text_buffer_manager.cpp 26 KB

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  1. /*
  2. * Copyright 2013 Jeremie Roy. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "../common.h"
  6. #include <bgfx.h>
  7. #include <stddef.h> // offsetof
  8. #include <memory.h> // memcpy
  9. #include <wchar.h> // wcslen
  10. #include "text_buffer_manager.h"
  11. #include "utf8.h"
  12. #include "../cube_atlas.h"
  13. #include "vs_font_basic.bin.h"
  14. #include "fs_font_basic.bin.h"
  15. #include "vs_font_distance_field.bin.h"
  16. #include "fs_font_distance_field.bin.h"
  17. #include "vs_font_distance_field_subpixel.bin.h"
  18. #include "fs_font_distance_field_subpixel.bin.h"
  19. #define MAX_BUFFERED_CHARACTERS (8192 - 5)
  20. class TextBuffer
  21. {
  22. public:
  23. /// TextBuffer is bound to a fontManager for glyph retrieval
  24. /// @remark the ownership of the manager is not taken
  25. TextBuffer(FontManager* _fontManager);
  26. ~TextBuffer();
  27. void setStyle(uint32_t _flags = STYLE_NORMAL)
  28. {
  29. m_styleFlags = _flags;
  30. }
  31. void setTextColor(uint32_t _rgba = 0x000000FF)
  32. {
  33. m_textColor = toABGR(_rgba);
  34. }
  35. void setBackgroundColor(uint32_t _rgba = 0x000000FF)
  36. {
  37. m_backgroundColor = toABGR(_rgba);
  38. }
  39. void setOverlineColor(uint32_t _rgba = 0x000000FF)
  40. {
  41. m_overlineColor = toABGR(_rgba);
  42. }
  43. void setUnderlineColor(uint32_t _rgba = 0x000000FF)
  44. {
  45. m_underlineColor = toABGR(_rgba);
  46. }
  47. void setStrikeThroughColor(uint32_t _rgba = 0x000000FF)
  48. {
  49. m_strikeThroughColor = toABGR(_rgba);
  50. }
  51. void setPenPosition(float _x, float _y)
  52. {
  53. m_penX = _x; m_penY = _y;
  54. }
  55. /// Append an ASCII/utf-8 string to the buffer using current pen
  56. /// position and color.
  57. void appendText(FontHandle _fontHandle, const char* _string, const char* _end = NULL);
  58. /// Append a wide char unicode string to the buffer using current pen
  59. /// position and color.
  60. void appendText(FontHandle _fontHandle, const wchar_t* _string, const wchar_t* _end = NULL);
  61. /// Append a whole face of the atlas cube, mostly used for debugging
  62. /// and visualizing atlas.
  63. void appendAtlasFace(uint16_t _faceIndex);
  64. /// Clear the text buffer and reset its state (pen/color)
  65. void clearTextBuffer();
  66. /// Get pointer to the vertex buffer to submit it to the graphic card.
  67. const uint8_t* getVertexBuffer()
  68. {
  69. return (uint8_t*) m_vertexBuffer;
  70. }
  71. /// Number of vertex in the vertex buffer.
  72. uint32_t getVertexCount() const
  73. {
  74. return m_vertexCount;
  75. }
  76. /// Size in bytes of a vertex.
  77. uint32_t getVertexSize() const
  78. {
  79. return sizeof(TextVertex);
  80. }
  81. /// get a pointer to the index buffer to submit it to the graphic
  82. const uint16_t* getIndexBuffer() const
  83. {
  84. return m_indexBuffer;
  85. }
  86. /// number of index in the index buffer
  87. uint32_t getIndexCount() const
  88. {
  89. return m_indexCount;
  90. }
  91. /// Size in bytes of an index.
