Бранимир Караџић f6624f4d12 Rebuilt shaders. 6 лет назад
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00-helloworld 3f3a9450ba Happy New Year! 7 лет назад
01-cubes 3f3a9450ba Happy New Year! 7 лет назад
02-metaballs cda981b8e3 Cleanup. 6 лет назад
03-raymarch 3f3a9450ba Happy New Year! 7 лет назад
04-mesh 3f3a9450ba Happy New Year! 7 лет назад
05-instancing 3f3a9450ba Happy New Year! 7 лет назад
06-bump 3f3a9450ba Happy New Year! 7 лет назад
07-callback 3f3a9450ba Happy New Year! 7 лет назад
08-update ca9f845103 Added sampler repeat test. 7 лет назад
09-hdr 3f3a9450ba Happy New Year! 7 лет назад
10-font 66a7d6ab05 Removing old vector math. 7 лет назад
11-fontsdf 66a7d6ab05 Removing old vector math. 7 лет назад
12-lod 3f3a9450ba Happy New Year! 7 лет назад
13-stencil 3f3a9450ba Happy New Year! 7 лет назад
14-shadowvolumes 3f3a9450ba Happy New Year! 7 лет назад
15-shadowmaps-simple 3f3a9450ba Happy New Year! 7 лет назад
16-shadowmaps d3a26819e0 Fixed Invalid Viewrects 7 лет назад
17-drawstress b0f0514f86 Rebuilt embedded shaders. 7 лет назад
18-ibl a9747bc739 Cleanup. 7 лет назад
19-oit 3f3a9450ba Happy New Year! 7 лет назад
20-nanovg 55c170ff92 Cleanup. 7 лет назад
21-deferred 82550fa842 21-deferred: Added texture array frame buffer option. 6 лет назад
22-windows 3f3a9450ba Happy New Year! 7 лет назад
23-vectordisplay cda981b8e3 Cleanup. 6 лет назад
24-nbody 3f3a9450ba Happy New Year! 7 лет назад
25-c99 88c6252e42 D3D11/12: Added support for HDR10 display output. 7 лет назад
26-occlusion 3f3a9450ba Happy New Year! 7 лет назад
27-terrain 3f3a9450ba Happy New Year! 7 лет назад
28-wireframe 3f3a9450ba Happy New Year! 7 лет назад
29-debugdraw 567c7c097f Adding more bounds overlap tests. 6 лет назад
30-picking 3f3a9450ba Happy New Year! 7 лет назад
31-rsm 3f3a9450ba Happy New Year! 7 лет назад
32-particles 3f3a9450ba Happy New Year! 7 лет назад
33-pom 3f3a9450ba Happy New Year! 7 лет назад
34-mvs 3f3a9450ba Happy New Year! 7 лет назад
35-dynamic 3f3a9450ba Happy New Year! 7 лет назад
36-sky 3f3a9450ba Happy New Year! 7 лет назад
37-gpudrivenrendering 827001e74a 37-gpudrivenrendering fix for OpenGL 6 лет назад
38-bloom cda981b8e3 Cleanup. 6 лет назад
39-assao c23e2b6362 39-assao: use buffer for atomic to support metal 7 лет назад
40-svt 5dba3a93af MSL vs/fs shaders use spirv-cross 7 лет назад
assets 32780829c2 Added source uffizi light probe and conversion to runtime asset. 7 лет назад
common 235cab52c2 Cleanup. 6 лет назад
runtime f6624f4d12 Rebuilt shaders. 6 лет назад
makefile 54eaf5667b Built missing metal shaders. 7 лет назад