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|
- /*
- * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "bgfx_p.h"
- #if BGFX_CONFIG_RENDERER_DIRECT3D9
- # include "renderer_d3d9.h"
- namespace bgfx
- {
- static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
- static const D3DPRIMITIVETYPE s_primType[] =
- {
- D3DPT_TRIANGLELIST,
- D3DPT_LINELIST,
- D3DPT_POINTLIST,
- };
- static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
- {
- D3DMULTISAMPLE_NONE,
- D3DMULTISAMPLE_2_SAMPLES,
- D3DMULTISAMPLE_4_SAMPLES,
- D3DMULTISAMPLE_8_SAMPLES,
- D3DMULTISAMPLE_16_SAMPLES,
- };
- static Msaa s_msaa[] =
- {
- { D3DMULTISAMPLE_NONE, 0 },
- { D3DMULTISAMPLE_2_SAMPLES, 0 },
- { D3DMULTISAMPLE_4_SAMPLES, 0 },
- { D3DMULTISAMPLE_8_SAMPLES, 0 },
- { D3DMULTISAMPLE_16_SAMPLES, 0 },
- };
- struct Blend
- {
- D3DBLEND m_src;
- D3DBLEND m_dst;
- bool m_factor;
- };
- static const Blend s_blendFactor[] =
- {
- { (D3DBLEND)0, (D3DBLEND)0, false }, // ignored
- { D3DBLEND_ZERO, D3DBLEND_ZERO, false },
- { D3DBLEND_ONE, D3DBLEND_ONE, false },
- { D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR, false },
- { D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR, false },
- { D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA, false },
- { D3DBLEND_INVSRCALPHA, D3DBLEND_INVSRCALPHA, false },
- { D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA, false },
- { D3DBLEND_INVDESTALPHA, D3DBLEND_INVDESTALPHA, false },
- { D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR, false },
- { D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR, false },
- { D3DBLEND_SRCALPHASAT, D3DBLEND_ONE, false },
- { D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR, true },
- { D3DBLEND_INVBLENDFACTOR, D3DBLEND_INVBLENDFACTOR, true },
- };
- static const D3DBLENDOP s_blendEquation[] =
- {
- D3DBLENDOP_ADD,
- D3DBLENDOP_SUBTRACT,
- D3DBLENDOP_REVSUBTRACT,
- D3DBLENDOP_MIN,
- D3DBLENDOP_MAX,
- };
- static const D3DCMPFUNC s_depthFunc[] =
- {
- (D3DCMPFUNC)0, // ignored
- D3DCMP_LESS,
- D3DCMP_LESSEQUAL,
- D3DCMP_EQUAL,
- D3DCMP_GREATEREQUAL,
- D3DCMP_GREATER,
- D3DCMP_NOTEQUAL,
- D3DCMP_NEVER,
- D3DCMP_ALWAYS,
- };
- static const D3DCMPFUNC s_stencilFunc[] =
- {
- (D3DCMPFUNC)0, // ignored
- D3DCMP_LESS,
- D3DCMP_LESSEQUAL,
- D3DCMP_EQUAL,
- D3DCMP_GREATEREQUAL,
- D3DCMP_GREATER,
- D3DCMP_NOTEQUAL,
- D3DCMP_NEVER,
- D3DCMP_ALWAYS,
- };
- static const D3DSTENCILOP s_stencilOp[] =
- {
- D3DSTENCILOP_ZERO,
- D3DSTENCILOP_KEEP,
- D3DSTENCILOP_REPLACE,
- D3DSTENCILOP_INCR,
- D3DSTENCILOP_INCRSAT,
- D3DSTENCILOP_DECR,
- D3DSTENCILOP_DECRSAT,
- D3DSTENCILOP_INVERT,
- };
- static const D3DRENDERSTATETYPE s_stencilFuncRs[] =
- {
- D3DRS_STENCILFUNC,
- D3DRS_CCW_STENCILFUNC,
- };
- static const D3DRENDERSTATETYPE s_stencilFailRs[] =
- {
- D3DRS_STENCILFAIL,
- D3DRS_CCW_STENCILFAIL,
- };
- static const D3DRENDERSTATETYPE s_stencilZFailRs[] =
- {
- D3DRS_STENCILZFAIL,
- D3DRS_CCW_STENCILZFAIL,
- };
- static const D3DRENDERSTATETYPE s_stencilZPassRs[] =
- {
- D3DRS_STENCILPASS,
- D3DRS_CCW_STENCILPASS,
- };
- static const D3DCULL s_cullMode[] =
- {
- D3DCULL_NONE,
- D3DCULL_CW,
- D3DCULL_CCW,
- };
- static const D3DFORMAT s_checkColorFormats[] =
- {
- D3DFMT_UNKNOWN,
- D3DFMT_A8R8G8B8, D3DFMT_UNKNOWN,
- D3DFMT_R32F, D3DFMT_R16F, D3DFMT_G16R16, D3DFMT_A8R8G8B8, D3DFMT_UNKNOWN,
- D3DFMT_UNKNOWN, // terminator
- };
- static D3DFORMAT s_colorFormat[] =
- {
- D3DFMT_UNKNOWN, // ignored
- D3DFMT_A8R8G8B8,
- D3DFMT_A2B10G10R10,
- D3DFMT_A16B16G16R16,
- D3DFMT_A16B16G16R16F,
- D3DFMT_R16F,
- D3DFMT_R32F,
- };
- static const D3DFORMAT s_depthFormat[] =
- {
- D3DFMT_UNKNOWN, // ignored
- D3DFMT_D16, // D16
- D3DFMT_D24X8, // D24
- D3DFMT_D24S8, // D24S8
- D3DFMT_D32, // D32
- D3DFMT_DF16, // D16F
- D3DFMT_DF24, // D24F
- D3DFMT_D32F_LOCKABLE, // D32F
- #if defined(D3D_DISABLE_9EX)
- D3DFMT_UNKNOWN, // D0S8
- #else
- D3DFMT_S8_LOCKABLE, // D0S8
- #endif // defined(D3D_DISABLE_9EX)
- };
- static const D3DTEXTUREADDRESS s_textureAddress[] =
- {
- D3DTADDRESS_WRAP,
- D3DTADDRESS_MIRROR,
- D3DTADDRESS_CLAMP,
- };
- static const D3DTEXTUREFILTERTYPE s_textureFilter[] =
- {
- D3DTEXF_LINEAR,
- D3DTEXF_POINT,
- D3DTEXF_ANISOTROPIC,
- };
- struct TextureFormatInfo
- {
- D3DFORMAT m_fmt;
- };
- static TextureFormatInfo s_textureFormat[TextureFormat::Count] =
- {
- { D3DFMT_DXT1 }, // BC1
- { D3DFMT_DXT3 }, // BC2
- { D3DFMT_DXT5 }, // BC3
- { D3DFMT_UNKNOWN }, // BC4
- { D3DFMT_UNKNOWN }, // BC5
- { D3DFMT_UNKNOWN }, // ETC1
- { D3DFMT_UNKNOWN }, // ETC2
- { D3DFMT_UNKNOWN }, // ETC2A
- { D3DFMT_UNKNOWN }, // ETC2A1
- { D3DFMT_UNKNOWN }, // PTC12
- { D3DFMT_UNKNOWN }, // PTC14
- { D3DFMT_UNKNOWN }, // PTC12A
- { D3DFMT_UNKNOWN }, // PTC14A
- { D3DFMT_UNKNOWN }, // PTC22
- { D3DFMT_UNKNOWN }, // PTC24
- { D3DFMT_UNKNOWN }, // Unknown
- { D3DFMT_L8 }, // L8
- { D3DFMT_A8R8G8B8 }, // BGRA8
- { D3DFMT_A16B16G16R16 }, // RGBA16
- { D3DFMT_A16B16G16R16F }, // RGBA16F
- { D3DFMT_R5G6B5 }, // R5G6B5
- { D3DFMT_A4R4G4B4 }, // RGBA4
- { D3DFMT_A1R5G5B5 }, // RGB5A1
- { D3DFMT_A2B10G10R10 }, // RGB10A2
- { D3DFMT_UNKNOWN }, // UnknownDepth
- { D3DFMT_D16 }, // D16
- { D3DFMT_D24X8 }, // D24
- { D3DFMT_D24S8 }, // D24S8
- { D3DFMT_D32 }, // D32
- { D3DFMT_DF16 }, // D16F
- { D3DFMT_DF24 }, // D24F
- { D3DFMT_D32F_LOCKABLE }, // D32F
- #if defined(D3D_DISABLE_9EX)
- { D3DFMT_UNKNOWN }, // D0S8
- #else
- { D3DFMT_S8_LOCKABLE }, // D0S8
- #endif // defined(D3D_DISABLE_9EX)
- };
- static ExtendedFormat s_extendedFormats[ExtendedFormat::Count] =
- {
- { D3DFMT_ATI1, 0, D3DRTYPE_TEXTURE, false },
- { D3DFMT_ATI2, 0, D3DRTYPE_TEXTURE, false },
- { D3DFMT_DF16, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_DF24, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_INST, 0, D3DRTYPE_SURFACE, false },
- { D3DFMT_INTZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_NULL, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
- { D3DFMT_RESZ, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
- { D3DFMT_RAWZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- };
- static const GUID IID_IDirect3D9 = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
- static const GUID IID_IDirect3DDevice9Ex = { 0xb18b10ce, 0x2649, 0x405a, { 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a } };
- struct RendererContext
- {
- RendererContext()
- : m_d3d9(NULL)
- , m_device(NULL)
- , m_backBufferColor(NULL)
- , m_backBufferDepthStencil(NULL)
- , m_captureTexture(NULL)
- , m_captureSurface(NULL)
- , m_captureResolve(NULL)
- , m_flags(BGFX_RESET_NONE)
- , m_initialized(false)
- , m_amd(false)
- , m_nvidia(false)
- , m_instancing(false)
- , m_rtMsaa(false)
- {
- m_rt.idx = invalidHandle;
- }
- void init()
- {
- D3DFORMAT adapterFormat = D3DFMT_X8R8G8B8;
- // http://msdn.microsoft.com/en-us/library/windows/desktop/bb172588%28v=vs.85%29.aspx
- memset(&m_params, 0, sizeof(m_params) );
- m_params.BackBufferWidth = BGFX_DEFAULT_WIDTH;
- m_params.BackBufferHeight = BGFX_DEFAULT_HEIGHT;
- m_params.BackBufferFormat = adapterFormat;
- m_params.BackBufferCount = 1;
- m_params.MultiSampleType = D3DMULTISAMPLE_NONE;
- m_params.MultiSampleQuality = 0;
- m_params.EnableAutoDepthStencil = TRUE;
- m_params.AutoDepthStencilFormat = D3DFMT_D24S8;
- m_params.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
- #if BX_PLATFORM_WINDOWS
- m_params.FullScreen_RefreshRateInHz = 0;
- m_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- m_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
- m_params.hDeviceWindow = g_bgfxHwnd;
- m_params.Windowed = true;
- RECT rect;
- GetWindowRect(g_bgfxHwnd, &rect);
- m_params.BackBufferWidth = rect.right-rect.left;
- m_params.BackBufferHeight = rect.bottom-rect.top;
- m_d3d9dll = bx::dlopen("d3d9.dll");
- BGFX_FATAL(NULL != m_d3d9dll, Fatal::UnableToInitialize, "Failed to load d3d9.dll.");
- #if BGFX_CONFIG_DEBUG_PIX
- m_D3DPERF_SetMarker = (D3DPERF_SetMarkerFunc)bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker");
- m_D3DPERF_BeginEvent = (D3DPERF_BeginEventFunc)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
- m_D3DPERF_EndEvent = (D3DPERF_EndEventFunc)bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent");
- BX_CHECK(NULL != m_D3DPERF_SetMarker
- && NULL != m_D3DPERF_BeginEvent
- && NULL != m_D3DPERF_EndEvent
- , "Failed to initialize PIX events."
