bgfx.cpp 149 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #if BX_PLATFORM_WINDOWS
  7. // BK - Remotery needs WinSock, but on VS2015/Win10 build
  8. // fails if WinSock2 is included after Windows.h?!
  9. # include <winsock2.h>
  10. #endif // BX_PLATFORM_WINDOWS
  11. #include "bgfx_p.h"
  12. #include <bgfx/embedded_shader.h>
  13. #if BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  14. # define RMT_USE_D3D11 BGFX_CONFIG_RENDERER_DIRECT3D11
  15. # define RMT_USE_OPENGL BGFX_CONFIG_RENDERER_OPENGL
  16. # include <remotery/lib/Remotery.c>
  17. #endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  18. #include <bx/crtimpl.h>
  19. #include <bx/mutex.h>
  20. #include "topology.h"
  21. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  22. namespace bgfx
  23. {
  24. #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
  25. #if BGFX_CONFIG_MULTITHREADED
  26. # define BGFX_CHECK_MAIN_THREAD() \
  27. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  28. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  29. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  30. #else
  31. # define BGFX_CHECK_MAIN_THREAD()
  32. # define BGFX_CHECK_RENDER_THREAD()
  33. #endif // BGFX_CONFIG_MULTITHREADED
  34. #define BGFX_CHECK_CAPS(_caps, _msg) \
  35. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  36. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  37. );
  38. #if BGFX_CONFIG_USE_TINYSTL
  39. void* TinyStlAllocator::static_allocate(size_t _bytes)
  40. {
  41. return BX_ALLOC(g_allocator, _bytes);
  42. }
  43. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  44. {
  45. if (NULL != _ptr)
  46. {
  47. BX_FREE(g_allocator, _ptr);
  48. }
  49. }
  50. #endif // BGFX_CONFIG_USE_TINYSTL
  51. struct CallbackStub : public CallbackI
  52. {
  53. virtual ~CallbackStub()
  54. {
  55. }
  56. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  57. {
  58. char temp[2048];
  59. char* out = temp;
  60. va_list argListCopy;
  61. va_copy(argListCopy, _argList);
  62. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  63. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  64. va_end(argListCopy);
  65. if ( (int32_t)sizeof(temp) < total)
  66. {
  67. out = (char*)alloca(total+1);
  68. bx::memCopy(out, temp, len);
  69. bx::vsnprintf(out + len, total-len, _format, _argList);
  70. }
  71. out[total] = '\0';
  72. bx::debugOutput(out);
  73. }
  74. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  75. {
  76. if (Fatal::DebugCheck == _code)
  77. {
  78. bx::debugBreak();
  79. }
  80. else
  81. {
  82. BX_TRACE("0x%08x: %s", _code, _str);
  83. BX_UNUSED(_code, _str);
  84. abort();
  85. }
  86. }
  87. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  88. {
  89. return 0;
  90. }
  91. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  92. {
  93. return false;
  94. }
  95. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  96. {
  97. }
  98. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  99. {
  100. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  101. #if BX_CONFIG_CRT_FILE_READER_WRITER
  102. const int32_t len = bx::strLen(_filePath)+5;
  103. char* filePath = (char*)alloca(len);
  104. bx::strCopy(filePath, len, _filePath);
  105. bx::strCat(filePath, len, ".tga");
  106. bx::CrtFileWriter writer;
  107. if (bx::open(&writer, filePath) )
  108. {
  109. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  110. bx::close(&writer);
  111. }
  112. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  113. }
  114. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  115. {
  116. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  117. }
  118. virtual void captureEnd() BX_OVERRIDE
  119. {
  120. }
  121. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  122. {
  123. }
  124. };
  125. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  126. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  127. #endif // BGFX_CONFIG_MEMORY_TRACKING
  128. class AllocatorStub : public bx::AllocatorI
  129. {
  130. public:
  131. AllocatorStub()
  132. #if BGFX_CONFIG_MEMORY_TRACKING
  133. : m_numBlocks(0)
  134. , m_maxBlocks(0)
  135. #endif // BGFX_CONFIG_MEMORY_TRACKING
  136. {
  137. }
  138. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  139. {
  140. if (0 == _size)
  141. {
  142. if (NULL != _ptr)
  143. {
  144. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  145. {
  146. #if BGFX_CONFIG_MEMORY_TRACKING
  147. {
  148. bx::MutexScope scope(m_mutex);
  149. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  150. --m_numBlocks;
  151. }
  152. #endif // BGFX_CONFIG_MEMORY_TRACKING
  153. ::free(_ptr);
  154. }
  155. else
  156. {
  157. bx::alignedFree(this, _ptr, _align, _file, _line);
  158. }
  159. }
  160. return NULL;
  161. }
  162. else if (NULL == _ptr)
  163. {
  164. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  165. {
  166. #if BGFX_CONFIG_MEMORY_TRACKING
  167. {
  168. bx::MutexScope scope(m_mutex);
  169. ++m_numBlocks;
  170. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  171. }
  172. #endif // BGFX_CONFIG_MEMORY_TRACKING
  173. return ::malloc(_size);
  174. }
  175. return bx::alignedAlloc(this, _size, _align, _file, _line);
  176. }
  177. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  178. {
  179. #if BGFX_CONFIG_MEMORY_TRACKING
  180. if (NULL == _ptr)
  181. {
  182. bx::MutexScope scope(m_mutex);
  183. ++m_numBlocks;
  184. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  185. }
  186. #endif // BGFX_CONFIG_MEMORY_TRACKING
  187. return ::realloc(_ptr, _size);
  188. }
  189. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  190. }
  191. void checkLeaks();
  192. protected:
  193. #if BGFX_CONFIG_MEMORY_TRACKING
  194. bx::Mutex m_mutex;
  195. uint32_t m_numBlocks;
  196. uint32_t m_maxBlocks;
  197. #endif // BGFX_CONFIG_MEMORY_TRACKING
  198. };
  199. static CallbackStub* s_callbackStub = NULL;
  200. static AllocatorStub* s_allocatorStub = NULL;
  201. static bool s_graphicsDebuggerPresent = false;
  202. CallbackI* g_callback = NULL;
  203. bx::AllocatorI* g_allocator = NULL;
  204. Caps g_caps;
  205. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  206. class ThreadData
  207. {
  208. BX_CLASS(ThreadData
  209. , NO_COPY
  210. , NO_ASSIGNMENT
  211. );
  212. public:
  213. ThreadData(uintptr_t _rhs)
  214. {
  215. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  216. m_tls.set(cast.ptr);
  217. }
  218. operator uintptr_t() const
  219. {
  220. union { uintptr_t ui; void* ptr; } cast;
  221. cast.ptr = m_tls.get();
  222. return cast.ui;
  223. }
  224. uintptr_t operator=(uintptr_t _rhs)
  225. {
  226. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  227. m_tls.set(cast.ptr);
  228. return _rhs;
  229. }
  230. bool operator==(uintptr_t _rhs) const
  231. {
  232. uintptr_t lhs = *this;
  233. return lhs == _rhs;
  234. }
  235. private:
  236. bx::TlsData m_tls;
  237. };
  238. static ThreadData s_threadIndex(0);
  239. #elif !BGFX_CONFIG_MULTITHREADED
  240. static uint32_t s_threadIndex(0);
  241. #else
  242. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  243. #endif
  244. static Context* s_ctx = NULL;
  245. static bool s_renderFrameCalled = false;
  246. InternalData g_internalData;
  247. PlatformData g_platformData;
  248. bool g_platformDataChangedSinceReset = false;
  249. void AllocatorStub::checkLeaks()
  250. {
  251. #if BGFX_CONFIG_MEMORY_TRACKING
  252. // BK - CallbackStub will be deleted after printing this info, so there is always one
  253. // leak if CallbackStub is used.
  254. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  255. , "MEMORY LEAK: %d (max: %d)"
  256. , m_numBlocks
  257. , m_maxBlocks
  258. );
  259. #endif // BGFX_CONFIG_MEMORY_TRACKING
  260. }
  261. void setPlatformData(const PlatformData& _data)
  262. {
  263. if (NULL != s_ctx)
  264. {
  265. BGFX_FATAL(true
  266. && g_platformData.ndt == _data.ndt
  267. && g_platformData.context == _data.context
  268. , Fatal::UnableToInitialize
  269. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  270. );
  271. }
  272. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  273. g_platformDataChangedSinceReset = true;
  274. }
  275. const InternalData* getInternalData()
  276. {
  277. BGFX_CHECK_RENDER_THREAD();
  278. return &g_internalData;
  279. }
  280. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  281. {
  282. BGFX_CHECK_RENDER_THREAD();
  283. RendererContextI* rci = s_ctx->m_renderCtx;
  284. if (0 == rci->getInternal(_handle) )
  285. {
  286. return 0;
  287. }
  288. rci->overrideInternal(_handle, _ptr);
  289. return rci->getInternal(_handle);
  290. }
  291. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  292. {
  293. BGFX_CHECK_RENDER_THREAD();
  294. RendererContextI* rci = s_ctx->m_renderCtx;
  295. if (0 == rci->getInternal(_handle) )
  296. {
  297. return 0;
  298. }
  299. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  300. Memory* mem = const_cast<Memory*>(alloc(size) );
  301. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  302. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  303. bx::write(&writer, magic);
  304. TextureCreate tc;
  305. tc.m_width = _width;
  306. tc.m_height = _height;
  307. tc.m_depth = 0;
  308. tc.m_numLayers = 1;
  309. tc.m_numMips = uint8_t(bx::uint16_max(1, _numMips) );
  310. tc.m_format = _format;
  311. tc.m_cubeMap = false;
  312. tc.m_mem = NULL;
  313. bx::write(&writer, tc);
  314. rci->destroyTexture(_handle);
  315. rci->createTexture(_handle, mem, _flags, 0);
  316. release(mem);
  317. return rci->getInternal(_handle);
  318. }
  319. void setGraphicsDebuggerPresent(bool _present)
  320. {
  321. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  322. s_graphicsDebuggerPresent = _present;
  323. }
  324. bool isGraphicsDebuggerPresent()
  325. {
  326. return s_graphicsDebuggerPresent;
  327. }
  328. void fatal(Fatal::Enum _code, const char* _format, ...)
  329. {
  330. va_list argList;
  331. va_start(argList, _format);
  332. if (BX_UNLIKELY(NULL == g_callback) )
  333. {
  334. bx::debugPrintfVargs(_format, argList);
  335. abort();
  336. }
  337. else
  338. {
  339. char temp[8192];
  340. char* out = temp;
  341. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  342. if ( (int32_t)sizeof(temp) < len)
  343. {
  344. out = (char*)alloca(len+1);
  345. len = bx::vsnprintf(out, len, _format, argList);
  346. }
  347. out[len] = '\0';
  348. g_callback->fatal(_code, out);
  349. }
  350. va_end(argList);
  351. }
  352. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  353. {
  354. va_list argList;
  355. va_start(argList, _format);
  356. if (BX_UNLIKELY(NULL == g_callback) )
  357. {
  358. bx::debugPrintfVargs(_format, argList);
  359. }
  360. else
  361. {
  362. g_callback->traceVargs(_filePath, _line, _format, argList);
  363. }
  364. va_end(argList);
  365. }
  366. #include "vs_debugfont.bin.h"
  367. #include "fs_debugfont.bin.h"
  368. #include "vs_clear.bin.h"
  369. #include "fs_clear0.bin.h"
  370. #include "fs_clear1.bin.h"
  371. #include "fs_clear2.bin.h"
  372. #include "fs_clear3.bin.h"
  373. #include "fs_clear4.bin.h"
  374. #include "fs_clear5.bin.h"
  375. #include "fs_clear6.bin.h"
  376. #include "fs_clear7.bin.h"
  377. static const EmbeddedShader s_embeddedShaders[] =
  378. {
  379. BGFX_EMBEDDED_SHADER(vs_debugfont),
  380. BGFX_EMBEDDED_SHADER(fs_debugfont),
  381. BGFX_EMBEDDED_SHADER(vs_clear),
  382. BGFX_EMBEDDED_SHADER(fs_clear0),
  383. BGFX_EMBEDDED_SHADER(fs_clear1),
  384. BGFX_EMBEDDED_SHADER(fs_clear2),
  385. BGFX_EMBEDDED_SHADER(fs_clear3),
  386. BGFX_EMBEDDED_SHADER(fs_clear4),
  387. BGFX_EMBEDDED_SHADER(fs_clear5),
  388. BGFX_EMBEDDED_SHADER(fs_clear6),
  389. BGFX_EMBEDDED_SHADER(fs_clear7),
  390. BGFX_EMBEDDED_SHADER_END()
  391. };
  392. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  393. {
  394. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  395. {
  396. if (0 == bx::strCmp(_name, es->name) )
  397. {
  398. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  399. {
  400. if (_type == esd->type
  401. && 1 < esd->size)
  402. {
  403. return createShader(makeRef(esd->data, esd->size) );
  404. }
  405. }
  406. }
  407. }
  408. ShaderHandle handle = BGFX_INVALID_HANDLE;
  409. return handle;
  410. }
  411. #include "charset.h"
  412. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  413. {
  414. for (uint32_t ii = 0; ii < 256; ++ii)
  415. {
  416. uint8_t* pix = &_rgba[ii*8*_bpp];
  417. for (uint32_t yy = 0; yy < _height; ++yy)
  418. {
  419. for (uint32_t xx = 0; xx < 8; ++xx)
  420. {
  421. uint8_t bit = 1<<(7-xx);
  422. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  423. }
  424. pix += _pitch;
  425. }
  426. }
  427. }
  428. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  429. {
  430. const char* str = bx::strFind(_ptr, _to);
  431. if (NULL != str
  432. && 3 > str-_ptr)
  433. {
  434. char tmp[4];
  435. int32_t len = int32_t(str-_ptr);
  436. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  437. uint8_t attr = uint8_t(atoi(tmp) );
  438. _ptr += len+1;
  439. return attr;
  440. }
  441. return _default;
  442. }
  443. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  444. {
  445. char* ptr = _ptr;
  446. if (*ptr++ != '[')
  447. {
  448. return _default;
  449. }
  450. if (0 == bx::strCmp(ptr, "0m", 2) )
  451. {
  452. _ptr = ptr + 2;
  453. return _default;
  454. }
  455. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  456. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  457. uint8_t attr = (bg<<4) | fg;
  458. _ptr = ptr;
  459. return attr;
  460. }
  461. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  462. {
  463. if (_x < m_width && _y < m_height)
  464. {
  465. va_list argListCopy;
  466. va_copy(argListCopy, _argList);
  467. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  468. char* temp = (char*)alloca(num);
  469. va_copy(argListCopy, _argList);
  470. num = bx::vsnprintf(temp, num, _format, argListCopy);
  471. uint8_t attr = _attr;
  472. uint8_t* mem = &m_mem[(_y*m_width+_x)*2];
  473. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  474. {
  475. char ch = temp[ii];
  476. if (BX_UNLIKELY(ch == '\x1b') )
  477. {
  478. char* ptr = &temp[ii+1];
  479. attr = parseAttr(ptr, _attr);
  480. ii += uint32_t(ptr - &temp[ii+1]);
  481. }
  482. else
  483. {
  484. mem[0] = ch;
  485. mem[1] = attr;
  486. mem += 2;
  487. ++xx;
  488. }
  489. }
  490. }
  491. }
  492. static const uint32_t numCharsPerBatch = 1024;
  493. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  494. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  495. void TextVideoMemBlitter::init()
  496. {
  497. BGFX_CHECK_MAIN_THREAD();
  498. m_decl
  499. .begin()
  500. .add(Attrib::Position, 3, AttribType::Float)
  501. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  502. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  503. .add(Attrib::TexCoord0, 2, AttribType::Float)
  504. .end();
  505. uint16_t width = 2048;
  506. uint16_t height = 24;
  507. uint8_t bpp = 1;
  508. uint32_t pitch = width*bpp;
  509. const Memory* mem;
  510. mem = alloc(pitch*height);
  511. uint8_t* rgba = mem->data;
  512. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  513. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  514. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  515. , BGFX_TEXTURE_MIN_POINT
  516. | BGFX_TEXTURE_MAG_POINT
  517. | BGFX_TEXTURE_MIP_POINT
  518. | BGFX_TEXTURE_U_CLAMP
  519. | BGFX_TEXTURE_V_CLAMP
  520. , mem
  521. );
  522. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  523. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  524. m_program = createProgram(vsh, fsh, true);
  525. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  526. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  527. }
  528. void TextVideoMemBlitter::shutdown()
  529. {
  530. BGFX_CHECK_MAIN_THREAD();
  531. if (isValid(m_program) )
  532. {
  533. destroyProgram(m_program);
  534. }
  535. destroyTexture(m_texture);
  536. s_ctx->destroyTransientVertexBuffer(m_vb);
  537. s_ctx->destroyTransientIndexBuffer(m_ib);
  538. }
  539. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  540. {
  541. struct Vertex
  542. {
  543. float m_x;
  544. float m_y;
  545. float m_z;
  546. uint32_t m_fg;
  547. uint32_t m_bg;
  548. float m_u;
  549. float m_v;
  550. };
  551. static uint32_t palette[16] =
  552. {
  553. 0x0,
  554. 0xff0000cc,
  555. 0xff069a4e,
  556. 0xff00a0c4,
  557. 0xffa46534,
  558. 0xff7b5075,
  559. 0xff9a9806,
  560. 0xffcfd7d3,
  561. 0xff535755,
  562. 0xff2929ef,
  563. 0xff34e28a,
  564. 0xff4fe9fc,
  565. 0xffcf9f72,
  566. 0xffa87fad,
  567. 0xffe2e234,
  568. 0xffeceeee,
  569. };
  570. uint32_t yy = 0;
  571. uint32_t xx = 0;
  572. const float texelWidth = 1.0f/2048.0f;
  573. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  574. const float texelHeight = 1.0f/24.0f;
  575. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  576. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  577. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  578. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  579. _renderCtx->blitSetup(_blitter);
  580. for (;yy < _mem.m_height;)
  581. {
  582. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  583. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  584. uint32_t startVertex = 0;
  585. uint32_t numIndices = 0;
  586. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  587. {
  588. xx = xx < _mem.m_width ? xx : 0;
  589. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  590. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  591. {
  592. uint8_t ch = line[0];
  593. uint8_t attr = line[1];
  594. if (0 != (ch|attr)
  595. && (' ' != ch || 0 != (attr&0xf0) ) )
  596. {
  597. uint32_t fg = palette[attr&0xf];
