bgfx.cpp 55 KB

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  1. /*
  2. * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx
  7. {
  8. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  9. #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  10. # define BGFX_CHECK_MAIN_THREAD() \
  11. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  12. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  13. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  14. #else
  15. # define BGFX_CHECK_MAIN_THREAD()
  16. # define BGFX_CHECK_RENDER_THREAD()
  17. #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  18. #if BX_PLATFORM_ANDROID
  19. ::ANativeWindow* g_bgfxAndroidWindow = NULL;
  20. void androidSetWindow(::ANativeWindow* _window)
  21. {
  22. g_bgfxAndroidWindow = _window;
  23. }
  24. #elif BX_PLATFORM_IOS
  25. void* g_bgfxEaglLayer = NULL;
  26. void iosSetEaglLayer(void* _layer)
  27. {
  28. g_bgfxEaglLayer = _layer;
  29. }
  30. #elif BX_PLATFORM_OSX
  31. void* g_bgfxNSWindow = NULL;
  32. void osxSetNSWindow(void* _window)
  33. {
  34. g_bgfxNSWindow = _window;
  35. }
  36. #elif BX_PLATFORM_WINDOWS
  37. ::HWND g_bgfxHwnd = NULL;
  38. void winSetHwnd(::HWND _window)
  39. {
  40. g_bgfxHwnd = _window;
  41. }
  42. #endif // BX_PLATFORM_*
  43. #if BGFX_CONFIG_USE_TINYSTL
  44. void* TinyStlAllocator::static_allocate(size_t _bytes)
  45. {
  46. return BX_ALLOC(g_allocator, _bytes);
  47. }
  48. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  49. {
  50. if (NULL != _ptr)
  51. {
  52. BX_FREE(g_allocator, _ptr);
  53. }
  54. }
  55. #endif // BGFX_CONFIG_USE_TINYSTL
  56. struct CallbackStub : public CallbackI
  57. {
  58. virtual ~CallbackStub()
  59. {
  60. }
  61. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  62. {
  63. if (Fatal::DebugCheck == _code)
  64. {
  65. bx::debugBreak();
  66. }
  67. else
  68. {
  69. BX_TRACE("0x%08x: %s", _code, _str);
  70. BX_UNUSED(_code, _str);
  71. abort();
  72. }
  73. }
  74. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  75. {
  76. return 0;
  77. }
  78. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  79. {
  80. return false;
  81. }
  82. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  83. {
  84. }
  85. virtual void screenShot(const char* /*_filePath*/, uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, const void* /*_data*/, uint32_t /*_size*/, bool /*_yflip*/) BX_OVERRIDE
  86. {
  87. }
  88. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  89. {
  90. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  91. }
  92. virtual void captureEnd() BX_OVERRIDE
  93. {
  94. }
  95. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  96. {
  97. }
  98. };
  99. class AllocatorStub : public bx::ReallocatorI
  100. {
  101. public:
  102. AllocatorStub()
  103. #if BGFX_CONFIG_DEBUG
  104. : m_numBlocks(0)
  105. , m_maxBlocks(0)
  106. #endif // BGFX_CONFIG_DEBUG
  107. {
  108. }
  109. virtual void* alloc(size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
  110. {
  111. #if BGFX_CONFIG_DEBUG
  112. {
  113. bx::LwMutexScope scope(m_mutex);
  114. ++m_numBlocks;
  115. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  116. }
  117. #endif // BGFX_CONFIG_DEBUG
  118. BX_UNUSED(_file, _line);
  119. return ::malloc(_size);
  120. }
  121. virtual void free(void* _ptr, const char* _file, uint32_t _line) BX_OVERRIDE
  122. {
  123. if (NULL != _ptr)
  124. {
  125. #if BGFX_CONFIG_DEBUG
  126. {
  127. bx::LwMutexScope scope(m_mutex);
  128. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  129. --m_numBlocks;
  130. }
  131. #endif // BGFX_CONFIG_DEBUG
  132. BX_UNUSED(_file, _line);
  133. ::free(_ptr);
  134. }
  135. }
  136. virtual void* realloc(void* _ptr, size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
  137. {
  138. #if BGFX_CONFIG_DEBUG
  139. if (NULL == _ptr)
  140. {
  141. bx::LwMutexScope scope(m_mutex);
  142. ++m_numBlocks;
  143. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  144. }
  145. #endif // BGFX_CONFIG_DEBUG
  146. BX_UNUSED(_file, _line);
  147. return ::realloc(_ptr, _size);
  148. }
  149. void checkLeaks()
  150. {
  151. BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
  152. }
  153. protected:
  154. #if BGFX_CONFIG_DEBUG
  155. bx::LwMutex m_mutex;
  156. uint32_t m_numBlocks;
  157. uint32_t m_maxBlocks;
  158. #endif // BGFX_CONFIG_DEBUG
  159. };
  160. static CallbackStub* s_callbackStub = NULL;
  161. static AllocatorStub* s_allocatorStub = NULL;
  162. static bool s_graphicsDebuggerPresent = false;
  163. CallbackI* g_callback = NULL;
  164. bx::ReallocatorI* g_allocator = NULL;
  165. Caps g_caps;
  166. static BX_THREAD uint32_t s_threadIndex = 0;
  167. static Context* s_ctx = NULL;
  168. void setGraphicsDebuggerPresent(bool _present)
  169. {
  170. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  171. s_graphicsDebuggerPresent = _present;
  172. }
  173. bool isGraphicsDebuggerPresent()
  174. {
  175. return s_graphicsDebuggerPresent;
  176. }
  177. void fatal(Fatal::Enum _code, const char* _format, ...)
  178. {
  179. char temp[8192];
  180. va_list argList;
  181. va_start(argList, _format);
  182. bx::vsnprintf(temp, sizeof(temp), _format, argList);
  183. va_end(argList);
  184. temp[sizeof(temp)-1] = '\0';
  185. g_callback->fatal(_code, temp);
  186. }
  187. inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
  188. {
  189. _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
  190. _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
  191. _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
  192. _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
  193. }
  194. void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
  195. {
  196. vec4MulMtx(&_result[ 0], &_a[ 0], _b);
  197. vec4MulMtx(&_result[ 4], &_a[ 4], _b);
  198. vec4MulMtx(&_result[ 8], &_a[ 8], _b);
  199. vec4MulMtx(&_result[12], &_a[12], _b);
  200. }
  201. void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  202. {
  203. const float aa = 2.0f/(_right - _left);
  204. const float bb = 2.0f/(_top - _bottom);
  205. const float cc = 1.0f/(_far - _near);
  206. const float dd = (_left + _right)/(_left - _right);
  207. const float ee = (_top + _bottom)/(_bottom - _top);
  208. const float ff = _near / (_near - _far);
  209. memset(_result, 0, sizeof(float)*16);
  210. _result[0] = aa;
  211. _result[5] = bb;
  212. _result[10] = cc;
  213. _result[12] = dd;
  214. _result[13] = ee;
  215. _result[14] = ff;
  216. _result[15] = 1.0f;
  217. }
  218. #include "charset.h"
  219. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  220. {
  221. for (uint32_t ii = 0; ii < 256; ++ii)
  222. {
  223. uint8_t* pix = &_rgba[ii*8*_bpp];
  224. for (uint32_t yy = 0; yy < _height; ++yy)
  225. {
  226. for (uint32_t xx = 0; xx < 8; ++xx)
  227. {
  228. uint8_t bit = 1<<(7-xx);
  229. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  230. }
  231. pix += _pitch;
  232. }
  233. }
  234. }
  235. static const uint32_t numCharsPerBatch = 1024;
  236. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  237. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  238. void TextVideoMemBlitter::init()
  239. {
  240. BGFX_CHECK_MAIN_THREAD();
  241. m_decl.begin();
  242. m_decl.add(Attrib::Position, 3, AttribType::Float);
  243. m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
  244. m_decl.add(Attrib::Color1, 4, AttribType::Uint8, true);
  245. m_decl.add(Attrib::TexCoord0, 2, AttribType::Float);
  246. m_decl.end();
  247. uint16_t width = 2048;
  248. uint16_t height = 24;
  249. uint8_t bpp = 1;
  250. uint32_t pitch = width*bpp;
  251. const Memory* mem;
  252. mem = alloc(pitch*height);
  253. uint8_t* rgba = mem->data;
  254. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  255. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  256. m_texture = createTexture2D(width, height, 1, TextureFormat::L8
  257. , BGFX_TEXTURE_MIN_POINT
  258. | BGFX_TEXTURE_MAG_POINT
  259. | BGFX_TEXTURE_MIP_POINT
  260. | BGFX_TEXTURE_U_CLAMP
  261. | BGFX_TEXTURE_V_CLAMP
  262. , mem
  263. );
  264. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  265. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  266. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  267. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  268. #else
  269. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  270. #endif // BGFX_CONFIG_RENDERER_
  271. VertexShaderHandle vsh = createVertexShader(mem);