- );
- #endif // BGFX_CONFIG_DEBUG_PIX
- #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
- m_d3d9ex = NULL;
- Direct3DCreate9ExFn direct3DCreate9Ex = (Direct3DCreate9ExFn)bx::dlsym(m_d3d9dll, "Direct3DCreate9Ex");
- if (NULL != direct3DCreate9Ex)
- {
- direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9ex);
- DX_CHECK(m_d3d9ex->QueryInterface(IID_IDirect3D9, (void**)&m_d3d9) );
- m_pool = D3DPOOL_DEFAULT;
- }
- else
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- {
- Direct3DCreate9Fn direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9dll, "Direct3DCreate9");
- BGFX_FATAL(NULL != direct3DCreate9, Fatal::UnableToInitialize, "Function Direct3DCreate9 not found.");
- m_d3d9 = direct3DCreate9(D3D_SDK_VERSION);
- m_pool = D3DPOOL_MANAGED;
- }
- BGFX_FATAL(m_d3d9, Fatal::UnableToInitialize, "Unable to create Direct3D.");
- m_adapter = D3DADAPTER_DEFAULT;
- m_deviceType = D3DDEVTYPE_HAL;
- uint32_t adapterCount = m_d3d9->GetAdapterCount();
- for (uint32_t ii = 0; ii < adapterCount; ++ii)
- {
- D3DADAPTER_IDENTIFIER9 identifier;
- HRESULT hr = m_d3d9->GetAdapterIdentifier(ii, 0, &identifier);
- if (SUCCEEDED(hr) )
- {
- BX_TRACE("Adapter #%d", ii);
- BX_TRACE("\tDriver: %s", identifier.Driver);
- BX_TRACE("\tDescription: %s", identifier.Description);
- BX_TRACE("\tDeviceName: %s", identifier.DeviceName);
- BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
- , identifier.VendorId
- , identifier.DeviceId
- , identifier.SubSysId
- , identifier.Revision
- );
- #if BGFX_CONFIG_DEBUG_PERFHUD
- if (0 != strstr(identifier.Description, "PerfHUD") )
- {
- m_adapter = ii;
- m_deviceType = D3DDEVTYPE_REF;
- }
- #endif // BGFX_CONFIG_DEBUG_PERFHUD
- }
- }
- DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &m_identifier) );
- m_amd = m_identifier.VendorId == 0x1002;
- m_nvidia = m_identifier.VendorId == 0x10de;
- uint32_t behaviorFlags[] =
- {
- D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE|D3DCREATE_FPU_PRESERVE,
- D3DCREATE_MIXED_VERTEXPROCESSING|D3DCREATE_FPU_PRESERVE,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_FPU_PRESERVE,
- };
- for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
- {
- #if 0 // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- DX_CHECK(m_d3d9->CreateDeviceEx(m_adapter
- , m_deviceType
- , g_bgfxHwnd
- , behaviorFlags[ii]
- , &m_params
- , NULL
- , &m_device
- ) );
- #else
- DX_CHECK(m_d3d9->CreateDevice(m_adapter
- , m_deviceType
- , g_bgfxHwnd
- , behaviorFlags[ii]
- , &m_params
- , &m_device
- ) );
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- }
- BGFX_FATAL(m_device, Fatal::UnableToInitialize, "Unable to create Direct3D9 device.");
- #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
- if (NULL != m_d3d9ex)
- {
- DX_CHECK(m_device->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&m_deviceEx) );
- }
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
- // For shit GPUs that can create DX9 device but can't do simple stuff. GTFO!
- BGFX_FATAL( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_SQUAREONLY");
- BGFX_FATAL( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_MIPMAP");
- BGFX_FATAL( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_ALPHA");
- BGFX_FATAL(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
- , Fatal::MinimumRequiredSpecs
- , "Shader Model Version (vs: %x, ps: %x)."
- , m_caps.VertexShaderVersion
- , m_caps.PixelShaderVersion
- );
- BX_TRACE("Max vertex shader 3.0 instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
- BX_TRACE("Max vertex shader constants: %d", m_caps.MaxVertexShaderConst);
- BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
- BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
- g_caps.supported |= ( 0
- | BGFX_CAPS_TEXTURE_FORMAT_BC1
- | BGFX_CAPS_TEXTURE_FORMAT_BC2
- | BGFX_CAPS_TEXTURE_FORMAT_BC3
- | BGFX_CAPS_TEXTURE_3D
- | BGFX_CAPS_TEXTURE_DEPTH_MASK
- | BGFX_CAPS_VERTEX_ATTRIB_HALF
- | BGFX_CAPS_FRAGMENT_DEPTH
- );
- g_caps.maxTextureSize = bx::uint32_min(m_caps.MaxTextureWidth, m_caps.MaxTextureHeight);
- #if BGFX_CONFIG_RENDERER_USE_EXTENSIONS
- BX_TRACE("Extended formats:");
- for (uint32_t ii = 0; ii < ExtendedFormat::Count; ++ii)
- {
- ExtendedFormat& fmt = s_extendedFormats[ii];
- fmt.m_supported = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, fmt.m_usage, fmt.m_type, fmt.m_fmt) );
- const char* fourcc = (const char*)&fmt.m_fmt;
- BX_TRACE("\t%2d: %c%c%c%c %s", ii, fourcc[0], fourcc[1], fourcc[2], fourcc[3], fmt.m_supported ? "supported" : "");
- BX_UNUSED(fourcc);
- }
- m_instancing = false
- || s_extendedFormats[ExtendedFormat::Inst].m_supported
- || (m_caps.VertexShaderVersion >= D3DVS_VERSION(3, 0) )
- ;
- if (m_amd
- && s_extendedFormats[ExtendedFormat::Inst].m_supported)
- {
- // AMD only
- m_device->SetRenderState(D3DRS_POINTSIZE, D3DFMT_INST);
- }
- s_textureFormat[TextureFormat::BC4].m_fmt = s_extendedFormats[ExtendedFormat::Ati1].m_supported ? D3DFMT_ATI1 : D3DFMT_UNKNOWN;
- s_textureFormat[TextureFormat::BC5].m_fmt = s_extendedFormats[ExtendedFormat::Ati2].m_supported ? D3DFMT_ATI2 : D3DFMT_UNKNOWN;
- g_caps.supported |= 0
- | (D3DFMT_UNKNOWN != s_textureFormat[TextureFormat::BC4].m_fmt ? BGFX_CAPS_TEXTURE_FORMAT_BC4 : 0)
- | (D3DFMT_UNKNOWN != s_textureFormat[TextureFormat::BC5].m_fmt ? BGFX_CAPS_TEXTURE_FORMAT_BC5 : 0)
- ;
- g_caps.supported |= m_instancing ? BGFX_CAPS_INSTANCING : 0;
- #endif // BGFX_CONFIG_RENDERER_USE_EXTENSIONS
- uint32_t index = 1;
- for (const D3DFORMAT* fmt = &s_checkColorFormats[index]; *fmt != D3DFMT_UNKNOWN; ++fmt, ++index)
- {
- for (; *fmt != D3DFMT_UNKNOWN; ++fmt)
- {
- if (SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, *fmt) ) )
- {
- s_colorFormat[index] = *fmt;
- break;
- }
- }
- for (; *fmt != D3DFMT_UNKNOWN; ++fmt);
- }
- m_fmtDepth = D3DFMT_D24S8;
- #elif BX_PLATFORM_XBOX360
- m_params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- m_params.DisableAutoBackBuffer = FALSE;
- m_params.DisableAutoFrontBuffer = FALSE;
- m_params.FrontBufferFormat = D3DFMT_X8R8G8B8;
- m_params.FrontBufferColorSpace = D3DCOLORSPACE_RGB;
- m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
- BX_TRACE("Creating D3D9 %p", m_d3d9);
- XVIDEO_MODE videoMode;
- XGetVideoMode(&videoMode);
- if (!videoMode.fIsWideScreen)
- {
- m_params.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
- }
- BX_TRACE("Creating device");
- DX_CHECK(m_d3d9->CreateDevice(m_adapter
- , m_deviceType
- , NULL
- , D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES
- , &m_params
- , &m_device
- ) );
- BX_TRACE("Device %p", m_device);
- m_fmtDepth = D3DFMT_D24FS8;
- #endif // BX_PLATFORM_WINDOWS
- postReset();
- m_initialized = true;
- }
- void shutdown()
- {
- preReset();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexShaders); ++ii)
- {
- m_vertexShaders[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_fragmentShaders); ++ii)
- {
- m_fragmentShaders[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexDecls); ++ii)
- {
- m_vertexDecls[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_renderTargets); ++ii)
- {
- m_renderTargets[ii].destroy();
- }
- #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
- if (NULL != m_d3d9ex)
- {
- DX_RELEASE(m_deviceEx, 1);
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_d3d9, 1);
- DX_RELEASE(m_d3d9ex, 0);
- }
- else
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- {
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_d3d9, 0);
- }
- #if BX_PLATFORM_WINDOWS
- bx::dlclose(m_d3d9dll);
- #endif // BX_PLATFORM_WINDOWS
- m_initialized = false;
- }
- void updateMsaa()
- {
- for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_checkMsaa); ++ii)
- {
- D3DMULTISAMPLE_TYPE msaa = s_checkMsaa[ii];
- DWORD quality;
- HRESULT hr = m_d3d9->CheckDeviceMultiSampleType(m_adapter
- , m_deviceType
- , m_params.BackBufferFormat
- , m_params.Windowed
- , msaa
- , &quality
- );
- if (SUCCEEDED(hr) )
- {
- s_msaa[ii].m_type = msaa;
- s_msaa[ii].m_quality = bx::uint32_imax(0, quality-1);
- last = ii;
- }
- else
- {
- s_msaa[ii] = s_msaa[last];
- }
- }
- }
- void updateResolution(const Resolution& _resolution)
- {
- if (m_params.BackBufferWidth != _resolution.m_width
- || m_params.BackBufferHeight != _resolution.m_height
- || m_flags != _resolution.m_flags)
- {
- m_flags = _resolution.m_flags;
- m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