  598. uint32_t bg = palette[(attr>>4)&0xf];
  599. Vertex vert[4] =
  600. {
  601. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  602. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  603. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  604. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  605. };
  606. bx::memCopy(vertex, vert, sizeof(vert) );
  607. vertex += 4;
  608. indices[0] = uint16_t(startVertex+0);
  609. indices[1] = uint16_t(startVertex+1);
  610. indices[2] = uint16_t(startVertex+2);
  611. indices[3] = uint16_t(startVertex+2);
  612. indices[4] = uint16_t(startVertex+3);
  613. indices[5] = uint16_t(startVertex+0);
  614. startVertex += 4;
  615. indices += 6;
  616. numIndices += 6;
  617. }
  618. line += 2;
  619. }
  620. if (numIndices >= numBatchIndices)
  621. {
  622. break;
  623. }
  624. }
  625. _renderCtx->blitRender(_blitter, numIndices);
  626. }
  627. }
  628. void ClearQuad::init()
  629. {
  630. BGFX_CHECK_MAIN_THREAD();
  631. if (RendererType::Noop != g_caps.rendererType)
  632. {
  633. m_decl
  634. .begin()
  635. .add(Attrib::Position, 3, AttribType::Float)
  636. .end();
  637. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  638. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  639. {
  640. char name[32];
  641. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  642. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  643. m_program[ii] = createProgram(vsh, fsh);
  644. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  645. destroyShader(fsh);
  646. }
  647. destroyShader(vsh);
  648. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  649. }
  650. }
  651. void ClearQuad::shutdown()
  652. {
  653. BGFX_CHECK_MAIN_THREAD();
  654. if (RendererType::Noop != g_caps.rendererType)
  655. {
  656. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  657. {
  658. if (isValid(m_program[ii]) )
  659. {
  660. destroyProgram(m_program[ii]);
  661. m_program[ii].idx = invalidHandle;
  662. }
  663. }
  664. s_ctx->destroyTransientVertexBuffer(m_vb);
  665. }
  666. }
  667. const char* s_uniformTypeName[] =
  668. {
  669. "int1",
  670. NULL,
  671. "vec4",
  672. "mat3",
  673. "mat4",
  674. };
  675. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  676. const char* getUniformTypeName(UniformType::Enum _enum)
  677. {
  678. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  679. return s_uniformTypeName[_enum];
  680. }
  681. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  682. {
  683. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  684. {
  685. if (NULL != s_uniformTypeName[ii]
  686. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  687. {
  688. return UniformType::Enum(ii);
  689. }
  690. }
  691. return UniformType::Count;
  692. }
  693. static const char* s_predefinedName[PredefinedUniform::Count] =
  694. {
  695. "u_viewRect",
  696. "u_viewTexel",
  697. "u_view",
  698. "u_invView",
  699. "u_proj",
  700. "u_invProj",
  701. "u_viewProj",
  702. "u_invViewProj",
  703. "u_model",
  704. "u_modelView",
  705. "u_modelViewProj",
  706. "u_alphaRef4",
  707. };
  708. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  709. {
  710. return s_predefinedName[_enum];
  711. }
  712. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  713. {
  714. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  715. {
  716. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  717. {
  718. return PredefinedUniform::Enum(ii);
  719. }
  720. }
  721. return PredefinedUniform::Count;
  722. }
  723. uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  724. {
  725. if (m_discard)
  726. {
  727. discard();
  728. return m_num;
  729. }
  730. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  731. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  732. {
  733. ++m_numDropped;
  734. return m_num;
  735. }
  736. m_uniformEnd = m_uniformBuffer->getPos();
  737. m_key.m_program = invalidHandle == _program.idx
  738. ? 0
  739. : _program.idx
  740. ;
  741. m_key.m_depth = (uint32_t)_depth;
  742. m_key.m_view = _id;
  743. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  744. s_ctx->m_seq[_id]++;
  745. uint64_t key = m_key.encodeDraw();
  746. m_sortKeys[m_num] = key;
  747. m_sortValues[m_num] = m_numRenderItems;
  748. ++m_num;
  749. m_draw.m_constBegin = m_uniformBegin;
  750. m_draw.m_constEnd = m_uniformEnd;
  751. m_draw.m_stateFlags |= m_stateFlags;
  752. uint32_t numVertices = UINT32_MAX;
  753. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  754. ; 0 != streamMask
  755. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  756. )
  757. {
  758. streamMask >>= ntz;
  759. idx += ntz;
  760. numVertices = bx::uint32_min(numVertices, m_numVertices[idx]);
  761. }
  762. m_draw.m_numVertices = numVertices;
  763. if (isValid(_occlusionQuery) )
  764. {
  765. BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
  766. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  767. m_draw.m_occlusionQuery = _occlusionQuery;
  768. }
  769. m_renderItem[m_numRenderItems].draw = m_draw;
  770. m_renderItemBind[m_numRenderItems] = m_bind;
  771. ++m_numRenderItems;
  772. if (!_preserveState)
  773. {
  774. m_draw.clear();
  775. m_bind.clear();
  776. m_uniformBegin = m_uniformEnd;
  777. m_stateFlags = BGFX_STATE_NONE;
  778. }
  779. return m_num;
  780. }
  781. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  782. {
  783. if (m_discard)
  784. {
  785. discard();
  786. return m_num;
  787. }
  788. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  789. {
  790. ++m_numDropped;
  791. return m_num;
  792. }
  793. m_uniformEnd = m_uniformBuffer->getPos();
  794. m_compute.m_matrix = m_draw.m_matrix;
  795. m_compute.m_num = m_draw.m_num;
  796. m_compute.m_numX = bx::uint16_max(_numX, 1);
  797. m_compute.m_numY = bx::uint16_max(_numY, 1);
  798. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  799. m_compute.m_submitFlags = _flags;
  800. m_key.m_program = _handle.idx;
  801. m_key.m_depth = 0;
  802. m_key.m_view = _id;
  803. m_key.m_seq = s_ctx->m_seq[_id];
  804. s_ctx->m_seq[_id]++;
  805. uint64_t key = m_key.encodeCompute();
  806. m_sortKeys[m_num] = key;
  807. m_sortValues[m_num] = m_numRenderItems;
  808. ++m_num;
  809. m_compute.m_constBegin = m_uniformBegin;
  810. m_compute.m_constEnd = m_uniformEnd;
  811. m_renderItem[m_numRenderItems].compute = m_compute;
  812. m_renderItemBind[m_numRenderItems] = m_bind;
  813. ++m_numRenderItems;
  814. m_compute.clear();
  815. m_bind.clear();
  816. m_uniformBegin = m_uniformEnd;
  817. return m_num;
  818. }
  819. void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  820. {
  821. BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  822. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  823. , BGFX_CONFIG_MAX_BLIT_ITEMS
  824. );
  825. if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  826. {
  827. uint16_t item = m_numBlitItems++;
  828. BlitItem& bi = m_blitItem[item];
  829. bi.m_srcX = _srcX;
  830. bi.m_srcY = _srcY;
  831. bi.m_srcZ = _srcZ;
  832. bi.m_dstX = _dstX;
  833. bi.m_dstY = _dstY;
  834. bi.m_dstZ = _dstZ;
  835. bi.m_width = _width;
  836. bi.m_height = _height;
  837. bi.m_depth = _depth;
  838. bi.m_srcMip = _srcMip;
  839. bi.m_dstMip = _dstMip;
  840. bi.m_src = _src;
  841. bi.m_dst = _dst;
  842. BlitKey key;
  843. key.m_view = _id;
  844. key.m_item = item;
  845. m_blitKeys[item] = key.encode();
  846. }
  847. }
  848. void Frame::sort()
  849. {
  850. uint8_t viewRemap[BGFX_CONFIG_MAX_VIEWS];
  851. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  852. {
  853. viewRemap[m_viewRemap[ii] ] = uint8_t(ii);
  854. }
  855. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  856. {
  857. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  858. }
  859. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  860. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  861. {
  862. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  863. }
  864. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  865. }
  866. RenderFrame::Enum renderFrame()
  867. {
  868. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  869. {
  870. if (NULL == s_ctx)
  871. {
  872. s_renderFrameCalled = true;
  873. s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
  874. return RenderFrame::NoContext;
  875. }
  876. BGFX_CHECK_RENDER_THREAD();
  877. RenderFrame::Enum result = s_ctx->renderFrame(BGFX_CONFIG_API_SEMAPHORE_TIMEOUT);
  878. if (RenderFrame::Exiting == result)
  879. {
  880. Context* ctx = s_ctx;
  881. ctx->apiSemWait();
  882. s_ctx = NULL;
  883. ctx->renderSemPost();
  884. }
  885. return result;
  886. }
  887. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  888. return RenderFrame::NoContext;
  889. }
  890. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  891. {
  892. sizeof(int32_t),
  893. 0,
  894. 4*sizeof(float),
  895. 3*3*sizeof(float),
  896. 4*4*sizeof(float),
  897. 1,
  898. };
  899. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  900. {
  901. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  902. write(opcode);
  903. write(_value, g_uniformTypeSize[_type]*_num);
  904. }
  905. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  906. {
  907. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  908. write(opcode);
  909. write(&_handle, sizeof(UniformHandle) );
  910. }
  911. void UniformBuffer::writeMarker(const char* _marker)
  912. {
  913. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  914. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  915. write(opcode);
  916. write(_marker, num);
  917. }
  918. struct CapsFlags
  919. {
  920. uint64_t m_flag;
  921. const char* m_str;
  922. };
  923. static const CapsFlags s_capsFlags[] =
  924. {
  925. #define CAPS_FLAGS(_x) { _x, #_x }
  926. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  927. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  928. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  929. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  930. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  931. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  932. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  933. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  934. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  935. CAPS_FLAGS(BGFX_CAPS_HMD),
  936. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  937. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  938. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  939. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  940. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  941. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  942. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  943. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  944. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  945. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  946. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  947. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  948. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  949. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  950. #undef CAPS_FLAGS
  951. };
  952. static void dumpCaps()
  953. {
  954. BX_TRACE("");
  955. if (0 < g_caps.numGPUs)
  956. {
  957. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  958. BX_TRACE("\t +---------------- Index");
  959. BX_TRACE("\t | +------------- Device ID");
  960. BX_TRACE("\t | | +-------- Vendor ID");
  961. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  962. {
  963. const Caps::GPU& gpu = g_caps.gpu[ii];
  964. BX_UNUSED(gpu);
  965. BX_TRACE("\t %d: %04x %04x"
  966. , ii
  967. , gpu.deviceId
  968. , gpu.vendorId
  969. );
  970. }
  971. BX_TRACE("");
  972. }
  973. RendererType::Enum renderers[RendererType::Count];
  974. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  975. BX_TRACE("Supported renderer backends (%d):", num);
  976. for (uint32_t ii = 0; ii < num; ++ii)
  977. {
  978. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  979. }
  980. BX_TRACE("");
  981. BX_TRACE("Sort key masks:");
  982. BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
  983. BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  984. BX_TRACE("\t Seq %016" PRIx64, SORT_KEY_SEQ_MASK);
  985. BX_TRACE("\tD Trans %016" PRIx64, SORT_KEY_DRAW_TRANS_MASK);
  986. BX_TRACE("\tD Program %016" PRIx64, SORT_KEY_DRAW_PROGRAM_MASK);
  987. BX_TRACE("\tC Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  988. BX_TRACE("\tD Depth %016" PRIx64, SORT_KEY_DRAW_DEPTH_MASK);
  989. BX_TRACE("");
  990. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  991. , s_ctx->m_renderCtx->getRendererName()
  992. , g_caps.vendorId
  993. , g_caps.deviceId
  994. );
  995. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  996. {
  997. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  998. {
  999. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1000. }
  1001. }
  1002. BX_TRACE("");
  1003. BX_TRACE("Limits:");
  1004. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1005. LIMITS(maxDrawCalls);
  1006. LIMITS(maxBlits);
  1007. LIMITS(maxTextureSize);
  1008. LIMITS(maxViews);
  1009. LIMITS(maxFrameBuffers);
  1010. LIMITS(maxFBAttachments);
  1011. LIMITS(maxPrograms);
  1012. LIMITS(maxShaders);
  1013. LIMITS(maxTextures);
  1014. LIMITS(maxTextureSamplers);
  1015. LIMITS(maxVertexDecls);
  1016. LIMITS(maxVertexStreams);
  1017. LIMITS(maxIndexBuffers);
  1018. LIMITS(maxVertexBuffers);
  1019. LIMITS(maxDynamicIndexBuffers);
  1020. LIMITS(maxDynamicVertexBuffers);
  1021. LIMITS(maxUniforms);
  1022. LIMITS(maxOcclusionQueries);
  1023. #undef LIMITS
  1024. BX_TRACE("");
  1025. BX_TRACE("Supported texture formats:");
  1026. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1027. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1028. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1029. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1030. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1031. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1032. BX_TRACE("\t ||||||+---------- vertex format");
  1033. BX_TRACE("\t |||||||+--------- image");
  1034. BX_TRACE("\t ||||||||+-------- framebuffer");
  1035. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1036. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1037. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1038. BX_TRACE("\t |||||||||||| +-- name");
  1039. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1040. {
  1041. if (TextureFormat::Unknown != ii
  1042. && TextureFormat::UnknownDepth != ii)
  1043. {
  1044. uint16_t flags = g_caps.formats[ii];
  1045. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1046. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1047. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1048. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1049. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1050. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1051. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1052. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1053. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1054. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1055. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1056. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1057. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1058. , getName(TextureFormat::Enum(ii) )
  1059. );
  1060. BX_UNUSED(flags);
  1061. }
  1062. }
  1063. BX_TRACE("");
  1064. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1065. , g_caps.homogeneousDepth ? -1 : 0
  1066. , g_caps.originBottomLeft ? "bottom" : "top"
  1067. );
  1068. BX_TRACE("");
  1069. }
  1070. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1071. {
  1072. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1073. bool convert = 0 == formatCaps;
  1074. if (_imageContainer.m_cubeMap)
  1075. {
  1076. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1077. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1078. ;
  1079. }
  1080. else if (_imageContainer.m_depth > 1)
  1081. {
  1082. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1083. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1084. ;
  1085. }
  1086. else
  1087. {
  1088. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1089. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1090. ;
  1091. }
  1092. if (convert)
  1093. {
  1094. return TextureFormat::BGRA8;
  1095. }
  1096. return TextureFormat::Enum(_imageContainer.m_format);
  1097. }
  1098. const char* getName(TextureFormat::Enum _fmt)
  1099. {
  1100. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1101. }
  1102. static TextureFormat::Enum s_emulatedFormats[] =
  1103. {
  1104. TextureFormat::BC1,
  1105. TextureFormat::BC2,
  1106. TextureFormat::BC3,
  1107. TextureFormat::BC4,
  1108. TextureFormat::BC5,
  1109. TextureFormat::ETC1,
  1110. TextureFormat::ETC2,
  1111. TextureFormat::ETC2A,
  1112. TextureFormat::ETC2A1,
  1113. TextureFormat::PTC12,
  1114. TextureFormat::PTC14,
  1115. TextureFormat::PTC12A,
  1116. TextureFormat::PTC14A,
  1117. TextureFormat::PTC22,
  1118. TextureFormat::PTC24,
  1119. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1120. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1121. };
  1122. bool Context::init(RendererType::Enum _type)
  1123. {
  1124. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1125. m_exit = false;
  1126. m_flipped = true;
  1127. m_frames = 0;
  1128. m_debug = BGFX_DEBUG_NONE;
  1129. m_submit->create();
  1130. #if BGFX_CONFIG_MULTITHREADED
  1131. m_render->create();
  1132. if (s_renderFrameCalled)
  1133. {
  1134. // When bgfx::renderFrame is called before init render thread
  1135. // should not be created.
