count;
  1173. // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
  1174. // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
  1175. // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
  1176. memset(&_Channels[0], 0, sizeof(ImDrawChannel));
  1177. for (int i = 1; i < channels_count; i++)
  1178. {
  1179. if (i >= old_channels_count)
  1180. {
  1181. IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
  1182. }
  1183. else
  1184. {
  1185. _Channels[i]._CmdBuffer.resize(0);
  1186. _Channels[i]._IdxBuffer.resize(0);
  1187. }
  1188. if (_Channels[i]._CmdBuffer.Size == 0)
  1189. {
  1190. ImDrawCmd draw_cmd;
  1191. draw_cmd.ClipRect = draw_list->_ClipRectStack.back();
  1192. draw_cmd.TextureId = draw_list->_TextureIdStack.back();
  1193. _Channels[i]._CmdBuffer.push_back(draw_cmd);
  1194. }
  1195. }
  1196. }
  1197. static inline bool CanMergeDrawCommands(ImDrawCmd* a, ImDrawCmd* b)
  1198. {
  1199. return memcmp(&a->ClipRect, &b->ClipRect, sizeof(a->ClipRect)) == 0 && a->TextureId == b->TextureId && a->VtxOffset == b->VtxOffset && !a->UserCallback && !b->UserCallback;
  1200. }
  1201. void ImDrawListSplitter::Merge(ImDrawList* draw_list)
  1202. {
  1203. // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
  1204. if (_Count <= 1)
  1205. return;
  1206. SetCurrentChannel(draw_list, 0);
  1207. if (draw_list->CmdBuffer.Size != 0 && draw_list->CmdBuffer.back().ElemCount == 0)
  1208. draw_list->CmdBuffer.pop_back();
  1209. // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
  1210. int new_cmd_buffer_count = 0;
  1211. int new_idx_buffer_count = 0;
  1212. ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
  1213. int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
  1214. for (int i = 1; i < _Count; i++)
  1215. {
  1216. ImDrawChannel& ch = _Channels[i];
  1217. if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
  1218. ch._CmdBuffer.pop_back();
  1219. if (ch._CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands(last_cmd, &ch._CmdBuffer[0]))
  1220. {
  1221. // Merge previous channel last draw command with current channel first draw command if matching.
  1222. last_cmd->ElemCount += ch._CmdBuffer[0].ElemCount;
  1223. idx_offset += ch._CmdBuffer[0].ElemCount;
  1224. ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
  1225. }
  1226. if (ch._CmdBuffer.Size > 0)
  1227. last_cmd = &ch._CmdBuffer.back();
  1228. new_cmd_buffer_count += ch._CmdBuffer.Size;
  1229. new_idx_buffer_count += ch._IdxBuffer.Size;
  1230. for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
  1231. {
  1232. ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
  1233. idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
  1234. }
  1235. }
  1236. draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
  1237. draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
  1238. // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
  1239. ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
  1240. ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
  1241. for (int i = 1; i < _Count; i++)
  1242. {
  1243. ImDrawChannel& ch = _Channels[i];
  1244. if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
  1245. if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
  1246. }
  1247. draw_list->_IdxWritePtr = idx_write;
  1248. draw_list->UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
  1249. draw_list->UpdateTextureID();
  1250. _Count = 1;
  1251. }
  1252. void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
  1253. {
  1254. IM_ASSERT(idx >= 0 && idx < _Count);
  1255. if (_Current == idx)
  1256. return;
  1257. // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
  1258. memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
  1259. memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
  1260. _Current = idx;
  1261. memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
  1262. memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
  1263. draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
  1264. }
  1265. //-----------------------------------------------------------------------------
  1266. // [SECTION] ImDrawData
  1267. //-----------------------------------------------------------------------------
  1268. // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
  1269. void ImDrawData::DeIndexAllBuffers()
  1270. {
  1271. ImVector<ImDrawVert> new_vtx_buffer;
  1272. TotalVtxCount = TotalIdxCount = 0;
  1273. for (int i = 0; i < CmdListsCount; i++)
  1274. {
  1275. ImDrawList* cmd_list = CmdLists[i];
  1276. if (cmd_list->IdxBuffer.empty())
  1277. continue;
  1278. new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
  1279. for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
  1280. new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
  1281. cmd_list->VtxBuffer.swap(new_vtx_buffer);
  1282. cmd_list->IdxBuffer.resize(0);
  1283. TotalVtxCount += cmd_list->VtxBuffer.Size;
  1284. }
  1285. }
  1286. // Helper to scale the ClipRect field of each ImDrawCmd.
  1287. // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
  1288. // or if there is a difference between your window resolution and framebuffer resolution.
  1289. void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
  1290. {
  1291. for (int i = 0; i < CmdListsCount; i++)
  1292. {
  1293. ImDrawList* cmd_list = CmdLists[i];
  1294. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  1295. {
  1296. ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
  1297. cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
  1298. }
  1299. }
  1300. }
  1301. //-----------------------------------------------------------------------------
  1302. // [SECTION] Helpers ShadeVertsXXX functions
  1303. //-----------------------------------------------------------------------------
  1304. // Generic linear color gradient, write to RGB fields, leave A untouched.
  1305. void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
  1306. {
  1307. ImVec2 gradient_extent = gradient_p1 - gradient_p0;
  1308. float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
  1309. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  1310. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  1311. for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
  1312. {
  1313. float d = ImDot(vert->pos - gradient_p0, gradient_extent);
  1314. float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
  1315. int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
  1316. int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
  1317. int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
  1318. vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
  1319. }
  1320. }
  1321. // Distribute UV over (a, b) rectangle
  1322. void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
  1323. {
  1324. const ImVec2 size = b - a;
  1325. const ImVec2 uv_size = uv_b - uv_a;
  1326. const ImVec2 scale = ImVec2(
  1327. size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
  1328. size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
  1329. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  1330. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  1331. if (clamp)
  1332. {
  1333. const ImVec2 min = ImMin(uv_a, uv_b);
  1334. const ImVec2 max = ImMax(uv_a, uv_b);
  1335. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  1336. vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
  1337. }
  1338. else
  1339. {
  1340. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  1341. vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
  1342. }
  1343. }
  1344. //-----------------------------------------------------------------------------
  1345. // [SECTION] ImFontConfig
  1346. //-----------------------------------------------------------------------------
  1347. ImFontConfig::ImFontConfig()
  1348. {
  1349. FontData = NULL;
  1350. FontDataSize = 0;
  1351. FontDataOwnedByAtlas = true;
  1352. FontNo = 0;
  1353. SizePixels = 0.0f;
  1354. OversampleH = 3; // FIXME: 2 may be a better default?
  1355. OversampleV = 1;
  1356. PixelSnapH = false;
  1357. GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
  1358. GlyphOffset = ImVec2(0.0f, 0.0f);
  1359. GlyphRanges = NULL;
  1360. GlyphMinAdvanceX = 0.0f;
  1361. GlyphMaxAdvanceX = FLT_MAX;
  1362. MergeMode = false;
  1363. RasterizerFlags = 0x00;
  1364. RasterizerMultiply = 1.0f;
  1365. EllipsisChar = (ImWchar)-1;
  1366. memset(Name, 0, sizeof(Name));
  1367. DstFont = NULL;
  1368. }
  1369. //-----------------------------------------------------------------------------
  1370. // [SECTION] ImFontAtlas
  1371. //-----------------------------------------------------------------------------
  1372. // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
  1373. // The white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
  1374. const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
  1375. const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
  1376. static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
  1377. {
  1378. "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
  1379. "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
  1380. "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
  1381. "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
  1382. "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
  1383. "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
  1384. "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
  1385. "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
  1386. "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
  1387. "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
  1388. "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
  1389. "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
  1390. "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
  1391. "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
  1392. "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
  1393. "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
  1394. "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
  1395. "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
  1396. "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
  1397. "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
  1398. " X..X - X...X - X...X - X..X X..X - - X........X "
  1399. " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
  1400. "------------ - X - X -X.....................X- ------------------"
  1401. " ----------------------------------- X...XXXXXXXXXXXXX...X - "
  1402. " - X..X X..X - "
  1403. " - X.X X.X - "
  1404. " - XX XX - "
  1405. };
  1406. static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
  1407. {
  1408. // Pos ........ Size ......... Offset ......
