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- /*
- * Copyright 2015 Andrew Mac. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include <bx/allocator.h>
- #include <bx/debug.h>
- #include <bx/math.h>
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- #include "camera.h"
- namespace
- {
- static const uint16_t s_terrainSize = 256;
- struct PosTexCoord0Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_u;
- float m_v;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- }
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosTexCoord0Vertex::ms_layout;
- struct TerrainData
- {
- int32_t m_mode;
- bool m_dirty;
- float m_transform[16];
- uint8_t* m_heightMap;
- PosTexCoord0Vertex* m_vertices;
- uint32_t m_vertexCount;
- uint16_t* m_indices;
- uint32_t m_indexCount;
- };
- struct BrushData
- {
- bool m_raise;
- int32_t m_size;
- float m_power;
- };
- class ExampleTerrain : public entry::AppI
- {
- public:
- ExampleTerrain(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.platformData.type = entry::getNativeWindowHandleType(entry::kDefaultWindowHandle);
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable m_debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Create vertex stream declaration.
- PosTexCoord0Vertex::init();
- // Create program from shaders.
- m_terrainProgram = loadProgram("vs_terrain", "fs_terrain");
- m_terrainHeightTextureProgram = loadProgram("vs_terrain_height_texture", "fs_terrain");
- // Imgui.
- imguiCreate();
- m_timeOffset = bx::getHPCounter();
- m_vbh.idx = bgfx::kInvalidHandle;
- m_ibh.idx = bgfx::kInvalidHandle;
- m_dvbh.idx = bgfx::kInvalidHandle;
- m_dibh.idx = bgfx::kInvalidHandle;
- m_heightTexture.idx = bgfx::kInvalidHandle;
- s_heightTexture = bgfx::createUniform("s_heightTexture", bgfx::UniformType::Sampler);
- m_oldWidth = 0;
- m_oldHeight = 0;
- m_oldReset = m_reset;
- m_brush.m_power = 0.5f;
- m_brush.m_size = 10;
- m_brush.m_raise = true;
- uint32_t num = s_terrainSize * s_terrainSize;
- m_terrain.m_mode = 0;
- m_terrain.m_dirty = true;
- m_terrain.m_vertices = (PosTexCoord0Vertex*)bx::alloc(entry::getAllocator(), num * sizeof(PosTexCoord0Vertex) );
- m_terrain.m_indices = (uint16_t*)bx::alloc(entry::getAllocator(), num * sizeof(uint16_t) * 6);
- m_terrain.m_heightMap = (uint8_t*)bx::alloc(entry::getAllocator(), num);
- bx::mtxSRT(m_terrain.m_transform, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
- bx::memSet(m_terrain.m_heightMap, 0, sizeof(uint8_t) * s_terrainSize * s_terrainSize);
- cameraCreate();
- cameraSetPosition({ s_terrainSize/2.0f, 100.0f, 0.0f });
- cameraSetVerticalAngle(-bx::kPiQuarter);
- }
- virtual int shutdown() override
- {
- // Cleanup.
- cameraDestroy();
- imguiDestroy();
- if (bgfx::isValid(m_ibh) )
- {
- bgfx::destroy(m_ibh);
- }
- if (bgfx::isValid(m_vbh) )
- {
- bgfx::destroy(m_vbh);
- }
- if (bgfx::isValid(m_dibh) )
- {
- bgfx::destroy(m_dibh);
- }
- if (bgfx::isValid(m_dvbh) )
- {
- bgfx::destroy(m_dvbh);
- }
- bgfx::destroy(s_heightTexture);
- if (bgfx::isValid(m_heightTexture) )
- {
- bgfx::destroy(m_heightTexture);
- }
- bgfx::destroy(m_terrainProgram);
- bgfx::destroy(m_terrainHeightTextureProgram);
- /// When data is passed to bgfx via makeRef we need to make
- /// sure library is done with it before freeing memory blocks.
- bgfx::frame();
- bx::AllocatorI* allocator = entry::getAllocator();
- bx::free(allocator, m_terrain.m_vertices);
- bx::free(allocator, m_terrain.m_indices);
- bx::free(allocator, m_terrain.m_heightMap);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- void updateTerrainMesh()
- {
- m_terrain.m_vertexCount = 0;
- for (uint32_t y = 0; y < s_terrainSize; y++)
- {
- for (uint32_t x = 0; x < s_terrainSize; x++)
- {
- PosTexCoord0Vertex* vert = &m_terrain.m_vertices[m_terrain.m_vertexCount];
- vert->m_x = (float)x;
- vert->m_y = m_terrain.m_heightMap[(y * s_terrainSize) + x];
- vert->m_z = (float)y;
- vert->m_u = (x + 0.5f) / s_terrainSize;
- vert->m_v = (y + 0.5f) / s_terrainSize;
- m_terrain.m_vertexCount++;
- }
- }
- m_terrain.m_indexCount = 0;
- for (uint16_t y = 0; y < (s_terrainSize - 1); y++)
- {
- uint16_t y_offset = (y * s_terrainSize);
- for (uint16_t x = 0; x < (s_terrainSize - 1); x++)
- {
- m_terrain.m_indices[m_terrain.m_indexCount + 0] = y_offset + x + 1;
- m_terrain.m_indices[m_terrain.m_indexCount + 1] = y_offset + x + s_terrainSize;
- m_terrain.m_indices[m_terrain.m_indexCount + 2] = y_offset + x;
- m_terrain.m_indices[m_terrain.m_indexCount + 3] = y_offset + x + s_terrainSize + 1;
- m_terrain.m_indices[m_terrain.m_indexCount + 4] = y_offset + x + s_terrainSize;
- m_terrain.m_indices[m_terrain.m_indexCount + 5] = y_offset + x + 1;
- m_terrain.m_indexCount += 6;
- }
- }
- }
- void updateTerrain()
- {
- const bgfx::Memory* mem;
- switch (m_terrain.m_mode)
- {
- default: // Vertex Buffer : Destroy and recreate a regular vertex buffer to update terrain.