- m_textVideoMem.clear();
- #if BX_PLATFORM_WINDOWS
- D3DDEVICE_CREATION_PARAMETERS dcp;
- DX_CHECK(m_device->GetCreationParameters(&dcp) );
- D3DDISPLAYMODE dm;
- DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
-
- m_params.BackBufferFormat = dm.Format;
- #endif // BX_PLATFORM_WINDOWS
- m_params.BackBufferWidth = _resolution.m_width;
- m_params.BackBufferHeight = _resolution.m_height;
- m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_flags&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
- m_params.PresentationInterval = !!(m_flags&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
- updateMsaa();
- Msaa& msaa = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
- m_params.MultiSampleType = msaa.m_type;
- m_params.MultiSampleQuality = msaa.m_quality;
- preReset();
- DX_CHECK(m_device->Reset(&m_params) );
- postReset();
- }
- }
- void setRenderTarget(RenderTargetHandle _rt, bool _msaa = true)
- {
- if (!isValid(_rt) )
- {
- DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
- DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
- }
- else
- {
- RenderTarget& renderTarget = m_renderTargets[_rt.idx];
- if (NULL != renderTarget.m_rt)
- {
- DX_CHECK(m_device->SetRenderTarget(0, renderTarget.m_rt) );
- }
- else
- {
- DX_CHECK(m_device->SetRenderTarget(0, renderTarget.m_color) );
- }
- DX_CHECK(m_device->SetDepthStencilSurface(NULL != renderTarget.m_depth ? renderTarget.m_depth : m_backBufferDepthStencil) );
- }
- if (isValid(m_rt)
- && m_rt.idx != _rt.idx
- && m_rtMsaa)
- {
- RenderTarget& renderTarget = m_renderTargets[m_rt.idx];
- if (!renderTarget.m_depthOnly
- && renderTarget.m_rt != NULL)
- {
- renderTarget.resolve();
- }
- }
- m_rt = _rt;
- m_rtMsaa = _msaa;
- }
- void setShaderConstantF(uint8_t _flags, uint16_t _regIndex, const float* _val, uint16_t _numRegs)
- {
- if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
- {
- DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, _val, _numRegs) );
- }
- else
- {
- DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, _val, _numRegs) );
- }
- }
- void reset()
- {
- preReset();
- HRESULT hr;
- do
- {
- hr = m_device->Reset(&m_params);
- } while (FAILED(hr) );
- postReset();
- }
- bool isLost(HRESULT _hr) const
- {
- return D3DERR_DEVICELOST == _hr
- || D3DERR_DRIVERINTERNALERROR == _hr
- #if !defined(D3D_DISABLE_9EX)
- || D3DERR_DEVICEHUNG == _hr
- || D3DERR_DEVICEREMOVED == _hr
- #endif // !defined(D3D_DISABLE_9EX)
- ;
- }
- void flip()
- {
- if (NULL != m_device)
- {
- #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
- if (NULL != m_deviceEx)
- {
- DX_CHECK(m_deviceEx->WaitForVBlank(0) );
- }
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- HRESULT hr;
- hr = m_device->Present(NULL, NULL, NULL, NULL);
- #if BX_PLATFORM_WINDOWS
- if (isLost(hr) )
- {
- do
- {
- do
- {
- hr = m_device->TestCooperativeLevel();
- }
- while (D3DERR_DEVICENOTRESET != hr);
- reset();
- hr = m_device->TestCooperativeLevel();
- }
- while (FAILED(hr) );
- }
- else if (FAILED(hr) )
- {
- BX_TRACE("Present failed with err 0x%08x.", hr);
- }
- #endif // BX_PLATFORM_
- }
- }
- void preReset()
- {
- invalidateSamplerState();
- for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
- {
- DX_CHECK(m_device->SetTexture(stage, NULL) );
- }
- DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
- DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
- DX_CHECK(m_device->SetVertexShader(NULL) );
- DX_CHECK(m_device->SetPixelShader(NULL) );
- DX_CHECK(m_device->SetStreamSource(0, NULL, 0, 0) );
- DX_CHECK(m_device->SetIndices(NULL) );
- DX_RELEASE(m_backBufferColor, 0);
- DX_RELEASE(m_backBufferDepthStencil, 0);
- capturePreReset();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].preReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].preReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_renderTargets); ++ii)
- {
- m_renderTargets[ii].preReset();
- }
- }
- void postReset()
- {
- DX_CHECK(m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
- DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
- capturePostReset();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].postReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].postReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_renderTargets); ++ii)
- {
- m_renderTargets[ii].postReset();
- }
- }
- void invalidateSamplerState()
- {
- for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
- {
- m_samplerFlags[stage] = UINT32_MAX;
- }
- }
- void setSamplerState(uint8_t _stage, uint32_t _flags)
- {
- const uint32_t flags = _flags&(~BGFX_TEXTURE_RESERVED_MASK);
- if (m_samplerFlags[_stage] != flags)
- {
- m_samplerFlags[_stage] = flags;
- IDirect3DDevice9* device = m_device;
- D3DTEXTUREADDRESS tau = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
- D3DTEXTUREADDRESS tav = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
- D3DTEXTUREADDRESS taw = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
- D3DTEXTUREFILTERTYPE minFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
- D3DTEXTUREFILTERTYPE magFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
- D3DTEXTUREFILTERTYPE mipFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
- DX_CHECK(device->SetSamplerState(_stage, D3DSAMP_ADDRESSU, tau) );
- DX_CHECK(device->SetSamplerState(_stage, D3DSAMP_ADDRESSV, tav) );
- DX_CHECK(device->SetSamplerState(_stage, D3DSAMP_MINFILTER, minFilter) );
- DX_CHECK(device->SetSamplerState(_stage, D3DSAMP_MAGFILTER, magFilter) );
- DX_CHECK(device->SetSamplerState(_stage, D3DSAMP_MIPFILTER, mipFilter) );
- DX_CHECK(device->SetSamplerState(_stage, D3DSAMP_ADDRESSW, taw) );
- }
- }
- void capturePreReset()
- {
- if (NULL != m_captureSurface)
- {
- g_callback->captureEnd();
- }
- DX_RELEASE(m_captureSurface, 1);
- DX_RELEASE(m_captureTexture, 0);
- DX_RELEASE(m_captureResolve, 0);
- }
- void capturePostReset()
- {
- if (m_flags&BGFX_RESET_CAPTURE)
- {
- uint32_t width = m_params.BackBufferWidth;
- uint32_t height = m_params.BackBufferHeight;
- D3DFORMAT fmt = m_params.BackBufferFormat;
- DX_CHECK(m_device->CreateTexture(width
- , height
- , 1
- , 0
- , fmt
- , D3DPOOL_SYSTEMMEM
- , &m_captureTexture
- , NULL
- ) );
- DX_CHECK(m_captureTexture->GetSurfaceLevel(0
- , &m_captureSurface
- ) );
- if (m_params.MultiSampleType != D3DMULTISAMPLE_NONE)
- {
- DX_CHECK(m_device->CreateRenderTarget(width
- , height
- , fmt
- , D3DMULTISAMPLE_NONE
- , 0
- , false
- , &m_captureResolve
- , NULL
- ) );
- }
- g_callback->captureBegin(width, height, width*4, TextureFormat::BGRA8, false);
- }
- }
- void capture()
- {
- if (NULL != m_captureSurface)
- {
- IDirect3DSurface9* resolve = m_backBufferColor;
- if (NULL != m_captureResolve)
- {
- resolve = m_captureResolve;
- DX_CHECK(m_device->StretchRect(m_backBufferColor
- , 0
- , m_captureResolve
- , NULL
- , D3DTEXF_NONE
- ) );
- }
- HRESULT hr = m_device->GetRenderTargetData(resolve, m_captureSurface);
- if (SUCCEEDED(hr) )
- {
- D3DLOCKED_RECT rect;
- DX_CHECK(m_captureSurface->LockRect(&rect
- , NULL
- , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
- ) );
- g_callback->captureFrame(rect.pBits, m_params.BackBufferHeight*rect.Pitch);
- DX_CHECK(m_captureSurface->UnlockRect() );
- }
- }
- }
- void saveScreenShot(const char* _filePath)
- {
- #if BX_PLATFORM_WINDOWS
- IDirect3DSurface9* surface;
- D3DDEVICE_CREATION_PARAMETERS dcp;
- DX_CHECK(m_device->GetCreationParameters(&dcp) );
- D3DDISPLAYMODE dm;
- DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
- DX_CHECK(m_device->CreateOffscreenPlainSurface(dm.Width
- , dm.Height
- , D3DFMT_A8R8G8B8
- , D3DPOOL_SCRATCH
- , &surface
- , NULL
- ) );
- DX_CHECK(m_device->GetFrontBufferData(0, surface) );
- D3DLOCKED_RECT rect;
- DX_CHECK(surface->LockRect(&rect
- , NULL
- , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
- ) );
- RECT rc;
- GetClientRect(g_bgfxHwnd, &rc);
- POINT point;
- point.x = rc.left;
- point.y = rc.top;
- ClientToScreen(g_bgfxHwnd, &point);
- uint8_t* data = (uint8_t*)rect.pBits;
- uint32_t bytesPerPixel = rect.Pitch/dm.Width;
- g_callback->screenShot(_filePath
- , m_params.BackBufferWidth
- , m_params.BackBufferHeight
- , rect.Pitch
- , &data[point.y*rect.Pitch+point.x*bytesPerPixel]
- , m_params.BackBufferHeight*rect.Pitch
- , false
- );
- DX_CHECK(surface->UnlockRect() );
- DX_RELEASE(surface, 0);
- #endif // BX_PLATFORM_WINDOWS
