imgui_draw.cpp 379 KB

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  1. // dear imgui, v1.92.6 WIP
  2. // (drawing and font code)
  3. /*
  4. Index of this file:
  5. // [SECTION] STB libraries implementation
  6. // [SECTION] Style functions
  7. // [SECTION] ImDrawList
  8. // [SECTION] ImTriangulator, ImDrawList concave polygon fill
  9. // [SECTION] ImDrawListSplitter
  10. // [SECTION] ImDrawData
  11. // [SECTION] Helpers ShadeVertsXXX functions
  12. // [SECTION] ImFontConfig
  13. // [SECTION] ImFontAtlas, ImFontAtlasBuilder
  14. // [SECTION] ImFontAtlas: backend for stb_truetype
  15. // [SECTION] ImFontAtlas: glyph ranges helpers
  16. // [SECTION] ImFontGlyphRangesBuilder
  17. // [SECTION] ImFontBaked, ImFont
  18. // [SECTION] ImGui Internal Render Helpers
  19. // [SECTION] Decompression code
  20. // [SECTION] Default font data (ProggyClean.ttf)
  21. // [SECTION] Default font data (ProggyVector-minimal.ttf)
  22. */
  23. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  24. #define _CRT_SECURE_NO_WARNINGS
  25. #endif
  26. #ifndef IMGUI_DEFINE_MATH_OPERATORS
  27. #define IMGUI_DEFINE_MATH_OPERATORS
  28. #endif
  29. #include "imgui.h"
  30. #ifndef IMGUI_DISABLE
  31. #include "imgui_internal.h"
  32. #ifdef IMGUI_ENABLE_FREETYPE
  33. #include "misc/freetype/imgui_freetype.h"
  34. #endif
  35. #include <stdio.h> // vsnprintf, sscanf, printf
  36. #include <stdint.h> // intptr_t
  37. // Visual Studio warnings
  38. #ifdef _MSC_VER
  39. #pragma warning (disable: 4127) // condition expression is constant
  40. #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
  41. #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  42. #pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
  43. #pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
  44. #endif
  45. // Clang/GCC warnings with -Weverything
  46. #if defined(__clang__)
  47. #if __has_warning("-Wunknown-warning-option")
  48. #pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
  49. #endif
  50. #pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
  51. #pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
  52. #pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
  53. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
  54. #pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
  55. #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
  56. #pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
  57. #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
  58. #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
  59. #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
  60. #pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
  61. #pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
  62. #pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
  63. #pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
  64. #pragma clang diagnostic ignored "-Wswitch-default" // warning: 'switch' missing 'default' label
  65. #elif defined(__GNUC__)
  66. #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
  67. #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
  68. #pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
  69. #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
  70. #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
  71. #pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
  72. #pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when simplifying division / ..when changing X +- C1 cmp C2 to X cmp C2 -+ C1
  73. #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
  74. #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
  75. #endif
  76. //-------------------------------------------------------------------------
  77. // [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
  78. //-------------------------------------------------------------------------
  79. // Compile time options:
  80. //#define IMGUI_STB_NAMESPACE ImStb
  81. //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
  82. //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
  83. //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  84. //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  85. #ifdef IMGUI_STB_NAMESPACE
  86. namespace IMGUI_STB_NAMESPACE
  87. {
  88. #endif
  89. #ifdef _MSC_VER
  90. #pragma warning (push)
  91. #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
  92. #pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
  93. #pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
  94. #pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
  95. #endif
  96. #if defined(__clang__)
  97. #pragma clang diagnostic push
  98. #pragma clang diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
  99. #pragma clang diagnostic ignored "-Wmissing-prototypes"
  100. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  101. #endif
  102. #if defined(__GNUC__)
  103. #pragma GCC diagnostic push
  104. #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
  105. #pragma GCC diagnostic ignored "-Wimplicit-fallthrough" // warning: this statement may fall through
  106. #endif
  107. #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  108. #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
  109. #define STBRP_STATIC
  110. #define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
  111. #define STBRP_SORT ImQsort
  112. #define STB_RECT_PACK_IMPLEMENTATION
  113. #endif
  114. #ifdef IMGUI_STB_RECT_PACK_FILENAME
  115. #include IMGUI_STB_RECT_PACK_FILENAME
  116. #else
  117. #include "imstb_rectpack.h"
  118. #endif
  119. #endif
  120. #ifdef IMGUI_ENABLE_STB_TRUETYPE
  121. #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  122. #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
  123. #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
  124. #define STBTT_free(x,u) ((void)(u), IM_FREE(x))
  125. #define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
  126. #define STBTT_fmod(x,y) ImFmod(x,y)
  127. #define STBTT_sqrt(x) ImSqrt(x)
  128. #define STBTT_pow(x,y) ImPow(x,y)
  129. #define STBTT_fabs(x) ImFabs(x)
  130. #define STBTT_ifloor(x) ((int)ImFloor(x))
  131. #define STBTT_iceil(x) ((int)ImCeil(x))
  132. #define STBTT_strlen(x) ImStrlen(x)
  133. #define STBTT_STATIC
  134. #define STB_TRUETYPE_IMPLEMENTATION
  135. #else
  136. #define STBTT_DEF extern
  137. #endif
  138. #ifdef IMGUI_STB_TRUETYPE_FILENAME
  139. #include IMGUI_STB_TRUETYPE_FILENAME
  140. #else
  141. #include "imstb_truetype.h"
  142. #endif
  143. #endif
  144. #endif // IMGUI_ENABLE_STB_TRUETYPE
  145. #if defined(__GNUC__)
  146. #pragma GCC diagnostic pop
  147. #endif
  148. #if defined(__clang__)
  149. #pragma clang diagnostic pop
  150. #endif
  151. #if defined(_MSC_VER)
  152. #pragma warning (pop)
  153. #endif
  154. #ifdef IMGUI_STB_NAMESPACE
  155. } // namespace ImStb
  156. using namespace IMGUI_STB_NAMESPACE;
  157. #endif
  158. //-----------------------------------------------------------------------------
