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- /*
- * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "bgfx_p.h"
- #if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
- # include "renderer_gl.h"
- # include <bx/timer.h>
- # include <bx/uint32_t.h>
- namespace bgfx
- {
- static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
- struct Extension
- {
- enum Enum
- {
- EXT_texture_filter_anisotropic,
- EXT_texture_format_BGRA8888,
- EXT_bgra,
- EXT_texture_compression_s3tc,
- EXT_texture_compression_dxt1,
- CHROMIUM_texture_compression_dxt3,
- CHROMIUM_texture_compression_dxt5,
- EXT_texture_compression_latc,
- EXT_texture_compression_rgtc,
- ARB_texture_float,
- OES_texture_float,
- OES_texture_float_linear,
- OES_texture_half_float,
- OES_texture_half_float_linear,
- EXT_texture_type_2_10_10_10_REV,
- EXT_texture_sRGB,
- ARB_texture_swizzle,
- EXT_texture_swizzle,
- ARB_texture_multisample,
- OES_standard_derivatives,
- ARB_get_program_binary,
- OES_get_program_binary,
- EXT_framebuffer_blit,
- ARB_timer_query,
- EXT_timer_query,
- ARB_framebuffer_sRGB,
- EXT_framebuffer_sRGB,
- ARB_multisample,
- CHROMIUM_framebuffer_multisample,
- ANGLE_translated_shader_source,
- ARB_instanced_arrays,
- ANGLE_instanced_arrays,
- ARB_half_float_vertex,
- OES_vertex_half_float,
- ARB_vertex_type_2_10_10_10_rev,
- OES_vertex_type_10_10_10_2,
- EXT_occlusion_query_boolean,
- ARB_vertex_array_object,
- OES_vertex_array_object,
- ATI_meminfo,
- NVX_gpu_memory_info,
- OES_rgb8_rgba8,
- EXT_texture_storage,
- EXT_blend_color,
- EXT_blend_subtract,
- EXT_blend_minmax,
- ARB_debug_output,
- Count
- };
- const char* m_name;
- bool m_supported;
- bool m_initialize;
- };
- static Extension s_extension[Extension::Count] =
- {
- { "GL_EXT_texture_filter_anisotropic", false, true },
- { "GL_EXT_texture_format_BGRA8888", false, true },
- { "GL_EXT_bgra", false, true },
- { "GL_EXT_texture_compression_s3tc", false, true },
- { "GL_EXT_texture_compression_dxt1", false, true },
- { "GL_CHROMIUM_texture_compression_dxt3", false, true },
- { "GL_CHROMIUM_texture_compression_dxt5", false, true },
- { "GL_EXT_texture_compression_latc", false, true },
- { "GL_EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
- { "GL_ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
- { "GL_OES_texture_float", false, true },
- { "GL_OES_texture_float_linear", false, true },
- { "GL_OES_texture_half_float", false, true },
- { "GL_OES_texture_half_float_linear", false, true },
- { "GL_EXT_texture_type_2_10_10_10_REV", false, true },
- { "GL_EXT_texture_sRGB", false, true },
- { "GL_ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
- { "GL_EXT_texture_swizzle", false, true },
- { "GL_ARB_texture_multisample", false, true },
- { "GL_OES_standard_derivatives", false, true },
- { "GL_ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
- { "GL_OES_get_program_binary", false, false },
- { "GL_EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
- { "GL_ARB_timer_query", false, true },
- { "GL_EXT_timer_query", false, true },
- { "GL_ARB_framebuffer_sRGB", false, true },
- { "GL_EXT_framebuffer_sRGB", false, true },
- { "GL_ARB_multisample", false, true },
- { "GL_CHROMIUM_framebuffer_multisample", false, true },
- { "GL_ANGLE_translated_shader_source", false, true },
- { "GL_ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
- { "GL_ANGLE_instanced_arrays", false, true },
- { "GL_ARB_half_float_vertex", false, true },
- { "GL_OES_vertex_half_float", false, true },
- { "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
- { "GL_OES_vertex_type_10_10_10_2", false, true },
- { "GL_EXT_occlusion_query_boolean", false, true },
- { "GL_ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
- { "OES_vertex_array_object", false, true },
- { "GL_ATI_meminfo", false, true },
- { "GL_NVX_gpu_memory_info", false, true },
- { "GL_OES_rgb8_rgba8", false, true },
- { "GL_EXT_texture_storage", false, true },
- { "GL_EXT_blend_color", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
- { "GL_EXT_blend_subtract", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
- { "GL_EXT_blend_minmax", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
- { "GL_ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
- };
- #if BGFX_CONFIG_RENDERER_OPENGLES3
- # define s_vertexAttribDivisor glVertexAttribDivisor
- # define s_drawArraysInstanced glDrawArraysInstanced
- # define s_drawElementsInstanced glDrawElementsInstanced
- #else
- static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
- {
- }
- static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
- {
- GL_CHECK(glDrawArrays(_mode, _first, _count) );
- }
- static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
- {
- GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
- }
- static PFNGLVERTEXATTRIBDIVISORBGFXPROC s_vertexAttribDivisor = stubVertexAttribDivisor;
- static PFNGLDRAWARRAYSINSTANCEDBGFXPROC s_drawArraysInstanced = stubDrawArraysInstanced;
- static PFNGLDRAWELEMENTSINSTANCEDBGFXPROC s_drawElementsInstanced = stubDrawElementsInstanced;
- #endif // BGFX_CONFIG_RENDERER_OPENGLES3
- #if BGFX_CONFIG_DEBUG_GREMEDY
- static void GL_APIENTRY stubStringMarkerGREMEDY(GLsizei /*_len*/, const GLvoid* /*_string*/)
- {
- }
- static void GL_APIENTRY stubFrameTerminatorGREMEDY()
- {
- }
- #endif // BGFX_CONFIG_DEBUG_GREMEDY
- #if BX_PLATFORM_IOS
- PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES = NULL;
- PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES = NULL;
- PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES = NULL;
- PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES = NULL;
- PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES = NULL;
- PFLGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstanced = NULL;
- PFLGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstanced = NULL;
- #endif // BX_PLATFORM_IOS
- typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
- static void rgbaToBgra(uint8_t* _data, uint32_t _width, uint32_t _height)
- {
- uint32_t dstpitch = _width*4;
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- uint8_t* dst = &_data[yy*dstpitch];
- for (uint32_t xx = 0; xx < _width; ++xx)
- {
- uint8_t tmp = dst[0];
- dst[0] = dst[2];
- dst[2] = tmp;
- dst += 4;
- }
- }
- }
- static const char* getGLString(GLenum _name)
- {
- const char* str = (const char*)glGetString(_name);
- glGetError(); // ignore error if glGetString returns NULL.
- if (NULL != str)
- {
- return str;
- }
- return "<unknown>";
- }
- static uint32_t getGLStringHash(GLenum _name)
- {
- const char* str = (const char*)glGetString(_name);
- glGetError(); // ignore error if glGetString returns NULL.
- if (NULL != str)
- {
- return bx::hashMurmur2A(str, (uint32_t)strlen(str) );
- }
- return 0;
- }
- void dumpExtensions(const char* _extensions)
- {
- if (NULL != _extensions)
- {
- char name[1024];
- const char* pos = _extensions;
- const char* end = _extensions + strlen(_extensions);
- while (pos < end)
- {
- uint32_t len;
- const char* space = strchr(pos, ' ');
- if (NULL != space)
- {
- len = uint32_min(sizeof(name), (uint32_t)(space - pos) );
- }
- else
- {
- len = uint32_min(sizeof(name), (uint32_t)strlen(pos) );
- }
- strncpy(name, pos, len);
- name[len] = '\0';
- BX_TRACE("\t%s", name);
- pos += len+1;
- }
- }
- }
- #if BGFX_CONFIG_RENDERER_OPENGL
- const char* toString(GLenum _enum)
- {
- switch (_enum)
- {
- case GL_DEBUG_SOURCE_API_ARB: return "API";
- case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: return "WinSys";
- case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: return "Shader";
- case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: return "3rdparty";
- case GL_DEBUG_SOURCE_APPLICATION_ARB: return "Application";
- case GL_DEBUG_SOURCE_OTHER_ARB: return "Other";
- case GL_DEBUG_TYPE_ERROR_ARB: return "Error";
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: return "Deprecated behavior";
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: return "Undefined behavior";
- case GL_DEBUG_TYPE_PORTABILITY_ARB: return "Portability";
- case GL_DEBUG_TYPE_PERFORMANCE_ARB: return "Performance";
- case GL_DEBUG_TYPE_OTHER_ARB: return "Other";
- case GL_DEBUG_SEVERITY_HIGH_ARB: return "High";
- case GL_DEBUG_SEVERITY_MEDIUM_ARB: return "Medium";
- case GL_DEBUG_SEVERITY_LOW_ARB: return "Low";
- default:
- break;
- }
- return "<unknown>";
- }
- static void APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, GLvoid* /*_userParam*/)
- {
- BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
- , toString(_source)
- , toString(_type)
- , _id
- , toString(_severity)
- , _message
- );
- BX_UNUSED(_source, _type, _id, _severity, _message);
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- struct RendererContext
- {
- RendererContext()
- : m_rtMsaa(false)
- , m_capture(NULL)
- , m_captureSize(0)
- , m_maxAnisotropy(0.0f)
- , m_maxMsaa(0)
- , m_vao(0)
- , m_vaoSupport(BGFX_CONFIG_RENDERER_OPENGL >= 31)
- , m_programBinarySupport(false)
- , m_textureSwizzleSupport(false)
- , m_useClearQuad(true)
- , m_flip(false)
- , m_postSwapBuffers(NULL)
- , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
- , m_backBufferFbo(0)
- {
- m_rt.idx = invalidHandle;
- memset(&m_resolution, 0, sizeof(m_resolution) );
- }
- void updateResolution(const Resolution& _resolution)
- {
- if (m_resolution.m_width != _resolution.m_width
- || m_resolution.m_height != _resolution.m_height
- || m_resolution.m_flags != _resolution.m_flags)
- {
- m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
- m_textVideoMem.clear();
- m_resolution = _resolution;
- uint32_t msaa = 1<<( (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT);
- msaa = uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
- bool vsync = !!(m_resolution.m_flags&BGFX_RESET_VSYNC);
- setRenderContextSize(_resolution.m_width, _resolution.m_height, msaa, vsync);
- updateCapture();
- }
- }
- uint32_t setRenderTarget(RenderTargetHandle _rt, uint32_t _height, bool _msaa = true)
- {
- if (m_rt.idx != invalidHandle
- && m_rt.idx != _rt.idx
- && m_rtMsaa)
- {
- RenderTarget& renderTarget = m_renderTargets[m_rt.idx];
