windows.cpp 8.8 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. #include <entry/input.h>
  8. #include <bx/string.h>
  9. #include "imgui/imgui.h"
  10. void cmdCreateWindow(const void* _userData);
  11. void cmdDestroyWindow(const void* _userData);
  12. namespace
  13. {
  14. #define MAX_WINDOWS 8
  15. struct PosColorVertex
  16. {
  17. float m_x;
  18. float m_y;
  19. float m_z;
  20. uint32_t m_abgr;
  21. static void init()
  22. {
  23. ms_decl
  24. .begin()
  25. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  26. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  27. .end();
  28. };
  29. static bgfx::VertexDecl ms_decl;
  30. };
  31. bgfx::VertexDecl PosColorVertex::ms_decl;
  32. static PosColorVertex s_cubeVertices[8] =
  33. {
  34. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  35. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  36. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  37. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  38. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  39. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  40. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  41. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  42. };
  43. static const uint16_t s_cubeIndices[36] =
  44. {
  45. 0, 1, 2, // 0
  46. 1, 3, 2,
  47. 4, 6, 5, // 2
  48. 5, 6, 7,
  49. 0, 2, 4, // 4
  50. 4, 2, 6,
  51. 1, 5, 3, // 6
  52. 5, 7, 3,
  53. 0, 4, 1, // 8
  54. 4, 5, 1,
  55. 2, 3, 6, // 10
  56. 6, 3, 7,
  57. };
  58. class ExampleWindows : public entry::AppI
  59. {
  60. public:
  61. ExampleWindows(const char* _name, const char* _description)
  62. : entry::AppI(_name, _description)
  63. {
  64. }
  65. void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
  66. {
  67. Args args(_argc, _argv);
  68. m_width = _width;
  69. m_height = _height;
  70. m_debug = BGFX_DEBUG_TEXT;
  71. m_reset = BGFX_RESET_VSYNC;
  72. bgfx::init(args.m_type, args.m_pciId);
  73. bgfx::reset(m_width, m_height, m_reset);
  74. const bgfx::Caps* caps = bgfx::getCaps();
  75. bool swapChainSupported = 0 != (caps->supported & BGFX_CAPS_SWAP_CHAIN);
  76. if (swapChainSupported)
  77. {
  78. m_bindings = (InputBinding*)BX_ALLOC(entry::getAllocator(), sizeof(InputBinding)*3);
  79. m_bindings[0].set(entry::Key::KeyC, entry::Modifier::None, 1, cmdCreateWindow, this);
  80. m_bindings[1].set(entry::Key::KeyD, entry::Modifier::None, 1, cmdDestroyWindow, this);
  81. m_bindings[2].end();
  82. inputAddBindings("22-windows", m_bindings);
  83. }
  84. else
  85. {
  86. m_bindings = NULL;
  87. }
  88. // Enable m_debug text.
  89. bgfx::setDebug(m_debug);
  90. // Set view 0 clear state.
  91. bgfx::setViewClear(0
  92. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  93. , 0x303030ff
  94. , 1.0f
  95. , 0
  96. );
  97. // Create vertex stream declaration.
  98. PosColorVertex::init();
  99. // Create static vertex buffer.
  100. m_vbh = bgfx::createVertexBuffer(
  101. // Static data can be passed with bgfx::makeRef
  102. bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
  103. , PosColorVertex::ms_decl
  104. );
  105. // Create static index buffer.
  106. m_ibh = bgfx::createIndexBuffer(
  107. // Static data can be passed with bgfx::makeRef
  108. bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
  109. );
  110. // Create program from shaders.
  111. m_program = loadProgram("vs_cubes", "fs_cubes");
  112. m_timeOffset = bx::getHPCounter();
  113. bx::memSet(m_fbh, 0xff, sizeof(m_fbh) );
  114. imguiCreate();
  115. }
  116. virtual int shutdown() override
  117. {
  118. imguiDestroy();
  119. for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii)
  120. {
  121. if (bgfx::isValid(m_fbh[ii]) )
  122. {
  123. bgfx::destroy(m_fbh[ii]);
  124. }
  125. }
  126. BX_FREE(entry::getAllocator(), m_bindings);
  127. // Cleanup.