  272. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  273. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  274. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  275. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  276. #else
  277. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  278. #endif // BGFX_CONFIG_RENDERER_
  279. FragmentShaderHandle fsh = createFragmentShader(mem);
  280. m_program = createProgram(vsh, fsh);
  281. destroyVertexShader(vsh);
  282. destroyFragmentShader(fsh);
  283. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  284. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  285. }
  286. void TextVideoMemBlitter::shutdown()
  287. {
  288. BGFX_CHECK_MAIN_THREAD();
  289. destroyProgram(m_program);
  290. destroyTexture(m_texture);
  291. s_ctx->destroyTransientVertexBuffer(m_vb);
  292. s_ctx->destroyTransientIndexBuffer(m_ib);
  293. }
  294. void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
  295. {
  296. BGFX_CHECK_RENDER_THREAD();
  297. struct Vertex
  298. {
  299. float m_x;
  300. float m_y;
  301. float m_z;
  302. uint32_t m_fg;
  303. uint32_t m_bg;
  304. float m_u;
  305. float m_v;
  306. };
  307. static uint32_t palette[16] =
  308. {
  309. 0x0,
  310. 0xff0000cc,
  311. 0xff069a4e,
  312. 0xff00a0c4,
  313. 0xffa46534,
  314. 0xff7b5075,
  315. 0xff9a9806,
  316. 0xffcfd7d3,
  317. 0xff535755,
  318. 0xff2929ef,
  319. 0xff34e28a,
  320. 0xff4fe9fc,
  321. 0xffcf9f72,
  322. 0xffa87fad,
  323. 0xffe2e234,
  324. 0xffeceeee,
  325. };
  326. uint32_t yy = 0;
  327. uint32_t xx = 0;
  328. const float texelWidth = 1.0f/2048.0f;
  329. const float texelWidthHalf = texelWidth*0.5f;
  330. const float texelHeight = 1.0f/24.0f;
  331. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  332. const float texelHeightHalf = texelHeight*0.5f;
  333. #else
  334. const float texelHeightHalf = 0.0f;
  335. #endif // BGFX_CONFIG_RENDERER_
  336. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  337. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  338. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  339. setup();
  340. for (;yy < _mem.m_height;)
  341. {
  342. Vertex* vertex = (Vertex*)m_vb->data;
  343. uint16_t* indices = (uint16_t*)m_ib->data;
  344. uint32_t startVertex = 0;
  345. uint32_t numIndices = 0;
  346. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  347. {
  348. xx = xx < _mem.m_width ? xx : 0;
  349. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  350. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  351. {
  352. uint8_t ch = line[0];
  353. uint8_t attr = line[1];
  354. if (0 != (ch|attr)
  355. && (' ' != ch || 0 != (attr&0xf0) ) )
  356. {
  357. uint32_t fg = palette[attr&0xf];
  358. uint32_t bg = palette[(attr>>4)&0xf];
  359. Vertex vert[4] =
  360. {
  361. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  362. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  363. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  364. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  365. };
  366. memcpy(vertex, vert, sizeof(vert) );
  367. vertex += 4;
  368. indices[0] = startVertex+0;
  369. indices[1] = startVertex+1;
  370. indices[2] = startVertex+2;
  371. indices[3] = startVertex+2;
  372. indices[4] = startVertex+3;
  373. indices[5] = startVertex+0;
  374. startVertex += 4;
  375. indices += 6;
  376. numIndices += 6;
  377. }
  378. line += 2;
  379. }
  380. if (numIndices >= numBatchIndices)
  381. {
  382. break;
  383. }
  384. }
  385. render(numIndices);
  386. }
  387. }
  388. void ClearQuad::init()
  389. {
  390. BGFX_CHECK_MAIN_THREAD();
  391. #if BGFX_CONFIG_CLEAR_QUAD
  392. m_decl.begin();
  393. m_decl.add(Attrib::Position, 3, AttribType::Float);
  394. m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
  395. m_decl.end();
  396. const Memory* mem;
  397. # if BGFX_CONFIG_RENDERER_DIRECT3D11
  398. mem = makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) );
  399. # elif BGFX_CONFIG_RENDERER_OPENGL
  400. mem = makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) );
  401. # endif // BGFX_CONFIG_RENDERER_*
  402. VertexShaderHandle vsh = createVertexShader(mem);
  403. # if BGFX_CONFIG_RENDERER_DIRECT3D11
  404. mem = makeRef(fs_clear_dx11, sizeof(fs_clear_dx11) );
  405. # elif BGFX_CONFIG_RENDERER_OPENGL
  406. mem = makeRef(fs_clear_glsl, sizeof(fs_clear_glsl) );
  407. # endif // BGFX_CONFIG_RENDERER_*
  408. FragmentShaderHandle fsh = createFragmentShader(mem);
  409. m_program = createProgram(vsh, fsh);
  410. destroyVertexShader(vsh);
  411. destroyFragmentShader(fsh);
  412. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  413. mem = alloc(6*sizeof(uint16_t) );
  414. uint16_t* indices = (uint16_t*)mem->data;
  415. indices[0] = 0;
  416. indices[1] = 1;
  417. indices[2] = 2;
  418. indices[3] = 2;
  419. indices[4] = 3;
  420. indices[5] = 0;
  421. m_ib = s_ctx->createIndexBuffer(mem);
  422. #endif // BGFX_CONFIG_CLEAR_QUAD
  423. }
  424. void ClearQuad::shutdown()
  425. {
  426. BGFX_CHECK_MAIN_THREAD();
  427. #if BGFX_CONFIG_CLEAR_QUAD
  428. destroyProgram(m_program);
  429. destroyIndexBuffer(m_ib);
  430. s_ctx->destroyTransientVertexBuffer(m_vb);
  431. #endif // BGFX_CONFIG_CLEAR_QUAD
  432. }
  433. static const char* s_predefinedName[PredefinedUniform::Count] =
  434. {
  435. "u_viewRect",
  436. "u_viewTexel",
  437. "u_view",
  438. "u_viewProj",
  439. "u_viewProjX",
  440. "u_model",
  441. "u_modelView",
  442. "u_modelViewProj",
  443. "u_modelViewProjX",
  444. "u_alphaRef",
  445. };
  446. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  447. {
  448. return s_predefinedName[_enum];
  449. }
  450. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  451. {
  452. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  453. {
  454. if (0 == strcmp(_name, s_predefinedName[ii]) )
  455. {
  456. return PredefinedUniform::Enum(ii);
  457. }
  458. }
  459. return PredefinedUniform::Count;
  460. }
  461. uint32_t Frame::submit(uint8_t _id, int32_t _depth)
  462. {
  463. if (m_discard)
  464. {
  465. discard();
  466. return m_num;
  467. }
  468. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  469. || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
  470. {
  471. ++m_numDropped;
  472. return m_num;
  473. }
  474. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  475. if (invalidHandle != m_key.m_program)
  476. {
  477. m_key.m_depth = _depth;
  478. m_key.m_view = _id;
  479. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  480. s_ctx->m_seq[_id]++;
  481. uint64_t key = m_key.encode();
  482. m_sortKeys[m_num] = key;
  483. m_sortValues[m_num] = m_numRenderStates;
  484. ++m_num;
  485. m_state.m_constEnd = m_constantBuffer->getPos();
  486. m_state.m_flags |= m_flags;
  487. m_renderState[m_numRenderStates] = m_state;
  488. ++m_numRenderStates;
  489. }
  490. m_state.clear();
  491. m_flags = BGFX_STATE_NONE;
  492. return m_num;
  493. }
  494. uint32_t Frame::submitMask(uint32_t _viewMask, int32_t _depth)
  495. {
  496. if (m_discard)
  497. {
  498. discard();
  499. return m_num;
  500. }
  501. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  502. || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
  503. {
  504. m_numDropped += bx::uint32_cntbits(_viewMask);
  505. return m_num;
  506. }
  507. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  508. if (invalidHandle != m_key.m_program)
  509. {
  510. m_key.m_depth = _depth;
  511. for (uint32_t id = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = bx::uint32_cnttz(viewMask) )
  512. {
  513. viewMask >>= ntz;
  514. id += ntz;
  515. m_key.m_view = id;
  516. m_key.m_seq = s_ctx->m_seq[id] & s_ctx->m_seqMask[id];
  517. s_ctx->m_seq[id]++;
  518. uint64_t key = m_key.encode();
  519. m_sortKeys[m_num] = key;
  520. m_sortValues[m_num] = m_numRenderStates;
  521. ++m_num;
  522. }
  523. m_state.m_constEnd = m_constantBuffer->getPos();
  524. m_state.m_flags |= m_flags;
  525. m_renderState[m_numRenderStates] = m_state;
  526. ++m_numRenderStates;
  527. }
  528. m_state.clear();
  529. m_flags = BGFX_STATE_NONE;
  530. return m_num;
  531. }
  532. void Frame::sort()
  533. {
  534. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  535. }
  536. const Caps* getCaps()
  537. {
  538. BGFX_CHECK_MAIN_THREAD();
  539. return &g_caps;
  540. }
  541. RendererType::Enum getRendererType()
  542. {
  543. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  544. return RendererType::Direct3D9;
  545. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  546. return RendererType::Direct3D11;
  547. #elif BGFX_CONFIG_RENDERER_OPENGL
  548. return RendererType::OpenGL;
  549. #elif BGFX_CONFIG_RENDERER_OPENGLES2
