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- /*
- * Copyright 2014-2016 Dario Manesku. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include <vector>
- #include <string>
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- #include "nanovg/nanovg.h"
- #include <bx/readerwriter.h>
- #include <bx/string.h>
- namespace
- {
- static float s_texelHalf = 0.0f;
- struct Uniforms
- {
- enum { NumVec4 = 12 };
- void init()
- {
- u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, NumVec4);
- }
- void submit()
- {
- bgfx::setUniform(u_params, m_params, NumVec4);
- }
- void destroy()
- {
- bgfx::destroy(u_params);
- }
- union
- {
- struct
- {
- union
- {
- float m_mtx[16];
- /* 0*/ struct { float m_mtx0[4]; };
- /* 1*/ struct { float m_mtx1[4]; };
- /* 2*/ struct { float m_mtx2[4]; };
- /* 3*/ struct { float m_mtx3[4]; };
- };
- /* 4*/ struct { float m_glossiness, m_reflectivity, m_exposure, m_bgType; };
- /* 5*/ struct { float m_metalOrSpec, m_unused5[3]; };
- /* 6*/ struct { float m_doDiffuse, m_doSpecular, m_doDiffuseIbl, m_doSpecularIbl; };
- /* 7*/ struct { float m_cameraPos[3], m_unused7[1]; };
- /* 8*/ struct { float m_rgbDiff[4]; };
- /* 9*/ struct { float m_rgbSpec[4]; };
- /*10*/ struct { float m_lightDir[3], m_unused10[1]; };
- /*11*/ struct { float m_lightCol[3], m_unused11[1]; };
- };
- float m_params[NumVec4*4];
- };
- bgfx::UniformHandle u_params;
- };
- struct PosColorTexCoord0Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_rgba;
- float m_u;
- float m_v;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- }
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosColorTexCoord0Vertex::ms_layout;
- void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
- {
- if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_layout) )
- {
- bgfx::TransientVertexBuffer vb;
- bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_layout);
- PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
- const float zz = 0.0f;
- const float minx = -_width;
- const float maxx = _width;
- const float miny = 0.0f;
- const float maxy = _height*2.0f;
- const float texelHalfW = s_texelHalf/_textureWidth;
- const float texelHalfH = s_texelHalf/_textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
- if (_originBottomLeft)
- {
- std::swap(minv, maxv);
- minv -= 1.0f;
- maxv -= 1.0f;
- }
- vertex[0].m_x = minx;
- vertex[0].m_y = miny;
- vertex[0].m_z = zz;
- vertex[0].m_rgba = 0xffffffff;
- vertex[0].m_u = minu;
- vertex[0].m_v = minv;
- vertex[1].m_x = maxx;
- vertex[1].m_y = miny;
- vertex[1].m_z = zz;
- vertex[1].m_rgba = 0xffffffff;
- vertex[1].m_u = maxu;
- vertex[1].m_v = minv;
- vertex[2].m_x = maxx;
- vertex[2].m_y = maxy;
- vertex[2].m_z = zz;
- vertex[2].m_rgba = 0xffffffff;
- vertex[2].m_u = maxu;
- vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(0, &vb);
- }
- }
- struct LightProbe
- {
- enum Enum
- {
- Bolonga,
- Kyoto,
- Count
- };
- void load(const char* _name)
- {
- char filePath[512];
- bx::snprintf(filePath, BX_COUNTOF(filePath), "textures/%s_lod.dds", _name);
- m_tex = loadTexture(filePath, BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP|BGFX_SAMPLER_W_CLAMP);
- bx::snprintf(filePath, BX_COUNTOF(filePath), "textures/%s_irr.dds", _name);
- m_texIrr = loadTexture(filePath, BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP|BGFX_SAMPLER_W_CLAMP);
- }
- void destroy()
- {
- bgfx::destroy(m_tex);