- if (0 != renderTarget.m_fbo[1])
- {
- renderTarget.resolve();
- }
- }
- if (_rt.idx == invalidHandle)
- {
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
- }
- else
- {
- RenderTarget& renderTarget = m_renderTargets[_rt.idx];
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo[0]) );
- _height = renderTarget.m_height;
- }
- m_rt = _rt;
- m_rtMsaa = _msaa;
- return _height;
- }
- void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
- {
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- if (1 < _msaa)
- {
- GL_CHECK(glGenFramebuffers(1, &m_backBufferFbo) );
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
- GL_CHECK(glGenRenderbuffers(3, m_backBufferRbos) );
- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_backBufferRbos[0]) );
- GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_backBufferRbos[1]) );
- GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_DEPTH24_STENCIL8, _width, _height) );
- GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_backBufferRbos[0]) );
- GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_backBufferRbos[1]) );
- BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
- , "glCheckFramebufferStatus failed 0x%08x"
- , glCheckFramebufferStatus(GL_FRAMEBUFFER)
- );
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
- }
- #else
- BX_UNUSED(_width);
- BX_UNUSED(_height);
- BX_UNUSED(_msaa);
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- }
- void destroyMsaaFbo()
- {
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- if (0 != m_backBufferFbo)
- {
- GL_CHECK(glDeleteFramebuffers(1, &m_backBufferFbo) );
- GL_CHECK(glDeleteRenderbuffers(3, m_backBufferRbos) );
- m_backBufferFbo = 0;
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- }
- void blitMsaaFbo()
- {
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- if (0 != m_backBufferFbo)
- {
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
- GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_backBufferFbo) );
- GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
- uint32_t width = m_resolution.m_width;
- uint32_t height = m_resolution.m_height;
- GL_CHECK(glBlitFramebuffer(0
- , 0
- , width
- , height
- , 0
- , 0
- , width
- , height
- , GL_COLOR_BUFFER_BIT
- , GL_LINEAR
- ) );
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- }
- void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa = 0, bool _vsync = false)
- {
- if (_width != 0
- || _height != 0)
- {
- if (!m_glctx.isValid() )
- {
- m_glctx.create(_width, _height);
- }
- else
- {
- destroyMsaaFbo();
- m_glctx.resize(_width, _height, _vsync);
- createMsaaFbo(_width, _height, _msaa);
- }
- }
- m_flip = true;
- }
- void flip()
- {
- if (m_flip)
- {
- m_glctx.swap();
- }
- if (NULL != m_postSwapBuffers)
- {
- m_postSwapBuffers(m_resolution.m_width, m_resolution.m_height);
- }
- }
- void invalidateCache()
- {
- if (m_vaoSupport)
- {
- m_vaoCache.invalidate();
- }
- }
- void updateCapture()
- {
- if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
- {
- m_captureSize = m_resolution.m_width*m_resolution.m_height*4;
- m_capture = g_realloc(m_capture, m_captureSize);
- g_callback->captureBegin(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, TextureFormat::BGRA8, true);
- }
- else
- {
- if (NULL != m_capture)
- {
- g_callback->captureEnd();
- g_free(m_capture);
- m_capture = NULL;
- m_captureSize = 0;
- }
- }
- }
- void capture()
- {
- if (NULL != m_capture)
- {
- GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
- GL_CHECK(glReadPixels(0
- , 0
- , m_resolution.m_width
- , m_resolution.m_height
- , fmt
- , GL_UNSIGNED_BYTE
- , m_capture
- ) );
- g_callback->captureFrame(m_capture, m_captureSize);
- }
- }
- void saveScreenShot(const char* _filePath)
- {
- uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
- uint8_t* data = (uint8_t*)g_realloc(NULL, length);
- GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
- uint32_t width = m_resolution.m_width;
- uint32_t height = m_resolution.m_height;
- GL_CHECK(glReadPixels(0
- , 0
- , width
- , height
- , fmt
- , GL_UNSIGNED_BYTE
- , data
- ) );
- if (GL_RGBA == fmt)
- {
- rgbaToBgra(data, width, height);
- }
- g_callback->screenShot(_filePath
- , width
- , height
- , width*4
- , data
- , length
- , true
- );
- g_free(data);
- }
- void init()
- {
- m_glctx.create(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
- m_vendor = getGLString(GL_VENDOR);
- m_renderer = getGLString(GL_RENDERER);
- m_version = getGLString(GL_VERSION);
- m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
- #if BGFX_CONFIG_DEBUG_GREMEDY
- if (NULL == glStringMarkerGREMEDY
- || NULL == glFrameTerminatorGREMEDY)
- {
- glStringMarkerGREMEDY = stubStringMarkerGREMEDY;
- glFrameTerminatorGREMEDY = stubFrameTerminatorGREMEDY;
- }
- #endif // BGFX_CONFIG_DEBUG_GREMEDY
- #if BGFX_CONFIG_RENDERER_OPENGL
- m_queries.create();
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- }
- void shutdown()
- {
- invalidateCache();
- #if BGFX_CONFIG_RENDERER_OPENGL
- m_queries.destroy();
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- destroyMsaaFbo();
- m_glctx.destroy();
- m_flip = false;
- }
- IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
- Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
- Program m_program[BGFX_CONFIG_MAX_PROGRAMS];
- Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
- VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
- RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
- UniformRegistry m_uniformReg;
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
- #if BGFX_CONFIG_RENDERER_OPENGL
- Queries m_queries;
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- VaoCache m_vaoCache;
- TextVideoMem m_textVideoMem;
- RenderTargetHandle m_rt;
- bool m_rtMsaa;
- Resolution m_resolution;
- void* m_capture;
- uint32_t m_captureSize;
- float m_maxAnisotropy;
- int32_t m_maxMsaa;
- GLuint m_vao;
- bool m_vaoSupport;
- bool m_programBinarySupport;
- bool m_textureSwizzleSupport;
- bool m_useClearQuad;
- bool m_flip;
- PostSwapBuffersFn m_postSwapBuffers;
- uint64_t m_hash;
- GLuint m_backBufferFbo;
- GLuint m_backBufferRbos[2];
- GlContext m_glctx;
- const char* m_vendor;
- const char* m_renderer;
- const char* m_version;
- const char* m_glslVersion;
- };
- RendererContext s_renderCtx;
- #if BX_PLATFORM_NACL
- static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
- {
- s_renderCtx.m_glctx.m_instancedArrays->VertexAttribDivisorANGLE(s_renderCtx.m_glctx.m_context, _index, _divisor);
- }
- static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
- {
- s_renderCtx.m_glctx.m_instancedArrays->DrawArraysInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _first, _count, _primcount);
- }
- static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
- {
- s_renderCtx.m_glctx.m_instancedArrays->DrawElementsInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _count, _type, _indices, _primcount);
- }
- void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
- {
- s_renderCtx.m_glctx.m_instance = _instance;
- s_renderCtx.m_glctx.m_instInterface = _instInterface;
- s_renderCtx.m_glctx.m_graphicsInterface = _graphicsInterface;
- s_renderCtx.m_postSwapBuffers = _postSwapBuffers;
- s_renderCtx.m_glctx.m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
- s_renderCtx.setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
- if (NULL != s_renderCtx.m_glctx.m_instancedArrays)
- {
- s_vertexAttribDivisor = naclVertexAttribDivisor;
- s_drawArraysInstanced = naclDrawArraysInstanced;
- s_drawElementsInstanced = naclDrawElementsInstanced;
- }
- }
- void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
- {
- renderFrame();
- }
- #endif // BX_PLATFORM_
- static const GLenum s_primType[] =
- {
- GL_TRIANGLES,
- GL_LINES,
- GL_POINTS,
- };
- static const char* s_attribName[Attrib::Count] =
- {
- "a_position",
- "a_normal",
- "a_tangent",
- "a_color0",
- "a_color1",
- "a_indices",
- "a_weight",
- "a_texcoord0",
- "a_texcoord1",
- "a_texcoord2",
- "a_texcoord3",
- "a_texcoord4",
- "a_texcoord5",
- "a_texcoord6",
- "a_texcoord7",
- };
- static const char* s_instanceDataName[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT] =
- {
- "i_data0",
- "i_data1",
- "i_data2",
- "i_data3",
- "i_data4",
- };
- static const GLenum s_attribType[AttribType::Count] =
- {
- GL_UNSIGNED_BYTE,
- GL_SHORT,
- GL_HALF_FLOAT,
- GL_FLOAT,
- };
- struct Blend
- {
- GLenum m_src;
- GLenum m_dst;
- bool m_factor;
- };
- static const Blend s_blendFactor[] =
- {
- { 0, 0, false }, // ignored
- { GL_ZERO, GL_ZERO, false },
- { GL_ONE, GL_ONE, false },
- { GL_SRC_COLOR, GL_SRC_COLOR, false },
- { GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, false },
- { GL_SRC_ALPHA, GL_SRC_ALPHA, false },
- { GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false },
- { GL_DST_ALPHA, GL_DST_ALPHA, false },
- { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, false },
- { GL_DST_COLOR, GL_DST_COLOR, false },
- { GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR, false },
- { GL_SRC_ALPHA_SATURATE, GL_ONE, false },
- { GL_CONSTANT_COLOR, GL_CONSTANT_COLOR, true },
- { GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, true },
- };
- static const GLenum s_blendEquation[] =
- {
- GL_FUNC_ADD,
- GL_FUNC_SUBTRACT,
- GL_FUNC_REVERSE_SUBTRACT,
- GL_MIN,
- GL_MAX,
- };
- static const GLenum s_depthFunc[] =
- {
- 0, // ignored
- GL_LESS,
- GL_LEQUAL,
- GL_EQUAL,
- GL_GEQUAL,
- GL_GREATER,
- GL_NOTEQUAL,
- GL_NEVER,
- GL_ALWAYS,
- };
- static const GLenum s_stencilFunc[] =
- {
- 0, // ignored
- GL_LESS,
- GL_LEQUAL,
- GL_EQUAL,
- GL_GEQUAL,
- GL_GREATER,
- GL_NOTEQUAL,
- GL_NEVER,
- GL_ALWAYS,
- };
- static const GLenum s_stencilOp[] =
- {
- GL_ZERO,
- GL_KEEP,
- GL_REPLACE,
- GL_INCR_WRAP,
- GL_INCR,
- GL_DECR_WRAP,
- GL_DECR,
- GL_INVERT,
- };
- static const GLenum s_stencilFace[] =
- {
- GL_FRONT_AND_BACK,
- GL_FRONT,
- GL_BACK,
- };
- struct RenderTargetColorFormat
- {
- GLenum m_internalFmt;
- GLenum m_type;
- uint8_t m_bpp;
- };
- // Specifies the internal format of the texture.
- // Must be one of the following symbolic constants:
- // GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA.
