bgfx.cpp 182 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #include "bgfx_p.h"
  7. #include <bgfx/embedded_shader.h>
  8. #include <bx/file.h>
  9. #include <bx/mutex.h>
  10. #include "topology.h"
  11. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  12. namespace bgfx
  13. {
  14. #define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
  15. #if BGFX_CONFIG_MULTITHREADED
  16. # define BGFX_CHECK_API_THREAD() \
  17. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  18. BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  19. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_API_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  20. #else
  21. # define BGFX_CHECK_API_THREAD()
  22. # define BGFX_CHECK_RENDER_THREAD()
  23. #endif // BGFX_CONFIG_MULTITHREADED
  24. #define BGFX_CHECK_CAPS(_caps, _msg) \
  25. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  26. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  27. );
  28. #if BGFX_CONFIG_USE_TINYSTL
  29. void* TinyStlAllocator::static_allocate(size_t _bytes)
  30. {
  31. return BX_ALLOC(g_allocator, _bytes);
  32. }
  33. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  34. {
  35. if (NULL != _ptr)
  36. {
  37. BX_FREE(g_allocator, _ptr);
  38. }
  39. }
  40. #endif // BGFX_CONFIG_USE_TINYSTL
  41. struct CallbackStub : public CallbackI
  42. {
  43. virtual ~CallbackStub()
  44. {
  45. }
  46. virtual void fatal(Fatal::Enum _code, const char* _str) override
  47. {
  48. if (Fatal::DebugCheck == _code)
  49. {
  50. bx::debugBreak();
  51. }
  52. else
  53. {
  54. BX_TRACE("0x%08x: %s", _code, _str);
  55. BX_UNUSED(_code, _str);
  56. abort();
  57. }
  58. }
  59. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  60. {
  61. char temp[2048];
  62. char* out = temp;
  63. va_list argListCopy;
  64. va_copy(argListCopy, _argList);
  65. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  66. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  67. va_end(argListCopy);
  68. if ( (int32_t)sizeof(temp) < total)
  69. {
  70. out = (char*)alloca(total+1);
  71. bx::memCopy(out, temp, len);
  72. bx::vsnprintf(out + len, total-len, _format, _argList);
  73. }
  74. out[total] = '\0';
  75. bx::debugOutput(out);
  76. }
  77. virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  78. {
  79. }
  80. virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  81. {
  82. }
  83. virtual void profilerEnd() override
  84. {
  85. }
  86. virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  87. {
  88. return 0;
  89. }
  90. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  91. {
  92. return false;
  93. }
  94. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  95. {
  96. }
  97. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  98. {
  99. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  100. const int32_t len = bx::strLen(_filePath)+5;
  101. char* filePath = (char*)alloca(len);
  102. bx::strCopy(filePath, len, _filePath);
  103. bx::strCat(filePath, len, ".tga");
  104. bx::FileWriter writer;
  105. if (bx::open(&writer, filePath) )
  106. {
  107. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  108. bx::close(&writer);
  109. }
  110. }
  111. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  112. {
  113. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  114. }
  115. virtual void captureEnd() override
  116. {
  117. }
  118. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  119. {
  120. }
  121. };
  122. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  123. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  124. #endif // BGFX_CONFIG_MEMORY_TRACKING
  125. const size_t kNaturalAlignment = 8;
  126. class AllocatorStub : public bx::AllocatorI
  127. {
  128. public:
  129. AllocatorStub()
  130. #if BGFX_CONFIG_MEMORY_TRACKING
  131. : m_numBlocks(0)
  132. , m_maxBlocks(0)
  133. #endif // BGFX_CONFIG_MEMORY_TRACKING
  134. {
  135. }
  136. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  137. {
  138. if (0 == _size)
  139. {
  140. if (NULL != _ptr)
  141. {
  142. if (kNaturalAlignment >= _align)
  143. {
  144. #if BGFX_CONFIG_MEMORY_TRACKING
  145. {
  146. bx::MutexScope scope(m_mutex);
  147. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  148. --m_numBlocks;
  149. }
  150. #endif // BGFX_CONFIG_MEMORY_TRACKING
  151. ::free(_ptr);
  152. }
  153. else
  154. {
  155. bx::alignedFree(this, _ptr, _align, _file, _line);
  156. }
  157. }
  158. return NULL;
  159. }
  160. else if (NULL == _ptr)
  161. {
  162. if (kNaturalAlignment >= _align)
  163. {
  164. #if BGFX_CONFIG_MEMORY_TRACKING
  165. {
  166. bx::MutexScope scope(m_mutex);
  167. ++m_numBlocks;
  168. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  169. }
  170. #endif // BGFX_CONFIG_MEMORY_TRACKING
  171. return ::malloc(_size);
  172. }
  173. return bx::alignedAlloc(this, _size, _align, _file, _line);
  174. }
  175. if (kNaturalAlignment >= _align)
  176. {
  177. #if BGFX_CONFIG_MEMORY_TRACKING
  178. if (NULL == _ptr)
  179. {
  180. bx::MutexScope scope(m_mutex);
  181. ++m_numBlocks;
  182. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  183. }
  184. #endif // BGFX_CONFIG_MEMORY_TRACKING
  185. return ::realloc(_ptr, _size);
  186. }
  187. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  188. }
  189. void checkLeaks();
  190. protected:
  191. #if BGFX_CONFIG_MEMORY_TRACKING
  192. bx::Mutex m_mutex;
  193. uint32_t m_numBlocks;
  194. uint32_t m_maxBlocks;
  195. #endif // BGFX_CONFIG_MEMORY_TRACKING
  196. };
  197. static CallbackStub* s_callbackStub = NULL;
  198. static AllocatorStub* s_allocatorStub = NULL;
  199. static bool s_graphicsDebuggerPresent = false;
  200. CallbackI* g_callback = NULL;
  201. bx::AllocatorI* g_allocator = NULL;
  202. Caps g_caps;
  203. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  204. class ThreadData
  205. {
  206. BX_CLASS(ThreadData
  207. , NO_COPY
  208. , NO_ASSIGNMENT
  209. );
  210. public:
  211. ThreadData(uintptr_t _rhs)
  212. {
  213. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  214. m_tls.set(cast.ptr);
  215. }
  216. operator uintptr_t() const
  217. {
  218. union { uintptr_t ui; void* ptr; } cast;
  219. cast.ptr = m_tls.get();
  220. return cast.ui;
  221. }
  222. uintptr_t operator=(uintptr_t _rhs)
  223. {
  224. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  225. m_tls.set(cast.ptr);
  226. return _rhs;
  227. }
  228. bool operator==(uintptr_t _rhs) const
  229. {
  230. uintptr_t lhs = *this;
  231. return lhs == _rhs;
  232. }
  233. private:
  234. bx::TlsData m_tls;
  235. };
  236. static ThreadData s_threadIndex(0);
  237. #elif !BGFX_CONFIG_MULTITHREADED
  238. static uint32_t s_threadIndex(0);
  239. #else
  240. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  241. #endif
  242. static Context* s_ctx = NULL;
  243. static bool s_renderFrameCalled = false;
  244. InternalData g_internalData;
  245. PlatformData g_platformData;
  246. bool g_platformDataChangedSinceReset = false;
  247. void AllocatorStub::checkLeaks()
  248. {
  249. #if BGFX_CONFIG_MEMORY_TRACKING
  250. // BK - CallbackStub will be deleted after printing this info, so there is always one
  251. // leak if CallbackStub is used.
  252. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  253. , "MEMORY LEAK: %d (max: %d)"
  254. , m_numBlocks
  255. , m_maxBlocks
  256. );
  257. #endif // BGFX_CONFIG_MEMORY_TRACKING
  258. }
  259. void setPlatformData(const PlatformData& _data)
  260. {
  261. if (NULL != s_ctx)
  262. {
  263. BGFX_FATAL(true
  264. && g_platformData.ndt == _data.ndt
  265. && g_platformData.context == _data.context
  266. , Fatal::UnableToInitialize
  267. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  268. );
  269. }
  270. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  271. g_platformDataChangedSinceReset = true;
  272. }
  273. const InternalData* getInternalData()
  274. {
  275. BGFX_CHECK_RENDER_THREAD();
  276. return &g_internalData;
  277. }
  278. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  279. {
  280. BGFX_CHECK_RENDER_THREAD();
  281. RendererContextI* rci = s_ctx->m_renderCtx;
  282. if (0 == rci->getInternal(_handle) )
  283. {
  284. return 0;
  285. }
  286. rci->overrideInternal(_handle, _ptr);
  287. return rci->getInternal(_handle);
  288. }
  289. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  290. {
  291. BGFX_CHECK_RENDER_THREAD();
  292. RendererContextI* rci = s_ctx->m_renderCtx;
  293. if (0 == rci->getInternal(_handle) )
  294. {
  295. return 0;
  296. }
  297. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  298. Memory* mem = const_cast<Memory*>(alloc(size) );
  299. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  300. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  301. bx::write(&writer, magic);
  302. TextureCreate tc;
  303. tc.m_width = _width;
  304. tc.m_height = _height;
  305. tc.m_depth = 0;
  306. tc.m_numLayers = 1;
  307. tc.m_numMips = uint8_t(bx::uint16_max(1, _numMips) );
  308. tc.m_format = _format;
  309. tc.m_cubeMap = false;
  310. tc.m_mem = NULL;
  311. bx::write(&writer, tc);
  312. rci->destroyTexture(_handle);
  313. rci->createTexture(_handle, mem, _flags, 0);
  314. release(mem);
  315. return rci->getInternal(_handle);
  316. }
  317. void setGraphicsDebuggerPresent(bool _present)
  318. {
  319. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  320. s_graphicsDebuggerPresent = _present;
  321. }
  322. bool isGraphicsDebuggerPresent()
  323. {
  324. return s_graphicsDebuggerPresent;
  325. }
  326. void fatal(Fatal::Enum _code, const char* _format, ...)
  327. {
  328. va_list argList;
  329. va_start(argList, _format);
  330. if (BX_UNLIKELY(NULL == g_callback) )
  331. {
  332. bx::debugPrintfVargs(_format, argList);
  333. abort();
  334. }
  335. else
  336. {
  337. char temp[8192];
  338. char* out = temp;
  339. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  340. if ( (int32_t)sizeof(temp) < len)
  341. {
  342. out = (char*)alloca(len+1);
  343. len = bx::vsnprintf(out, len, _format, argList);
  344. }
  345. out[len] = '\0';
  346. g_callback->fatal(_code, out);
  347. }
  348. va_end(argList);
  349. }
  350. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  351. {
  352. va_list argList;
  353. va_start(argList, _format);
  354. if (BX_UNLIKELY(NULL == g_callback) )
  355. {
  356. bx::debugPrintfVargs(_format, argList);
  357. }
  358. else
  359. {
  360. g_callback->traceVargs(_filePath, _line, _format, argList);
  361. }
  362. va_end(argList);
  363. }
  364. #include "vs_debugfont.bin.h"
  365. #include "fs_debugfont.bin.h"
  366. #include "vs_clear.bin.h"
  367. #include "fs_clear0.bin.h"
  368. #include "fs_clear1.bin.h"
  369. #include "fs_clear2.bin.h"
  370. #include "fs_clear3.bin.h"
  371. #include "fs_clear4.bin.h"
  372. #include "fs_clear5.bin.h"
  373. #include "fs_clear6.bin.h"
  374. #include "fs_clear7.bin.h"
  375. static const EmbeddedShader s_embeddedShaders[] =
  376. {
  377. BGFX_EMBEDDED_SHADER(vs_debugfont),
  378. BGFX_EMBEDDED_SHADER(fs_debugfont),
  379. BGFX_EMBEDDED_SHADER(vs_clear),
  380. BGFX_EMBEDDED_SHADER(fs_clear0),
  381. BGFX_EMBEDDED_SHADER(fs_clear1),
  382. BGFX_EMBEDDED_SHADER(fs_clear2),
  383. BGFX_EMBEDDED_SHADER(fs_clear3),
  384. BGFX_EMBEDDED_SHADER(fs_clear4),
  385. BGFX_EMBEDDED_SHADER(fs_clear5),
  386. BGFX_EMBEDDED_SHADER(fs_clear6),
  387. BGFX_EMBEDDED_SHADER(fs_clear7),
  388. BGFX_EMBEDDED_SHADER_END()
  389. };
  390. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  391. {
  392. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  393. {
  394. if (0 == bx::strCmp(_name, es->name) )
  395. {
  396. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  397. {
  398. if (_type == esd->type
  399. && 1 < esd->size)
  400. {
  401. ShaderHandle handle = createShader(makeRef(esd->data, esd->size) );
  402. if (isValid(handle) )
  403. {
  404. setName(handle, _name);
  405. }
  406. return handle;
  407. }
  408. }
  409. }
  410. }
  411. ShaderHandle handle = BGFX_INVALID_HANDLE;
  412. return handle;
  413. }
  414. #include "charset.h"
  415. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  416. {
  417. for (uint32_t ii = 0; ii < 256; ++ii)
  418. {
  419. uint8_t* pix = &_rgba[ii*8*_bpp];
  420. for (uint32_t yy = 0; yy < _height; ++yy)
  421. {
  422. for (uint32_t xx = 0; xx < 8; ++xx)
  423. {
  424. uint8_t bit = 1<<(7-xx);
  425. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  426. }
  427. pix += _pitch;
  428. }
  429. }
  430. }
  431. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  432. {
  433. const char* str = bx::strFind(_ptr, _to);
  434. if (NULL != str
  435. && 3 > str-_ptr)
  436. {
  437. char tmp[4];
  438. int32_t len = int32_t(str-_ptr);
  439. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  440. uint8_t attr = uint8_t(atoi(tmp) );
  441. _ptr += len+1;
  442. return attr;
  443. }
  444. return _default;
  445. }
  446. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  447. {
  448. char* ptr = _ptr;
  449. if (*ptr++ != '[')
  450. {
  451. return _default;
  452. }
  453. if (0 == bx::strCmp(ptr, "0m", 2) )
  454. {
  455. _ptr = ptr + 2;
  456. return _default;
  457. }
  458. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  459. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  460. uint8_t attr = (bg<<4) | fg;
  461. _ptr = ptr;
  462. return attr;
  463. }
  464. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  465. {
  466. if (_x < m_width && _y < m_height)
  467. {
  468. va_list argListCopy;
  469. va_copy(argListCopy, _argList);
  470. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  471. char* temp = (char*)alloca(num);
  472. va_copy(argListCopy, _argList);
  473. num = bx::vsnprintf(temp, num, _format, argListCopy);
  474. uint8_t attr = _attr;
  475. MemSlot* mem = &m_mem[_y*m_width+_x];
  476. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  477. {
  478. char ch = temp[ii];
  479. if (BX_UNLIKELY(ch == '\x1b') )
  480. {
  481. char* ptr = &temp[ii+1];
  482. attr = parseAttr(ptr, _attr);
  483. ii += uint32_t(ptr - &temp[ii+1]);
  484. }
  485. else
  486. {
  487. mem->character = ch;
  488. mem->attribute = attr;
  489. ++mem;
  490. ++xx;
  491. }
  492. }
  493. }
  494. }
  495. static const uint32_t numCharsPerBatch = 1024;
  496. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  497. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  498. void TextVideoMemBlitter::init()
  499. {
  500. BGFX_CHECK_API_THREAD();
  501. m_decl
  502. .begin()
  503. .add(Attrib::Position, 3, AttribType::Float)
  504. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  505. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  506. .add(Attrib::TexCoord0, 2, AttribType::Float)
  507. .end();
  508. uint16_t width = 2048;
  509. uint16_t height = 24;
  510. uint8_t bpp = 1;
  511. uint32_t pitch = width*bpp;
  512. const Memory* mem;
  513. mem = alloc(pitch*height);
  514. uint8_t* rgba = mem->data;
  515. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  516. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  517. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  518. , BGFX_TEXTURE_MIN_POINT
  519. | BGFX_TEXTURE_MAG_POINT
  520. | BGFX_TEXTURE_MIP_POINT
  521. | BGFX_TEXTURE_U_CLAMP
  522. | BGFX_TEXTURE_V_CLAMP
  523. , mem
  524. );
  525. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  526. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  527. m_program = createProgram(vsh, fsh, true);
  528. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  529. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  530. }
  531. void TextVideoMemBlitter::shutdown()
  532. {
  533. BGFX_CHECK_API_THREAD();
  534. if (isValid(m_program) )
  535. {
  536. destroy(m_program);
  537. }
  538. destroy(m_texture);
  539. s_ctx->destroyTransientVertexBuffer(m_vb);
  540. s_ctx->destroyTransientIndexBuffer(m_ib);
  541. }
  542. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  543. {
  544. struct Vertex
  545. {
  546. float m_x;
  547. float m_y;
  548. float m_z;
  549. uint32_t m_fg;
  550. uint32_t m_bg;
  551. float m_u;
  552. float m_v;
  553. };
  554. static uint32_t palette[] =
  555. {
  556. 0x0, // Black
  557. 0xffa46534, // Blue
  558. 0xff069a4e, // Green
  559. 0xff9a9806, // Cyan
  560. 0xff0000cc, // Red
  561. 0xff7b5075, // Magenta
  562. 0xff00a0c4, // Brown
  563. 0xffcfd7d3, // Light Gray
  564. 0xff535755, // Dark Gray
  565. 0xffcf9f72, // Light Blue
  566. 0xff34e28a, // Light Green
  567. 0xffe2e234, // Light Cyan
  568. 0xff2929ef, // Light Red
  569. 0xffa87fad, // Light Magenta
  570. 0xff4fe9fc, // Yellow
  571. 0xffeceeee, // White
  572. };
  573. BX_STATIC_ASSERT(BX_COUNTOF(palette) == 16);
  574. uint32_t yy = 0;
  575. uint32_t xx = 0;
  576. const float texelWidth = 1.0f/2048.0f;
  577. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  578. const float texelHeight = 1.0f/24.0f;
  579. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  580. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  581. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  582. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  583. _renderCtx->blitSetup(_blitter);
  584. for (;yy < _mem.m_height;)
  585. {
  586. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  587. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  588. uint32_t startVertex = 0;
  589. uint32_t numIndices = 0;
  590. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  591. {
  592. xx = xx < _mem.m_width ? xx : 0;
  593. const TextVideoMem::MemSlot* line = &_mem.m_mem[yy*_mem.m_width+xx];
  594. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  595. {
  596. uint32_t ch = line->character;
  597. uint8_t attr = line->attribute;
  598. if (ch > 0xff)
  599. ch = 0; // todo: render unicode code point , ch > 255)
  600. if (0 != (ch|attr)
  601. && (' ' != ch || 0 != (attr&0xf0) ) )
  602. {
  603. uint32_t fg = palette[attr&0xf];
  604. uint32_t bg = palette[(attr>>4)&0xf];
  605. Vertex vert[4] =
  606. {
  607. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  608. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  609. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  610. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  611. };
  612. bx::memCopy(vertex, vert, sizeof(vert) );
  613. vertex += 4;
  614. indices[0] = uint16_t(startVertex+0);
  615. indices[1] = uint16_t(startVertex+1);
  616. indices[2] = uint16_t(startVertex+2);
  617. indices[3] = uint16_t(startVertex+2);
  618. indices[4] = uint16_t(startVertex+3);
  619. indices[5] = uint16_t(startVertex+0);
  620. startVertex += 4;
  621. indices += 6;
  622. numIndices += 6;
  623. }
  624. line ++;
  625. }
  626. if (numIndices >= numBatchIndices)
  627. {
  628. break;
  629. }
  630. }
  631. _renderCtx->blitRender(_blitter, numIndices);
  632. }
  633. }
  634. void ClearQuad::init()
  635. {
  636. BGFX_CHECK_API_THREAD();
  637. if (RendererType::Noop != g_caps.rendererType)
  638. {
  639. m_decl
  640. .begin()
  641. .add(Attrib::Position, 3, AttribType::Float)
  642. .end();
  643. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  644. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  645. {
  646. char name[32];
  647. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  648. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  649. m_program[ii] = createProgram(vsh, fsh);
  650. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  651. destroy(fsh);
  652. }
  653. destroy(vsh);
  654. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  655. }
  656. }
  657. void ClearQuad::shutdown()
  658. {
  659. BGFX_CHECK_API_THREAD();
  660. if (RendererType::Noop != g_caps.rendererType)
  661. {
  662. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  663. {
  664. if (isValid(m_program[ii]) )
  665. {
  666. destroy(m_program[ii]);
  667. m_program[ii].idx = kInvalidHandle;
  668. }
  669. }
  670. s_ctx->destroyTransientVertexBuffer(m_vb);
  671. }
  672. }
  673. const char* s_uniformTypeName[] =
  674. {
  675. "int1",
  676. NULL,
  677. "vec4",
  678. "mat3",
  679. "mat4",
  680. };
  681. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  682. const char* getUniformTypeName(UniformType::Enum _enum)
  683. {
  684. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  685. return s_uniformTypeName[_enum];
  686. }
  687. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  688. {
  689. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  690. {
  691. if (NULL != s_uniformTypeName[ii]
  692. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  693. {
  694. return UniformType::Enum(ii);
  695. }
  696. }
  697. return UniformType::Count;
  698. }
  699. static const char* s_predefinedName[PredefinedUniform::Count] =
  700. {
  701. "u_viewRect",
  702. "u_viewTexel",
  703. "u_view",
  704. "u_invView",
  705. "u_proj",
  706. "u_invProj",
  707. "u_viewProj",
  708. "u_invViewProj",
  709. "u_model",
  710. "u_modelView",
  711. "u_modelViewProj",
  712. "u_alphaRef4",
  713. };
  714. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  715. {
  716. return s_predefinedName[_enum];
  717. }
  718. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  719. {
  720. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  721. {
  722. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  723. {
  724. return PredefinedUniform::Enum(ii);
  725. }
  726. }
  727. return PredefinedUniform::Count;
  728. }
  729. void EncoderImpl::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  730. {
  731. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
  732. && !_preserveState)
  733. {
  734. m_uniformSet.clear();
  735. }
  736. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
  737. && isValid(_occlusionQuery) )
  738. {
  739. BX_CHECK(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
  740. , "OcclusionQuery %d was already used for this frame."
