cubes.cpp 4.2 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. struct PosColorVertex
  8. {
  9. float m_x;
  10. float m_y;
  11. float m_z;
  12. uint32_t m_abgr;
  13. static void init()
  14. {
  15. ms_decl.begin();
  16. ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
  17. ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
  18. ms_decl.end();
  19. };
  20. static bgfx::VertexDecl ms_decl;
  21. };
  22. bgfx::VertexDecl PosColorVertex::ms_decl;
  23. static PosColorVertex s_cubeVertices[8] =
  24. {
  25. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  26. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  27. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  28. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  29. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  30. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  31. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  32. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  33. };
  34. static const uint16_t s_cubeIndices[36] =
  35. {
  36. 0, 1, 2, // 0
  37. 1, 3, 2,
  38. 4, 6, 5, // 2
  39. 5, 6, 7,
  40. 0, 2, 4, // 4
  41. 4, 2, 6,
  42. 1, 5, 3, // 6
  43. 5, 7, 3,
  44. 0, 4, 1, // 8
  45. 4, 5, 1,
  46. 2, 3, 6, // 10
  47. 6, 3, 7,
  48. };
  49. int _main_(int /*_argc*/, char** /*_argv*/)
  50. {
  51. uint32_t width = 1280;
  52. uint32_t height = 720;
  53. uint32_t debug = BGFX_DEBUG_TEXT;
  54. uint32_t reset = BGFX_RESET_VSYNC;
  55. bgfx::init();
  56. bgfx::reset(width, height, reset);
  57. // Enable debug text.
  58. bgfx::setDebug(debug);
  59. // Set view 0 clear state.
  60. bgfx::setViewClear(0
  61. , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
  62. , 0x303030ff
  63. , 1.0f
  64. , 0
  65. );
  66. // Create vertex stream declaration.
  67. PosColorVertex::init();
  68. // Create static vertex buffer.
  69. bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
  70. // Static data can be passed with bgfx::makeRef
  71. bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
  72. , PosColorVertex::ms_decl
  73. );
  74. // Create static index buffer.
  75. bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
  76. // Static data can be passed with bgfx::makeRef
  77. bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
  78. );
  79. // Create program from shaders.
  80. bgfx::ProgramHandle program = loadProgram("vs_cubes", "fs_cubes");
  81. float at[3] = { 0.0f, 0.0f, 0.0f };
  82. float eye[3] = { 0.0f, 0.0f, -35.0f };
  83. int64_t timeOffset = bx::getHPCounter();
  84. while (!entry::processEvents(width, height, debug, reset) )
  85. {
  86. float view[16];
  87. float proj[16];
  88. mtxLookAt(view, eye, at);
  89. mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
  90. // Set view and projection matrix for view 0.
  91. bgfx::setViewTransform(0, view, proj);
  92. // Set view 0 default viewport.
  93. bgfx::setViewRect(0, 0, 0, width, height);
  94. // This dummy draw call is here to make sure that view 0 is cleared
  95. // if no other draw calls are submitted to view 0.
  96. bgfx::submit(0);
  97. int64_t now = bx::getHPCounter();
  98. static int64_t last = now;
  99. const int64_t frameTime = now - last;
  100. last = now;
  101. const double freq = double(bx::getHPFrequency() );
  102. const double toMs = 1000.0/freq;
  103. float time = (float)( (now-timeOffset)/double(bx::getHPFrequency() ) );
  104. // Use debug font to print information about this example.
  105. bgfx::dbgTextClear();
  106. bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/01-cube");
  107. bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering simple static mesh.");
  108. bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
  109. // Submit 11x11 cubes.
  110. for (uint32_t yy = 0; yy < 11; ++yy)
  111. {
  112. for (uint32_t xx = 0; xx < 11; ++xx)
  113. {
  114. float mtx[16];
  115. mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  116. mtx[12] = -15.0f + float(xx)*3.0f;
  117. mtx[13] = -15.0f + float(yy)*3.0f;
  118. mtx[14] = 0.0f;
  119. // Set model matrix for rendering.
  120. bgfx::setTransform(mtx);
  121. // Set vertex and fragment shaders.
  122. bgfx::setProgram(program);
  123. // Set vertex and index buffer.
  124. bgfx::setVertexBuffer(vbh);
  125. bgfx::setIndexBuffer(ibh);
  126. // Set render states.
  127. bgfx::setState(BGFX_STATE_DEFAULT);
  128. // Submit primitive for rendering to view 0.
  129. bgfx::submit(0);
  130. }
  131. }
  132. // Advance to next frame. Rendering thread will be kicked to
  133. // process submitted rendering primitives.
  134. bgfx::frame();
  135. }
  136. // Cleanup.
  137. bgfx::destroyIndexBuffer(ibh);
  138. bgfx::destroyVertexBuffer(vbh);
  139. bgfx::destroyProgram(program);
  140. // Shutdown bgfx.
  141. bgfx::shutdown();
  142. return 0;
  143. }