| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381 |
- /*
- * Copyright 2018 Ales Mlakar. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- /*
- * Reference(s):
- * - Sparse Virtual Textures by Sean Barrett
- * http://web.archive.org/web/20190103162611/http://silverspaceship.com/src/svt/
- * - Based on Virtual Texture Demo by Brad Blanchard
- * http://web.archive.org/web/20190103162638/http://linedef.com/virtual-texture-demo.html
- * - Mars texture
- * http://web.archive.org/web/20190103162730/http://www.celestiamotherlode.net/catalog/mars.php
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- #include "camera.h"
- #include "vt.h"
- namespace
- {
- struct PosTexcoordVertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_u;
- float m_v;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- };
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosTexcoordVertex::ms_layout;
- static const float s_planeScale = 50.0f;
- static PosTexcoordVertex s_vplaneVertices[] =
- {
- { -s_planeScale, 0.0f, s_planeScale, 1.0f, 1.0f },
- { s_planeScale, 0.0f, s_planeScale, 1.0f, 0.0f },
- { -s_planeScale, 0.0f, -s_planeScale, 0.0f, 1.0f },
- { s_planeScale, 0.0f, -s_planeScale, 0.0f, 0.0f },
- };
- static const uint16_t s_planeIndices[] =
- {
- 0, 1, 2,
- 1, 3, 2,
- };
- class ExampleSVT : public entry::AppI
- {
- public:
- ExampleSVT(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_TEXT;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.platformData.type = entry::getNativeWindowHandleType(entry::kDefaultWindowHandle);
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable m_debug text.
- bgfx::setDebug(m_debug);
- // Set views clear state (first pass to 0, second pass to some background color)
- for (uint16_t i = 0; i < 2; ++i)
- {
- bgfx::setViewClear(i
- , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
- , i == 0 ? 0 : 0x101050ff
- , 1.0f
- , 0
- );
- }
- // Create vertex stream declaration.
- PosTexcoordVertex::init();
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_vplaneVertices, sizeof(s_vplaneVertices))
- , PosTexcoordVertex::ms_layout
- );
- m_ibh = bgfx::createIndexBuffer(
- bgfx::makeRef(s_planeIndices, sizeof(s_planeIndices))
- );
- // Create program from shaders.
- m_vt_unlit = loadProgram("vs_vt_generic", "fs_vt_unlit");
- m_vt_mip = loadProgram("vs_vt_generic", "fs_vt_mip");
- // Imgui.
- imguiCreate();
- m_timeOffset = bx::getHPCounter();
- // Get renderer capabilities info.
- m_caps = bgfx::getCaps();
- m_scrollArea = 0;
- // Create and setup camera
- cameraCreate();
- cameraSetPosition({ 0.0f, 5.0f, 0.0f });
- cameraSetVerticalAngle(0.0f);
- // Set VirtualTexture system allocator
- vt::VirtualTexture::setAllocator(&m_vtAllocator);
- // Create Virtual texture info
- m_vti = new vt::VirtualTextureInfo();
- m_vti->m_virtualTextureSize = 8192; // The actual size will be read from the tile data file
- m_vti->m_tileSize = 128;
- m_vti->m_borderSize = 1;
- // Generate tile data file (if not yet created)
- {
- vt::TileGenerator tileGenerator(m_vti);
- tileGenerator.generate("textures/8k_mars.jpg");
- }
- // Load tile data file
- auto tileDataFile = new vt::TileDataFile("temp/8k_mars.vt", m_vti);
- tileDataFile->readInfo();
- // Create virtual texture and feedback buffer
- m_vt = new vt::VirtualTexture(tileDataFile, m_vti, 2048, 1);
- m_feedbackBuffer = new vt::FeedbackBuffer(m_vti, 64, 64);
- }
- virtual int shutdown() override
- {
- // Cleanup.
- bgfx::frame();
- cameraDestroy();
- imguiDestroy();
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- bgfx::destroy(m_vt_unlit);
- bgfx::destroy(m_vt_mip);
- delete m_vti;
- delete m_vt;
- delete m_feedbackBuffer;
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState))
- {
- imguiBeginFrame(
- m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency());
- const float deltaTime = float(frameTime / freq);
- float time = (float)((now - m_timeOffset) / freq);
- if ((BGFX_CAPS_TEXTURE_BLIT | BGFX_CAPS_TEXTURE_READ_BACK) != (bgfx::getCaps()->supported & (BGFX_CAPS_TEXTURE_BLIT | BGFX_CAPS_TEXTURE_READ_BACK)))
- {
- // When texture read-back or blit is not supported by GPU blink!