  92. uint32_t getIndexSize() const
  93. {
  94. return sizeof(uint16_t);
  95. }
  96. uint32_t getTextColor() const
  97. {
  98. return toABGR(m_textColor);
  99. }
  100. TextRectangle getRectangle() const
  101. {
  102. return m_rectangle;
  103. }
  104. private:
  105. void appendGlyph(FontHandle _handle, CodePoint _codePoint);
  106. void verticalCenterLastLine(float _txtDecalY, float _top, float _bottom);
  107. static uint32_t toABGR(uint32_t _rgba)
  108. {
  109. return ( ( (_rgba >> 0) & 0xff) << 24)
  110. | ( ( (_rgba >> 8) & 0xff) << 16)
  111. | ( ( (_rgba >> 16) & 0xff) << 8)
  112. | ( ( (_rgba >> 24) & 0xff) << 0)
  113. ;
  114. }
  115. uint32_t m_styleFlags;
  116. // color states
  117. uint32_t m_textColor;
  118. uint32_t m_backgroundColor;
  119. uint32_t m_overlineColor;
  120. uint32_t m_underlineColor;
  121. uint32_t m_strikeThroughColor;
  122. //position states
  123. float m_penX;
  124. float m_penY;
  125. float m_originX;
  126. float m_originY;
  127. float m_lineAscender;
  128. float m_lineDescender;
  129. float m_lineGap;
  130. TextRectangle m_rectangle;
  131. FontManager* m_fontManager;
  132. void setVertex(uint32_t _i, float _x, float _y, uint32_t _rgba, uint8_t _style = STYLE_NORMAL)
  133. {
  134. m_vertexBuffer[_i].x = _x;
  135. m_vertexBuffer[_i].y = _y;
  136. m_vertexBuffer[_i].rgba = _rgba;
  137. m_styleBuffer[_i] = _style;
  138. }
  139. struct TextVertex
  140. {
  141. float x, y;
  142. int16_t u, v, w, t;
  143. uint32_t rgba;
  144. };
  145. TextVertex* m_vertexBuffer;
  146. uint16_t* m_indexBuffer;
  147. uint8_t* m_styleBuffer;
  148. uint32_t m_indexCount;
  149. uint32_t m_lineStartIndex;
  150. uint16_t m_vertexCount;
  151. };
  152. TextBuffer::TextBuffer(FontManager* _fontManager)
  153. : m_styleFlags(STYLE_NORMAL)
  154. , m_textColor(0xffffffff)
  155. , m_backgroundColor(0xffffffff)
  156. , m_overlineColor(0xffffffff)
  157. , m_underlineColor(0xffffffff)
  158. , m_strikeThroughColor(0xffffffff)
  159. , m_penX(0)
  160. , m_penY(0)
  161. , m_originX(0)
  162. , m_originY(0)
  163. , m_lineAscender(0)
  164. , m_lineDescender(0)
  165. , m_lineGap(0)
  166. , m_fontManager(_fontManager)
  167. , m_vertexBuffer(new TextVertex[MAX_BUFFERED_CHARACTERS * 4])
  168. , m_indexBuffer(new uint16_t[MAX_BUFFERED_CHARACTERS * 6])
  169. , m_styleBuffer(new uint8_t[MAX_BUFFERED_CHARACTERS * 4])
  170. , m_indexCount(0)
  171. , m_lineStartIndex(0)
  172. , m_vertexCount(0)
  173. {
  174. m_rectangle.width = 0;
  175. m_rectangle.height = 0;
  176. }
  177. TextBuffer::~TextBuffer()
  178. {
  179. delete [] m_vertexBuffer;
  180. delete [] m_indexBuffer;
  181. delete [] m_styleBuffer;
  182. }
  183. void TextBuffer::appendText(FontHandle _fontHandle, const char* _string, const char* _end)
  184. {
  185. if (m_vertexCount == 0)
  186. {
  187. m_originX = m_penX;
  188. m_originY = m_penY;
  189. m_lineDescender = 0;
  190. m_lineAscender = 0;
  191. m_lineGap = 0;
  192. }
  193. CodePoint codepoint = 0;
  194. uint32_t state = 0;
  195. if (_end == NULL)
  196. {
  197. _end = _string + strlen(_string);
  198. }
  199. BX_CHECK(_end >= _string);
  200. for (; *_string && _string < _end ; ++_string)
  201. {
  202. if (utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT )
  203. {
  204. appendGlyph(_fontHandle, codepoint);
  205. }
  206. }
  207. BX_CHECK(state == UTF8_ACCEPT, "The string is not well-formed");
  208. }
  209. void TextBuffer::appendText(FontHandle _fontHandle, const wchar_t* _string, const wchar_t* _end)
  210. {
  211. if (m_vertexCount == 0)
  212. {
  213. m_originX = m_penX;
  214. m_originY = m_penY;
  215. m_lineDescender = 0;
  216. m_lineAscender = 0;
  217. m_lineGap = 0;
  218. }
  219. if (_end == NULL)
  220. {
  221. _end = _string + wcslen(_string);
  222. }
  223. BX_CHECK(_end >= _string);
  224. for (const wchar_t* _current = _string; _current < _end; ++_current)
  225. {
  226. uint32_t _codePoint = *_current;
  227. appendGlyph(_fontHandle, _codePoint);
  228. }
  229. }
  230. void TextBuffer::appendAtlasFace(uint16_t _faceIndex)
  231. {
  232. if( m_vertexCount/4 >= MAX_BUFFERED_CHARACTERS)
  233. {
  234. return;
  235. }
  236. float x0 = m_penX;
  237. float y0 = m_penY;
  238. float x1 = x0 + (float)m_fontManager->getAtlas()->getTextureSize();
  239. float y1 = y0 + (float)m_fontManager->getAtlas()->getTextureSize();
  240. m_fontManager->getAtlas()->packFaceLayerUV(_faceIndex
  241. , (uint8_t*)m_vertexBuffer
  242. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  243. , sizeof(TextVertex)
  244. );
  245. setVertex(m_vertexCount + 0, x0, y0, m_backgroundColor);
  246. setVertex(m_vertexCount + 1, x0, y1, m_backgroundColor);
  247. setVertex(m_vertexCount + 2, x1, y1, m_backgroundColor);
  248. setVertex(m_vertexCount + 3, x1, y0, m_backgroundColor);
  249. m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
  250. m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
  251. m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
  252. m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
  253. m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
  254. m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
  255. m_vertexCount += 4;
  256. m_indexCount += 6;
  257. }
  258. void TextBuffer::clearTextBuffer()
  259. {
  260. m_penX = 0;
  261. m_penY = 0;
  262. m_originX = 0;
  263. m_originY = 0;
  264. m_vertexCount = 0;
  265. m_indexCount = 0;
  266. m_lineStartIndex = 0;
  267. m_lineAscender = 0;
  268. m_lineDescender = 0;
  269. m_lineGap = 0;
  270. m_rectangle.width = 0;
  271. m_rectangle.height = 0;
  272. }
  273. void TextBuffer::appendGlyph(FontHandle _handle, CodePoint _codePoint)
  274. {
  275. const GlyphInfo* glyph = m_fontManager->getGlyphInfo(_handle, _codePoint);
  276. BX_WARN(NULL != glyph, "Glyph not found (font handle %d, code point %d)", _handle.idx, _codePoint);
  277. if (NULL == glyph)
  278. {
  279. return;
  280. }
  281. const FontInfo& font = m_fontManager->getFontInfo(_handle);
  282. if( m_vertexCount/4 >= MAX_BUFFERED_CHARACTERS)
  283. {
  284. return;
  285. }
  286. if (_codePoint == L'\n')
  287. {
  288. m_penX = m_originX;
  289. m_penY += m_lineGap + m_lineAscender -m_lineDescender;
  290. m_lineGap = font.lineGap;
  291. m_lineDescender = font.descender;
  292. m_lineAscender = font.ascender;
  293. m_lineStartIndex = m_vertexCount;
  294. return;
  295. }
  296. //is there a change of font size that require the text on the left to be centered again ?