  741. , _occlusionQuery.idx
  742. );
  743. m_occlusionQuerySet.insert(_occlusionQuery.idx);
  744. }
  745. if (m_discard)
  746. {
  747. discard();
  748. return;
  749. }
  750. if (0 == m_draw.m_numVertices
  751. && 0 == m_draw.m_numIndices)
  752. {
  753. discard();
  754. ++m_numDropped;
  755. return;
  756. }
  757. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  758. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  759. {
  760. discard();
  761. ++m_numDropped;
  762. return;
  763. }
  764. ++m_numSubmitted;
  765. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  766. m_uniformEnd = uniformBuffer->getPos();
  767. m_key.m_program = kInvalidHandle == _program.idx
  768. ? 0
  769. : _program.idx
  770. ;
  771. m_key.m_view = _id;
  772. SortKey::Enum type = SortKey::SortProgram;
  773. switch (s_ctx->m_view[_id].m_mode)
  774. {
  775. case ViewMode::Sequential: m_key.m_seq = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
  776. case ViewMode::DepthAscending: m_key.m_depth = (uint32_t)_depth; type = SortKey::SortDepth; break;
  777. case ViewMode::DepthDescending: m_key.m_depth = (uint32_t)-_depth; type = SortKey::SortDepth; break;
  778. default: break;
  779. }
  780. uint64_t key = m_key.encodeDraw(type);
  781. m_frame->m_sortKeys[renderItemIdx] = key;
  782. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  783. m_draw.m_uniformIdx = m_uniformIdx;
  784. m_draw.m_uniformBegin = m_uniformBegin;
  785. m_draw.m_uniformEnd = m_uniformEnd;
  786. uint32_t numVertices = UINT32_MAX;
  787. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  788. ; 0 != streamMask
  789. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  790. )
  791. {
  792. streamMask >>= ntz;
  793. idx += ntz;
  794. numVertices = bx::min(numVertices, m_numVertices[idx]);
  795. }
  796. m_draw.m_numVertices = numVertices;
  797. if (isValid(_occlusionQuery) )
  798. {
  799. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  800. m_draw.m_occlusionQuery = _occlusionQuery;
  801. }
  802. m_frame->m_renderItem[renderItemIdx].draw = m_draw;
  803. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  804. if (!_preserveState)
  805. {
  806. m_draw.clear();
  807. m_bind.clear();
  808. m_uniformBegin = m_uniformEnd;
  809. }
  810. }
  811. void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  812. {
  813. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  814. {
  815. m_uniformSet.clear();
  816. }
  817. if (m_discard)
  818. {
  819. discard();
  820. return;
  821. }
  822. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  823. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  824. {
  825. discard();
  826. ++m_numDropped;
  827. return;
  828. }
  829. ++m_numSubmitted;
  830. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  831. m_uniformEnd = uniformBuffer->getPos();
  832. m_compute.m_startMatrix = m_draw.m_startMatrix;
  833. m_compute.m_numMatrices = m_draw.m_numMatrices;
  834. m_compute.m_numX = bx::max(_numX, 1u);
  835. m_compute.m_numY = bx::max(_numY, 1u);
  836. m_compute.m_numZ = bx::max(_numZ, 1u);
  837. m_compute.m_submitFlags = _flags;
  838. m_key.m_program = _handle.idx;
  839. m_key.m_depth = 0;
  840. m_key.m_view = _id;
  841. m_key.m_seq = s_ctx->getSeqIncr(_id);
  842. uint64_t key = m_key.encodeCompute();
  843. m_frame->m_sortKeys[renderItemIdx] = key;
  844. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  845. m_compute.m_uniformIdx = m_uniformIdx;
  846. m_compute.m_uniformBegin = m_uniformBegin;
  847. m_compute.m_uniformEnd = m_uniformEnd;
  848. m_frame->m_renderItem[renderItemIdx].compute = m_compute;
  849. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  850. m_compute.clear();
  851. m_bind.clear();
  852. m_uniformBegin = m_uniformEnd;
  853. }
  854. void EncoderImpl::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  855. {
  856. BX_WARN(m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  857. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  858. , BGFX_CONFIG_MAX_BLIT_ITEMS
  859. );
  860. if (m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  861. {
  862. uint16_t item = m_frame->m_numBlitItems++;
  863. BlitItem& bi = m_frame->m_blitItem[item];
  864. bi.m_srcX = _srcX;
  865. bi.m_srcY = _srcY;
  866. bi.m_srcZ = _srcZ;
  867. bi.m_dstX = _dstX;
  868. bi.m_dstY = _dstY;
  869. bi.m_dstZ = _dstZ;
  870. bi.m_width = _width;
  871. bi.m_height = _height;
  872. bi.m_depth = _depth;
  873. bi.m_srcMip = _srcMip;
  874. bi.m_dstMip = _dstMip;
  875. bi.m_src = _src;
  876. bi.m_dst = _dst;
  877. BlitKey key;
  878. key.m_view = _id;
  879. key.m_item = item;
  880. m_frame->m_blitKeys[item] = key.encode();
  881. }
  882. }
  883. void Frame::sort()
  884. {
  885. BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  886. ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
  887. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  888. {
  889. viewRemap[m_viewRemap[ii] ] = ViewId(ii);
  890. }
  891. for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  892. {
  893. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  894. }
  895. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  896. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  897. {
  898. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  899. }
  900. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  901. }
  902. RenderFrame::Enum renderFrame(int32_t _msecs)
  903. {
  904. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  905. {
  906. if (NULL == s_ctx)
  907. {
  908. s_renderFrameCalled = true;
  909. s_threadIndex = ~BGFX_API_THREAD_MAGIC;
  910. return RenderFrame::NoContext;
  911. }
  912. BGFX_CHECK_RENDER_THREAD();
  913. int32_t msecs = -1 == _msecs
  914. ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  915. : _msecs
  916. ;
  917. RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  918. if (RenderFrame::Exiting == result)
  919. {
  920. Context* ctx = s_ctx;
  921. ctx->apiSemWait();
  922. s_ctx = NULL;
  923. ctx->renderSemPost();
  924. }
  925. return result;
  926. }
  927. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  928. return RenderFrame::NoContext;
  929. }
  930. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  931. {
  932. sizeof(int32_t),
  933. 0,
  934. 4*sizeof(float),
  935. 3*3*sizeof(float),
  936. 4*4*sizeof(float),
  937. 1,
  938. };
  939. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  940. {
  941. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  942. write(opcode);
  943. write(_value, g_uniformTypeSize[_type]*_num);
  944. }
  945. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  946. {
  947. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  948. write(opcode);
  949. write(&_handle, sizeof(UniformHandle) );
  950. }
  951. void UniformBuffer::writeMarker(const char* _marker)
  952. {
  953. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  954. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  955. write(opcode);
  956. write(_marker, num);
  957. }
  958. struct CapsFlags
  959. {
  960. uint64_t m_flag;
  961. const char* m_str;
  962. };
  963. static const CapsFlags s_capsFlags[] =
  964. {
  965. #define CAPS_FLAGS(_x) { _x, #_x }
  966. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  967. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  968. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  969. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  970. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  971. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  972. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  973. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  974. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  975. CAPS_FLAGS(BGFX_CAPS_HMD),
  976. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  977. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  978. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  979. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  980. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  981. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  982. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  983. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  984. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  985. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  986. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  987. CAPS_FLAGS(BGFX_CAPS_TEXTURE_DIRECT_ACCESS),
  988. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  989. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  990. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  991. #undef CAPS_FLAGS
  992. };
  993. static void dumpCaps()
  994. {
  995. BX_TRACE("");
  996. if (0 < g_caps.numGPUs)
  997. {
  998. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  999. BX_TRACE("\t +---------------- Index");
  1000. BX_TRACE("\t | +------------- Device ID");
  1001. BX_TRACE("\t | | +-------- Vendor ID");
  1002. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  1003. {
  1004. const Caps::GPU& gpu = g_caps.gpu[ii];
  1005. BX_UNUSED(gpu);
  1006. BX_TRACE("\t %d: %04x %04x"
  1007. , ii
  1008. , gpu.deviceId
  1009. , gpu.vendorId
  1010. );
  1011. }
  1012. BX_TRACE("");
  1013. }
  1014. RendererType::Enum renderers[RendererType::Count];
  1015. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  1016. BX_TRACE("Supported renderer backends (%d):", num);
  1017. for (uint32_t ii = 0; ii < num; ++ii)
  1018. {
  1019. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  1020. }
  1021. BX_TRACE("");
  1022. BX_TRACE("Sort key masks:");
  1023. BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
  1024. BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  1025. BX_TRACE("");
  1026. BX_TRACE("\tD Type %016" PRIx64, SORT_KEY_DRAW_TYPE_MASK);
  1027. BX_TRACE("");
  1028. BX_TRACE("\tD0 Trans %016" PRIx64, SORT_KEY_DRAW_0_TRANS_MASK);
  1029. BX_TRACE("\tD0 Program %016" PRIx64, SORT_KEY_DRAW_0_PROGRAM_MASK);
  1030. BX_TRACE("\tD0 Depth %016" PRIx64, SORT_KEY_DRAW_0_DEPTH_MASK);
  1031. BX_TRACE("");
  1032. BX_TRACE("\tD1 Depth %016" PRIx64, SORT_KEY_DRAW_1_DEPTH_MASK);
  1033. BX_TRACE("\tD1 Trans %016" PRIx64, SORT_KEY_DRAW_1_TRANS_MASK);
  1034. BX_TRACE("\tD1 Program %016" PRIx64, SORT_KEY_DRAW_1_PROGRAM_MASK);
  1035. BX_TRACE("");
  1036. BX_TRACE("\tD2 Seq %016" PRIx64, SORT_KEY_DRAW_2_SEQ_MASK);
  1037. BX_TRACE("\tD2 Trans %016" PRIx64, SORT_KEY_DRAW_2_TRANS_MASK);
  1038. BX_TRACE("\tD2 Program %016" PRIx64, SORT_KEY_DRAW_2_PROGRAM_MASK);
  1039. BX_TRACE("");
  1040. BX_TRACE("\t C Seq %016" PRIx64, SORT_KEY_COMPUTE_SEQ_MASK);
  1041. BX_TRACE("\t C Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  1042. BX_TRACE("");
  1043. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  1044. , s_ctx->m_renderCtx->getRendererName()
  1045. , g_caps.vendorId
  1046. , g_caps.deviceId
  1047. );
  1048. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  1049. {
  1050. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  1051. {
  1052. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1053. }
  1054. }
  1055. BX_TRACE("");
  1056. BX_TRACE("Limits:");
  1057. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1058. LIMITS(maxDrawCalls);
  1059. LIMITS(maxBlits);
  1060. LIMITS(maxTextureSize);
  1061. LIMITS(maxTextureLayers);
  1062. LIMITS(maxViews);
  1063. LIMITS(maxFrameBuffers);
  1064. LIMITS(maxFBAttachments);
  1065. LIMITS(maxPrograms);
  1066. LIMITS(maxShaders);
  1067. LIMITS(maxTextures);
  1068. LIMITS(maxTextureSamplers);
  1069. LIMITS(maxVertexDecls);
  1070. LIMITS(maxVertexStreams);
  1071. LIMITS(maxIndexBuffers);
  1072. LIMITS(maxVertexBuffers);
  1073. LIMITS(maxDynamicIndexBuffers);
  1074. LIMITS(maxDynamicVertexBuffers);
  1075. LIMITS(maxUniforms);
  1076. LIMITS(maxOcclusionQueries);
  1077. LIMITS(maxEncoders);
  1078. #undef LIMITS
  1079. BX_TRACE("");
  1080. BX_TRACE("Supported texture formats:");
  1081. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1082. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1083. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1084. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1085. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1086. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1087. BX_TRACE("\t ||||||+---------- vertex format");
  1088. BX_TRACE("\t |||||||+--------- image");
  1089. BX_TRACE("\t ||||||||+-------- framebuffer");
  1090. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1091. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1092. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1093. BX_TRACE("\t |||||||||||| +-- name");
  1094. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1095. {
  1096. if (TextureFormat::Unknown != ii
  1097. && TextureFormat::UnknownDepth != ii)
  1098. {
  1099. uint16_t flags = g_caps.formats[ii];
  1100. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1101. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1102. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1103. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1104. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1105. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1106. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1107. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1108. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1109. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1110. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1111. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1112. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1113. , getName(TextureFormat::Enum(ii) )
  1114. );
  1115. BX_UNUSED(flags);
  1116. }
  1117. }
  1118. BX_TRACE("");
  1119. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1120. , g_caps.homogeneousDepth ? -1 : 0
  1121. , g_caps.originBottomLeft ? "bottom" : "top"
  1122. );
  1123. BX_TRACE("");
  1124. }
  1125. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1126. {
  1127. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1128. bool convert = 0 == formatCaps;
  1129. if (_imageContainer.m_cubeMap)
  1130. {
  1131. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1132. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1133. ;
  1134. }
  1135. else if (_imageContainer.m_depth > 1)
  1136. {
  1137. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1138. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1139. ;
  1140. }
  1141. else
  1142. {
  1143. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1144. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1145. ;
  1146. }
  1147. if (convert)
  1148. {
  1149. return TextureFormat::BGRA8;
  1150. }
  1151. return TextureFormat::Enum(_imageContainer.m_format);
  1152. }
  1153. const char* getName(TextureFormat::Enum _fmt)
  1154. {
  1155. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1156. }
  1157. const char* getName(UniformHandle _handle)
  1158. {
  1159. return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
  1160. }
  1161. static TextureFormat::Enum s_emulatedFormats[] =
  1162. {
  1163. TextureFormat::BC1,
  1164. TextureFormat::BC2,
  1165. TextureFormat::BC3,
  1166. TextureFormat::BC4,
  1167. TextureFormat::BC5,
  1168. TextureFormat::ETC1,
  1169. TextureFormat::ETC2,
  1170. TextureFormat::ETC2A,
  1171. TextureFormat::ETC2A1,
  1172. TextureFormat::PTC12,
  1173. TextureFormat::PTC14,
  1174. TextureFormat::PTC12A,
  1175. TextureFormat::PTC14A,
  1176. TextureFormat::PTC22,
  1177. TextureFormat::PTC24,
  1178. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1179. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1180. };
  1181. bool Context::init(RendererType::Enum _type)
  1182. {
  1183. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1184. m_exit = false;
  1185. m_flipped = true;
  1186. m_frames = 0;
  1187. m_debug = BGFX_DEBUG_NONE;
  1188. m_frameTimeLast = bx::getHPCounter();
  1189. m_submit->create();
  1190. #if BGFX_CONFIG_MULTITHREADED
  1191. m_render->create();
  1192. if (s_renderFrameCalled)
  1193. {
  1194. // When bgfx::renderFrame is called before init render thread
  1195. // should not be created.
