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-
- <section id="building">
- <h1>Building<a class="headerlink" href="#building" title="Link to this heading"></a></h1>
- <section id="dependencies-getting-the-source">
- <h2>Dependencies & Getting the source<a class="headerlink" href="#dependencies-getting-the-source" title="Link to this heading"></a></h2>
- <blockquote>
- <div><ul class="simple">
- <li><p><a class="reference external" href="https://github.com/bkaradzic/bx">https://github.com/bkaradzic/bx</a></p></li>
- <li><p><a class="reference external" href="https://github.com/bkaradzic/bimg">https://github.com/bkaradzic/bimg</a></p></li>
- </ul>
- </div></blockquote>
- <p>The directories for <cite>bx</cite>, <cite>bimg</cite>, and <cite>bgfx</cite> should all be siblings of each other.
- So clone the repositories next to each other:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">git</span> <span class="n">clone</span> <span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">bkaradzic</span><span class="o">/</span><span class="n">bx</span><span class="o">.</span><span class="n">git</span>
- <span class="n">git</span> <span class="n">clone</span> <span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">bkaradzic</span><span class="o">/</span><span class="n">bimg</span><span class="o">.</span><span class="n">git</span>
- <span class="n">git</span> <span class="n">clone</span> <span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">bkaradzic</span><span class="o">/</span><span class="n">bgfx</span><span class="o">.</span><span class="n">git</span>
- </pre></div>
- </div>
- </section>
- <section id="quick-start-for-windows">
- <h2>Quick Start for Windows<a class="headerlink" href="#quick-start-for-windows" title="Link to this heading"></a></h2>
- <p>These are step for users who use Windows with Visual Studio.</p>
- <p>Enter bgfx directory:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">cd</span> <span class="n">bgfx</span>
- </pre></div>
- </div>
- <p>Generate Visual Studio 2019 project files:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">..</span>\<span class="n">bx</span>\<span class="n">tools</span>\<span class="nb">bin</span>\<span class="n">windows</span>\<span class="n">genie</span> <span class="o">--</span><span class="k">with</span><span class="o">-</span><span class="n">examples</span> <span class="n">vs2022</span>
- </pre></div>
- </div>
- <p>Open bgfx solution in Visual Studio 2019:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">start</span> <span class="o">.</span><span class="n">build</span>\<span class="n">projects</span>\<span class="n">vs2022</span>\<span class="n">bgfx</span><span class="o">.</span><span class="n">sln</span>
- </pre></div>
- </div>
- <div class="admonition note">
- <p class="admonition-title">Note</p>
- <p>For more detailed prerequisites and build steps on other platforms see below.</p>
- </div>
- </section>
- <section id="prerequisites">
- <h2>Prerequisites<a class="headerlink" href="#prerequisites" title="Link to this heading"></a></h2>
- <section id="android">
- <h3>Android<a class="headerlink" href="#android" title="Link to this heading"></a></h3>
- <p>Download Android NDK (r23 or newer):</p>
- <blockquote>
- <div><ul class="simple">
- <li><p><a class="reference external" href="https://developer.android.com/tools/sdk/ndk/index.html">https://developer.android.com/tools/sdk/ndk/index.html</a></p></li>
- </ul>
- </div></blockquote>
- <p>Set following environment variables:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">setx</span> <span class="n">ANDROID_NDK_ROOT</span> <span class="o"><</span><span class="n">path</span> <span class="n">to</span> <span class="n">AndroidNDK</span> <span class="n">directory</span><span class="o">></span>
- </pre></div>
- </div>
- </section>
- <section id="linux">
- <h3>Linux<a class="headerlink" href="#linux" title="Link to this heading"></a></h3>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span><span class="o">-</span><span class="n">get</span> <span class="n">install</span> <span class="n">libgl1</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span> <span class="n">x11proto</span><span class="o">-</span><span class="n">core</span><span class="o">-</span><span class="n">dev</span> <span class="n">libx11</span><span class="o">-</span><span class="n">dev</span>
- </pre></div>
- </div>
- </section>
- <section id="windows">
- <h3>Windows<a class="headerlink" href="#windows" title="Link to this heading"></a></h3>
- <p>Windows users download GnuWin32 utilities:</p>
- <blockquote>
- <div><ul class="simple">
- <li><p><a class="reference external" href="http://gnuwin32.sourceforge.net/packages/make.htm">http://gnuwin32.sourceforge.net/packages/make.htm</a></p></li>
- <li><p><a class="reference external" href="http://gnuwin32.sourceforge.net/packages/coreutils.htm">http://gnuwin32.sourceforge.net/packages/coreutils.htm</a></p></li>
- <li><p><a class="reference external" href="http://gnuwin32.sourceforge.net/packages/libiconv.htm">http://gnuwin32.sourceforge.net/packages/libiconv.htm</a></p></li>
- <li><p><a class="reference external" href="http://gnuwin32.sourceforge.net/packages/libintl.htm">http://gnuwin32.sourceforge.net/packages/libintl.htm</a></p></li>
- </ul>
- </div></blockquote>
- <div class="admonition note">
- <p class="admonition-title">Note</p>
- <p><strong>MSYS</strong>, <strong>Cygwin</strong>, etc. shells are not supported!