  550. return RendererType::OpenGLES2;
  551. #elif BGFX_CONFIG_RENDERER_OPENGLES3
  552. return RendererType::OpenGLES3;
  553. #else
  554. return RendererType::Null;
  555. #endif // BGFX_CONFIG_RENDERER_
  556. }
  557. struct CapsFlags
  558. {
  559. uint64_t m_flag;
  560. const char* m_str;
  561. };
  562. static const CapsFlags s_capsFlags[] =
  563. {
  564. #define CAPS_FLAGS(_x) { _x, #_x }
  565. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC1),
  566. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC2),
  567. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC3),
  568. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC4),
  569. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC5),
  570. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC1),
  571. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2),
  572. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2A),
  573. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2A1),
  574. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC12),
  575. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC14),
  576. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC14A),
  577. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC12A),
  578. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC22),
  579. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC24),
  580. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D16),
  581. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24),
  582. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24S8),
  583. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D32),
  584. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D16F),
  585. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24F),
  586. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D32F),
  587. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D0S8),
  588. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  589. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  590. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  591. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  592. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  593. #undef CAPS_FLAGS
  594. };
  595. void init(CallbackI* _callback, bx::ReallocatorI* _allocator)
  596. {
  597. BX_TRACE("Init...");
  598. memset(&g_caps, 0, sizeof(g_caps) );
  599. g_caps.rendererType = getRendererType();
  600. g_caps.supported = 0
  601. | (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  602. ;
  603. g_caps.emulated = 0;
  604. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  605. if (NULL != _allocator)
  606. {
  607. g_allocator = _allocator;
  608. }
  609. else
  610. {
  611. bx::CrtAllocator allocator;
  612. g_allocator =
  613. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  614. }
  615. if (NULL != _callback)
  616. {
  617. g_callback = _callback;
  618. }
  619. else
  620. {
  621. g_callback =
  622. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  623. }
  624. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  625. s_ctx = BX_NEW(g_allocator, Context);
  626. // On NaCl and iOS renderer is on the main thread.
  627. s_ctx->init(!BX_PLATFORM_NACL && !BX_PLATFORM_IOS && !BX_PLATFORM_OSX);
  628. const uint64_t emulatedCaps = 0
  629. | BGFX_CAPS_TEXTURE_FORMAT_BC1
  630. | BGFX_CAPS_TEXTURE_FORMAT_BC2
  631. | BGFX_CAPS_TEXTURE_FORMAT_BC3
  632. | BGFX_CAPS_TEXTURE_FORMAT_BC4
  633. | BGFX_CAPS_TEXTURE_FORMAT_BC5
  634. | BGFX_CAPS_TEXTURE_FORMAT_ETC1
  635. | BGFX_CAPS_TEXTURE_FORMAT_ETC2
  636. | BGFX_CAPS_TEXTURE_FORMAT_ETC2A
  637. | BGFX_CAPS_TEXTURE_FORMAT_ETC2A1
  638. ;
  639. g_caps.emulated |= emulatedCaps ^ (g_caps.supported & emulatedCaps);
  640. BX_TRACE("Supported capabilities:");
  641. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  642. {
  643. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  644. {
  645. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  646. }
  647. }
  648. BX_TRACE("Emulated capabilities:");
  649. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  650. {
  651. if (0 != (g_caps.emulated & s_capsFlags[ii].m_flag) )
  652. {
  653. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  654. }
  655. }
  656. BX_TRACE("Init complete.");
  657. }
  658. void shutdown()
  659. {
  660. BX_TRACE("Shutdown...");
  661. BGFX_CHECK_MAIN_THREAD();
  662. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  663. ctx->shutdown();
  664. BX_DELETE(g_allocator, ctx);
  665. if (NULL != s_callbackStub)
  666. {
  667. BX_DELETE(g_allocator, s_callbackStub);
  668. s_callbackStub = NULL;
  669. }
  670. if (NULL != s_allocatorStub)
  671. {
  672. s_allocatorStub->checkLeaks();
  673. bx::CrtAllocator allocator;
  674. BX_DELETE(&allocator, s_allocatorStub);
  675. s_allocatorStub = NULL;
  676. }
  677. s_threadIndex = 0;
  678. g_callback = NULL;
  679. g_allocator = NULL;
  680. BX_TRACE("Shutdown complete.");
  681. }
  682. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  683. {
  684. BGFX_CHECK_MAIN_THREAD();
  685. s_ctx->reset(_width, _height, _flags);
  686. }
  687. uint32_t frame()
  688. {
  689. BGFX_CHECK_MAIN_THREAD();
  690. return s_ctx->frame();
  691. }
  692. RenderFrame::Enum renderFrame()
  693. {
  694. if (NULL == s_ctx)
  695. {
  696. return RenderFrame::NoContext;
  697. }
  698. BGFX_CHECK_RENDER_THREAD();
  699. if (s_ctx->renderFrame() )
  700. {
  701. return RenderFrame::Exiting;
  702. }
  703. return RenderFrame::Render;
  704. }
  705. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  706. {
  707. sizeof(int32_t),
  708. sizeof(float),
  709. 0,
  710. 1*sizeof(int32_t),
  711. 1*sizeof(float),
  712. 2*sizeof(float),
  713. 3*sizeof(float),
  714. 4*sizeof(float),
  715. 3*3*sizeof(float),
  716. 4*4*sizeof(float),
  717. 1,
  718. };
  719. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  720. {
  721. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  722. write(opcode);
  723. write(_value, g_uniformTypeSize[_type]*_num);
  724. }
  725. void ConstantBuffer::writeUniformRef(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  726. {
  727. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  728. write(opcode);
  729. write(&_value, sizeof(void*) );
  730. }
  731. void ConstantBuffer::writeMarker(const char* _marker)
  732. {
  733. uint16_t num = (uint16_t)strlen(_marker)+1;
  734. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  735. write(opcode);
  736. write(_marker, num);
  737. }
  738. void Context::init(bool _createRenderThread)
  739. {
  740. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  741. m_exit = false;
  742. m_frames = 0;
  743. m_render = &m_frame[0];
  744. m_submit = &m_frame[1];
  745. m_debug = BGFX_DEBUG_NONE;
  746. m_submit->create();
  747. m_render->create();
  748. #if BGFX_CONFIG_MULTITHREADED
  749. if (_createRenderThread)
  750. {
  751. m_thread.init(renderThread, this);
  752. }
  753. #else
  754. BX_UNUSED(_createRenderThread);
  755. #endif // BGFX_CONFIG_MULTITHREADED
  756. memset(m_rt, 0xff, sizeof(m_rt) );
  757. memset(m_clear, 0, sizeof(m_clear) );
  758. memset(m_rect, 0, sizeof(m_rect) );
  759. memset(m_scissor, 0, sizeof(m_scissor) );
  760. memset(m_seq, 0, sizeof(m_seq) );
  761. memset(m_seqMask, 0, sizeof(m_seqMask) );
  762. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
  763. {
  764. m_rect[ii].m_width = 1;
  765. m_rect[ii].m_height = 1;
  766. }
  767. m_declRef.init();
  768. frameNoRenderWait();
  769. getCommandBuffer(CommandBuffer::RendererInit);
  770. m_textVideoMemBlitter.init();
  771. m_clearQuad.init();
  772. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  773. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  774. frame();
  775. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  776. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  777. frame();
  778. for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  779. {
  780. char name[256];
  781. bx::snprintf(name, sizeof(name), "%02d view", ii);
  782. setViewName(ii, name);
  783. }
  784. BX_TRACE("Init complete.");
  785. }
  786. void Context::shutdown()
  787. {
  788. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  789. frame();
  790. destroyTransientVertexBuffer(m_submit->m_transientVb);
  791. destroyTransientIndexBuffer(m_submit->m_transientIb);
  792. m_textVideoMemBlitter.shutdown();
  793. m_clearQuad.shutdown();
  794. frame();
  795. destroyTransientVertexBuffer(m_submit->m_transientVb);
  796. destroyTransientIndexBuffer(m_submit->m_transientIb);
  797. frame();
  798. frame(); // If any VertexDecls needs to be destroyed.