  1196. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1197. m_singleThreaded = true
  1198. && ~BGFX_API_THREAD_MAGIC == s_threadIndex
  1199. ;
  1200. }
  1201. else
  1202. {
  1203. BX_TRACE("Creating rendering thread.");
  1204. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1205. m_singleThreaded = false;
  1206. }
  1207. #else
  1208. BX_TRACE("Multithreaded renderer is disabled.");
  1209. m_singleThreaded = true;
  1210. #endif // BGFX_CONFIG_MULTITHREADED
  1211. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1212. s_threadIndex = BGFX_API_THREAD_MAGIC;
  1213. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1214. {
  1215. m_viewRemap[ii] = ViewId(ii);
  1216. }
  1217. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1218. {
  1219. resetView(ViewId(ii) );
  1220. }
  1221. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1222. {
  1223. m_clearColor[ii][0] = 0.0f;
  1224. m_clearColor[ii][1] = 0.0f;
  1225. m_clearColor[ii][2] = 0.0f;
  1226. m_clearColor[ii][3] = 1.0f;
  1227. }
  1228. m_declRef.init();
  1229. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1230. cmdbuf.write(_type);
  1231. frameNoRenderWait();
  1232. uint16_t idx = m_encoderHandle.alloc();
  1233. BX_CHECK(0 == idx, "Internal encoder handle is not 0 (idx %d).", idx); BX_UNUSED(idx);
  1234. m_encoder[0].begin(m_submit, 0);
  1235. m_encoder0 = reinterpret_cast<Encoder*>(&m_encoder[0]);
  1236. // Make sure renderer init is called from render thread.
  1237. // g_caps is initialized and available after this point.
  1238. frame();
  1239. if (!m_rendererInitialized)
  1240. {
  1241. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1242. frame();
  1243. frame();
  1244. m_declRef.shutdown(m_vertexDeclHandle);
  1245. m_submit->destroy();
  1246. #if BGFX_CONFIG_MULTITHREADED
  1247. m_render->destroy();
  1248. #endif // BGFX_CONFIG_MULTITHREADED
  1249. return false;
  1250. }
  1251. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1252. {
  1253. const uint32_t fmt = s_emulatedFormats[ii];
  1254. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1255. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1256. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1257. }
  1258. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1259. {
  1260. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1261. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1262. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1263. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1264. }
  1265. g_caps.rendererType = m_renderCtx->getRendererType();
  1266. initAttribTypeSizeTable(g_caps.rendererType);
  1267. g_caps.supported |= 0
  1268. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1269. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1270. ;
  1271. dumpCaps();
  1272. m_textVideoMemBlitter.init();
  1273. m_clearQuad.init();
  1274. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1275. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1276. frame();
  1277. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1278. {
  1279. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1280. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1281. frame();
  1282. }
  1283. g_internalData.caps = getCaps();
  1284. return true;
  1285. }
  1286. void Context::shutdown()
  1287. {
  1288. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1289. frame();
  1290. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1291. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1292. m_textVideoMemBlitter.shutdown();
  1293. m_clearQuad.shutdown();
  1294. frame();
  1295. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1296. {
  1297. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1298. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1299. frame();
  1300. }
  1301. frame(); // If any VertexDecls needs to be destroyed.
  1302. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1303. frame();
  1304. m_encoder[0].end(true);
  1305. m_dynVertexBufferAllocator.compact();
  1306. m_dynIndexBufferAllocator.compact();
  1307. BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  1308. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1309. , m_vertexDeclHandle.getNumHandles()
  1310. , m_declRef.m_vertexDeclMap.getNumElements()
  1311. );
  1312. m_declRef.shutdown(m_vertexDeclHandle);
  1313. #if BGFX_CONFIG_MULTITHREADED
  1314. // Render thread shutdown sequence.
  1315. renderSemWait(); // Wait for previous frame.
  1316. apiSemPost(); // OK to set context to NULL.
  1317. // s_ctx is NULL here.
  1318. renderSemWait(); // In RenderFrame::Exiting state.
  1319. if (m_thread.isRunning() )
  1320. {
  1321. m_thread.shutdown();
  1322. }
  1323. m_render->destroy();
  1324. #endif // BGFX_CONFIG_MULTITHREADED
  1325. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1326. s_ctx = NULL;
  1327. m_submit->destroy();
  1328. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1329. {
  1330. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1331. BX_MACRO_BLOCK_BEGIN \
  1332. if (0 != _handleAlloc.getNumHandles() ) \
  1333. { \
  1334. BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
  1335. , _handleAlloc.getNumHandles() \
  1336. , _handleAlloc.getMaxHandles() \
  1337. ); \
  1338. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1339. { \
  1340. BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
  1341. } \
  1342. } \
  1343. BX_MACRO_BLOCK_END
  1344. #define CHECK_HANDLE_LEAK_NAME(_handleAlloc, _type, _ref) \
  1345. BX_MACRO_BLOCK_BEGIN \
  1346. if (0 != _handleAlloc.getNumHandles() ) \
  1347. { \
  1348. BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
  1349. , _handleAlloc.getNumHandles() \
  1350. , _handleAlloc.getMaxHandles() \
  1351. ); \
  1352. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1353. { \
  1354. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1355. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1356. BX_TRACE("\t%3d: %4d %s (count %d)" \
  1357. , ii \
  1358. , idx \
  1359. , ref.m_name.getPtr() \
  1360. , ref.m_refCount \
  1361. ); \
  1362. } \
  1363. } \
  1364. BX_MACRO_BLOCK_END
  1365. CHECK_HANDLE_LEAK (m_dynamicIndexBufferHandle );
  1366. CHECK_HANDLE_LEAK (m_dynamicVertexBufferHandle );
  1367. CHECK_HANDLE_LEAK (m_indexBufferHandle );
  1368. CHECK_HANDLE_LEAK (m_vertexDeclHandle );
  1369. CHECK_HANDLE_LEAK (m_vertexBufferHandle );
  1370. CHECK_HANDLE_LEAK_NAME(m_shaderHandle, ShaderRef, m_shaderRef );
  1371. CHECK_HANDLE_LEAK (m_programHandle );
  1372. CHECK_HANDLE_LEAK_NAME(m_textureHandle, TextureRef, m_textureRef);
  1373. CHECK_HANDLE_LEAK (m_frameBufferHandle );
  1374. CHECK_HANDLE_LEAK_NAME(m_uniformHandle, UniformRef, m_uniformRef);
  1375. CHECK_HANDLE_LEAK (m_occlusionQueryHandle );
  1376. #undef CHECK_HANDLE_LEAK
  1377. #undef CHECK_HANDLE_LEAK_NAME
  1378. }
  1379. }
  1380. void Context::freeDynamicBuffers()
  1381. {
  1382. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1383. {
  1384. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1385. }
  1386. m_numFreeDynamicIndexBufferHandles = 0;
  1387. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1388. {
  1389. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1390. }
  1391. m_numFreeDynamicVertexBufferHandles = 0;
  1392. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1393. {
  1394. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1395. }
  1396. m_numFreeOcclusionQueryHandles = 0;
  1397. }
  1398. void Context::freeAllHandles(Frame* _frame)
  1399. {
  1400. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1401. {
  1402. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1403. }
  1404. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1405. {
  1406. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1407. }
  1408. for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  1409. {
  1410. m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  1411. }
  1412. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1413. {
  1414. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1415. }
  1416. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1417. {
  1418. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1419. }
  1420. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1421. {
  1422. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1423. }
  1424. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1425. {
  1426. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1427. }
  1428. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1429. {
  1430. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1431. }
  1432. }
  1433. Encoder* Context::begin()
  1434. {
  1435. EncoderImpl* encoder = &m_encoder[0];
  1436. #if BGFX_CONFIG_MULTITHREADED
  1437. if (BGFX_API_THREAD_MAGIC != s_threadIndex)
  1438. {
  1439. bx::MutexScope scopeLock(m_encoderApiLock);
  1440. uint16_t idx = m_encoderHandle.alloc();
  1441. if (kInvalidHandle == idx)
  1442. {
  1443. return NULL;
  1444. }
  1445. encoder = &m_encoder[idx];
  1446. encoder->begin(m_submit, uint8_t(idx) );
  1447. }
  1448. #endif // BGFX_CONFIG_MULTITHREADED
  1449. return reinterpret_cast<Encoder*>(encoder);
  1450. }
  1451. void Context::end(Encoder* _encoder)
  1452. {
  1453. #if BGFX_CONFIG_MULTITHREADED
  1454. EncoderImpl* encoder = reinterpret_cast<EncoderImpl*>(_encoder);
  1455. if (encoder != &m_encoder[0])
  1456. {
  1457. encoder->end(true);
  1458. m_encoderEndSem.post();
  1459. }
  1460. #else
  1461. BX_UNUSED(_encoder);
  1462. #endif // BGFX_CONFIG_MULTITHREADED
  1463. }
  1464. uint32_t Context::frame(bool _capture)
  1465. {
  1466. m_encoder[0].end(true);
  1467. #if BGFX_CONFIG_MULTITHREADED
  1468. bx::MutexScope resourceApiScope(m_resourceApiLock);
  1469. encoderApiWait();
  1470. bx::MutexScope encoderApiScope(m_encoderApiLock);
  1471. #else
  1472. encoderApiWait();
  1473. #endif // BGFX_CONFIG_MULTITHREADED
  1474. m_submit->m_capture = _capture;
  1475. BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  1476. // wait for render thread to finish
  1477. renderSemWait();
  1478. frameNoRenderWait();
  1479. m_encoder[0].begin(m_submit, 0);
  1480. return m_frames;
  1481. }
  1482. void Context::frameNoRenderWait()
  1483. {
  1484. swap();
  1485. // release render thread
  1486. apiSemPost();
  1487. }
  1488. void Context::swap()
  1489. {
  1490. freeDynamicBuffers();
  1491. m_submit->m_resolution = m_resolution;
  1492. m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1493. m_submit->m_debug = m_debug;
  1494. m_submit->m_perfStats.numViews = 0;
  1495. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1496. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1497. if (m_colorPaletteDirty > 0)
  1498. {
  1499. --m_colorPaletteDirty;
  1500. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1501. }
  1502. freeAllHandles(m_submit);
  1503. m_submit->resetFreeHandles();
  1504. m_submit->finish();
  1505. bx::xchg(m_render, m_submit);
  1506. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1507. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1508. || m_singleThreaded)
  1509. {
  1510. renderFrame();
  1511. }
  1512. m_frames++;
  1513. m_submit->start();
  1514. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1515. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1516. , m_resolution.m_width
  1517. , m_resolution.m_height
  1518. );
  1519. int64_t now = bx::getHPCounter();
  1520. m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  1521. m_frameTimeLast = now;
  1522. }
  1523. ///
  1524. RendererContextI* rendererCreate(RendererType::Enum _type, const Init& _init);
  1525. ///
  1526. void rendererDestroy(RendererContextI* _renderCtx);
  1527. void Context::flip()
  1528. {
  1529. if (m_rendererInitialized
  1530. && !m_flipped)
  1531. {
  1532. m_renderCtx->flip(m_render->m_hmd);
  1533. m_flipped = true;
  1534. if (m_renderCtx->isDeviceRemoved() )
  1535. {
  1536. // Something horribly went wrong, fallback to noop renderer.