- You must use use <strong>cmd.exe</strong> with provided makefiles.</p>
- </div>
- </section>
- </section>
- <section id="build">
- <h2>Build<a class="headerlink" href="#build" title="Link to this heading"></a></h2>
- <p>bgfx uses <a class="reference external" href="https://github.com/bkaradzic/genie#genie---project-generator-tool">GENie - Project generator tool</a>
- to generate project files for various platforms. Binaries of GENie for Linux, macOS, and Windows are included in
- the bx repository. GENie can generate a useful list of options relevant to the project using the
- <code class="docutils literal notranslate"><span class="pre">--help</span></code> flag. Most platform-specific examples below do not explicitly use the <code class="docutils literal notranslate"><span class="pre">genie</span></code> executable, but a convenience
- makefile instead. For more control, you can directly use <code class="docutils literal notranslate"><span class="pre">genie</span></code> to generate the project files.</p>
- <section id="general-makefile-wrapper">
- <h3>General (Makefile wrapper)<a class="headerlink" href="#general-makefile-wrapper" title="Link to this heading"></a></h3>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">cd</span> <span class="n">bgfx</span>
- <span class="n">make</span>
- </pre></div>
- </div>
- <p>After calling <code class="docutils literal notranslate"><span class="pre">make</span></code>, some directories in <code class="docutils literal notranslate"><span class="pre">.build/projects/\*</span></code> will be generated.
- All intermediate files, libraries and executables generated by the compiler will be inside this
- <code class="docutils literal notranslate"><span class="pre">.build</span></code> directory structure. Deleting <code class="docutils literal notranslate"><span class="pre">.build</span></code> directory at any time is safe.</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="o"><</span><span class="n">configuration</span><span class="o">></span>
- </pre></div>
- </div>
- <p>Configuration is <code class="docutils literal notranslate"><span class="pre"><platform>-<debug/release>[32/64]</span></code>. For example:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">linux</span><span class="o">-</span><span class="n">release64</span><span class="p">,</span> <span class="n">wasm</span><span class="o">-</span><span class="n">debug</span><span class="p">,</span> <span class="n">wasm</span><span class="o">-</span><span class="n">release</span><span class="p">,</span> <span class="n">osx</span><span class="o">-</span><span class="n">debug</span><span class="p">,</span> <span class="n">osx</span><span class="o">-</span><span class="n">release</span><span class="p">,</span> <span class="n">android</span><span class="o">-</span><span class="n">arm64</span><span class="o">-</span><span class="n">release</span><span class="p">,</span> <span class="n">etc</span><span class="o">.</span>
- </pre></div>
- </div>
- </section>
- <section id="general-directly-with-genie">
- <h3>General (Directly with GENie)<a class="headerlink" href="#general-directly-with-genie" title="Link to this heading"></a></h3>