- }
- #if BX_PLATFORM_WINDOWS
- D3DCAPS9 m_caps;
- # if BGFX_CONFIG_DEBUG_PIX
- D3DPERF_SetMarkerFunc m_D3DPERF_SetMarker;
- D3DPERF_BeginEventFunc m_D3DPERF_BeginEvent;
- D3DPERF_EndEventFunc m_D3DPERF_EndEvent;
- # endif // BGFX_CONFIG_DEBUG_PIX
- #endif // BX_PLATFORM_WINDOWS
- #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
- IDirect3D9Ex* m_d3d9ex;
- IDirect3DDevice9Ex* m_deviceEx;
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- IDirect3D9* m_d3d9;
- IDirect3DDevice9* m_device;
- D3DPOOL m_pool;
- IDirect3DSurface9* m_backBufferColor;
- IDirect3DSurface9* m_backBufferDepthStencil;
- IDirect3DTexture9* m_captureTexture;
- IDirect3DSurface9* m_captureSurface;
- IDirect3DSurface9* m_captureResolve;
- IDirect3DVertexDeclaration9* m_instanceDataDecls[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- void* m_d3d9dll;
- uint32_t m_adapter;
- D3DDEVTYPE m_deviceType;
- D3DPRESENT_PARAMETERS m_params;
- uint32_t m_flags;
- D3DADAPTER_IDENTIFIER9 m_identifier;
- bool m_initialized;
- bool m_amd;
- bool m_nvidia;
- bool m_instancing;
- D3DFORMAT m_fmtDepth;
- IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
- Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
- Program m_program[BGFX_CONFIG_MAX_PROGRAMS];
- Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
- VertexDeclaration m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
- RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
- UniformRegistry m_uniformReg;
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
- uint32_t m_samplerFlags[BGFX_STATE_TEX_COUNT];
- Texture* m_updateTexture;
- uint8_t* m_updateTextureBits;
- uint32_t m_updateTexturePitch;
- uint8_t m_updateTextureSide;
- uint8_t m_updateTextureMip;
- TextVideoMem m_textVideoMem;
- RenderTargetHandle m_rt;
- bool m_rtMsaa;
- };
- static RendererContext* s_renderCtx;
- void IndexBuffer::create(uint32_t _size, void* _data)
- {
- m_size = _size;
- m_dynamic = NULL == _data;
- uint32_t usage = D3DUSAGE_WRITEONLY;
- D3DPOOL pool = s_renderCtx->m_pool;
- if (m_dynamic)
- {
- usage |= D3DUSAGE_DYNAMIC;
- pool = D3DPOOL_DEFAULT;
- }
- DX_CHECK(s_renderCtx->m_device->CreateIndexBuffer(m_size
- , usage
- , D3DFMT_INDEX16
- , pool
- , &m_ptr
- , NULL
- ) );
- if (NULL != _data)
- {
- update(0, _size, _data);
- }
- }
- void IndexBuffer::preReset()
- {
- if (m_dynamic)
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
- void IndexBuffer::postReset()
- {
- if (m_dynamic)
- {
- DX_CHECK(s_renderCtx->m_device->CreateIndexBuffer(m_size
- , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
- , D3DFMT_INDEX16
- , D3DPOOL_DEFAULT
- , &m_ptr
- , NULL
- ) );
- }
- }
- void VertexBuffer::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
- {
- m_size = _size;
- m_decl = _declHandle;
- m_dynamic = NULL == _data;
- uint32_t usage = D3DUSAGE_WRITEONLY;
- D3DPOOL pool = s_renderCtx->m_pool;
- if (m_dynamic)
- {
- usage |= D3DUSAGE_DYNAMIC;
- pool = D3DPOOL_DEFAULT;
- }
- DX_CHECK(s_renderCtx->m_device->CreateVertexBuffer(m_size
- , usage
- , 0
- , pool
- , &m_ptr
- , NULL
- ) );
- if (NULL != _data)
- {
- update(0, _size, _data);
- }
- }
- void VertexBuffer::preReset()
- {
- if (m_dynamic)
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
- void VertexBuffer::postReset()
- {
- if (m_dynamic)
- {
- DX_CHECK(s_renderCtx->m_device->CreateVertexBuffer(m_size
- , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
- , 0
- , D3DPOOL_DEFAULT
- , &m_ptr
- , NULL
- ) );
- }
- }
- static const D3DVERTEXELEMENT9 s_attrib[Attrib::Count+1] =
- {
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7 },
- D3DDECL_END()
- };
- static const D3DDECLTYPE s_attribType[AttribType::Count][4][2] =
- {
- {
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- },
- {
- { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
- { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
- { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
- { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
- },
- {
- { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
- { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
- { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
- { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
- },
- {
- { D3DDECLTYPE_FLOAT1, D3DDECLTYPE_FLOAT1 },
- { D3DDECLTYPE_FLOAT2, D3DDECLTYPE_FLOAT2 },
- { D3DDECLTYPE_FLOAT3, D3DDECLTYPE_FLOAT3 },
- { D3DDECLTYPE_FLOAT4, D3DDECLTYPE_FLOAT4 },
- },
- };
- static D3DVERTEXELEMENT9* fillVertexDecl(D3DVERTEXELEMENT9* _out, const VertexDecl& _decl)
- {
- D3DVERTEXELEMENT9* elem = _out;
- for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
- {
- if (0xff != _decl.m_attributes[attr])
- {
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- bool asInt;
- _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
- memcpy(elem, &s_attrib[attr], sizeof(D3DVERTEXELEMENT9) );
- elem->Type = s_attribType[type][num-1][normalized];
- elem->Offset = _decl.m_offset[attr];
- ++elem;
- }
- }
- return elem;
- }
- static IDirect3DVertexDeclaration9* createVertexDecl(const VertexDecl& _decl, uint8_t _numInstanceData)
- {
- D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- D3DVERTEXELEMENT9* elem = fillVertexDecl(vertexElements, _decl);
- const D3DVERTEXELEMENT9 inst = { 1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 };
- for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
- {
- memcpy(elem, &inst, sizeof(D3DVERTEXELEMENT9) );
- elem->UsageIndex = 8-_numInstanceData+ii;
- elem->Offset = ii*16;
- ++elem;
- }
- memcpy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
- IDirect3DVertexDeclaration9* ptr;
- DX_CHECK(s_renderCtx->m_device->CreateVertexDeclaration(vertexElements, &ptr) );
- return ptr;
- }
- void VertexDeclaration::create(const VertexDecl& _decl)
- {
- memcpy(&m_decl, &_decl, sizeof(VertexDecl) );
- dump(m_decl);
- m_ptr = createVertexDecl(_decl, 0);
- }
- void Shader::create(bool _fragment, const Memory* _mem)
- {
- bx::MemoryReader reader(_mem->data, _mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- uint32_t iohash;
- bx::read(&reader, iohash);
- uint16_t count;
- bx::read(&reader, count);
- m_numPredefined = 0;
- BX_TRACE("Shader consts %d", count);
- uint8_t fragmentBit = _fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- if (0 < count)
- {
- m_constantBuffer = ConstantBuffer::create(1024);
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize;
- bx::read(&reader, nameSize);
- char name[256];
- bx::read(&reader, &name, nameSize);
- name[nameSize] = '\0';
- uint8_t type;
- bx::read(&reader, type);
- uint8_t num;
- bx::read(&reader, num);
- uint16_t regIndex;
- bx::read(&reader, regIndex);
- uint16_t regCount;
- bx::read(&reader, regCount);
- const char* kind = "invalid";
- const void* data = NULL;
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- kind = "predefined";
- m_predefined[m_numPredefined].m_loc = regIndex;
- m_predefined[m_numPredefined].m_count = regCount;
- m_predefined[m_numPredefined].m_type = predefined|fragmentBit;
- m_numPredefined++;
- }
- else
- {
- const UniformInfo* info = s_renderCtx->m_uniformReg.find(name);
- BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
- if (NULL != info)
- {
- kind = "user";
- data = info->m_data;
- m_constantBuffer->writeUniformRef( (UniformType::Enum)(type|fragmentBit), regIndex, data, regCount);
- }
- }
- BX_TRACE("\t%s: %s, type %2d, num %2d, r.index %3d, r.count %2d"
- , kind
- , name
- , type
- , num
- , regIndex
- , regCount
- );
- BX_UNUSED(kind);
- }
- m_constantBuffer->finish();
- }
- uint16_t shaderSize;
- bx::read(&reader, shaderSize);
- const DWORD* code = (const DWORD*)reader.getDataPtr();
- if (_fragment)
- {
- DX_CHECK(s_renderCtx->m_device->CreatePixelShader(code, (IDirect3DPixelShader9**)&m_ptr) );
- BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
- }
- else
- {
- DX_CHECK(s_renderCtx->m_device->CreateVertexShader(code, (IDirect3DVertexShader9**)&m_ptr) );
- BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
- }
- }
- void Texture::createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips, D3DFORMAT _fmt)
- {
- m_type = Texture2D;
- DX_CHECK(s_renderCtx->m_device->CreateTexture(_width
- , _height
- , _numMips
- , 0
- , _fmt
- , s_renderCtx->m_pool
- , &m_texture2d
- , NULL
- ) );
- BGFX_FATAL(NULL != m_texture2d, Fatal::UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: 0x%08x)."