  1537. rendererDestroy(m_renderCtx);
  1538. Init init;
  1539. m_renderCtx = rendererCreate(RendererType::Noop, init);
  1540. g_caps.rendererType = RendererType::Noop;
  1541. }
  1542. }
  1543. }
  1544. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1545. {
  1546. BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  1547. if (!m_flipAfterRender)
  1548. {
  1549. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1550. flip();
  1551. }
  1552. if (apiSemWait(_msecs) )
  1553. {
  1554. {
  1555. BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  1556. rendererExecCommands(m_render->m_cmdPre);
  1557. }
  1558. if (m_rendererInitialized)
  1559. {
  1560. BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  1561. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1562. m_flipped = false;
  1563. }
  1564. {
  1565. BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  1566. rendererExecCommands(m_render->m_cmdPost);
  1567. }
  1568. renderSemPost();
  1569. if (m_flipAfterRender)
  1570. {
  1571. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1572. flip();
  1573. }
  1574. }
  1575. else
  1576. {
  1577. return RenderFrame::Timeout;
  1578. }
  1579. return m_exit
  1580. ? RenderFrame::Exiting
  1581. : RenderFrame::Render
  1582. ;
  1583. }
  1584. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1585. {
  1586. _uniformBuffer->reset(_begin);
  1587. while (_uniformBuffer->getPos() < _end)
  1588. {
  1589. uint32_t opcode = _uniformBuffer->read();
  1590. if (UniformType::End == opcode)
  1591. {
  1592. break;
  1593. }
  1594. UniformType::Enum type;
  1595. uint16_t loc;
  1596. uint16_t num;
  1597. uint16_t copy;
  1598. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1599. uint32_t size = g_uniformTypeSize[type]*num;
  1600. const char* data = _uniformBuffer->read(size);
  1601. if (UniformType::Count > type)
  1602. {
  1603. if (copy)
  1604. {
  1605. _renderCtx->updateUniform(loc, data, size);
  1606. }
  1607. else
  1608. {
  1609. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1610. }
  1611. }
  1612. else
  1613. {
  1614. _renderCtx->setMarker(data, size);
  1615. }
  1616. }
  1617. }
  1618. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1619. {
  1620. if (m_textureUpdateBatch.sort() )
  1621. {
  1622. const uint32_t pos = _cmdbuf.m_pos;
  1623. uint32_t currentKey = UINT32_MAX;
  1624. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1625. {
  1626. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1627. TextureHandle handle;
  1628. _cmdbuf.read(handle);
  1629. uint8_t side;
  1630. _cmdbuf.read(side);
  1631. uint8_t mip;
  1632. _cmdbuf.read(mip);
  1633. Rect rect;
  1634. _cmdbuf.read(rect);
  1635. uint16_t zz;
  1636. _cmdbuf.read(zz);
  1637. uint16_t depth;
  1638. _cmdbuf.read(depth);
  1639. uint16_t pitch;
  1640. _cmdbuf.read(pitch);
  1641. const Memory* mem;
  1642. _cmdbuf.read(mem);
  1643. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1644. if (key != currentKey)
  1645. {
  1646. if (currentKey != UINT32_MAX)
  1647. {
  1648. m_renderCtx->updateTextureEnd();
  1649. }
  1650. currentKey = key;
  1651. m_renderCtx->updateTextureBegin(handle, side, mip);
  1652. }
  1653. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1654. release(mem);
  1655. }
  1656. if (currentKey != UINT32_MAX)
  1657. {
  1658. m_renderCtx->updateTextureEnd();
  1659. }
  1660. m_textureUpdateBatch.reset();
  1661. _cmdbuf.m_pos = pos;
  1662. }
  1663. }
  1664. typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
  1665. typedef void (*RendererDestroyFn)();
  1666. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1667. namespace _namespace \
  1668. { \
  1669. extern RendererContextI* rendererCreate(const Init& _init); \
  1670. extern void rendererDestroy(); \
  1671. }
  1672. BGFX_RENDERER_CONTEXT(noop);
  1673. BGFX_RENDERER_CONTEXT(d3d9);
  1674. BGFX_RENDERER_CONTEXT(d3d11);
  1675. BGFX_RENDERER_CONTEXT(d3d12);
  1676. BGFX_RENDERER_CONTEXT(mtl);
  1677. BGFX_RENDERER_CONTEXT(gl);
  1678. BGFX_RENDERER_CONTEXT(vk);
  1679. BGFX_RENDERER_CONTEXT(gnm);
  1680. #undef BGFX_RENDERER_CONTEXT
  1681. struct RendererCreator
  1682. {
  1683. RendererCreateFn createFn;
  1684. RendererDestroyFn destroyFn;
  1685. const char* name;
  1686. bool supported;
  1687. };
  1688. static RendererCreator s_rendererCreator[] =
  1689. {
  1690. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  1691. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1692. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1693. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1694. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  1695. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1696. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1697. #else
  1698. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  1699. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1700. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1701. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1702. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1703. };
  1704. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1705. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1706. {
  1707. #if BX_PLATFORM_WINDOWS
  1708. static const uint8_t s_condition[] =
  1709. {
  1710. VER_LESS_EQUAL,
  1711. VER_GREATER_EQUAL,
  1712. };
  1713. OSVERSIONINFOEXA ovi;
  1714. bx::memSet(&ovi, 0, sizeof(ovi) );
  1715. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1716. // _WIN32_WINNT_WINBLUE 0x0603
  1717. // _WIN32_WINNT_WIN8 0x0602
  1718. // _WIN32_WINNT_WIN7 0x0601
  1719. // _WIN32_WINNT_VISTA 0x0600
  1720. ovi.dwMajorVersion = HIBYTE(_version);
  1721. ovi.dwMinorVersion = LOBYTE(_version);
  1722. DWORDLONG cond = 0;
  1723. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1724. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1725. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1726. #else
  1727. BX_UNUSED(_op, _version);
  1728. return false;
  1729. #endif // BX_PLATFORM_WINDOWS
  1730. }
  1731. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  1732. {
  1733. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  1734. }
  1735. RendererContextI* rendererCreate(RendererType::Enum _type, const Init& _init)
  1736. {
  1737. int32_t scores[RendererType::Count];
  1738. uint32_t numScores = 0;
  1739. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  1740. {
  1741. RendererType::Enum renderer = RendererType::Enum(ii);
  1742. if (s_rendererCreator[ii].supported)
  1743. {
  1744. int32_t score = 0;
  1745. if (_type == renderer)
  1746. {
  1747. score += 1000;
  1748. }
  1749. score += RendererType::Noop != renderer ? 1 : 0;
  1750. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1751. {
  1752. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1753. {
  1754. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1755. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  1756. }
  1757. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1758. {
  1759. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1760. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  1761. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1762. }
  1763. else
  1764. {
  1765. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1766. }
  1767. }
  1768. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  1769. {
  1770. score += RendererType::OpenGL == renderer ? 20 : 0;
  1771. score += RendererType::OpenGLES == renderer ? 10 : 0;
  1772. }
  1773. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  1774. {
  1775. score += RendererType::OpenGL == renderer ? 20 : 0;
  1776. }
  1777. else if (BX_ENABLED(0
  1778. || BX_PLATFORM_ANDROID
  1779. || BX_PLATFORM_EMSCRIPTEN
  1780. || BX_PLATFORM_IOS
  1781. || BX_PLATFORM_RPI
  1782. ) )
  1783. {
  1784. score += RendererType::OpenGLES == renderer ? 20 : 0;
  1785. }
  1786. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  1787. {
  1788. score += RendererType::Gnm == renderer ? 20 : 0;
  1789. }
  1790. else if (BX_ENABLED(0
  1791. || BX_PLATFORM_XBOXONE
  1792. || BX_PLATFORM_WINRT
  1793. ) )
  1794. {
  1795. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1796. }
  1797. scores[numScores++] = (score<<8) | uint8_t(renderer);
  1798. }
  1799. }
  1800. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  1801. RendererContextI* renderCtx = NULL;
  1802. for (uint32_t ii = 0; ii < numScores; ++ii)
  1803. {
  1804. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  1805. renderCtx = s_rendererCreator[renderer].createFn(_init);
  1806. if (NULL != renderCtx)
  1807. {
  1808. break;
  1809. }
  1810. s_rendererCreator[renderer].supported = false;
  1811. }
  1812. return renderCtx;
  1813. }
  1814. void rendererDestroy(RendererContextI* _renderCtx)
  1815. {
  1816. if (NULL != _renderCtx)
  1817. {
  1818. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  1819. }
  1820. }
  1821. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1822. {
  1823. _cmdbuf.reset();
  1824. bool end = false;
  1825. if (NULL == m_renderCtx)
  1826. {
  1827. uint8_t command;
  1828. _cmdbuf.read(command);
  1829. switch (command)
  1830. {
  1831. case CommandBuffer::RendererShutdownEnd:
  1832. m_exit = true;
  1833. return;
  1834. case CommandBuffer::End:
  1835. return;
  1836. default:
  1837. {
  1838. BX_CHECK(CommandBuffer::RendererInit == command
  1839. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  1840. , command
  1841. );
  1842. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1843. RendererType::Enum type;
  1844. _cmdbuf.read(type);
  1845. Init init;
  1846. m_renderCtx = rendererCreate(type, init);
  1847. m_rendererInitialized = NULL != m_renderCtx;
  1848. if (!m_rendererInitialized)
  1849. {
  1850. _cmdbuf.read(command);
  1851. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  1852. , command
  1853. );
  1854. return;
  1855. }
  1856. }
  1857. break;
  1858. }
  1859. }
  1860. do
  1861. {
  1862. uint8_t command;
  1863. _cmdbuf.read(command);
  1864. switch (command)
  1865. {
  1866. case CommandBuffer::RendererShutdownBegin:
  1867. {
  1868. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1869. m_rendererInitialized = false;
  1870. }
  1871. break;
  1872. case CommandBuffer::RendererShutdownEnd:
  1873. {
  1874. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1875. rendererDestroy(m_renderCtx);
  1876. m_renderCtx = NULL;
  1877. m_exit = true;
  1878. }
  1879. BX_FALLTHROUGH;
  1880. case CommandBuffer::End:
  1881. end = true;
  1882. break;
  1883. case CommandBuffer::CreateIndexBuffer:
  1884. {
  1885. IndexBufferHandle handle;
  1886. _cmdbuf.read(handle);
  1887. const Memory* mem;
  1888. _cmdbuf.read(mem);
  1889. uint16_t flags;
  1890. _cmdbuf.read(flags);
  1891. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1892. release(mem);
  1893. }
  1894. break;
  1895. case CommandBuffer::DestroyIndexBuffer:
  1896. {
  1897. IndexBufferHandle handle;
  1898. _cmdbuf.read(handle);
  1899. m_renderCtx->destroyIndexBuffer(handle);
  1900. }
  1901. break;
  1902. case CommandBuffer::CreateVertexDecl:
  1903. {
  1904. VertexDeclHandle handle;
  1905. _cmdbuf.read(handle);
  1906. VertexDecl decl;
  1907. _cmdbuf.read(decl);
  1908. m_renderCtx->createVertexDecl(handle, decl);
  1909. }
  1910. break;
  1911. case CommandBuffer::DestroyVertexDecl:
  1912. {
  1913. VertexDeclHandle handle;
  1914. _cmdbuf.read(handle);
  1915. m_renderCtx->destroyVertexDecl(handle);
  1916. }
  1917. break;
  1918. case CommandBuffer::CreateVertexBuffer:
  1919. {
  1920. VertexBufferHandle handle;
  1921. _cmdbuf.read(handle);
  1922. const Memory* mem;
  1923. _cmdbuf.read(mem);
  1924. VertexDeclHandle declHandle;
  1925. _cmdbuf.read(declHandle);
  1926. uint16_t flags;
  1927. _cmdbuf.read(flags);
  1928. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1929. release(mem);
  1930. }
  1931. break;
  1932. case CommandBuffer::DestroyVertexBuffer:
  1933. {
  1934. VertexBufferHandle handle;
  1935. _cmdbuf.read(handle);
  1936. m_renderCtx->destroyVertexBuffer(handle);
  1937. }
  1938. break;
  1939. case CommandBuffer::CreateDynamicIndexBuffer:
  1940. {
  1941. IndexBufferHandle handle;
  1942. _cmdbuf.read(handle);
  1943. uint32_t size;
  1944. _cmdbuf.read(size);
  1945. uint16_t flags;
  1946. _cmdbuf.read(flags);
  1947. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1948. }
  1949. break;
  1950. case CommandBuffer::UpdateDynamicIndexBuffer:
  1951. {
  1952. IndexBufferHandle handle;
  1953. _cmdbuf.read(handle);
  1954. uint32_t offset;
  1955. _cmdbuf.read(offset);
  1956. uint32_t size;
  1957. _cmdbuf.read(size);
  1958. const Memory* mem;
  1959. _cmdbuf.read(mem);
  1960. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1961. release(mem);
  1962. }
  1963. break;
  1964. case CommandBuffer::DestroyDynamicIndexBuffer:
  1965. {
  1966. IndexBufferHandle handle;
  1967. _cmdbuf.read(handle);
  1968. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1969. }
  1970. break;
  1971. case CommandBuffer::CreateDynamicVertexBuffer:
  1972. {
  1973. VertexBufferHandle handle;
  1974. _cmdbuf.read(handle);
  1975. uint32_t size;
  1976. _cmdbuf.read(size);
  1977. uint16_t flags;
  1978. _cmdbuf.read(flags);
  1979. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1980. }
  1981. break;
  1982. case CommandBuffer::UpdateDynamicVertexBuffer:
  1983. {
  1984. VertexBufferHandle handle;
  1985. _cmdbuf.read(handle);
  1986. uint32_t offset;
  1987. _cmdbuf.read(offset);
  1988. uint32_t size;
  1989. _cmdbuf.read(size);
  1990. const Memory* mem;
  1991. _cmdbuf.read(mem);
  1992. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1993. release(mem);
  1994. }
  1995. break;
  1996. case CommandBuffer::DestroyDynamicVertexBuffer:
  1997. {
  1998. VertexBufferHandle handle;
  1999. _cmdbuf.read(handle);
  2000. m_renderCtx->destroyDynamicVertexBuffer(handle);
  2001. }
  2002. break;
  2003. case CommandBuffer::CreateShader:
  2004. {
  2005. ShaderHandle handle;
  2006. _cmdbuf.read(handle);
  2007. const Memory* mem;
  2008. _cmdbuf.read(mem);
  2009. m_renderCtx->createShader(handle, mem);
  2010. release(mem);
  2011. }
  2012. break;
  2013. case CommandBuffer::DestroyShader:
  2014. {
  2015. ShaderHandle handle;
  2016. _cmdbuf.read(handle);
  2017. m_renderCtx->destroyShader(handle);
  2018. }
  2019. break;
  2020. case CommandBuffer::CreateProgram:
  2021. {
  2022. ProgramHandle handle;
  2023. _cmdbuf.read(handle);
  2024. ShaderHandle vsh;
  2025. _cmdbuf.read(vsh);
  2026. ShaderHandle fsh;
  2027. _cmdbuf.read(fsh);
  2028. m_renderCtx->createProgram(handle, vsh, fsh);
  2029. }
  2030. break;
  2031. case CommandBuffer::DestroyProgram:
  2032. {
  2033. ProgramHandle handle;
  2034. _cmdbuf.read(handle);
  2035. m_renderCtx->destroyProgram(handle);
  2036. }
  2037. break;
  2038. case CommandBuffer::CreateTexture:
  2039. {
  2040. TextureHandle handle;
  2041. _cmdbuf.read(handle);
  2042. const Memory* mem;
  2043. _cmdbuf.read(mem);
  2044. uint32_t flags;
  2045. _cmdbuf.read(flags);
  2046. uint8_t skip;
  2047. _cmdbuf.read(skip);
  2048. void* ptr = m_renderCtx->createTexture(handle, mem, flags, skip);
  2049. if (NULL != ptr)
  2050. {
  2051. setDirectAccessPtr(handle, ptr);
  2052. }
  2053. bx::MemoryReader reader(mem->data, mem->size);
  2054. uint32_t magic;
  2055. bx::read(&reader, magic);
  2056. if (BGFX_CHUNK_MAGIC_TEX == magic)
  2057. {
  2058. TextureCreate tc;
  2059. bx::read(&reader, tc);
  2060. if (NULL != tc.m_mem)
  2061. {
  2062. release(tc.m_mem);
  2063. }
  2064. }
  2065. release(mem);
  2066. }
  2067. break;
  2068. case CommandBuffer::UpdateTexture:
  2069. {
  2070. if (m_textureUpdateBatch.isFull() )
  2071. {
  2072. flushTextureUpdateBatch(_cmdbuf);
  2073. }
  2074. uint32_t value = _cmdbuf.m_pos;
  2075. TextureHandle handle;
  2076. _cmdbuf.read(handle);
  2077. uint8_t side;
  2078. _cmdbuf.read(side);
  2079. uint8_t mip;
  2080. _cmdbuf.read(mip);
  2081. _cmdbuf.skip<Rect>();
  2082. _cmdbuf.skip<uint16_t>();
  2083. _cmdbuf.skip<uint16_t>();
  2084. _cmdbuf.skip<uint16_t>();
  2085. _cmdbuf.skip<Memory*>();
  2086. uint32_t key = (handle.idx<<16)
  2087. | (side<<8)
  2088. | mip
  2089. ;
  2090. m_textureUpdateBatch.add(key, value);
  2091. }
  2092. break;
  2093. case CommandBuffer::ReadTexture:
  2094. {
  2095. TextureHandle handle;
  2096. _cmdbuf.read(handle);
  2097. void* data;
  2098. _cmdbuf.read(data);
  2099. uint8_t mip;
  2100. _cmdbuf.read(mip);
  2101. m_renderCtx->readTexture(handle, data, mip);
  2102. }
  2103. break;
  2104. case CommandBuffer::ResizeTexture:
  2105. {
  2106. TextureHandle handle;
  2107. _cmdbuf.read(handle);
  2108. uint16_t width;
  2109. _cmdbuf.read(width);
  2110. uint16_t height;
  2111. _cmdbuf.read(height);
  2112. uint8_t numMips;
  2113. _cmdbuf.read(numMips);
  2114. m_renderCtx->resizeTexture(handle, width, height, numMips);
  2115. }
  2116. break;
  2117. case CommandBuffer::DestroyTexture:
  2118. {
  2119. TextureHandle handle;
  2120. _cmdbuf.read(handle);
  2121. m_renderCtx->destroyTexture(handle);
  2122. }
  2123. break;
  2124. case CommandBuffer::CreateFrameBuffer:
  2125. {
  2126. FrameBufferHandle handle;
  2127. _cmdbuf.read(handle);
  2128. bool window;
  2129. _cmdbuf.read(window);
  2130. if (window)
  2131. {
  2132. void* nwh;
  2133. _cmdbuf.read(nwh);
  2134. uint16_t width;
  2135. _cmdbuf.read(width);
  2136. uint16_t height;
  2137. _cmdbuf.read(height);
  2138. TextureFormat::Enum depthFormat;
  2139. _cmdbuf.read(depthFormat);
  2140. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  2141. }
  2142. else
  2143. {
  2144. uint8_t num;
  2145. _cmdbuf.read(num);
  2146. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2147. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2148. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2149. }
  2150. }
  2151. break;
  2152. case CommandBuffer::DestroyFrameBuffer:
  2153. {
  2154. FrameBufferHandle handle;
  2155. _cmdbuf.read(handle);
  2156. m_renderCtx->destroyFrameBuffer(handle);
  2157. }
  2158. break;
  2159. case CommandBuffer::CreateUniform:
  2160. {
  2161. UniformHandle handle;
  2162. _cmdbuf.read(handle);
  2163. UniformType::Enum type;
  2164. _cmdbuf.read(type);
  2165. uint16_t num;
  2166. _cmdbuf.read(num);
  2167. uint8_t len;
  2168. _cmdbuf.read(len);
  2169. const char* name = (const char*)_cmdbuf.skip(len);
  2170. m_renderCtx->createUniform(handle, type, num, name);
  2171. }
  2172. break;
  2173. case CommandBuffer::DestroyUniform:
  2174. {
  2175. UniformHandle handle;
  2176. _cmdbuf.read(handle);
  2177. m_renderCtx->destroyUniform(handle);
  2178. }
  2179. break;
  2180. case CommandBuffer::RequestScreenShot:
  2181. {
  2182. FrameBufferHandle handle;
  2183. _cmdbuf.read(handle);
  2184. uint16_t len;
  2185. _cmdbuf.read(len);
  2186. const char* filePath = (const char*)_cmdbuf.skip(len);
  2187. m_renderCtx->requestScreenShot(handle, filePath);
  2188. }
  2189. break;
  2190. case CommandBuffer::UpdateViewName:
  2191. {
  2192. ViewId id;
  2193. _cmdbuf.read(id);
  2194. uint16_t len;
  2195. _cmdbuf.read(len);
  2196. const char* name = (const char*)_cmdbuf.skip(len);
  2197. m_renderCtx->updateViewName(id, name);
  2198. }
  2199. break;
  2200. case CommandBuffer::InvalidateOcclusionQuery:
  2201. {
  2202. OcclusionQueryHandle handle;
  2203. _cmdbuf.read(handle);
  2204. m_renderCtx->invalidateOcclusionQuery(handle);
  2205. }
  2206. break;
  2207. case CommandBuffer::SetName:
  2208. {
  2209. Handle handle;
  2210. _cmdbuf.read(handle);
  2211. uint16_t len;
  2212. _cmdbuf.read(len);
  2213. const char* name = (const char*)_cmdbuf.skip(len);
  2214. m_renderCtx->setName(handle, name);
  2215. }
  2216. break;
  2217. default:
  2218. BX_CHECK(false, "Invalid command: %d", command);
  2219. break;
  2220. }
  2221. } while (!end);
  2222. flushTextureUpdateBatch(_cmdbuf);
  2223. }
  2224. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2225. {
  2226. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2227. }
  2228. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2229. {
  2230. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2231. }
  2232. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2233. {
  2234. _enum = _max == 0 ? NULL : _enum;
  2235. uint8_t num = 0;
  2236. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2237. {
  2238. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2239. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2240. {
  2241. continue;
  2242. }
  2243. if (NULL == _enum)
  2244. {
  2245. num++;
  2246. }
  2247. else
  2248. {
  2249. if (num < _max
  2250. && s_rendererCreator[ii].supported)
  2251. {
  2252. _enum[num++] = RendererType::Enum(ii);
  2253. }
  2254. }
  2255. }
  2256. return num;
  2257. }
  2258. const char* getRendererName(RendererType::Enum _type)
  2259. {
  2260. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2261. return s_rendererCreator[_type].name;
  2262. }
  2263. bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
  2264. {
  2265. if (NULL != s_ctx)
  2266. {
  2267. BX_TRACE("bgfx is already initialized.");
  2268. return false;
  2269. }
  2270. struct ErrorState
  2271. {
  2272. enum Enum
  2273. {
  2274. Default,
  2275. ContextAllocated,
  2276. };
  2277. };
  2278. ErrorState::Enum errorState = ErrorState::Default;