- <p>Inspect the available options by invoking GENie with the <code class="docutils literal notranslate"><span class="pre">--help</span></code> option (where <code class="docutils literal notranslate"><span class="pre"><platform></span></code> is <code class="docutils literal notranslate"><span class="pre">linux</span></code>, <code class="docutils literal notranslate"><span class="pre">windows</span></code>, or <code class="docutils literal notranslate"><span class="pre">darwin</span></code>):</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">../</span><span class="n">bx</span><span class="o">/</span><span class="n">tools</span><span class="o">/</span><span class="nb">bin</span><span class="o">/<</span><span class="n">platform</span><span class="o">>/</span><span class="n">genie</span> <span class="o">--</span><span class="n">help</span>
- </pre></div>
- </div>
- <p>Select the options you want, such as:</p>
- <blockquote>
- <div><ul class="simple">
- <li><p><code class="docutils literal notranslate"><span class="pre">--with-tools</span></code></p></li>
- <li><p><code class="docutils literal notranslate"><span class="pre">--with-amalgamated</span></code> (see below)</p></li>
- <li><p><code class="docutils literal notranslate"><span class="pre">--with-shared-lib</span></code></p></li>
- <li><p><code class="docutils literal notranslate"><span class="pre">--with-profiler</span></code> (see <a class="reference external" href="https://bkaradzic.github.io/bgfx/bgfx.html#_CPPv4N4bgfx9CallbackIE">https://bkaradzic.github.io/bgfx/bgfx.html#_CPPv4N4bgfx9CallbackIE</a>)</p></li>
- <li><p><code class="docutils literal notranslate"><span class="pre">--with-examples</span></code> (see <a class="reference external" href="https://bkaradzic.github.io/bgfx/examples.html">https://bkaradzic.github.io/bgfx/examples.html</a>)</p></li>
- <li><p><code class="docutils literal notranslate"><span class="pre">--with-sdl</span></code> to use SDL2 for the examples.</p></li>
- <li><p><code class="docutils literal notranslate"><span class="pre">--with-glfw</span></code> to use GLFW3 for the examples.</p></li>
- </ul>
- </div></blockquote>
- <p>There are also many platform-specific options.</p>
- <div class="admonition note">
- <p class="admonition-title">Note</p>
- <p>If you wish to use the OpenGL backend, specifying a minimum API version is possible through setting
- the <code class="docutils literal notranslate"><span class="pre">BGFX_CONFIG</span></code> environment variable when running <code class="docutils literal notranslate"><span class="pre">genie</span></code>. For example:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># Unix:</span>
- <span class="n">export</span> <span class="n">BGFX_CONFIG</span><span class="o">=</span><span class="n">RENDERER_OPENGL_MIN_VERSION</span><span class="o">=</span><span class="mi">40</span>
- <span class="c1"># Windows:</span>
- <span class="nb">set</span> <span class="n">BGFX_CONFIG</span><span class="o">=</span><span class="n">RENDERER_OPENGL_MIN_VERSION</span><span class="o">=</span><span class="mi">40</span>
- <span class="o">../</span><span class="n">bx</span><span class="o">/</span><span class="n">tools</span><span class="o">/</span><span class="nb">bin</span><span class="o">/<</span><span class="n">platform</span><span class="o">>/</span><span class="n">genie</span> <span class="o"><...</span> <span class="n">your</span> <span class="n">options</span> <span class="o">...></span>
- </pre></div>
- </div>
- <p>The same can be done for OpenGL ES.</p>
- </div>
- <p>Then generate your project files with the options.
- Your project folder is in <code class="docutils literal notranslate"><span class="pre">.build/projects/</span></code>.