  799. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  800. frame();
  801. m_declRef.shutdown(m_vertexDeclHandle);
  802. #if BGFX_CONFIG_MULTITHREADED
  803. if (m_thread.isRunning() )
  804. {
  805. m_thread.shutdown();
  806. }
  807. #endif // BGFX_CONFIG_MULTITHREADED
  808. s_ctx = NULL; // Can't be used by renderFrame at this point.
  809. renderSemWait();
  810. m_submit->destroy();
  811. m_render->destroy();
  812. #if BGFX_CONFIG_DEBUG
  813. # define CHECK_HANDLE_LEAK(_handleAlloc) \
  814. do { \
  815. BX_WARN(0 == _handleAlloc.getNumHandles() \
  816. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  817. , _handleAlloc.getNumHandles() \
  818. , _handleAlloc.getMaxHandles() \
  819. ); \
  820. } while (0)
  821. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  822. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  823. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  824. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  825. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  826. CHECK_HANDLE_LEAK(m_vertexShaderHandle);
  827. CHECK_HANDLE_LEAK(m_fragmentShaderHandle);
  828. CHECK_HANDLE_LEAK(m_programHandle);
  829. CHECK_HANDLE_LEAK(m_textureHandle);
  830. CHECK_HANDLE_LEAK(m_renderTargetHandle);
  831. CHECK_HANDLE_LEAK(m_uniformHandle);
  832. # undef CHECK_HANDLE_LEAK
  833. #endif // BGFX_CONFIG_DEBUG
  834. }
  835. void Context::freeDynamicBuffers()
  836. {
  837. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  838. {
  839. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  840. }
  841. m_numFreeDynamicIndexBufferHandles = 0;
  842. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  843. {
  844. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  845. }
  846. m_numFreeDynamicVertexBufferHandles = 0;
  847. }
  848. void Context::freeAllHandles(Frame* _frame)
  849. {
  850. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  851. {
  852. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  853. }
  854. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  855. {
  856. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  857. }
  858. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  859. {
  860. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  861. }
  862. for (uint16_t ii = 0, num = _frame->m_numFreeVertexShaderHandles; ii < num; ++ii)
  863. {
  864. m_vertexShaderHandle.free(_frame->m_freeVertexShaderHandle[ii].idx);
  865. }
  866. for (uint16_t ii = 0, num = _frame->m_numFreeFragmentShaderHandles; ii < num; ++ii)
  867. {
  868. m_fragmentShaderHandle.free(_frame->m_freeFragmentShaderHandle[ii].idx);
  869. }
  870. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  871. {
  872. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  873. }
  874. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  875. {
  876. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  877. }
  878. for (uint16_t ii = 0, num = _frame->m_numFreeRenderTargetHandles; ii < num; ++ii)
  879. {
  880. m_renderTargetHandle.free(_frame->m_freeRenderTargetHandle[ii].idx);
  881. }
  882. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  883. {
  884. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  885. }
  886. }
  887. uint32_t Context::frame()
  888. {
  889. // wait for render thread to finish
  890. renderSemWait();
  891. frameNoRenderWait();
  892. return m_frames;
  893. }
  894. void Context::frameNoRenderWait()
  895. {
  896. swap();
  897. // release render thread
  898. gameSemPost();
  899. #if !BGFX_CONFIG_MULTITHREADED
  900. renderFrame();
  901. #endif // BGFX_CONFIG_MULTITHREADED
  902. }
  903. void Context::swap()
  904. {
  905. freeDynamicBuffers();
  906. m_submit->m_resolution = m_resolution;
  907. m_submit->m_debug = m_debug;
  908. memcpy(m_submit->m_rt, m_rt, sizeof(m_rt) );
  909. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  910. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  911. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  912. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  913. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  914. memcpy(m_submit->m_other, m_other, sizeof(m_other) );
  915. m_submit->finish();
  916. Frame* temp = m_render;
  917. m_render = m_submit;
  918. m_submit = temp;
  919. m_frames++;
  920. m_submit->start();
  921. memset(m_seq, 0, sizeof(m_seq) );
  922. freeAllHandles(m_submit);
  923. m_submit->resetFreeHandles();
  924. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
  925. }
  926. bool Context::renderFrame()
  927. {
  928. rendererFlip();
  929. gameSemWait();
  930. rendererExecCommands(m_render->m_cmdPre);
  931. if (m_rendererInitialized)
  932. {
  933. rendererSubmit();
  934. }
  935. rendererExecCommands(m_render->m_cmdPost);
  936. renderSemPost();
  937. return m_exit;
  938. }
  939. void Context::rendererUpdateUniforms(ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
  940. {
  941. _constantBuffer->reset(_begin);
  942. while (_constantBuffer->getPos() < _end)
  943. {
  944. uint32_t opcode = _constantBuffer->read();
  945. if (UniformType::End == opcode)
  946. {
  947. break;
  948. }
  949. UniformType::Enum type;
  950. uint16_t loc;
  951. uint16_t num;
  952. uint16_t copy;
  953. ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
  954. uint32_t size = g_uniformTypeSize[type]*num;
  955. const char* data = _constantBuffer->read(size);
  956. if (UniformType::Count > type)
  957. {
  958. rendererUpdateUniform(loc, data, size);
  959. }
  960. else
  961. {
  962. rendererSetMarker(data, size);
  963. }
  964. }
  965. }
  966. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  967. {
  968. if (m_textureUpdateBatch.sort() )
  969. {
  970. const uint32_t pos = _cmdbuf.m_pos;
  971. uint32_t currentKey = UINT32_MAX;
  972. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  973. {
  974. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  975. TextureHandle handle;
  976. _cmdbuf.read(handle);
  977. uint8_t side;
  978. _cmdbuf.read(side);
  979. uint8_t mip;
  980. _cmdbuf.read(mip);
  981. Rect rect;
  982. _cmdbuf.read(rect);
  983. uint16_t zz;
  984. _cmdbuf.read(zz);
  985. uint16_t depth;
  986. _cmdbuf.read(depth);
  987. uint16_t pitch;
  988. _cmdbuf.read(pitch);
  989. Memory* mem;
  990. _cmdbuf.read(mem);
  991. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  992. if (key != currentKey)
  993. {
  994. if (currentKey != UINT32_MAX)
  995. {
  996. rendererUpdateTextureEnd();
  997. }
  998. currentKey = key;
  999. rendererUpdateTextureBegin(handle, side, mip);
  1000. }
  1001. rendererUpdateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1002. release(mem);
  1003. }
  1004. if (currentKey != UINT32_MAX)
  1005. {
  1006. rendererUpdateTextureEnd();
  1007. }
  1008. m_textureUpdateBatch.reset();
  1009. _cmdbuf.m_pos = pos;
  1010. }
  1011. }
  1012. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1013. {
  1014. _cmdbuf.reset();