  297. if (font.ascender > m_lineAscender
  298. || (font.descender < m_lineDescender) )
  299. {
  300. if (font.descender < m_lineDescender)
  301. {
  302. m_lineDescender = font.descender;
  303. m_lineGap = font.lineGap;
  304. }
  305. float txtDecals = (font.ascender - m_lineAscender);
  306. m_lineAscender = font.ascender;
  307. m_lineGap = font.lineGap;
  308. verticalCenterLastLine( (txtDecals), (m_penY - m_lineAscender), (m_penY + m_lineAscender - m_lineDescender + m_lineGap) );
  309. }
  310. float kerning = 0 * font.scale;
  311. m_penX += kerning;
  312. const GlyphInfo& blackGlyph = m_fontManager->getBlackGlyph();
  313. const Atlas* atlas = m_fontManager->getAtlas();
  314. if (m_styleFlags & STYLE_BACKGROUND
  315. && m_backgroundColor & 0xFF000000)
  316. {
  317. float x0 = (m_penX - kerning);
  318. float y0 = (m_penY);
  319. float x1 = ( (float)x0 + (glyph->advance_x) );
  320. float y1 = (m_penY + m_lineAscender - m_lineDescender + m_lineGap);
  321. atlas->packUV(blackGlyph.regionIndex
  322. , (uint8_t*)m_vertexBuffer
  323. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  324. , sizeof(TextVertex)
  325. );
  326. const uint16_t vertexCount = m_vertexCount;
  327. setVertex(vertexCount + 0, x0, y0, m_backgroundColor, STYLE_BACKGROUND);
  328. setVertex(vertexCount + 1, x0, y1, m_backgroundColor, STYLE_BACKGROUND);
  329. setVertex(vertexCount + 2, x1, y1, m_backgroundColor, STYLE_BACKGROUND);
  330. setVertex(vertexCount + 3, x1, y0, m_backgroundColor, STYLE_BACKGROUND);
  331. m_indexBuffer[m_indexCount + 0] = vertexCount + 0;
  332. m_indexBuffer[m_indexCount + 1] = vertexCount + 1;
  333. m_indexBuffer[m_indexCount + 2] = vertexCount + 2;
  334. m_indexBuffer[m_indexCount + 3] = vertexCount + 0;
  335. m_indexBuffer[m_indexCount + 4] = vertexCount + 2;
  336. m_indexBuffer[m_indexCount + 5] = vertexCount + 3;
  337. m_vertexCount += 4;
  338. m_indexCount += 6;
  339. }
  340. if (m_styleFlags & STYLE_UNDERLINE
  341. && m_underlineColor & 0xFF000000)
  342. {
  343. float x0 = (m_penX - kerning);
  344. float y0 = (m_penY + m_lineAscender - m_lineDescender * 0.5f);
  345. float x1 = ( (float)x0 + (glyph->advance_x) );
  346. float y1 = y0 + font.underlineThickness;
  347. atlas->packUV(blackGlyph.regionIndex
  348. , (uint8_t*)m_vertexBuffer
  349. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  350. , sizeof(TextVertex)
  351. );
  352. setVertex(m_vertexCount + 0, x0, y0, m_underlineColor, STYLE_UNDERLINE);
  353. setVertex(m_vertexCount + 1, x0, y1, m_underlineColor, STYLE_UNDERLINE);
  354. setVertex(m_vertexCount + 2, x1, y1, m_underlineColor, STYLE_UNDERLINE);
  355. setVertex(m_vertexCount + 3, x1, y0, m_underlineColor, STYLE_UNDERLINE);
  356. m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
  357. m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
  358. m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
  359. m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
  360. m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
  361. m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
  362. m_vertexCount += 4;
  363. m_indexCount += 6;
  364. }
  365. if (m_styleFlags & STYLE_OVERLINE
  366. && m_overlineColor & 0xFF000000)
  367. {
  368. float x0 = (m_penX - kerning);
  369. float y0 = (m_penY);
  370. float x1 = ( (float)x0 + (glyph->advance_x) );
  371. float y1 = y0 + font.underlineThickness;
  372. m_fontManager->getAtlas()->packUV(blackGlyph.regionIndex
  373. , (uint8_t*)m_vertexBuffer
  374. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  375. , sizeof(TextVertex)
  376. );
  377. setVertex(m_vertexCount + 0, x0, y0, m_overlineColor, STYLE_OVERLINE);
  378. setVertex(m_vertexCount + 1, x0, y1, m_overlineColor, STYLE_OVERLINE);
  379. setVertex(m_vertexCount + 2, x1, y1, m_overlineColor, STYLE_OVERLINE);
  380. setVertex(m_vertexCount + 3, x1, y0, m_overlineColor, STYLE_OVERLINE);
  381. m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
  382. m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