- For more help on specific platforms, see below and read the <code class="docutils literal notranslate"><span class="pre">makefile</span></code> in the bgfx repository) for examples on how to use GENie.</p>
- <p>For gmake projects, specify compile using:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">config</span><span class="o">=<</span><span class="n">config</span><span class="o">></span> <span class="o">-</span><span class="n">C</span> <span class="o">.</span><span class="n">build</span><span class="o">/</span><span class="n">projects</span><span class="o">/<</span><span class="n">platform</span><span class="o">>-</span><span class="n">gmake</span>
- </pre></div>
- </div>
- <p>Where <code class="docutils literal notranslate"><span class="pre"><config></span></code> is something like <code class="docutils literal notranslate"><span class="pre">release64</span></code>, <code class="docutils literal notranslate"><span class="pre">debug64</span></code> (or equivalent 32 bit), and
- <code class="docutils literal notranslate"><span class="pre"><platform></span></code> is the platform you chose.</p>
- </section>
- <section id="id1">
- <h3>Windows<a class="headerlink" href="#id1" title="Link to this heading"></a></h3>
- <p>Visual Studio 2019 command line:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">vs2022</span><span class="o">-</span><span class="n">release64</span>
- </pre></div>
- </div>
- <p>Visual Studio 2019 IDE:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">start</span> <span class="o">.</span><span class="n">build</span><span class="o">/</span><span class="n">projects</span><span class="o">/</span><span class="n">vs2022</span><span class="o">/</span><span class="n">bgfx</span><span class="o">.</span><span class="n">sln</span>
- </pre></div>
- </div>
- </section>
- <section id="macos">
- <h3>macOS<a class="headerlink" href="#macos" title="Link to this heading"></a></h3>
- <p>There are two options when working on macOS: Xcode command-line builds, or within the XCode graphical development environment.</p>
- <p>For the Xcode command line:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">osx</span><span class="o">-</span><span class="n">release</span>
- <span class="n">cd</span> <span class="n">examples</span><span class="o">/</span><span class="n">runtime</span>
- <span class="o">../../.</span><span class="n">build</span><span class="o">/</span><span class="n">osx64_clang</span><span class="o">/</span><span class="nb">bin</span><span class="o">/</span><span class="n">examples</span><span class="o">.</span><span class="n">app</span><span class="o">/</span><span class="n">Contents</span><span class="o">/</span><span class="n">MacOS</span><span class="o">/</span><span class="n">examplesRelease</span>
- </pre></div>
- </div>
- <p>Or for Xcode IDE:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">../</span><span class="n">bx</span><span class="o">/</span><span class="n">tools</span><span class="o">/</span><span class="nb">bin</span><span class="o">/</span><span class="n">darwin</span><span class="o">/</span><span class="n">genie</span> <span class="o">--</span><span class="k">with</span><span class="o">-</span><span class="n">combined</span><span class="o">-</span><span class="n">examples</span> <span class="o">--</span><span class="n">xcode</span><span class="o">=</span><span class="n">osx</span> <span class="n">xcode9</span>
- <span class="nb">open</span> <span class="o">.</span><span class="n">build</span><span class="o">/</span><span class="n">projects</span><span class="o">/</span><span class="n">xcode9</span><span class="o">-</span><span class="n">osx</span><span class="o">/</span><span class="n">bgfx</span><span class="o">.</span><span class="n">xcworkspace</span>
- </pre></div>
- </div>
- <p>Due to the <a class="reference external" href="https://github.com/bkaradzic/genie/blob/master/docs/scripting-reference.md#debugdirpath">inability</a>
- to set working directory for an Xcode project from <a class="reference external" href="https://github.com/bkaradzic/genie#genie---project-generator-tool">GENie</a>
- configuration file, it has to be set manually for each example project:</p>
- <ol class="arabic simple">
- <li><p>Open <em>“Edit scheme…”</em> dialog for a given project.</p></li>
- <li><p>Select <em>“Run”</em> settings.</p></li>
- <li><p>Check <em>“Use custom working directory”</em> and enter following path:
- <code class="docutils literal notranslate"><span class="pre">${PROJECT_DIR}/../../../examples/runtime</span></code>.</p></li>
- </ol>
- </section>
- <section id="id2">
- <h3>Linux<a class="headerlink" href="#id2" title="Link to this heading"></a></h3>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">linux</span><span class="o">-</span><span class="n">release64</span>
- </pre></div>
- </div>
- <p>For more options, see <a class="reference external" href="#general-directly-with-genie">General (directly with GENie)</a>.</p>
- </section>
- <section id="winrt-uwp">
- <h3>WinRT / UWP<a class="headerlink" href="#winrt-uwp" title="Link to this heading"></a></h3>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">..</span>\<span class="n">bx</span>\<span class="n">tools</span>\<span class="nb">bin</span>\<span class="n">windows</span>\<span class="n">genie</span> <span class="o">--</span><span class="n">vs</span><span class="o">=</span><span class="n">winstore100</span> <span class="n">vs2022</span>
- </pre></div>
- </div>
- <p>For more options, see <a class="reference external" href="#general-directly-with-genie">General (directly with GENie)</a>.