- bgfx::destroy(m_texIrr);
- }
- bgfx::TextureHandle m_tex;
- bgfx::TextureHandle m_texIrr;
- };
- struct Camera
- {
- Camera()
- {
- reset();
- }
- void reset()
- {
- m_target.curr = { 0.0f, 0.0f, 0.0f };
- m_target.dest = { 0.0f, 0.0f, 0.0f };
- m_pos.curr = { 0.0f, 0.0f, -3.0f };
- m_pos.dest = { 0.0f, 0.0f, -3.0f };
- m_orbit[0] = 0.0f;
- m_orbit[1] = 0.0f;
- }
- void mtxLookAt(float* _outViewMtx)
- {
- bx::mtxLookAt(_outViewMtx, m_pos.curr, m_target.curr);
- }
- void orbit(float _dx, float _dy)
- {
- m_orbit[0] += _dx;
- m_orbit[1] += _dy;
- }
- void dolly(float _dz)
- {
- const float cnear = 1.0f;
- const float cfar = 100.0f;
- const bx::Vec3 toTarget = bx::sub(m_target.dest, m_pos.dest);
- const float toTargetLen = bx::length(toTarget);
- const float invToTargetLen = 1.0f / (toTargetLen + bx::kFloatSmallest);
- const bx::Vec3 toTargetNorm = bx::mul(toTarget, invToTargetLen);
- float delta = toTargetLen * _dz;
- float newLen = toTargetLen + delta;
- if ( (cnear < newLen || _dz < 0.0f)
- && (newLen < cfar || _dz > 0.0f) )
- {
- m_pos.dest = bx::mad(toTargetNorm, delta, m_pos.dest);
- }
- }
- void consumeOrbit(float _amount)
- {
- float consume[2];
- consume[0] = m_orbit[0] * _amount;
- consume[1] = m_orbit[1] * _amount;
- m_orbit[0] -= consume[0];
- m_orbit[1] -= consume[1];
- const bx::Vec3 toPos = bx::sub(m_pos.curr, m_target.curr);
- const float toPosLen = bx::length(toPos);
- const float invToPosLen = 1.0f / (toPosLen + bx::kFloatSmallest);
- const bx::Vec3 toPosNorm = bx::mul(toPos, invToPosLen);
- float ll[2];
- bx::toLatLong(&ll[0], &ll[1], toPosNorm);
- ll[0] += consume[0];
- ll[1] -= consume[1];
- ll[1] = bx::clamp(ll[1], 0.02f, 0.98f);
- const bx::Vec3 tmp = bx::fromLatLong(ll[0], ll[1]);
- const bx::Vec3 diff = bx::mul(bx::sub(tmp, toPosNorm), toPosLen);
- m_pos.curr = bx::add(m_pos.curr, diff);
- m_pos.dest = bx::add(m_pos.dest, diff);
- }
- void update(float _dt)
- {
- const float amount = bx::min(_dt / 0.12f, 1.0f);
- consumeOrbit(amount);
- m_target.curr = bx::lerp(m_target.curr, m_target.dest, amount);
- m_pos.curr = bx::lerp(m_pos.curr, m_pos.dest, amount);
- }
- void envViewMtx(float* _mtx)
- {
- const bx::Vec3 toTarget = bx::sub(m_target.curr, m_pos.curr);
- const float toTargetLen = bx::length(toTarget);
- const float invToTargetLen = 1.0f / (toTargetLen + bx::kFloatSmallest);
- const bx::Vec3 toTargetNorm = bx::mul(toTarget, invToTargetLen);
- const bx::Vec3 right = bx::normalize(bx::cross({ 0.0f, 1.0f, 0.0f }, toTargetNorm) );
- const bx::Vec3 up = bx::normalize(bx::cross(toTargetNorm, right) );
- _mtx[ 0] = right.x;
- _mtx[ 1] = right.y;
- _mtx[ 2] = right.z;
- _mtx[ 3] = 0.0f;
- _mtx[ 4] = up.x;
- _mtx[ 5] = up.y;
- _mtx[ 6] = up.z;
- _mtx[ 7] = 0.0f;
- _mtx[ 8] = toTargetNorm.x;
- _mtx[ 9] = toTargetNorm.y;
- _mtx[10] = toTargetNorm.z;
- _mtx[11] = 0.0f;
- _mtx[12] = 0.0f;
- _mtx[13] = 0.0f;
- _mtx[14] = 0.0f;
- _mtx[15] = 1.0f;
- }
- struct Interp3f
- {
- bx::Vec3 curr = bx::InitNone;
- bx::Vec3 dest = bx::InitNone;
- };
- Interp3f m_target;
- Interp3f m_pos;
- float m_orbit[2];
- };
- struct Mouse
- {
- Mouse()
- : m_dx(0.0f)
- , m_dy(0.0f)
- , m_prevMx(0.0f)
- , m_prevMy(0.0f)
- , m_scroll(0)
- , m_scrollPrev(0)
- {
- }
- void update(float _mx, float _my, int32_t _mz, uint32_t _width, uint32_t _height)
- {
- const float widthf = float(int32_t(_width));
- const float heightf = float(int32_t(_height));
- // Delta movement.