  159. // [SECTION] Style functions
  160. //-----------------------------------------------------------------------------
  161. void ImGui::StyleColorsDark(ImGuiStyle* dst)
  162. {
  163. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  164. ImVec4* colors = style->Colors;
  165. colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  166. colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  167. colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
  168. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  169. colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
  170. colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
  171. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  172. colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
  173. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  174. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  175. colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
  176. colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
  177. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
  178. colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
  179. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
  180. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
  181. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
  182. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
  183. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  184. colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
  185. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  186. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  187. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  188. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  189. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  190. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  191. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  192. colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
  193. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
  194. colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
  195. colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
  196. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  197. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  198. colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
  199. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  200. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  201. colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  202. colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
  203. colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  204. colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
  205. colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
  206. colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
  207. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  208. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  209. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  210. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
  211. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
  212. colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
  213. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  214. colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
  215. colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
  216. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  217. colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
  218. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  219. colors[ImGuiCol_DragDropTargetBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  220. colors[ImGuiCol_UnsavedMarker] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  221. colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  222. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  223. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  224. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
  225. }
  226. void ImGui::StyleColorsClassic(ImGuiStyle* dst)
  227. {
  228. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  229. ImVec4* colors = style->Colors;
  230. colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
  231. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  232. colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
  233. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  234. colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
  235. colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
  236. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  237. colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
  238. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
  239. colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
  240. colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
  241. colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
  242. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
  243. colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
  244. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
  245. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
  246. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
  247. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  248. colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
  249. colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
  250. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  251. colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
  252. colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
  253. colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
  254. colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
  255. colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
  256. colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
  257. colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
  258. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
  259. colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
  260. colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
  261. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
  262. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
  263. colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
  264. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  265. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  266. colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  267. colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
  268. colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  269. colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
  270. colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.53f, 0.53f, 0.87f, 0.00f);
  271. colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  272. colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  273. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  274. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  275. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