- Build the resulting solution and deploy to device.</p>
- <div class="admonition note">
- <p class="admonition-title">Note</p>
- <p>Shaders will need to be compiled with the appropriate target profile for your platform.</p>
- </div>
- </section>
- </section>
- <section id="amalgamated-build">
- <h2>Amalgamated Build<a class="headerlink" href="#amalgamated-build" title="Link to this heading"></a></h2>
- <p>For ease of integration with other build systems, the bgfx library can be built
- with a single .cpp file. It’s only necessary to build
- <a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/src/amalgamated.cpp">src/amalgamated.cpp</a>
- (for macOS/iOS/iPadOS/tvOS use
- <a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/src/amalgamated.mm">src/amalgamated.mm</a>
- instead) inside a different build system.</p>
- </section>
- <section id="tools">
- <h2>Tools<a class="headerlink" href="#tools" title="Link to this heading"></a></h2>
- <p>To build bgfx project files for tools, use <code class="docutils literal notranslate"><span class="pre">--with-tools</span></code> option:</p>
- <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">..</span>\<span class="n">bx</span>\<span class="n">tools</span>\<span class="nb">bin</span>\<span class="n">windows</span>\<span class="n">genie</span> <span class="o">--</span><span class="k">with</span><span class="o">-</span><span class="n">tools</span> <span class="n">vs2022</span>
- </pre></div>
- </div>
- </section>
- <section id="alternative-build-systems">
- <h2>Alternative build systems<a class="headerlink" href="#alternative-build-systems" title="Link to this heading"></a></h2>
- <p><strong>CMake</strong></p>
- <blockquote>
- <div><ul class="simple">
- <li><p><a class="reference external" href="https://github.com/bkaradzic/bgfx.cmake">https://github.com/bkaradzic/bgfx.cmake</a></p></li>
- <li><p><a class="reference external" href="https://github.com/JoshuaBrookover/bgfx.cmake#bgfxcmake">https://github.com/JoshuaBrookover/bgfx.cmake#bgfxcmake</a></p></li>
- <li><p><a class="reference external" href="https://github.com/pr0g/sdl-bgfx-imgui-starter#sdl-bgfx-imgui-starter">https://github.com/pr0g/sdl-bgfx-imgui-starter#sdl-bgfx-imgui-starter</a></p></li>
- <li><p><a class="reference external" href="https://github.com/yuki-koyama/hello-bgfx">https://github.com/yuki-koyama/hello-bgfx</a></p></li>
- <li><p><a class="reference external" href="https://github.com/ataulien/bgfx-cmake">https://github.com/ataulien/bgfx-cmake</a></p></li>
- </ul>
- </div></blockquote>
- <p><strong>fips</strong> is a high-level build system wrapper written in Python for C/C++ projects.
- <a class="reference external" href="https://github.com/floooh/fips#fips">https://github.com/floooh/fips#fips</a></p>
- <p><strong>Conan</strong> package
- <a class="reference external" href="https://github.com/firefalcom/bgfx-conan">https://github.com/firefalcom/bgfx-conan</a></p>
- </section>
- <section id="minimal-example-without-bgfx-s-example-harness">
- <h2>Minimal example without bgfx’s example harness<a class="headerlink" href="#minimal-example-without-bgfx-s-example-harness" title="Link to this heading"></a></h2>
- <p>This project demonstrates minimal amount of code needed to integrate bgfx with GLFW, but without
- any of existing bgfx example harness. It also demonstrates how to build bgfx with alternative build
- system.</p>
- <p><a class="reference external" href="https://github.com/jpcy/bgfx-minimal-example">https://github.com/jpcy/bgfx-minimal-example</a></p>
- </section>
- </section>
- </div>
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