  2279. if (NULL != _allocator)
  2280. {
  2281. g_allocator = _allocator;
  2282. }
  2283. else
  2284. {
  2285. bx::DefaultAllocator allocator;
  2286. g_allocator =
  2287. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2288. }
  2289. if (NULL != _callback)
  2290. {
  2291. g_callback = _callback;
  2292. }
  2293. else
  2294. {
  2295. g_callback =
  2296. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2297. }
  2298. if (true
  2299. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2300. && RendererType::Noop != _type
  2301. && NULL == g_platformData.ndt
  2302. && NULL == g_platformData.nwh
  2303. && NULL == g_platformData.context
  2304. && NULL == g_platformData.backBuffer
  2305. && NULL == g_platformData.backBufferDS
  2306. )
  2307. {
  2308. BX_TRACE("bgfx platform data like window handle or backbuffer must be set.");
  2309. goto error;
  2310. }
  2311. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2312. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2313. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2314. g_caps.limits.maxTextureSize = 0;
  2315. g_caps.limits.maxTextureLayers = 1;
  2316. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2317. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2318. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2319. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2320. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2321. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2322. g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
  2323. g_caps.limits.maxVertexStreams = 1;
  2324. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2325. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2326. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2327. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2328. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2329. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2330. g_caps.limits.maxFBAttachments = 1;
  2331. g_caps.limits.maxEncoders = BGFX_CONFIG_MAX_ENCODERS;
  2332. g_caps.vendorId = _vendorId;
  2333. g_caps.deviceId = _deviceId;
  2334. BX_TRACE("Init...");
  2335. errorState = ErrorState::ContextAllocated;
  2336. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2337. if (s_ctx->init(_type) )
  2338. {
  2339. BX_TRACE("Init complete.");
  2340. return true;
  2341. }
  2342. error:
  2343. BX_TRACE("Init failed.");
  2344. switch (errorState)
  2345. {
  2346. case ErrorState::ContextAllocated:
  2347. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2348. s_ctx = NULL;
  2349. BX_FALLTHROUGH;
  2350. case ErrorState::Default:
  2351. if (NULL != s_callbackStub)
  2352. {
  2353. BX_DELETE(g_allocator, s_callbackStub);
  2354. s_callbackStub = NULL;
  2355. }
  2356. if (NULL != s_allocatorStub)
  2357. {
  2358. bx::DefaultAllocator allocator;
  2359. BX_DELETE(&allocator, s_allocatorStub);
  2360. s_allocatorStub = NULL;
  2361. }
  2362. s_threadIndex = 0;
  2363. g_callback = NULL;
  2364. g_allocator = NULL;
  2365. break;
  2366. }
  2367. return false;
  2368. }
  2369. void shutdown()
  2370. {
  2371. BX_TRACE("Shutdown...");
  2372. BGFX_CHECK_API_THREAD();
  2373. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2374. ctx->shutdown();
  2375. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2376. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2377. BX_TRACE("Shutdown complete.");
  2378. if (NULL != s_allocatorStub)
  2379. {
  2380. s_allocatorStub->checkLeaks();
  2381. }
  2382. if (NULL != s_callbackStub)
  2383. {
  2384. BX_DELETE(g_allocator, s_callbackStub);
  2385. s_callbackStub = NULL;
  2386. }
  2387. if (NULL != s_allocatorStub)
  2388. {
  2389. bx::DefaultAllocator allocator;
  2390. BX_DELETE(&allocator, s_allocatorStub);
  2391. s_allocatorStub = NULL;
  2392. }
  2393. s_threadIndex = 0;
  2394. g_callback = NULL;
  2395. g_allocator = NULL;
  2396. }
  2397. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2398. {
  2399. BGFX_CHECK_API_THREAD();
  2400. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2401. s_ctx->reset(_width, _height, _flags);
  2402. }
  2403. Encoder* begin()
  2404. {
  2405. return s_ctx->begin();
  2406. }
  2407. #define BGFX_ENCODER(_func) reinterpret_cast<EncoderImpl*>(this)->_func
  2408. void Encoder::setMarker(const char* _marker)
  2409. {
  2410. BGFX_ENCODER(setMarker(_marker) );
  2411. }
  2412. void Encoder::setState(uint64_t _state, uint32_t _rgba)
  2413. {
  2414. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2415. BGFX_ENCODER(setState(_state, _rgba) );
  2416. }
  2417. void Encoder::setCondition(OcclusionQueryHandle _handle, bool _visible)
  2418. {
  2419. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2420. BGFX_ENCODER(setCondition(_handle, _visible) );
  2421. }
  2422. void Encoder::setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2423. {
  2424. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  2425. }
  2426. uint16_t Encoder::setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2427. {
  2428. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  2429. }
  2430. void Encoder::setScissor(uint16_t _cache)
  2431. {
  2432. BGFX_ENCODER(setScissor(_cache) );
  2433. }
  2434. uint32_t Encoder::setTransform(const void* _mtx, uint16_t _num)
  2435. {
  2436. return BGFX_ENCODER(setTransform(_mtx, _num) );
  2437. }
  2438. uint32_t Encoder::allocTransform(Transform* _transform, uint16_t _num)
  2439. {
  2440. return BGFX_ENCODER(allocTransform(_transform, _num) );
  2441. }
  2442. void Encoder::setTransform(uint32_t _cache, uint16_t _num)
  2443. {
  2444. BGFX_ENCODER(setTransform(_cache, _num) );
  2445. }
  2446. void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2447. {
  2448. BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
  2449. const Context::UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
  2450. BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
  2451. BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
  2452. BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
  2453. }
  2454. void Encoder::setIndexBuffer(IndexBufferHandle _handle)
  2455. {
  2456. setIndexBuffer(_handle, 0, UINT32_MAX);
  2457. }
  2458. void Encoder::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2459. {
  2460. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _handle);
  2461. BGFX_ENCODER(setIndexBuffer(_handle, _firstIndex, _numIndices) );
  2462. }
  2463. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle)
  2464. {
  2465. setIndexBuffer(_handle, 0, UINT32_MAX);
  2466. }
  2467. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2468. {
  2469. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2470. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2471. BGFX_ENCODER(setIndexBuffer(dib, _firstIndex, _numIndices) );
  2472. }
  2473. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib)
  2474. {
  2475. setIndexBuffer(_tib, 0, UINT32_MAX);
  2476. }
  2477. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2478. {
  2479. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2480. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _tib->handle);
  2481. BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
  2482. }
  2483. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2484. {
  2485. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2486. BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices) );
  2487. }
  2488. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  2489. {
  2490. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2491. }
  2492. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2493. {
  2494. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2495. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2496. BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices) );
  2497. }
  2498. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  2499. {
  2500. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2501. }
  2502. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2503. {
  2504. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2505. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
  2506. BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices) );
  2507. }
  2508. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  2509. {
  2510. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  2511. }
  2512. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  2513. {
  2514. setInstanceDataBuffer(_idb, 0, UINT32_MAX);
  2515. }
  2516. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  2517. {
  2518. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2519. BGFX_ENCODER(setInstanceDataBuffer(_idb, _start, _num) );
  2520. }
  2521. void Encoder::setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2522. {
  2523. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2524. const VertexBuffer& vb = s_ctx->m_vertexBuffers[_handle.idx];
  2525. BGFX_ENCODER(setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride) );
  2526. }
  2527. void Encoder::setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2528. {
  2529. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2530. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2531. BGFX_ENCODER(setInstanceDataBuffer(dvb.m_handle
  2532. , dvb.m_startVertex + _startVertex
  2533. , _num
  2534. , dvb.m_stride
  2535. ) );
  2536. }
  2537. void Encoder::setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2538. {
  2539. BGFX_CHECK_HANDLE("setTexture/UniformHandle", s_ctx->m_uniformHandle, _sampler);
  2540. BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", s_ctx->m_textureHandle, _handle);
  2541. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  2542. BGFX_ENCODER(setTexture(_stage, _sampler, _handle, _flags) );
  2543. }
  2544. void Encoder::touch(ViewId _id)
  2545. {
  2546. ProgramHandle handle = BGFX_INVALID_HANDLE;
  2547. submit(_id, handle);
  2548. }
  2549. void Encoder::submit(ViewId _id, ProgramHandle _program, int32_t _depth, bool _preserveState)
  2550. {
  2551. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  2552. submit(_id, _program, handle, _depth, _preserveState);
  2553. }
  2554. void Encoder::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  2555. {
  2556. BX_CHECK(false
  2557. || !isValid(_occlusionQuery)
  2558. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  2559. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  2560. );
  2561. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  2562. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_occlusionQueryHandle, _occlusionQuery);
  2563. BGFX_ENCODER(submit(_id, _program, _occlusionQuery, _depth, _preserveState) );
  2564. }
  2565. void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  2566. {
  2567. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  2568. BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
  2569. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  2570. BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState) );
  2571. }
  2572. void Encoder::setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2573. {
  2574. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  2575. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_indexBufferHandle, _handle);
  2576. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  2577. }
  2578. void Encoder::setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2579. {
  2580. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  2581. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2582. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  2583. }
  2584. void Encoder::setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2585. {
  2586. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  2587. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2588. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2589. BGFX_ENCODER(setBuffer(_stage, dib.m_handle, _access) );
  2590. }
  2591. void Encoder::setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2592. {
  2593. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  2594. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2595. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2596. BGFX_ENCODER(setBuffer(_stage, dvb.m_handle, _access) );
  2597. }
  2598. void Encoder::setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  2599. {
  2600. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  2601. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2602. VertexBufferHandle handle = { _handle.idx };
  2603. BGFX_ENCODER(setBuffer(_stage, handle, _access) );
  2604. }
  2605. void Encoder::setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2606. {
  2607. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  2608. BGFX_CHECK_HANDLE_INVALID_OK("setImage/TextureHandle", s_ctx->m_textureHandle, _handle);
  2609. _format = TextureFormat::Count == _format
  2610. ? TextureFormat::Enum(s_ctx->m_textureRef[_handle.idx].m_format)
  2611. : _format
  2612. ;
  2613. BX_CHECK(_format != TextureFormat::BGRA8
  2614. , "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
  2615. );
  2616. BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
  2617. }
  2618. void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  2619. {
  2620. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  2621. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  2622. BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ, _flags) );
  2623. }
  2624. void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  2625. {
  2626. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  2627. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  2628. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  2629. BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
  2630. BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num, _flags) );
  2631. }
  2632. void Encoder::discard()
  2633. {
  2634. BGFX_ENCODER(discard() );
  2635. }
  2636. void Encoder::blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  2637. {
  2638. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  2639. }
  2640. void Encoder::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  2641. {
  2642. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  2643. const Context::TextureRef& src = s_ctx->m_textureRef[_src.idx];
  2644. const Context::TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
  2645. BX_CHECK(src.m_format == dst.m_format
  2646. , "Texture format must match (src %s, dst %s)."
  2647. , bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
  2648. , bimg::getName(bimg::TextureFormat::Enum(dst.m_format) )
  2649. );
  2650. BX_UNUSED(src, dst);
  2651. BGFX_ENCODER(blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  2652. }
  2653. #undef BGFX_ENCODER
  2654. void end(Encoder* _encoder)
  2655. {
  2656. s_ctx->end(_encoder);
  2657. }
  2658. uint32_t frame(bool _capture)
  2659. {
  2660. BGFX_CHECK_API_THREAD();
  2661. return s_ctx->frame(_capture);
  2662. }
  2663. const Caps* getCaps()
  2664. {
  2665. return &g_caps;
  2666. }
  2667. const HMD* getHMD()
  2668. {
  2669. return s_ctx->getHMD();
  2670. }
  2671. const Stats* getStats()
  2672. {
  2673. return s_ctx->getPerfStats();
  2674. }
  2675. RendererType::Enum getRendererType()
  2676. {
  2677. return g_caps.rendererType;
  2678. }
  2679. const Memory* alloc(uint32_t _size)
  2680. {
  2681. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2682. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  2683. mem->size = _size;
  2684. mem->data = (uint8_t*)mem + sizeof(Memory);
  2685. return mem;
  2686. }
  2687. const Memory* copy(const void* _data, uint32_t _size)
  2688. {
  2689. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2690. const Memory* mem = alloc(_size);
  2691. bx::memCopy(mem->data, _data, _size);
  2692. return mem;
  2693. }
  2694. struct MemoryRef
  2695. {
  2696. Memory mem;
  2697. ReleaseFn releaseFn;
  2698. void* userData;
  2699. };
  2700. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  2701. {
  2702. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  2703. memRef->mem.size = _size;
  2704. memRef->mem.data = (uint8_t*)_data;
  2705. memRef->releaseFn = _releaseFn;
  2706. memRef->userData = _userData;
  2707. return &memRef->mem;
  2708. }
  2709. bool isMemoryRef(const Memory* _mem)
  2710. {
  2711. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  2712. }
  2713. void release(const Memory* _mem)
  2714. {
  2715. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2716. Memory* mem = const_cast<Memory*>(_mem);
  2717. if (isMemoryRef(mem) )
  2718. {
  2719. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  2720. if (NULL != memRef->releaseFn)
  2721. {
  2722. memRef->releaseFn(mem->data, memRef->userData);
  2723. }
  2724. }
  2725. BX_FREE(g_allocator, mem);
  2726. }
  2727. void setDebug(uint32_t _debug)
  2728. {
  2729. BGFX_CHECK_API_THREAD();
  2730. s_ctx->setDebug(_debug);
  2731. }
  2732. void dbgTextClear(uint8_t _attr, bool _small)
  2733. {
  2734. BGFX_CHECK_API_THREAD();
  2735. s_ctx->dbgTextClear(_attr, _small);
  2736. }
  2737. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  2738. {
  2739. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  2740. }
  2741. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2742. {
  2743. BGFX_CHECK_API_THREAD();
  2744. va_list argList;
  2745. va_start(argList, _format);
  2746. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2747. va_end(argList);
  2748. }
  2749. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2750. {
  2751. BGFX_CHECK_API_THREAD();
  2752. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2753. }
  2754. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  2755. {
  2756. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2757. return s_ctx->createIndexBuffer(_mem, _flags);
  2758. }
  2759. void destroy(IndexBufferHandle _handle)
  2760. {
  2761. s_ctx->destroyIndexBuffer(_handle);
  2762. }
  2763. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2764. {
  2765. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2766. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2767. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  2768. }
  2769. void destroy(VertexBufferHandle _handle)
  2770. {
  2771. s_ctx->destroyVertexBuffer(_handle);
  2772. }
  2773. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  2774. {
  2775. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  2776. }
  2777. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  2778. {
  2779. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2780. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  2781. }
  2782. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  2783. {
  2784. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2785. s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
  2786. }
  2787. void destroy(DynamicIndexBufferHandle _handle)
  2788. {
  2789. s_ctx->destroyDynamicIndexBuffer(_handle);
  2790. }
  2791. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  2792. {
  2793. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2794. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  2795. }
  2796. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2797. {
  2798. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2799. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2800. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  2801. }
  2802. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  2803. {
  2804. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2805. s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
  2806. }
  2807. void destroy(DynamicVertexBufferHandle _handle)
  2808. {
  2809. s_ctx->destroyDynamicVertexBuffer(_handle);
  2810. }
  2811. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  2812. {
  2813. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2814. return s_ctx->getAvailTransientIndexBuffer(_num);
  2815. }
  2816. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  2817. {
  2818. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2819. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2820. return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
  2821. }
  2822. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2823. {
  2824. BX_CHECK(0 < _num, "Requesting 0 instances.");
  2825. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  2826. }
  2827. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  2828. {
  2829. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2830. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2831. s_ctx->allocTransientIndexBuffer(_tib, _num);
  2832. BX_CHECK(_num == _tib->size/2
  2833. , "Failed to allocate transient index buffer (requested %d, available %d). "
  2834. "Use bgfx::getAvailTransient* functions to ensure availability."
  2835. , _num
  2836. , _tib->size/2
  2837. );
  2838. }
  2839. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  2840. {
  2841. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2842. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2843. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2844. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  2845. BX_CHECK(_num == _tvb->size / _decl.m_stride
  2846. , "Failed to allocate transient vertex buffer (requested %d, available %d). "
  2847. "Use bgfx::getAvailTransient* functions to ensure availability."