- , _width
- , _height
- , _numMips
- , _fmt
- );
- }
- void Texture::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips, D3DFORMAT _fmt)
- {
- m_type = Texture3D;
- DX_CHECK(s_renderCtx->m_device->CreateVolumeTexture(_width
- , _height
- , _depth
- , _numMips
- , 0
- , _fmt
- , s_renderCtx->m_pool
- , &m_texture3d
- , NULL
- ) );
- BGFX_FATAL(NULL != m_texture3d, Fatal::UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: 0x%08x)."
- , _width
- , _height
- , _depth
- , _numMips
- , _fmt
- );
- }
- void Texture::createCubeTexture(uint32_t _edge, uint32_t _numMips, D3DFORMAT _fmt)
- {
- m_type = TextureCube;
- DX_CHECK(s_renderCtx->m_device->CreateCubeTexture(_edge
- , _numMips
- , 0
- , _fmt
- , s_renderCtx->m_pool
- , &m_textureCube
- , NULL
- ) );
- BGFX_FATAL(NULL != m_textureCube, Fatal::UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: 0x%08x)."
- , _edge
- , _numMips
- , _fmt
- );
- }
- uint8_t* Texture::lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect)
- {
- switch (m_type)
- {
- case Texture2D:
- {
- D3DLOCKED_RECT lockedRect;
- if (NULL != _rect)
- {
- RECT rect;
- rect.left = _rect->m_x;
- rect.top = _rect->m_y;
- rect.right = rect.left + _rect->m_width;
- rect.bottom = rect.top + _rect->m_height;
- DX_CHECK(m_texture2d->LockRect(_lod, &lockedRect, &rect, 0) );
- }
- else
- {
- DX_CHECK(m_texture2d->LockRect(_lod, &lockedRect, NULL, 0) );
- }
- _pitch = lockedRect.Pitch;
- _slicePitch = 0;
- return (uint8_t*)lockedRect.pBits;
- }
- case Texture3D:
- {
- D3DLOCKED_BOX box;
- DX_CHECK(m_texture3d->LockBox(_lod, &box, NULL, 0) );
- _pitch = box.RowPitch;
- _slicePitch = box.SlicePitch;
- return (uint8_t*)box.pBits;
- }
- case TextureCube:
- {
- D3DLOCKED_RECT lockedRect;
- if (NULL != _rect)
- {
- RECT rect;
- rect.left = _rect->m_x;
- rect.top = _rect->m_y;
- rect.right = rect.left + _rect->m_width;
- rect.bottom = rect.top + _rect->m_height;
- DX_CHECK(m_textureCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, &rect, 0) );
- }
- else
- {
- DX_CHECK(m_textureCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, NULL, 0) );
- }
- _pitch = lockedRect.Pitch;
- _slicePitch = 0;
- return (uint8_t*)lockedRect.pBits;
- }
- }
- BX_CHECK(false, "You should not be here.");
- _pitch = 0;
- _slicePitch = 0;
- return NULL;
- }
- void Texture::unlock(uint8_t _side, uint8_t _lod)
- {
- switch (m_type)
- {
- case Texture2D:
- {
- DX_CHECK(m_texture2d->UnlockRect(_lod) );
- }
- return;
- case Texture3D:
- {
- DX_CHECK(m_texture3d->UnlockBox(_lod) );
- }
- return;
- case TextureCube:
- {
- DX_CHECK(m_textureCube->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
- }
- return;
- }
- BX_CHECK(false, "You should not be here.");
- }
- void Texture::dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth)
- {
- switch (m_type)
- {
- case Texture2D:
- {
- RECT rect;
- rect.left = _rect.m_x;
- rect.top = _rect.m_y;
- rect.right = rect.left + _rect.m_width;
- rect.bottom = rect.top + _rect.m_height;
- DX_CHECK(m_texture2d->AddDirtyRect(&rect) );
- }
- return;
- case Texture3D:
- {
- D3DBOX box;
- box.Left = _rect.m_x;
- box.Top = _rect.m_y;
- box.Right = box.Left + _rect.m_width;
- box.Bottom = box.Top + _rect.m_height;
- box.Front = _z;
- box.Back = box.Front + _depth;
- DX_CHECK(m_texture3d->AddDirtyBox(&box) );
- }
- return;
- case TextureCube:
- {
- RECT rect;
- rect.left = _rect.m_x;
- rect.top = _rect.m_y;
- rect.right = rect.left + _rect.m_width;
- rect.bottom = rect.top + _rect.m_height;
- DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
- }
- return;
- }
- BX_CHECK(false, "You should not be here.");
- }
- void Texture::create(const Memory* _mem, uint32_t _flags)
- {
- m_flags = _flags;
- ImageContainer imageContainer;
- if (imageParse(imageContainer, _mem->data, _mem->size) )
- {
- m_requestedFormat = (uint8_t)imageContainer.m_format;
- m_textureFormat = (uint8_t)imageContainer.m_format;
- const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
- const bool convert = D3DFMT_UNKNOWN == tfi.m_fmt;
- uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- if (convert)
- {
- m_textureFormat = (uint8_t)TextureFormat::BGRA8;
- bpp = 32;
- }
- D3DFORMAT format = s_textureFormat[m_textureFormat].m_fmt;
- if (imageContainer.m_cubeMap)
- {
- createCubeTexture(imageContainer.m_width, imageContainer.m_numMips, format);
- }
- else if (imageContainer.m_depth > 1)
- {
- createVolumeTexture(imageContainer.m_width, imageContainer.m_height, imageContainer.m_depth, imageContainer.m_numMips, format);
- }
- else
- {
- createTexture(imageContainer.m_width, imageContainer.m_height, imageContainer.m_numMips, format);
- }
- // For BC4 and B5 in DX9 LockRect returns wrong number of
- // bytes. If actual mip size is used it causes memory corruption.
- // http://www.aras-p.info/texts/D3D9GPUHacks.html#3dc
- const bool useMipSize = true
- && imageContainer.m_format != TextureFormat::BC4
- && imageContainer.m_format != TextureFormat::BC5
- ;
- const bool compressed = TextureFormat::Unknown > m_requestedFormat;
- const uint32_t min = compressed ? 4 : 1;
- for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- uint32_t width = imageContainer.m_width;
- uint32_t height = imageContainer.m_height;
- uint32_t depth = imageContainer.m_depth;
- uint32_t mipWidth = imageContainer.m_width;
- uint32_t mipHeight = imageContainer.m_height;
- for (uint32_t lod = 0, num = imageContainer.m_numMips; lod < num; ++lod)
- {
- width = bx::uint32_max(1, width);
- height = bx::uint32_max(1, height);
- depth = bx::uint32_max(1, depth);
- mipWidth = bx::uint32_max(min, mipWidth);
- mipHeight = bx::uint32_max(min, mipHeight);
- uint32_t mipSize = width*height*depth*bpp/8;
- ImageMip mip;
- if (imageGetRawData(imageContainer, side, lod, _mem->data, _mem->size, mip) )
- {
- uint32_t pitch;
- uint32_t slicePitch;
- uint8_t* bits = lock(side, lod, pitch, slicePitch);
- if (convert)
- {
- if (width != mipWidth
- || height != mipHeight)
- {
- uint32_t srcpitch = mipWidth*bpp/8;
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, srcpitch*mipHeight);
- imageDecodeToBgra8(temp, mip.m_data, mip.m_width, mip.m_height, srcpitch, mip.m_format);
- uint32_t dstpitch = pitch;
- for (uint32_t yy = 0; yy < height; ++yy)
- {
- uint8_t* src = &temp[yy*srcpitch];
- uint8_t* dst = &bits[yy*dstpitch];
- memcpy(dst, src, dstpitch);
- }
- BX_FREE(g_allocator, temp);
- }
- else
- {
- imageDecodeToBgra8(bits, mip.m_data, mip.m_width, mip.m_height, pitch, mip.m_format);
- }
- }
- else
- {
- uint32_t size = useMipSize ? mip.m_size : mipSize;
- memcpy(bits, mip.m_data, size);
- }
- unlock(side, lod);
- }
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- mipWidth >>= 1;
- mipHeight >>= 1;
- }
- }
- }
- }
- void Texture::updateBegin(uint8_t _side, uint8_t _mip)
- {
- uint32_t slicePitch;
- s_renderCtx->m_updateTextureSide = _side;
- s_renderCtx->m_updateTextureMip = _mip;
- s_renderCtx->m_updateTextureBits = lock(_side, _mip, s_renderCtx->m_updateTexturePitch, slicePitch);
- }
- void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
- {
- const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- const uint32_t rectpitch = _rect.m_width*bpp/8;
- const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
- const uint32_t dstpitch = s_renderCtx->m_updateTexturePitch;
- uint8_t* bits = s_renderCtx->m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
- const bool convert = m_textureFormat != m_requestedFormat;
-
- uint8_t* data = _mem->data;
- uint8_t* temp = NULL;
- if (convert)
- {
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
- imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, m_requestedFormat);
- data = temp;
- }
- {
- uint8_t* src = data;
- uint8_t* dst = bits;
- for (uint32_t yy = 0, height = _rect.m_height; yy < height; ++yy)
- {
- memcpy(dst, src, rectpitch);
- src += srcpitch;
- dst += dstpitch;
- }
- }
- if (NULL != temp)
- {
- BX_FREE(g_allocator, temp);
- }
- if (0 == _mip)
- {
- dirty(_side, _rect, _z, _depth);
- }
- }
- void Texture::updateEnd()
- {
- unlock(s_renderCtx->m_updateTextureSide, s_renderCtx->m_updateTextureMip);
- }
- void Texture::commit(uint8_t _stage, uint32_t _flags)
- {
- s_renderCtx->setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? _flags : m_flags);
- DX_CHECK(s_renderCtx->m_device->SetTexture(_stage, m_ptr) );
- }
- void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
- {
- m_width = _width;
- m_height = _height;
- m_flags = _flags;
- m_textureFlags = (_textureFlags&(BGFX_TEXTURE_MIN_MASK|BGFX_TEXTURE_MAG_MASK) )
- | BGFX_TEXTURE_U_CLAMP
- | BGFX_TEXTURE_V_CLAMP
- ;
- createTextures();
- }
- void RenderTarget::createTextures()
- {
- if (0 != m_flags)
- {
- m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT];
- const uint32_t colorFormat = (m_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
- const uint32_t depthFormat = (m_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
- m_depthOnly = (0 == colorFormat && 0 < depthFormat);
- // CheckDeviceFormat D3DUSAGE_SRGBWRITE
- if (m_depthOnly)
- {
- DX_CHECK(s_renderCtx->m_device->CreateRenderTarget(1
- , 1
- , D3DFMT_R5G6B5
- , D3DMULTISAMPLE_NONE
- , 0
- , false
- , &m_rt
- , NULL
- ) );
- BGFX_FATAL(m_rt, Fatal::UnableToCreateRenderTarget, "Unable to create 1x1 render target.");
- DX_CHECK(s_renderCtx->m_device->CreateTexture(m_width
- , m_height
- , 1
- , D3DUSAGE_DEPTHSTENCIL
- , s_depthFormat[depthFormat]
- , D3DPOOL_DEFAULT
- , &m_depthTexture
- , NULL
- ) );
- BGFX_FATAL(m_depthTexture, Fatal::UnableToCreateRenderTarget, "Unable to create depth texture.");
- DX_CHECK(m_depthTexture->GetSurfaceLevel(0, &m_depth) );
- }
- else
- {
- if (D3DMULTISAMPLE_NONE != m_msaa.m_type)
- {
- DX_CHECK(s_renderCtx->m_device->CreateRenderTarget(m_width
- , m_height
- , s_colorFormat[colorFormat]
- , m_msaa.m_type
- , m_msaa.m_quality
- , false
- , &m_rt
- , NULL
- ) );
- BGFX_FATAL(m_rt, Fatal::UnableToCreateRenderTarget, "Unable to create MSAA render target.");
- }
- if (0 < colorFormat)
- {
- DX_CHECK(s_renderCtx->m_device->CreateTexture(m_width