- bool blink = uint32_t(time*3.0f) & 1;
- bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Texture read-back and/or blit not supported by GPU. ");
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height));
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- }
- else
- {
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 5.0f, m_height - 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , 0
- );
- //ImGui::SliderFloat("intensity", &m_intensity, 0.0f, 3.0f);
- auto showBorders = m_vt->isShowBoardersEnabled();
- if (ImGui::Checkbox("Show borders", &showBorders))
- {
- m_vt->enableShowBoarders(showBorders);
- }
- auto colorMipLevels = m_vt->isColorMipLevelsEnabled();
- if (ImGui::Checkbox("Color mip levels", &colorMipLevels))
- {
- m_vt->enableColorMipLevels(colorMipLevels);
- }
- auto uploadsperframe = m_vt->getUploadsPerFrame();
- if (ImGui::InputInt("Updates per frame", &uploadsperframe, 1, 2))
- {
- uploadsperframe = bx::clamp(uploadsperframe, 1, 100);
- m_vt->setUploadsPerFrame(uploadsperframe);
- }
- ImGui::ImageButton(m_vt->getAtlastTexture(), ImVec2(m_width / 5.0f - 16.0f, m_width / 5.0f - 16.0f));
- ImGui::ImageButton(bgfx::getTexture(m_feedbackBuffer->getFrameBuffer()), ImVec2(m_width / 5.0f - 16.0f, m_width / 5.0f - 16.0f));
- ImGui::End();
- // Update camera.
- cameraUpdate(deltaTime, m_mouseState, ImGui::MouseOverArea() );
- float view[16];
- cameraGetViewMtx(view);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 1000.0f, m_caps->homogeneousDepth);
- // Setup views
- for (uint16_t i = 0; i < 2; ++i)
- {
- uint16_t viewWidth = 0;
- uint16_t viewHeight = 0;
- // Setup pass, first pass is into mip-map feedback buffer, second pass is on screen
- if (i == 0)
- {
- bgfx::setViewFrameBuffer(i, m_feedbackBuffer->getFrameBuffer());
- viewWidth = uint16_t(m_feedbackBuffer->getWidth());
- viewHeight = uint16_t(m_feedbackBuffer->getHeight());
- }
- else
- {
- bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
- bgfx::setViewFrameBuffer(i, invalid);
- viewWidth = uint16_t(m_width);
- viewHeight = uint16_t(m_height);
- }
- bgfx::setViewRect(i, 0, 0, viewWidth, viewHeight);
- bgfx::setViewTransform(i, view, proj);
- float mtx[16];
- bx::mtxIdentity(mtx);
- // Set identity transform for draw call.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Set render states.
- bgfx::setState(0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_WRITE_Z
- | BGFX_STATE_DEPTH_TEST_LESS
- );
- // Set virtual texture uniforms
- m_vt->setUniforms();
- // Submit primitive for rendering to first pass (to feedback buffer, where mip levels and tile x/y will be rendered
- if (i == 0)
- {
- bgfx::submit(i, m_vt_mip);
- // Download previous frame feedback info
- m_feedbackBuffer->download();
- // Update and upload new requests
- m_vt->update(m_feedbackBuffer->getRequests(), 4);
- // Clear feedback
- m_feedbackBuffer->clear();
- // Copy new frame feedback buffer
- m_feedbackBuffer->copy(3);
- }
- else
- {
- // Submit primitive for rendering to second pass (to back buffer, where virtual texture page table and atlas will be used)
- bgfx::submit(i, m_vt_unlit);
- }
- }
- }
- imguiEndFrame();
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::ProgramHandle m_vt_unlit;
- bgfx::ProgramHandle m_vt_mip;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- int32_t m_scrollArea;
- entry::MouseState m_mouseState;
- const bgfx::Caps* m_caps;
- int64_t m_timeOffset;
- bx::DefaultAllocator m_vtAllocator;
- vt::VirtualTextureInfo* m_vti;
- vt::VirtualTexture* m_vt;
- vt::FeedbackBuffer* m_feedbackBuffer;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- ExampleSVT
- , "40-svt"
- , "Sparse Virtual Textures."
- , "https://bkaradzic.github.io/bgfx/examples.html#svt"
- );
|