- static const RenderTargetColorFormat s_colorFormat[] =
- {
- { 0, 0, 0 }, // ignored
- { GL_RGBA8, GL_UNSIGNED_BYTE, 32 },
- { GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, 32 },
- { GL_RGBA16, GL_UNSIGNED_SHORT, 64 },
- { GL_RGBA16F, GL_HALF_FLOAT, 64 },
- { GL_R16F, GL_HALF_FLOAT, 16 },
- { GL_R32F, GL_FLOAT, 32 },
- };
- static const GLenum s_depthFormat[] =
- {
- 0, // ignored
- 0,
- };
- static const GLenum s_textureAddress[] =
- {
- GL_REPEAT,
- GL_MIRRORED_REPEAT,
- GL_CLAMP_TO_EDGE,
- };
- static const GLenum s_textureFilterMag[] =
- {
- GL_LINEAR,
- GL_NEAREST,
- GL_LINEAR,
- };
- static const GLenum s_textureFilterMin[][3] =
- {
- { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
- { GL_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_NEAREST },
- { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
- };
- struct TextureFormatInfo
- {
- GLenum m_internalFmt;
- GLenum m_fmt;
- GLenum m_type;
- uint8_t m_bpp;
- bool m_supported;
- };
- static TextureFormatInfo s_textureFormat[TextureFormat::Count] =
- {
- { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, 4, false },
- { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 8, false },
- { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 8, false },
- { GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, 4, false },
- { GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, 8, false },
- { GL_ZERO, GL_ZERO, GL_ZERO, 0, true },
- { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8, true },
- { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
- { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
- { GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, 64, true },
- { GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, 64, true },
- { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, true },
- { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, true },
- { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, true },
- { GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 32, true },
- };
- const char* glslTypeName(GLuint _type)
- {
- #define GLSL_TYPE(_ty) case _ty: return #_ty
- switch (_type)
- {
- GLSL_TYPE(GL_FLOAT);
- GLSL_TYPE(GL_FLOAT_VEC2);
- GLSL_TYPE(GL_FLOAT_VEC3);
- GLSL_TYPE(GL_FLOAT_VEC4);
- GLSL_TYPE(GL_FLOAT_MAT2);
- GLSL_TYPE(GL_FLOAT_MAT3);
- GLSL_TYPE(GL_FLOAT_MAT4);
- // GLSL_TYPE(GL_FLOAT_MAT2x3);
- // GLSL_TYPE(GL_FLOAT_MAT2x4);
- // GLSL_TYPE(GL_FLOAT_MAT3x2);
- // GLSL_TYPE(GL_FLOAT_MAT3x4);
- // GLSL_TYPE(GL_FLOAT_MAT4x2);
- // GLSL_TYPE(GL_FLOAT_MAT4x3);
- // GLSL_TYPE(GL_SAMPLER_1D);
- GLSL_TYPE(GL_SAMPLER_2D);
- GLSL_TYPE(GL_SAMPLER_3D);
- GLSL_TYPE(GL_SAMPLER_CUBE);
- // GLSL_TYPE(GL_SAMPLER_1D_SHADOW);
- // GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
- }
- #undef GLSL_TYPE
- return "UNKNOWN GLSL TYPE!";
- }
- const char* glEnumName(GLenum _enum)
- {
- #define GLENUM(_ty) case _ty: return #_ty
- switch (_enum)
- {
- GLENUM(GL_TEXTURE);
- GLENUM(GL_RENDERBUFFER);
- }
- #undef GLENUM
- return "UNKNOWN GLENUM!";
- }
- UniformType::Enum convertGlType(GLenum _type)
- {
- switch (_type)
- {
- case GL_FLOAT:
- return UniformType::Uniform1fv;
- case GL_FLOAT_VEC2:
- return UniformType::Uniform2fv;
- case GL_FLOAT_VEC3:
- return UniformType::Uniform3fv;
- case GL_FLOAT_VEC4:
- return UniformType::Uniform4fv;
- case GL_FLOAT_MAT2:
- break;
- case GL_FLOAT_MAT3:
- return UniformType::Uniform3x3fv;
- case GL_FLOAT_MAT4:
- return UniformType::Uniform4x4fv;
- // case GL_FLOAT_MAT2x3:
- // case GL_FLOAT_MAT2x4:
- // case GL_FLOAT_MAT3x2:
- // case GL_FLOAT_MAT3x4:
- // case GL_FLOAT_MAT4x2:
- // case GL_FLOAT_MAT4x3:
- // break;
- // case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- // case GL_SAMPLER_1D_SHADOW:
- // case GL_SAMPLER_2D_SHADOW:
- return UniformType::Uniform1iv;
- };
- return UniformType::End;
- }
- void Program::create(const Shader& _vsh, const Shader& _fsh)
- {
- m_id = glCreateProgram();
- BX_TRACE("program create: %d: %d, %d", m_id, _vsh.m_id, _fsh.m_id);
- bool cached = false;
- uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
- id ^= s_renderCtx.m_hash;
- if (s_renderCtx.m_programBinarySupport)
- {
- uint32_t length = g_callback->cacheReadSize(id);
- cached = length > 0;
- if (cached)
- {
- void* data = g_realloc(NULL, length);
- if (g_callback->cacheRead(id, data, length) )
- {
- bx::MemoryReader reader(data, length);
- GLenum format;
- bx::read(&reader, format);
- GL_CHECK(glProgramBinary(m_id, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
- }
- g_free(data);
- }
- #if BGFX_CONFIG_RENDERER_OPENGL
- GL_CHECK(glProgramParameteri(m_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- }
- if (!cached)
- {
- GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
- GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
- GL_CHECK(glLinkProgram(m_id) );
- GLint linked = 0;
- GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
- if (0 == linked)
- {
- char log[1024];
- GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
- BX_TRACE("%d: %s", linked, log);
- GL_CHECK(glDeleteProgram(m_id) );
- return;
- }
- if (s_renderCtx.m_programBinarySupport)
- {
- GLint programLength;
- GLenum format;
- GL_CHECK(glGetProgramiv(m_id, GL_PROGRAM_BINARY_LENGTH, &programLength) );
- if (0 < programLength)
- {
- uint32_t length = programLength + 4;
- uint8_t* data = (uint8_t*)g_realloc(NULL, length);
- GL_CHECK(glGetProgramBinary(m_id, programLength, NULL, &format, &data[4]) );
- *(uint32_t*)data = format;
- g_callback->cacheWrite(id, data, length);
- g_free(data);
- }
- }
- }
- init();
- }
- void Program::destroy()
- {
- GL_CHECK(glUseProgram(0) );
- GL_CHECK(glDeleteProgram(m_id) );
- m_vcref.invalidate(s_renderCtx.m_vaoCache);
- }
- void Program::init()
- {
- GLint activeAttribs;
- GLint activeUniforms;
- GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs) );
- GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
- GLint max0, max1;
- GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
- GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
- GLint maxLength = uint32_max(max0, max1);
- char* name = (char*)g_realloc(NULL, maxLength + 1);
- BX_TRACE("Program %d", m_id);
- BX_TRACE("Attributes:");
- for (int32_t ii = 0; ii < activeAttribs; ++ii)
- {
- GLint size;
- GLenum type;
- GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
- BX_TRACE("\t%s %s is at location %d"
- , glslTypeName(type)
- , name
- , glGetAttribLocation(m_id, name)
- );
- }
- m_numPredefined = 0;
- m_constantBuffer = ConstantBuffer::create(1024);
- m_numSamplers = 0;
- BX_TRACE("Uniforms:");
- for (int32_t ii = 0; ii < activeUniforms; ++ii)
- {
- GLint num;
- GLenum gltype;
- GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
- GLint loc = glGetUniformLocation(m_id, name);
- int offset = 0;
- char* array = strchr(name, '[');
- if (NULL != array)
- {
- BX_TRACE("--- %s", name);
- *array = '\0';
- array++;
- char* end = strchr(array, ']');
- *end = '\0';
- offset = atoi(array);
- }
- if (GL_SAMPLER_2D == gltype)
- {
- BX_TRACE("Sampler %d at %d.", m_numSamplers, loc);
- m_sampler[m_numSamplers] = loc;
- m_numSamplers++;
- }
- const void* data = NULL;
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- m_predefined[m_numPredefined].m_loc = loc;
- m_predefined[m_numPredefined].m_type = predefined;
- m_predefined[m_numPredefined].m_count = num;
- m_numPredefined++;
- }
- else
- {
- const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
- if (NULL != info)
- {
- data = info->m_data;
- UniformType::Enum type = convertGlType(gltype);
- m_constantBuffer->writeUniformRef(type, 0, data, num);
- m_constantBuffer->write(loc);
- BX_TRACE("store %s %p", name, data);
- }
- }
- BX_TRACE("\tuniform %s %s%s is at location %d, size %d (%p), offset %d"
- , glslTypeName(gltype)
- , name
- , PredefinedUniform::Count != predefined ? "*" : ""
- , loc
- , num
- , data
- , offset
- );
- BX_UNUSED(offset);
- }
- m_constantBuffer->finish();
- g_free(name);
- memset(m_attributes, 0xff, sizeof(m_attributes) );
- uint32_t used = 0;
- for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
- {
- GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
- if (-1 != loc)
- {
- BX_TRACE("attr %s: %d", s_attribName[ii], loc);
- m_attributes[ii] = loc;
- m_used[used++] = ii;
- }
- }
- m_used[used] = Attrib::Count;
- used = 0;
- for (uint32_t ii = 0; ii < countof(s_instanceDataName); ++ii)
- {
- GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
- if (GLuint(-1) != loc )
- {
- BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
- m_instanceData[used++] = loc;
- }
- }
- m_instanceData[used] = 0xffff;
- }
- void Program::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
- {
- uint32_t enabled = 0;
- for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
- {
- Attrib::Enum attr = Attrib::Enum(m_used[ii]);
- GLint loc = m_attributes[attr];
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- bool asInt;
- _vertexDecl.decode(attr, num, type, normalized, asInt);
- if (-1 != loc
- && 0xff != _vertexDecl.m_attributes[attr])
- {
- GL_CHECK(glEnableVertexAttribArray(loc) );
- enabled |= 1<<attr;
- GL_CHECK(s_vertexAttribDivisor(loc, 0) );
- uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
- GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
- }
- else
- {
- // GL_CHECK(glDisableVertexAttribArray(loc) );
- switch (num)
- {
- case 1:
- GL_CHECK(glVertexAttrib1f(loc, 0.0f) );
- break;
- case 2:
- GL_CHECK(glVertexAttrib2f(loc, 0.0f, 0.0f) );
- break;
- case 3:
- GL_CHECK(glVertexAttrib3f(loc, 0.0f, 0.0f, 0.0f) );
- break;
- case 4:
- GL_CHECK(glVertexAttrib4f(loc, 0.0f, 0.0f, 0.0f, 0.0f) );
- break;
- default:
- BX_CHECK(false, "You should not be here!");
- break;
- }
- }
- }
- }
- void Program::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
- {
- uint32_t baseVertex = _baseVertex;
- for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
- {
- GLint loc = m_instanceData[ii];
- GL_CHECK(glEnableVertexAttribArray(loc) );
- GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
- GL_CHECK(s_vertexAttribDivisor(loc, 1) );
- baseVertex += 16;
- }
- }
- void IndexBuffer::destroy()
- {
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
- GL_CHECK(glDeleteBuffers(1, &m_id) );
- m_vcref.invalidate(s_renderCtx.m_vaoCache);
- }
- void VertexBuffer::destroy()
- {
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
- GL_CHECK(glDeleteBuffers(1, &m_id) );
- m_vcref.invalidate(s_renderCtx.m_vaoCache);
- }
- static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _pixels)
- {
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- if (_target == GL_TEXTURE_3D)
- {
- GL_CHECK(glTexImage3D(_target
- , _level
- , _internalFormat
- , _width
- , _height
- , _depth
- , _border
- , _format
- , _type
- , _pixels
- ) );
- }
- else
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- {
- BX_UNUSED(_depth);
- GL_CHECK(glTexImage2D(_target
- , _level
- , _internalFormat
- , _width
- , _height
- , _border
- , _format
- , _type
- , _pixels
- ) );
- }
- }
- static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
- {
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- if (_target == GL_TEXTURE_3D)
- {
- GL_CHECK(glCompressedTexImage3D(_target
- , _level
- , _internalformat
- , _width
- , _height
- , _depth
- , _border
- , _imageSize
- , _data
- ) );
- }
- else
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- {
- BX_UNUSED(_depth);
- GL_CHECK(glCompressedTexImage2D(_target
- , _level
- , _internalformat
- , _width
- , _height
- , _border
- , _imageSize
- , _data
- ) );
- }
- }
- void Texture::init(GLenum _target, uint8_t _numMips, uint32_t _flags)
- {
- m_target = _target;
- GL_CHECK(glGenTextures(1, &m_id) );
- BX_CHECK(0 != m_id, "Failed to generate texture id.");
- GL_CHECK(glBindTexture(_target, m_id) );
- GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
- GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- GL_CHECK(glTexParameteri(_target, GL_TEXTURE_MAX_LEVEL, _numMips-1) );
- if (_target == GL_TEXTURE_3D)
- {
- GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
- uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
- uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
- GLenum minFilter = s_textureFilterMin[min][1 < _numMips ? mip+1 : 0];
- GL_CHECK(glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
- GL_CHECK(glTexParameteri(_target, GL_TEXTURE_MIN_FILTER, minFilter) );
- if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
- && 0.0f < s_renderCtx.m_maxAnisotropy)
- {
- GL_CHECK(glTexParameterf(_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy) );
- }
- }
- void Texture::create(const Memory* _mem, uint32_t _flags)
- {
- Dds dds;
- if (parseDds(dds, _mem) )
- {
- uint8_t numMips = dds.m_numMips;
- if (dds.m_cubeMap)
- {
- init(GL_TEXTURE_CUBE_MAP, numMips, _flags);
- }
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- else if (dds.m_depth > 1)
- {
- init(GL_TEXTURE_3D, numMips, _flags);
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- else
- {
- init(GL_TEXTURE_2D, numMips, _flags);
- }
- const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
- GLenum internalFmt = tfi.m_internalFmt;
- m_fmt = tfi.m_fmt;
- m_type = tfi.m_type;
- GLenum target = m_target;
- if (dds.m_cubeMap)
- {
- target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- }
- if (!tfi.m_supported
- || TextureFormat::Unknown < dds.m_type)
- {
- uint8_t textureFormat = dds.m_type;
- bool decompress = TextureFormat::Unknown > textureFormat;
- uint32_t bpp = tfi.m_bpp;
- if (decompress)
- {
- textureFormat = TextureFormat::BGRA8;
- const TextureFormatInfo& tfi = s_textureFormat[textureFormat];
- internalFmt = tfi.m_internalFmt;
- m_fmt = tfi.m_fmt;
- m_type = tfi.m_type;
- bpp = tfi.m_bpp;
- }
- bool swizzle = GL_RGBA == m_fmt;
- #if BGFX_CONFIG_RENDERER_OPENGL
- if (swizzle
- && s_renderCtx.m_textureSwizzleSupport)
- {
- swizzle = false;
- GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
- GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*bpp/8);
- for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- uint32_t width = dds.m_width;
- uint32_t height = dds.m_height;
- uint32_t depth = dds.m_depth;
- for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
- {
- width = uint32_max(1, width);
- height = uint32_max(1, height);
- depth = uint32_max(1, depth);
- Mip mip;
- if (getRawImageData(dds, side, lod, _mem, mip) )
- {
- mip.decode(bits);
- if (swizzle)
- {
- rgbaToBgra(bits, width, height);
- }
- texImage(target+side
- , lod
- , internalFmt
- , width
- , height
- , depth
- , 0
- , m_fmt
- , m_type
- , bits
- );
- }
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- }
- }
- g_free(bits);
- }
- else
- {
- m_compressed = true;
- for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- uint32_t width = dds.m_width;
- uint32_t height = dds.m_height;
- uint32_t depth = dds.m_depth;
- for (uint32_t ii = 0, num = numMips; ii < num; ++ii)
- {
- width = uint32_max(1, width);
- height = uint32_max(1, height);
- depth = uint32_max(1, depth);
- Mip mip;
- if (getRawImageData(dds, side, ii, _mem, mip) )
- {
- compressedTexImage(target+side
- , ii
- , internalFmt
- , width
- , height
- , depth
- , 0
- , mip.m_size
- , mip.m_data
- );
- }
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- }
- }
- }
- }
- else
- {
- bx::MemoryReader reader(_mem->data, _mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- if (BGFX_CHUNK_MAGIC_TEX == magic)
- {
- TextureCreate tc;
- bx::read(&reader, tc);
- uint8_t numMips = tc.m_numMips;
- if (tc.m_cubeMap)
- {
- init(GL_TEXTURE_CUBE_MAP, numMips, _flags);
- }
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- else if (tc.m_depth > 1)
- {
- init(GL_TEXTURE_3D, numMips, _flags);
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- else
- {
- init(GL_TEXTURE_2D, numMips, _flags);
- }
- const TextureFormatInfo& tfi = s_textureFormat[tc.m_format];
- GLenum internalFmt = tfi.m_internalFmt;
- m_fmt = tfi.m_fmt;
- m_type = tfi.m_type;
- m_compressed = tc.m_format < TextureFormat::Unknown;
- GLenum target = m_target;
- if (tc.m_cubeMap)
- {
- target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- }
- uint32_t bpp = tfi.m_bpp;
- uint8_t* data = NULL != tc.m_mem ? tc.m_mem->data : NULL;
- uint32_t min = m_compressed ? 4 : 1;
- bool swizzle = GL_RGBA == m_fmt;
- #if BGFX_CONFIG_RENDERER_OPENGL
- if (swizzle
- && s_renderCtx.m_textureSwizzleSupport)
- {
- swizzle = false;
- GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
- GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- uint32_t width = tc.m_width;
- uint32_t height = tc.m_height;
- uint32_t depth = tc.m_depth;
- for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
- {
- width = uint32_max(width, min);
- height = uint32_max(height, min);
- depth = uint32_max(1, depth);
- uint32_t size = width*height*bpp/8;
- if (m_compressed)
- {
- compressedTexImage(target+side
- , lod
- , internalFmt
- , width
- , height
- , depth
- , 0
- , size
- , data
- );
- }
- else
- {
- if (NULL != data
- && swizzle)
- {
- rgbaToBgra(data, width, height);
- }
- texImage(target+side
- , lod
- , internalFmt
- , width
- , height
- , depth
- , 0
- , m_fmt
- , m_type
- , data
- );
- }
- if (NULL != data)
- {
- data += size;
- }
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- }
- }
- if (NULL != tc.m_mem)
- {
- release(tc.m_mem);
- }
- }
- else
- {
- //
- }
- }
- GL_CHECK(glBindTexture(m_target, 0) );
- }
- void Texture::createColor(uint32_t _colorFormat, uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag)
- {
- const RenderTargetColorFormat& rtcf = s_colorFormat[_colorFormat];
- GLenum internalFormat = rtcf.m_internalFmt;
- GLenum type = rtcf.m_type;
- m_target = GL_TEXTURE_2D;
- GL_CHECK(glGenTextures(1, &m_id) );
- BX_CHECK(0 != m_id, "Failed to generate texture id.");
- GL_CHECK(glBindTexture(m_target, m_id) );
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, 0) );
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
- GL_CHECK(glTexImage2D(m_target
- , 0
- , internalFormat
- , _width
- , _height
- , 0
- , GL_RGBA
- , type
- , NULL
- ) );
- GL_CHECK(glBindTexture(m_target, 0) );
- }
- void Texture::createDepth(uint32_t _width, uint32_t _height)
- {
- m_target = GL_TEXTURE_2D;
- GL_CHECK(glGenTextures(1, &m_id) );
- BX_CHECK(0 != m_id, "Failed to generate texture id.");
- GL_CHECK(glBindTexture(m_target, m_id) );
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, 0) );
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- // GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
- // GL_CHECK(glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE) );
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
- // OpenGL ES 2.0 doesn't support GL_DEPTH_COMPONENT... this will fail.