  276. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
  277. colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
  278. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  279. colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
  280. colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
  281. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
  282. colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
  283. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  284. colors[ImGuiCol_DragDropTargetBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  285. colors[ImGuiCol_UnsavedMarker] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
  286. colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
  287. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  288. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  289. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  290. }
  291. // Those light colors are better suited with a thicker font than the default one + FrameBorder
  292. void ImGui::StyleColorsLight(ImGuiStyle* dst)
  293. {
  294. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  295. ImVec4* colors = style->Colors;
  296. colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
  297. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  298. colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
  299. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  300. colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
  301. colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
  302. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  303. colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  304. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  305. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  306. colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
  307. colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
  308. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
  309. colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
  310. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
  311. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
  312. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
  313. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
  314. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  315. colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
  316. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
  317. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  318. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  319. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  320. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  321. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  322. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  323. colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
  324. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
  325. colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
  326. colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
  327. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  328. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  329. colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
  330. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  331. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
  332. colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  333. colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
  334. colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  335. colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
  336. colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 0.00f);
  337. colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
  338. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  339. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  340. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
  341. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
  342. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
  343. colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
  344. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  345. colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
  346. colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
  347. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  348. colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
  349. colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  350. colors[ImGuiCol_DragDropTargetBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  351. colors[ImGuiCol_UnsavedMarker] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
  352. colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
  353. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
  354. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
  355. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  356. }
  357. //-----------------------------------------------------------------------------
  358. // [SECTION] ImDrawList
  359. //-----------------------------------------------------------------------------
  360. ImDrawListSharedData::ImDrawListSharedData()
  361. {
  362. memset(this, 0, sizeof(*this));
  363. InitialFringeScale = 1.0f;
  364. for (int i = 0; i < IM_COUNTOF(ArcFastVtx); i++)
  365. {
  366. const float a = ((float)i * 2 * IM_PI) / (float)IM_COUNTOF(ArcFastVtx);
  367. ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
  368. }
  369. ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
  370. }
  371. ImDrawListSharedData::~ImDrawListSharedData()
  372. {
  373. IM_ASSERT(DrawLists.Size == 0);
  374. }
  375. void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
  376. {
  377. if (CircleSegmentMaxError == max_error)
  378. return;
  379. IM_ASSERT(max_error > 0.0f);
  380. CircleSegmentMaxError = max_error;
  381. for (int i = 0; i < IM_COUNTOF(CircleSegmentCounts); i++)
  382. {
  383. const float radius = (float)i;
  384. CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
  385. }
  386. ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
  387. }
  388. ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
  389. {
  390. memset(this, 0, sizeof(*this));
  391. _SetDrawListSharedData(shared_data);
  392. }
  393. ImDrawList::~ImDrawList()
  394. {
  395. _ClearFreeMemory();
  396. _SetDrawListSharedData(NULL);
  397. }
  398. void ImDrawList::_SetDrawListSharedData(ImDrawListSharedData* data)
  399. {
  400. if (_Data != NULL)
  401. _Data->DrawLists.find_erase_unsorted(this);
  402. _Data = data;
  403. if (_Data != NULL)
  404. _Data->DrawLists.push_back(this);
  405. }
  406. // Initialize before use in a new frame. We always have a command ready in the buffer.
  407. // In the majority of cases, you would want to call PushClipRect() and PushTexture() after this.
  408. void ImDrawList::_ResetForNewFrame()
  409. {
  410. // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory to match ImDrawCmdHeader.
