bgfx.lua 4.0 KB

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  1. --
  2. -- Copyright 2010-2016 Branimir Karadzic. All rights reserved.
  3. -- License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. --
  5. function bgfxProject(_name, _kind, _defines)
  6. project ("bgfx" .. _name)
  7. uuid (os.uuid("bgfx" .. _name))
  8. kind (_kind)
  9. if _kind == "SharedLib" then
  10. defines {
  11. "BGFX_SHARED_LIB_BUILD=1",
  12. }
  13. configuration { "vs20* or mingw*" }
  14. links {
  15. "gdi32",
  16. "psapi",
  17. }
  18. configuration { "mingw*" }
  19. linkoptions {
  20. "-shared",
  21. }
  22. configuration { "linux-*" }
  23. buildoptions {
  24. "-fPIC",
  25. }
  26. configuration {}
  27. end
  28. includedirs {
  29. path.join(BGFX_DIR, "3rdparty"),
  30. path.join(BGFX_DIR, "3rdparty/dxsdk/include"),
  31. path.join(BX_DIR, "include"),
  32. }
  33. defines {
  34. _defines,
  35. }
  36. if _OPTIONS["with-glfw"] then
  37. defines {
  38. "BGFX_CONFIG_MULTITHREADED=0",
  39. }
  40. end
  41. if _OPTIONS["with-ovr"] then
  42. defines {
  43. "BGFX_CONFIG_MULTITHREADED=0",
  44. "BGFX_CONFIG_USE_OVR=1",
  45. }
  46. includedirs {
  47. "$(OVR_DIR)/LibOVR/Include",
  48. }
  49. end
  50. configuration { "Debug" }
  51. defines {
  52. "BGFX_CONFIG_DEBUG=1",
  53. }
  54. configuration { "android*" }
  55. links {
  56. "EGL",
  57. "GLESv2",
  58. }
  59. configuration { "winphone8* or winstore8*" }
  60. linkoptions {
  61. "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
  62. }
  63. configuration { "*clang*" }
  64. buildoptions {
  65. "-Wno-microsoft-enum-value", -- enumerator value is not representable in the underlying type 'int'
  66. "-Wno-microsoft-const-init", -- default initialization of an object of const type '' without a user-provided default constructor is a Microsoft extension
  67. }
  68. configuration { "osx" }
  69. linkoptions {
  70. "-framework Cocoa",
  71. "-framework QuartzCore",
  72. "-framework OpenGL",
  73. "-weak_framework Metal",
  74. }
  75. configuration { "not nacl", "not linux-steamlink" }
  76. includedirs {
  77. --nacl has GLES2 headers modified...
  78. --steamlink has EGL headers modified...
  79. path.join(BGFX_DIR, "3rdparty/khronos"),
  80. }
  81. configuration { "linux-steamlink" }
  82. defines {
  83. "EGL_API_FB",
  84. }
  85. configuration {}
  86. includedirs {
  87. path.join(BGFX_DIR, "include"),
  88. }
  89. files {
  90. path.join(BGFX_DIR, "include/**.h"),
  91. path.join(BGFX_DIR, "src/**.cpp"),
  92. path.join(BGFX_DIR, "src/**.h"),
  93. }
  94. removefiles {
  95. path.join(BGFX_DIR, "src/**.bin.h"),
  96. }
  97. if _OPTIONS["with-amalgamated"] then
  98. excludes {
  99. path.join(BGFX_DIR, "src/bgfx.cpp"),
  100. path.join(BGFX_DIR, "src/glcontext_egl.cpp"),
  101. path.join(BGFX_DIR, "src/glcontext_glx.cpp"),
  102. path.join(BGFX_DIR, "src/glcontext_ppapi.cpp"),
  103. path.join(BGFX_DIR, "src/glcontext_wgl.cpp"),
  104. path.join(BGFX_DIR, "src/image.cpp"),
  105. path.join(BGFX_DIR, "src/ovr.cpp"),
  106. path.join(BGFX_DIR, "src/renderdoc.cpp"),
  107. path.join(BGFX_DIR, "src/renderer_d3d9.cpp"),
  108. path.join(BGFX_DIR, "src/renderer_d3d11.cpp"),
  109. path.join(BGFX_DIR, "src/renderer_d3d12.cpp"),
  110. path.join(BGFX_DIR, "src/renderer_null.cpp"),
  111. path.join(BGFX_DIR, "src/renderer_gl.cpp"),
  112. path.join(BGFX_DIR, "src/renderer_vk.cpp"),
  113. path.join(BGFX_DIR, "src/shader_dx9bc.cpp"),
  114. path.join(BGFX_DIR, "src/shader_dxbc.cpp"),
  115. path.join(BGFX_DIR, "src/shader_spirv.cpp"),
  116. path.join(BGFX_DIR, "src/vertexdecl.cpp"),
  117. }
  118. configuration { "xcode* or osx or ios*" }
  119. files {
  120. path.join(BGFX_DIR, "src/amalgamated.mm"),
  121. }
  122. excludes {
  123. path.join(BGFX_DIR, "src/glcontext_eagl.mm"),
  124. path.join(BGFX_DIR, "src/glcontext_nsgl.mm"),
  125. path.join(BGFX_DIR, "src/renderer_mtl.mm"),
  126. path.join(BGFX_DIR, "src/amalgamated.cpp"),
  127. }
  128. configuration {}
  129. else
  130. configuration { "xcode* or osx or ios*" }
  131. files {
  132. path.join(BGFX_DIR, "src/glcontext_eagl.mm"),
  133. path.join(BGFX_DIR, "src/glcontext_nsgl.mm"),
  134. path.join(BGFX_DIR, "src/renderer_mtl.mm"),
  135. }
  136. configuration {}
  137. excludes {
  138. path.join(BGFX_DIR, "src/amalgamated.**"),
  139. }
  140. end
  141. configuration {}
  142. copyLib()
  143. end