  1409. { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
  1410. { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
  1411. { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
  1412. { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
  1413. { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
  1414. { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
  1415. { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
  1416. { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
  1417. };
  1418. ImFontAtlas::ImFontAtlas()
  1419. {
  1420. Locked = false;
  1421. Flags = ImFontAtlasFlags_None;
  1422. TexID = (ImTextureID)NULL;
  1423. TexDesiredWidth = 0;
  1424. TexGlyphPadding = 1;
  1425. TexPixelsAlpha8 = NULL;
  1426. TexPixelsRGBA32 = NULL;
  1427. TexWidth = TexHeight = 0;
  1428. TexUvScale = ImVec2(0.0f, 0.0f);
  1429. TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  1430. for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
  1431. CustomRectIds[n] = -1;
  1432. }
  1433. ImFontAtlas::~ImFontAtlas()
  1434. {
  1435. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1436. Clear();
  1437. }
  1438. void ImFontAtlas::ClearInputData()
  1439. {
  1440. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1441. for (int i = 0; i < ConfigData.Size; i++)
  1442. if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
  1443. {
  1444. IM_FREE(ConfigData[i].FontData);
  1445. ConfigData[i].FontData = NULL;
  1446. }
  1447. // When clearing this we lose access to the font name and other information used to build the font.
  1448. for (int i = 0; i < Fonts.Size; i++)
  1449. if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
  1450. {
  1451. Fonts[i]->ConfigData = NULL;
  1452. Fonts[i]->ConfigDataCount = 0;
  1453. }
  1454. ConfigData.clear();
  1455. CustomRects.clear();
  1456. for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
  1457. CustomRectIds[n] = -1;
  1458. }
  1459. void ImFontAtlas::ClearTexData()
  1460. {
  1461. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1462. if (TexPixelsAlpha8)
  1463. IM_FREE(TexPixelsAlpha8);
  1464. if (TexPixelsRGBA32)
  1465. IM_FREE(TexPixelsRGBA32);
  1466. TexPixelsAlpha8 = NULL;
  1467. TexPixelsRGBA32 = NULL;
  1468. }
  1469. void ImFontAtlas::ClearFonts()
  1470. {
  1471. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1472. for (int i = 0; i < Fonts.Size; i++)
  1473. IM_DELETE(Fonts[i]);
  1474. Fonts.clear();
  1475. }
  1476. void ImFontAtlas::Clear()
  1477. {
  1478. ClearInputData();
  1479. ClearTexData();
  1480. ClearFonts();
  1481. }
  1482. void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  1483. {
  1484. // Build atlas on demand
  1485. if (TexPixelsAlpha8 == NULL)
  1486. {
  1487. if (ConfigData.empty())
  1488. AddFontDefault();
  1489. Build();
  1490. }
  1491. *out_pixels = TexPixelsAlpha8;
  1492. if (out_width) *out_width = TexWidth;
  1493. if (out_height) *out_height = TexHeight;
  1494. if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
  1495. }
  1496. void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  1497. {
  1498. // Convert to RGBA32 format on demand
  1499. // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
  1500. if (!TexPixelsRGBA32)
  1501. {
  1502. unsigned char* pixels = NULL;
  1503. GetTexDataAsAlpha8(&pixels, NULL, NULL);
  1504. if (pixels)
  1505. {
  1506. TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
  1507. const unsigned char* src = pixels;
  1508. unsigned int* dst = TexPixelsRGBA32;
  1509. for (int n = TexWidth * TexHeight; n > 0; n--)
  1510. *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
  1511. }
  1512. }
  1513. *out_pixels = (unsigned char*)TexPixelsRGBA32;
  1514. if (out_width) *out_width = TexWidth;
  1515. if (out_height) *out_height = TexHeight;
  1516. if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
  1517. }
  1518. ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
  1519. {
  1520. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1521. IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
  1522. IM_ASSERT(font_cfg->SizePixels > 0.0f);
  1523. // Create new font
  1524. if (!font_cfg->MergeMode)
  1525. Fonts.push_back(IM_NEW(ImFont));
  1526. else
  1527. IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
  1528. ConfigData.push_back(*font_cfg);
  1529. ImFontConfig& new_font_cfg = ConfigData.back();
  1530. if (new_font_cfg.DstFont == NULL)
  1531. new_font_cfg.DstFont = Fonts.back();
  1532. if (!new_font_cfg.FontDataOwnedByAtlas)
  1533. {
  1534. new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
  1535. new_font_cfg.FontDataOwnedByAtlas = true;
  1536. memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
  1537. }
  1538. if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
  1539. new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
  1540. // Invalidate texture
  1541. ClearTexData();
  1542. return new_font_cfg.DstFont;
  1543. }
  1544. // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
  1545. static unsigned int stb_decompress_length(const unsigned char *input);
  1546. static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
  1547. static const char* GetDefaultCompressedFontDataTTFBase85();
  1548. static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
  1549. static void Decode85(const unsigned char* src, unsigned char* dst)
  1550. {
  1551. while (*src)
  1552. {
  1553. unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
  1554. dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
  1555. src += 5;
  1556. dst += 4;
  1557. }
  1558. }
  1559. // Load embedded ProggyClean.ttf at size 13, disable oversampling
  1560. ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
  1561. {
  1562. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1563. if (!font_cfg_template)
  1564. {
  1565. font_cfg.OversampleH = font_cfg.OversampleV = 1;
  1566. font_cfg.PixelSnapH = true;
  1567. }
  1568. if (font_cfg.SizePixels <= 0.0f)
  1569. font_cfg.SizePixels = 13.0f * 1.0f;
  1570. if (font_cfg.Name[0] == '\0')
  1571. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
  1572. font_cfg.EllipsisChar = (ImWchar)0x0085;
  1573. const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
  1574. const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
  1575. ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
  1576. font->DisplayOffset.y = 1.0f;
  1577. return font;
  1578. }
  1579. ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1580. {
  1581. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1582. size_t data_size = 0;
  1583. void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
  1584. if (!data)
  1585. {
  1586. IM_ASSERT_USER_ERROR(0, "Could not load font file!");
  1587. return NULL;
  1588. }
  1589. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1590. if (font_cfg.Name[0] == '\0')
  1591. {
  1592. // Store a short copy of filename into into the font name for convenience
  1593. const char* p;
  1594. for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
  1595. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
  1596. }
  1597. return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
  1598. }
  1599. // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
  1600. ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1601. {
  1602. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1603. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1604. IM_ASSERT(font_cfg.FontData == NULL);
  1605. font_cfg.FontData = ttf_data;
  1606. font_cfg.FontDataSize = ttf_size;
  1607. font_cfg.SizePixels = size_pixels;
  1608. if (glyph_ranges)
  1609. font_cfg.GlyphRanges = glyph_ranges;
  1610. return AddFont(&font_cfg);
  1611. }
  1612. ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1613. {
  1614. const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
  1615. unsigned char* buf_decompressed_data = (unsigned char *)IM_ALLOC(buf_decompressed_size);
  1616. stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
  1617. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1618. IM_ASSERT(font_cfg.FontData == NULL);
  1619. font_cfg.FontDataOwnedByAtlas = true;
  1620. return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
  1621. }
  1622. ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
  1623. {
  1624. int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
  1625. void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
  1626. Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
  1627. ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
  1628. IM_FREE(compressed_ttf);
  1629. return font;
  1630. }
  1631. int ImFontAtlas::AddCustomRectRegular(int width, int height)
  1632. {
  1633. IM_ASSERT(width > 0 && width <= 0xFFFF);
  1634. IM_ASSERT(height > 0 && height <= 0xFFFF);
  1635. ImFontAtlasCustomRect r;
  1636. r.Width = (unsigned short)width;
  1637. r.Height = (unsigned short)height;
  1638. CustomRects.push_back(r);
  1639. return CustomRects.Size - 1; // Return index
  1640. }
  1641. int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
  1642. {
  1643. #ifdef IMGUI_USE_WCHAR32
  1644. IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
  1645. #endif
  1646. IM_ASSERT(font != NULL);
  1647. IM_ASSERT(width > 0 && width <= 0xFFFF);
  1648. IM_ASSERT(height > 0 && height <= 0xFFFF);
  1649. ImFontAtlasCustomRect r;
  1650. r.Width = (unsigned short)width;
  1651. r.Height = (unsigned short)height;
  1652. r.GlyphID = id;
  1653. r.GlyphAdvanceX = advance_x;
  1654. r.GlyphOffset = offset;
  1655. r.Font = font;
  1656. CustomRects.push_back(r);
  1657. return CustomRects.Size - 1; // Return index
  1658. }
  1659. void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
  1660. {
  1661. IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
  1662. IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
  1663. *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
  1664. *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
  1665. }
  1666. bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
  1667. {
  1668. if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