- GL_CHECK(glTexImage2D(m_target
- , 0
- , GL_DEPTH_COMPONENT
- , _width
- , _height
- , 0
- , GL_DEPTH_COMPONENT
- , GL_FLOAT
- , NULL
- ) );
- GL_CHECK(glBindTexture(m_target, 0) );
- }
- void Texture::destroy()
- {
- if (0 != m_id)
- {
- GL_CHECK(glBindTexture(m_target, 0) );
- GL_CHECK(glDeleteTextures(1, &m_id) );
- m_id = 0;
- }
- }
- void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
- {
- BX_UNUSED(_z);
- BX_UNUSED(_depth);
- GL_CHECK(glBindTexture(m_target, m_id) );
- GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
- switch (m_target)
- {
- case GL_TEXTURE_2D:
- if (m_compressed)
- {
- GL_CHECK(glCompressedTexSubImage2D(m_target
- , _mip
- , _rect.m_x
- , _rect.m_y
- , _rect.m_width
- , _rect.m_height
- , m_fmt
- , _mem->size
- , _mem->data
- ) );
- }
- else
- {
- GL_CHECK(glTexSubImage2D(m_target
- , _mip
- , _rect.m_x
- , _rect.m_y
- , _rect.m_width
- , _rect.m_height
- , m_fmt
- , m_type
- , _mem->data
- ) );
- }
- break;
- case GL_TEXTURE_CUBE_MAP:
- if (m_compressed)
- {
- GL_CHECK(glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+_side
- , _mip
- , _rect.m_x
- , _rect.m_y
- , _rect.m_width
- , _rect.m_height
- , m_fmt
- , _mem->size
- , _mem->data
- ) );
- }
- else
- {
- GL_CHECK(glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+_side
- , _mip
- , _rect.m_x
- , _rect.m_y
- , _rect.m_width
- , _rect.m_height
- , m_fmt
- , m_type
- , _mem->data
- ) );
- }
- break;
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- case GL_TEXTURE_3D:
- if (m_compressed)
- {
- GL_CHECK(glCompressedTexSubImage3D(m_target
- , _mip
- , _rect.m_x
- , _rect.m_y
- , _z
- , _rect.m_width
- , _rect.m_height
- , _depth
- , m_fmt
- , _mem->size
- , _mem->data
- ) );
- }
- else
- {
- GL_CHECK(glTexSubImage3D(m_target
- , _mip
- , _rect.m_x
- , _rect.m_y
- , _z
- , _rect.m_width
- , _rect.m_height
- , _depth
- , m_fmt
- , m_type
- , _mem->data
- ) );
- }
- break;
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- }
- }
- void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
- {
- BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags);
- m_width = _width;
- m_height = _height;
- uint32_t msaa = (_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT;
- m_msaa = uint32_min(s_renderCtx.m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
- uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
- uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
- GLenum minFilter = s_textureFilterMin[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT][0];
- GLenum magFilter = s_textureFilterMag[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
- if (0 < colorFormat)
- {
- m_color.createColor(colorFormat, _width, _height, minFilter, magFilter);
- }
-
- #if 0 // GLES can't create texture with depth texture format...
- if (0 < depthFormat)
- {
- m_depth.createDepth(_width, _height);
- }
- #endif //
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- if (0 < colorFormat
- && 0 != m_msaa)
- {
- GL_CHECK(glGenFramebuffers(2, m_fbo) );
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
- GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
- BX_CHECK(0 != m_colorRbo, "Failed to generate color renderbuffer id.");
- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
- GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, s_colorFormat[colorFormat].m_internalFmt, _width, _height) );
- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
- GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
- , GL_COLOR_ATTACHMENT0
- , GL_RENDERBUFFER
- , m_colorRbo
- ) );
-
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
- }
- else
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- {
- GL_CHECK(glGenFramebuffers(1, m_fbo) );
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
- }
- if (0 < colorFormat)
- {
- GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
- , GL_COLOR_ATTACHMENT0
- , m_color.m_target
- , m_color.m_id
- , 0
- ) );
- }
- BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
- , "glCheckFramebufferStatus failed 0x%08x"
- , glCheckFramebufferStatus(GL_FRAMEBUFFER)
- );
- if (0 < depthFormat)
- {
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
- if (0 < colorFormat)
- {
- #if BGFX_CONFIG_RENDERER_OPENGL
- GLenum depthComponent = GL_DEPTH_COMPONENT32;
- #else
- GLenum depthComponent = GL_DEPTH_COMPONENT16;
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
- BX_CHECK(0 != m_depthRbo, "Failed to generate renderbuffer id.");
- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- if (0 != m_msaa)
- {
- GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, depthComponent, _width, _height) );
- }
- else
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- {
- GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, _width, _height) );
- }
- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
- GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
- , GL_DEPTH_ATTACHMENT
- , GL_RENDERBUFFER
- , m_depthRbo
- ) );
- }
- else
- {
- GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
- , GL_DEPTH_ATTACHMENT
- , m_depth.m_target
- , m_depth.m_id
- , 0
- ) );
- }
- BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
- , "glCheckFramebufferStatus failed 0x%08x"
- , glCheckFramebufferStatus(GL_FRAMEBUFFER)
- );
- }
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
- }
- void RenderTarget::destroy()
- {
- GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
- memset(m_fbo, 0, sizeof(m_fbo) );
- if (0 != m_colorRbo)
- {
- GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
- m_colorRbo = 0;
- }
- if (0 != m_depthRbo)
- {
- GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
- m_depthRbo = 0;
- }
- m_color.destroy();
- m_depth.destroy();
- }
- void RenderTarget::resolve()
- {
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- BX_CHECK(0 != m_fbo[1], "Can resolve without two framebuffers.");
- GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
- GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
- GL_CHECK(glBlitFramebuffer(0
- , 0
- , m_width
- , m_height
- , 0
- , 0
- , m_width
- , m_height
- , GL_COLOR_BUFFER_BIT
- , GL_LINEAR
- ) );
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- }
- void ConstantBuffer::commit()
- {
- reset();
- do
- {
- uint32_t opcode = read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t ignore;
- uint16_t num;
- uint16_t copy;
- decodeOpcode(opcode, type, ignore, num, copy);
- const char* data;
- if (copy)
- {
- data = read(g_uniformTypeSize[type]*num);
- }
- else
- {
- memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
- }
- uint32_t loc = read();
- #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
- case UniformType::_uniform: \
- { \
- _type* value = (_type*)data; \
- GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
- } \
- break;
-
- #define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
- case UniformType::_uniform: \
- { \
- _type* value = (_type*)data; \
- GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
- } \
- break;
- switch (type)
- {
- // case ConstantType::Uniform1iv:
- // {
- // int* value = (int*)data;
- // BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
- // GL_CHECK(glUniform1iv(loc, num, value) );
- // }
- // break;
- CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
- CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
- CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
- CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float);
- CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float);
- case UniformType::End:
- break;
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
- break;
- }
- #undef CASE_IMPLEMENT_UNIFORM
- #undef CASE_IMPLEMENT_UNIFORM_T
- } while (true);
- }
- void TextVideoMemBlitter::setup()
- {
- if (0 != s_renderCtx.m_vao)
- {
- GL_CHECK(glBindVertexArray(s_renderCtx.m_vao) );
- }
- uint32_t width = s_renderCtx.m_resolution.m_width;
- uint32_t height = s_renderCtx.m_resolution.m_height;
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
- GL_CHECK(glViewport(0, 0, width, height) );
- GL_CHECK(glDisable(GL_STENCIL_TEST) );
- GL_CHECK(glDisable(GL_DEPTH_TEST) );
- GL_CHECK(glDepthFunc(GL_ALWAYS) );
- GL_CHECK(glDisable(GL_CULL_FACE) );
- GL_CHECK(glDisable(GL_BLEND) );
- GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
- Program& program = s_renderCtx.m_program[m_program.idx];
- GL_CHECK(glUseProgram(program.m_id) );
- GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
- float proj[16];
- mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
- GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
- , 1
- , GL_FALSE
- , proj
- ) );
- GL_CHECK(glActiveTexture(GL_TEXTURE0) );
- GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx.m_textures[m_texture.idx].m_id) );
- }
- void TextVideoMemBlitter::render(uint32_t _numIndices)
- {
- uint32_t numVertices = _numIndices*4/6;
- s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data);
- s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
- VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
- IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
- Program& program = s_renderCtx.m_program[m_program.idx];
- program.bindAttributes(m_decl, 0);
- GL_CHECK(glDrawElements(GL_TRIANGLES
- , _numIndices
- , GL_UNSIGNED_SHORT
- , (void*)0
- ) );
- }
- void ClearQuad::clear(const Rect& _rect, const Clear& _clear, uint32_t _height)
- {
- #if BGFX_CONFIG_CLEAR_QUAD
- if (s_renderCtx.m_useClearQuad)
- {
- GL_CHECK(glDisable(GL_CULL_FACE) );
- GL_CHECK(glDisable(GL_BLEND) );
- GLboolean colorMask = !!(BGFX_CLEAR_COLOR_BIT & _clear.m_flags);
- GL_CHECK(glColorMask(colorMask, colorMask, colorMask, colorMask) );
- if (BGFX_CLEAR_DEPTH_BIT & _clear.m_flags)
- {
- GL_CHECK(glEnable(GL_DEPTH_TEST) );
- GL_CHECK(glDepthFunc(GL_ALWAYS) );
- GL_CHECK(glDepthMask(GL_TRUE) );
- }
- else
- {
- GL_CHECK(glDisable(GL_DEPTH_TEST) );
- }
- if (BGFX_CLEAR_STENCIL_BIT & _clear.m_flags)
- {
- GL_CHECK(glEnable(GL_STENCIL_TEST) );
- GL_CHECK(glStencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, _clear.m_stencil, 0xff) );
- GL_CHECK(glStencilOpSeparate(GL_FRONT_AND_BACK, GL_REPLACE, GL_REPLACE, GL_REPLACE) );
- }
- else
- {
- GL_CHECK(glDisable(GL_STENCIL_TEST) );
- }
- VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
- VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[m_vb->decl.idx];
- {
- struct Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- } * vertex = (Vertex*)m_vb->data;
- BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) );
- const uint32_t abgr = bx::endianSwap(_clear.m_rgba);
- const float depth = _clear.m_depth;
- vertex->m_x = -1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex->m_abgr = abgr;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex->m_abgr = abgr;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- vertex->m_abgr = abgr;
- vertex++;
- vertex->m_x = -1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- vertex->m_abgr = abgr;
- }
- s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, 4*m_decl.m_stride, m_vb->data);
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
- IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib.idx];
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
- Program& program = s_renderCtx.m_program[m_program.idx];
- GL_CHECK(glUseProgram(program.m_id) );
- program.bindAttributes(vertexDecl, 0);
- GL_CHECK(glDrawElements(GL_TRIANGLES
- , 6
- , GL_UNSIGNED_SHORT
- , (void*)0
- ) );
- }
- else
- #endif // BGFX_CONFIG_CLEAR_QUAD
- {
- GLuint flags = 0;
- if (BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
- {
- flags |= GL_COLOR_BUFFER_BIT;
- uint32_t rgba = _clear.m_rgba;
- float rr = (rgba>>24)/255.0f;
- float gg = ( (rgba>>16)&0xff)/255.0f;
- float bb = ( (rgba>>8)&0xff)/255.0f;
- float aa = (rgba&0xff)/255.0f;
- GL_CHECK(glClearColor(rr, gg, bb, aa) );
- GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
- }
- if (BGFX_CLEAR_DEPTH_BIT & _clear.m_flags)
- {
- flags |= GL_DEPTH_BUFFER_BIT;
- GL_CHECK(glClearDepth(_clear.m_depth) );
- GL_CHECK(glDepthMask(GL_TRUE) );
- }
- if (BGFX_CLEAR_STENCIL_BIT & _clear.m_flags)
- {
- flags |= GL_STENCIL_BUFFER_BIT;
- GL_CHECK(glClearStencil(_clear.m_stencil) );
- }
- if (0 != flags)
- {
- GL_CHECK(glEnable(GL_SCISSOR_TEST) );
- GL_CHECK(glScissor(_rect.m_x, _height-_rect.m_height-_rect.m_y, _rect.m_width, _rect.m_height) );
- GL_CHECK(glClear(flags) );
- GL_CHECK(glDisable(GL_SCISSOR_TEST) );
- }
- }
- }
- void Context::flip()
- {
- s_renderCtx.flip();
- }
- GLint glGet(GLenum _pname)
- {
- GLint result;
- GL_CHECK(glGetIntegerv(_pname, &result) );
- return result;
- }
- void Context::rendererInit()
- {
- s_renderCtx.init();
- #if BGFX_CONFIG_DEBUG
- GLint numCmpFormats;
- GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
- BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
- if (0 < numCmpFormats)
- {
- GLint* formats = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
- GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats) );
- for (GLint ii = 0; ii < numCmpFormats; ++ii)
- {
- BX_TRACE(" %3d: %8x", ii, formats[ii]);
- }
- }
- # define GL_GET(_pname, _min) BX_TRACE(" " #_pname " %d (min: %d)", glGet(_pname), _min)
- BX_TRACE("Defaults:");
- # if BX_PLATFORM_OSX
- GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
- GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
- GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
- # else
- GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
- GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
- GL_GET(GL_MAX_VARYING_VECTORS, 8);
- # endif
- GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
- GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
- GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
- GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
- GL_GET(GL_MAX_TEXTURE_SIZE, 64);
- GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
- GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
-
- BX_TRACE(" Vendor: %s", s_renderCtx.m_vendor);
- BX_TRACE(" Renderer: %s", s_renderCtx.m_renderer);
- BX_TRACE(" Version: %s", s_renderCtx.m_version);
- BX_TRACE("GLSL version: %s", s_renderCtx.m_glslVersion);
- #endif // BGFX_CONFIG_DEBUG
- // Initial binary shader hash depends on driver version.