  383. m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
  384. m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
  385. m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
  386. m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
  387. m_vertexCount += 4;
  388. m_indexCount += 6;
  389. }
  390. if (m_styleFlags & STYLE_STRIKE_THROUGH
  391. && m_strikeThroughColor & 0xFF000000)
  392. {
  393. float x0 = (m_penX - kerning);
  394. float y0 = (m_penY + 0.666667f * font.ascender);
  395. float x1 = ( (float)x0 + (glyph->advance_x) );
  396. float y1 = y0 + font.underlineThickness;
  397. atlas->packUV(blackGlyph.regionIndex
  398. , (uint8_t*)m_vertexBuffer
  399. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  400. , sizeof(TextVertex)
  401. );
  402. setVertex(m_vertexCount + 0, x0, y0, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
  403. setVertex(m_vertexCount + 1, x0, y1, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
  404. setVertex(m_vertexCount + 2, x1, y1, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
  405. setVertex(m_vertexCount + 3, x1, y0, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
  406. m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
  407. m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
  408. m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
  409. m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
  410. m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
  411. m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
  412. m_vertexCount += 4;
  413. m_indexCount += 6;
  414. }
  415. float x0 = m_penX + (glyph->offset_x);
  416. float y0 = (m_penY + m_lineAscender + (glyph->offset_y) );
  417. float x1 = (x0 + glyph->width);
  418. float y1 = (y0 + glyph->height);
  419. atlas->packUV(glyph->regionIndex
  420. , (uint8_t*)m_vertexBuffer
  421. , sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u)
  422. , sizeof(TextVertex)
  423. );
  424. setVertex(m_vertexCount + 0, x0, y0, m_textColor);
  425. setVertex(m_vertexCount + 1, x0, y1, m_textColor);
  426. setVertex(m_vertexCount + 2, x1, y1, m_textColor);
  427. setVertex(m_vertexCount + 3, x1, y0, m_textColor);
  428. m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
  429. m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
  430. m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
  431. m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
  432. m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
  433. m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
  434. m_vertexCount += 4;
  435. m_indexCount += 6;
  436. m_penX += glyph->advance_x;
  437. if (m_penX > m_rectangle.width)
  438. {
  439. m_rectangle.width = m_penX;
  440. }
  441. if ( (m_penY +m_lineAscender - m_lineDescender+m_lineGap) > m_rectangle.height)
  442. {
  443. m_rectangle.height = (m_penY +m_lineAscender - m_lineDescender+m_lineGap);
  444. }
  445. }
  446. void TextBuffer::verticalCenterLastLine(float _dy, float _top, float _bottom)
  447. {
  448. for (uint32_t ii = m_lineStartIndex; ii < m_vertexCount; ii += 4)
  449. {
  450. if (m_styleBuffer[ii] == STYLE_BACKGROUND)
  451. {
  452. m_vertexBuffer[ii + 0].y = _top;
  453. m_vertexBuffer[ii + 1].y = _bottom;
  454. m_vertexBuffer[ii + 2].y = _bottom;
  455. m_vertexBuffer[ii + 3].y = _top;
  456. }
  457. else
  458. {
  459. m_vertexBuffer[ii + 0].y += _dy;
  460. m_vertexBuffer[ii + 1].y += _dy;
  461. m_vertexBuffer[ii + 2].y += _dy;
  462. m_vertexBuffer[ii + 3].y += _dy;
  463. }
  464. }
  465. }
  466. TextBufferManager::TextBufferManager(FontManager* _fontManager)
  467. : m_fontManager(_fontManager)
  468. {
  469. m_textBuffers = new BufferCache[MAX_TEXT_BUFFER_COUNT];
  470. const bgfx::Memory* vs_font_basic;
  471. const bgfx::Memory* fs_font_basic;
  472. const bgfx::Memory* vs_font_distance_field;
  473. const bgfx::Memory* fs_font_distance_field;
  474. const bgfx::Memory* vs_font_distance_field_subpixel;