  1669. return false;
  1670. if (Flags & ImFontAtlasFlags_NoMouseCursors)
  1671. return false;
  1672. IM_ASSERT(CustomRectIds[0] != -1);
  1673. ImFontAtlasCustomRect& r = CustomRects[CustomRectIds[0]];
  1674. ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
  1675. ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
  1676. *out_size = size;
  1677. *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
  1678. out_uv_border[0] = (pos) * TexUvScale;
  1679. out_uv_border[1] = (pos + size) * TexUvScale;
  1680. pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
  1681. out_uv_fill[0] = (pos) * TexUvScale;
  1682. out_uv_fill[1] = (pos + size) * TexUvScale;
  1683. return true;
  1684. }
  1685. bool ImFontAtlas::Build()
  1686. {
  1687. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1688. return ImFontAtlasBuildWithStbTruetype(this);
  1689. }
  1690. void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
  1691. {
  1692. for (unsigned int i = 0; i < 256; i++)
  1693. {
  1694. unsigned int value = (unsigned int)(i * in_brighten_factor);
  1695. out_table[i] = value > 255 ? 255 : (value & 0xFF);
  1696. }
  1697. }
  1698. void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
  1699. {
  1700. unsigned char* data = pixels + x + y * stride;
  1701. for (int j = h; j > 0; j--, data += stride)
  1702. for (int i = 0; i < w; i++)
  1703. data[i] = table[data[i]];
  1704. }
  1705. // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
  1706. // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
  1707. struct ImFontBuildSrcData
  1708. {
  1709. stbtt_fontinfo FontInfo;
  1710. stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
  1711. stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
  1712. stbtt_packedchar* PackedChars; // Output glyphs
  1713. const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
  1714. int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
  1715. int GlyphsHighest; // Highest requested codepoint
  1716. int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
  1717. ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
  1718. ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
  1719. };
  1720. // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
  1721. struct ImFontBuildDstData
  1722. {
  1723. int SrcCount; // Number of source fonts targeting this destination font.
  1724. int GlyphsHighest;
  1725. int GlyphsCount;
  1726. ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
  1727. };
  1728. static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
  1729. {
  1730. IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
  1731. const ImU32* it_begin = in->Storage.begin();
  1732. const ImU32* it_end = in->Storage.end();
  1733. for (const ImU32* it = it_begin; it < it_end; it++)
  1734. if (ImU32 entries_32 = *it)
  1735. for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
  1736. if (entries_32 & ((ImU32)1 << bit_n))
  1737. out->push_back((int)(((it - it_begin) << 5) + bit_n));
  1738. }
  1739. bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
  1740. {
  1741. IM_ASSERT(atlas->ConfigData.Size > 0);
  1742. ImFontAtlasBuildInit(atlas);
  1743. // Clear atlas
  1744. atlas->TexID = (ImTextureID)NULL;
  1745. atlas->TexWidth = atlas->TexHeight = 0;
  1746. atlas->TexUvScale = ImVec2(0.0f, 0.0f);
  1747. atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  1748. atlas->ClearTexData();
  1749. // Temporary storage for building
  1750. ImVector<ImFontBuildSrcData> src_tmp_array;
  1751. ImVector<ImFontBuildDstData> dst_tmp_array;
  1752. src_tmp_array.resize(atlas->ConfigData.Size);
  1753. dst_tmp_array.resize(atlas->Fonts.Size);
  1754. memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
  1755. memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
  1756. // 1. Initialize font loading structure, check font data validity
  1757. for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
  1758. {
  1759. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1760. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1761. IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
  1762. // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
  1763. src_tmp.DstIndex = -1;
  1764. for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
  1765. if (cfg.DstFont == atlas->Fonts[output_i])
  1766. src_tmp.DstIndex = output_i;
  1767. IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
  1768. if (src_tmp.DstIndex == -1)
  1769. return false;
  1770. // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
  1771. const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
  1772. IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
  1773. if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
  1774. return false;
  1775. // Measure highest codepoints
  1776. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  1777. src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
  1778. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  1779. src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
  1780. dst_tmp.SrcCount++;
  1781. dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
  1782. }
  1783. // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
  1784. int total_glyphs_count = 0;
  1785. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1786. {
  1787. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1788. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  1789. src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
  1790. if (dst_tmp.GlyphsSet.Storage.empty())
  1791. dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
  1792. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  1793. for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
  1794. {
  1795. if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
  1796. continue;
  1797. if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
  1798. continue;
  1799. // Add to avail set/counters
  1800. src_tmp.GlyphsCount++;
  1801. dst_tmp.GlyphsCount++;
  1802. src_tmp.GlyphsSet.SetBit(codepoint);
  1803. dst_tmp.GlyphsSet.SetBit(codepoint);
  1804. total_glyphs_count++;
  1805. }
  1806. }
  1807. // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
  1808. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1809. {
  1810. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1811. src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
  1812. UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
  1813. src_tmp.GlyphsSet.Clear();
  1814. IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
  1815. }
  1816. for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
  1817. dst_tmp_array[dst_i].GlyphsSet.Clear();
  1818. dst_tmp_array.clear();
  1819. // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
  1820. // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
  1821. ImVector<stbrp_rect> buf_rects;
  1822. ImVector<stbtt_packedchar> buf_packedchars;
  1823. buf_rects.resize(total_glyphs_count);
  1824. buf_packedchars.resize(total_glyphs_count);
  1825. memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
  1826. memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
  1827. // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
  1828. int total_surface = 0;
  1829. int buf_rects_out_n = 0;
  1830. int buf_packedchars_out_n = 0;
  1831. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1832. {
  1833. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1834. if (src_tmp.GlyphsCount == 0)
  1835. continue;
  1836. src_tmp.Rects = &buf_rects[buf_rects_out_n];
  1837. src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
  1838. buf_rects_out_n += src_tmp.GlyphsCount;
  1839. buf_packedchars_out_n += src_tmp.GlyphsCount;
  1840. // Convert our ranges in the format stb_truetype wants
  1841. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1842. src_tmp.PackRange.font_size = cfg.SizePixels;
  1843. src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
  1844. src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
  1845. src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
  1846. src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
  1847. src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
  1848. src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
  1849. // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
  1850. const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
  1851. const int padding = atlas->TexGlyphPadding;
  1852. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
  1853. {
  1854. int x0, y0, x1, y1;
  1855. const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
  1856. IM_ASSERT(glyph_index_in_font != 0);
  1857. stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
  1858. src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
  1859. src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
  1860. total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
  1861. }
  1862. }
  1863. // We need a width for the skyline algorithm, any width!
  1864. // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
  1865. // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
  1866. const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
  1867. atlas->TexHeight = 0;
  1868. if (atlas->TexDesiredWidth > 0)
  1869. atlas->TexWidth = atlas->TexDesiredWidth;
  1870. else
  1871. atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
  1872. // 5. Start packing
  1873. // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
  1874. const int TEX_HEIGHT_MAX = 1024 * 32;
  1875. stbtt_pack_context spc = {};
  1876. stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
  1877. ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
  1878. // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
  1879. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1880. {
  1881. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1882. if (src_tmp.GlyphsCount == 0)
  1883. continue;
  1884. stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
  1885. // Extend texture height and mark missing glyphs as non-packed so we won't render them.