- s_renderCtx.m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
- ^ (uint64_t(getGLStringHash(GL_VENDOR ) )<<32)
- ^ (uint64_t(getGLStringHash(GL_RENDERER) )<<0 )
- ^ (uint64_t(getGLStringHash(GL_VERSION ) )<<16)
- ;
- const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
- glGetError(); // ignore error if glGetString returns NULL.
- if (NULL != extensions)
- {
- char name[1024];
- const char* pos = extensions;
- const char* end = extensions + strlen(extensions);
- while (pos < end)
- {
- uint32_t len;
- const char* space = strchr(pos, ' ');
- if (NULL != space)
- {
- len = uint32_min(sizeof(name), (uint32_t)(space - pos) );
- }
- else
- {
- len = uint32_min(sizeof(name), (uint32_t)strlen(pos) );
- }
-
- strncpy(name, pos, len);
- name[len] = '\0';
- bool supported = false;
- for (uint32_t ii = 0; ii < Extension::Count; ++ii)
- {
- Extension& extension = s_extension[ii];
- if (!extension.m_supported
- && extension.m_initialize)
- {
- if (0 == strcmp(name, extension.m_name) )
- {
- extension.m_supported = true;
- supported = true;
- break;
- }
- }
- }
- BX_TRACE("GL_EXTENSION%s: %s", supported ? " (supported)" : "", name);
- BX_UNUSED(supported);
- pos += len+1;
- }
- BX_TRACE("Supported extensions:");
- for (uint32_t ii = 0; ii < Extension::Count; ++ii)
- {
- if (s_extension[ii].m_supported)
- {
- BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
- }
- }
- }
- bool bc123Supported = s_extension[Extension::EXT_texture_compression_s3tc].m_supported;
- s_textureFormat[TextureFormat::BC1].m_supported = bc123Supported || s_extension[Extension::EXT_texture_compression_dxt1].m_supported;
- s_textureFormat[TextureFormat::BC2].m_supported = bc123Supported || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported;
- s_textureFormat[TextureFormat::BC3].m_supported = bc123Supported || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported;
- bool bc45Supported = s_extension[Extension::EXT_texture_compression_latc].m_supported
- || s_extension[Extension::EXT_texture_compression_rgtc].m_supported
- ;
- s_textureFormat[TextureFormat::BC4].m_supported = bc45Supported;
- s_textureFormat[TextureFormat::BC5].m_supported = bc45Supported;
- s_renderCtx.m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
- || s_extension[Extension::ARB_vertex_array_object].m_supported
- || s_extension[Extension::OES_vertex_array_object].m_supported
- ;
- s_renderCtx.m_programBinarySupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
- || s_extension[Extension::ARB_get_program_binary].m_supported
- || s_extension[Extension::OES_get_program_binary].m_supported
- ;
- s_renderCtx.m_textureSwizzleSupport = false
- || s_extension[Extension::ARB_texture_swizzle].m_supported
- || s_extension[Extension::EXT_texture_swizzle].m_supported
- ;
- if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
- {
- GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy) );
- }
- #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- if (s_extension[Extension::ARB_texture_multisample].m_supported)
- {
- GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx.m_maxMsaa) );
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
- if (s_extension[Extension::EXT_texture_format_BGRA8888].m_supported
- || s_extension[Extension::EXT_bgra].m_supported)
- {
- s_textureFormat[TextureFormat::BGRX8].m_fmt = GL_BGRA_EXT;
- s_textureFormat[TextureFormat::BGRA8].m_fmt = GL_BGRA_EXT;
- // Mixing GLES and GL extensions here. OpenGL EXT_bgra wants
- // format to be BGRA but internal format to stay RGBA, but
- // EXT_texture_format_BGRA8888 wants both format and internal
- // format to be BGRA.
- //
- // Reference:
- // https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_format_BGRA8888.txt
- // https://www.opengl.org/registry/specs/EXT/bgra.txt
- if (!s_extension[Extension::EXT_bgra].m_supported)
- {
- s_textureFormat[TextureFormat::BGRX8].m_internalFmt = GL_BGRA_EXT;
- s_textureFormat[TextureFormat::BGRA8].m_internalFmt = GL_BGRA_EXT;
- }
- }
- if (s_extension[Extension::EXT_texture_compression_rgtc].m_supported)
- {
- s_textureFormat[TextureFormat::BC4].m_fmt = GL_COMPRESSED_RED_RGTC1_EXT;
- s_textureFormat[TextureFormat::BC4].m_internalFmt = GL_COMPRESSED_RED_RGTC1_EXT;
- s_textureFormat[TextureFormat::BC5].m_fmt = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
- s_textureFormat[TextureFormat::BC5].m_internalFmt = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
- }
- #if !BGFX_CONFIG_RENDERER_OPENGLES3
- s_vertexAttribDivisor = stubVertexAttribDivisor;
- s_drawArraysInstanced = stubDrawArraysInstanced;
- s_drawElementsInstanced = stubDrawElementsInstanced;
- if (s_extension[Extension::ARB_instanced_arrays].m_supported
- || s_extension[Extension::ANGLE_instanced_arrays].m_supported)
- {
- if (NULL != glVertexAttribDivisor
- && NULL != glDrawArraysInstanced
- && NULL != glDrawElementsInstanced)
- {
- s_vertexAttribDivisor = glVertexAttribDivisor;
- s_drawArraysInstanced = glDrawArraysInstanced;
- s_drawElementsInstanced = glDrawElementsInstanced;
- }
- }
- #endif // !BGFX_CONFIG_RENDERER_OPENGLES3
- if (s_renderCtx.m_vaoSupport)
- {
- GL_CHECK(glGenVertexArrays(1, &s_renderCtx.m_vao) );
- }
- #if BGFX_CONFIG_RENDERER_OPENGL >= 31
- s_textureFormat[TextureFormat::L8].m_internalFmt = GL_R8;
- s_textureFormat[TextureFormat::L8].m_fmt = GL_RED;
- #endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
- #if BGFX_CONFIG_RENDERER_OPENGL
- if (s_extension[Extension::ARB_debug_output].m_supported)
- {
- GL_CHECK(glDebugMessageCallbackARB(debugProcCb, NULL) );
- GL_CHECK(glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM_ARB, 0, NULL, GL_TRUE) );
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- }
- void Context::rendererShutdown()
- {
- if (s_renderCtx.m_vaoSupport)
- {
- GL_CHECK(glBindVertexArray(0) );
- GL_CHECK(glDeleteVertexArrays(1, &s_renderCtx.m_vao) );
- s_renderCtx.m_vao = 0;
- }
- s_renderCtx.shutdown();
- }
- void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
- {
- s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
- }
- void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
- {
- s_renderCtx.m_indexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
- {
- VertexDecl& decl = s_renderCtx.m_vertexDecls[_handle.idx];
- memcpy(&decl, &_decl, sizeof(VertexDecl) );
- dump(decl);
- }
- void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
- {
- }
- void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
- {
- s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
- }
- void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
- {
- s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
- {
- s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
- }
- void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
- {
- s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
- }
- void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
- {
- s_renderCtx.m_indexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
- {
- VertexDeclHandle decl = BGFX_INVALID_HANDLE;
- s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
- }
- void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
- {
- s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
- }
- void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
- {
- s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
- {
- s_renderCtx.m_vertexShaders[_handle.idx].create(GL_VERTEX_SHADER, _mem);
- }
- void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
- {
- s_renderCtx.m_vertexShaders[_handle.idx].destroy();
- }
- void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
- {
- s_renderCtx.m_fragmentShaders[_handle.idx].create(GL_FRAGMENT_SHADER, _mem);
- }
- void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
- {
- s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
- }
- void Context::rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
- {
- s_renderCtx.m_program[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
- }
- void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
- {
- s_renderCtx.m_program[_handle.idx].destroy();
- }
- void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
- {
- s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
- }
- void Context::rendererUpdateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/)
- {
- }
- void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
- {
- s_renderCtx.m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _mem);
- }
- void Context::rendererUpdateTextureEnd()
- {
- }
- void Context::rendererDestroyTexture(TextureHandle _handle)
- {
- s_renderCtx.m_textures[_handle.idx].destroy();
- }
- void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
- {
- s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
- }
- void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
- {
- s_renderCtx.m_renderTargets[_handle.idx].destroy();
- }
- void Context::rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name)
- {
- uint32_t size = g_uniformTypeSize[_type]*_num;
- void* data = g_realloc(NULL, size);
- memset(data, 0, size);
- s_renderCtx.m_uniforms[_handle.idx] = data;
- s_renderCtx.m_uniformReg.add(_name, s_renderCtx.m_uniforms[_handle.idx]);
- }
- void Context::rendererDestroyUniform(UniformHandle _handle)
- {
- g_free(s_renderCtx.m_uniforms[_handle.idx]);
- }
- void Context::rendererSaveScreenShot(const char* _filePath)
- {
- s_renderCtx.saveScreenShot(_filePath);
- }
- void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
- {
- bx::strlcpy(&s_viewName[_id][0], _name, sizeof(s_viewName[0][0]) );
- }
- void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
- {
- memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
- }
- void Context::rendererSetMarker(const char* _marker, uint32_t /*_size*/)
- {
- GREMEDY_SETMARKER(_marker);
- }
- void Context::rendererSubmit()
- {
- const GLuint defaultVao = s_renderCtx.m_vaoSupport;
- if (0 != defaultVao)
- {
- GL_CHECK(glBindVertexArray(defaultVao) );
- }
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
- s_renderCtx.updateResolution(m_render->m_resolution);
- int64_t elapsed = -bx::getHPCounter();
- int64_t captureElapsed = 0;
- #if BGFX_CONFIG_RENDERER_OPENGL
- if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- s_renderCtx.m_queries.begin(0, GL_TIME_ELAPSED);
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- if (0 < m_render->m_iboffset)
- {
- TransientIndexBuffer* ib = m_render->m_transientIb;
- s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
- }