  2848. , _num
  2849. , _tvb->size / _decl.m_stride
  2850. );
  2851. }
  2852. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  2853. {
  2854. BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
  2855. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
  2856. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  2857. {
  2858. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  2859. allocTransientIndexBuffer(_tib, _numIndices);
  2860. return true;
  2861. }
  2862. return false;
  2863. }
  2864. void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  2865. {
  2866. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  2867. BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  2868. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  2869. s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  2870. BX_CHECK(_num == _idb->size / _stride
  2871. , "Failed to allocate instance data buffer (requested %d, available %d). "
  2872. "Use bgfx::getAvailTransient* functions to ensure availability."
  2873. , _num
  2874. , _idb->size / _stride
  2875. );
  2876. }
  2877. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  2878. {
  2879. return s_ctx->createIndirectBuffer(_num);
  2880. }
  2881. void destroy(IndirectBufferHandle _handle)
  2882. {
  2883. s_ctx->destroyIndirectBuffer(_handle);
  2884. }
  2885. ShaderHandle createShader(const Memory* _mem)
  2886. {
  2887. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2888. return s_ctx->createShader(_mem);
  2889. }
  2890. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  2891. {
  2892. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  2893. }
  2894. void setName(ShaderHandle _handle, const char* _name)
  2895. {
  2896. s_ctx->setName(_handle, _name);
  2897. }
  2898. void destroy(ShaderHandle _handle)
  2899. {
  2900. s_ctx->destroyShader(_handle);
  2901. }
  2902. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  2903. {
  2904. if (!isValid(_fsh) )
  2905. {
  2906. return createProgram(_vsh, _destroyShaders);
  2907. }
  2908. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  2909. }
  2910. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  2911. {
  2912. return s_ctx->createProgram(_csh, _destroyShader);
  2913. }
  2914. void destroy(ProgramHandle _handle)
  2915. {
  2916. s_ctx->destroyProgram(_handle);
  2917. }
  2918. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, bx::Error* _err)
  2919. {
  2920. BX_ERROR_SCOPE(_err);
  2921. const bool is3DTexture = 1 < _depth;
  2922. if (_cubeMap && is3DTexture)
  2923. {
  2924. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2925. , "Texture can't be depth and cube map at the same time."
  2926. );
  2927. return;
  2928. }
  2929. if (is3DTexture
  2930. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  2931. {
  2932. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2933. , "Texture3D is not supported! "
  2934. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  2935. );
  2936. return;
  2937. }
  2938. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  2939. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  2940. {
  2941. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2942. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  2943. );
  2944. return;
  2945. }
  2946. if (1 < _numLayers
  2947. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  2948. {
  2949. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2950. , "Texture array is not supported! "
  2951. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  2952. );
  2953. return;
  2954. }
  2955. bool formatSupported = 0 != (g_caps.formats[_format] & (0
  2956. | BGFX_CAPS_FORMAT_TEXTURE_2D
  2957. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  2958. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  2959. ) );
  2960. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  2961. if (_cubeMap)
  2962. {
  2963. formatSupported = 0 != (g_caps.formats[_format] & (0
  2964. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  2965. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  2966. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  2967. ) );
  2968. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  2969. }
  2970. else if (is3DTexture)
  2971. {
  2972. formatSupported = 0 != (g_caps.formats[_format] & (0
  2973. | BGFX_CAPS_FORMAT_TEXTURE_3D
  2974. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  2975. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  2976. ) );
  2977. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  2978. }
  2979. if (formatSupported
  2980. && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  2981. {
  2982. formatSupported = 0 != (g_caps.formats[_format] & (0
  2983. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  2984. ) );
  2985. }
  2986. if (!formatSupported)
  2987. {
  2988. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2989. , "Texture format is not supported! "
  2990. "Use bgfx::isTextureValid to check support for texture format before creating it."
  2991. );
  2992. return;
  2993. }
  2994. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  2995. && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  2996. {
  2997. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2998. , "MSAA sampling for this texture format is not supported."
  2999. );
  3000. return;
  3001. }
  3002. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  3003. && 0 == (g_caps.supported & srgbCaps & (0
  3004. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3005. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3006. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3007. ) ) )
  3008. {
  3009. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3010. , "sRGB sampling for this texture format is not supported."
  3011. );
  3012. return;
  3013. }
  3014. }
  3015. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
  3016. {
  3017. bx::Error err;
  3018. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  3019. return err.isOk();
  3020. }
  3021. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  3022. {
  3023. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  3024. }
  3025. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  3026. {
  3027. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3028. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
  3029. }
  3030. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  3031. {
  3032. switch (_ratio)
  3033. {
  3034. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  3035. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  3036. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  3037. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  3038. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  3039. default:
  3040. break;
  3041. }
  3042. _width = bx::uint16_max(1, _width);
  3043. _height = bx::uint16_max(1, _height);
  3044. }
  3045. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  3046. {
  3047. bx::Error err;
  3048. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  3049. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  3050. , err.getMessage().getPtr()
  3051. , _numLayers
  3052. , getName(_format)
  3053. );
  3054. if (BackbufferRatio::Count != _ratio)
  3055. {
  3056. _width = uint16_t(s_ctx->m_resolution.m_width);
  3057. _height = uint16_t(s_ctx->m_resolution.m_height);
  3058. getTextureSizeFromRatio(_ratio, _width, _height);
  3059. }
  3060. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  3061. _numLayers = bx::uint16_max(_numLayers, 1);
  3062. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3063. && NULL != _mem)
  3064. {
  3065. TextureInfo ti;
  3066. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  3067. BX_CHECK(ti.storageSize == _mem->size
  3068. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3069. , ti.storageSize
  3070. , _mem->size
  3071. );
  3072. }
  3073. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3074. const Memory* mem = alloc(size);
  3075. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3076. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3077. bx::write(&writer, magic);
  3078. TextureCreate tc;
  3079. tc.m_width = _width;
  3080. tc.m_height = _height;
  3081. tc.m_depth = 0;
  3082. tc.m_numLayers = _numLayers;
  3083. tc.m_numMips = numMips;
  3084. tc.m_format = _format;
  3085. tc.m_cubeMap = false;
  3086. tc.m_mem = _mem;
  3087. bx::write(&writer, tc);
  3088. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
  3089. }
  3090. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  3091. {
  3092. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  3093. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  3094. }
  3095. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
  3096. {
  3097. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3098. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  3099. }
  3100. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  3101. {
  3102. bx::Error err;
  3103. isTextureValid(_depth, false, 1, _format, _flags, &err);
  3104. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3105. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  3106. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3107. && NULL != _mem)
  3108. {
  3109. TextureInfo ti;
  3110. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  3111. BX_CHECK(ti.storageSize == _mem->size
  3112. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3113. , ti.storageSize
  3114. , _mem->size
  3115. );
  3116. }
  3117. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3118. const Memory* mem = alloc(size);
  3119. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3120. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3121. bx::write(&writer, magic);
  3122. TextureCreate tc;
  3123. tc.m_width = _width;
  3124. tc.m_height = _height;
  3125. tc.m_depth = _depth;
  3126. tc.m_numLayers = 1;
  3127. tc.m_numMips = numMips;
  3128. tc.m_format = _format;
  3129. tc.m_cubeMap = false;
  3130. tc.m_mem = _mem;
  3131. bx::write(&writer, tc);
  3132. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3133. }
  3134. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  3135. {
  3136. bx::Error err;
  3137. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  3138. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3139. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  3140. _numLayers = bx::uint16_max(_numLayers, 1);
  3141. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3142. && NULL != _mem)
  3143. {
  3144. TextureInfo ti;
  3145. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  3146. BX_CHECK(ti.storageSize == _mem->size
  3147. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3148. , ti.storageSize
  3149. , _mem->size
  3150. );
  3151. }
  3152. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3153. const Memory* mem = alloc(size);
  3154. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3155. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3156. bx::write(&writer, magic);
  3157. TextureCreate tc;
  3158. tc.m_width = _size;
  3159. tc.m_height = _size;
  3160. tc.m_depth = 0;
  3161. tc.m_numLayers = _numLayers;
  3162. tc.m_numMips = numMips;
  3163. tc.m_format = _format;
  3164. tc.m_cubeMap = true;
  3165. tc.m_mem = _mem;
  3166. bx::write(&writer, tc);
  3167. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3168. }
  3169. void setName(TextureHandle _handle, const char* _name)
  3170. {
  3171. s_ctx->setName(_handle, _name);
  3172. }
  3173. void* getDirectAccessPtr(TextureHandle _handle)
  3174. {
  3175. return s_ctx->getDirectAccessPtr(_handle);
  3176. }
  3177. void destroy(TextureHandle _handle)
  3178. {
  3179. s_ctx->destroyTexture(_handle);
  3180. }
  3181. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3182. {
  3183. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3184. if (_width == 0
  3185. || _height == 0)
  3186. {
  3187. release(_mem);
  3188. }
  3189. else
  3190. {
  3191. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3192. }
  3193. }
  3194. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  3195. {
  3196. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3197. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  3198. if (0 == _width
  3199. || 0 == _height
  3200. || 0 == _depth)
  3201. {
  3202. release(_mem);
  3203. }
  3204. else
  3205. {
  3206. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  3207. }
  3208. }
  3209. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3210. {
  3211. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3212. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  3213. if (0 == _width
  3214. || 0 == _height)
  3215. {
  3216. release(_mem);
  3217. }
  3218. else
  3219. {
  3220. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3221. }
  3222. }
  3223. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  3224. {
  3225. BX_CHECK(NULL != _data, "_data can't be NULL");
  3226. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  3227. return s_ctx->readTexture(_handle, _data, _mip);
  3228. }
  3229. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  3230. {
  3231. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3232. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  3233. return createFrameBuffer(1, &th, true);
  3234. }
  3235. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  3236. {
  3237. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3238. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3239. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  3240. return createFrameBuffer(1, &th, true);
  3241. }
  3242. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  3243. {
  3244. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3245. for (uint8_t ii = 0; ii < _num; ++ii)
  3246. {
  3247. Attachment& at = attachment[ii];
  3248. at.handle = _handles[ii];
  3249. at.mip = 0;
  3250. at.layer = 0;
  3251. }
  3252. return createFrameBuffer(_num, attachment, _destroyTextures);
  3253. }
  3254. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  3255. {
  3256. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  3257. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3258. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  3259. , _num
  3260. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3261. );
  3262. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  3263. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  3264. }
  3265. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  3266. {
  3267. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  3268. BX_WARN(_width > 0 && _height > 0
  3269. , "Invalid frame buffer dimensions (width %d, height %d)."
  3270. , _width
  3271. , _height
  3272. );
  3273. return s_ctx->createFrameBuffer(
  3274. _nwh
  3275. , bx::uint16_max(_width, 1)
  3276. , bx::uint16_max(_height, 1)
  3277. , _depthFormat
  3278. );
  3279. }
  3280. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  3281. {
  3282. return s_ctx->getTexture(_handle, _attachment);
  3283. }
  3284. void destroy(FrameBufferHandle _handle)
  3285. {
  3286. s_ctx->destroyFrameBuffer(_handle);
  3287. }
  3288. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  3289. {
  3290. return s_ctx->createUniform(_name, _type, _num);
  3291. }
  3292. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  3293. {
  3294. s_ctx->getUniformInfo(_handle, _info);
  3295. }
  3296. void destroy(UniformHandle _handle)
  3297. {
  3298. s_ctx->destroyUniform(_handle);
  3299. }
  3300. OcclusionQueryHandle createOcclusionQuery()
  3301. {
  3302. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3303. return s_ctx->createOcclusionQuery();
  3304. }
  3305. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  3306. {
  3307. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3308. return s_ctx->getResult(_handle, _result);
  3309. }
  3310. void destroy(OcclusionQueryHandle _handle)
  3311. {
  3312. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3313. s_ctx->destroyOcclusionQuery(_handle);
  3314. }
  3315. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  3316. {
  3317. const uint8_t rr = uint8_t(_rgba>>24);
  3318. const uint8_t gg = uint8_t(_rgba>>16);
  3319. const uint8_t bb = uint8_t(_rgba>> 8);
  3320. const uint8_t aa = uint8_t(_rgba>> 0);
  3321. const float rgba[4] =
  3322. {
  3323. rr * 1.0f/255.0f,
  3324. gg * 1.0f/255.0f,
  3325. bb * 1.0f/255.0f,
  3326. aa * 1.0f/255.0f,
  3327. };
  3328. s_ctx->setPaletteColor(_index, rgba);
  3329. }
  3330. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  3331. {
  3332. float rgba[4] = { _r, _g, _b, _a };
  3333. s_ctx->setPaletteColor(_index, rgba);
  3334. }
  3335. void setPaletteColor(uint8_t _index, const float _rgba[4])
  3336. {
  3337. s_ctx->setPaletteColor(_index, _rgba);
  3338. }
  3339. bool checkView(ViewId _id)
  3340. {
  3341. // workaround GCC 4.9 type-limit check.