  1886. // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
  1887. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  1888. if (src_tmp.Rects[glyph_i].was_packed)
  1889. atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
  1890. }
  1891. // 7. Allocate texture
  1892. atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
  1893. atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
  1894. atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
  1895. memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
  1896. spc.pixels = atlas->TexPixelsAlpha8;
  1897. spc.height = atlas->TexHeight;
  1898. // 8. Render/rasterize font characters into the texture
  1899. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1900. {
  1901. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1902. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1903. if (src_tmp.GlyphsCount == 0)
  1904. continue;
  1905. stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
  1906. // Apply multiply operator
  1907. if (cfg.RasterizerMultiply != 1.0f)
  1908. {
  1909. unsigned char multiply_table[256];
  1910. ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
  1911. stbrp_rect* r = &src_tmp.Rects[0];
  1912. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
  1913. if (r->was_packed)
  1914. ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
  1915. }
  1916. src_tmp.Rects = NULL;
  1917. }
  1918. // End packing
  1919. stbtt_PackEnd(&spc);
  1920. buf_rects.clear();
  1921. // 9. Setup ImFont and glyphs for runtime
  1922. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1923. {
  1924. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1925. if (src_tmp.GlyphsCount == 0)
  1926. continue;
  1927. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1928. ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
  1929. const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
  1930. int unscaled_ascent, unscaled_descent, unscaled_line_gap;
  1931. stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
  1932. const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
  1933. const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
  1934. ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
  1935. const float font_off_x = cfg.GlyphOffset.x;
  1936. const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
  1937. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  1938. {
  1939. const int codepoint = src_tmp.GlyphsList[glyph_i];
  1940. const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
  1941. const float char_advance_x_org = pc.xadvance;
  1942. const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
  1943. float char_off_x = font_off_x;
  1944. if (char_advance_x_org != char_advance_x_mod)
  1945. char_off_x += cfg.PixelSnapH ? ImFloor((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
  1946. // Register glyph
  1947. stbtt_aligned_quad q;
  1948. float dummy_x = 0.0f, dummy_y = 0.0f;
  1949. stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0);
  1950. dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod);
  1951. }
  1952. }
  1953. // Cleanup temporary (ImVector doesn't honor destructor)
  1954. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1955. src_tmp_array[src_i].~ImFontBuildSrcData();
  1956. ImFontAtlasBuildFinish(atlas);
  1957. return true;
  1958. }
  1959. // Register default custom rectangles (this is called/shared by both the stb_truetype and the FreeType builder)
  1960. void ImFontAtlasBuildInit(ImFontAtlas* atlas)
  1961. {
  1962. if (atlas->CustomRectIds[0] >= 0)
  1963. return;
  1964. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  1965. atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
  1966. else
  1967. atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(2, 2);
  1968. }
  1969. void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
  1970. {
  1971. if (!font_config->MergeMode)
  1972. {
  1973. font->ClearOutputData();
  1974. font->FontSize = font_config->SizePixels;
  1975. font->ConfigData = font_config;
  1976. font->ContainerAtlas = atlas;
  1977. font->Ascent = ascent;
  1978. font->Descent = descent;
  1979. }
  1980. font->ConfigDataCount++;
  1981. }
  1982. void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
  1983. {
  1984. stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
  1985. IM_ASSERT(pack_context != NULL);
  1986. ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
  1987. IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
  1988. ImVector<stbrp_rect> pack_rects;
  1989. pack_rects.resize(user_rects.Size);
  1990. memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
  1991. for (int i = 0; i < user_rects.Size; i++)
  1992. {
  1993. pack_rects[i].w = user_rects[i].Width;
  1994. pack_rects[i].h = user_rects[i].Height;
  1995. }
  1996. stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
  1997. for (int i = 0; i < pack_rects.Size; i++)
  1998. if (pack_rects[i].was_packed)
  1999. {
  2000. user_rects[i].X = pack_rects[i].x;
  2001. user_rects[i].Y = pack_rects[i].y;
  2002. IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
  2003. atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
  2004. }
  2005. }
  2006. static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
  2007. {
  2008. IM_ASSERT(atlas->CustomRectIds[0] >= 0);
  2009. IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
  2010. ImFontAtlasCustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
  2011. IM_ASSERT(r.IsPacked());
  2012. const int w = atlas->TexWidth;
  2013. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  2014. {
  2015. // Render/copy pixels
  2016. IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
  2017. for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
  2018. for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
  2019. {
  2020. const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
  2021. const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
  2022. atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
  2023. atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
  2024. }
  2025. }
  2026. else
  2027. {
  2028. IM_ASSERT(r.Width == 2 && r.Height == 2);
  2029. const int offset = (int)(r.X) + (int)(r.Y) * w;
  2030. atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
  2031. }
  2032. atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
  2033. }
  2034. void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
  2035. {
  2036. // Render into our custom data block
  2037. ImFontAtlasBuildRenderDefaultTexData(atlas);
  2038. // Register custom rectangle glyphs
  2039. for (int i = 0; i < atlas->CustomRects.Size; i++)
  2040. {
  2041. const ImFontAtlasCustomRect& r = atlas->CustomRects[i];
  2042. if (r.Font == NULL || r.GlyphID == 0)
  2043. continue;
  2044. IM_ASSERT(r.Font->ContainerAtlas == atlas);
  2045. ImVec2 uv0, uv1;
  2046. atlas->CalcCustomRectUV(&r, &uv0, &uv1);
  2047. r.Font->AddGlyph((ImWchar)r.GlyphID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
  2048. }
  2049. // Build all fonts lookup tables
  2050. for (int i = 0; i < atlas->Fonts.Size; i++)
  2051. if (atlas->Fonts[i]->DirtyLookupTables)
  2052. atlas->Fonts[i]->BuildLookupTable();
  2053. // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
  2054. // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
  2055. // FIXME: Also note that 0x2026 is currently seldom included in our font ranges. Because of this we are more likely to use three individual dots.
  2056. for (int i = 0; i < atlas->Fonts.size(); i++)
  2057. {
  2058. ImFont* font = atlas->Fonts[i];
  2059. if (font->EllipsisChar != (ImWchar)-1)
  2060. continue;
  2061. const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
  2062. for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++)
  2063. if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists
  2064. {
  2065. font->EllipsisChar = ellipsis_variants[j];
  2066. break;
  2067. }
  2068. }
  2069. }
  2070. // Retrieve list of range (2 int per range, values are inclusive)
  2071. const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
  2072. {
  2073. static const ImWchar ranges[] =
  2074. {
  2075. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2076. 0,
  2077. };
  2078. return &ranges[0];
  2079. }
  2080. const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
  2081. {
  2082. static const ImWchar ranges[] =
  2083. {
  2084. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2085. 0x3131, 0x3163, // Korean alphabets
  2086. 0xAC00, 0xD79D, // Korean characters
  2087. 0,
  2088. };
  2089. return &ranges[0];
  2090. }
  2091. const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
  2092. {
  2093. static const ImWchar ranges[] =
  2094. {
  2095. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2096. 0x2000, 0x206F, // General Punctuation
  2097. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2098. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2099. 0xFF00, 0xFFEF, // Half-width characters
  2100. 0x4e00, 0x9FAF, // CJK Ideograms
  2101. 0,
  2102. };
  2103. return &ranges[0];
  2104. }
  2105. static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
  2106. {
  2107. for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
  2108. {
  2109. out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
  2110. base_codepoint += accumulative_offsets[n];
  2111. }
  2112. out_ranges[0] = 0;
  2113. }
  2114. //-------------------------------------------------------------------------
  2115. // [SECTION] ImFontAtlas glyph ranges helpers
  2116. //-------------------------------------------------------------------------
  2117. const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
  2118. {
  2119. // Store 2500 regularly used characters for Simplified Chinese.
  2120. // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
  2121. // This table covers 97.97% of all characters used during the month in July, 1987.