  1136. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1137. m_singleThreaded = true
  1138. && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
  1139. ;
  1140. }
  1141. else
  1142. {
  1143. BX_TRACE("Creating rendering thread.");
  1144. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1145. m_singleThreaded = false;
  1146. }
  1147. #else
  1148. BX_TRACE("Multithreaded renderer is disabled.");
  1149. m_singleThreaded = true;
  1150. #endif // BGFX_CONFIG_MULTITHREADED
  1151. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1152. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1153. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1154. {
  1155. m_viewRemap[ii] = uint8_t(ii);
  1156. }
  1157. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1158. {
  1159. resetView(uint8_t(ii) );
  1160. }
  1161. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1162. {
  1163. m_clearColor[ii][0] = 0.0f;
  1164. m_clearColor[ii][1] = 0.0f;
  1165. m_clearColor[ii][2] = 0.0f;
  1166. m_clearColor[ii][3] = 1.0f;
  1167. }
  1168. m_declRef.init();
  1169. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1170. cmdbuf.write(_type);
  1171. frameNoRenderWait();
  1172. // Make sure renderer init is called from render thread.
  1173. // g_caps is initialized and available after this point.
  1174. frame();
  1175. if (!m_rendererInitialized)
  1176. {
  1177. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1178. frame();
  1179. frame();
  1180. m_declRef.shutdown(m_vertexDeclHandle);
  1181. m_submit->destroy();
  1182. #if BGFX_CONFIG_MULTITHREADED
  1183. m_render->destroy();
  1184. #endif // BGFX_CONFIG_MULTITHREADED
  1185. return false;
  1186. }
  1187. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1188. {
  1189. const uint32_t fmt = s_emulatedFormats[ii];
  1190. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1191. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1192. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1193. }
  1194. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1195. {
  1196. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1197. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1198. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1199. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1200. }
  1201. g_caps.rendererType = m_renderCtx->getRendererType();
  1202. initAttribTypeSizeTable(g_caps.rendererType);
  1203. g_caps.supported |= 0
  1204. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1205. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1206. ;
  1207. dumpCaps();
  1208. m_textVideoMemBlitter.init();
  1209. m_clearQuad.init();
  1210. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1211. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1212. frame();
  1213. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1214. {
  1215. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1216. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1217. frame();
  1218. }
  1219. g_internalData.caps = getCaps();
  1220. return true;
  1221. }
  1222. void Context::shutdown()
  1223. {
  1224. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1225. frame();
  1226. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1227. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1228. m_textVideoMemBlitter.shutdown();
  1229. m_clearQuad.shutdown();
  1230. frame();
  1231. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1232. {
  1233. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1234. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1235. frame();
  1236. }
  1237. frame(); // If any VertexDecls needs to be destroyed.
  1238. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1239. frame();
  1240. m_dynVertexBufferAllocator.compact();
  1241. m_dynIndexBufferAllocator.compact();
  1242. BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  1243. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1244. , m_vertexDeclHandle.getNumHandles()
  1245. , m_declRef.m_vertexDeclMap.getNumElements()
  1246. );
  1247. m_declRef.shutdown(m_vertexDeclHandle);
  1248. #if BGFX_CONFIG_MULTITHREADED
  1249. // Render thread shutdown sequence.
  1250. renderSemWait(); // Wait for previous frame.
  1251. apiSemPost(); // OK to set context to NULL.
  1252. // s_ctx is NULL here.
  1253. renderSemWait(); // In RenderFrame::Exiting state.
  1254. if (m_thread.isRunning() )
  1255. {
  1256. m_thread.shutdown();
  1257. }
  1258. m_render->destroy();
  1259. #endif // BGFX_CONFIG_MULTITHREADED
  1260. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1261. s_ctx = NULL;
  1262. m_submit->destroy();
  1263. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1264. {
  1265. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1266. BX_MACRO_BLOCK_BEGIN \
  1267. BX_WARN(0 == _handleAlloc.getNumHandles() \
  1268. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  1269. , _handleAlloc.getNumHandles() \
  1270. , _handleAlloc.getMaxHandles() \
  1271. ); \
  1272. BX_MACRO_BLOCK_END
  1273. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  1274. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  1275. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  1276. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  1277. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  1278. CHECK_HANDLE_LEAK(m_shaderHandle);
  1279. CHECK_HANDLE_LEAK(m_programHandle);
  1280. CHECK_HANDLE_LEAK(m_textureHandle);
  1281. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  1282. CHECK_HANDLE_LEAK(m_uniformHandle);
  1283. CHECK_HANDLE_LEAK(m_occlusionQueryHandle);
  1284. #undef CHECK_HANDLE_LEAK
  1285. }
  1286. }
  1287. void Context::freeDynamicBuffers()
  1288. {
  1289. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1290. {
  1291. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1292. }
  1293. m_numFreeDynamicIndexBufferHandles = 0;
  1294. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1295. {
  1296. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1297. }
  1298. m_numFreeDynamicVertexBufferHandles = 0;
  1299. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1300. {
  1301. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1302. }
  1303. m_numFreeOcclusionQueryHandles = 0;
  1304. }
  1305. void Context::freeAllHandles(Frame* _frame)
  1306. {
  1307. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1308. {
  1309. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1310. }
  1311. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1312. {
  1313. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1314. }
  1315. for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  1316. {
  1317. m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  1318. }
  1319. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1320. {
  1321. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1322. }
  1323. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1324. {
  1325. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1326. }
  1327. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1328. {
  1329. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1330. }
  1331. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1332. {
  1333. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1334. }
  1335. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1336. {
  1337. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1338. }
  1339. }
  1340. uint32_t Context::frame(bool _capture)
  1341. {
  1342. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  1343. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
  1344. {
  1345. m_occlusionQuerySet.clear();
  1346. }
  1347. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  1348. {
  1349. m_uniformSet.clear();
  1350. }
  1351. m_submit->m_capture = _capture;
  1352. BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
  1353. // wait for render thread to finish
  1354. renderSemWait();
  1355. frameNoRenderWait();
  1356. return m_frames;
  1357. }
  1358. void Context::frameNoRenderWait()
  1359. {
  1360. swap();
  1361. // release render thread
  1362. apiSemPost();
  1363. }
  1364. void Context::swap()
  1365. {
  1366. freeDynamicBuffers();
  1367. m_submit->m_resolution = m_resolution;
  1368. m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1369. m_submit->m_debug = m_debug;
  1370. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1371. bx::memCopy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  1372. bx::memCopy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  1373. bx::memCopy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  1374. bx::memCopy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  1375. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1376. bx::memCopy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1377. bx::memCopy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  1378. if (m_colorPaletteDirty > 0)
  1379. {
  1380. --m_colorPaletteDirty;
  1381. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1382. }
  1383. m_submit->finish();
  1384. bx::xchg(m_render, m_submit);
  1385. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1386. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1387. || m_singleThreaded)
  1388. {
  1389. renderFrame();
  1390. }
  1391. m_frames++;
  1392. m_submit->start();
  1393. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1394. freeAllHandles(m_submit);
  1395. m_submit->resetFreeHandles();
  1396. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1397. , m_resolution.m_width
  1398. , m_resolution.m_height
  1399. );
  1400. }
  1401. const char* Context::getName(UniformHandle _handle) const
  1402. {
  1403. return m_uniformRef[_handle.idx].m_name.getPtr();
  1404. }
  1405. RendererContextI* rendererCreate(RendererType::Enum _type);
  1406. void rendererDestroy(RendererContextI* _renderCtx);
  1407. void Context::flip()
  1408. {
  1409. if (m_rendererInitialized
  1410. && !m_flipped)
  1411. {
  1412. m_renderCtx->flip(m_render->m_hmd);
  1413. m_flipped = true;
  1414. if (m_renderCtx->isDeviceRemoved() )
  1415. {
  1416. // Something horribly went wrong, fallback to noop renderer.