- , m_height
- , 1
- , D3DUSAGE_RENDERTARGET
- , s_colorFormat[colorFormat]
- , D3DPOOL_DEFAULT
- , &m_colorTexture
- , NULL
- ) );
- BGFX_FATAL(m_colorTexture, Fatal::UnableToCreateRenderTarget, "Unable to create color render target.");
- DX_CHECK(m_colorTexture->GetSurfaceLevel(0, &m_color) );
- }
- if (0 < depthFormat)
- {
- DX_CHECK(s_renderCtx->m_device->CreateDepthStencilSurface(m_width
- , m_height
- , s_depthFormat[depthFormat]
- , m_msaa.m_type
- , m_msaa.m_quality
- , FALSE
- , &m_depth
- , NULL
- ) );
- BGFX_FATAL(m_depth, Fatal::UnableToCreateRenderTarget, "Unable to create depth stencil surface.");
- }
- }
- }
- }
- void RenderTarget::destroyTextures()
- {
- if (0 != m_flags)
- {
- if (m_depthOnly)
- {
- DX_RELEASE(m_rt, 0);
- DX_RELEASE(m_depth, 1);
- DX_RELEASE(m_depthTexture, 0);
- }
- else
- {
- uint32_t colorFormat = (m_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
- uint32_t depthFormat = (m_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
- if (D3DMULTISAMPLE_NONE != m_msaa.m_type)
- {
- DX_RELEASE(m_rt, 0);
- }
- if (0 < colorFormat)
- {
- DX_RELEASE(m_color, 1);
- DX_RELEASE(m_colorTexture, 0);
- }
- if (0 < depthFormat)
- {
- DX_RELEASE(m_depth, 0);
- }
- }
- }
- }
- void RenderTarget::commit(uint8_t _stage, uint32_t _textureFlags)
- {
- s_renderCtx->setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _textureFlags) ? _textureFlags : m_textureFlags);
- DX_CHECK(s_renderCtx->m_device->SetTexture(_stage, m_depthOnly ? m_depthTexture : m_colorTexture) );
- }
- void RenderTarget::resolve()
- {
- #if BX_PLATFORM_WINDOWS
- DX_CHECK(s_renderCtx->m_device->StretchRect(m_rt
- , NULL
- , m_color
- , NULL
- , D3DTEXF_NONE
- ) );
- #endif // BX_PLATFORM_WINDOWS
- }
- void ConstantBuffer::commit()
- {
- reset();
- do
- {
- uint32_t opcode = read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- decodeOpcode(opcode, type, loc, num, copy);
- const char* data;
- if (copy)
- {
- data = read(g_uniformTypeSize[type]*num);
- }
- else
- {
- memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
- }
- #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
- case UniformType::_uniform: \
- { \
- _type* value = (_type*)data; \
- s_renderCtx->m_device->SetVertexShaderConstant##_dxsuffix(loc, value, num); \
- } \
- break; \
- \
- case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
- { \
- _type* value = (_type*)data; \
- s_renderCtx->m_device->SetPixelShaderConstant##_dxsuffix(loc, value, num); \
- } \
- break
- switch ((int32_t)type)
- {
- CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
- CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
- CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform3x3fv, Matrix3fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, Matrix4fv, F, float);
- case UniformType::End:
- break;
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
- break;
- }
- #undef CASE_IMPLEMENT_UNIFORM
- } while (true);
- }
- void TextVideoMemBlitter::setup()
- {
- uint32_t width = s_renderCtx->m_params.BackBufferWidth;
- uint32_t height = s_renderCtx->m_params.BackBufferHeight;
- RenderTargetHandle rt = BGFX_INVALID_HANDLE;
- s_renderCtx->setRenderTarget(rt, false);
- D3DVIEWPORT9 vp;
- vp.X = 0;
- vp.Y = 0;
- vp.Width = width;
- vp.Height = height;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- IDirect3DDevice9* device = s_renderCtx->m_device;
- DX_CHECK(device->SetViewport(&vp) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
- DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
- Program& program = s_renderCtx->m_program[m_program.idx];
- device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr);
- device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr);
- VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
- VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[m_vb->decl.idx];
- DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
- DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
- IndexBuffer& ib = s_renderCtx->m_indexBuffers[m_ib->handle.idx];
- DX_CHECK(device->SetIndices(ib.m_ptr) );
- float proj[16];
- mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
- PredefinedUniform& predefined = program.m_predefined[0];
- uint8_t flags = predefined.m_type;
- s_renderCtx->setShaderConstantF(flags, predefined.m_loc, proj, 4);
- s_renderCtx->m_textures[m_texture.idx].commit(0);
- }
- void TextVideoMemBlitter::render(uint32_t _numIndices)
- {
- uint32_t numVertices = _numIndices*4/6;
- s_renderCtx->m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data, true);
- s_renderCtx->m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data, true);
- DX_CHECK(s_renderCtx->m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
- , 0
- , 0
- , numVertices
- , 0
- , _numIndices/3
- ) );
- }
- void Context::rendererFlip()
- {
- if (NULL != s_renderCtx)
- {
- s_renderCtx->flip();
- }
- }
- void Context::rendererInit()
- {
- s_renderCtx = BX_NEW(g_allocator, RendererContext);
- s_renderCtx->init();
- }
- void Context::rendererShutdown()
- {
- s_renderCtx->shutdown();
- BX_DELETE(g_allocator, s_renderCtx);
- }
- void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
- {
- s_renderCtx->m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
- }
- void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
- {
- s_renderCtx->m_indexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
- {
- s_renderCtx->m_vertexDecls[_handle.idx].create(_decl);
- }
- void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
- {
- s_renderCtx->m_vertexDecls[_handle.idx].destroy();
- }
- void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
- {
- s_renderCtx->m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
- }
- void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
- {
- s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
- {
- s_renderCtx->m_indexBuffers[_handle.idx].create(_size, NULL);
- }
- void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
- {
- s_renderCtx->m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
- {
- s_renderCtx->m_indexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
- {
- VertexDeclHandle decl = BGFX_INVALID_HANDLE;
- s_renderCtx->m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
- }
- void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
- {
- s_renderCtx->m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
- {
- s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
- {
- s_renderCtx->m_vertexShaders[_handle.idx].create(false, _mem);
- }
- void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
- {
- s_renderCtx->m_vertexShaders[_handle.idx].destroy();
- }
- void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
- {
- s_renderCtx->m_fragmentShaders[_handle.idx].create(true, _mem);
- }
- void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
- {
- s_renderCtx->m_fragmentShaders[_handle.idx].destroy();
- }
- void Context::rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
- {
- s_renderCtx->m_program[_handle.idx].create(s_renderCtx->m_vertexShaders[_vsh.idx], s_renderCtx->m_fragmentShaders[_fsh.idx]);
- }
- void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
- {
- s_renderCtx->m_program[_handle.idx].destroy();
- }
- void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
- {
- s_renderCtx->m_textures[_handle.idx].create(_mem, _flags);
- }
- void Context::rendererUpdateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip)
- {
- s_renderCtx->m_updateTexture = &s_renderCtx->m_textures[_handle.idx];
- s_renderCtx->m_updateTexture->updateBegin(_side, _mip);
- }
- void Context::rendererUpdateTexture(TextureHandle /*_handle*/, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
- {
- s_renderCtx->m_updateTexture->update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
- }
- void Context::rendererUpdateTextureEnd()
- {
- s_renderCtx->m_updateTexture->updateEnd();
- s_renderCtx->m_updateTexture = NULL;
- }
- void Context::rendererDestroyTexture(TextureHandle _handle)
- {
- s_renderCtx->m_textures[_handle.idx].destroy();
- }
- void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
- {
- s_renderCtx->m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
- }
- void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
- {
- s_renderCtx->m_renderTargets[_handle.idx].destroy();
- }
- void Context::rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name)
- {
- uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
- void* data = BX_ALLOC(g_allocator, size);
- memset(data, 0, size);
- s_renderCtx->m_uniforms[_handle.idx] = data;
- s_renderCtx->m_uniformReg.add(_name, s_renderCtx->m_uniforms[_handle.idx]);
- }
- void Context::rendererDestroyUniform(UniformHandle _handle)
- {
- BX_FREE(g_allocator, s_renderCtx->m_uniforms[_handle.idx]);
- }
- void Context::rendererSaveScreenShot(const char* _filePath)
- {
- s_renderCtx->saveScreenShot(_filePath);
- }
- void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
- {
- mbstowcs(&s_viewNameW[_id][0], _name, BX_COUNTOF(s_viewNameW[0]) );
- }
- void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
- {
- memcpy(s_renderCtx->m_uniforms[_loc], _data, _size);
- }
- void Context::rendererSetMarker(const char* _marker, uint32_t _size)
- {
- #if BGFX_CONFIG_DEBUG_PIX
- uint32_t size = _size*sizeof(wchar_t);
- wchar_t* name = (wchar_t*)alloca(size);
- mbstowcs(name, _marker, size-2);
- PIX_SETMARKER(D3DCOLOR_RGBA(0xff, 0xff, 0xff, 0xff), name);
- #endif // BGFX_CONFIG_DEBUG_PIX
- BX_UNUSED(_marker, _size);
- }
- void Context::rendererSubmit()
- {
- IDirect3DDevice9* device = s_renderCtx->m_device;
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
- s_renderCtx->updateResolution(m_render->m_resolution);
- int64_t elapsed = -bx::getHPCounter();
- int64_t captureElapsed = 0;
- device->BeginScene();
- if (0 < m_render->m_iboffset)
- {
- TransientIndexBuffer* ib = m_render->m_transientIb;
- s_renderCtx->m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data, true);
- }
- if (0 < m_render->m_vboffset)
- {