  2122. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  2123. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  2124. static const short accumulative_offsets_from_0x4E00[] =
  2125. {
  2126. 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
  2127. 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
  2128. 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
  2129. 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
  2130. 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
  2131. 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
  2132. 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
  2133. 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
  2134. 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
  2135. 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
  2136. 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
  2137. 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
  2138. 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
  2139. 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
  2140. 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
  2141. 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
  2142. 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
  2143. 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
  2144. 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
  2145. 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
  2146. 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
  2147. 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
  2148. 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
  2149. 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
  2150. 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
  2151. 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
  2152. 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
  2153. 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
  2154. 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
  2155. 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
  2156. 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
  2157. 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
  2158. 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
  2159. 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
  2160. 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
  2161. 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
  2162. 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
  2163. 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
  2164. 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
  2165. 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
  2166. };
  2167. static ImWchar base_ranges[] = // not zero-terminated
  2168. {
  2169. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2170. 0x2000, 0x206F, // General Punctuation
  2171. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2172. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2173. 0xFF00, 0xFFEF // Half-width characters
  2174. };
  2175. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
  2176. if (!full_ranges[0])
  2177. {
  2178. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  2179. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  2180. }
  2181. return &full_ranges[0];
  2182. }
  2183. const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
  2184. {
  2185. // 1946 common ideograms code points for Japanese
  2186. // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
  2187. // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
  2188. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  2189. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  2190. static const short accumulative_offsets_from_0x4E00[] =
  2191. {
  2192. 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
  2193. 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
  2194. 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
  2195. 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
  2196. 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
  2197. 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
  2198. 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
  2199. 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
  2200. 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
  2201. 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
  2202. 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
  2203. 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
  2204. 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
  2205. 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
  2206. 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
  2207. 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
  2208. 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
  2209. 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
  2210. 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
  2211. 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
  2212. 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
  2213. 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
  2214. 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
  2215. 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
  2216. 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
  2217. 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
  2218. 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
  2219. 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
  2220. 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
  2221. 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
  2222. 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
  2223. 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
  2224. };
  2225. static ImWchar base_ranges[] = // not zero-terminated
  2226. {
  2227. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2228. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2229. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2230. 0xFF00, 0xFFEF // Half-width characters
  2231. };
  2232. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
  2233. if (!full_ranges[0])
  2234. {
  2235. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  2236. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  2237. }
  2238. return &full_ranges[0];
  2239. }
  2240. const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
  2241. {
  2242. static const ImWchar ranges[] =
  2243. {
  2244. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2245. 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
  2246. 0x2DE0, 0x2DFF, // Cyrillic Extended-A
  2247. 0xA640, 0xA69F, // Cyrillic Extended-B
  2248. 0,
  2249. };
  2250. return &ranges[0];
  2251. }
  2252. const ImWchar* ImFontAtlas::GetGlyphRangesThai()
  2253. {
  2254. static const ImWchar ranges[] =
  2255. {
  2256. 0x0020, 0x00FF, // Basic Latin
  2257. 0x2010, 0x205E, // Punctuations
  2258. 0x0E00, 0x0E7F, // Thai
  2259. 0,
  2260. };
  2261. return &ranges[0];
  2262. }
  2263. const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
  2264. {
  2265. static const ImWchar ranges[] =
  2266. {
  2267. 0x0020, 0x00FF, // Basic Latin
  2268. 0x0102, 0x0103,
  2269. 0x0110, 0x0111,
  2270. 0x0128, 0x0129,
  2271. 0x0168, 0x0169,
  2272. 0x01A0, 0x01A1,
  2273. 0x01AF, 0x01B0,
  2274. 0x1EA0, 0x1EF9,
  2275. 0,
  2276. };
  2277. return &ranges[0];
  2278. }
  2279. //-----------------------------------------------------------------------------
  2280. // [SECTION] ImFontGlyphRangesBuilder
  2281. //-----------------------------------------------------------------------------
  2282. void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
  2283. {
  2284. while (text_end ? (text < text_end) : *text)
  2285. {
  2286. unsigned int c = 0;
  2287. int c_len = ImTextCharFromUtf8(&c, text, text_end);
  2288. text += c_len;
  2289. if (c_len == 0)
  2290. break;
  2291. AddChar((ImWchar)c);
  2292. }
  2293. }
  2294. void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
  2295. {
  2296. for (; ranges[0]; ranges += 2)
  2297. for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
  2298. AddChar(c);
  2299. }
  2300. void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
  2301. {
  2302. const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
  2303. for (int n = 0; n <= max_codepoint; n++)
  2304. if (GetBit(n))
  2305. {
  2306. out_ranges->push_back((ImWchar)n);
  2307. while (n < max_codepoint && GetBit(n + 1))
  2308. n++;
  2309. out_ranges->push_back((ImWchar)n);
  2310. }
  2311. out_ranges->push_back(0);
  2312. }
  2313. //-----------------------------------------------------------------------------
  2314. // [SECTION] ImFont
  2315. //-----------------------------------------------------------------------------
  2316. ImFont::ImFont()
  2317. {
  2318. FontSize = 0.0f;
  2319. FallbackAdvanceX = 0.0f;
  2320. FallbackChar = (ImWchar)'?';
  2321. EllipsisChar = (ImWchar)-1;
  2322. DisplayOffset = ImVec2(0.0f, 0.0f);
  2323. FallbackGlyph = NULL;
  2324. ContainerAtlas = NULL;
  2325. ConfigData = NULL;
  2326. ConfigDataCount = 0;
  2327. DirtyLookupTables = false;
  2328. Scale = 1.0f;
  2329. Ascent = Descent = 0.0f;
  2330. MetricsTotalSurface = 0;
  2331. memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
  2332. }
  2333. ImFont::~ImFont()
  2334. {
  2335. ClearOutputData();
  2336. }
  2337. void ImFont::ClearOutputData()
  2338. {
  2339. FontSize = 0.0f;
  2340. FallbackAdvanceX = 0.0f;
  2341. Glyphs.clear();
  2342. IndexAdvanceX.clear();
  2343. IndexLookup.clear();
  2344. FallbackGlyph = NULL;
  2345. ContainerAtlas = NULL;
  2346. DirtyLookupTables = true;
  2347. Ascent = Descent = 0.0f;
  2348. MetricsTotalSurface = 0;
  2349. }
  2350. void ImFont::BuildLookupTable()
  2351. {
  2352. int max_codepoint = 0;
  2353. for (int i = 0; i != Glyphs.Size; i++)
  2354. max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
  2355. // Build lookup table
  2356. IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
  2357. IndexAdvanceX.clear();
  2358. IndexLookup.clear();
  2359. DirtyLookupTables = false;
  2360. memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
  2361. GrowIndex(max_codepoint + 1);
  2362. for (int i = 0; i < Glyphs.Size; i++)
  2363. {
  2364. int codepoint = (int)Glyphs[i].Codepoint;
  2365. IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
  2366. IndexLookup[codepoint] = (ImWchar)i;
  2367. // Mark 4K page as used
  2368. const int page_n = codepoint / 4096;
  2369. Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
  2370. }
  2371. // Create a glyph to handle TAB
  2372. // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
  2373. if (FindGlyph((ImWchar)' '))
  2374. {
  2375. if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
  2376. Glyphs.resize(Glyphs.Size + 1);
  2377. ImFontGlyph& tab_glyph = Glyphs.back();
  2378. tab_glyph = *FindGlyph((ImWchar)' ');
  2379. tab_glyph.Codepoint = '\t';
  2380. tab_glyph.AdvanceX *= IM_TABSIZE;
  2381. IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
  2382. IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
  2383. }
  2384. // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
  2385. SetGlyphVisible((ImWchar)' ', false);
  2386. SetGlyphVisible((ImWchar)'\t', false);
  2387. // Setup fall-backs
  2388. FallbackGlyph = FindGlyphNoFallback(FallbackChar);
  2389. FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
  2390. for (int i = 0; i < max_codepoint + 1; i++)
  2391. if (IndexAdvanceX[i] < 0.0f)
  2392. IndexAdvanceX[i] = FallbackAdvanceX;
  2393. }
  2394. // API is designed this way to avoid exposing the 4K page size
  2395. // e.g. use with IsGlyphRangeUnused(0, 255)
  2396. bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
  2397. {
  2398. unsigned int page_begin = (c_begin / 4096);
  2399. unsigned int page_last = (c_last / 4096);
  2400. for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
  2401. if ((page_n >> 3) < sizeof(Used4kPagesMap))
  2402. if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
  2403. return false;
  2404. return true;
  2405. }
  2406. void ImFont::SetGlyphVisible(ImWchar c, bool visible)
  2407. {
  2408. if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
  2409. glyph->Visible = visible ? 1 : 0;
  2410. }
  2411. void ImFont::SetFallbackChar(ImWchar c)
  2412. {
  2413. FallbackChar = c;
  2414. BuildLookupTable();
  2415. }
  2416. void ImFont::GrowIndex(int new_size)
  2417. {
  2418. IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
  2419. if (new_size <= IndexLookup.Size)
  2420. return;
  2421. IndexAdvanceX.resize(new_size, -1.0f);
  2422. IndexLookup.resize(new_size, (ImWchar)-1);
  2423. }
  2424. // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
  2425. // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
  2426. void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
  2427. {
  2428. Glyphs.resize(Glyphs.Size + 1);
  2429. ImFontGlyph& glyph = Glyphs.back();
  2430. glyph.Codepoint = (unsigned int)codepoint;
  2431. glyph.Visible = (x0 != x1) && (y0 != y1);
  2432. glyph.X0 = x0;
  2433. glyph.Y0 = y0;
  2434. glyph.X1 = x1;
  2435. glyph.Y1 = y1;
  2436. glyph.U0 = u0;
  2437. glyph.V0 = v0;
  2438. glyph.U1 = u1;
  2439. glyph.V1 = v1;
  2440. glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX
  2441. if (ConfigData->PixelSnapH)
  2442. glyph.AdvanceX = IM_ROUND(glyph.AdvanceX);
  2443. // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
  2444. DirtyLookupTables = true;
  2445. MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
  2446. }
  2447. void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
  2448. {
  2449. IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
  2450. unsigned int index_size = (unsigned int)IndexLookup.Size;
  2451. if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
  2452. return;
  2453. if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
  2454. return;
  2455. GrowIndex(dst + 1);
  2456. IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
  2457. IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
  2458. }
  2459. const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
  2460. {
  2461. if (c >= (size_t)IndexLookup.Size)
  2462. return FallbackGlyph;
  2463. const ImWchar i = IndexLookup.Data[c];
  2464. if (i == (ImWchar)-1)
  2465. return FallbackGlyph;
  2466. return &Glyphs.Data[i];
  2467. }
  2468. const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
  2469. {
  2470. if (c >= (size_t)IndexLookup.Size)
  2471. return NULL;
  2472. const ImWchar i = IndexLookup.Data[c];
  2473. if (i == (ImWchar)-1)
  2474. return NULL;
  2475. return &Glyphs.Data[i];
  2476. }
  2477. const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
  2478. {
  2479. // Simple word-wrapping for English, not full-featured. Please submit failing cases!
