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- /*
- * Copyright 2013 Milos Tosic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- #include <bx/readerwriter.h>
- struct KnightPos
- {
- int32_t m_x;
- int32_t m_y;
- };
- KnightPos knightTour[8*4] =
- {
- {0,0}, {1,2}, {3,3}, {4,1}, {5,3}, {7,2}, {6,0}, {5,2},
- {7,3}, {6,1}, {4,0}, {3,2}, {2,0}, {0,1}, {1,3}, {2,1},
- {0,2}, {1,0}, {2,2}, {0,3}, {1,1}, {3,0}, {4,2}, {5,0},
- {7,1}, {6,3}, {5,1}, {7,0}, {6,2}, {4,3}, {3,1}, {2,3}
- };
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
- bgfx::init();
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
-
- bgfx::UniformHandle u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
- bgfx::UniformHandle u_stipple = bgfx::createUniform("u_stipple", bgfx::UniformType::Uniform3fv);
- bgfx::UniformHandle u_texStipple = bgfx::createUniform("u_texStipple", bgfx::UniformType::Uniform1iv);
- bgfx::ProgramHandle program = loadProgram("vs_tree", "fs_tree");
- bgfx::TextureHandle textureLeafs = loadTexture("leafs1.dds");
- bgfx::TextureHandle textureBark = loadTexture("bark1.dds");
- bgfx::TextureHandle textureStipple;
- const bgfx::Memory* stipple = bgfx::alloc(8*4);
- memset(stipple->data, 0, stipple->size);
- for (uint32_t ii = 0; ii < 32; ++ii)
- {
- stipple->data[knightTour[ii].m_y * 8 + knightTour[ii].m_x] = ii*4;
- }
-
- textureStipple = bgfx::createTexture2D(8, 4, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIN_POINT, stipple);
- Mesh* meshTop[3] =
- {
- meshLoad("meshes/tree1b_lod0_1.bin"),
- meshLoad("meshes/tree1b_lod1_1.bin"),
- meshLoad("meshes/tree1b_lod2_1.bin"),
- };
-
- Mesh* meshTrunk[3] =
- {
- meshLoad("meshes/tree1b_lod0_2.bin"),
- meshLoad("meshes/tree1b_lod1_2.bin"),
- meshLoad("meshes/tree1b_lod2_2.bin"),
- };
- // Imgui.
- void* data = load("font/droidsans.ttf");
- imguiCreate(data);
- free(data);
- const uint64_t stateCommon = 0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- ;
- const uint64_t stateTransparent = stateCommon
- | BGFX_STATE_BLEND_ALPHA
- ;
- const uint64_t stateOpaque = stateCommon
- | BGFX_STATE_DEPTH_WRITE
- ;
- int32_t scrollArea = 0;
- bool transitions = true;
- int transitionFrame = 0;
- int currLOD = 0;
- int targetLOD = 0;
- float at[3] = { 0.0f, 1.0f, 0.0f };
- float eye[3] = { 0.0f, 1.0f, -2.0f };
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- , 0
- , width
- , height
- );
- imguiBeginScrollArea("Toggle transitions", width - width / 5 - 10, 10, width / 5, height / 6, &scrollArea);
- imguiSeparatorLine();
- if (imguiButton(transitions ? "ON" : "OFF") )
- {
- transitions = !transitions;
- }
- static float distance = 2.0f;
- imguiSlider("Distance", distance, 2.0f, 6.0f, .01f);
- imguiEndScrollArea();
- imguiEndFrame();
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/12-lod");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Mesh LOD transitions.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- bgfx::dbgTextPrintf(0, 4, transitions ? 0x2f : 0x1f, transitions ? "Transitions on" : "Transitions off");
- eye[2] = -distance;
- // Set view and projection matrix for view 0.
- const bgfx::HMD* hmd = bgfx::getHMD();
- if (NULL != hmd)
- {
- float view[16];
- bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
- float proj[16];
- bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- //
- // Use HMD's width/height since HMD's internal frame buffer size
- // might be much larger than window size.
- bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
- }
- else
- {
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- }
- float mtx[16];
- bx::mtxScale(mtx, 0.1f, 0.1f, 0.1f);
- float stipple[3];
- float stippleInv[3];
- const int currentLODframe = transitions ? 32-transitionFrame : 32;
- const int mainLOD = transitions ? currLOD : targetLOD;
-
- stipple[0] = 0.0f;
- stipple[1] = -1.0f;
- stipple[2] = (float(currentLODframe)*4.0f/255.0f) - (1.0f/255.0f);
-
- stippleInv[0] = (float(31)*4.0f/255.0f);
- stippleInv[1] = 1.0f;
- stippleInv[2] = (float(transitionFrame)*4.0f/255.0f) - (1.0f/255.0f);
- bgfx::setTexture(0, u_texColor, textureBark);
- bgfx::setTexture(1, u_texStipple, textureStipple);
- bgfx::setUniform(u_stipple, stipple);
- meshSubmit(meshTrunk[mainLOD], 0, program, mtx, stateOpaque);
- bgfx::setTexture(0, u_texColor, textureLeafs);
- bgfx::setTexture(1, u_texStipple, textureStipple);
- bgfx::setUniform(u_stipple, stipple);
- meshSubmit(meshTop[mainLOD], 0, program, mtx, stateTransparent);
- if (transitions
- && (transitionFrame != 0) )
- {
- bgfx::setTexture(0, u_texColor, textureBark);
- bgfx::setTexture(1, u_texStipple, textureStipple);
- bgfx::setUniform(u_stipple, stippleInv);
- meshSubmit(meshTrunk[targetLOD], 0, program, mtx, stateOpaque);
- bgfx::setTexture(0, u_texColor, textureLeafs);
- bgfx::setTexture(1, u_texStipple, textureStipple);
- bgfx::setUniform(u_stipple, stippleInv);
- meshSubmit(meshTop[targetLOD], 0, program, mtx, stateTransparent);
- }
-
- int lod = 0;
- if (eye[2] < -2.5f)
- {
- lod = 1;
- }
- if (eye[2] < -5.0f)
- {
- lod = 2;
- }
- if (targetLOD!=lod)
- {
- if (targetLOD==currLOD)
- {
- targetLOD = lod;
- }
- }
-
- if (currLOD != targetLOD)
- {
- transitionFrame++;
- }
- if (transitionFrame>32)
- {
- currLOD = targetLOD;
- transitionFrame = 0;
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- imguiDestroy();
- for (uint32_t ii = 0; ii < 3; ++ii)
- {
- meshUnload(meshTop[ii]);
- meshUnload(meshTrunk[ii]);
- }
- // Cleanup.
- bgfx::destroyProgram(program);
- bgfx::destroyUniform(u_texColor);
- bgfx::destroyUniform(u_stipple);
- bgfx::destroyUniform(u_texStipple);
- bgfx::destroyTexture(textureStipple);
- bgfx::destroyTexture(textureLeafs);
- bgfx::destroyTexture(textureBark);
-
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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