- m_dx = float(_mx - m_prevMx)/widthf;
- m_dy = float(_my - m_prevMy)/heightf;
- m_prevMx = _mx;
- m_prevMy = _my;
- // Scroll.
- m_scroll = _mz - m_scrollPrev;
- m_scrollPrev = _mz;
- }
- float m_dx; // Screen space.
- float m_dy;
- float m_prevMx;
- float m_prevMy;
- int32_t m_scroll;
- int32_t m_scrollPrev;
- };
- struct Settings
- {
- Settings()
- {
- m_envRotCurr = 0.0f;
- m_envRotDest = 0.0f;
- m_lightDir[0] = -0.8f;
- m_lightDir[1] = 0.2f;
- m_lightDir[2] = -0.5f;
- m_lightCol[0] = 1.0f;
- m_lightCol[1] = 1.0f;
- m_lightCol[2] = 1.0f;
- m_glossiness = 0.7f;
- m_exposure = 0.0f;
- m_bgType = 3.0f;
- m_radianceSlider = 2.0f;
- m_reflectivity = 0.85f;
- m_rgbDiff[0] = 1.0f;
- m_rgbDiff[1] = 1.0f;
- m_rgbDiff[2] = 1.0f;
- m_rgbSpec[0] = 1.0f;
- m_rgbSpec[1] = 1.0f;
- m_rgbSpec[2] = 1.0f;
- m_lod = 0.0f;
- m_doDiffuse = false;
- m_doSpecular = false;
- m_doDiffuseIbl = true;
- m_doSpecularIbl = true;
- m_showLightColorWheel = true;
- m_showDiffColorWheel = true;
- m_showSpecColorWheel = true;
- m_metalOrSpec = 0;
- m_meshSelection = 0;
- }
- float m_envRotCurr;
- float m_envRotDest;
- float m_lightDir[3];
- float m_lightCol[3];
- float m_glossiness;
- float m_exposure;
- float m_radianceSlider;
- float m_bgType;
- float m_reflectivity;
- float m_rgbDiff[3];
- float m_rgbSpec[3];
- float m_lod;
- bool m_doDiffuse;
- bool m_doSpecular;
- bool m_doDiffuseIbl;
- bool m_doSpecularIbl;
- bool m_showLightColorWheel;
- bool m_showDiffColorWheel;
- bool m_showSpecColorWheel;
- int32_t m_metalOrSpec;
- int32_t m_meshSelection;
- };
- class ExampleIbl : public entry::AppI
- {
- public:
- ExampleIbl(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = 0
- | BGFX_RESET_VSYNC
- | BGFX_RESET_MSAA_X16
- ;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.platformData.type = entry::getNativeWindowHandleType(entry::kDefaultWindowHandle);
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set views clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Imgui.
- imguiCreate();
- // Uniforms.
- m_uniforms.init();
- // Vertex declarations.