  411. IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
  412. IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == sizeof(ImVec4));
  413. IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureRef));
  414. IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == offsetof(ImDrawCmdHeader, ClipRect));
  415. IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == offsetof(ImDrawCmdHeader, TexRef));
  416. IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == offsetof(ImDrawCmdHeader, VtxOffset));
  417. if (_Splitter._Count > 1)
  418. _Splitter.Merge(this);
  419. CmdBuffer.resize(0);
  420. IdxBuffer.resize(0);
  421. VtxBuffer.resize(0);
  422. Flags = _Data->InitialFlags;
  423. memset(&_CmdHeader, 0, sizeof(_CmdHeader));
  424. _VtxCurrentIdx = 0;
  425. _VtxWritePtr = NULL;
  426. _IdxWritePtr = NULL;
  427. _ClipRectStack.resize(0);
  428. _TextureStack.resize(0);
  429. _CallbacksDataBuf.resize(0);
  430. _Path.resize(0);
  431. _Splitter.Clear();
  432. CmdBuffer.push_back(ImDrawCmd());
  433. _FringeScale = _Data->InitialFringeScale;
  434. }
  435. void ImDrawList::_ClearFreeMemory()
  436. {
  437. CmdBuffer.clear();
  438. IdxBuffer.clear();
  439. VtxBuffer.clear();
  440. Flags = ImDrawListFlags_None;
  441. _VtxCurrentIdx = 0;
  442. _VtxWritePtr = NULL;
  443. _IdxWritePtr = NULL;
  444. _ClipRectStack.clear();
  445. _TextureStack.clear();
  446. _CallbacksDataBuf.clear();
  447. _Path.clear();
  448. _Splitter.ClearFreeMemory();
  449. }
  450. // Note: For multi-threaded rendering, consider using `imgui_threaded_rendering` from https://github.com/ocornut/imgui_club
  451. ImDrawList* ImDrawList::CloneOutput() const
  452. {
  453. ImDrawList* dst = IM_NEW(ImDrawList(NULL));
  454. dst->CmdBuffer = CmdBuffer;
  455. dst->IdxBuffer = IdxBuffer;
  456. dst->VtxBuffer = VtxBuffer;
  457. dst->Flags = Flags;
  458. return dst;
  459. }
  460. void ImDrawList::AddDrawCmd()
  461. {
  462. ImDrawCmd draw_cmd;
  463. draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
  464. draw_cmd.TexRef = _CmdHeader.TexRef;
  465. draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
  466. draw_cmd.IdxOffset = IdxBuffer.Size;
  467. IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
  468. CmdBuffer.push_back(draw_cmd);
  469. }
  470. // Pop trailing draw command (used before merging or presenting to user)
  471. // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
  472. void ImDrawList::_PopUnusedDrawCmd()
  473. {
  474. while (CmdBuffer.Size > 0)
  475. {
  476. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  477. if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
  478. return;// break;
  479. CmdBuffer.pop_back();
  480. }
  481. }
  482. void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
  483. {
  484. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  485. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  486. IM_ASSERT(callback != NULL);
  487. IM_ASSERT(curr_cmd->UserCallback == NULL);
  488. if (curr_cmd->ElemCount != 0)
  489. {
  490. AddDrawCmd();
  491. curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  492. }
  493. curr_cmd->UserCallback = callback;
  494. if (userdata_size == 0)
  495. {
  496. // Store user data directly in command (no indirection)
  497. curr_cmd->UserCallbackData = userdata;
  498. curr_cmd->UserCallbackDataSize = 0;
  499. curr_cmd->UserCallbackDataOffset = -1;
  500. }
  501. else
  502. {
  503. // Copy and store user data in a buffer
  504. IM_ASSERT(userdata != NULL);
  505. IM_ASSERT(userdata_size < (1u << 31));
  506. curr_cmd->UserCallbackData = NULL; // Will be resolved during Render()
  507. curr_cmd->UserCallbackDataSize = (int)userdata_size;
  508. curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size;
  509. _CallbacksDataBuf.resize(_CallbacksDataBuf.Size + (int)userdata_size);
  510. memcpy(_CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, userdata, userdata_size);
  511. }
  512. AddDrawCmd(); // Force a new command after us (see comment below)
  513. }
  514. // Compare ClipRect, TexRef and VtxOffset with a single memcmp()
  515. #define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
  516. #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TexRef, VtxOffset
  517. #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TexRef, VtxOffset
  518. #define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
  519. // Try to merge two last draw commands
  520. void ImDrawList::_TryMergeDrawCmds()
  521. {
  522. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  523. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  524. ImDrawCmd* prev_cmd = curr_cmd - 1;
  525. if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
  526. {
  527. prev_cmd->ElemCount += curr_cmd->ElemCount;
  528. CmdBuffer.pop_back();
  529. }
  530. }
  531. // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
  532. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
  533. void ImDrawList::_OnChangedClipRect()
  534. {
  535. // If current command is used with different settings we need to add a new command
  536. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  537. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  538. if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
  539. {
  540. AddDrawCmd();
  541. return;
  542. }
  543. IM_ASSERT(curr_cmd->UserCallback == NULL);
  544. // Try to merge with previous command if it matches, else use current command
  545. ImDrawCmd* prev_cmd = curr_cmd - 1;
  546. if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
  547. {
  548. CmdBuffer.pop_back();
  549. return;
  550. }
  551. curr_cmd->ClipRect = _CmdHeader.ClipRect;
  552. }
  553. void ImDrawList::_OnChangedTexture()
  554. {
  555. // If current command is used with different settings we need to add a new command
  556. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  557. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  558. if (curr_cmd->ElemCount != 0 && curr_cmd->TexRef != _CmdHeader.TexRef)
  559. {
  560. AddDrawCmd();
  561. return;
  562. }
  563. // Unlike other _OnChangedXXX functions this may be called by ImFontAtlasUpdateDrawListsTextures() in more locations so we need to handle this case.