  2480. // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
  2481. // For references, possible wrap point marked with ^
  2482. // "aaa bbb, ccc,ddd. eee fff. ggg!"
  2483. // ^ ^ ^ ^ ^__ ^ ^
  2484. // List of hardcoded separators: .,;!?'"
  2485. // Skip extra blanks after a line returns (that includes not counting them in width computation)
  2486. // e.g. "Hello world" --> "Hello" "World"
  2487. // Cut words that cannot possibly fit within one line.
  2488. // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
  2489. float line_width = 0.0f;
  2490. float word_width = 0.0f;
  2491. float blank_width = 0.0f;
  2492. wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
  2493. const char* word_end = text;
  2494. const char* prev_word_end = NULL;
  2495. bool inside_word = true;
  2496. const char* s = text;
  2497. while (s < text_end)
  2498. {
  2499. unsigned int c = (unsigned int)*s;
  2500. const char* next_s;
  2501. if (c < 0x80)
  2502. next_s = s + 1;
  2503. else
  2504. next_s = s + ImTextCharFromUtf8(&c, s, text_end);
  2505. if (c == 0)
  2506. break;
  2507. if (c < 32)
  2508. {
  2509. if (c == '\n')
  2510. {
  2511. line_width = word_width = blank_width = 0.0f;
  2512. inside_word = true;
  2513. s = next_s;
  2514. continue;
  2515. }
  2516. if (c == '\r')
  2517. {
  2518. s = next_s;
  2519. continue;
  2520. }
  2521. }
  2522. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
  2523. if (ImCharIsBlankW(c))
  2524. {
  2525. if (inside_word)
  2526. {
  2527. line_width += blank_width;
  2528. blank_width = 0.0f;
  2529. word_end = s;
  2530. }
  2531. blank_width += char_width;
  2532. inside_word = false;
  2533. }
  2534. else
  2535. {
  2536. word_width += char_width;
  2537. if (inside_word)
  2538. {
  2539. word_end = next_s;
  2540. }
  2541. else
  2542. {
  2543. prev_word_end = word_end;
  2544. line_width += word_width + blank_width;
  2545. word_width = blank_width = 0.0f;
  2546. }
  2547. // Allow wrapping after punctuation.
  2548. inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
  2549. }
  2550. // We ignore blank width at the end of the line (they can be skipped)
  2551. if (line_width + word_width > wrap_width)
  2552. {
  2553. // Words that cannot possibly fit within an entire line will be cut anywhere.
  2554. if (word_width < wrap_width)
  2555. s = prev_word_end ? prev_word_end : word_end;
  2556. break;
  2557. }
  2558. s = next_s;
  2559. }
  2560. return s;
  2561. }
  2562. ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
  2563. {
  2564. if (!text_end)
  2565. text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
  2566. const float line_height = size;
  2567. const float scale = size / FontSize;
  2568. ImVec2 text_size = ImVec2(0,0);
  2569. float line_width = 0.0f;
  2570. const bool word_wrap_enabled = (wrap_width > 0.0f);
  2571. const char* word_wrap_eol = NULL;
  2572. const char* s = text_begin;
  2573. while (s < text_end)
  2574. {
  2575. if (word_wrap_enabled)
  2576. {
  2577. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  2578. if (!word_wrap_eol)
  2579. {
  2580. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
  2581. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  2582. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  2583. }
  2584. if (s >= word_wrap_eol)
  2585. {
  2586. if (text_size.x < line_width)
  2587. text_size.x = line_width;
  2588. text_size.y += line_height;
  2589. line_width = 0.0f;
  2590. word_wrap_eol = NULL;
  2591. // Wrapping skips upcoming blanks
  2592. while (s < text_end)
  2593. {
  2594. const char c = *s;
  2595. if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  2596. }
  2597. continue;
  2598. }
  2599. }
  2600. // Decode and advance source
  2601. const char* prev_s = s;
  2602. unsigned int c = (unsigned int)*s;
  2603. if (c < 0x80)
  2604. {
  2605. s += 1;
  2606. }
  2607. else
  2608. {
  2609. s += ImTextCharFromUtf8(&c, s, text_end);
  2610. if (c == 0) // Malformed UTF-8?
  2611. break;
  2612. }
  2613. if (c < 32)
  2614. {
  2615. if (c == '\n')
  2616. {
  2617. text_size.x = ImMax(text_size.x, line_width);
  2618. text_size.y += line_height;
  2619. line_width = 0.0f;
  2620. continue;
  2621. }
  2622. if (c == '\r')
  2623. continue;
  2624. }
  2625. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
  2626. if (line_width + char_width >= max_width)
  2627. {
  2628. s = prev_s;
  2629. break;
  2630. }
  2631. line_width += char_width;
  2632. }
  2633. if (text_size.x < line_width)
  2634. text_size.x = line_width;
  2635. if (line_width > 0 || text_size.y == 0.0f)
  2636. text_size.y += line_height;
  2637. if (remaining)
  2638. *remaining = s;
  2639. return text_size;
  2640. }
  2641. void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
  2642. {
  2643. const ImFontGlyph* glyph = FindGlyph(c);
  2644. if (!glyph || !glyph->Visible)
  2645. return;
  2646. float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
  2647. pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
  2648. pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
  2649. draw_list->PrimReserve(6, 4);
  2650. draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
  2651. }
  2652. void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
  2653. {
  2654. if (!text_end)
  2655. text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
  2656. // Align to be pixel perfect
  2657. pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
  2658. pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
  2659. float x = pos.x;
  2660. float y = pos.y;
  2661. if (y > clip_rect.w)
  2662. return;
  2663. const float scale = size / FontSize;
  2664. const float line_height = FontSize * scale;
  2665. const bool word_wrap_enabled = (wrap_width > 0.0f);
  2666. const char* word_wrap_eol = NULL;
  2667. // Fast-forward to first visible line
  2668. const char* s = text_begin;
  2669. if (y + line_height < clip_rect.y && !word_wrap_enabled)
  2670. while (y + line_height < clip_rect.y && s < text_end)
  2671. {
  2672. s = (const char*)memchr(s, '\n', text_end - s);
  2673. s = s ? s + 1 : text_end;
  2674. y += line_height;
  2675. }
  2676. // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
  2677. // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
  2678. if (text_end - s > 10000 && !word_wrap_enabled)
  2679. {
  2680. const char* s_end = s;
  2681. float y_end = y;
  2682. while (y_end < clip_rect.w && s_end < text_end)
  2683. {
  2684. s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
  2685. s_end = s_end ? s_end + 1 : text_end;
  2686. y_end += line_height;
  2687. }
  2688. text_end = s_end;
  2689. }
  2690. if (s == text_end)
  2691. return;
  2692. // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
  2693. const int vtx_count_max = (int)(text_end - s) * 4;
  2694. const int idx_count_max = (int)(text_end - s) * 6;
  2695. const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
  2696. draw_list->PrimReserve(idx_count_max, vtx_count_max);
  2697. ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
  2698. ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
  2699. unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
  2700. while (s < text_end)
  2701. {
  2702. if (word_wrap_enabled)
  2703. {
  2704. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  2705. if (!word_wrap_eol)
  2706. {
  2707. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
  2708. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  2709. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  2710. }
  2711. if (s >= word_wrap_eol)
  2712. {
  2713. x = pos.x;
  2714. y += line_height;
  2715. word_wrap_eol = NULL;
  2716. // Wrapping skips upcoming blanks
  2717. while (s < text_end)
  2718. {
  2719. const char c = *s;
  2720. if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  2721. }
  2722. continue;
  2723. }
  2724. }
  2725. // Decode and advance source
  2726. unsigned int c = (unsigned int)*s;
  2727. if (c < 0x80)
  2728. {
  2729. s += 1;
  2730. }
  2731. else
  2732. {
  2733. s += ImTextCharFromUtf8(&c, s, text_end);
  2734. if (c == 0) // Malformed UTF-8?