  1015. bool end = false;
  1016. do
  1017. {
  1018. uint8_t command;
  1019. _cmdbuf.read(command);
  1020. switch (command)
  1021. {
  1022. case CommandBuffer::RendererInit:
  1023. {
  1024. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1025. rendererInit();
  1026. m_rendererInitialized = true;
  1027. }
  1028. break;
  1029. case CommandBuffer::RendererShutdownBegin:
  1030. {
  1031. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1032. m_rendererInitialized = false;
  1033. }
  1034. break;
  1035. case CommandBuffer::RendererShutdownEnd:
  1036. {
  1037. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1038. rendererShutdown();
  1039. m_exit = true;
  1040. }
  1041. break;
  1042. case CommandBuffer::CreateIndexBuffer:
  1043. {
  1044. IndexBufferHandle handle;
  1045. _cmdbuf.read(handle);
  1046. Memory* mem;
  1047. _cmdbuf.read(mem);
  1048. rendererCreateIndexBuffer(handle, mem);
  1049. release(mem);
  1050. }
  1051. break;
  1052. case CommandBuffer::DestroyIndexBuffer:
  1053. {
  1054. IndexBufferHandle handle;
  1055. _cmdbuf.read(handle);
  1056. rendererDestroyIndexBuffer(handle);
  1057. }
  1058. break;
  1059. case CommandBuffer::CreateVertexDecl:
  1060. {
  1061. VertexDeclHandle handle;
  1062. _cmdbuf.read(handle);
  1063. VertexDecl decl;
  1064. _cmdbuf.read(decl);
  1065. rendererCreateVertexDecl(handle, decl);
  1066. }
  1067. break;
  1068. case CommandBuffer::DestroyVertexDecl:
  1069. {
  1070. VertexDeclHandle handle;
  1071. _cmdbuf.read(handle);
  1072. rendererDestroyVertexDecl(handle);
  1073. }
  1074. break;
  1075. case CommandBuffer::CreateVertexBuffer:
  1076. {
  1077. VertexBufferHandle handle;
  1078. _cmdbuf.read(handle);
  1079. Memory* mem;
  1080. _cmdbuf.read(mem);
  1081. VertexDeclHandle declHandle;
  1082. _cmdbuf.read(declHandle);
  1083. rendererCreateVertexBuffer(handle, mem, declHandle);
  1084. release(mem);
  1085. }
  1086. break;
  1087. case CommandBuffer::DestroyVertexBuffer:
  1088. {
  1089. VertexBufferHandle handle;
  1090. _cmdbuf.read(handle);
  1091. rendererDestroyVertexBuffer(handle);
  1092. }
  1093. break;
  1094. case CommandBuffer::CreateDynamicIndexBuffer:
  1095. {
  1096. IndexBufferHandle handle;
  1097. _cmdbuf.read(handle);
  1098. uint32_t size;
  1099. _cmdbuf.read(size);
  1100. rendererCreateDynamicIndexBuffer(handle, size);
  1101. }
  1102. break;
  1103. case CommandBuffer::UpdateDynamicIndexBuffer:
  1104. {
  1105. IndexBufferHandle handle;
  1106. _cmdbuf.read(handle);
  1107. uint32_t offset;
  1108. _cmdbuf.read(offset);
  1109. uint32_t size;
  1110. _cmdbuf.read(size);
  1111. Memory* mem;
  1112. _cmdbuf.read(mem);
  1113. rendererUpdateDynamicIndexBuffer(handle, offset, size, mem);
  1114. release(mem);
  1115. }
  1116. break;
  1117. case CommandBuffer::DestroyDynamicIndexBuffer:
  1118. {
  1119. IndexBufferHandle handle;
  1120. _cmdbuf.read(handle);
  1121. rendererDestroyDynamicIndexBuffer(handle);
  1122. }
  1123. break;
  1124. case CommandBuffer::CreateDynamicVertexBuffer:
  1125. {
  1126. VertexBufferHandle handle;
  1127. _cmdbuf.read(handle);
  1128. uint32_t size;
  1129. _cmdbuf.read(size);
  1130. rendererCreateDynamicVertexBuffer(handle, size);
  1131. }
  1132. break;
  1133. case CommandBuffer::UpdateDynamicVertexBuffer:
  1134. {
  1135. VertexBufferHandle handle;
  1136. _cmdbuf.read(handle);
  1137. uint32_t offset;
  1138. _cmdbuf.read(offset);
  1139. uint32_t size;
  1140. _cmdbuf.read(size);
  1141. Memory* mem;
  1142. _cmdbuf.read(mem);
  1143. rendererUpdateDynamicVertexBuffer(handle, offset, size, mem);
  1144. release(mem);
  1145. }
  1146. break;
  1147. case CommandBuffer::DestroyDynamicVertexBuffer:
  1148. {
  1149. VertexBufferHandle handle;
  1150. _cmdbuf.read(handle);
  1151. rendererDestroyDynamicVertexBuffer(handle);
  1152. }
  1153. break;
  1154. case CommandBuffer::CreateVertexShader:
  1155. {
  1156. VertexShaderHandle handle;
  1157. _cmdbuf.read(handle);
  1158. Memory* mem;
  1159. _cmdbuf.read(mem);
  1160. rendererCreateVertexShader(handle, mem);
  1161. release(mem);
  1162. }
  1163. break;
  1164. case CommandBuffer::DestroyVertexShader:
  1165. {
  1166. VertexShaderHandle handle;
  1167. _cmdbuf.read(handle);
  1168. rendererDestroyVertexShader(handle);
  1169. }
  1170. break;
  1171. case CommandBuffer::CreateFragmentShader:
  1172. {
  1173. FragmentShaderHandle handle;
  1174. _cmdbuf.read(handle);
  1175. Memory* mem;
  1176. _cmdbuf.read(mem);
  1177. rendererCreateFragmentShader(handle, mem);
  1178. release(mem);
  1179. }
  1180. break;
  1181. case CommandBuffer::DestroyFragmentShader:
  1182. {
  1183. FragmentShaderHandle handle;
  1184. _cmdbuf.read(handle);
  1185. rendererDestroyFragmentShader(handle);
  1186. }
  1187. break;
  1188. case CommandBuffer::CreateProgram:
  1189. {
  1190. ProgramHandle handle;
  1191. _cmdbuf.read(handle);
  1192. VertexShaderHandle vsh;
  1193. _cmdbuf.read(vsh);
  1194. FragmentShaderHandle fsh;
  1195. _cmdbuf.read(fsh);
  1196. rendererCreateProgram(handle, vsh, fsh);
  1197. }
  1198. break;
  1199. case CommandBuffer::DestroyProgram:
  1200. {
  1201. FragmentShaderHandle handle;
  1202. _cmdbuf.read(handle);
  1203. rendererDestroyProgram(handle);
  1204. }
  1205. break;
  1206. case CommandBuffer::CreateTexture:
  1207. {
  1208. TextureHandle handle;
  1209. _cmdbuf.read(handle);
  1210. Memory* mem;
  1211. _cmdbuf.read(mem);
  1212. uint32_t flags;
  1213. _cmdbuf.read(flags);
  1214. rendererCreateTexture(handle, mem, flags);
  1215. bx::MemoryReader reader(mem->data, mem->size);
  1216. uint32_t magic;
  1217. bx::read(&reader, magic);
  1218. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1219. {
  1220. TextureCreate tc;
  1221. bx::read(&reader, tc);
  1222. if (NULL != tc.m_mem)
  1223. {
  1224. release(tc.m_mem);
  1225. }
  1226. }
  1227. release(mem);
  1228. }
  1229. break;
  1230. case CommandBuffer::UpdateTexture:
  1231. {
  1232. if (m_textureUpdateBatch.isFull() )
  1233. {
  1234. flushTextureUpdateBatch(_cmdbuf);
  1235. }
  1236. uint32_t value = _cmdbuf.m_pos;
  1237. TextureHandle handle;
  1238. _cmdbuf.read(handle);
  1239. uint8_t side;
  1240. _cmdbuf.read(side);
  1241. uint8_t mip;
  1242. _cmdbuf.read(mip);
  1243. _cmdbuf.skip(sizeof(Rect)
  1244. + sizeof(uint16_t)
  1245. + sizeof(uint16_t)
  1246. + sizeof(uint16_t)
  1247. + sizeof(Memory*)
  1248. );
  1249. uint32_t key = (handle.idx<<16)
  1250. | (side<<8)
  1251. | mip
  1252. ;
  1253. m_textureUpdateBatch.add(key, value);
  1254. }
  1255. break;
  1256. case CommandBuffer::DestroyTexture:
  1257. {
  1258. TextureHandle handle;
  1259. _cmdbuf.read(handle);
  1260. rendererDestroyTexture(handle);
  1261. }
  1262. break;
  1263. case CommandBuffer::CreateRenderTarget:
  1264. {
  1265. RenderTargetHandle handle;
  1266. _cmdbuf.read(handle);
  1267. uint16_t width;
  1268. _cmdbuf.read(width);
  1269. uint16_t height;
  1270. _cmdbuf.read(height);
  1271. uint32_t flags;