- if (0 < m_render->m_vboffset)
- {
- TransientVertexBuffer* vb = m_render->m_transientVb;
- s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
- }
- m_render->sort();
- RenderState currentState;
- currentState.reset();
- currentState.m_flags = BGFX_STATE_NONE;
- currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
- Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- mtxMul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val);
- }
- uint16_t programIdx = invalidHandle;
- SortKey key;
- uint8_t view = 0xff;
- RenderTargetHandle rt = BGFX_INVALID_HANDLE;
- int32_t height = m_render->m_resolution.m_height;
- float alphaRef = 0.0f;
- uint32_t blendFactor = 0;
- GLenum primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : GL_TRIANGLES;
- uint32_t primNumVerts = 3;
- uint32_t baseVertex = 0;
- GLuint currentVao = 0;
- uint32_t statsNumPrimsSubmitted = 0;
- uint32_t statsNumIndices = 0;
- uint32_t statsNumInstances = 0;
- uint32_t statsNumPrimsRendered = 0;
- if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
- {
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
- for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
- {
- key.decode(m_render->m_sortKeys[item]);
- const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
- const uint64_t newFlags = state.m_flags;
- uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
- currentState.m_flags = newFlags;
- const uint64_t newStencil = state.m_stencil;
- uint64_t changedStencil = currentState.m_stencil ^ state.m_stencil;
- currentState.m_stencil = newStencil;
- if (key.m_view != view)
- {
- currentState.clear();
- changedFlags = BGFX_STATE_MASK;
- changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
- currentState.m_flags = newFlags;
- GREMEDY_SETMARKER(s_viewName[key.m_view]);
- view = key.m_view;
- programIdx = invalidHandle;
- if (m_render->m_rt[view].idx != rt.idx)
- {
- rt = m_render->m_rt[view];
- height = s_renderCtx.setRenderTarget(rt, m_render->m_resolution.m_height);
- }
- Rect& rect = m_render->m_rect[view];
- GL_CHECK(glViewport(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
- Clear& clear = m_render->m_clear[view];
- if (BGFX_CLEAR_NONE != clear.m_flags)
- {
- m_clearQuad.clear(rect, clear, height);
- }
- GL_CHECK(glDisable(GL_STENCIL_TEST) );
- GL_CHECK(glEnable(GL_DEPTH_TEST) );
- GL_CHECK(glDepthFunc(GL_LESS) );
- GL_CHECK(glEnable(GL_CULL_FACE) );
- GL_CHECK(glDisable(GL_BLEND) );
- }
- if (0 != changedStencil)
- {
- if (0 != newStencil)
- {
- GL_CHECK(glEnable(GL_STENCIL_TEST) );
- uint32_t bstencil = unpackStencil(1, newStencil);
- uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
- // uint32_t bchanged = unpackStencil(1, changedStencil);
- // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
- // {
- // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- // GL_CHECK(glStencilMask(wmask) );
- // }
- for (uint32_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
- {
- uint32_t stencil = unpackStencil(ii, newStencil);
- uint32_t changed = unpackStencil(ii, changedStencil);
- GLenum face = s_stencilFace[frontAndBack+ii];
- if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
- {
- GLint ref = (stencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
- GLint mask = (stencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
- GL_CHECK(glStencilFuncSeparate(face, s_stencilFunc[func], ref, mask));
- }
- if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
- {
- uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
- uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
- uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
- GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
- }
- }
- }
- else
- {
- GL_CHECK(glDisable(GL_STENCIL_TEST) );
- }
- }
- if ( (0
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_MASK
- | BGFX_STATE_ALPHA_MASK
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_ALPHA_REF_MASK
- | BGFX_STATE_PT_MASK
- | BGFX_STATE_POINT_SIZE_MASK
- | BGFX_STATE_MSAA
- ) & changedFlags)
- {
- if (BGFX_STATE_CULL_MASK & changedFlags)
- {
- if (BGFX_STATE_CULL_CW & newFlags)
- {
- GL_CHECK(glEnable(GL_CULL_FACE) );
- GL_CHECK(glCullFace(GL_BACK) );
- }
- else if (BGFX_STATE_CULL_CCW & newFlags)
- {
- GL_CHECK(glEnable(GL_CULL_FACE) );
- GL_CHECK(glCullFace(GL_FRONT) );
- }
- else
- {
- GL_CHECK(glDisable(GL_CULL_FACE) );
- }
- }
- if (BGFX_STATE_DEPTH_WRITE & changedFlags)
- {
- GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
- }
- if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
- {
- uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
- if (0 != func)
- {
- GL_CHECK(glEnable(GL_DEPTH_TEST) );
- GL_CHECK(glDepthFunc(s_depthFunc[func]) );
- }
- else
- {
- GL_CHECK(glDisable(GL_DEPTH_TEST) );
- }
- }
- if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
- {
- uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
- alphaRef = ref/255.0f;
- }
- #if BGFX_CONFIG_RENDERER_OPENGL
- if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
- {
- float pointSize = (float)(uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
- GL_CHECK(glPointSize(pointSize) );
- }
- if (BGFX_STATE_MSAA & changedFlags)
- {
- if (BGFX_STATE_MSAA & newFlags)
- {
- GL_CHECK(glEnable(GL_MULTISAMPLE) );
- }
- else
- {
- GL_CHECK(glDisable(GL_MULTISAMPLE) );
- }
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
- {
- GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
- GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
- GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
- }
- if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK) & changedFlags)
- {
- if (BGFX_STATE_BLEND_MASK & newFlags)
- {
- uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
- uint32_t equation = (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT;
- uint32_t src = blend&0xf;
- uint32_t dst = (blend>>4)&0xf;
- GL_CHECK(glEnable(GL_BLEND) );
- GL_CHECK(glBlendFunc(s_blendFactor[src].m_src, s_blendFactor[dst].m_dst) );
- GL_CHECK(glBlendEquation(s_blendEquation[equation]) );
- if ( (s_blendFactor[src].m_factor || s_blendFactor[dst].m_factor)
- && blendFactor != state.m_rgba)
- {
- blendFactor = state.m_rgba;
- GLclampf rr = (blendFactor>>24)/255.0f;
- GLclampf gg = ( (blendFactor>>16)&0xff)/255.0f;
- GLclampf bb = ( (blendFactor>>8)&0xff)/255.0f;
- GLclampf aa = (blendFactor&0xff)/255.0f;
- GL_CHECK(glBlendColor(rr, gg, bb, aa) );
- }
- }
- else
- {
- GL_CHECK(glDisable(GL_BLEND) );
- }
- }
- uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
- primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : s_primType[primIndex];
- primNumVerts = 3-primIndex;
- }
- bool programChanged = false;
- bool constantsChanged = state.m_constBegin < state.m_constEnd;
- bool bindAttribs = false;
- rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
- if (key.m_program != programIdx)
- {
- programIdx = key.m_program;
- GLuint id = invalidHandle == programIdx ? 0 : s_renderCtx.m_program[programIdx].m_id;
- GL_CHECK(glUseProgram(id) );
- programChanged =
- constantsChanged =
- bindAttribs = true;
- }
- if (invalidHandle != programIdx)
- {
- Program& program = s_renderCtx.m_program[programIdx];
- if (constantsChanged)
- {
- program.commit();
- }
- for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
- {
- PredefinedUniform& predefined = program.m_predefined[ii];
- switch (predefined.m_type)
- {
- case PredefinedUniform::ViewRect:
- {
- float rect[4];
- rect[0] = m_render->m_rect[view].m_x;
- rect[1] = m_render->m_rect[view].m_y;
- rect[2] = m_render->m_rect[view].m_width;
- rect[3] = m_render->m_rect[view].m_height;
- GL_CHECK(glUniform4fv(predefined.m_loc
- , 1
- , &rect[0]
- ) );
- }
- break;
- case PredefinedUniform::ViewTexel:
- {
- float rect[4];
- rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
- rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
- GL_CHECK(glUniform4fv(predefined.m_loc
- , 1
- , &rect[0]
- ) );
- }
- break;
- case PredefinedUniform::View:
- {
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
- , 1
- , GL_FALSE
- , m_render->m_view[view].val
- ) );
- }
- break;
- case PredefinedUniform::ViewProj:
- {
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
- , 1
- , GL_FALSE
- , viewProj[view].val
- ) );
- }
- break;
- case PredefinedUniform::Model:
- {
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
- , uint32_min(predefined.m_count, state.m_num)
- , GL_FALSE
- , model.val
- ) );
- }
- break;
- case PredefinedUniform::ModelView:
- {
- Matrix4 modelView;
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
- mtxMul(modelView.val, model.val, m_render->m_view[view].val);
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
- , 1
- , GL_FALSE
- , modelView.val
- ) );
- }
- break;
- case PredefinedUniform::ModelViewProj:
- {
- Matrix4 modelViewProj;
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
- mtxMul(modelViewProj.val, model.val, viewProj[view].val);
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
- , 1
- , GL_FALSE
- , modelViewProj.val
- ) );
- }
- break;
- case PredefinedUniform::ModelViewProjX:
- {
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
- static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
- {
- 0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.5f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f,
- };
- uint8_t other = m_render->m_other[view];
- Matrix4 viewProjBias;
- mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
- Matrix4 modelViewProj;
- mtxMul(modelViewProj.val, model.val, viewProjBias.val);
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
- , 1
- , GL_FALSE
- , modelViewProj.val
- ) );
- }
- break;
- case PredefinedUniform::ViewProjX:
- {
- static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
- {
- 0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.5f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f,
- };
- uint8_t other = m_render->m_other[view];
- Matrix4 viewProjBias;
- mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
- , 1
- , GL_FALSE
- , viewProjBias.val
- ) );
- }
- break;
- case PredefinedUniform::AlphaRef:
- {
- GL_CHECK(glUniform1f(predefined.m_loc, alphaRef) );
- }
- break;
- case PredefinedUniform::Count:
- break;
- }
- }
- // if (BGFX_STATE_TEX_MASK & changedFlags)
- {
- uint64_t flag = BGFX_STATE_TEX0;
- for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
- {
- const Sampler& sampler = state.m_sampler[stage];
- Sampler& current = currentState.m_sampler[stage];
- if (current.m_idx != sampler.m_idx