- PosColorTexCoord0Vertex::init();
- m_lightProbes[LightProbe::Bolonga].load("bolonga");
- m_lightProbes[LightProbe::Kyoto ].load("kyoto");
- m_currentLightProbe = LightProbe::Bolonga;
- u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
- u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
- u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
- u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
- s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Sampler);
- s_texCubeIrr = bgfx::createUniform("s_texCubeIrr", bgfx::UniformType::Sampler);
- m_programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
- m_programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
- m_meshBunny = meshLoad("meshes/bunny.bin");
- m_meshOrb = meshLoad("meshes/orb.bin");
- }
- virtual int shutdown() override
- {
- meshUnload(m_meshBunny);
- meshUnload(m_meshOrb);
- // Cleanup.
- bgfx::destroy(m_programMesh);
- bgfx::destroy(m_programSky);
- bgfx::destroy(u_camPos);
- bgfx::destroy(u_flags);
- bgfx::destroy(u_params);
- bgfx::destroy(u_mtx);
- bgfx::destroy(s_texCube);
- bgfx::destroy(s_texCubeIrr);
- for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
- {
- m_lightProbes[ii].destroy();
- }
- m_uniforms.destroy();
- imguiDestroy();
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 5.0f, m_height - 20.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , 0
- );
- ImGui::PushItemWidth(180.0f);
- ImGui::Text("Environment light:");
- ImGui::Indent();
- ImGui::Checkbox("IBL Diffuse", &m_settings.m_doDiffuseIbl);
- ImGui::Checkbox("IBL Specular", &m_settings.m_doSpecularIbl);
- if (ImGui::BeginTabBar("Cubemap", ImGuiTabBarFlags_None) )
- {
- if (ImGui::BeginTabItem("Bolonga") )
- {
- m_currentLightProbe = LightProbe::Bolonga;
- ImGui::EndTabItem();
- }
- if (ImGui::BeginTabItem("Kyoto") )
- {
- m_currentLightProbe = LightProbe::Kyoto;
- ImGui::EndTabItem();
- }
- ImGui::EndTabBar();
- }
- ImGui::SliderFloat("Texture LOD", &m_settings.m_lod, 0.0f, 10.1f);
- ImGui::Unindent();
- ImGui::Separator();
- ImGui::Text("Directional light:");
- ImGui::Indent();
- ImGui::Checkbox("Diffuse", &m_settings.m_doDiffuse);
- ImGui::Checkbox("Specular", &m_settings.m_doSpecular);
- const bool doDirectLighting = m_settings.m_doDiffuse || m_settings.m_doSpecular;
- if (doDirectLighting)
- {
- ImGui::SliderFloat("Light direction X", &m_settings.m_lightDir[0], -1.0f, 1.0f);
- ImGui::SliderFloat("Light direction Y", &m_settings.m_lightDir[1], -1.0f, 1.0f);
- ImGui::SliderFloat("Light direction Z", &m_settings.m_lightDir[2], -1.0f, 1.0f);
- ImGui::ColorWheel("Color:", m_settings.m_lightCol, 0.6f);
- }
- ImGui::Unindent();
- ImGui::Separator();
- ImGui::Text("Background:");
- ImGui::Indent();
- {
- if (ImGui::BeginTabBar("CubemapSelection", ImGuiTabBarFlags_None) )
- {
- if (ImGui::BeginTabItem("Irradiance") )
- {
- m_settings.m_bgType = m_settings.m_radianceSlider;
- ImGui::EndTabItem();
- }
- if (ImGui::BeginTabItem("Radiance") )
- {
- m_settings.m_bgType = 7.0f;
- ImGui::SliderFloat("Mip level", &m_settings.m_radianceSlider, 1.0f, 6.0f);
- ImGui::EndTabItem();
- }
- if (ImGui::BeginTabItem("Skybox") )
- {
- m_settings.m_bgType = 0.0f;
- ImGui::EndTabItem();
- }
- ImGui::EndTabBar();
- }
- }
- ImGui::Unindent();
