shader.cpp 3.4 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #include "shader_dxbc.h"
  7. #include "shader_dx9bc.h"
  8. #include "shader_spirv.h"
  9. namespace bgfx
  10. {
  11. static bool printAsm(uint32_t _offset, const DxbcInstruction& _instruction, void* _userData)
  12. {
  13. BX_UNUSED(_offset);
  14. bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
  15. char temp[512];
  16. toString(temp, sizeof(temp), _instruction);
  17. bx::write(writer, temp, (int32_t)bx::strLen(temp) );
  18. bx::write(writer, '\n');
  19. return true;
  20. }
  21. static bool printAsm(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData)
  22. {
  23. BX_UNUSED(_offset);
  24. bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
  25. char temp[512];
  26. toString(temp, sizeof(temp), _instruction);
  27. bx::write(writer, temp, (int32_t)bx::strLen(temp) );
  28. bx::write(writer, '\n');
  29. return true;
  30. }
  31. static bool printAsm(uint32_t _offset, const SpvInstruction& _instruction, void* _userData)
  32. {
  33. BX_UNUSED(_offset);
  34. bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
  35. char temp[512];
  36. toString(temp, sizeof(temp), _instruction);
  37. bx::write(writer, temp, (int32_t)bx::strLen(temp) );
  38. bx::write(writer, '\n');
  39. return true;
  40. }
  41. void disassembleByteCode(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
  42. {
  43. uint32_t magic;
  44. bx::peek(_reader, magic);
  45. if (magic == SPV_CHUNK_HEADER)
  46. {
  47. SpirV spirv;
  48. read(_reader, spirv, _err);
  49. parse(spirv.shader, printAsm, _writer, _err);
  50. }
  51. else if (magic == DXBC_CHUNK_HEADER)
  52. {
  53. DxbcContext dxbc;
  54. read(_reader, dxbc, _err);
  55. parse(dxbc.shader, printAsm, _writer, _err);
  56. }
  57. else
  58. {
  59. Dx9bc dx9bc;
  60. read(_reader, dx9bc, _err);
  61. parse(dx9bc.shader, printAsm, _writer, _err);
  62. }
  63. }
  64. void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
  65. {
  66. BX_ERROR_SCOPE(_err);
  67. uint32_t magic;
  68. bx::peek(_reader, magic);
  69. if (BGFX_CHUNK_MAGIC_CSH == magic
  70. || BGFX_CHUNK_MAGIC_FSH == magic
  71. || BGFX_CHUNK_MAGIC_VSH == magic)
  72. {
  73. bx::read(_reader, magic);
  74. uint32_t iohash;
  75. bx::read(_reader, iohash, _err);
  76. uint16_t count;
  77. bx::read(_reader, count, _err);
  78. if (!_err->isOk() ) { return; }
  79. for (uint32_t ii = 0; ii < count; ++ii)
  80. {
  81. uint8_t nameSize = 0;
  82. bx::read(_reader, nameSize, _err);
  83. if (!_err->isOk() ) { return; }
  84. char name[256];
  85. bx::read(_reader, &name, nameSize, _err);
  86. name[nameSize] = '\0';
  87. uint8_t type;
  88. bx::read(_reader, type, _err);
  89. uint8_t num;
  90. bx::read(_reader, num, _err);
  91. uint16_t regIndex;
  92. bx::read(_reader, regIndex, _err);
  93. uint16_t regCount;
  94. bx::read(_reader, regCount, _err);
  95. }
  96. uint32_t shaderSize;
  97. bx::read(_reader, shaderSize, _err);
  98. if (!_err->isOk() ) { return; }
  99. uint8_t* shaderCode = (uint8_t*)BX_ALLOC(g_allocator, shaderSize);
  100. bx::read(_reader, shaderCode, shaderSize, _err);
  101. bx::MemoryReader reader(shaderCode, shaderSize);
  102. disassembleByteCode(_writer, &reader, _err);
  103. bx::write(_writer, '\0', _err);
  104. BX_FREE(g_allocator, shaderCode);
  105. }
  106. else
  107. {
  108. disassembleByteCode(_writer, _reader, _err);
  109. }
  110. }
  111. void disassemble(bx::WriterI* _writer, const void* _data, uint32_t _size, bx::Error* _err)
  112. {
  113. bx::MemoryReader reader(_data, _size);
  114. disassemble(_writer, &reader, _err);
  115. }
  116. } // namespace bgfx