  2735. break;
  2736. }
  2737. if (c < 32)
  2738. {
  2739. if (c == '\n')
  2740. {
  2741. x = pos.x;
  2742. y += line_height;
  2743. if (y > clip_rect.w)
  2744. break; // break out of main loop
  2745. continue;
  2746. }
  2747. if (c == '\r')
  2748. continue;
  2749. }
  2750. const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
  2751. if (glyph == NULL)
  2752. continue;
  2753. float char_width = glyph->AdvanceX * scale;
  2754. if (glyph->Visible)
  2755. {
  2756. // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
  2757. float x1 = x + glyph->X0 * scale;
  2758. float x2 = x + glyph->X1 * scale;
  2759. float y1 = y + glyph->Y0 * scale;
  2760. float y2 = y + glyph->Y1 * scale;
  2761. if (x1 <= clip_rect.z && x2 >= clip_rect.x)
  2762. {
  2763. // Render a character
  2764. float u1 = glyph->U0;
  2765. float v1 = glyph->V0;
  2766. float u2 = glyph->U1;
  2767. float v2 = glyph->V1;
  2768. // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
  2769. if (cpu_fine_clip)
  2770. {
  2771. if (x1 < clip_rect.x)
  2772. {
  2773. u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
  2774. x1 = clip_rect.x;
  2775. }
  2776. if (y1 < clip_rect.y)
  2777. {
  2778. v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
  2779. y1 = clip_rect.y;
  2780. }
  2781. if (x2 > clip_rect.z)
  2782. {
  2783. u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
  2784. x2 = clip_rect.z;
  2785. }
  2786. if (y2 > clip_rect.w)
  2787. {
  2788. v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
  2789. y2 = clip_rect.w;
  2790. }
  2791. if (y1 >= y2)
  2792. {
  2793. x += char_width;
  2794. continue;
  2795. }
  2796. }
  2797. // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
  2798. {
  2799. idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
  2800. idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
  2801. vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
  2802. vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
  2803. vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
  2804. vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
  2805. vtx_write += 4;
  2806. vtx_current_idx += 4;
  2807. idx_write += 6;
  2808. }
  2809. }
  2810. }
  2811. x += char_width;
  2812. }
  2813. // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
  2814. draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
  2815. draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
  2816. draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
  2817. draw_list->_VtxWritePtr = vtx_write;
  2818. draw_list->_IdxWritePtr = idx_write;
  2819. draw_list->_VtxCurrentIdx = vtx_current_idx;
  2820. }
  2821. //-----------------------------------------------------------------------------
  2822. // [SECTION] ImGui Internal Render Helpers
  2823. //-----------------------------------------------------------------------------
  2824. // Vaguely redesigned to stop accessing ImGui global state:
  2825. // - RenderArrow()
  2826. // - RenderBullet()
  2827. // - RenderCheckMark()
  2828. // - RenderMouseCursor()
  2829. // - RenderArrowPointingAt()
  2830. // - RenderRectFilledRangeH()
  2831. //-----------------------------------------------------------------------------
  2832. // Function in need of a redesign (legacy mess)
  2833. // - RenderColorRectWithAlphaCheckerboard()
  2834. //-----------------------------------------------------------------------------
  2835. // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
  2836. void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
  2837. {
  2838. const float h = draw_list->_Data->FontSize * 1.00f;
  2839. float r = h * 0.40f * scale;
  2840. ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
  2841. ImVec2 a, b, c;
  2842. switch (dir)
  2843. {
  2844. case ImGuiDir_Up:
  2845. case ImGuiDir_Down:
  2846. if (dir == ImGuiDir_Up) r = -r;
  2847. a = ImVec2(+0.000f, +0.750f) * r;
  2848. b = ImVec2(-0.866f, -0.750f) * r;
  2849. c = ImVec2(+0.866f, -0.750f) * r;
  2850. break;
  2851. case ImGuiDir_Left:
  2852. case ImGuiDir_Right:
  2853. if (dir == ImGuiDir_Left) r = -r;
  2854. a = ImVec2(+0.750f, +0.000f) * r;
  2855. b = ImVec2(-0.750f, +0.866f) * r;
  2856. c = ImVec2(-0.750f, -0.866f) * r;
  2857. break;
  2858. case ImGuiDir_None:
  2859. case ImGuiDir_COUNT:
  2860. IM_ASSERT(0);
  2861. break;
  2862. }
  2863. draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
  2864. }
  2865. void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
  2866. {
  2867. draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
  2868. }
  2869. void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
  2870. {
  2871. float thickness = ImMax(sz / 5.0f, 1.0f);
  2872. sz -= thickness * 0.5f;
  2873. pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
  2874. float third = sz / 3.0f;
  2875. float bx = pos.x + third;
  2876. float by = pos.y + sz - third * 0.5f;
  2877. draw_list->PathLineTo(ImVec2(bx - third, by - third));
  2878. draw_list->PathLineTo(ImVec2(bx, by));
  2879. draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
  2880. draw_list->PathStroke(col, false, thickness);
  2881. }
  2882. void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
  2883. {
  2884. if (mouse_cursor == ImGuiMouseCursor_None)
  2885. return;
  2886. IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
  2887. ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
  2888. ImVec2 offset, size, uv[4];
  2889. if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
  2890. {
  2891. pos -= offset;
  2892. const ImTextureID tex_id = font_atlas->TexID;
  2893. draw_list->PushTextureID(tex_id);
  2894. draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow);
  2895. draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow);
  2896. draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border);
  2897. draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill);
  2898. draw_list->PopTextureID();
  2899. }
  2900. }
  2901. // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
  2902. void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
  2903. {
  2904. switch (direction)
  2905. {
  2906. case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
  2907. case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
  2908. case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
  2909. case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
  2910. case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
  2911. }
  2912. }
  2913. static inline float ImAcos01(float x)
  2914. {
  2915. if (x <= 0.0f) return IM_PI * 0.5f;
  2916. if (x >= 1.0f) return 0.0f;
  2917. return ImAcos(x);
  2918. //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
  2919. }
  2920. // FIXME: Cleanup and move code to ImDrawList.