- TransientVertexBuffer* vb = m_render->m_transientVb;
- s_renderCtx->m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data, true);
- }
- m_render->sort();
- RenderState currentState;
- currentState.reset();
- currentState.m_flags = BGFX_STATE_NONE;
- currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
- Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- mtxMul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val);
- }
- DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, m_render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
- uint16_t programIdx = invalidHandle;
- SortKey key;
- uint8_t view = 0xff;
- RenderTargetHandle rt = BGFX_INVALID_HANDLE;
- float alphaRef = 0.0f;
- uint32_t blendFactor = 0;
- D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
- uint32_t primNumVerts = 3;
- bool viewHasScissor = false;
- Rect viewScissorRect;
- viewScissorRect.clear();
- uint32_t statsNumPrimsSubmitted = 0;
- uint32_t statsNumIndices = 0;
- uint32_t statsNumInstances = 0;
- uint32_t statsNumPrimsRendered = 0;
- s_renderCtx->invalidateSamplerState();
- if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
- {
- for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
- {
- key.decode(m_render->m_sortKeys[item]);
- const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
- const uint64_t newFlags = state.m_flags;
- uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
- currentState.m_flags = newFlags;
- const uint64_t newStencil = state.m_stencil;
- uint64_t changedStencil = currentState.m_stencil ^ state.m_stencil;
- currentState.m_stencil = newStencil;
- if (key.m_view != view)
- {
- currentState.clear();
- currentState.m_scissor = !state.m_scissor;
- changedFlags = BGFX_STATE_MASK;
- changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
- currentState.m_flags = newFlags;
- currentState.m_stencil = newStencil;
- PIX_ENDEVENT();
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), s_viewNameW[key.m_view]);
- view = key.m_view;
- programIdx = invalidHandle;
- if (m_render->m_rt[view].idx != rt.idx)
- {
- rt = m_render->m_rt[view];
- s_renderCtx->setRenderTarget(rt);
- }
- const Rect& rect = m_render->m_rect[view];
- const Rect& scissorRect = m_render->m_scissor[view];
- viewHasScissor = !scissorRect.isZero();
- viewScissorRect = viewHasScissor ? scissorRect : rect;
- D3DVIEWPORT9 vp;
- vp.X = rect.m_x;
- vp.Y = rect.m_y;
- vp.Width = rect.m_width;
- vp.Height = rect.m_height;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- DX_CHECK(device->SetViewport(&vp) );
- Clear& clear = m_render->m_clear[view];
- if (BGFX_CLEAR_NONE != clear.m_flags)
- {
- D3DCOLOR color = 0;
- DWORD flags = 0;
- if (BGFX_CLEAR_COLOR_BIT & clear.m_flags)
- {
- flags |= D3DCLEAR_TARGET;
- uint32_t rgba = clear.m_rgba;
- color = D3DCOLOR_RGBA(rgba>>24, (rgba>>16)&0xff, (rgba>>8)&0xff, rgba&0xff);
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE|D3DCOLORWRITEENABLE_ALPHA) );
- }
- if (BGFX_CLEAR_DEPTH_BIT & clear.m_flags)
- {
- flags |= D3DCLEAR_ZBUFFER;
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
- }
- if (BGFX_CLEAR_STENCIL_BIT & clear.m_flags)
- {
- flags |= D3DCLEAR_STENCIL;
- }
- if (0 != flags)
- {
- RECT rc;
- rc.left = rect.m_x;
- rc.top = rect.m_y;
- rc.right = rect.m_x + rect.m_width;
- rc.bottom = rect.m_y + rect.m_height;
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE) );
- DX_CHECK(device->SetScissorRect(&rc) );
- DX_CHECK(device->Clear(0, NULL, flags, color, clear.m_depth, clear.m_stencil) );
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
- }
- }
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS) );
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
- }
- uint16_t scissor = state.m_scissor;
- if (currentState.m_scissor != scissor)
- {
- currentState.m_scissor = scissor;
- if (UINT16_MAX == scissor)
- {
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, viewHasScissor) );
- if (viewHasScissor)
- {
- RECT rc;
- rc.left = viewScissorRect.m_x;
- rc.top = viewScissorRect.m_y;
- rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
- rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
- DX_CHECK(device->SetScissorRect(&rc) );
- }
- }
- else
- {
- Rect scissorRect;
- scissorRect.intersect(viewScissorRect, m_render->m_rectCache.m_cache[scissor]);
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, true) );
- RECT rc;
- rc.left = scissorRect.m_x;
- rc.top = scissorRect.m_y;
- rc.right = scissorRect.m_x + scissorRect.m_width;
- rc.bottom = scissorRect.m_y + scissorRect.m_height;
- DX_CHECK(device->SetScissorRect(&rc) );
- }
- }
- if (0 != changedStencil)
- {
- bool enable = 0 != newStencil;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, enable) );
-
- if (0 != newStencil)
- {
- uint32_t fstencil = unpackStencil(0, newStencil);
- uint32_t bstencil = unpackStencil(1, newStencil);
- uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
- DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, 0 != frontAndBack) );
- uint32_t fchanged = unpackStencil(0, changedStencil);
- if ( (BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & fchanged)
- {
- uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, ref) );
- uint32_t rmask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, rmask) );
- }
- // uint32_t bchanged = unpackStencil(1, changedStencil);
- // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
- // {
- // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- // DX_CHECK(device->SetRenderState(D3DRS_STENCILWRITEMASK, wmask) );
- // }
- for (uint32_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
- {
- uint32_t stencil = unpackStencil(ii, newStencil);
- uint32_t changed = unpackStencil(ii, changedStencil);
- if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
- {
- uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilFuncRs[ii], s_stencilFunc[func]) );
- }
- if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
- {
- uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilFailRs[ii], s_stencilOp[sfail]) );
- uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilZFailRs[ii], s_stencilOp[zfail]) );
- uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilZPassRs[ii], s_stencilOp[zpass]) );
- }
- }
- }
- }
- if ( (0
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_MASK
- | BGFX_STATE_ALPHA_MASK
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_ALPHA_REF_MASK
- | BGFX_STATE_PT_MASK
- | BGFX_STATE_POINT_SIZE_MASK
- | BGFX_STATE_MSAA
- ) & changedFlags)
- {
- if (BGFX_STATE_CULL_MASK & changedFlags)
- {
- uint32_t cull = (newFlags&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, s_cullMode[cull]) );
- }
- if (BGFX_STATE_DEPTH_WRITE & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, !!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
- }
- if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
- {
- uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, 0 != func) );
- if (0 != func)
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, s_depthFunc[func]) );
- }
- }
- if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
- {
- uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
- alphaRef = ref/255.0f;
- }
- if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_POINTSIZE, castfu( (float)( (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) ) ) );
- }
- if (BGFX_STATE_MSAA & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, (newFlags&BGFX_STATE_MSAA) == BGFX_STATE_MSAA) );
- }
- if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
- {
- uint32_t writeEnable = (newFlags&BGFX_STATE_ALPHA_WRITE) ? D3DCOLORWRITEENABLE_ALPHA : 0;
- writeEnable |= (newFlags&BGFX_STATE_RGB_WRITE) ? D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE : 0;
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, writeEnable) );
- }
- if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK) & changedFlags)
- {
- bool alphaBlendEnabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, alphaBlendEnabled) );
- // DX_CHECK(device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, alphaBlendEnabled) );
- if (alphaBlendEnabled)
- {
- uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
- uint32_t equation = (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT;
- uint32_t src = blend&0xf;
- uint32_t dst = (blend>>4)&0xf;
- DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[src].m_src) );
- DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dst].m_dst) );
- DX_CHECK(device->SetRenderState(D3DRS_BLENDOP, s_blendEquation[equation]) );
- // DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_SRCALPHA) );
- // DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA) );
- if ( (s_blendFactor[src].m_factor || s_blendFactor[dst].m_factor)
- && blendFactor != state.m_rgba)
- {
- blendFactor = state.m_rgba;
- D3DCOLOR color = D3DCOLOR_RGBA(blendFactor>>24, (blendFactor>>16)&0xff, (blendFactor>>8)&0xff, blendFactor&0xff);
- DX_CHECK(device->SetRenderState(D3DRS_BLENDFACTOR, color) );
- }
- }
- }
- uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
- primType = s_primType[primIndex];
- primNumVerts = 3-primIndex;
- }
- bool programChanged = false;
- bool constantsChanged = state.m_constBegin < state.m_constEnd;
- rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
- if (key.m_program != programIdx)
- {
- programIdx = key.m_program;
- if (invalidHandle == programIdx)
- {
- device->SetVertexShader(NULL);
- device->SetPixelShader(NULL);
- }
- else
- {
- Program& program = s_renderCtx->m_program[programIdx];
- device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr);
- device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr);
- }
- programChanged =
- constantsChanged = true;
- }
- if (invalidHandle != programIdx)
- {
- Program& program = s_renderCtx->m_program[programIdx];
- if (constantsChanged)
- {
- program.commit();
- }
- for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
- {
- PredefinedUniform& predefined = program.m_predefined[ii];
- uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