  475. const bgfx::Memory* fs_font_distance_field_subpixel;
  476. switch (bgfx::getRendererType() )
  477. {
  478. case bgfx::RendererType::Direct3D9:
  479. vs_font_basic = bgfx::makeRef(vs_font_basic_dx9, sizeof(vs_font_basic_dx9) );
  480. fs_font_basic = bgfx::makeRef(fs_font_basic_dx9, sizeof(fs_font_basic_dx9) );
  481. vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_dx9, sizeof(vs_font_distance_field_dx9) );
  482. fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_dx9, sizeof(fs_font_distance_field_dx9) );
  483. vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_dx9, sizeof(vs_font_distance_field_subpixel_dx9) );
  484. fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_dx9, sizeof(fs_font_distance_field_subpixel_dx9) );
  485. break;
  486. case bgfx::RendererType::Direct3D11:
  487. case bgfx::RendererType::Direct3D12:
  488. vs_font_basic = bgfx::makeRef(vs_font_basic_dx11, sizeof(vs_font_basic_dx11) );
  489. fs_font_basic = bgfx::makeRef(fs_font_basic_dx11, sizeof(fs_font_basic_dx11) );
  490. vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_dx11, sizeof(vs_font_distance_field_dx11) );
  491. fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_dx11, sizeof(fs_font_distance_field_dx11) );
  492. vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_dx11, sizeof(vs_font_distance_field_subpixel_dx11) );
  493. fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_dx11, sizeof(fs_font_distance_field_subpixel_dx11) );
  494. break;
  495. default:
  496. vs_font_basic = bgfx::makeRef(vs_font_basic_glsl, sizeof(vs_font_basic_glsl) );
  497. fs_font_basic = bgfx::makeRef(fs_font_basic_glsl, sizeof(fs_font_basic_glsl) );
  498. vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_glsl, sizeof(vs_font_distance_field_glsl) );
  499. fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_glsl, sizeof(fs_font_distance_field_glsl) );
  500. vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_glsl, sizeof(vs_font_distance_field_subpixel_glsl) );
  501. fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_glsl, sizeof(fs_font_distance_field_subpixel_glsl) );
  502. break;
  503. }
  504. m_basicProgram = bgfx::createProgram(
  505. bgfx::createShader(vs_font_basic)
  506. , bgfx::createShader(fs_font_basic)
  507. , true
  508. );
  509. m_distanceProgram = bgfx::createProgram(
  510. bgfx::createShader(vs_font_distance_field)
  511. , bgfx::createShader(fs_font_distance_field)
  512. , true
  513. );
  514. m_distanceSubpixelProgram = bgfx::createProgram(
  515. bgfx::createShader(vs_font_distance_field_subpixel)
  516. , bgfx::createShader(fs_font_distance_field_subpixel)
  517. , true
  518. );
  519. m_vertexDecl
  520. .begin()
  521. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  522. .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Int16, true)
  523. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  524. .end();
  525. u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Int1);
  526. }
  527. TextBufferManager::~TextBufferManager()
  528. {
  529. BX_CHECK(m_textBufferHandles.getNumHandles() == 0, "All the text buffers must be destroyed before destroying the manager");
  530. delete [] m_textBuffers;
  531. bgfx::destroyUniform(u_texColor);
  532. bgfx::destroyProgram(m_basicProgram);
  533. bgfx::destroyProgram(m_distanceProgram);
  534. bgfx::destroyProgram(m_distanceSubpixelProgram);
  535. }
  536. TextBufferHandle TextBufferManager::createTextBuffer(uint32_t _type, BufferType::Enum _bufferType)
  537. {
  538. uint16_t textIdx = m_textBufferHandles.alloc();
  539. BufferCache& bc = m_textBuffers[textIdx];
  540. bc.textBuffer = new TextBuffer(m_fontManager);
  541. bc.fontType = _type;
  542. bc.bufferType = _bufferType;
  543. bc.indexBufferHandleIdx = bgfx::invalidHandle;
  544. bc.vertexBufferHandleIdx = bgfx::invalidHandle;
  545. TextBufferHandle ret = {textIdx};
  546. return ret;
  547. }
  548. void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
  549. {
  550. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  551. BufferCache& bc = m_textBuffers[_handle.idx];