  564. if (curr_cmd->UserCallback != NULL)
  565. return;
  566. // Try to merge with previous command if it matches, else use current command
  567. ImDrawCmd* prev_cmd = curr_cmd - 1;
  568. if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
  569. {
  570. CmdBuffer.pop_back();
  571. return;
  572. }
  573. curr_cmd->TexRef = _CmdHeader.TexRef;
  574. }
  575. void ImDrawList::_OnChangedVtxOffset()
  576. {
  577. // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
  578. _VtxCurrentIdx = 0;
  579. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  580. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  581. //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
  582. if (curr_cmd->ElemCount != 0)
  583. {
  584. AddDrawCmd();
  585. return;
  586. }
  587. IM_ASSERT(curr_cmd->UserCallback == NULL);
  588. curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
  589. }
  590. int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
  591. {
  592. // Automatic segment count
  593. const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
  594. if (radius_idx >= 0 && radius_idx < IM_COUNTOF(_Data->CircleSegmentCounts))
  595. return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
  596. else
  597. return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
  598. }
  599. // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
  600. void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
  601. {
  602. ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
  603. if (intersect_with_current_clip_rect)
  604. {
  605. ImVec4 current = _CmdHeader.ClipRect;
  606. if (cr.x < current.x) cr.x = current.x;
  607. if (cr.y < current.y) cr.y = current.y;
  608. if (cr.z > current.z) cr.z = current.z;
  609. if (cr.w > current.w) cr.w = current.w;
  610. }
  611. cr.z = ImMax(cr.x, cr.z);
  612. cr.w = ImMax(cr.y, cr.w);
  613. _ClipRectStack.push_back(cr);
  614. _CmdHeader.ClipRect = cr;
  615. _OnChangedClipRect();
  616. }
  617. void ImDrawList::PushClipRectFullScreen()
  618. {
  619. PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
  620. }
  621. void ImDrawList::PopClipRect()
  622. {
  623. _ClipRectStack.pop_back();
  624. _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
  625. _OnChangedClipRect();
  626. }
  627. void ImDrawList::PushTexture(ImTextureRef tex_ref)
  628. {
  629. _TextureStack.push_back(tex_ref);
  630. _CmdHeader.TexRef = tex_ref;
  631. if (tex_ref._TexData != NULL)
  632. IM_ASSERT(tex_ref._TexData->WantDestroyNextFrame == false);
  633. _OnChangedTexture();
  634. }
  635. void ImDrawList::PopTexture()
  636. {
  637. _TextureStack.pop_back();
  638. _CmdHeader.TexRef = (_TextureStack.Size == 0) ? ImTextureRef() : _TextureStack.Data[_TextureStack.Size - 1];
  639. _OnChangedTexture();
  640. }
  641. // This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTexture()/PopTexture().
  642. void ImDrawList::_SetTexture(ImTextureRef tex_ref)
  643. {
  644. if (_CmdHeader.TexRef == tex_ref)
  645. return;
  646. _CmdHeader.TexRef = tex_ref;
  647. _TextureStack.back() = tex_ref;
  648. _OnChangedTexture();
  649. }
  650. // Reserve space for a number of vertices and indices.