- updateTerrainMesh();
- if (bgfx::isValid(m_vbh) )
- {
- bgfx::destroy(m_vbh);
- }
- mem = bgfx::makeRef(&m_terrain.m_vertices[0], sizeof(PosTexCoord0Vertex) * m_terrain.m_vertexCount);
- m_vbh = bgfx::createVertexBuffer(mem, PosTexCoord0Vertex::ms_layout);
- if (bgfx::isValid(m_ibh) )
- {
- bgfx::destroy(m_ibh);
- }
- mem = bgfx::makeRef(&m_terrain.m_indices[0], sizeof(uint16_t) * m_terrain.m_indexCount);
- m_ibh = bgfx::createIndexBuffer(mem);
- break;
- case 1: // Dynamic Vertex Buffer : Utilize dynamic vertex buffer to update terrain.
- updateTerrainMesh();
- if (!bgfx::isValid(m_dvbh) )
- {
- m_dvbh = bgfx::createDynamicVertexBuffer(m_terrain.m_vertexCount, PosTexCoord0Vertex::ms_layout);
- }
- mem = bgfx::makeRef(&m_terrain.m_vertices[0], sizeof(PosTexCoord0Vertex) * m_terrain.m_vertexCount);
- bgfx::update(m_dvbh, 0, mem);
- if (!bgfx::isValid(m_dibh) )
- {
- m_dibh = bgfx::createDynamicIndexBuffer(m_terrain.m_indexCount);
- }
- mem = bgfx::makeRef(&m_terrain.m_indices[0], sizeof(uint16_t) * m_terrain.m_indexCount);
- bgfx::update(m_dibh, 0, mem);
- break;
- case 2: // Height Texture: Update a height texture that is sampled in the terrain vertex shader.
- if (!bgfx::isValid(m_vbh) || !bgfx::isValid(m_ibh) )
- {
- updateTerrainMesh();
- mem = bgfx::makeRef(&m_terrain.m_vertices[0], sizeof(PosTexCoord0Vertex) * m_terrain.m_vertexCount);
- m_vbh = bgfx::createVertexBuffer(mem, PosTexCoord0Vertex::ms_layout);
- mem = bgfx::makeRef(&m_terrain.m_indices[0], sizeof(uint16_t) * m_terrain.m_indexCount);
- m_ibh = bgfx::createIndexBuffer(mem);
- }
- if (!bgfx::isValid(m_heightTexture) )
- {
- m_heightTexture = bgfx::createTexture2D(s_terrainSize, s_terrainSize, false, 1, bgfx::TextureFormat::R8);
- }
- mem = bgfx::makeRef(&m_terrain.m_heightMap[0], sizeof(uint8_t) * s_terrainSize * s_terrainSize);
- bgfx::updateTexture2D(m_heightTexture, 0, 0, 0, 0, s_terrainSize, s_terrainSize, mem);
- break;
- }
- }
- void paintTerrainHeight(uint32_t _x, uint32_t _y)
- {
- for (int32_t area_y = -m_brush.m_size; area_y < m_brush.m_size; ++area_y)
- {
- for (int32_t area_x = -m_brush.m_size; area_x < m_brush.m_size; ++area_x)
- {
- int32_t brush_x = _x + area_x;
- if (brush_x < 0
- || brush_x >= (int32_t)s_terrainSize)
- {
- continue;
- }
- int32_t brush_y = _y + area_y;
- if (brush_y < 0
- || brush_y >= (int32_t)s_terrainSize)
- {
- continue;
- }
- uint32_t heightMapPos = (brush_y * s_terrainSize) + brush_x;
- float height = (float)m_terrain.m_heightMap[heightMapPos];
- // Brush attenuation
- float a2 = (float)(area_x * area_x);
- float b2 = (float)(area_y * area_y);
- float brushAttn = m_brush.m_size - bx::sqrt(a2 + b2);
- // Raise/Lower and scale by brush power.