  1272. _cmdbuf.read(flags);
  1273. uint32_t textureFlags;
  1274. _cmdbuf.read(textureFlags);
  1275. rendererCreateRenderTarget(handle, width, height, flags, textureFlags);
  1276. }
  1277. break;
  1278. case CommandBuffer::DestroyRenderTarget:
  1279. {
  1280. RenderTargetHandle handle;
  1281. _cmdbuf.read(handle);
  1282. rendererDestroyRenderTarget(handle);
  1283. }
  1284. break;
  1285. case CommandBuffer::CreateUniform:
  1286. {
  1287. UniformHandle handle;
  1288. _cmdbuf.read(handle);
  1289. UniformType::Enum type;
  1290. _cmdbuf.read(type);
  1291. uint16_t num;
  1292. _cmdbuf.read(num);
  1293. uint8_t len;
  1294. _cmdbuf.read(len);
  1295. const char* name = (const char*)_cmdbuf.skip(len);
  1296. rendererCreateUniform(handle, type, num, name);
  1297. }
  1298. break;
  1299. case CommandBuffer::DestroyUniform:
  1300. {
  1301. UniformHandle handle;
  1302. _cmdbuf.read(handle);
  1303. rendererDestroyUniform(handle);
  1304. }
  1305. break;
  1306. case CommandBuffer::SaveScreenShot:
  1307. {
  1308. uint16_t len;
  1309. _cmdbuf.read(len);
  1310. const char* filePath = (const char*)_cmdbuf.skip(len);
  1311. rendererSaveScreenShot(filePath);
  1312. }
  1313. break;
  1314. case CommandBuffer::UpdateViewName:
  1315. {
  1316. uint8_t id;
  1317. _cmdbuf.read(id);
  1318. uint16_t len;
  1319. _cmdbuf.read(len);
  1320. const char* name = (const char*)_cmdbuf.skip(len);
  1321. rendererUpdateViewName(id, name);
  1322. }
  1323. break;
  1324. case CommandBuffer::End:
  1325. end = true;
  1326. break;
  1327. default:
  1328. BX_CHECK(false, "WTF!");
  1329. break;
  1330. }
  1331. } while (!end);
  1332. flushTextureUpdateBatch(_cmdbuf);
  1333. }
  1334. const Memory* alloc(uint32_t _size)
  1335. {
  1336. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  1337. mem->size = _size;
  1338. mem->data = (uint8_t*)mem + sizeof(Memory);
  1339. return mem;
  1340. }
  1341. const Memory* makeRef(const void* _data, uint32_t _size)
  1342. {
  1343. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) );
  1344. mem->size = _size;
  1345. mem->data = (uint8_t*)_data;
  1346. return mem;
  1347. }
  1348. void release(const Memory* _mem)
  1349. {
  1350. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1351. BX_FREE(g_allocator, const_cast<Memory*>(_mem) );
  1352. }
  1353. void setDebug(uint32_t _debug)
  1354. {
  1355. BGFX_CHECK_MAIN_THREAD();
  1356. s_ctx->setDebug(_debug);
  1357. }
  1358. void dbgTextClear(uint8_t _attr, bool _small)
  1359. {
  1360. BGFX_CHECK_MAIN_THREAD();
  1361. s_ctx->dbgTextClear(_attr, _small);
  1362. }
  1363. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  1364. {
  1365. BGFX_CHECK_MAIN_THREAD();
  1366. va_list argList;
  1367. va_start(argList, _format);
  1368. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  1369. va_end(argList);
  1370. }
  1371. IndexBufferHandle createIndexBuffer(const Memory* _mem)
  1372. {
  1373. BGFX_CHECK_MAIN_THREAD();
  1374. return s_ctx->createIndexBuffer(_mem);
  1375. }
  1376. void destroyIndexBuffer(IndexBufferHandle _handle)
  1377. {
  1378. BGFX_CHECK_MAIN_THREAD();
  1379. s_ctx->destroyIndexBuffer(_handle);
  1380. }
  1381. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  1382. {
  1383. BGFX_CHECK_MAIN_THREAD();
  1384. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1385. return s_ctx->createVertexBuffer(_mem, _decl);
  1386. }
  1387. void destroyVertexBuffer(VertexBufferHandle _handle)
  1388. {
  1389. BGFX_CHECK_MAIN_THREAD();
  1390. s_ctx->destroyVertexBuffer(_handle);
  1391. }
  1392. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num)
  1393. {
  1394. BGFX_CHECK_MAIN_THREAD();
  1395. return s_ctx->createDynamicIndexBuffer(_num);
  1396. }
  1397. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
  1398. {
  1399. BGFX_CHECK_MAIN_THREAD();
  1400. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1401. return s_ctx->createDynamicIndexBuffer(_mem);
  1402. }
  1403. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  1404. {
  1405. BGFX_CHECK_MAIN_THREAD();
  1406. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1407. s_ctx->updateDynamicIndexBuffer(_handle, _mem);
  1408. }
  1409. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  1410. {
  1411. BGFX_CHECK_MAIN_THREAD();
  1412. s_ctx->destroyDynamicIndexBuffer(_handle);
  1413. }
  1414. DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
  1415. {
  1416. BGFX_CHECK_MAIN_THREAD();
  1417. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1418. return s_ctx->createDynamicVertexBuffer(_num, _decl);
  1419. }
  1420. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  1421. {
  1422. BGFX_CHECK_MAIN_THREAD();
  1423. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1424. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1425. return s_ctx->createDynamicVertexBuffer(_mem, _decl);
  1426. }
  1427. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  1428. {
  1429. BGFX_CHECK_MAIN_THREAD();
  1430. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1431. s_ctx->updateDynamicVertexBuffer(_handle, _mem);
  1432. }
  1433. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  1434. {
  1435. BGFX_CHECK_MAIN_THREAD();
  1436. s_ctx->destroyDynamicVertexBuffer(_handle);
  1437. }
  1438. bool checkAvailTransientIndexBuffer(uint32_t _num)
  1439. {
  1440. BGFX_CHECK_MAIN_THREAD();
  1441. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1442. return s_ctx->checkAvailTransientIndexBuffer(_num);
  1443. }
  1444. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  1445. {
  1446. BGFX_CHECK_MAIN_THREAD();
  1447. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1448. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1449. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  1450. }
  1451. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1452. {
  1453. BGFX_CHECK_MAIN_THREAD();
  1454. BX_CHECK(0 < _num, "Requesting 0 instances.");
  1455. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  1456. }
  1457. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  1458. {
  1459. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1460. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  1461. && checkAvailTransientIndexBuffer(_numIndices)
  1462. ;
  1463. }
  1464. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  1465. {
  1466. BGFX_CHECK_MAIN_THREAD();
  1467. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1468. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1469. return s_ctx->allocTransientIndexBuffer(_tib, _num);
  1470. }
  1471. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  1472. {
  1473. BGFX_CHECK_MAIN_THREAD();
  1474. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1475. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1476. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  1477. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1478. return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  1479. }