  2921. void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
  2922. {
  2923. if (x_end_norm == x_start_norm)
  2924. return;
  2925. if (x_start_norm > x_end_norm)
  2926. ImSwap(x_start_norm, x_end_norm);
  2927. ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
  2928. ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
  2929. if (rounding == 0.0f)
  2930. {
  2931. draw_list->AddRectFilled(p0, p1, col, 0.0f);
  2932. return;
  2933. }
  2934. rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
  2935. const float inv_rounding = 1.0f / rounding;
  2936. const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
  2937. const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
  2938. const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
  2939. const float x0 = ImMax(p0.x, rect.Min.x + rounding);
  2940. if (arc0_b == arc0_e)
  2941. {
  2942. draw_list->PathLineTo(ImVec2(x0, p1.y));
  2943. draw_list->PathLineTo(ImVec2(x0, p0.y));
  2944. }
  2945. else if (arc0_b == 0.0f && arc0_e == half_pi)
  2946. {
  2947. draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
  2948. draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
  2949. }
  2950. else
  2951. {
  2952. draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
  2953. draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
  2954. }
  2955. if (p1.x > rect.Min.x + rounding)
  2956. {
  2957. const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
  2958. const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
  2959. const float x1 = ImMin(p1.x, rect.Max.x - rounding);
  2960. if (arc1_b == arc1_e)
  2961. {
  2962. draw_list->PathLineTo(ImVec2(x1, p0.y));
  2963. draw_list->PathLineTo(ImVec2(x1, p1.y));
  2964. }
  2965. else if (arc1_b == 0.0f && arc1_e == half_pi)
  2966. {
  2967. draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
  2968. draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
  2969. }
  2970. else
  2971. {
  2972. draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
  2973. draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
  2974. }
  2975. }
  2976. draw_list->PathFillConvex(col);
  2977. }
  2978. // Helper for ColorPicker4()
  2979. // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
  2980. // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
  2981. // FIXME: uses ImGui::GetColorU32
  2982. void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
  2983. {
  2984. if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
  2985. {
  2986. ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
  2987. ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
  2988. draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
  2989. int yi = 0;
  2990. for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
  2991. {
  2992. float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
  2993. if (y2 <= y1)
  2994. continue;
  2995. for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
  2996. {
  2997. float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
  2998. if (x2 <= x1)
  2999. continue;
  3000. int rounding_corners_flags_cell = 0;
  3001. if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
  3002. if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
  3003. rounding_corners_flags_cell &= rounding_corners_flags;
  3004. draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
  3005. }
  3006. }
  3007. }
  3008. else
  3009. {
  3010. draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
  3011. }
  3012. }
  3013. //-----------------------------------------------------------------------------
  3014. // [SECTION] Decompression code
  3015. //-----------------------------------------------------------------------------
  3016. // Compressed with stb_compress() then converted to a C array and encoded as base85.
  3017. // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
  3018. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  3019. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
  3020. //-----------------------------------------------------------------------------
  3021. static unsigned int stb_decompress_length(const unsigned char *input)
  3022. {
  3023. return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
  3024. }
  3025. static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
  3026. static const unsigned char *stb__barrier_in_b;
  3027. static unsigned char *stb__dout;
  3028. static void stb__match(const unsigned char *data, unsigned int length)
  3029. {
  3030. // INVERSE of memmove... write each byte before copying the next...
  3031. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  3032. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  3033. if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
  3034. while (length--) *stb__dout++ = *data++;
  3035. }
  3036. static void stb__lit(const unsigned char *data, unsigned int length)
  3037. {
  3038. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  3039. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  3040. if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
  3041. memcpy(stb__dout, data, length);
  3042. stb__dout += length;
  3043. }
  3044. #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
  3045. #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
  3046. #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
  3047. static const unsigned char *stb_decompress_token(const unsigned char *i)
  3048. {
  3049. if (*i >= 0x20) { // use fewer if's for cases that expand small
  3050. if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
  3051. else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
  3052. else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
  3053. } else { // more ifs for cases that expand large, since overhead is amortized
  3054. if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
  3055. else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
  3056. else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
  3057. else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
  3058. else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
  3059. else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
  3060. }
  3061. return i;
  3062. }
  3063. static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
  3064. {
  3065. const unsigned long ADLER_MOD = 65521;
  3066. unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
  3067. unsigned long blocklen = buflen % 5552;
  3068. unsigned long i;
  3069. while (buflen) {
  3070. for (i=0; i + 7 < blocklen; i += 8) {
  3071. s1 += buffer[0], s2 += s1;
  3072. s1 += buffer[1], s2 += s1;
  3073. s1 += buffer[2], s2 += s1;
  3074. s1 += buffer[3], s2 += s1;
  3075. s1 += buffer[4], s2 += s1;
  3076. s1 += buffer[5], s2 += s1;
  3077. s1 += buffer[6], s2 += s1;
  3078. s1 += buffer[7], s2 += s1;
  3079. buffer += 8;
  3080. }
  3081. for (; i < blocklen; ++i)
  3082. s1 += *buffer++, s2 += s1;
  3083. s1 %= ADLER_MOD, s2 %= ADLER_MOD;
  3084. buflen -= blocklen;
  3085. blocklen = 5552;
  3086. }
  3087. return (unsigned int)(s2 << 16) + (unsigned int)s1;
  3088. }
  3089. static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
  3090. {
  3091. if (stb__in4(0) != 0x57bC0000) return 0;
  3092. if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
  3093. const unsigned int olen = stb_decompress_length(i);
  3094. stb__barrier_in_b = i;
  3095. stb__barrier_out_e = output + olen;
  3096. stb__barrier_out_b = output;
  3097. i += 16;
  3098. stb__dout = output;
  3099. for (;;) {
  3100. const unsigned char *old_i = i;
  3101. i = stb_decompress_token(i);
  3102. if (i == old_i) {
  3103. if (*i == 0x05 && i[1] == 0xfa) {
  3104. IM_ASSERT(stb__dout == output + olen);
  3105. if (stb__dout != output + olen) return 0;
  3106. if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
  3107. return 0;
  3108. return olen;
  3109. } else {
  3110. IM_ASSERT(0); /* NOTREACHED */
  3111. return 0;
  3112. }
  3113. }
  3114. IM_ASSERT(stb__dout <= output + olen);
  3115. if (stb__dout > output + olen)
  3116. return 0;
  3117. }
  3118. }
  3119. //-----------------------------------------------------------------------------
  3120. // [SECTION] Default font data (ProggyClean.ttf)
  3121. //-----------------------------------------------------------------------------
  3122. // ProggyClean.ttf
  3123. // Copyright (c) 2004, 2005 Tristan Grimmer
  3124. // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
  3125. // Download and more information at http://upperbounds.net
  3126. //-----------------------------------------------------------------------------
  3127. // File: 'ProggyClean.ttf' (41208 bytes)
  3128. // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
  3129. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  3130. //-----------------------------------------------------------------------------
  3131. static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
  3132. "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
  3133. "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
  3134. "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#[email protected]<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
  3135. "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#[email protected]'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
  3136. "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
  3137. "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
  3138. "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
  3139. "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
  3140. "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
  3141. "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
  3142. "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
  3143. "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
  3144. "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
  3145. "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
  3146. "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
  3147. "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
  3148. "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
  3149. "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
  3150. "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
  3151. "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
  3152. "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
  3153. "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
  3154. "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
  3155. "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
  3156. "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
  3157. "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
  3158. "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
  3159. "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<[email protected];x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
  3160. "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
  3161. "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
  3162. ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
  3163. "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
  3164. "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
  3165. "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
  3166. "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
  3167. "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;[email protected]$m%#QvQS8U@)2Z+3K:AKM5i"
  3168. "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
  3169. ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
  3170. "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
  3171. "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
  3172. "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
  3173. "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
  3174. "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
  3175. "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
  3176. "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
  3177. "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
  3178. ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
  3179. "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
  3180. "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
  3181. ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
  3182. "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
  3183. "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
  3184. "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
  3185. ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
  3186. "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
  3187. "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
  3188. "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
  3189. "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
  3190. "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
  3191. "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
  3192. "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
  3193. "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
  3194. "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
  3195. "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
  3196. "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
  3197. "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
  3198. "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
  3199. "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
  3200. ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
  3201. "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
  3202. "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
  3203. "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
  3204. "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
  3205. "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
  3206. "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
  3207. "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
  3208. "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
  3209. ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
  3210. "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
  3211. "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
  3212. "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
  3213. "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
  3214. "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
  3215. "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
  3216. "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
  3217. "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
  3218. static const char* GetDefaultCompressedFontDataTTFBase85()
  3219. {
  3220. return proggy_clean_ttf_compressed_data_base85;
  3221. }
  3222. #endif // #ifndef IMGUI_DISABLE