- height += 0.0f < bx::clamp(brushAttn*m_brush.m_power, 0.0f, m_brush.m_power) && m_brush.m_raise
- ? 1.0f
- : -1.0f
- ;
- m_terrain.m_heightMap[heightMapPos] = (uint8_t)bx::clamp(height, 0.0f, 255.0f);
- m_terrain.m_dirty = true;
- }
- }
- }
- void mousePickTerrain()
- {
- float ray_clip[4];
- ray_clip[0] = ( (2.0f * m_mouseState.m_mx) / m_width - 1.0f) * -1.0f;
- ray_clip[1] = ( (1.0f - (2.0f * m_mouseState.m_my) / m_height) ) * -1.0f;
- ray_clip[2] = -1.0f;
- ray_clip[3] = 1.0f;
- float invProjMtx[16];
- bx::mtxInverse(invProjMtx, m_projMtx);
- float ray_eye[4];
- bx::vec4MulMtx(ray_eye, ray_clip, invProjMtx);
- ray_eye[2] = -1.0f;
- ray_eye[3] = 0.0f;
- float invViewMtx[16];
- bx::mtxInverse(invViewMtx, m_viewMtx);
- float ray_world[4];
- bx::vec4MulMtx(ray_world, ray_eye, invViewMtx);
- const bx::Vec3 rayDir = bx::mul(bx::normalize(bx::load<bx::Vec3>(ray_world) ), -1.0f);
- bx::Vec3 pos = cameraGetPosition();
- for (int i = 0; i < 1000; ++i)
- {
- pos = bx::add(pos, rayDir);
- if (pos.x < 0
- || pos.x >= s_terrainSize
- || pos.z < 0
- || pos.z >= s_terrainSize)
- {
- continue;
- }
- uint32_t heightMapPos = ( (uint32_t)pos.z * s_terrainSize) + (uint32_t)pos.x;
- if (pos.y < m_terrain.m_heightMap[heightMapPos])
- {
- paintTerrainHeight( (uint32_t)pos.x, (uint32_t)pos.z);
- return;
- }
- }
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const float deltaTime = float(frameTime/freq);
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 5.0f, m_height / 3.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , 0
- );
- ImGui::Separator();
- m_terrain.m_dirty |= ImGui::RadioButton("Vertex Buffer", &m_terrain.m_mode, 0);
- m_terrain.m_dirty |= ImGui::RadioButton("Dynamic Vertex Buffer", &m_terrain.m_mode, 1);
- m_terrain.m_dirty |= ImGui::RadioButton("Height Texture", &m_terrain.m_mode, 2);
- ImGui::Separator();
- ImGui::Checkbox("Raise Terrain", &m_brush.m_raise);
- ImGui::SliderInt("Brush Size", &m_brush.m_size, 1, 50);
- ImGui::SliderFloat("Brush Power", &m_brush.m_power, 0.0f, 1.0f);
- ImGui::End();
- imguiEndFrame();
- // Update camera.
- cameraUpdate(deltaTime, m_mouseState, ImGui::MouseOverArea() );
- if (!ImGui::MouseOverArea() )
- {
- if (!!m_mouseState.m_buttons[entry::MouseButton::Left])
- {
- mousePickTerrain();
- }
- }
- // Update terrain.
- if (m_terrain.m_dirty)
- {
- updateTerrain();
- m_terrain.m_dirty = false;
- }
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- cameraGetViewMtx(m_viewMtx);
- bx::mtxProj(m_projMtx, 60.0f, float(m_width) / float(m_height), 0.1f, 2000.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, m_viewMtx, m_projMtx);
- bgfx::setTransform(m_terrain.m_transform);
- switch (m_terrain.m_mode)
- {
- default:
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- bgfx::submit(0, m_terrainProgram);
- break;
- case 1:
- bgfx::setVertexBuffer(0, m_dvbh);
- bgfx::setIndexBuffer(m_dibh);
- bgfx::submit(0, m_terrainProgram);
- break;
- case 2:
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- bgfx::setTexture(0, s_heightTexture, m_heightTexture);
- bgfx::submit(0, m_terrainHeightTextureProgram);
- break;
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::DynamicVertexBufferHandle m_dvbh;
- bgfx::DynamicIndexBufferHandle m_dibh;
- bgfx::ProgramHandle m_terrainProgram;
- bgfx::ProgramHandle m_terrainHeightTextureProgram;
- bgfx::UniformHandle s_heightTexture;
- bgfx::TextureHandle m_heightTexture;
- float m_viewMtx[16];
- float m_projMtx[16];
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- uint32_t m_oldWidth;
- uint32_t m_oldHeight;
- uint32_t m_oldReset;
- TerrainData m_terrain;
- BrushData m_brush;
- entry::MouseState m_mouseState;
- int64_t m_timeOffset;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- ExampleTerrain
- , "27-terrain"
- , "Terrain painting example."
- , "https://bkaradzic.github.io/bgfx/examples.html#terrain"
- );
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