  552. m_textBufferHandles.free(_handle.idx);
  553. delete bc.textBuffer;
  554. bc.textBuffer = NULL;
  555. if (bc.vertexBufferHandleIdx == bgfx::invalidHandle)
  556. {
  557. return;
  558. }
  559. switch (bc.bufferType)
  560. {
  561. case BufferType::Static:
  562. {
  563. bgfx::IndexBufferHandle ibh;
  564. bgfx::VertexBufferHandle vbh;
  565. ibh.idx = bc.indexBufferHandleIdx;
  566. vbh.idx = bc.vertexBufferHandleIdx;
  567. bgfx::destroyIndexBuffer(ibh);
  568. bgfx::destroyVertexBuffer(vbh);
  569. }
  570. break;
  571. case BufferType::Dynamic:
  572. bgfx::DynamicIndexBufferHandle ibh;
  573. bgfx::DynamicVertexBufferHandle vbh;
  574. ibh.idx = bc.indexBufferHandleIdx;
  575. vbh.idx = bc.vertexBufferHandleIdx;
  576. bgfx::destroyDynamicIndexBuffer(ibh);
  577. bgfx::destroyDynamicVertexBuffer(vbh);
  578. break;
  579. case BufferType::Transient: // destroyed every frame
  580. break;
  581. }
  582. }
  583. void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth)
  584. {
  585. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  586. BufferCache& bc = m_textBuffers[_handle.idx];
  587. uint32_t indexSize = bc.textBuffer->getIndexCount() * bc.textBuffer->getIndexSize();
  588. uint32_t vertexSize = bc.textBuffer->getVertexCount() * bc.textBuffer->getVertexSize();
  589. if (0 == indexSize || 0 == vertexSize)
  590. {
  591. return;
  592. }
  593. bgfx::setTexture(0, u_texColor, m_fontManager->getAtlas()->getTextureHandle() );
  594. switch (bc.fontType)
  595. {
  596. case FONT_TYPE_ALPHA:
  597. bgfx::setProgram(m_basicProgram);
  598. bgfx::setState(0
  599. | BGFX_STATE_RGB_WRITE
  600. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  601. );
  602. break;
  603. case FONT_TYPE_DISTANCE:
  604. bgfx::setProgram(m_distanceProgram);
  605. bgfx::setState(0
  606. | BGFX_STATE_RGB_WRITE
  607. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  608. );
  609. break;
  610. case FONT_TYPE_DISTANCE_SUBPIXEL:
  611. bgfx::setProgram(m_distanceSubpixelProgram);
  612. bgfx::setState(0
  613. | BGFX_STATE_RGB_WRITE
  614. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_INV_SRC_COLOR)
  615. , bc.textBuffer->getTextColor()
  616. );
  617. break;
  618. }
  619. switch (bc.bufferType)
  620. {
  621. case BufferType::Static:
  622. {
  623. bgfx::IndexBufferHandle ibh;
  624. bgfx::VertexBufferHandle vbh;
  625. if (bgfx::invalidHandle == bc.vertexBufferHandleIdx)
  626. {
  627. ibh = bgfx::createIndexBuffer(
  628. bgfx::copy(bc.textBuffer->getIndexBuffer(), indexSize)
  629. );
  630. vbh = bgfx::createVertexBuffer(
  631. bgfx::copy(bc.textBuffer->getVertexBuffer(), vertexSize)
  632. , m_vertexDecl
  633. );
  634. bc.vertexBufferHandleIdx = vbh.idx;
  635. bc.indexBufferHandleIdx = ibh.idx;
  636. }
  637. else
  638. {
  639. vbh.idx = bc.vertexBufferHandleIdx;
  640. ibh.idx = bc.indexBufferHandleIdx;
  641. }
  642. bgfx::setVertexBuffer(vbh, 0, bc.textBuffer->getVertexCount() );
  643. bgfx::setIndexBuffer(ibh, bc.textBuffer->getIndexCount() );
  644. }
  645. break;
  646. case BufferType::Dynamic:
  647. {
  648. bgfx::DynamicIndexBufferHandle ibh;
  649. bgfx::DynamicVertexBufferHandle vbh;
  650. if (bgfx::invalidHandle == bc.vertexBufferHandleIdx )
  651. {
  652. ibh = bgfx::createDynamicIndexBuffer(
  653. bgfx::copy(bc.textBuffer->getIndexBuffer(), indexSize)
  654. );
  655. vbh = bgfx::createDynamicVertexBuffer(
  656. bgfx::copy(bc.textBuffer->getVertexBuffer(), vertexSize)
  657. , m_vertexDecl
  658. );
  659. bc.indexBufferHandleIdx = ibh.idx;
  660. bc.vertexBufferHandleIdx = vbh.idx;
  661. }
  662. else
  663. {
  664. ibh.idx = bc.indexBufferHandleIdx;
  665. vbh.idx = bc.vertexBufferHandleIdx;
  666. bgfx::updateDynamicIndexBuffer(ibh
  667. , bgfx::copy(bc.textBuffer->getIndexBuffer(), indexSize)
  668. );
  669. bgfx::updateDynamicVertexBuffer(vbh
  670. , bgfx::copy(bc.textBuffer->getVertexBuffer(), vertexSize)
  671. );
  672. }