  1417. rendererDestroy(m_renderCtx);
  1418. m_renderCtx = rendererCreate(RendererType::Noop);
  1419. g_caps.rendererType = RendererType::Noop;
  1420. }
  1421. }
  1422. }
  1423. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1424. {
  1425. BGFX_PROFILER_SCOPE(bgfx, render_frame, 0xff2040ff);
  1426. if (!m_flipAfterRender)
  1427. {
  1428. flip();
  1429. }
  1430. if (apiSemWait(_msecs) )
  1431. {
  1432. rendererExecCommands(m_render->m_cmdPre);
  1433. if (m_rendererInitialized)
  1434. {
  1435. BGFX_PROFILER_SCOPE(bgfx, render_submit, 0xff2040ff);
  1436. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1437. m_flipped = false;
  1438. }
  1439. rendererExecCommands(m_render->m_cmdPost);
  1440. renderSemPost();
  1441. if (m_flipAfterRender)
  1442. {
  1443. flip();
  1444. }
  1445. }
  1446. else
  1447. {
  1448. return RenderFrame::Timeout;
  1449. }
  1450. return m_exit
  1451. ? RenderFrame::Exiting
  1452. : RenderFrame::Render
  1453. ;
  1454. }
  1455. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1456. {
  1457. _uniformBuffer->reset(_begin);
  1458. while (_uniformBuffer->getPos() < _end)
  1459. {
  1460. uint32_t opcode = _uniformBuffer->read();
  1461. if (UniformType::End == opcode)
  1462. {
  1463. break;
  1464. }
  1465. UniformType::Enum type;
  1466. uint16_t loc;
  1467. uint16_t num;
  1468. uint16_t copy;
  1469. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1470. uint32_t size = g_uniformTypeSize[type]*num;
  1471. const char* data = _uniformBuffer->read(size);
  1472. if (UniformType::Count > type)
  1473. {
  1474. if (copy)
  1475. {
  1476. _renderCtx->updateUniform(loc, data, size);
  1477. }
  1478. else
  1479. {
  1480. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1481. }
  1482. }
  1483. else
  1484. {
  1485. _renderCtx->setMarker(data, size);
  1486. }
  1487. }
  1488. }
  1489. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1490. {
  1491. if (m_textureUpdateBatch.sort() )
  1492. {
  1493. const uint32_t pos = _cmdbuf.m_pos;
  1494. uint32_t currentKey = UINT32_MAX;
  1495. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1496. {
  1497. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1498. TextureHandle handle;
  1499. _cmdbuf.read(handle);
  1500. uint8_t side;
  1501. _cmdbuf.read(side);
  1502. uint8_t mip;
  1503. _cmdbuf.read(mip);
  1504. Rect rect;
  1505. _cmdbuf.read(rect);
  1506. uint16_t zz;
  1507. _cmdbuf.read(zz);
  1508. uint16_t depth;
  1509. _cmdbuf.read(depth);
  1510. uint16_t pitch;
  1511. _cmdbuf.read(pitch);
  1512. Memory* mem;
  1513. _cmdbuf.read(mem);
  1514. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1515. if (key != currentKey)
  1516. {
  1517. if (currentKey != UINT32_MAX)
  1518. {
  1519. m_renderCtx->updateTextureEnd();
  1520. }
  1521. currentKey = key;
  1522. m_renderCtx->updateTextureBegin(handle, side, mip);
  1523. }
  1524. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1525. release(mem);
  1526. }
  1527. if (currentKey != UINT32_MAX)
  1528. {
  1529. m_renderCtx->updateTextureEnd();
  1530. }
  1531. m_textureUpdateBatch.reset();
  1532. _cmdbuf.m_pos = pos;
  1533. }
  1534. }
  1535. typedef RendererContextI* (*RendererCreateFn)();
  1536. typedef void (*RendererDestroyFn)();
  1537. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1538. namespace _namespace \
  1539. { \
  1540. extern RendererContextI* rendererCreate(); \
  1541. extern void rendererDestroy(); \
  1542. }
  1543. BGFX_RENDERER_CONTEXT(noop);
  1544. BGFX_RENDERER_CONTEXT(d3d9);
  1545. BGFX_RENDERER_CONTEXT(d3d11);
  1546. BGFX_RENDERER_CONTEXT(d3d12);
  1547. BGFX_RENDERER_CONTEXT(mtl);
  1548. BGFX_RENDERER_CONTEXT(gl);
  1549. BGFX_RENDERER_CONTEXT(vk);
  1550. BGFX_RENDERER_CONTEXT(gnm);
  1551. #undef BGFX_RENDERER_CONTEXT
  1552. struct RendererCreator
  1553. {
  1554. RendererCreateFn createFn;
  1555. RendererDestroyFn destroyFn;
  1556. const char* name;
  1557. bool supported;
  1558. };
  1559. static RendererCreator s_rendererCreator[] =
  1560. {
  1561. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  1562. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1563. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1564. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1565. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  1566. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1567. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1568. #else
  1569. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  1570. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1571. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1572. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1573. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1574. };
  1575. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1576. struct Condition
  1577. {
  1578. enum Enum
  1579. {
  1580. LessEqual,
  1581. GreaterEqual,
  1582. };
  1583. };
  1584. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1585. {
  1586. #if BX_PLATFORM_WINDOWS
  1587. static const uint8_t s_condition[] =
  1588. {
  1589. VER_LESS_EQUAL,
  1590. VER_GREATER_EQUAL,
  1591. };
  1592. OSVERSIONINFOEXA ovi;
  1593. bx::memSet(&ovi, 0, sizeof(ovi) );
  1594. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1595. // _WIN32_WINNT_WINBLUE 0x0603
  1596. // _WIN32_WINNT_WIN8 0x0602
  1597. // _WIN32_WINNT_WIN7 0x0601
  1598. // _WIN32_WINNT_VISTA 0x0600
  1599. ovi.dwMajorVersion = HIBYTE(_version);
  1600. ovi.dwMinorVersion = LOBYTE(_version);
  1601. DWORDLONG cond = 0;
  1602. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1603. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1604. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1605. #else
  1606. BX_UNUSED(_op, _version);
  1607. return false;
  1608. #endif // BX_PLATFORM_WINDOWS
  1609. }
  1610. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  1611. {
  1612. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  1613. }
  1614. RendererContextI* rendererCreate(RendererType::Enum _type)
  1615. {
  1616. int32_t scores[RendererType::Count];
  1617. uint32_t numScores = 0;
  1618. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  1619. {
  1620. RendererType::Enum renderer = RendererType::Enum(ii);
  1621. if (s_rendererCreator[ii].supported)
  1622. {
  1623. int32_t score = 0;
  1624. if (_type == renderer)
  1625. {
  1626. score += 1000;
  1627. }
  1628. score += RendererType::Noop != renderer ? 1 : 0;
  1629. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1630. {
  1631. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1632. {
  1633. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1634. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  1635. }
  1636. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1637. {
  1638. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1639. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  1640. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1641. }
  1642. else
  1643. {
  1644. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1645. }
  1646. }
  1647. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  1648. {
  1649. score += RendererType::OpenGL == renderer ? 20 : 0;
  1650. score += RendererType::OpenGLES == renderer ? 10 : 0;
  1651. }
  1652. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  1653. {
  1654. score += RendererType::OpenGL == renderer ? 20 : 0;
  1655. }
  1656. else if (BX_ENABLED(0
  1657. || BX_PLATFORM_ANDROID
  1658. || BX_PLATFORM_EMSCRIPTEN
  1659. || BX_PLATFORM_IOS
  1660. || BX_PLATFORM_RPI
  1661. ) )
  1662. {
  1663. score += RendererType::OpenGLES == renderer ? 20 : 0;
  1664. }
  1665. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  1666. {
  1667. score += RendererType::Gnm == renderer ? 20 : 0;
  1668. }
  1669. else if (BX_ENABLED(0
  1670. || BX_PLATFORM_XBOXONE
  1671. || BX_PLATFORM_WINRT
  1672. ) )
  1673. {
  1674. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1675. }
  1676. scores[numScores++] = (score<<8) | uint8_t(renderer);
  1677. }
  1678. }
  1679. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  1680. RendererContextI* renderCtx = NULL;
  1681. for (uint32_t ii = 0; ii < numScores; ++ii)
  1682. {
  1683. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  1684. renderCtx = s_rendererCreator[renderer].createFn();
  1685. if (NULL != renderCtx)
  1686. {
  1687. break;
  1688. }
  1689. s_rendererCreator[renderer].supported = false;
  1690. }
  1691. return renderCtx;
  1692. }
  1693. void rendererDestroy(RendererContextI* _renderCtx)
  1694. {
  1695. if (NULL != _renderCtx)
  1696. {
  1697. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  1698. }
  1699. }
  1700. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1701. {
  1702. _cmdbuf.reset();
  1703. bool end = false;
  1704. if (NULL == m_renderCtx)
  1705. {
  1706. uint8_t command;
  1707. _cmdbuf.read(command);
  1708. switch (command)
  1709. {
  1710. case CommandBuffer::RendererShutdownEnd:
  1711. m_exit = true;
  1712. return;
  1713. case CommandBuffer::End:
  1714. return;
  1715. default:
  1716. {
  1717. BX_CHECK(CommandBuffer::RendererInit == command
  1718. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  1719. , command
  1720. );
  1721. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1722. RendererType::Enum type;
  1723. _cmdbuf.read(type);
  1724. m_renderCtx = rendererCreate(type);
  1725. m_rendererInitialized = NULL != m_renderCtx;
  1726. if (!m_rendererInitialized)
  1727. {
  1728. _cmdbuf.read(command);
  1729. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  1730. , command
  1731. );
  1732. return;
  1733. }
  1734. }
  1735. break;
  1736. }
  1737. }
  1738. do
  1739. {
  1740. uint8_t command;
  1741. _cmdbuf.read(command);
  1742. switch (command)
  1743. {
  1744. case CommandBuffer::RendererShutdownBegin:
  1745. {
  1746. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1747. m_rendererInitialized = false;
  1748. }
  1749. break;
  1750. case CommandBuffer::RendererShutdownEnd:
  1751. {
  1752. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1753. rendererDestroy(m_renderCtx);
  1754. m_renderCtx = NULL;
  1755. m_exit = true;
  1756. }
  1757. // fall through
  1758. case CommandBuffer::End:
  1759. end = true;
  1760. break;
  1761. case CommandBuffer::CreateIndexBuffer:
  1762. {
  1763. IndexBufferHandle handle;
  1764. _cmdbuf.read(handle);
  1765. Memory* mem;
  1766. _cmdbuf.read(mem);
  1767. uint16_t flags;
  1768. _cmdbuf.read(flags);
  1769. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1770. release(mem);
  1771. }
  1772. break;
  1773. case CommandBuffer::DestroyIndexBuffer:
  1774. {
  1775. IndexBufferHandle handle;
  1776. _cmdbuf.read(handle);
  1777. m_renderCtx->destroyIndexBuffer(handle);
  1778. }
  1779. break;
  1780. case CommandBuffer::CreateVertexDecl:
  1781. {
  1782. VertexDeclHandle handle;
  1783. _cmdbuf.read(handle);
  1784. VertexDecl decl;
  1785. _cmdbuf.read(decl);
  1786. m_renderCtx->createVertexDecl(handle, decl);
  1787. }
  1788. break;
  1789. case CommandBuffer::DestroyVertexDecl:
  1790. {
  1791. VertexDeclHandle handle;
  1792. _cmdbuf.read(handle);
  1793. m_renderCtx->destroyVertexDecl(handle);
  1794. }
  1795. break;
  1796. case CommandBuffer::CreateVertexBuffer:
  1797. {
  1798. VertexBufferHandle handle;
  1799. _cmdbuf.read(handle);
  1800. Memory* mem;
  1801. _cmdbuf.read(mem);
  1802. VertexDeclHandle declHandle;
  1803. _cmdbuf.read(declHandle);
  1804. uint16_t flags;
  1805. _cmdbuf.read(flags);
  1806. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1807. release(mem);
  1808. }
  1809. break;
  1810. case CommandBuffer::DestroyVertexBuffer:
  1811. {
  1812. VertexBufferHandle handle;
  1813. _cmdbuf.read(handle);
  1814. m_renderCtx->destroyVertexBuffer(handle);
  1815. }
  1816. break;
  1817. case CommandBuffer::CreateDynamicIndexBuffer:
  1818. {
  1819. IndexBufferHandle handle;
  1820. _cmdbuf.read(handle);
  1821. uint32_t size;
  1822. _cmdbuf.read(size);
  1823. uint16_t flags;
  1824. _cmdbuf.read(flags);
  1825. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1826. }
  1827. break;
  1828. case CommandBuffer::UpdateDynamicIndexBuffer:
  1829. {
  1830. IndexBufferHandle handle;
  1831. _cmdbuf.read(handle);
  1832. uint32_t offset;
  1833. _cmdbuf.read(offset);
  1834. uint32_t size;
  1835. _cmdbuf.read(size);
  1836. Memory* mem;
  1837. _cmdbuf.read(mem);
  1838. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1839. release(mem);
  1840. }
  1841. break;
  1842. case CommandBuffer::DestroyDynamicIndexBuffer:
  1843. {
  1844. IndexBufferHandle handle;
  1845. _cmdbuf.read(handle);
  1846. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1847. }
  1848. break;
  1849. case CommandBuffer::CreateDynamicVertexBuffer:
  1850. {
  1851. VertexBufferHandle handle;
  1852. _cmdbuf.read(handle);
  1853. uint32_t size;
  1854. _cmdbuf.read(size);
  1855. uint16_t flags;
  1856. _cmdbuf.read(flags);
  1857. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1858. }
  1859. break;
  1860. case CommandBuffer::UpdateDynamicVertexBuffer:
  1861. {
  1862. VertexBufferHandle handle;
  1863. _cmdbuf.read(handle);
  1864. uint32_t offset;
  1865. _cmdbuf.read(offset);
  1866. uint32_t size;
  1867. _cmdbuf.read(size);
  1868. Memory* mem;
  1869. _cmdbuf.read(mem);
  1870. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1871. release(mem);
  1872. }
  1873. break;
  1874. case CommandBuffer::DestroyDynamicVertexBuffer:
  1875. {
  1876. VertexBufferHandle handle;
  1877. _cmdbuf.read(handle);
  1878. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1879. }
  1880. break;
  1881. case CommandBuffer::CreateShader:
  1882. {
  1883. ShaderHandle handle;
  1884. _cmdbuf.read(handle);
  1885. Memory* mem;
  1886. _cmdbuf.read(mem);
  1887. m_renderCtx->createShader(handle, mem);
  1888. release(mem);
  1889. }
  1890. break;
  1891. case CommandBuffer::DestroyShader:
  1892. {
  1893. ShaderHandle handle;
  1894. _cmdbuf.read(handle);
  1895. m_renderCtx->destroyShader(handle);
  1896. }
  1897. break;
  1898. case CommandBuffer::CreateProgram:
  1899. {
  1900. ProgramHandle handle;
  1901. _cmdbuf.read(handle);
  1902. ShaderHandle vsh;
  1903. _cmdbuf.read(vsh);
  1904. ShaderHandle fsh;
  1905. _cmdbuf.read(fsh);
  1906. m_renderCtx->createProgram(handle, vsh, fsh);
  1907. }
  1908. break;
  1909. case CommandBuffer::DestroyProgram:
  1910. {
  1911. ProgramHandle handle;
  1912. _cmdbuf.read(handle);
  1913. m_renderCtx->destroyProgram(handle);
  1914. }
  1915. break;
  1916. case CommandBuffer::CreateTexture:
  1917. {
  1918. TextureHandle handle;
  1919. _cmdbuf.read(handle);
  1920. Memory* mem;
  1921. _cmdbuf.read(mem);
  1922. uint32_t flags;
  1923. _cmdbuf.read(flags);
  1924. uint8_t skip;
  1925. _cmdbuf.read(skip);
  1926. m_renderCtx->createTexture(handle, mem, flags, skip);
  1927. bx::MemoryReader reader(mem->data, mem->size);
  1928. uint32_t magic;
  1929. bx::read(&reader, magic);
  1930. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1931. {
  1932. TextureCreate tc;
  1933. bx::read(&reader, tc);
  1934. if (NULL != tc.m_mem)
  1935. {
  1936. release(tc.m_mem);
  1937. }
  1938. }
  1939. release(mem);
  1940. }
  1941. break;
  1942. case CommandBuffer::UpdateTexture:
  1943. {
  1944. if (m_textureUpdateBatch.isFull() )
  1945. {
  1946. flushTextureUpdateBatch(_cmdbuf);
  1947. }
  1948. uint32_t value = _cmdbuf.m_pos;
  1949. TextureHandle handle;
  1950. _cmdbuf.read(handle);
  1951. uint8_t side;
  1952. _cmdbuf.read(side);
  1953. uint8_t mip;
  1954. _cmdbuf.read(mip);
  1955. _cmdbuf.skip<Rect>();
  1956. _cmdbuf.skip<uint16_t>();
  1957. _cmdbuf.skip<uint16_t>();
  1958. _cmdbuf.skip<uint16_t>();
  1959. _cmdbuf.skip<Memory*>();
  1960. uint32_t key = (handle.idx<<16)
  1961. | (side<<8)
  1962. | mip
  1963. ;
  1964. m_textureUpdateBatch.add(key, value);
  1965. }
  1966. break;
  1967. case CommandBuffer::ReadTexture:
  1968. {
  1969. TextureHandle handle;
  1970. _cmdbuf.read(handle);
  1971. void* data;
  1972. _cmdbuf.read(data);
  1973. uint8_t mip;
  1974. _cmdbuf.read(mip);
  1975. m_renderCtx->readTexture(handle, data, mip);
  1976. }
  1977. break;
  1978. case CommandBuffer::ResizeTexture:
  1979. {
  1980. TextureHandle handle;
  1981. _cmdbuf.read(handle);
  1982. uint16_t width;
  1983. _cmdbuf.read(width);
  1984. uint16_t height;
  1985. _cmdbuf.read(height);
  1986. uint8_t numMips;
  1987. _cmdbuf.read(numMips);
  1988. m_renderCtx->resizeTexture(handle, width, height, numMips);
  1989. }
  1990. break;
  1991. case CommandBuffer::DestroyTexture:
  1992. {
  1993. TextureHandle handle;
  1994. _cmdbuf.read(handle);
  1995. m_renderCtx->destroyTexture(handle);
  1996. }
  1997. break;
  1998. case CommandBuffer::CreateFrameBuffer:
  1999. {
  2000. FrameBufferHandle handle;
  2001. _cmdbuf.read(handle);
  2002. bool window;
  2003. _cmdbuf.read(window);
  2004. if (window)
  2005. {
  2006. void* nwh;
  2007. _cmdbuf.read(nwh);
  2008. uint16_t width;
  2009. _cmdbuf.read(width);
  2010. uint16_t height;
  2011. _cmdbuf.read(height);
  2012. TextureFormat::Enum depthFormat;