  1480. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1481. {
  1482. BGFX_CHECK_MAIN_THREAD();
  1483. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1484. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  1485. return s_ctx->allocInstanceDataBuffer(_num, _stride);
  1486. }
  1487. VertexShaderHandle createVertexShader(const Memory* _mem)
  1488. {
  1489. BGFX_CHECK_MAIN_THREAD();
  1490. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1491. return s_ctx->createVertexShader(_mem);
  1492. }
  1493. void destroyVertexShader(VertexShaderHandle _handle)
  1494. {
  1495. BGFX_CHECK_MAIN_THREAD();
  1496. s_ctx->destroyVertexShader(_handle);
  1497. }
  1498. FragmentShaderHandle createFragmentShader(const Memory* _mem)
  1499. {
  1500. BGFX_CHECK_MAIN_THREAD();
  1501. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1502. return s_ctx->createFragmentShader(_mem);
  1503. }
  1504. void destroyFragmentShader(FragmentShaderHandle _handle)
  1505. {
  1506. BGFX_CHECK_MAIN_THREAD();
  1507. s_ctx->destroyFragmentShader(_handle);
  1508. }
  1509. ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
  1510. {
  1511. BGFX_CHECK_MAIN_THREAD();
  1512. return s_ctx->createProgram(_vsh, _fsh);
  1513. }
  1514. void destroyProgram(ProgramHandle _handle)
  1515. {
  1516. BGFX_CHECK_MAIN_THREAD();
  1517. s_ctx->destroyProgram(_handle);
  1518. }
  1519. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
  1520. {
  1521. _width = bx::uint32_max(1, _width);
  1522. _height = bx::uint32_max(1, _height);
  1523. _depth = bx::uint32_max(1, _depth);
  1524. _numMips = bx::uint32_max(1, _numMips);
  1525. uint32_t width = _width;
  1526. uint32_t height = _height;
  1527. uint32_t depth = _depth;
  1528. uint32_t bpp = getBitsPerPixel(_format);
  1529. uint32_t size = 0;
  1530. for (uint32_t lod = 0; lod < _numMips; ++lod)
  1531. {
  1532. width = bx::uint32_max(1, width);
  1533. height = bx::uint32_max(1, height);
  1534. depth = bx::uint32_max(1, depth);
  1535. size += _width*_height*depth*bpp/8;
  1536. width >>= 1;
  1537. height >>= 1;
  1538. depth >>= 1;
  1539. }
  1540. _info.format = _format;
  1541. _info.storageSize = size;
  1542. _info.width = _width;
  1543. _info.height = _height;
  1544. _info.depth = _depth;
  1545. _info.numMips = _numMips;
  1546. _info.bitsPerPixel = bpp;
  1547. }
  1548. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info)
  1549. {
  1550. BGFX_CHECK_MAIN_THREAD();
  1551. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1552. return s_ctx->createTexture(_mem, _flags, _info);
  1553. }
  1554. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1555. {
  1556. BGFX_CHECK_MAIN_THREAD();
  1557. #if BGFX_CONFIG_DEBUG
  1558. if (NULL != _mem)
  1559. {
  1560. TextureInfo ti;
  1561. calcTextureSize(ti, _width, _height, 1, _numMips, _format);
  1562. BX_CHECK(ti.storageSize == _mem->size
  1563. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1564. , ti.storageSize
  1565. , _mem->size
  1566. );
  1567. }
  1568. #endif // BGFX_CONFIG_DEBUG
  1569. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1570. const Memory* mem = alloc(size);
  1571. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1572. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1573. bx::write(&writer, magic);
  1574. TextureCreate tc;
  1575. tc.m_flags = _flags;
  1576. tc.m_width = _width;
  1577. tc.m_height = _height;
  1578. tc.m_sides = 0;
  1579. tc.m_depth = 0;
  1580. tc.m_numMips = _numMips;
  1581. tc.m_format = uint8_t(_format);
  1582. tc.m_cubeMap = false;
  1583. tc.m_mem = _mem;
  1584. bx::write(&writer, tc);
  1585. return s_ctx->createTexture(mem, _flags, NULL);
  1586. }
  1587. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1588. {
  1589. BGFX_CHECK_MAIN_THREAD();
  1590. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1591. #if BGFX_CONFIG_DEBUG
  1592. if (NULL != _mem)
  1593. {
  1594. TextureInfo ti;
  1595. calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
  1596. BX_CHECK(ti.storageSize == _mem->size
  1597. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1598. , ti.storageSize
  1599. , _mem->size
  1600. );
  1601. }
  1602. #endif // BGFX_CONFIG_DEBUG
  1603. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1604. const Memory* mem = alloc(size);
  1605. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1606. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1607. bx::write(&writer, magic);
  1608. TextureCreate tc;
  1609. tc.m_flags = _flags;
  1610. tc.m_width = _width;
  1611. tc.m_height = _height;
  1612. tc.m_sides = 0;
  1613. tc.m_depth = _depth;
  1614. tc.m_numMips = _numMips;
  1615. tc.m_format = uint8_t(_format);
  1616. tc.m_cubeMap = false;
  1617. tc.m_mem = _mem;
  1618. bx::write(&writer, tc);
  1619. return s_ctx->createTexture(mem, _flags, NULL);
  1620. }
  1621. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1622. {
  1623. BGFX_CHECK_MAIN_THREAD();
  1624. #if BGFX_CONFIG_DEBUG
  1625. if (NULL != _mem)
  1626. {
  1627. TextureInfo ti;
  1628. calcTextureSize(ti, _size, _size, 1, _numMips, _format);
  1629. BX_CHECK(ti.storageSize*6 == _mem->size
  1630. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1631. , ti.storageSize*6
  1632. , _mem->size
  1633. );
  1634. }
  1635. #endif // BGFX_CONFIG_DEBUG
  1636. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1637. const Memory* mem = alloc(size);
  1638. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1639. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1640. bx::write(&writer, magic);
  1641. TextureCreate tc;
  1642. tc.m_flags = _flags;
  1643. tc.m_width = _size;
  1644. tc.m_height = _size;
  1645. tc.m_sides = 6;
  1646. tc.m_depth = 0;
  1647. tc.m_numMips = _numMips;
  1648. tc.m_format = uint8_t(_format);
  1649. tc.m_cubeMap = true;
  1650. tc.m_mem = _mem;
  1651. bx::write(&writer, tc);
  1652. return s_ctx->createTexture(mem, _flags, NULL);
  1653. }
  1654. void destroyTexture(TextureHandle _handle)
  1655. {
  1656. BGFX_CHECK_MAIN_THREAD();
  1657. s_ctx->destroyTexture(_handle);
  1658. }
  1659. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  1660. {
  1661. BGFX_CHECK_MAIN_THREAD();
  1662. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1663. if (_width == 0
  1664. || _height == 0)
  1665. {
  1666. release(_mem);
  1667. }
  1668. else
  1669. {
  1670. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  1671. }
  1672. }
  1673. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  1674. {
  1675. BGFX_CHECK_MAIN_THREAD();
  1676. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1677. if (_width == 0
  1678. || _height == 0
  1679. || _depth == 0)
  1680. {
  1681. release(_mem);
  1682. }
  1683. else
  1684. {
  1685. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  1686. }
  1687. }
  1688. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  1689. {
  1690. BGFX_CHECK_MAIN_THREAD();
  1691. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1692. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  1693. if (_width == 0