  3342. const uint32_t id = _id;
  3343. return id < BGFX_CONFIG_MAX_VIEWS;
  3344. }
  3345. void setViewName(ViewId _id, const char* _name)
  3346. {
  3347. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3348. s_ctx->setViewName(_id, _name);
  3349. }
  3350. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3351. {
  3352. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3353. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  3354. }
  3355. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  3356. {
  3357. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3358. uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
  3359. uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
  3360. getTextureSizeFromRatio(_ratio, width, height);
  3361. setViewRect(_id, _x, _y, width, height);
  3362. }
  3363. void setViewScissor(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3364. {
  3365. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3366. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  3367. }
  3368. void setViewClear(ViewId _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3369. {
  3370. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3371. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3372. }
  3373. void setViewClear(ViewId _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3374. {
  3375. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3376. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3377. }
  3378. void setViewMode(ViewId _id, ViewMode::Enum _mode)
  3379. {
  3380. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3381. s_ctx->setViewMode(_id, _mode);
  3382. }
  3383. void setViewFrameBuffer(ViewId _id, FrameBufferHandle _handle)
  3384. {
  3385. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3386. s_ctx->setViewFrameBuffer(_id, _handle);
  3387. }
  3388. void setViewTransform(ViewId _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3389. {
  3390. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3391. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  3392. }
  3393. void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
  3394. {
  3395. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3396. s_ctx->setViewOrder(_id, _num, _order);
  3397. }
  3398. void resetView(ViewId _id)
  3399. {
  3400. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3401. s_ctx->resetView(_id);
  3402. }
  3403. void setMarker(const char* _marker)
  3404. {
  3405. BGFX_CHECK_API_THREAD();
  3406. s_ctx->m_encoder0->setMarker(_marker);
  3407. }
  3408. void setState(uint64_t _state, uint32_t _rgba)
  3409. {
  3410. BGFX_CHECK_API_THREAD();
  3411. s_ctx->m_encoder0->setState(_state, _rgba);
  3412. }
  3413. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3414. {
  3415. BGFX_CHECK_API_THREAD();
  3416. s_ctx->m_encoder0->setCondition(_handle, _visible);
  3417. }
  3418. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3419. {
  3420. BGFX_CHECK_API_THREAD();
  3421. s_ctx->m_encoder0->setStencil(_fstencil, _bstencil);
  3422. }
  3423. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3424. {
  3425. BGFX_CHECK_API_THREAD();
  3426. return s_ctx->m_encoder0->setScissor(_x, _y, _width, _height);
  3427. }
  3428. void setScissor(uint16_t _cache)
  3429. {
  3430. BGFX_CHECK_API_THREAD();
  3431. s_ctx->m_encoder0->setScissor(_cache);
  3432. }
  3433. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3434. {
  3435. BGFX_CHECK_API_THREAD();
  3436. return s_ctx->m_encoder0->setTransform(_mtx, _num);
  3437. }
  3438. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3439. {
  3440. BGFX_CHECK_API_THREAD();
  3441. return s_ctx->m_encoder0->allocTransform(_transform, _num);
  3442. }
  3443. void setTransform(uint32_t _cache, uint16_t _num)
  3444. {
  3445. BGFX_CHECK_API_THREAD();
  3446. s_ctx->m_encoder0->setTransform(_cache, _num);
  3447. }
  3448. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3449. {
  3450. BGFX_CHECK_API_THREAD();
  3451. s_ctx->m_encoder0->setUniform(_handle, _value, _num);
  3452. }
  3453. void setIndexBuffer(IndexBufferHandle _handle)
  3454. {
  3455. setIndexBuffer(_handle, 0, UINT32_MAX);
  3456. }
  3457. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3458. {
  3459. BGFX_CHECK_API_THREAD();
  3460. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3461. }
  3462. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  3463. {
  3464. setIndexBuffer(_handle, 0, UINT32_MAX);
  3465. }
  3466. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3467. {
  3468. BGFX_CHECK_API_THREAD();
  3469. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3470. }
  3471. void setIndexBuffer(const TransientIndexBuffer* _tib)
  3472. {
  3473. setIndexBuffer(_tib, 0, UINT32_MAX);
  3474. }
  3475. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3476. {
  3477. BGFX_CHECK_API_THREAD();
  3478. s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
  3479. }
  3480. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3481. {
  3482. BGFX_CHECK_API_THREAD();
  3483. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3484. }
  3485. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  3486. {
  3487. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3488. }
  3489. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3490. {
  3491. BGFX_CHECK_API_THREAD();
  3492. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3493. }
  3494. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  3495. {
  3496. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3497. }
  3498. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3499. {
  3500. BGFX_CHECK_API_THREAD();
  3501. s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
  3502. }
  3503. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  3504. {
  3505. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  3506. }
  3507. void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  3508. {
  3509. BGFX_CHECK_API_THREAD();
  3510. s_ctx->m_encoder0->setInstanceDataBuffer(_idb);
  3511. }
  3512. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  3513. {
  3514. BGFX_CHECK_API_THREAD();
  3515. s_ctx->m_encoder0->setInstanceDataBuffer(_idb, _start, _num);
  3516. }
  3517. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3518. {
  3519. BGFX_CHECK_API_THREAD();
  3520. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  3521. }
  3522. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3523. {
  3524. BGFX_CHECK_API_THREAD();
  3525. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  3526. }
  3527. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3528. {
  3529. BGFX_CHECK_API_THREAD();
  3530. s_ctx->m_encoder0->setTexture(_stage, _sampler, _handle, _flags);
  3531. }
  3532. void touch(ViewId _id)
  3533. {
  3534. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3535. submit(_id, handle);
  3536. }
  3537. void submit(ViewId _id, ProgramHandle _program, int32_t _depth, bool _preserveState)
  3538. {
  3539. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3540. submit(_id, _program, handle, _depth, _preserveState);
  3541. }
  3542. void submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  3543. {
  3544. BGFX_CHECK_API_THREAD();
  3545. s_ctx->m_encoder0->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  3546. }
  3547. void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  3548. {
  3549. BGFX_CHECK_API_THREAD();
  3550. s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  3551. }
  3552. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3553. {
  3554. BGFX_CHECK_API_THREAD();
  3555. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3556. }
  3557. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3558. {
  3559. BGFX_CHECK_API_THREAD();
  3560. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3561. }
  3562. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3563. {
  3564. BGFX_CHECK_API_THREAD();
  3565. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3566. }
  3567. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3568. {
  3569. BGFX_CHECK_API_THREAD();
  3570. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3571. }
  3572. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3573. {
  3574. BGFX_CHECK_API_THREAD();
  3575. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3576. }
  3577. void setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3578. {
  3579. BGFX_CHECK_API_THREAD();
  3580. s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
  3581. }
  3582. void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  3583. {
  3584. BGFX_CHECK_API_THREAD();
  3585. s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  3586. }
  3587. void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3588. {
  3589. BGFX_CHECK_API_THREAD();
  3590. s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  3591. }
  3592. void discard()
  3593. {
  3594. BGFX_CHECK_API_THREAD();
  3595. s_ctx->m_encoder0->discard();
  3596. }
  3597. void blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3598. {
  3599. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3600. }
  3601. void blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3602. {
  3603. BGFX_CHECK_API_THREAD();
  3604. s_ctx->m_encoder0->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3605. }
  3606. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  3607. {
  3608. BGFX_CHECK_API_THREAD();
  3609. s_ctx->requestScreenShot(_handle, _filePath);
  3610. }
  3611. } // namespace bgfx
  3612. #if BX_PLATFORM_WINDOWS
  3613. extern "C"
  3614. {
  3615. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  3616. // select discrete GPU:
  3617. // Reference: https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  3618. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  3619. // Reference: http://gpuopen.com/amdpowerxpressrequesthighperformance/
  3620. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  3621. }
  3622. #endif // BX_PLATFORM_WINDOWS
  3623. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  3624. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  3625. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  3626. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  3627. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  3628. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  3629. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  3630. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  3631. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  3632. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  3633. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  3634. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  3635. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  3636. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  3637. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  3638. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  3639. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  3640. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  3641. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  3642. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  3643. BGFX_TEXTURE_FORMAT_BIMG(R1);
  3644. BGFX_TEXTURE_FORMAT_BIMG(A8);
  3645. BGFX_TEXTURE_FORMAT_BIMG(R8);
  3646. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  3647. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  3648. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  3649. BGFX_TEXTURE_FORMAT_BIMG(R16);
  3650. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  3651. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  3652. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  3653. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  3654. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  3655. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  3656. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  3657. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  3658. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  3659. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  3660. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  3661. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  3662. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  3663. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  3664. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  3665. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  3666. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  3667. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  3668. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  3669. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  3670. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  3671. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  3672. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  3673. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  3674. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  3675. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  3676. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  3677. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  3678. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  3679. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  3680. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  3681. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  3682. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  3683. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  3684. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  3685. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  3686. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  3687. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  3688. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  3689. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  3690. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  3691. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  3692. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  3693. BGFX_TEXTURE_FORMAT_BIMG(D16);
  3694. BGFX_TEXTURE_FORMAT_BIMG(D24);
  3695. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  3696. BGFX_TEXTURE_FORMAT_BIMG(D32);
  3697. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  3698. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  3699. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  3700. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  3701. BGFX_TEXTURE_FORMAT_BIMG(Count);
  3702. #undef BGFX_TEXTURE_FORMAT_BIMG
  3703. #include <bgfx/c99/bgfx.h>
  3704. #include <bgfx/c99/platform.h>
  3705. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  3706. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3707. | BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
  3708. | BGFX_TEXTURE_INTERNAL_SHARED
  3709. , BGFX_TEXTURE_RESERVED_MASK
  3710. ) );
  3711. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3712. | BGFX_RESET_INTERNAL_FORCE
  3713. , BGFX_RESET_RESERVED_MASK
  3714. ) );
  3715. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3716. | BGFX_STATE_INTERNAL_SCISSOR
  3717. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  3718. , BGFX_STATE_RESERVED_MASK
  3719. ) );
  3720. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3721. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  3722. , BGFX_SUBMIT_RESERVED_MASK
  3723. ) );
  3724. BX_STATIC_ASSERT( (0
  3725. | BGFX_STATE_WRITE_MASK
  3726. | BGFX_STATE_DEPTH_TEST_MASK
  3727. | BGFX_STATE_BLEND_MASK
  3728. | BGFX_STATE_BLEND_EQUATION_MASK
  3729. | BGFX_STATE_BLEND_INDEPENDENT
  3730. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  3731. | BGFX_STATE_CULL_MASK
  3732. | BGFX_STATE_ALPHA_REF_MASK
  3733. | BGFX_STATE_PT_MASK
  3734. | BGFX_STATE_POINT_SIZE_MASK
  3735. | BGFX_STATE_MSAA
  3736. | BGFX_STATE_LINEAA
  3737. | BGFX_STATE_CONSERVATIVE_RASTER
  3738. | BGFX_STATE_RESERVED_MASK
  3739. ) == (0
  3740. ^ BGFX_STATE_WRITE_MASK
  3741. ^ BGFX_STATE_DEPTH_TEST_MASK
  3742. ^ BGFX_STATE_BLEND_MASK
  3743. ^ BGFX_STATE_BLEND_EQUATION_MASK
  3744. ^ BGFX_STATE_BLEND_INDEPENDENT
  3745. ^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  3746. ^ BGFX_STATE_CULL_MASK
  3747. ^ BGFX_STATE_ALPHA_REF_MASK
  3748. ^ BGFX_STATE_PT_MASK
  3749. ^ BGFX_STATE_POINT_SIZE_MASK
  3750. ^ BGFX_STATE_MSAA
  3751. ^ BGFX_STATE_LINEAA
  3752. ^ BGFX_STATE_CONSERVATIVE_RASTER
  3753. ^ BGFX_STATE_RESERVED_MASK
  3754. ) );
  3755. #undef FLAGS_MASK_TEST
  3756. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  3757. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  3758. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  3759. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  3760. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  3761. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  3762. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  3763. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  3764. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  3765. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  3766. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  3767. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  3768. #undef BGFX_C99_ENUM_CHECK
  3769. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  3770. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  3771. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  3772. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  3773. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD::Eye, bgfx_hmd_eye_t);
  3774. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD, bgfx_hmd_t);
  3775. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  3776. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  3777. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  3778. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  3779. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  3780. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  3781. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
  3782. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  3783. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  3784. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
  3785. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  3786. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  3787. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  3788. #undef BGFX_C99_STRUCT_SIZE_CHECK
  3789. namespace bgfx
  3790. {
  3791. struct CallbackC99 : public CallbackI
  3792. {
  3793. virtual ~CallbackC99()
  3794. {
  3795. }
  3796. virtual void fatal(Fatal::Enum _code, const char* _str) override
  3797. {
  3798. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  3799. }
  3800. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  3801. {
  3802. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  3803. }
  3804. virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  3805. {
  3806. m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  3807. }
  3808. virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  3809. {
  3810. m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  3811. }
  3812. virtual void profilerEnd() override
  3813. {
  3814. m_interface->vtbl->profiler_end(m_interface);
  3815. }
  3816. virtual uint32_t cacheReadSize(uint64_t _id) override
  3817. {
  3818. return m_interface->vtbl->cache_read_size(m_interface, _id);
  3819. }
  3820. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  3821. {
  3822. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  3823. }
  3824. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  3825. {
  3826. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  3827. }
  3828. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  3829. {
  3830. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  3831. }
  3832. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  3833. {
  3834. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  3835. }
  3836. virtual void captureEnd() override
  3837. {
  3838. m_interface->vtbl->capture_end(m_interface);
  3839. }
  3840. virtual void captureFrame(const void* _data, uint32_t _size) override
  3841. {
  3842. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  3843. }
  3844. bgfx_callback_interface_t* m_interface;
  3845. };
  3846. class AllocatorC99 : public bx::AllocatorI
  3847. {
  3848. public:
  3849. virtual ~AllocatorC99()
  3850. {
  3851. }
  3852. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  3853. {
  3854. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  3855. }
  3856. bgfx_allocator_interface_t* m_interface;
  3857. };
  3858. } // namespace bgfx
  3859. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  3860. {
  3861. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3862. decl->begin(bgfx::RendererType::Enum(_renderer) );
  3863. }
  3864. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  3865. {
  3866. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3867. decl->add(bgfx::Attrib::Enum(_attrib)
  3868. , _num
  3869. , bgfx::AttribType::Enum(_type)
  3870. , _normalized
  3871. , _asInt
  3872. );
  3873. }
  3874. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  3875. {
  3876. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3877. decl->skip(_num);
  3878. }
  3879. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  3880. {
  3881. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3882. decl->end();
  3883. }
  3884. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  3885. {
  3886. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3887. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3888. }
  3889. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  3890. {
  3891. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3892. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3893. }
  3894. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  3895. {
  3896. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  3897. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  3898. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  3899. }
  3900. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  3901. {
  3902. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3903. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  3904. }
  3905. uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  3906. {
  3907. return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  3908. }
  3909. void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  3910. {
  3911. bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
  3912. }
  3913. BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
  3914. {
  3915. return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
  3916. }
  3917. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  3918. {
  3919. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  3920. }
  3921. BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
  3922. {
  3923. static bgfx::CallbackC99 s_callback;
  3924. s_callback.m_interface = _callback;
  3925. static bgfx::AllocatorC99 s_allocator;
  3926. s_allocator.m_interface = _allocator;
  3927. return bgfx::init(bgfx::RendererType::Enum(_type)
  3928. , _vendorId
  3929. , _deviceId
  3930. , NULL == _callback ? NULL : &s_callback
  3931. , NULL == _allocator ? NULL : &s_allocator
  3932. );
  3933. }
  3934. BGFX_C_API void bgfx_shutdown(void)
  3935. {
  3936. return bgfx::shutdown();
  3937. }
  3938. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  3939. {
  3940. bgfx::reset(_width, _height, _flags);
  3941. }
  3942. BGFX_C_API uint32_t bgfx_frame(bool _capture)
  3943. {
  3944. return bgfx::frame(_capture);
  3945. }
  3946. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void)
  3947. {
  3948. return bgfx_renderer_type_t(bgfx::getRendererType() );
  3949. }
  3950. BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void)
  3951. {
  3952. return (const bgfx_caps_t*)bgfx::getCaps();
  3953. }
  3954. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd(void)
  3955. {
  3956. return (const bgfx_hmd_t*)bgfx::getHMD();
  3957. }
  3958. BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void)
  3959. {
  3960. return (const bgfx_stats_t*)bgfx::getStats();
  3961. }
  3962. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  3963. {
  3964. return (const bgfx_memory_t*)bgfx::alloc(_size);
  3965. }
  3966. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  3967. {
  3968. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  3969. }
  3970. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  3971. {
  3972. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  3973. }
  3974. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  3975. {
  3976. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  3977. }
  3978. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  3979. {
  3980. bgfx::setDebug(_debug);
  3981. }
  3982. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  3983. {
  3984. bgfx::dbgTextClear(_attr, _small);
  3985. }
  3986. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3987. {
  3988. va_list argList;
  3989. va_start(argList, _format);
  3990. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3991. va_end(argList);
  3992. }
  3993. BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3994. {
  3995. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3996. }
  3997. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3998. {
  3999. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  4000. }
  4001. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  4002. {
  4003. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  4004. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  4005. return handle.c;
  4006. }
  4007. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  4008. {
  4009. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4010. bgfx::destroy(handle.cpp);
  4011. }
  4012. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4013. {
  4014. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4015. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  4016. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  4017. return handle.c;
  4018. }
  4019. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  4020. {
  4021. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4022. bgfx::destroy(handle.cpp);
  4023. }
  4024. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  4025. {
  4026. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  4027. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  4028. return handle.c;
  4029. }
  4030. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  4031. {
  4032. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  4033. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  4034. return handle.c;
  4035. }
  4036. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  4037. {
  4038. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4039. bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  4040. }
  4041. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  4042. {
  4043. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4044. bgfx::destroy(handle.cpp);
  4045. }
  4046. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4047. {
  4048. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4049. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  4050. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  4051. return handle.c;
  4052. }
  4053. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4054. {
  4055. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4056. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  4057. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  4058. return handle.c;
  4059. }
  4060. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  4061. {
  4062. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4063. bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  4064. }
  4065. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  4066. {
  4067. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4068. bgfx::destroy(handle.cpp);
  4069. }
  4070. BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
  4071. {
  4072. return bgfx::getAvailTransientIndexBuffer(_num);
  4073. }
  4074. BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  4075. {
  4076. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4077. return bgfx::getAvailTransientVertexBuffer(_num, decl);
  4078. }
  4079. BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  4080. {
  4081. return bgfx::getAvailInstanceDataBuffer(_num, _stride);
  4082. }
  4083. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  4084. {
  4085. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  4086. }
  4087. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  4088. {
  4089. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4090. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  4091. }
  4092. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  4093. {
  4094. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4095. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  4096. }
  4097. BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
  4098. {
  4099. bgfx::allocInstanceDataBuffer( (bgfx::InstanceDataBuffer*)_idb, _num, _stride);
  4100. }
  4101. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  4102. {
  4103. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  4104. handle.cpp = bgfx::createIndirectBuffer(_num);
  4105. return handle.c;
  4106. }
  4107. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  4108. {
  4109. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4110. bgfx::destroy(handle.cpp);
  4111. }
  4112. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  4113. {
  4114. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  4115. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  4116. return handle.c;
  4117. }
  4118. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  4119. {