- ImGui::Separator();
- ImGui::Text("Post processing:");
- ImGui::Indent();
- ImGui::SliderFloat("Exposure",& m_settings.m_exposure, -4.0f, 4.0f);
- ImGui::Unindent();
- ImGui::PopItemWidth();
- ImGui::End();
- ImGui::SetNextWindowPos(
- ImVec2(10.0f, 260.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 5.0f, 450.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Mesh"
- , NULL
- , 0
- );
- ImGui::Text("Mesh:");
- ImGui::Indent();
- ImGui::RadioButton("Bunny", &m_settings.m_meshSelection, 0);
- ImGui::RadioButton("Orbs", &m_settings.m_meshSelection, 1);
- ImGui::Unindent();
- const bool isBunny = (0 == m_settings.m_meshSelection);
- if (!isBunny)
- {
- m_settings.m_metalOrSpec = 0;
- }
- else
- {
- ImGui::Separator();
- ImGui::Text("Workflow:");
- ImGui::Indent();
- ImGui::RadioButton("Metalness", &m_settings.m_metalOrSpec, 0);
- ImGui::RadioButton("Specular", &m_settings.m_metalOrSpec, 1);
- ImGui::Unindent();
- ImGui::Separator();
- ImGui::Text("Material:");
- ImGui::Indent();
- ImGui::PushItemWidth(130.0f);
- ImGui::SliderFloat("Glossiness", &m_settings.m_glossiness, 0.0f, 1.0f);
- ImGui::SliderFloat(0 == m_settings.m_metalOrSpec ? "Metalness" : "Diffuse - Specular", &m_settings.m_reflectivity, 0.0f, 1.0f);
- ImGui::PopItemWidth();
- ImGui::Unindent();
- }
- ImGui::ColorWheel("Diffuse:", &m_settings.m_rgbDiff[0], 0.7f);
- ImGui::Separator();
- if ( (1 == m_settings.m_metalOrSpec) && isBunny )
- {
- ImGui::ColorWheel("Specular:", &m_settings.m_rgbSpec[0], 0.7f);
- }
- ImGui::End();
- imguiEndFrame();
- m_uniforms.m_glossiness = m_settings.m_glossiness;
- m_uniforms.m_reflectivity = m_settings.m_reflectivity;
- m_uniforms.m_exposure = m_settings.m_exposure;
- m_uniforms.m_bgType = m_settings.m_bgType;
- m_uniforms.m_metalOrSpec = float(m_settings.m_metalOrSpec);
- m_uniforms.m_doDiffuse = float(m_settings.m_doDiffuse);
- m_uniforms.m_doSpecular = float(m_settings.m_doSpecular);
- m_uniforms.m_doDiffuseIbl = float(m_settings.m_doDiffuseIbl);
- m_uniforms.m_doSpecularIbl = float(m_settings.m_doSpecularIbl);
- bx::memCopy(m_uniforms.m_rgbDiff, m_settings.m_rgbDiff, 3*sizeof(float) );
- bx::memCopy(m_uniforms.m_rgbSpec, m_settings.m_rgbSpec, 3*sizeof(float) );
- bx::memCopy(m_uniforms.m_lightDir, m_settings.m_lightDir, 3*sizeof(float) );
- bx::memCopy(m_uniforms.m_lightCol, m_settings.m_lightCol, 3*sizeof(float) );
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const float deltaTimeSec = float(double(frameTime)/freq);
- // Camera.
- const bool mouseOverGui = ImGui::MouseOverArea();
- m_mouse.update(float(m_mouseState.m_mx), float(m_mouseState.m_my), m_mouseState.m_mz, m_width, m_height);
- if (!mouseOverGui)
- {
- if (m_mouseState.m_buttons[entry::MouseButton::Left])
- {
- m_camera.orbit(m_mouse.m_dx, m_mouse.m_dy);
- }
- else if (m_mouseState.m_buttons[entry::MouseButton::Right])
- {
- m_camera.dolly(m_mouse.m_dx + m_mouse.m_dy);
- }
- else if (m_mouseState.m_buttons[entry::MouseButton::Middle])
- {
- m_settings.m_envRotDest += m_mouse.m_dx*2.0f;
- }
- else if (0 != m_mouse.m_scroll)
- {
- m_camera.dolly(float(m_mouse.m_scroll)*0.05f);
- }
- }
- m_camera.update(deltaTimeSec);
- bx::memCopy(m_uniforms.m_cameraPos, &m_camera.m_pos.curr.x, 3*sizeof(float) );
- // View Transform 0.