- || current.m_flags != sampler.m_flags
- || programChanged)
- {
- if (invalidHandle != sampler.m_idx)
- {
- GL_CHECK(glActiveTexture(GL_TEXTURE0+stage) );
- switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
- {
- case BGFX_SAMPLER_TEXTURE:
- {
- const Texture& texture = s_renderCtx.m_textures[sampler.m_idx];
- GL_CHECK(glBindTexture(texture.m_target, texture.m_id) );
- }
- break;
- case BGFX_SAMPLER_RENDERTARGET_COLOR:
- {
- const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
- GL_CHECK(glBindTexture(rt.m_color.m_target, rt.m_color.m_id) );
- }
- break;
- case BGFX_SAMPLER_RENDERTARGET_DEPTH:
- {
- const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
- GL_CHECK(glBindTexture(rt.m_depth.m_target, rt.m_depth.m_id) );
- }
- break;
- }
- }
- }
- current = sampler;
- flag <<= 1;
- }
- }
- if (0 != defaultVao
- && 0 == state.m_startVertex
- && 0 == state.m_instanceDataOffset)
- {
- if (programChanged
- || currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
- || currentState.m_indexBuffer.idx != state.m_indexBuffer.idx
- || currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx)
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(state.m_vertexBuffer.idx);
- murmur.add(state.m_indexBuffer.idx);
- murmur.add(state.m_instanceDataBuffer.idx);
- murmur.add(programIdx);
- uint32_t hash = murmur.end();
- currentState.m_vertexBuffer = state.m_vertexBuffer;
- currentState.m_indexBuffer = state.m_indexBuffer;
- baseVertex = state.m_startVertex;
- GLuint id = s_renderCtx.m_vaoCache.find(hash);
- if (UINT32_MAX != id)
- {
- currentVao = id;
- GL_CHECK(glBindVertexArray(id) );
- }
- else
- {
- id = s_renderCtx.m_vaoCache.add(hash);
- currentVao = id;
- GL_CHECK(glBindVertexArray(id) );
- Program& program = s_renderCtx.m_program[programIdx];
- program.add(hash);
- if (invalidHandle != state.m_vertexBuffer.idx)
- {
- VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
- vb.add(hash);
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
- uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
- program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
- if (invalidHandle != state.m_instanceDataBuffer.idx)
- {
- VertexBuffer& instanceVb = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
- instanceVb.add(hash);
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, instanceVb.m_id) );
- program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
- }
- }
- else
- {
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
- }
- if (invalidHandle != state.m_indexBuffer.idx)
- {
- IndexBuffer& ib = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx];
- ib.add(hash);
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
- }
- else
- {
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
- }
- }
- }
- }
- else
- {
- if (0 != defaultVao
- && 0 != currentVao)
- {
- GL_CHECK(glBindVertexArray(defaultVao) );
- currentState.m_vertexBuffer.idx = invalidHandle;
- currentState.m_indexBuffer.idx = invalidHandle;
- bindAttribs = true;
- currentVao = 0;
- }
- if (programChanged
- || currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx)
- {
- currentState.m_vertexBuffer = state.m_vertexBuffer;
- uint16_t handle = state.m_vertexBuffer.idx;
- if (invalidHandle != handle)
- {
- VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
- bindAttribs = true;
- }
- else
- {
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
- }
- }
- if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
- {
- currentState.m_indexBuffer = state.m_indexBuffer;
- uint16_t handle = state.m_indexBuffer.idx;
- if (invalidHandle != handle)
- {
- IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
- }
- else
- {
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
- }
- }
- if (invalidHandle != currentState.m_vertexBuffer.idx)
- {
- if (baseVertex != state.m_startVertex
- || bindAttribs)
- {
- baseVertex = state.m_startVertex;
- const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
- uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
- const Program& program = s_renderCtx.m_program[programIdx];
- program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
- if (invalidHandle != state.m_instanceDataBuffer.idx)
- {
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
- program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
- }
- }
- }
- }
- if (invalidHandle != currentState.m_vertexBuffer.idx)
- {
- uint32_t numVertices = state.m_numVertices;
- if (UINT32_C(0xffffffff) == numVertices)
- {
- const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
- uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[decl];
- numVertices = vb.m_size/vertexDecl.m_stride;
- }
- uint32_t numIndices = 0;
- uint32_t numPrimsSubmitted = 0;
- uint32_t numInstances = 0;
- uint32_t numPrimsRendered = 0;
- if (invalidHandle != state.m_indexBuffer.idx)
- {
- if (UINT32_MAX == state.m_numIndices)
- {
- numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
- numPrimsSubmitted = numIndices/primNumVerts;
- numInstances = state.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
- GL_CHECK(s_drawElementsInstanced(primType
- , numIndices
- , GL_UNSIGNED_SHORT
- , (void*)0
- , state.m_numInstances
- ) );
- }
- else if (primNumVerts <= state.m_numIndices)
- {
- numIndices = state.m_numIndices;
- numPrimsSubmitted = numIndices/primNumVerts;
- numInstances = state.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
- GL_CHECK(s_drawElementsInstanced(primType
- , numIndices
- , GL_UNSIGNED_SHORT
- , (void*)(uintptr_t)(state.m_startIndex*2)
- , state.m_numInstances
- ) );
- }
- }
- else
- {
- numPrimsSubmitted = numVertices/primNumVerts;
- numInstances = state.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
- GL_CHECK(s_drawArraysInstanced(primType
- , 0
- , numVertices
- , state.m_numInstances
- ) );
- }
- statsNumPrimsSubmitted += numPrimsSubmitted;
- statsNumIndices += numIndices;
- statsNumInstances += numInstances;
- statsNumPrimsRendered += numPrimsRendered;
- }
- }
- }
- s_renderCtx.blitMsaaFbo();
- if (0 < m_render->m_num)
- {
- captureElapsed = -bx::getHPCounter();
- s_renderCtx.capture();
- captureElapsed += bx::getHPCounter();
- }
- }
- int64_t now = bx::getHPCounter();
- elapsed += now;
- static int64_t last = now;
- int64_t frameTime = now - last;
- last = now;
- static int64_t min = frameTime;
- static int64_t max = frameTime;
- min = min > frameTime ? frameTime : min;
- max = max < frameTime ? frameTime : max;
- if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- double elapsedGpuMs = 0.0;
- #if BGFX_CONFIG_RENDERER_OPENGL
- s_renderCtx.m_queries.end(GL_TIME_ELAPSED);
- uint64_t elapsedGl = s_renderCtx.m_queries.getResult(0);
- elapsedGpuMs = double(elapsedGl)/1e6;
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
- static int64_t next = now;
- if (now >= next)
- {
- next = now + bx::getHPFrequency();
- double freq = double(bx::getHPFrequency() );
- double toMs = 1000.0/freq;
- tvm.clear();
- uint16_t pos = 0;
- tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
- tvm.printf(0, pos++, 0x0f, " Vendor: %s", s_renderCtx.m_vendor);
- tvm.printf(0, pos++, 0x0f, " Renderer: %s", s_renderCtx.m_renderer);
- tvm.printf(0, pos++, 0x0f, " Version: %s", s_renderCtx.m_version);
- tvm.printf(0, pos++, 0x0f, "GLSL version: %s", s_renderCtx.m_glslVersion);
- pos = 10;
- tvm.printf(10, pos++, 0x8e, " Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS%s"
- , double(frameTime)*toMs
- , double(min)*toMs
- , double(max)*toMs
- , freq/frameTime
- , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? " (vsync)" : ""
- );
- double elapsedCpuMs = double(elapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
- , m_render->m_num
- , elapsedCpuMs
- , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
- , elapsedGpuMs
- );
- tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
- , statsNumPrimsRendered
- , statsNumInstances
- , statsNumPrimsSubmitted
- );
- double captureMs = double(captureElapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
- tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
- tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
- tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
- #if BGFX_CONFIG_RENDERER_OPENGL
- if (s_extension[Extension::ATI_meminfo].m_supported)
- {
- GLint vboFree[4];
- GL_CHECK(glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, vboFree) );
- GLint texFree[4];
- GL_CHECK(glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texFree) );
- GLint rbfFree[4];
- GL_CHECK(glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, rbfFree) );
- pos++;
- tvm.printf(10, pos++, 0x8c, " -------------| free| free b| aux| aux fb");
- tvm.printf(10, pos++, 0x8e, " VBO: %7d, %7d, %7d, %7d", vboFree[0], vboFree[1], vboFree[2], vboFree[3]);
- tvm.printf(10, pos++, 0x8e, " Texture: %7d, %7d, %7d, %7d", texFree[0], texFree[1], texFree[2], texFree[3]);
- tvm.printf(10, pos++, 0x8e, " Render Buffer: %7d, %7d, %7d, %7d", rbfFree[0], rbfFree[1], rbfFree[2], rbfFree[3]);
- }
- else if (s_extension[Extension::NVX_gpu_memory_info].m_supported)
- {
- GLint dedicated;
- GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated) );
- GLint totalAvail;
- GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &totalAvail) );
- GLint currAvail;
- GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currAvail) );
- GLint evictedCount;
- GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &evictedCount) );
- GLint evictedMemory;
- GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &evictedMemory) );
- pos++;
- tvm.printf(10, pos++, 0x8c, "----------|");
- tvm.printf(10, pos++, 0x8e, " Dedicated: %7d", dedicated);
- tvm.printf(10, pos++, 0x8e, " Available: %7d (%7d)", currAvail, totalAvail);
- tvm.printf(10, pos++, 0x8e, " Eviction: %7d / %7d", evictedCount, evictedMemory);
- }
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- uint8_t attr[2] = { 0x89, 0x8a };
- uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
- pos++;
- tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(m_render->m_waitSubmit)*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(m_render->m_waitRender)*toMs);
- min = frameTime;
- max = frameTime;
- }
- m_textVideoMemBlitter.blit(tvm);
- }
- else if (m_render->m_debug & BGFX_DEBUG_TEXT)
- {
- m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
- }
- GREMEDY_FRAMETERMINATOR();
- }
- }
- #endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
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