  4120. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4121. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  4122. }
  4123. BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name)
  4124. {
  4125. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4126. bgfx::setName(handle.cpp, _name);
  4127. }
  4128. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  4129. {
  4130. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4131. bgfx::destroy(handle.cpp);
  4132. }
  4133. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  4134. {
  4135. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  4136. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  4137. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  4138. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  4139. return handle.c;
  4140. }
  4141. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  4142. {
  4143. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  4144. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  4145. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  4146. return handle.c;
  4147. }
  4148. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  4149. {
  4150. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4151. bgfx::destroy(handle.cpp);
  4152. }
  4153. BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
  4154. {
  4155. return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  4156. }
  4157. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
  4158. {
  4159. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  4160. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
  4161. }
  4162. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  4163. {
  4164. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4165. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  4166. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  4167. return handle.c;
  4168. }
  4169. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  4170. {
  4171. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4172. handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4173. return handle.c;
  4174. }
  4175. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
  4176. {
  4177. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4178. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  4179. return handle.c;
  4180. }
  4181. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  4182. {
  4183. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4184. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4185. return handle.c;
  4186. }
  4187. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  4188. {
  4189. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4190. handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4191. return handle.c;
  4192. }
  4193. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  4194. {
  4195. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4196. bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  4197. }
  4198. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  4199. {
  4200. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4201. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  4202. }
  4203. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  4204. {
  4205. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4206. bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  4207. }
  4208. BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
  4209. {
  4210. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4211. return bgfx::readTexture(handle.cpp, _data, _mip);
  4212. }
  4213. BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name)
  4214. {
  4215. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4216. bgfx::setName(handle.cpp, _name);
  4217. }
  4218. BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle)
  4219. {
  4220. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4221. return bgfx::getDirectAccessPtr(handle.cpp);
  4222. }
  4223. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  4224. {
  4225. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4226. bgfx::destroy(handle.cpp);
  4227. }
  4228. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  4229. {
  4230. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4231. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  4232. return handle.c;
  4233. }
  4234. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  4235. {
  4236. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4237. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  4238. return handle.c;
  4239. }
  4240. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  4241. {
  4242. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4243. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  4244. return handle.c;
  4245. }
  4246. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  4247. {
  4248. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4249. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  4250. return handle.c;
  4251. }
  4252. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  4253. {
  4254. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4255. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  4256. return handle.c;
  4257. }
  4258. BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
  4259. {
  4260. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4261. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
  4262. textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
  4263. return textureHandle.c;
  4264. }
  4265. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  4266. {
  4267. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4268. bgfx::destroy(handle.cpp);
  4269. }
  4270. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  4271. {
  4272. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  4273. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  4274. return handle.c;
  4275. }
  4276. BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
  4277. {
  4278. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4279. bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
  4280. bgfx::getUniformInfo(handle.cpp, info);
  4281. }
  4282. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  4283. {
  4284. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4285. bgfx::destroy(handle.cpp);
  4286. }
  4287. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void)
  4288. {
  4289. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  4290. handle.cpp = bgfx::createOcclusionQuery();
  4291. return handle.c;
  4292. }
  4293. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
  4294. {
  4295. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4296. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
  4297. }
  4298. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  4299. {
  4300. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4301. bgfx::destroy(handle.cpp);
  4302. }
  4303. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  4304. {
  4305. bgfx::setPaletteColor(_index, _rgba);
  4306. }
  4307. BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name)
  4308. {
  4309. bgfx::setViewName(_id, _name);
  4310. }
  4311. BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4312. {
  4313. bgfx::setViewRect(_id, _x, _y, _width, _height);
  4314. }
  4315. BGFX_C_API void bgfx_set_view_rect_auto(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  4316. {
  4317. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  4318. }
  4319. BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4320. {
  4321. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  4322. }
  4323. BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  4324. {
  4325. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  4326. }
  4327. BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  4328. {
  4329. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  4330. }
  4331. BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode)
  4332. {
  4333. bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
  4334. }
  4335. BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle)
  4336. {
  4337. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4338. bgfx::setViewFrameBuffer(_id, handle.cpp);
  4339. }
  4340. BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj)
  4341. {
  4342. bgfx::setViewTransform(_id, _view, _proj);
  4343. }
  4344. BGFX_C_API void bgfx_set_view_transform_stereo(bgfx_view_id_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  4345. {
  4346. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  4347. }
  4348. BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order)
  4349. {
  4350. bgfx::setViewOrder(_id, _num, _order);
  4351. }
  4352. BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id)
  4353. {
  4354. bgfx::resetView(_id);
  4355. }
  4356. BGFX_C_API void bgfx_set_marker(const char* _marker)
  4357. {
  4358. bgfx::setMarker(_marker);
  4359. }
  4360. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  4361. {
  4362. bgfx::setState(_state, _rgba);
  4363. }
  4364. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  4365. {
  4366. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4367. bgfx::setCondition(handle.cpp, _visible);
  4368. }
  4369. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  4370. {
  4371. bgfx::setStencil(_fstencil, _bstencil);
  4372. }
  4373. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4374. {
  4375. return bgfx::setScissor(_x, _y, _width, _height);
  4376. }
  4377. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  4378. {
  4379. bgfx::setScissor(_cache);
  4380. }
  4381. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  4382. {
  4383. return bgfx::setTransform(_mtx, _num);
  4384. }
  4385. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  4386. {
  4387. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  4388. }
  4389. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  4390. {
  4391. bgfx::setTransform(_cache, _num);
  4392. }
  4393. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  4394. {
  4395. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4396. bgfx::setUniform(handle.cpp, _value, _num);
  4397. }
  4398. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4399. {
  4400. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4401. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4402. }
  4403. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4404. {
  4405. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4406. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4407. }
  4408. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  4409. {
  4410. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  4411. }
  4412. BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4413. {
  4414. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4415. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4416. }
  4417. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4418. {
  4419. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4420. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4421. }
  4422. BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  4423. {
  4424. bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  4425. }
  4426. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  4427. {
  4428. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num);
  4429. }
  4430. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4431. {
  4432. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4433. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4434. }
  4435. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4436. {
  4437. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4438. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4439. }
  4440. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  4441. {
  4442. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  4443. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4444. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  4445. }
  4446. BGFX_C_API void bgfx_touch(bgfx_view_id_t _id)
  4447. {
  4448. return bgfx::touch(_id);
  4449. }
  4450. BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
  4451. {
  4452. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4453. bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  4454. }
  4455. BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
  4456. {
  4457. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  4458. union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  4459. bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  4460. }
  4461. BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  4462. {
  4463. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4464. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4465. bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  4466. }
  4467. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  4468. {
  4469. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4470. bgfx::setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  4471. }
  4472. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  4473. {
  4474. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4475. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4476. }
  4477. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4478. {
  4479. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4480. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4481. }
  4482. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  4483. {
  4484. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4485. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4486. }
  4487. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4488. {
  4489. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4490. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4491. }
  4492. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  4493. {
  4494. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4495. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4496. }
  4497. BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  4498. {
  4499. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4500. bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  4501. }
  4502. BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  4503. {
  4504. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4505. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4506. bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  4507. }
  4508. BGFX_C_API void bgfx_discard(void)
  4509. {
  4510. bgfx::discard();
  4511. }
  4512. BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4513. {
  4514. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  4515. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  4516. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  4517. }
  4518. #define BGFX_ENCODER(_func) reinterpret_cast<bgfx::Encoder*>(_encoder)->_func
  4519. BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder* _encoder, const char* _marker)
  4520. {
  4521. BGFX_ENCODER(setMarker(_marker) );
  4522. }
  4523. BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder* _encoder, uint64_t _state, uint32_t _rgba)
  4524. {
  4525. BGFX_ENCODER(setState(_state, _rgba) );
  4526. }
  4527. BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible)
  4528. {
  4529. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4530. BGFX_ENCODER(setCondition(handle.cpp, _visible) );
  4531. }
  4532. BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder* _encoder, uint32_t _fstencil, uint32_t _bstencil)
  4533. {
  4534. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  4535. }
  4536. BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4537. {
  4538. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  4539. }
  4540. BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder* _encoder, uint16_t _cache)
  4541. {
  4542. BGFX_ENCODER(setScissor(_cache) );
  4543. }
  4544. BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder* _encoder, const void* _mtx, uint16_t _num)
  4545. {
  4546. return BGFX_ENCODER(setTransform(_mtx, _num) );
  4547. }
  4548. BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder* _encoder, bgfx_transform_t* _transform, uint16_t _num)
  4549. {
  4550. return BGFX_ENCODER(allocTransform( (bgfx::Transform*)_transform, _num) );
  4551. }
  4552. BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder* _encoder, uint32_t _cache, uint16_t _num)
  4553. {
  4554. BGFX_ENCODER(setTransform(_cache, _num) );
  4555. }
  4556. BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  4557. {
  4558. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4559. BGFX_ENCODER(setUniform(handle.cpp, _value, _num) );
  4560. }
  4561. BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4562. {
  4563. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4564. BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  4565. }
  4566. BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4567. {
  4568. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4569. BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  4570. }
  4571. BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  4572. {
  4573. BGFX_ENCODER(setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices) );
  4574. }
  4575. BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4576. {
  4577. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4578. BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  4579. }
  4580. BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4581. {
  4582. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4583. BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  4584. }
  4585. BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  4586. {
  4587. BGFX_ENCODER(setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices) );
  4588. }
  4589. BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  4590. {
  4591. BGFX_ENCODER(setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num) );
  4592. }
  4593. BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4594. {
  4595. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4596. BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  4597. }
  4598. BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4599. {
  4600. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4601. BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  4602. }
  4603. BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  4604. {
  4605. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  4606. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4607. BGFX_ENCODER(setTexture(_stage, sampler.cpp, handle.cpp, _flags) );
  4608. }
  4609. BGFX_C_API void bgfx_encoder_touch(bgfx_encoder* _encoder, bgfx_view_id_t _id)
  4610. {
  4611. return BGFX_ENCODER(touch(_id) );
  4612. }
  4613. BGFX_C_API void bgfx_encoder_submit(bgfx_encoder* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
  4614. {
  4615. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4616. BGFX_ENCODER(submit(_id, handle.cpp, _depth, _preserveState) );
  4617. }
  4618. BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
  4619. {
  4620. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  4621. union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  4622. BGFX_ENCODER(submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState) );
  4623. }
  4624. BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  4625. {
  4626. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4627. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4628. BGFX_ENCODER(submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState) );
  4629. }
  4630. BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  4631. {
  4632. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4633. BGFX_ENCODER(setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ) );
  4634. }
  4635. BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  4636. {
  4637. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4638. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  4639. }
  4640. BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4641. {
  4642. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4643. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  4644. }
  4645. BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  4646. {
  4647. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4648. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  4649. }
  4650. BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4651. {
  4652. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4653. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  4654. }
  4655. BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  4656. {
  4657. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4658. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  4659. }
  4660. BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  4661. {
  4662. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4663. BGFX_ENCODER(dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags) );
  4664. }
  4665. BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  4666. {
  4667. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4668. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4669. BGFX_ENCODER(dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags) );
  4670. }
  4671. BGFX_C_API void bgfx_encoder_discard(bgfx_encoder* _encoder)
  4672. {
  4673. BGFX_ENCODER(discard() );
  4674. }
  4675. BGFX_C_API void bgfx_encoder_blit(bgfx_encoder* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4676. {
  4677. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  4678. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  4679. BGFX_ENCODER(blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  4680. }
  4681. #undef BGFX_ENCODER
  4682. BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle _handle, const char* _filePath)
  4683. {
  4684. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4685. bgfx::requestScreenShot(handle.cpp, _filePath);
  4686. }
  4687. BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
  4688. {
  4689. return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
  4690. }
  4691. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  4692. {
  4693. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  4694. }
  4695. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  4696. {
  4697. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  4698. }
  4699. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  4700. {
  4701. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4702. return bgfx::overrideInternal(handle.cpp, _ptr);
  4703. }
  4704. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  4705. {
  4706. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4707. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  4708. }
  4709. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  4710. {
  4711. if (_version == BGFX_API_VERSION)
  4712. {
  4713. #define BGFX_IMPORT \
  4714. BGFX_IMPORT_FUNC(render_frame) \
  4715. BGFX_IMPORT_FUNC(set_platform_data) \
  4716. BGFX_IMPORT_FUNC(get_internal_data) \
  4717. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  4718. BGFX_IMPORT_FUNC(override_internal_texture) \
  4719. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  4720. BGFX_IMPORT_FUNC(vertex_decl_add) \
  4721. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  4722. BGFX_IMPORT_FUNC(vertex_decl_end) \
  4723. BGFX_IMPORT_FUNC(vertex_pack) \
  4724. BGFX_IMPORT_FUNC(vertex_unpack) \
  4725. BGFX_IMPORT_FUNC(vertex_convert) \
  4726. BGFX_IMPORT_FUNC(weld_vertices) \
  4727. BGFX_IMPORT_FUNC(topology_convert) \
  4728. BGFX_IMPORT_FUNC(topology_sort_tri_list) \
  4729. BGFX_IMPORT_FUNC(get_supported_renderers) \
  4730. BGFX_IMPORT_FUNC(get_renderer_name) \
  4731. BGFX_IMPORT_FUNC(init) \
  4732. BGFX_IMPORT_FUNC(shutdown) \
  4733. BGFX_IMPORT_FUNC(reset) \
  4734. BGFX_IMPORT_FUNC(frame) \
  4735. BGFX_IMPORT_FUNC(get_renderer_type) \
  4736. BGFX_IMPORT_FUNC(get_caps) \
  4737. BGFX_IMPORT_FUNC(get_hmd) \
  4738. BGFX_IMPORT_FUNC(get_stats) \
  4739. BGFX_IMPORT_FUNC(alloc) \
  4740. BGFX_IMPORT_FUNC(copy) \
  4741. BGFX_IMPORT_FUNC(make_ref) \
  4742. BGFX_IMPORT_FUNC(make_ref_release) \
  4743. BGFX_IMPORT_FUNC(set_debug) \
  4744. BGFX_IMPORT_FUNC(dbg_text_clear) \
  4745. BGFX_IMPORT_FUNC(dbg_text_printf) \
  4746. BGFX_IMPORT_FUNC(dbg_text_vprintf) \
  4747. BGFX_IMPORT_FUNC(dbg_text_image) \
  4748. BGFX_IMPORT_FUNC(create_index_buffer) \
  4749. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  4750. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  4751. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  4752. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  4753. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  4754. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  4755. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  4756. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  4757. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  4758. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  4759. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  4760. BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
  4761. BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
  4762. BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
  4763. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  4764. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  4765. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  4766. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  4767. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  4768. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  4769. BGFX_IMPORT_FUNC(create_shader) \
  4770. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  4771. BGFX_IMPORT_FUNC(set_shader_name) \
  4772. BGFX_IMPORT_FUNC(destroy_shader) \
  4773. BGFX_IMPORT_FUNC(create_program) \
  4774. BGFX_IMPORT_FUNC(create_compute_program) \
  4775. BGFX_IMPORT_FUNC(destroy_program) \
  4776. BGFX_IMPORT_FUNC(is_texture_valid) \
  4777. BGFX_IMPORT_FUNC(calc_texture_size) \
  4778. BGFX_IMPORT_FUNC(create_texture) \
  4779. BGFX_IMPORT_FUNC(create_texture_2d) \
  4780. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  4781. BGFX_IMPORT_FUNC(create_texture_3d) \
  4782. BGFX_IMPORT_FUNC(create_texture_cube) \
  4783. BGFX_IMPORT_FUNC(update_texture_2d) \
  4784. BGFX_IMPORT_FUNC(update_texture_3d) \
  4785. BGFX_IMPORT_FUNC(update_texture_cube) \
  4786. BGFX_IMPORT_FUNC(read_texture) \
  4787. BGFX_IMPORT_FUNC(set_texture_name) \
  4788. BGFX_IMPORT_FUNC(get_direct_access_ptr) \
  4789. BGFX_IMPORT_FUNC(destroy_texture) \
  4790. BGFX_IMPORT_FUNC(create_frame_buffer) \
  4791. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  4792. BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
  4793. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  4794. BGFX_IMPORT_FUNC(get_texture) \
  4795. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  4796. BGFX_IMPORT_FUNC(create_uniform) \
  4797. BGFX_IMPORT_FUNC(get_uniform_info) \
  4798. BGFX_IMPORT_FUNC(destroy_uniform) \
  4799. BGFX_IMPORT_FUNC(create_occlusion_query) \
  4800. BGFX_IMPORT_FUNC(get_result) \
  4801. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  4802. BGFX_IMPORT_FUNC(set_palette_color) \
  4803. BGFX_IMPORT_FUNC(set_view_name) \
  4804. BGFX_IMPORT_FUNC(set_view_rect) \
  4805. BGFX_IMPORT_FUNC(set_view_scissor) \
  4806. BGFX_IMPORT_FUNC(set_view_clear) \
  4807. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  4808. BGFX_IMPORT_FUNC(set_view_mode) \
  4809. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  4810. BGFX_IMPORT_FUNC(set_view_transform) \
  4811. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  4812. BGFX_IMPORT_FUNC(set_view_order) \
  4813. BGFX_IMPORT_FUNC(encoder_set_marker) \
  4814. BGFX_IMPORT_FUNC(encoder_set_state) \
  4815. BGFX_IMPORT_FUNC(encoder_set_condition) \
  4816. BGFX_IMPORT_FUNC(encoder_set_stencil) \
  4817. BGFX_IMPORT_FUNC(encoder_set_scissor) \
  4818. BGFX_IMPORT_FUNC(encoder_set_scissor_cached) \
  4819. BGFX_IMPORT_FUNC(encoder_set_transform) \
  4820. BGFX_IMPORT_FUNC(encoder_alloc_transform) \
  4821. BGFX_IMPORT_FUNC(encoder_set_transform_cached) \
  4822. BGFX_IMPORT_FUNC(encoder_set_uniform) \
  4823. BGFX_IMPORT_FUNC(encoder_set_index_buffer) \
  4824. BGFX_IMPORT_FUNC(encoder_set_dynamic_index_buffer) \
  4825. BGFX_IMPORT_FUNC(encoder_set_transient_index_buffer) \
  4826. BGFX_IMPORT_FUNC(encoder_set_vertex_buffer) \
  4827. BGFX_IMPORT_FUNC(encoder_set_dynamic_vertex_buffer) \
  4828. BGFX_IMPORT_FUNC(encoder_set_transient_vertex_buffer) \
  4829. BGFX_IMPORT_FUNC(encoder_set_instance_data_buffer) \
  4830. BGFX_IMPORT_FUNC(encoder_set_instance_data_from_vertex_buffer) \
  4831. BGFX_IMPORT_FUNC(encoder_set_instance_data_from_dynamic_vertex_buffer) \
  4832. BGFX_IMPORT_FUNC(encoder_set_texture) \
  4833. BGFX_IMPORT_FUNC(encoder_touch) \
  4834. BGFX_IMPORT_FUNC(encoder_submit) \
  4835. BGFX_IMPORT_FUNC(encoder_submit_occlusion_query) \
  4836. BGFX_IMPORT_FUNC(encoder_submit_indirect) \
  4837. BGFX_IMPORT_FUNC(encoder_set_image) \
  4838. BGFX_IMPORT_FUNC(encoder_set_compute_index_buffer) \
  4839. BGFX_IMPORT_FUNC(encoder_set_compute_vertex_buffer) \
  4840. BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_index_buffer) \
  4841. BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_vertex_buffer) \
  4842. BGFX_IMPORT_FUNC(encoder_set_compute_indirect_buffer) \
  4843. BGFX_IMPORT_FUNC(encoder_dispatch) \
  4844. BGFX_IMPORT_FUNC(encoder_dispatch_indirect) \
  4845. BGFX_IMPORT_FUNC(encoder_discard) \
  4846. BGFX_IMPORT_FUNC(encoder_blit) \
  4847. BGFX_IMPORT_FUNC(request_screen_shot)
  4848. static bgfx_interface_vtbl_t s_bgfx_interface =
  4849. {
  4850. #define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
  4851. BGFX_IMPORT
  4852. #undef BGFX_IMPORT_FUNC
  4853. };
  4854. return &s_bgfx_interface;
  4855. }
  4856. return NULL;
  4857. }