  1694. || _height == 0)
  1695. {
  1696. release(_mem);
  1697. }
  1698. else
  1699. {
  1700. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  1701. }
  1702. }
  1703. RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
  1704. {
  1705. BGFX_CHECK_MAIN_THREAD();
  1706. BX_WARN(0 != _width && 0 != _height, "Render target resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
  1707. return s_ctx->createRenderTarget(bx::uint16_max(1, _width), bx::uint16_max(1, _height), _flags, _textureFlags);
  1708. }
  1709. void destroyRenderTarget(RenderTargetHandle _handle)
  1710. {
  1711. BGFX_CHECK_MAIN_THREAD();
  1712. s_ctx->destroyRenderTarget(_handle);
  1713. }
  1714. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  1715. {
  1716. BGFX_CHECK_MAIN_THREAD();
  1717. return s_ctx->createUniform(_name, _type, _num);
  1718. }
  1719. void destroyUniform(UniformHandle _handle)
  1720. {
  1721. BGFX_CHECK_MAIN_THREAD();
  1722. s_ctx->destroyUniform(_handle);
  1723. }
  1724. void setViewName(uint8_t _id, const char* _name)
  1725. {
  1726. BGFX_CHECK_MAIN_THREAD();
  1727. s_ctx->setViewName(_id, _name);
  1728. }
  1729. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1730. {
  1731. BGFX_CHECK_MAIN_THREAD();
  1732. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  1733. }
  1734. void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1735. {
  1736. BGFX_CHECK_MAIN_THREAD();
  1737. s_ctx->setViewRectMask(_viewMask, _x, _y, _width, _height);
  1738. }
  1739. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1740. {
  1741. BGFX_CHECK_MAIN_THREAD();
  1742. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  1743. }
  1744. void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1745. {
  1746. BGFX_CHECK_MAIN_THREAD();
  1747. s_ctx->setViewScissorMask(_viewMask, _x, _y, _width, _height);
  1748. }
  1749. void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  1750. {
  1751. BGFX_CHECK_MAIN_THREAD();
  1752. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  1753. }
  1754. void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  1755. {
  1756. BGFX_CHECK_MAIN_THREAD();
  1757. s_ctx->setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
  1758. }
  1759. void setViewSeq(uint8_t _id, bool _enabled)
  1760. {
  1761. BGFX_CHECK_MAIN_THREAD();
  1762. s_ctx->setViewSeq(_id, _enabled);
  1763. }
  1764. void setViewSeqMask(uint32_t _viewMask, bool _enabled)
  1765. {
  1766. BGFX_CHECK_MAIN_THREAD();
  1767. s_ctx->setViewSeqMask(_viewMask, _enabled);
  1768. }
  1769. void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
  1770. {
  1771. BGFX_CHECK_MAIN_THREAD();
  1772. s_ctx->setViewRenderTarget(_id, _handle);
  1773. }
  1774. void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
  1775. {
  1776. BGFX_CHECK_MAIN_THREAD();
  1777. s_ctx->setViewRenderTargetMask(_mask, _handle);
  1778. }
  1779. void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
  1780. {
  1781. BGFX_CHECK_MAIN_THREAD();
  1782. s_ctx->setViewTransform(_id, _view, _proj, _other);
  1783. }
  1784. void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
  1785. {
  1786. BGFX_CHECK_MAIN_THREAD();
  1787. s_ctx->setViewTransformMask(_viewMask, _view, _proj, _other);
  1788. }
  1789. void setMarker(const char* _marker)
  1790. {
  1791. BGFX_CHECK_MAIN_THREAD();
  1792. s_ctx->setMarker(_marker);
  1793. }
  1794. void setState(uint64_t _state, uint32_t _rgba)
  1795. {
  1796. BGFX_CHECK_MAIN_THREAD();
  1797. s_ctx->setState(_state, _rgba);
  1798. }
  1799. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  1800. {
  1801. BGFX_CHECK_MAIN_THREAD();
  1802. s_ctx->setStencil(_fstencil, _bstencil);
  1803. }
  1804. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1805. {
  1806. BGFX_CHECK_MAIN_THREAD();
  1807. return s_ctx->setScissor(_x, _y, _width, _height);
  1808. }
  1809. void setScissor(uint16_t _cache)
  1810. {
  1811. BGFX_CHECK_MAIN_THREAD();
  1812. s_ctx->setScissor(_cache);
  1813. }
  1814. uint32_t setTransform(const void* _mtx, uint16_t _num)
  1815. {
  1816. BGFX_CHECK_MAIN_THREAD();
  1817. return s_ctx->setTransform(_mtx, _num);
  1818. }
  1819. void setTransform(uint32_t _cache, uint16_t _num)
  1820. {
  1821. BGFX_CHECK_MAIN_THREAD();
  1822. s_ctx->setTransform(_cache, _num);
  1823. }
  1824. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  1825. {
  1826. BGFX_CHECK_MAIN_THREAD();
  1827. s_ctx->setUniform(_handle, _value, _num);
  1828. }
  1829. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  1830. {
  1831. BGFX_CHECK_MAIN_THREAD();
  1832. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  1833. }
  1834. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  1835. {
  1836. BGFX_CHECK_MAIN_THREAD();
  1837. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  1838. }
  1839. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
  1840. {
  1841. BGFX_CHECK_MAIN_THREAD();
  1842. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1843. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  1844. s_ctx->setIndexBuffer(_tib, numIndices);
  1845. }
  1846. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices)
  1847. {
  1848. BGFX_CHECK_MAIN_THREAD();
  1849. s_ctx->setVertexBuffer(_handle, _numVertices);
  1850. }
  1851. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  1852. {
  1853. BGFX_CHECK_MAIN_THREAD();
  1854. s_ctx->setVertexBuffer(_handle, _numVertices);
  1855. }
  1856. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
  1857. {
  1858. BGFX_CHECK_MAIN_THREAD();
  1859. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1860. s_ctx->setVertexBuffer(_tvb, _numVertices);
  1861. }
  1862. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
  1863. {
  1864. BGFX_CHECK_MAIN_THREAD();
  1865. s_ctx->setInstanceDataBuffer(_idb, _num);
  1866. }
  1867. void setProgram(ProgramHandle _handle)
  1868. {
  1869. BGFX_CHECK_MAIN_THREAD();
  1870. s_ctx->setProgram(_handle);
  1871. }
  1872. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  1873. {
  1874. BGFX_CHECK_MAIN_THREAD();
  1875. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  1876. }
  1877. void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth, uint32_t _flags)
  1878. {
  1879. BGFX_CHECK_MAIN_THREAD();
  1880. s_ctx->setTexture(_stage, _sampler, _handle, _depth, _flags);
  1881. }
  1882. uint32_t submit(uint8_t _id, int32_t _depth)
  1883. {
  1884. BGFX_CHECK_MAIN_THREAD();
  1885. return s_ctx->submit(_id, _depth);
  1886. }
  1887. uint32_t submitMask(uint32_t _viewMask, int32_t _depth)
  1888. {
  1889. BGFX_CHECK_MAIN_THREAD();
  1890. return s_ctx->submitMask(_viewMask, _depth);
  1891. }
  1892. void discard()
  1893. {
  1894. BGFX_CHECK_MAIN_THREAD();
  1895. s_ctx->discard();
  1896. }
  1897. void saveScreenShot(const char* _filePath)
  1898. {
  1899. BGFX_CHECK_MAIN_THREAD();
  1900. s_ctx->saveScreenShot(_filePath);
  1901. }
  1902. }