  2013. _cmdbuf.read(depthFormat);
  2014. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  2015. }
  2016. else
  2017. {
  2018. uint8_t num;
  2019. _cmdbuf.read(num);
  2020. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2021. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2022. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2023. }
  2024. }
  2025. break;
  2026. case CommandBuffer::DestroyFrameBuffer:
  2027. {
  2028. FrameBufferHandle handle;
  2029. _cmdbuf.read(handle);
  2030. m_renderCtx->destroyFrameBuffer(handle);
  2031. }
  2032. break;
  2033. case CommandBuffer::CreateUniform:
  2034. {
  2035. UniformHandle handle;
  2036. _cmdbuf.read(handle);
  2037. UniformType::Enum type;
  2038. _cmdbuf.read(type);
  2039. uint16_t num;
  2040. _cmdbuf.read(num);
  2041. uint8_t len;
  2042. _cmdbuf.read(len);
  2043. const char* name = (const char*)_cmdbuf.skip(len);
  2044. m_renderCtx->createUniform(handle, type, num, name);
  2045. }
  2046. break;
  2047. case CommandBuffer::DestroyUniform:
  2048. {
  2049. UniformHandle handle;
  2050. _cmdbuf.read(handle);
  2051. m_renderCtx->destroyUniform(handle);
  2052. }
  2053. break;
  2054. case CommandBuffer::RequestScreenShot:
  2055. {
  2056. FrameBufferHandle handle;
  2057. _cmdbuf.read(handle);
  2058. uint16_t len;
  2059. _cmdbuf.read(len);
  2060. const char* filePath = (const char*)_cmdbuf.skip(len);
  2061. m_renderCtx->requestScreenShot(handle, filePath);
  2062. }
  2063. break;
  2064. case CommandBuffer::UpdateViewName:
  2065. {
  2066. uint8_t id;
  2067. _cmdbuf.read(id);
  2068. uint16_t len;
  2069. _cmdbuf.read(len);
  2070. const char* name = (const char*)_cmdbuf.skip(len);
  2071. m_renderCtx->updateViewName(id, name);
  2072. }
  2073. break;
  2074. case CommandBuffer::InvalidateOcclusionQuery:
  2075. {
  2076. OcclusionQueryHandle handle;
  2077. _cmdbuf.read(handle);
  2078. m_renderCtx->invalidateOcclusionQuery(handle);
  2079. }
  2080. break;
  2081. default:
  2082. BX_CHECK(false, "Invalid command: %d", command);
  2083. break;
  2084. }
  2085. } while (!end);
  2086. flushTextureUpdateBatch(_cmdbuf);
  2087. }
  2088. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2089. {
  2090. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2091. }
  2092. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2093. {
  2094. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2095. }
  2096. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2097. {
  2098. _enum = _max == 0 ? NULL : _enum;
  2099. uint8_t num = 0;
  2100. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2101. {
  2102. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2103. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2104. {
  2105. continue;
  2106. }
  2107. if (NULL == _enum)
  2108. {
  2109. num++;
  2110. }
  2111. else
  2112. {
  2113. if (num < _max
  2114. && s_rendererCreator[ii].supported)
  2115. {
  2116. _enum[num++] = RendererType::Enum(ii);
  2117. }
  2118. }
  2119. }
  2120. return num;
  2121. }
  2122. const char* getRendererName(RendererType::Enum _type)
  2123. {
  2124. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2125. return s_rendererCreator[_type].name;
  2126. }
  2127. bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
  2128. {
  2129. if (NULL != s_ctx)
  2130. {
  2131. BX_TRACE("bgfx is already initialized.");
  2132. return false;
  2133. }
  2134. struct ErrorState
  2135. {
  2136. enum Enum
  2137. {
  2138. Default,
  2139. ContextAllocated,
  2140. };
  2141. };
  2142. ErrorState::Enum errorState = ErrorState::Default;
  2143. if (NULL != _allocator)
  2144. {
  2145. g_allocator = _allocator;
  2146. }
  2147. else
  2148. {
  2149. bx::CrtAllocator allocator;
  2150. g_allocator =
  2151. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2152. }
  2153. if (NULL != _callback)
  2154. {
  2155. g_callback = _callback;
  2156. }
  2157. else
  2158. {
  2159. g_callback =
  2160. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2161. }
  2162. if (true
  2163. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2164. && RendererType::Noop != _type
  2165. && NULL == g_platformData.ndt
  2166. && NULL == g_platformData.nwh
  2167. && NULL == g_platformData.context
  2168. && NULL == g_platformData.backBuffer
  2169. && NULL == g_platformData.backBufferDS
  2170. )
  2171. {
  2172. BX_TRACE("bgfx platform data like window handle or backbuffer must be set.");
  2173. goto error;
  2174. }
  2175. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2176. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2177. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2178. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2179. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2180. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2181. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2182. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2183. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2184. g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
  2185. g_caps.limits.maxVertexStreams = 1;
  2186. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2187. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2188. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2189. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2190. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2191. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2192. g_caps.limits.maxFBAttachments = 1;
  2193. g_caps.vendorId = _vendorId;
  2194. g_caps.deviceId = _deviceId;
  2195. BX_TRACE("Init...");
  2196. errorState = ErrorState::ContextAllocated;
  2197. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2198. if (s_ctx->init(_type) )
  2199. {
  2200. BX_TRACE("Init complete.");
  2201. return true;
  2202. }
  2203. error:
  2204. BX_TRACE("Init failed.");
  2205. switch (errorState)
  2206. {
  2207. case ErrorState::ContextAllocated:
  2208. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2209. s_ctx = NULL;
  2210. case ErrorState::Default:
  2211. if (NULL != s_callbackStub)
  2212. {
  2213. BX_DELETE(g_allocator, s_callbackStub);
  2214. s_callbackStub = NULL;
  2215. }
  2216. if (NULL != s_allocatorStub)
  2217. {
  2218. bx::CrtAllocator allocator;
  2219. BX_DELETE(&allocator, s_allocatorStub);
  2220. s_allocatorStub = NULL;
  2221. }
  2222. s_threadIndex = 0;
  2223. g_callback = NULL;
  2224. g_allocator = NULL;
  2225. break;
  2226. }
  2227. return false;
  2228. }
  2229. void shutdown()
  2230. {
  2231. BX_TRACE("Shutdown...");
  2232. BGFX_CHECK_MAIN_THREAD();
  2233. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2234. ctx->shutdown();
  2235. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2236. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2237. BX_TRACE("Shutdown complete.");
  2238. if (NULL != s_allocatorStub)
  2239. {
  2240. s_allocatorStub->checkLeaks();
  2241. }
  2242. if (NULL != s_callbackStub)
  2243. {
  2244. BX_DELETE(g_allocator, s_callbackStub);
  2245. s_callbackStub = NULL;
  2246. }
  2247. if (NULL != s_allocatorStub)
  2248. {
  2249. bx::CrtAllocator allocator;
  2250. BX_DELETE(&allocator, s_allocatorStub);
  2251. s_allocatorStub = NULL;
  2252. }
  2253. s_threadIndex = 0;
  2254. g_callback = NULL;
  2255. g_allocator = NULL;
  2256. }
  2257. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2258. {
  2259. BGFX_CHECK_MAIN_THREAD();
  2260. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2261. s_ctx->reset(_width, _height, _flags);
  2262. }
  2263. uint32_t frame(bool _capture)
  2264. {
  2265. BGFX_CHECK_MAIN_THREAD();
  2266. return s_ctx->frame(_capture);
  2267. }
  2268. const Caps* getCaps()
  2269. {
  2270. return &g_caps;
  2271. }
  2272. const HMD* getHMD()
  2273. {
  2274. return s_ctx->getHMD();
  2275. }
  2276. const Stats* getStats()
  2277. {
  2278. return s_ctx->getPerfStats();
  2279. }
  2280. RendererType::Enum getRendererType()
  2281. {
  2282. return g_caps.rendererType;
  2283. }
  2284. const Memory* alloc(uint32_t _size)
  2285. {
  2286. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2287. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  2288. mem->size = _size;
  2289. mem->data = (uint8_t*)mem + sizeof(Memory);
  2290. return mem;
  2291. }
  2292. const Memory* copy(const void* _data, uint32_t _size)
  2293. {
  2294. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2295. const Memory* mem = alloc(_size);
  2296. bx::memCopy(mem->data, _data, _size);
  2297. return mem;
  2298. }
  2299. struct MemoryRef
  2300. {
  2301. Memory mem;
  2302. ReleaseFn releaseFn;
  2303. void* userData;
  2304. };
  2305. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  2306. {
  2307. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  2308. memRef->mem.size = _size;
  2309. memRef->mem.data = (uint8_t*)_data;
  2310. memRef->releaseFn = _releaseFn;
  2311. memRef->userData = _userData;
  2312. return &memRef->mem;
  2313. }
  2314. bool isMemoryRef(const Memory* _mem)
  2315. {
  2316. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  2317. }
  2318. void release(const Memory* _mem)
  2319. {
  2320. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2321. Memory* mem = const_cast<Memory*>(_mem);
  2322. if (isMemoryRef(mem) )
  2323. {
  2324. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  2325. if (NULL != memRef->releaseFn)
  2326. {
  2327. memRef->releaseFn(mem->data, memRef->userData);
  2328. }
  2329. }
  2330. BX_FREE(g_allocator, mem);
  2331. }
  2332. void setDebug(uint32_t _debug)
  2333. {
  2334. BGFX_CHECK_MAIN_THREAD();
  2335. s_ctx->setDebug(_debug);
  2336. }
  2337. void dbgTextClear(uint8_t _attr, bool _small)
  2338. {
  2339. BGFX_CHECK_MAIN_THREAD();
  2340. s_ctx->dbgTextClear(_attr, _small);
  2341. }
  2342. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  2343. {
  2344. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  2345. }
  2346. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2347. {
  2348. BGFX_CHECK_MAIN_THREAD();
  2349. va_list argList;
  2350. va_start(argList, _format);
  2351. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2352. va_end(argList);
  2353. }
  2354. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2355. {
  2356. BGFX_CHECK_MAIN_THREAD();
  2357. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2358. }
  2359. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  2360. {
  2361. BGFX_CHECK_MAIN_THREAD();
  2362. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2363. return s_ctx->createIndexBuffer(_mem, _flags);
  2364. }
  2365. void destroyIndexBuffer(IndexBufferHandle _handle)
  2366. {
  2367. BGFX_CHECK_MAIN_THREAD();
  2368. s_ctx->destroyIndexBuffer(_handle);
  2369. }
  2370. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2371. {
  2372. BGFX_CHECK_MAIN_THREAD();
  2373. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2374. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2375. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  2376. }
  2377. void destroyVertexBuffer(VertexBufferHandle _handle)
  2378. {
  2379. BGFX_CHECK_MAIN_THREAD();
  2380. s_ctx->destroyVertexBuffer(_handle);
  2381. }
  2382. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  2383. {
  2384. BGFX_CHECK_MAIN_THREAD();
  2385. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  2386. }
  2387. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  2388. {
  2389. BGFX_CHECK_MAIN_THREAD();
  2390. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2391. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  2392. }
  2393. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  2394. {
  2395. BGFX_CHECK_MAIN_THREAD();
  2396. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2397. s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
  2398. }
  2399. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  2400. {
  2401. BGFX_CHECK_MAIN_THREAD();
  2402. s_ctx->destroyDynamicIndexBuffer(_handle);
  2403. }
  2404. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  2405. {
  2406. BGFX_CHECK_MAIN_THREAD();
  2407. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2408. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  2409. }
  2410. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2411. {
  2412. BGFX_CHECK_MAIN_THREAD();
  2413. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2414. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2415. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  2416. }
  2417. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  2418. {
  2419. BGFX_CHECK_MAIN_THREAD();
  2420. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2421. s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
  2422. }
  2423. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  2424. {
  2425. BGFX_CHECK_MAIN_THREAD();
  2426. s_ctx->destroyDynamicVertexBuffer(_handle);
  2427. }
  2428. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  2429. {
  2430. BGFX_CHECK_MAIN_THREAD();
  2431. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2432. return s_ctx->getAvailTransientIndexBuffer(_num);
  2433. }
  2434. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  2435. {
  2436. BGFX_CHECK_MAIN_THREAD();
  2437. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2438. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2439. return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
  2440. }
  2441. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2442. {
  2443. BGFX_CHECK_MAIN_THREAD();
  2444. BX_CHECK(0 < _num, "Requesting 0 instances.");
  2445. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  2446. }
  2447. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  2448. {
  2449. BGFX_CHECK_MAIN_THREAD();
  2450. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2451. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2452. s_ctx->allocTransientIndexBuffer(_tib, _num);
  2453. BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2454. , _num
  2455. , _tib->size/2
  2456. );
  2457. }
  2458. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  2459. {
  2460. BGFX_CHECK_MAIN_THREAD();
  2461. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2462. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2463. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  2464. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2465. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  2466. BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2467. , _num
  2468. , _tvb->size / _decl.m_stride
  2469. );
  2470. }
  2471. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  2472. {
  2473. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
  2474. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  2475. {
  2476. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  2477. allocTransientIndexBuffer(_tib, _numIndices);
  2478. return true;
  2479. }
  2480. return false;
  2481. }
  2482. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2483. {
  2484. BGFX_CHECK_MAIN_THREAD();
  2485. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  2486. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  2487. const InstanceDataBuffer* idb = s_ctx->allocInstanceDataBuffer(_num, _stride);
  2488. BX_CHECK(_num == idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2489. , _num
  2490. , idb->size / _stride
  2491. );
  2492. return idb;
  2493. }
  2494. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  2495. {
  2496. BGFX_CHECK_MAIN_THREAD();
  2497. return s_ctx->createIndirectBuffer(_num);
  2498. }
  2499. void destroyIndirectBuffer(IndirectBufferHandle _handle)
  2500. {
  2501. BGFX_CHECK_MAIN_THREAD();
  2502. s_ctx->destroyIndirectBuffer(_handle);
  2503. }
  2504. ShaderHandle createShader(const Memory* _mem)
  2505. {
  2506. BGFX_CHECK_MAIN_THREAD();
  2507. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2508. return s_ctx->createShader(_mem);
  2509. }
  2510. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  2511. {
  2512. BGFX_CHECK_MAIN_THREAD();
  2513. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  2514. }
  2515. void destroyShader(ShaderHandle _handle)
  2516. {
  2517. BGFX_CHECK_MAIN_THREAD();
  2518. s_ctx->destroyShader(_handle);
  2519. }
  2520. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  2521. {
  2522. BGFX_CHECK_MAIN_THREAD();
  2523. if (!isValid(_fsh) )
  2524. {
  2525. return createProgram(_vsh, _destroyShaders);
  2526. }
  2527. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  2528. }
  2529. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  2530. {
  2531. BGFX_CHECK_MAIN_THREAD();
  2532. return s_ctx->createProgram(_csh, _destroyShader);
  2533. }
  2534. void destroyProgram(ProgramHandle _handle)
  2535. {
  2536. BGFX_CHECK_MAIN_THREAD();
  2537. s_ctx->destroyProgram(_handle);
  2538. }
  2539. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, bx::Error* _err)
  2540. {
  2541. BX_ERROR_SCOPE(_err);
  2542. const bool is3DTexture = 1 < _depth;
  2543. if (_cubeMap && is3DTexture)
  2544. {
  2545. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2546. , "Texture can't be depth and cube map at the same time."