  128. bgfx::destroy(m_ibh);
  129. bgfx::destroy(m_vbh);
  130. bgfx::destroy(m_program);
  131. // Shutdown bgfx.
  132. bgfx::shutdown();
  133. return 0;
  134. }
  135. bool update() override
  136. {
  137. if ( !entry::processWindowEvents(m_state, m_debug, m_reset) )
  138. {
  139. entry::MouseState mouseState = m_state.m_mouse;
  140. imguiBeginFrame(mouseState.m_mx
  141. , mouseState.m_my
  142. , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
  143. | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
  144. | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
  145. , mouseState.m_mz
  146. , uint16_t(m_width)
  147. , uint16_t(m_height)
  148. );
  149. showExampleDialog(this);
  150. imguiEndFrame();
  151. if (isValid(m_state.m_handle) )
  152. {
  153. if (0 == m_state.m_handle.idx)
  154. {
  155. m_width = m_state.m_width;
  156. m_height = m_state.m_height;
  157. }
  158. else
  159. {
  160. uint8_t viewId = (uint8_t)m_state.m_handle.idx;
  161. entry::WindowState& win = m_windows[viewId];
  162. if (win.m_nwh != m_state.m_nwh
  163. || (win.m_width != m_state.m_width
  164. || win.m_height != m_state.m_height) )
  165. {
  166. // When window changes size or native window handle changed
  167. // frame buffer must be recreated.
  168. if (bgfx::isValid(m_fbh[viewId]) )
  169. {
  170. bgfx::destroy(m_fbh[viewId]);
  171. m_fbh[viewId].idx = bgfx::kInvalidHandle;
  172. }
  173. win.m_nwh = m_state.m_nwh;
  174. win.m_width = m_state.m_width;
  175. win.m_height = m_state.m_height;
  176. if (NULL != win.m_nwh)
  177. {
  178. m_fbh[viewId] = bgfx::createFrameBuffer(win.m_nwh, uint16_t(win.m_width), uint16_t(win.m_height) );
  179. }
  180. else
  181. {
  182. win.m_handle.idx = UINT16_MAX;
  183. }
  184. }
  185. }
  186. }
  187. float at[3] = { 0.0f, 0.0f, 0.0f };
  188. float eye[3] = { 0.0f, 0.0f, -35.0f };
  189. float view[16];
  190. bx::mtxLookAt(view, eye, at);
  191. float proj[16];
  192. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
  193. bgfx::setViewTransform(0, view, proj);
  194. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  195. // This dummy draw call is here to make sure that view 0 is cleared
  196. // if no other draw calls are submitted to view 0.
  197. bgfx::touch(0);
  198. // Set view and projection matrix for view 0.
  199. for (uint8_t ii = 1; ii < MAX_WINDOWS; ++ii)
  200. {
  201. bgfx::setViewTransform(ii, view, proj);
  202. bgfx::setViewFrameBuffer(ii, m_fbh[ii]);
  203. if (!bgfx::isValid(m_fbh[ii]) )
  204. {
  205. // Set view to default viewport.