  673. bgfx::setVertexBuffer(vbh, bc.textBuffer->getVertexCount() );
  674. bgfx::setIndexBuffer(ibh, bc.textBuffer->getIndexCount() );
  675. }
  676. break;
  677. case BufferType::Transient:
  678. {
  679. bgfx::TransientIndexBuffer tib;
  680. bgfx::TransientVertexBuffer tvb;
  681. bgfx::allocTransientIndexBuffer(&tib, bc.textBuffer->getIndexCount() );
  682. bgfx::allocTransientVertexBuffer(&tvb, bc.textBuffer->getVertexCount(), m_vertexDecl);
  683. memcpy(tib.data, bc.textBuffer->getIndexBuffer(), indexSize);
  684. memcpy(tvb.data, bc.textBuffer->getVertexBuffer(), vertexSize);
  685. bgfx::setVertexBuffer(&tvb, 0, bc.textBuffer->getVertexCount() );
  686. bgfx::setIndexBuffer(&tib, 0, bc.textBuffer->getIndexCount() );
  687. }
  688. break;
  689. }
  690. bgfx::submit(_id, _depth);
  691. }
  692. void TextBufferManager::setStyle(TextBufferHandle _handle, uint32_t _flags)
  693. {
  694. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  695. BufferCache& bc = m_textBuffers[_handle.idx];
  696. bc.textBuffer->setStyle(_flags);
  697. }
  698. void TextBufferManager::setTextColor(TextBufferHandle _handle, uint32_t _rgba)
  699. {
  700. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  701. BufferCache& bc = m_textBuffers[_handle.idx];
  702. bc.textBuffer->setTextColor(_rgba);
  703. }
  704. void TextBufferManager::setBackgroundColor(TextBufferHandle _handle, uint32_t _rgba)
  705. {
  706. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  707. BufferCache& bc = m_textBuffers[_handle.idx];
  708. bc.textBuffer->setBackgroundColor(_rgba);
  709. }
  710. void TextBufferManager::setOverlineColor(TextBufferHandle _handle, uint32_t _rgba)
  711. {
  712. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  713. BufferCache& bc = m_textBuffers[_handle.idx];
  714. bc.textBuffer->setOverlineColor(_rgba);
  715. }
  716. void TextBufferManager::setUnderlineColor(TextBufferHandle _handle, uint32_t _rgba)
  717. {
  718. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  719. BufferCache& bc = m_textBuffers[_handle.idx];
  720. bc.textBuffer->setUnderlineColor(_rgba);
  721. }
  722. void TextBufferManager::setStrikeThroughColor(TextBufferHandle _handle, uint32_t _rgba)
  723. {
  724. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  725. BufferCache& bc = m_textBuffers[_handle.idx];
  726. bc.textBuffer->setStrikeThroughColor(_rgba);
  727. }
  728. void TextBufferManager::setPenPosition(TextBufferHandle _handle, float _x, float _y)
  729. {
  730. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  731. BufferCache& bc = m_textBuffers[_handle.idx];
  732. bc.textBuffer->setPenPosition(_x, _y);
  733. }
  734. void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle _fontHandle, const char* _string, const char* _end)
  735. {
  736. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  737. BufferCache& bc = m_textBuffers[_handle.idx];
  738. bc.textBuffer->appendText(_fontHandle, _string, _end);
  739. }
  740. void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t* _string, const wchar_t* _end)
  741. {
  742. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  743. BufferCache& bc = m_textBuffers[_handle.idx];
  744. bc.textBuffer->appendText(_fontHandle, _string, _end);
  745. }
  746. void TextBufferManager::appendAtlasFace(TextBufferHandle _handle, uint16_t _faceIndex)
  747. {
  748. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  749. BufferCache& bc = m_textBuffers[_handle.idx];
  750. bc.textBuffer->appendAtlasFace(_faceIndex);
  751. }
  752. void TextBufferManager::clearTextBuffer(TextBufferHandle _handle)
  753. {
  754. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  755. BufferCache& bc = m_textBuffers[_handle.idx];
  756. bc.textBuffer->clearTextBuffer();
  757. }
  758. TextRectangle TextBufferManager::getRectangle(TextBufferHandle _handle) const
  759. {
  760. BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
  761. BufferCache& bc = m_textBuffers[_handle.idx];
  762. return bc.textBuffer->getRectangle();
  763. }