  2547. );
  2548. return;
  2549. }
  2550. if (is3DTexture
  2551. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  2552. {
  2553. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2554. , "Texture3D is not supported! "
  2555. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  2556. );
  2557. return;
  2558. }
  2559. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  2560. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  2561. {
  2562. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2563. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  2564. );
  2565. return;
  2566. }
  2567. if (1 < _numLayers
  2568. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  2569. {
  2570. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2571. , "Texture array is not supported! "
  2572. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  2573. );
  2574. return;
  2575. }
  2576. bool formatSupported = 0 != (g_caps.formats[_format] & (0
  2577. | BGFX_CAPS_FORMAT_TEXTURE_2D
  2578. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  2579. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  2580. ) );
  2581. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  2582. if (_cubeMap)
  2583. {
  2584. formatSupported = 0 != (g_caps.formats[_format] & (0
  2585. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  2586. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  2587. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  2588. ) );
  2589. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  2590. }
  2591. else if (is3DTexture)
  2592. {
  2593. formatSupported = 0 != (g_caps.formats[_format] & (0
  2594. | BGFX_CAPS_FORMAT_TEXTURE_3D
  2595. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  2596. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  2597. ) );
  2598. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  2599. }
  2600. if (!formatSupported)
  2601. {
  2602. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2603. , "Texture format is not supported! "
  2604. "Use bgfx::isTextureValid to check support for texture format before creating it."
  2605. );
  2606. return;
  2607. }
  2608. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  2609. && 0 == (g_caps.supported & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  2610. {
  2611. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2612. , "MSAA sampling for this texture format is not supported."
  2613. );
  2614. return;
  2615. }
  2616. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  2617. && 0 == (g_caps.supported & srgbCaps & (0
  2618. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  2619. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  2620. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  2621. ) ) )
  2622. {
  2623. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2624. , "sRGB sampling for this texture format is not supported."
  2625. );
  2626. return;
  2627. }
  2628. }
  2629. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
  2630. {
  2631. bx::Error err;
  2632. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  2633. return err.isOk();
  2634. }
  2635. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  2636. {
  2637. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  2638. }
  2639. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2640. {
  2641. BGFX_CHECK_MAIN_THREAD();
  2642. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2643. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
  2644. }
  2645. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2646. {
  2647. switch (_ratio)
  2648. {
  2649. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2650. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2651. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2652. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2653. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2654. default:
  2655. break;
  2656. }
  2657. _width = bx::uint16_max(1, _width);
  2658. _height = bx::uint16_max(1, _height);
  2659. }
  2660. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2661. {
  2662. BGFX_CHECK_MAIN_THREAD();
  2663. bx::Error err;
  2664. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  2665. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  2666. , err.getMessage().getPtr()
  2667. , _numLayers
  2668. , getName(_format)
  2669. );
  2670. if (BackbufferRatio::Count != _ratio)
  2671. {
  2672. _width = uint16_t(s_ctx->m_resolution.m_width);
  2673. _height = uint16_t(s_ctx->m_resolution.m_height);
  2674. getTextureSizeFromRatio(_ratio, _width, _height);
  2675. }
  2676. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  2677. _numLayers = bx::uint16_max(_numLayers, 1);
  2678. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2679. && NULL != _mem)
  2680. {
  2681. TextureInfo ti;
  2682. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  2683. BX_CHECK(ti.storageSize == _mem->size
  2684. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2685. , ti.storageSize
  2686. , _mem->size
  2687. );
  2688. }
  2689. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2690. const Memory* mem = alloc(size);
  2691. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2692. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2693. bx::write(&writer, magic);
  2694. TextureCreate tc;
  2695. tc.m_width = _width;
  2696. tc.m_height = _height;
  2697. tc.m_depth = 0;
  2698. tc.m_numLayers = _numLayers;
  2699. tc.m_numMips = numMips;
  2700. tc.m_format = _format;
  2701. tc.m_cubeMap = false;
  2702. tc.m_mem = _mem;
  2703. bx::write(&writer, tc);
  2704. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2705. }
  2706. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2707. {
  2708. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  2709. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  2710. }
  2711. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
  2712. {
  2713. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2714. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  2715. }
  2716. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2717. {
  2718. BGFX_CHECK_MAIN_THREAD();
  2719. bx::Error err;
  2720. isTextureValid(_depth, false, 1, _format, _flags, &err);
  2721. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  2722. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  2723. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2724. && NULL != _mem)
  2725. {
  2726. TextureInfo ti;
  2727. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  2728. BX_CHECK(ti.storageSize == _mem->size
  2729. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2730. , ti.storageSize
  2731. , _mem->size
  2732. );
  2733. }
  2734. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2735. const Memory* mem = alloc(size);
  2736. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2737. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2738. bx::write(&writer, magic);
  2739. TextureCreate tc;
  2740. tc.m_width = _width;
  2741. tc.m_height = _height;
  2742. tc.m_depth = _depth;
  2743. tc.m_numLayers = 1;
  2744. tc.m_numMips = numMips;
  2745. tc.m_format = _format;
  2746. tc.m_cubeMap = false;
  2747. tc.m_mem = _mem;
  2748. bx::write(&writer, tc);
  2749. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2750. }
  2751. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2752. {
  2753. BGFX_CHECK_MAIN_THREAD();
  2754. bx::Error err;
  2755. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  2756. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  2757. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  2758. _numLayers = bx::uint16_max(_numLayers, 1);
  2759. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2760. && NULL != _mem)
  2761. {
  2762. TextureInfo ti;
  2763. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  2764. BX_CHECK(ti.storageSize == _mem->size
  2765. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2766. , ti.storageSize
  2767. , _mem->size
  2768. );
  2769. }
  2770. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2771. const Memory* mem = alloc(size);
  2772. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2773. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2774. bx::write(&writer, magic);
  2775. TextureCreate tc;
  2776. tc.m_width = _size;
  2777. tc.m_height = _size;
  2778. tc.m_depth = 0;
  2779. tc.m_numLayers = _numLayers;
  2780. tc.m_numMips = numMips;
  2781. tc.m_format = _format;
  2782. tc.m_cubeMap = true;
  2783. tc.m_mem = _mem;
  2784. bx::write(&writer, tc);
  2785. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2786. }
  2787. void destroyTexture(TextureHandle _handle)
  2788. {
  2789. BGFX_CHECK_MAIN_THREAD();
  2790. s_ctx->destroyTexture(_handle);
  2791. }
  2792. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2793. {
  2794. BGFX_CHECK_MAIN_THREAD();
  2795. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2796. if (_width == 0
  2797. || _height == 0)
  2798. {
  2799. release(_mem);
  2800. }
  2801. else
  2802. {
  2803. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  2804. }
  2805. }
  2806. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2807. {
  2808. BGFX_CHECK_MAIN_THREAD();
  2809. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2810. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2811. if (0 == _width
  2812. || 0 == _height
  2813. || 0 == _depth)
  2814. {
  2815. release(_mem);
  2816. }
  2817. else
  2818. {
  2819. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2820. }
  2821. }
  2822. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2823. {
  2824. BGFX_CHECK_MAIN_THREAD();
  2825. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2826. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2827. if (0 == _width
  2828. || 0 == _height)
  2829. {
  2830. release(_mem);
  2831. }
  2832. else
  2833. {
  2834. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  2835. }
  2836. }
  2837. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  2838. {
  2839. BGFX_CHECK_MAIN_THREAD();
  2840. BX_CHECK(NULL != _data, "_data can't be NULL");
  2841. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2842. return s_ctx->readTexture(_handle, _data, _mip);
  2843. }
  2844. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2845. {
  2846. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2847. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  2848. return createFrameBuffer(1, &th, true);
  2849. }
  2850. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2851. {
  2852. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2853. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2854. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  2855. return createFrameBuffer(1, &th, true);
  2856. }
  2857. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  2858. {
  2859. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2860. for (uint8_t ii = 0; ii < _num; ++ii)
  2861. {
  2862. Attachment& at = attachment[ii];
  2863. at.handle = _handles[ii];
  2864. at.mip = 0;
  2865. at.layer = 0;
  2866. }
  2867. return createFrameBuffer(_num, attachment, _destroyTextures);
  2868. }
  2869. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  2870. {
  2871. BGFX_CHECK_MAIN_THREAD();
  2872. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2873. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2874. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2875. , _num
  2876. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2877. );
  2878. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  2879. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  2880. }
  2881. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2882. {
  2883. BGFX_CHECK_MAIN_THREAD();
  2884. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  2885. BX_WARN(_width > 0 && _height > 0
  2886. , "Invalid frame buffer dimensions (width %d, height %d)."
  2887. , _width
  2888. , _height
  2889. );
  2890. return s_ctx->createFrameBuffer(
  2891. _nwh
  2892. , bx::uint16_max(_width, 1)
  2893. , bx::uint16_max(_height, 1)
  2894. , _depthFormat
  2895. );
  2896. }
  2897. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  2898. {
  2899. BGFX_CHECK_MAIN_THREAD();
  2900. return s_ctx->getTexture(_handle, _attachment);
  2901. }
  2902. void destroyFrameBuffer(FrameBufferHandle _handle)
  2903. {
  2904. BGFX_CHECK_MAIN_THREAD();
  2905. s_ctx->destroyFrameBuffer(_handle);
  2906. }
  2907. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2908. {
  2909. BGFX_CHECK_MAIN_THREAD();
  2910. return s_ctx->createUniform(_name, _type, _num);
  2911. }
  2912. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  2913. {
  2914. BGFX_CHECK_MAIN_THREAD();
  2915. s_ctx->getUniformInfo(_handle, _info);
  2916. }
  2917. void destroyUniform(UniformHandle _handle)
  2918. {
  2919. BGFX_CHECK_MAIN_THREAD();
  2920. s_ctx->destroyUniform(_handle);
  2921. }
  2922. OcclusionQueryHandle createOcclusionQuery()
  2923. {
  2924. BGFX_CHECK_MAIN_THREAD();
  2925. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2926. return s_ctx->createOcclusionQuery();
  2927. }
  2928. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  2929. {
  2930. BGFX_CHECK_MAIN_THREAD();
  2931. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2932. return s_ctx->getResult(_handle, _result);
  2933. }
  2934. void destroyOcclusionQuery(OcclusionQueryHandle _handle)
  2935. {
  2936. BGFX_CHECK_MAIN_THREAD();
  2937. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2938. s_ctx->destroyOcclusionQuery(_handle);
  2939. }
  2940. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  2941. {
  2942. BGFX_CHECK_MAIN_THREAD();
  2943. const uint8_t rr = uint8_t(_rgba>>24);
  2944. const uint8_t gg = uint8_t(_rgba>>16);
  2945. const uint8_t bb = uint8_t(_rgba>> 8);
  2946. const uint8_t aa = uint8_t(_rgba>> 0);
  2947. float rgba[4] =
  2948. {
  2949. rr * 1.0f/255.0f,
  2950. gg * 1.0f/255.0f,
  2951. bb * 1.0f/255.0f,
  2952. aa * 1.0f/255.0f,
  2953. };
  2954. s_ctx->setPaletteColor(_index, rgba);
  2955. }
  2956. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2957. {
  2958. BGFX_CHECK_MAIN_THREAD();
  2959. float rgba[4] = { _r, _g, _b, _a };
  2960. s_ctx->setPaletteColor(_index, rgba);
  2961. }
  2962. void setPaletteColor(uint8_t _index, const float _rgba[4])
  2963. {
  2964. BGFX_CHECK_MAIN_THREAD();
  2965. s_ctx->setPaletteColor(_index, _rgba);
  2966. }
  2967. bool checkView(uint8_t _id)
  2968. {
  2969. // workaround GCC 4.9 type-limit check.