- float view[16];
- bx::mtxIdentity(view);
- const bgfx::Caps* caps = bgfx::getCaps();
- float proj[16];
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0, caps->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
- // View Transform 1.
- m_camera.mtxLookAt(view);
- bx::mtxProj(proj, 45.0f, float(m_width)/float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);
- bgfx::setViewTransform(1, view, proj);
- // View rect.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // Env rotation.
- const float amount = bx::min(deltaTimeSec/0.12f, 1.0f);
- m_settings.m_envRotCurr = bx::lerp(m_settings.m_envRotCurr, m_settings.m_envRotDest, amount);
- // Env mtx.
- float mtxEnvView[16];
- m_camera.envViewMtx(mtxEnvView);
- float mtxEnvRot[16];
- bx::mtxRotateY(mtxEnvRot, m_settings.m_envRotCurr);
- bx::mtxMul(m_uniforms.m_mtx, mtxEnvView, mtxEnvRot); // Used for Skybox.
- // Submit view 0.
- bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
- bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
- bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad( (float)m_width, (float)m_height, true);
- m_uniforms.submit();
- bgfx::submit(0, m_programSky);
- // Submit view 1.
- bx::memCopy(m_uniforms.m_mtx, mtxEnvRot, 16*sizeof(float)); // Used for IBL.
- if (0 == m_settings.m_meshSelection)
- {
- // Submit bunny.
- float mtx[16];
- bx::mtxSRT(mtx, 1.0f, 1.0f, 1.0f, 0.0f, bx::kPi, 0.0f, 0.0f, -0.80f, 0.0f);
- bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
- bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
- m_uniforms.submit();
- meshSubmit(m_meshBunny, 1, m_programMesh, mtx);
- }
- else
- {
- // Submit orbs.
- for (float yy = 0, yend = 5.0f; yy < yend; yy+=1.0f)
- {
- for (float xx = 0, xend = 5.0f; xx < xend; xx+=1.0f)
- {
- const float scale = 1.2f;
- const float spacing = 2.2f;
- const float yAdj = -0.8f;
- float mtx[16];
- bx::mtxSRT(mtx
- , scale/xend
- , scale/xend
- , scale/xend
- , 0.0f
- , 0.0f
- , 0.0f
- , 0.0f + (xx/xend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/xend)
- , yAdj/yend + (yy/yend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/yend)
- , 0.0f
- );
- m_uniforms.m_glossiness = xx*(1.0f/xend);
- m_uniforms.m_reflectivity = (yend-yy)*(1.0f/yend);
- m_uniforms.m_metalOrSpec = 0.0f;
- m_uniforms.submit();
- bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
- bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
- meshSubmit(m_meshOrb, 1, m_programMesh, mtx);
- }
- }
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- entry::MouseState m_mouseState;
- Uniforms m_uniforms;
- LightProbe m_lightProbes[LightProbe::Count];
- LightProbe::Enum m_currentLightProbe;
- bgfx::UniformHandle u_mtx;
- bgfx::UniformHandle u_params;
- bgfx::UniformHandle u_flags;
- bgfx::UniformHandle u_camPos;
- bgfx::UniformHandle s_texCube;
- bgfx::UniformHandle s_texCubeIrr;
- bgfx::ProgramHandle m_programMesh;
- bgfx::ProgramHandle m_programSky;
- Mesh* m_meshBunny;
- Mesh* m_meshOrb;
- Camera m_camera;
- Mouse m_mouse;
- Settings m_settings;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- ExampleIbl
- , "18-ibl"
- , "Image-based lighting."
- , "https://bkaradzic.github.io/bgfx/examples.html#ibl"
- );
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