- switch (predefined.m_type&(~BGFX_UNIFORM_FRAGMENTBIT) )
- {
- case PredefinedUniform::ViewRect:
- {
- float rect[4];
- rect[0] = m_render->m_rect[view].m_x;
- rect[1] = m_render->m_rect[view].m_y;
- rect[2] = m_render->m_rect[view].m_width;
- rect[3] = m_render->m_rect[view].m_height;
- s_renderCtx->setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
- }
- break;
- case PredefinedUniform::ViewTexel:
- {
- float rect[4];
- rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
- rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
- s_renderCtx->setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
- }
- break;
- case PredefinedUniform::View:
- {
- s_renderCtx->setShaderConstantF(flags, predefined.m_loc, m_render->m_view[view].val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ViewProj:
- {
- s_renderCtx->setShaderConstantF(flags, predefined.m_loc, viewProj[view].val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::Model:
- {
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
- s_renderCtx->setShaderConstantF(flags, predefined.m_loc, model.val, bx::uint32_min(state.m_num*4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ModelView:
- {
- Matrix4 modelView;
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
- mtxMul(modelView.val, model.val, m_render->m_view[view].val);
- s_renderCtx->setShaderConstantF(flags, predefined.m_loc, modelView.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ModelViewProj:
- {
- Matrix4 modelViewProj;
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
- mtxMul(modelViewProj.val, model.val, viewProj[view].val);
- s_renderCtx->setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ModelViewProjX:
- {
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
- static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
- {
- 0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.5f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f,
- };
- uint8_t other = m_render->m_other[view];
- Matrix4 viewProjBias;
- mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
- Matrix4 modelViewProj;
- mtxMul(modelViewProj.val, model.val, viewProjBias.val);
- s_renderCtx->setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ViewProjX:
- {
- static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
- {
- 0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.5f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f,
- };
- uint8_t other = m_render->m_other[view];
- Matrix4 viewProjBias;
- mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
- s_renderCtx->setShaderConstantF(flags, predefined.m_loc, viewProjBias.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::AlphaRef:
- {
- s_renderCtx->setShaderConstantF(flags, predefined.m_loc, &alphaRef, 1);
- }
- break;
- default:
- BX_CHECK(false, "predefined %d not handled", predefined.m_type);
- break;
- }
- }
- }
- // if (BGFX_STATE_TEX_MASK & changedFlags)
- {
- uint64_t flag = BGFX_STATE_TEX0;
- for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
- {
- const Sampler& sampler = state.m_sampler[stage];
- Sampler& current = currentState.m_sampler[stage];
- if (current.m_idx != sampler.m_idx
- || current.m_flags != sampler.m_flags
- || programChanged)
- {
- if (invalidHandle != sampler.m_idx)
- {
- switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
- {
- case BGFX_SAMPLER_TEXTURE:
- s_renderCtx->m_textures[sampler.m_idx].commit(stage, sampler.m_flags);
- break;
- case BGFX_SAMPLER_RENDERTARGET_COLOR:
- s_renderCtx->m_renderTargets[sampler.m_idx].commit(stage, sampler.m_flags);
- break;
- case BGFX_SAMPLER_RENDERTARGET_DEPTH:
- // id = s_renderCtx->m_renderTargets[sampler.m_idx].m_depth.m_id;
- break;
- }
- }
- else
- {
- DX_CHECK(device->SetTexture(stage, NULL) );
- }
- }
- current = sampler;
- flag <<= 1;
- }
- }
- if (programChanged
- || currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
- || currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx
- || currentState.m_instanceDataOffset != state.m_instanceDataOffset
- || currentState.m_instanceDataStride != state.m_instanceDataStride)
- {
- currentState.m_vertexBuffer = state.m_vertexBuffer;
- currentState.m_instanceDataBuffer.idx = state.m_instanceDataBuffer.idx;
- currentState.m_instanceDataOffset = state.m_instanceDataOffset;
- currentState.m_instanceDataStride = state.m_instanceDataStride;
- uint16_t handle = state.m_vertexBuffer.idx;
- if (invalidHandle != handle)
- {
- const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[handle];
- uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[decl];
- DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
- if (isValid(state.m_instanceDataBuffer)
- && s_renderCtx->m_instancing)
- {
- const VertexBuffer& inst = s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx];
- DX_CHECK(device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA|state.m_numInstances) );
- DX_CHECK(device->SetStreamSourceFreq(1, D3DSTREAMSOURCE_INSTANCEDATA|1) );
- DX_CHECK(device->SetStreamSource(1, inst.m_ptr, state.m_instanceDataOffset, state.m_instanceDataStride) );
- IDirect3DVertexDeclaration9* ptr = createVertexDecl(vertexDecl.m_decl, state.m_instanceDataStride/16);
- DX_CHECK(device->SetVertexDeclaration(ptr) );
- DX_RELEASE(ptr, 0);
- }
- else
- {
- DX_CHECK(device->SetStreamSourceFreq(0, 1) );
- DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
- DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
- }
- }
- else
- {
- DX_CHECK(device->SetStreamSource(0, NULL, 0, 0) );
- DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
- }
- }
- if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
- {
- currentState.m_indexBuffer = state.m_indexBuffer;
- uint16_t handle = state.m_indexBuffer.idx;
- if (invalidHandle != handle)
- {
- const IndexBuffer& ib = s_renderCtx->m_indexBuffers[handle];
- DX_CHECK(device->SetIndices(ib.m_ptr) );
- }
- else
- {
- DX_CHECK(device->SetIndices(NULL) );
- }
- }
- if (isValid(currentState.m_vertexBuffer) )
- {
- uint32_t numVertices = state.m_numVertices;
- if (UINT32_MAX == numVertices)
- {
- const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[currentState.m_vertexBuffer.idx];
- uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[decl];
- numVertices = vb.m_size/vertexDecl.m_decl.m_stride;
- }
- uint32_t numIndices = 0;
- uint32_t numPrimsSubmitted = 0;
- uint32_t numInstances = 0;
- uint32_t numPrimsRendered = 0;
- if (isValid(state.m_indexBuffer) )
- {
- if (UINT32_MAX == state.m_numIndices)
- {
- numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
- numPrimsSubmitted = numIndices/primNumVerts;
- numInstances = state.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
- DX_CHECK(device->DrawIndexedPrimitive(primType
- , state.m_startVertex
- , 0
- , numVertices
- , 0
- , numPrimsSubmitted
- ) );
- }
- else if (primNumVerts <= state.m_numIndices)
- {
- numIndices = state.m_numIndices;
- numPrimsSubmitted = numIndices/primNumVerts;
- numInstances = state.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
- DX_CHECK(device->DrawIndexedPrimitive(primType
- , state.m_startVertex
- , 0
- , numVertices
- , state.m_startIndex
- , numPrimsSubmitted
- ) );
- }
- }
- else
- {
- numPrimsSubmitted = numVertices/primNumVerts;
- numInstances = state.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
- DX_CHECK(device->DrawPrimitive(primType
- , state.m_startVertex
- , numPrimsSubmitted
- ) );
- }
- statsNumPrimsSubmitted += numPrimsSubmitted;
- statsNumIndices += numIndices;
- statsNumInstances += numInstances;
- statsNumPrimsRendered += numPrimsRendered;
- }
- }
- PIX_ENDEVENT();
- if (0 < m_render->m_num)
- {
- captureElapsed = -bx::getHPCounter();
- s_renderCtx->capture();
- captureElapsed += bx::getHPCounter();
- }
- }
- int64_t now = bx::getHPCounter();
- elapsed += now;
- static int64_t last = now;
- int64_t frameTime = now - last;
- last = now;
- static int64_t min = frameTime;
- static int64_t max = frameTime;
- min = min > frameTime ? frameTime : min;
- max = max < frameTime ? frameTime : max;
- if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
- TextVideoMem& tvm = s_renderCtx->m_textVideoMem;
- static int64_t next = now;
- if (now >= next)
- {
- next = now + bx::getHPFrequency();
- double freq = double(bx::getHPFrequency() );
- double toMs = 1000.0/freq;
- tvm.clear();
- uint16_t pos = 0;
- tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " ");
- const D3DADAPTER_IDENTIFIER9& identifier = s_renderCtx->m_identifier;
- tvm.printf(0, pos++, 0x0f, " Device: %s (%s)", identifier.Description, identifier.Driver);
- pos = 10;
- tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS%s"
- , double(frameTime)*toMs
- , double(min)*toMs
- , double(max)*toMs
- , freq/frameTime
- , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? " (vsync)" : ""
- );
- double elapsedCpuMs = double(elapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms]"
- , m_render->m_num
- , elapsedCpuMs
- );
- tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
- , statsNumPrimsRendered
- , statsNumInstances
- , statsNumPrimsSubmitted
- );
- double captureMs = double(captureElapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
- tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
- tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
- tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
- uint8_t attr[2] = { 0x89, 0x8a };
- uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
- tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", m_render->m_waitSubmit*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", m_render->m_waitRender*toMs);
- min = frameTime;
- max = frameTime;
- }
- m_textVideoMemBlitter.blit(tvm);
- PIX_ENDEVENT();
- }
- else if (m_render->m_debug & BGFX_DEBUG_TEXT)
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
- m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
- PIX_ENDEVENT();
- }
- device->EndScene();
- }
- }
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9
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