  2970. const uint32_t id = _id;
  2971. return id < BGFX_CONFIG_MAX_VIEWS;
  2972. }
  2973. void setViewName(uint8_t _id, const char* _name)
  2974. {
  2975. BGFX_CHECK_MAIN_THREAD();
  2976. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2977. s_ctx->setViewName(_id, _name);
  2978. }
  2979. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2980. {
  2981. BGFX_CHECK_MAIN_THREAD();
  2982. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2983. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2984. }
  2985. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  2986. {
  2987. BGFX_CHECK_MAIN_THREAD();
  2988. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2989. uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
  2990. uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
  2991. getTextureSizeFromRatio(_ratio, width, height);
  2992. setViewRect(_id, _x, _y, width, height);
  2993. }
  2994. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2995. {
  2996. BGFX_CHECK_MAIN_THREAD();
  2997. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2998. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2999. }
  3000. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3001. {
  3002. BGFX_CHECK_MAIN_THREAD();
  3003. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3004. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3005. }
  3006. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3007. {
  3008. BGFX_CHECK_MAIN_THREAD();
  3009. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3010. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3011. }
  3012. void setViewSeq(uint8_t _id, bool _enabled)
  3013. {
  3014. BGFX_CHECK_MAIN_THREAD();
  3015. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3016. s_ctx->setViewSeq(_id, _enabled);
  3017. }
  3018. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  3019. {
  3020. BGFX_CHECK_MAIN_THREAD();
  3021. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3022. s_ctx->setViewFrameBuffer(_id, _handle);
  3023. }
  3024. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3025. {
  3026. BGFX_CHECK_MAIN_THREAD();
  3027. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3028. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  3029. }
  3030. void setViewOrder(uint8_t _id, uint8_t _num, const void* _order)
  3031. {
  3032. BGFX_CHECK_MAIN_THREAD();
  3033. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3034. s_ctx->setViewOrder(_id, _num, _order);
  3035. }
  3036. void resetView(uint8_t _id)
  3037. {
  3038. BGFX_CHECK_MAIN_THREAD();
  3039. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3040. s_ctx->resetView(_id);
  3041. }
  3042. void setMarker(const char* _marker)
  3043. {
  3044. BGFX_CHECK_MAIN_THREAD();
  3045. s_ctx->setMarker(_marker);
  3046. }
  3047. void setState(uint64_t _state, uint32_t _rgba)
  3048. {
  3049. BGFX_CHECK_MAIN_THREAD();
  3050. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  3051. s_ctx->setState(_state, _rgba);
  3052. }
  3053. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3054. {
  3055. BGFX_CHECK_MAIN_THREAD();
  3056. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3057. s_ctx->setCondition(_handle, _visible);
  3058. }
  3059. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3060. {
  3061. BGFX_CHECK_MAIN_THREAD();
  3062. s_ctx->setStencil(_fstencil, _bstencil);
  3063. }
  3064. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3065. {
  3066. BGFX_CHECK_MAIN_THREAD();
  3067. return s_ctx->setScissor(_x, _y, _width, _height);
  3068. }
  3069. void setScissor(uint16_t _cache)
  3070. {
  3071. BGFX_CHECK_MAIN_THREAD();
  3072. s_ctx->setScissor(_cache);
  3073. }
  3074. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3075. {
  3076. BGFX_CHECK_MAIN_THREAD();
  3077. return s_ctx->setTransform(_mtx, _num);
  3078. }
  3079. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3080. {
  3081. BGFX_CHECK_MAIN_THREAD();
  3082. return s_ctx->allocTransform(_transform, _num);
  3083. }
  3084. void setTransform(uint32_t _cache, uint16_t _num)
  3085. {
  3086. BGFX_CHECK_MAIN_THREAD();
  3087. s_ctx->setTransform(_cache, _num);
  3088. }
  3089. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3090. {
  3091. BGFX_CHECK_MAIN_THREAD();
  3092. s_ctx->setUniform(_handle, _value, _num);
  3093. }
  3094. void setIndexBuffer(IndexBufferHandle _handle)
  3095. {
  3096. setIndexBuffer(_handle, 0, UINT32_MAX);
  3097. }
  3098. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3099. {
  3100. BGFX_CHECK_MAIN_THREAD();
  3101. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3102. }
  3103. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  3104. {
  3105. setIndexBuffer(_handle, 0, UINT32_MAX);
  3106. }
  3107. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3108. {
  3109. BGFX_CHECK_MAIN_THREAD();
  3110. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3111. }
  3112. void setIndexBuffer(const TransientIndexBuffer* _tib)
  3113. {
  3114. setIndexBuffer(_tib, 0, UINT32_MAX);
  3115. }
  3116. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3117. {
  3118. BGFX_CHECK_MAIN_THREAD();
  3119. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3120. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  3121. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  3122. }
  3123. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3124. {
  3125. BGFX_CHECK_MAIN_THREAD();
  3126. s_ctx->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3127. }
  3128. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  3129. {
  3130. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3131. }
  3132. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3133. {
  3134. BGFX_CHECK_MAIN_THREAD();
  3135. s_ctx->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3136. }
  3137. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  3138. {
  3139. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3140. }
  3141. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3142. {
  3143. BGFX_CHECK_MAIN_THREAD();
  3144. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3145. s_ctx->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
  3146. }
  3147. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  3148. {
  3149. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  3150. }
  3151. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  3152. {
  3153. BGFX_CHECK_MAIN_THREAD();
  3154. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  3155. s_ctx->setInstanceDataBuffer(_idb, _num);
  3156. }
  3157. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3158. {
  3159. BGFX_CHECK_MAIN_THREAD();
  3160. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  3161. }
  3162. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3163. {
  3164. BGFX_CHECK_MAIN_THREAD();
  3165. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  3166. }
  3167. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3168. {
  3169. BGFX_CHECK_MAIN_THREAD();
  3170. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3171. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  3172. }
  3173. uint32_t touch(uint8_t _id)
  3174. {
  3175. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3176. return submit(_id, handle);
  3177. }
  3178. uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth, bool _preserveState)
  3179. {
  3180. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3181. return submit(_id, _program, handle, _depth, _preserveState);
  3182. }
  3183. uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  3184. {
  3185. BGFX_CHECK_MAIN_THREAD();
  3186. BX_CHECK(false
  3187. || !isValid(_occlusionQuery)
  3188. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  3189. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  3190. );
  3191. return s_ctx->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  3192. }
  3193. uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  3194. {
  3195. BGFX_CHECK_MAIN_THREAD();
  3196. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  3197. return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  3198. }
  3199. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3200. {
  3201. BGFX_CHECK_MAIN_THREAD();
  3202. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3203. s_ctx->setBuffer(_stage, _handle, _access);
  3204. }
  3205. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3206. {
  3207. BGFX_CHECK_MAIN_THREAD();
  3208. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3209. s_ctx->setBuffer(_stage, _handle, _access);
  3210. }
  3211. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3212. {
  3213. BGFX_CHECK_MAIN_THREAD();
  3214. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3215. s_ctx->setBuffer(_stage, _handle, _access);
  3216. }
  3217. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3218. {
  3219. BGFX_CHECK_MAIN_THREAD();
  3220. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3221. s_ctx->setBuffer(_stage, _handle, _access);
  3222. }
  3223. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3224. {
  3225. BGFX_CHECK_MAIN_THREAD();
  3226. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3227. s_ctx->setBuffer(_stage, _handle, _access);
  3228. }
  3229. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3230. {
  3231. BGFX_CHECK_MAIN_THREAD();
  3232. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3233. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  3234. }
  3235. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3236. {
  3237. BGFX_CHECK_MAIN_THREAD();
  3238. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3239. return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  3240. }
  3241. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3242. {
  3243. BGFX_CHECK_MAIN_THREAD();
  3244. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  3245. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3246. return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  3247. }
  3248. void discard()
  3249. {
  3250. BGFX_CHECK_MAIN_THREAD();
  3251. s_ctx->discard();
  3252. }
  3253. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3254. {
  3255. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3256. }
  3257. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3258. {
  3259. BGFX_CHECK_MAIN_THREAD();
  3260. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3261. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3262. }
  3263. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  3264. {
  3265. BGFX_CHECK_MAIN_THREAD();
  3266. s_ctx->requestScreenShot(_handle, _filePath);
  3267. }
  3268. } // namespace bgfx
  3269. #if BX_PLATFORM_WINDOWS
  3270. extern "C"
  3271. {
  3272. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  3273. // select discrete GPU:
  3274. // Reference: https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  3275. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  3276. // Reference: http://gpuopen.com/amdpowerxpressrequesthighperformance/
  3277. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  3278. }
  3279. #endif // BX_PLATFORM_WINDOWS
  3280. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  3281. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  3282. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  3283. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  3284. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  3285. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  3286. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  3287. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  3288. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  3289. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  3290. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  3291. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  3292. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  3293. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  3294. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  3295. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  3296. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  3297. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  3298. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  3299. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  3300. BGFX_TEXTURE_FORMAT_BIMG(R1);
  3301. BGFX_TEXTURE_FORMAT_BIMG(A8);
  3302. BGFX_TEXTURE_FORMAT_BIMG(R8);
  3303. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  3304. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  3305. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  3306. BGFX_TEXTURE_FORMAT_BIMG(R16);
  3307. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  3308. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  3309. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  3310. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  3311. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  3312. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  3313. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  3314. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  3315. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  3316. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  3317. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  3318. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  3319. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  3320. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  3321. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  3322. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  3323. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  3324. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  3325. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  3326. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  3327. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  3328. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  3329. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  3330. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  3331. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  3332. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  3333. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  3334. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  3335. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  3336. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  3337. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  3338. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  3339. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  3340. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  3341. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  3342. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  3343. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  3344. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  3345. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  3346. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  3347. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  3348. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  3349. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  3350. BGFX_TEXTURE_FORMAT_BIMG(D16);
  3351. BGFX_TEXTURE_FORMAT_BIMG(D24);
  3352. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  3353. BGFX_TEXTURE_FORMAT_BIMG(D32);
  3354. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  3355. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  3356. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  3357. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  3358. BGFX_TEXTURE_FORMAT_BIMG(Count);
  3359. #undef BGFX_TEXTURE_FORMAT_BIMG
  3360. #include <bgfx/c99/bgfx.h>
  3361. #include <bgfx/c99/platform.h>
  3362. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  3363. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3364. | BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
  3365. | BGFX_TEXTURE_INTERNAL_SHARED
  3366. , BGFX_TEXTURE_RESERVED_MASK
  3367. ) );
  3368. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3369. | BGFX_RESET_INTERNAL_FORCE
  3370. , BGFX_RESET_RESERVED_MASK
  3371. ) );
  3372. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3373. | BGFX_STATE_INTERNAL_SCISSOR
  3374. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  3375. , BGFX_STATE_RESERVED_MASK
  3376. ) );
  3377. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3378. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  3379. , BGFX_SUBMIT_RESERVED_MASK
  3380. ) );
  3381. #undef FLAGS_MASK_TEST
  3382. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  3383. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  3384. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  3385. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  3386. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  3387. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  3388. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  3389. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  3390. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  3391. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  3392. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  3393. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  3394. #undef BGFX_C99_ENUM_CHECK
  3395. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  3396. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  3397. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  3398. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  3399. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD::Eye, bgfx_hmd_eye_t);
  3400. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD, bgfx_hmd_t);
  3401. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  3402. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  3403. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  3404. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  3405. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  3406. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  3407. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
  3408. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  3409. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  3410. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
  3411. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  3412. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  3413. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  3414. #undef BGFX_C99_STRUCT_SIZE_CHECK
  3415. namespace bgfx
  3416. {
  3417. struct CallbackC99 : public CallbackI
  3418. {
  3419. virtual ~CallbackC99()
  3420. {
  3421. }
  3422. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  3423. {
  3424. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  3425. }
  3426. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  3427. {
  3428. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  3429. }
  3430. virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
  3431. {
  3432. return m_interface->vtbl->cache_read_size(m_interface, _id);
  3433. }
  3434. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
  3435. {
  3436. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  3437. }
  3438. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
  3439. {
  3440. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  3441. }
  3442. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  3443. {
  3444. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  3445. }
  3446. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
  3447. {
  3448. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  3449. }
  3450. virtual void captureEnd() BX_OVERRIDE
  3451. {
  3452. m_interface->vtbl->capture_end(m_interface);
  3453. }
  3454. virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
  3455. {
  3456. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  3457. }
  3458. bgfx_callback_interface_t* m_interface;
  3459. };
  3460. class AllocatorC99 : public bx::AllocatorI
  3461. {
  3462. public:
  3463. virtual ~AllocatorC99()
  3464. {
  3465. }
  3466. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  3467. {
  3468. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  3469. }
  3470. bgfx_allocator_interface_t* m_interface;
  3471. };
  3472. } // namespace bgfx
  3473. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  3474. {
  3475. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3476. decl->begin(bgfx::RendererType::Enum(_renderer) );
  3477. }
  3478. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  3479. {
  3480. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3481. decl->add(bgfx::Attrib::Enum(_attrib)
  3482. , _num
  3483. , bgfx::AttribType::Enum(_type)
  3484. , _normalized
  3485. , _asInt
  3486. );
  3487. }
  3488. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  3489. {
  3490. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3491. decl->skip(_num);
  3492. }
  3493. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  3494. {
  3495. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3496. decl->end();
  3497. }
  3498. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  3499. {
  3500. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3501. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3502. }
  3503. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  3504. {
  3505. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3506. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3507. }
  3508. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  3509. {
  3510. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  3511. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  3512. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  3513. }
  3514. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  3515. {
  3516. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3517. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  3518. }
  3519. uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  3520. {
  3521. return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  3522. }
  3523. void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  3524. {
  3525. bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
  3526. }
  3527. BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
  3528. {
  3529. return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
  3530. }
  3531. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  3532. {
  3533. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  3534. }
  3535. BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
  3536. {
  3537. static bgfx::CallbackC99 s_callback;
  3538. s_callback.m_interface = _callback;
  3539. static bgfx::AllocatorC99 s_allocator;
  3540. s_allocator.m_interface = _allocator;
  3541. return bgfx::init(bgfx::RendererType::Enum(_type)
  3542. , _vendorId
  3543. , _deviceId
  3544. , NULL == _callback ? NULL : &s_callback
  3545. , NULL == _allocator ? NULL : &s_allocator
  3546. );
  3547. }
  3548. BGFX_C_API void bgfx_shutdown()
  3549. {
  3550. return bgfx::shutdown();
  3551. }
  3552. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  3553. {
  3554. bgfx::reset(_width, _height, _flags);
  3555. }
  3556. BGFX_C_API uint32_t bgfx_frame(bool _capture)
  3557. {
  3558. return bgfx::frame(_capture);
  3559. }
  3560. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  3561. {
  3562. return bgfx_renderer_type_t(bgfx::getRendererType() );
  3563. }
  3564. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  3565. {
  3566. return (const bgfx_caps_t*)bgfx::getCaps();
  3567. }
  3568. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  3569. {
  3570. return (const bgfx_hmd_t*)bgfx::getHMD();
  3571. }
  3572. BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
  3573. {
  3574. return (const bgfx_stats_t*)bgfx::getStats();
  3575. }
  3576. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  3577. {
  3578. return (const bgfx_memory_t*)bgfx::alloc(_size);
  3579. }
  3580. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  3581. {
  3582. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  3583. }
  3584. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  3585. {
  3586. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  3587. }
  3588. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  3589. {
  3590. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  3591. }
  3592. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  3593. {
  3594. bgfx::setDebug(_debug);
  3595. }
  3596. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  3597. {
  3598. bgfx::dbgTextClear(_attr, _small);
  3599. }
  3600. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3601. {
  3602. va_list argList;
  3603. va_start(argList, _format);
  3604. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3605. va_end(argList);
  3606. }
  3607. BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3608. {
  3609. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3610. }
  3611. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3612. {
  3613. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3614. }
  3615. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  3616. {
  3617. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  3618. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3619. return handle.c;
  3620. }
  3621. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  3622. {
  3623. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3624. bgfx::destroyIndexBuffer(handle.cpp);
  3625. }
  3626. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3627. {
  3628. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3629. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  3630. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3631. return handle.c;
  3632. }