  206. bgfx::setViewRect(ii, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  207. bgfx::setViewClear(ii, BGFX_CLEAR_NONE);
  208. }
  209. else
  210. {
  211. bgfx::setViewRect(ii, 0, 0, uint16_t(m_windows[ii].m_width), uint16_t(m_windows[ii].m_height) );
  212. bgfx::setViewClear(ii
  213. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  214. , 0x303030ff
  215. , 1.0f
  216. , 0
  217. );
  218. }
  219. }
  220. int64_t now = bx::getHPCounter();
  221. float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
  222. if (NULL != m_bindings)
  223. {
  224. bgfx::dbgTextPrintf(0, 1, 0x2f, "Press 'c' to create or 'd' to destroy window.");
  225. }
  226. else
  227. {
  228. bool blink = uint32_t(time*3.0f)&1;
  229. bgfx::dbgTextPrintf(0, 0, blink ? 0x1f : 0x01, " Multiple windows is not supported by `%s` renderer. ", bgfx::getRendererName(bgfx::getCaps()->rendererType) );
  230. }
  231. uint32_t count = 0;
  232. // Submit 11x11 cubes.
  233. for (uint32_t yy = 0; yy < 11; ++yy)
  234. {
  235. for (uint32_t xx = 0; xx < 11; ++xx)
  236. {
  237. float mtx[16];
  238. bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  239. mtx[12] = -15.0f + float(xx)*3.0f;
  240. mtx[13] = -15.0f + float(yy)*3.0f;
  241. mtx[14] = 0.0f;
  242. // Set model matrix for rendering.
  243. bgfx::setTransform(mtx);
  244. // Set vertex and index buffer.
  245. bgfx::setVertexBuffer(0, m_vbh);
  246. bgfx::setIndexBuffer(m_ibh);
  247. // Set render states.
  248. bgfx::setState(BGFX_STATE_DEFAULT);
  249. // Submit primitive for rendering.
  250. bgfx::submit(count%MAX_WINDOWS, m_program);
  251. ++count;
  252. }
  253. }
  254. // Advance to next frame. Rendering thread will be kicked to
  255. // process submitted rendering primitives.
  256. bgfx::frame();
  257. return true;
  258. }
  259. return false;
  260. }
  261. void createWindow()
  262. {
  263. entry::WindowHandle handle = entry::createWindow(rand()%1280, rand()%720, 640, 480);
  264. if (entry::isValid(handle) )
  265. {
  266. char str[256];
  267. bx::snprintf(str, BX_COUNTOF(str), "Window - handle %d", handle.idx);
  268. entry::setWindowTitle(handle, str);
  269. m_windows[handle.idx].m_handle = handle;
  270. }
  271. }
  272. void destroyWindow()
  273. {
  274. for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii)
  275. {
  276. if (bgfx::isValid(m_fbh[ii]) )
  277. {
  278. bgfx::destroy(m_fbh[ii]);
  279. m_fbh[ii].idx = bgfx::kInvalidHandle;
  280. // Flush destruction of swap chain before destroying window!
  281. bgfx::frame();
  282. bgfx::frame();
  283. }
  284. if (entry::isValid(m_windows[ii].m_handle) )
  285. {
  286. entry::destroyWindow(m_windows[ii].m_handle);
  287. m_windows[ii].m_handle.idx = UINT16_MAX;
  288. return;
  289. }
  290. }
  291. }
  292. entry::WindowState m_state;
  293. uint32_t m_width;
  294. uint32_t m_height;
  295. uint32_t m_debug;
  296. uint32_t m_reset;
  297. bgfx::VertexBufferHandle m_vbh;
  298. bgfx::IndexBufferHandle m_ibh;
  299. bgfx::ProgramHandle m_program;
  300. entry::WindowState m_windows[MAX_WINDOWS];
  301. bgfx::FrameBufferHandle m_fbh[MAX_WINDOWS];
  302. InputBinding* m_bindings;
  303. int64_t m_timeOffset;
  304. };
  305. } // namespace
  306. ENTRY_IMPLEMENT_MAIN(ExampleWindows, "22-windows", "Rendering into multiple windows.");
  307. void cmdCreateWindow(const void* _userData)
  308. {
  309. ( (ExampleWindows*)_userData)->createWindow();
  310. }
  311. void cmdDestroyWindow(const void* _userData)
  312. {
  313. ( (ExampleWindows*)_userData)->destroyWindow();
  314. }