  3633. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  3634. {
  3635. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3636. bgfx::destroyVertexBuffer(handle.cpp);
  3637. }
  3638. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  3639. {
  3640. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3641. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  3642. return handle.c;
  3643. }
  3644. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  3645. {
  3646. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3647. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3648. return handle.c;
  3649. }
  3650. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  3651. {
  3652. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3653. bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  3654. }
  3655. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  3656. {
  3657. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3658. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  3659. }
  3660. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3661. {
  3662. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3663. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3664. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  3665. return handle.c;
  3666. }
  3667. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3668. {
  3669. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3670. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3671. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3672. return handle.c;
  3673. }
  3674. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  3675. {
  3676. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3677. bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  3678. }
  3679. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  3680. {
  3681. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3682. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  3683. }
  3684. BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
  3685. {
  3686. return bgfx::getAvailTransientIndexBuffer(_num);
  3687. }
  3688. BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3689. {
  3690. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3691. return bgfx::getAvailTransientVertexBuffer(_num, decl);
  3692. }
  3693. BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3694. {
  3695. return bgfx::getAvailInstanceDataBuffer(_num, _stride);
  3696. }
  3697. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  3698. {
  3699. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  3700. }
  3701. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3702. {
  3703. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3704. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  3705. }
  3706. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  3707. {
  3708. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3709. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  3710. }
  3711. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3712. {
  3713. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  3714. }
  3715. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  3716. {
  3717. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  3718. handle.cpp = bgfx::createIndirectBuffer(_num);
  3719. return handle.c;
  3720. }
  3721. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  3722. {
  3723. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3724. bgfx::destroyIndirectBuffer(handle.cpp);
  3725. }
  3726. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  3727. {
  3728. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  3729. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  3730. return handle.c;
  3731. }
  3732. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  3733. {
  3734. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3735. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  3736. }
  3737. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  3738. {
  3739. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3740. bgfx::destroyShader(handle.cpp);
  3741. }
  3742. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  3743. {
  3744. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  3745. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  3746. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3747. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  3748. return handle.c;
  3749. }
  3750. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  3751. {
  3752. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  3753. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3754. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  3755. return handle.c;
  3756. }
  3757. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  3758. {
  3759. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3760. bgfx::destroyProgram(handle.cpp);
  3761. }
  3762. BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
  3763. {
  3764. return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  3765. }
  3766. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
  3767. {
  3768. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  3769. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
  3770. }
  3771. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  3772. {
  3773. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3774. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  3775. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  3776. return handle.c;
  3777. }
  3778. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3779. {
  3780. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3781. handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3782. return handle.c;
  3783. }
  3784. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
  3785. {
  3786. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3787. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  3788. return handle.c;
  3789. }
  3790. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3791. {
  3792. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3793. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3794. return handle.c;
  3795. }
  3796. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3797. {
  3798. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3799. handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3800. return handle.c;
  3801. }
  3802. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3803. {
  3804. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3805. bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3806. }
  3807. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  3808. {
  3809. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3810. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  3811. }
  3812. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3813. {
  3814. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3815. bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3816. }
  3817. BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
  3818. {
  3819. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3820. return bgfx::readTexture(handle.cpp, _data, _mip);
  3821. }
  3822. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  3823. {
  3824. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3825. bgfx::destroyTexture(handle.cpp);
  3826. }
  3827. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3828. {
  3829. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3830. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  3831. return handle.c;
  3832. }
  3833. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3834. {
  3835. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3836. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  3837. return handle.c;
  3838. }
  3839. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  3840. {
  3841. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3842. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  3843. return handle.c;
  3844. }
  3845. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  3846. {
  3847. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3848. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  3849. return handle.c;
  3850. }
  3851. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  3852. {
  3853. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3854. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  3855. return handle.c;
  3856. }
  3857. BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
  3858. {
  3859. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3860. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
  3861. textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
  3862. return textureHandle.c;
  3863. }
  3864. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  3865. {
  3866. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3867. bgfx::destroyFrameBuffer(handle.cpp);
  3868. }
  3869. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  3870. {
  3871. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  3872. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  3873. return handle.c;
  3874. }
  3875. BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
  3876. {
  3877. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3878. bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
  3879. bgfx::getUniformInfo(handle.cpp, info);
  3880. }
  3881. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  3882. {
  3883. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3884. bgfx::destroyUniform(handle.cpp);
  3885. }
  3886. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
  3887. {
  3888. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  3889. handle.cpp = bgfx::createOcclusionQuery();
  3890. return handle.c;
  3891. }
  3892. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
  3893. {
  3894. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3895. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
  3896. }
  3897. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  3898. {
  3899. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3900. bgfx::destroyOcclusionQuery(handle.cpp);
  3901. }
  3902. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  3903. {
  3904. bgfx::setPaletteColor(_index, _rgba);
  3905. }
  3906. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  3907. {
  3908. bgfx::setViewName(_id, _name);
  3909. }
  3910. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3911. {
  3912. bgfx::setViewRect(_id, _x, _y, _width, _height);
  3913. }
  3914. BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  3915. {
  3916. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  3917. }
  3918. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3919. {
  3920. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  3921. }
  3922. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3923. {
  3924. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3925. }
  3926. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3927. {
  3928. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3929. }
  3930. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  3931. {
  3932. bgfx::setViewSeq(_id, _enabled);
  3933. }
  3934. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  3935. {
  3936. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3937. bgfx::setViewFrameBuffer(_id, handle.cpp);
  3938. }
  3939. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  3940. {
  3941. bgfx::setViewTransform(_id, _view, _proj);
  3942. }
  3943. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3944. {
  3945. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  3946. }
  3947. BGFX_C_API void bgfx_set_view_order(uint8_t _id, uint8_t _num, const void* _order)
  3948. {
  3949. bgfx::setViewOrder(_id, _num, _order);
  3950. }
  3951. BGFX_C_API void bgfx_reset_view(uint8_t _id)
  3952. {
  3953. bgfx::resetView(_id);
  3954. }
  3955. BGFX_C_API void bgfx_set_marker(const char* _marker)
  3956. {
  3957. bgfx::setMarker(_marker);
  3958. }
  3959. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  3960. {
  3961. bgfx::setState(_state, _rgba);
  3962. }
  3963. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  3964. {
  3965. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3966. bgfx::setCondition(handle.cpp, _visible);
  3967. }
  3968. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  3969. {
  3970. bgfx::setStencil(_fstencil, _bstencil);
  3971. }
  3972. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3973. {
  3974. return bgfx::setScissor(_x, _y, _width, _height);
  3975. }
  3976. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  3977. {
  3978. bgfx::setScissor(_cache);
  3979. }
  3980. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  3981. {
  3982. return bgfx::setTransform(_mtx, _num);
  3983. }
  3984. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  3985. {
  3986. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  3987. }
  3988. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  3989. {
  3990. bgfx::setTransform(_cache, _num);
  3991. }
  3992. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  3993. {
  3994. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3995. bgfx::setUniform(handle.cpp, _value, _num);
  3996. }
  3997. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3998. {
  3999. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4000. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4001. }
  4002. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4003. {
  4004. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4005. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4006. }
  4007. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  4008. {
  4009. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  4010. }
  4011. BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4012. {
  4013. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4014. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4015. }
  4016. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4017. {
  4018. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4019. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4020. }
  4021. BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  4022. {
  4023. bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  4024. }
  4025. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  4026. {
  4027. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  4028. }
  4029. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4030. {
  4031. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4032. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4033. }
  4034. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4035. {
  4036. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4037. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4038. }
  4039. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  4040. {
  4041. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  4042. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4043. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  4044. }
  4045. BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
  4046. {
  4047. return bgfx::touch(_id);
  4048. }
  4049. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
  4050. {
  4051. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4052. return bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  4053. }
  4054. BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
  4055. {
  4056. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  4057. union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  4058. return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  4059. }
  4060. BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  4061. {
  4062. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4063. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4064. return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  4065. }
  4066. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  4067. {
  4068. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  4069. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4070. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  4071. }
  4072. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  4073. {
  4074. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4075. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4076. }
  4077. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4078. {
  4079. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4080. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4081. }
  4082. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  4083. {
  4084. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4085. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4086. }
  4087. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4088. {
  4089. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4090. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4091. }
  4092. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  4093. {
  4094. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4095. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4096. }
  4097. BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  4098. {
  4099. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4100. return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  4101. }
  4102. BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  4103. {
  4104. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4105. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4106. return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  4107. }
  4108. BGFX_C_API void bgfx_discard()
  4109. {
  4110. bgfx::discard();
  4111. }
  4112. BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4113. {
  4114. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  4115. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  4116. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  4117. }
  4118. BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle _handle, const char* _filePath)
  4119. {
  4120. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4121. bgfx::requestScreenShot(handle.cpp, _filePath);
  4122. }
  4123. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  4124. {
  4125. return bgfx_render_frame_t(bgfx::renderFrame() );
  4126. }
  4127. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  4128. {
  4129. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  4130. }
  4131. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  4132. {
  4133. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  4134. }
  4135. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  4136. {
  4137. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4138. return bgfx::overrideInternal(handle.cpp, _ptr);
  4139. }
  4140. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  4141. {
  4142. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4143. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  4144. }
  4145. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  4146. {
  4147. if (_version == BGFX_API_VERSION)
  4148. {
  4149. #define BGFX_IMPORT \
  4150. BGFX_IMPORT_FUNC(render_frame) \
  4151. BGFX_IMPORT_FUNC(set_platform_data) \
  4152. BGFX_IMPORT_FUNC(get_internal_data) \
  4153. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  4154. BGFX_IMPORT_FUNC(override_internal_texture) \
  4155. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  4156. BGFX_IMPORT_FUNC(vertex_decl_add) \
  4157. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  4158. BGFX_IMPORT_FUNC(vertex_decl_end) \
  4159. BGFX_IMPORT_FUNC(vertex_pack) \
  4160. BGFX_IMPORT_FUNC(vertex_unpack) \
  4161. BGFX_IMPORT_FUNC(vertex_convert) \
  4162. BGFX_IMPORT_FUNC(weld_vertices) \
  4163. BGFX_IMPORT_FUNC(topology_convert) \
  4164. BGFX_IMPORT_FUNC(topology_sort_tri_list) \
  4165. BGFX_IMPORT_FUNC(get_supported_renderers) \
  4166. BGFX_IMPORT_FUNC(get_renderer_name) \
  4167. BGFX_IMPORT_FUNC(init) \
  4168. BGFX_IMPORT_FUNC(shutdown) \
  4169. BGFX_IMPORT_FUNC(reset) \
  4170. BGFX_IMPORT_FUNC(frame) \
  4171. BGFX_IMPORT_FUNC(get_renderer_type) \
  4172. BGFX_IMPORT_FUNC(get_caps) \
  4173. BGFX_IMPORT_FUNC(get_hmd) \
  4174. BGFX_IMPORT_FUNC(get_stats) \
  4175. BGFX_IMPORT_FUNC(alloc) \
  4176. BGFX_IMPORT_FUNC(copy) \
  4177. BGFX_IMPORT_FUNC(make_ref) \
  4178. BGFX_IMPORT_FUNC(make_ref_release) \
  4179. BGFX_IMPORT_FUNC(set_debug) \
  4180. BGFX_IMPORT_FUNC(dbg_text_clear) \
  4181. BGFX_IMPORT_FUNC(dbg_text_printf) \
  4182. BGFX_IMPORT_FUNC(dbg_text_vprintf) \
  4183. BGFX_IMPORT_FUNC(dbg_text_image) \
  4184. BGFX_IMPORT_FUNC(create_index_buffer) \
  4185. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  4186. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  4187. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  4188. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  4189. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  4190. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  4191. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  4192. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  4193. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  4194. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  4195. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  4196. BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
  4197. BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
  4198. BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
  4199. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  4200. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  4201. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  4202. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  4203. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  4204. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  4205. BGFX_IMPORT_FUNC(create_shader) \
  4206. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  4207. BGFX_IMPORT_FUNC(destroy_shader) \
  4208. BGFX_IMPORT_FUNC(create_program) \
  4209. BGFX_IMPORT_FUNC(create_compute_program) \
  4210. BGFX_IMPORT_FUNC(destroy_program) \
  4211. BGFX_IMPORT_FUNC(is_texture_valid) \
  4212. BGFX_IMPORT_FUNC(calc_texture_size) \
  4213. BGFX_IMPORT_FUNC(create_texture) \
  4214. BGFX_IMPORT_FUNC(create_texture_2d) \
  4215. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  4216. BGFX_IMPORT_FUNC(create_texture_3d) \
  4217. BGFX_IMPORT_FUNC(create_texture_cube) \
  4218. BGFX_IMPORT_FUNC(update_texture_2d) \
  4219. BGFX_IMPORT_FUNC(update_texture_3d) \
  4220. BGFX_IMPORT_FUNC(update_texture_cube) \
  4221. BGFX_IMPORT_FUNC(read_texture) \
  4222. BGFX_IMPORT_FUNC(destroy_texture) \
  4223. BGFX_IMPORT_FUNC(create_frame_buffer) \
  4224. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  4225. BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
  4226. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  4227. BGFX_IMPORT_FUNC(get_texture) \
  4228. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  4229. BGFX_IMPORT_FUNC(create_uniform) \
  4230. BGFX_IMPORT_FUNC(get_uniform_info) \
  4231. BGFX_IMPORT_FUNC(destroy_uniform) \
  4232. BGFX_IMPORT_FUNC(create_occlusion_query) \
  4233. BGFX_IMPORT_FUNC(get_result) \
  4234. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  4235. BGFX_IMPORT_FUNC(set_palette_color) \
  4236. BGFX_IMPORT_FUNC(set_view_name) \
  4237. BGFX_IMPORT_FUNC(set_view_rect) \
  4238. BGFX_IMPORT_FUNC(set_view_scissor) \
  4239. BGFX_IMPORT_FUNC(set_view_clear) \
  4240. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  4241. BGFX_IMPORT_FUNC(set_view_seq) \
  4242. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  4243. BGFX_IMPORT_FUNC(set_view_transform) \
  4244. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  4245. BGFX_IMPORT_FUNC(set_view_order) \
  4246. BGFX_IMPORT_FUNC(set_marker) \
  4247. BGFX_IMPORT_FUNC(set_state) \
  4248. BGFX_IMPORT_FUNC(set_condition) \
  4249. BGFX_IMPORT_FUNC(set_stencil) \
  4250. BGFX_IMPORT_FUNC(set_scissor) \
  4251. BGFX_IMPORT_FUNC(set_scissor_cached) \
  4252. BGFX_IMPORT_FUNC(set_transform) \
  4253. BGFX_IMPORT_FUNC(alloc_transform) \
  4254. BGFX_IMPORT_FUNC(set_transform_cached) \
  4255. BGFX_IMPORT_FUNC(set_uniform) \
  4256. BGFX_IMPORT_FUNC(set_index_buffer) \
  4257. BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
  4258. BGFX_IMPORT_FUNC(set_transient_index_buffer) \
  4259. BGFX_IMPORT_FUNC(set_vertex_buffer) \
  4260. BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
  4261. BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
  4262. BGFX_IMPORT_FUNC(set_instance_data_buffer) \
  4263. BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
  4264. BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
  4265. BGFX_IMPORT_FUNC(set_texture) \
  4266. BGFX_IMPORT_FUNC(touch) \
  4267. BGFX_IMPORT_FUNC(submit) \
  4268. BGFX_IMPORT_FUNC(submit_occlusion_query) \
  4269. BGFX_IMPORT_FUNC(submit_indirect) \
  4270. BGFX_IMPORT_FUNC(set_image) \
  4271. BGFX_IMPORT_FUNC(set_compute_index_buffer) \
  4272. BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
  4273. BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
  4274. BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
  4275. BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
  4276. BGFX_IMPORT_FUNC(dispatch) \
  4277. BGFX_IMPORT_FUNC(dispatch_indirect) \
  4278. BGFX_IMPORT_FUNC(discard) \
  4279. BGFX_IMPORT_FUNC(blit) \
  4280. BGFX_IMPORT_FUNC(request_screen_shot)
  4281. static bgfx_interface_vtbl_t s_bgfx_interface =
  4282. {
  4283. #define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
  4284. BGFX_IMPORT
  4285. #undef BGFX_IMPORT_FUNC
  4286. };
  4287. return &s_bgfx_interface;
  4288. }
  4289. return NULL;
  4290. }