  651. // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
  652. // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
  653. void ImDrawList::PrimReserve(int idx_count, int vtx_count)
  654. {
  655. // Large mesh support (when enabled)
  656. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  657. if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
  658. {
  659. // FIXME: In theory we should be testing that vtx_count <64k here.
  660. // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
  661. // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
  662. _CmdHeader.VtxOffset = VtxBuffer.Size;
  663. _OnChangedVtxOffset();
  664. }
  665. ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  666. draw_cmd->ElemCount += idx_count;
  667. int vtx_buffer_old_size = VtxBuffer.Size;
  668. VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
  669. _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
  670. int idx_buffer_old_size = IdxBuffer.Size;
  671. IdxBuffer.resize(idx_buffer_old_size + idx_count);
  672. _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
  673. }
  674. // Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
  675. void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
  676. {
  677. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  678. ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  679. draw_cmd->ElemCount -= idx_count;
  680. VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
  681. IdxBuffer.shrink(IdxBuffer.Size - idx_count);
  682. }
  683. // Fully unrolled with inline call to keep our debug builds decently fast.
  684. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
  685. {
  686. ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
  687. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  688. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  689. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  690. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  691. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  692. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  693. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  694. _VtxWritePtr += 4;
  695. _VtxCurrentIdx += 4;
  696. _IdxWritePtr += 6;
  697. }
  698. void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
  699. {
  700. ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
  701. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  702. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  703. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  704. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  705. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  706. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  707. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  708. _VtxWritePtr += 4;
  709. _VtxCurrentIdx += 4;
  710. _IdxWritePtr += 6;
  711. }
  712. void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  713. {
  714. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  715. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  716. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  717. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  718. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  719. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  720. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  721. _VtxWritePtr += 4;
  722. _VtxCurrentIdx += 4;
  723. _IdxWritePtr += 6;
  724. }
  725. // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
  726. // - Those macros expects l-values and need to be used as their own statement.
  727. // - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
  728. #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
  729. #define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
  730. #define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
  731. // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
  732. // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
  733. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
  734. {
  735. if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
  736. return;
  737. const bool closed = (flags & ImDrawFlags_Closed) != 0;
  738. const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
  739. const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
  740. const bool thick_line = (thickness > _FringeScale);
  741. if (Flags & ImDrawListFlags_AntiAliasedLines)
  742. {
  743. // Anti-aliased stroke
  744. const float AA_SIZE = _FringeScale;
  745. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  746. // Thicknesses <1.0 should behave like thickness 1.0
  747. thickness = ImMax(thickness, 1.0f);
  748. const int integer_thickness = (int)thickness;
  749. const float fractional_thickness = thickness - integer_thickness;
  750. // Do we want to draw this line using a texture?
  751. // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
  752. // - If AA_SIZE is not 1.0f we cannot use the texture path.
  753. const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
  754. // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
  755. IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->OwnerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
  756. const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
  757. const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
  758. PrimReserve(idx_count, vtx_count);
  759. // Temporary buffer
  760. // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
  761. _Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
  762. ImVec2* temp_normals = _Data->TempBuffer.Data;
  763. ImVec2* temp_points = temp_normals + points_count;
  764. // Calculate normals (tangents) for each line segment
  765. for (int i1 = 0; i1 < count; i1++)
  766. {
  767. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  768. float dx = points[i2].x - points[i1].x;
  769. float dy = points[i2].y - points[i1].y;
  770. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  771. temp_normals[i1].x = dy;
  772. temp_normals[i1].y = -dx;
  773. }
  774. if (!closed)
  775. temp_normals[points_count - 1] = temp_normals[points_count - 2];
  776. // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
  777. if (use_texture || !thick_line)
  778. {
  779. // [PATH 1] Texture-based lines (thick or non-thick)
  780. // [PATH 2] Non texture-based lines (non-thick)
  781. // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
  782. // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
  783. // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
  784. // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
  785. // allow scaling geometry while preserving one-screen-pixel AA fringe).
  786. const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
  787. // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  788. if (!closed)
  789. {
  790. temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
  791. temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
  792. temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
  793. temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
  794. }
  795. // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  796. // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  797. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  798. unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  799. for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  800. {
  801. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
  802. const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
  803. // Average normals
  804. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  805. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  806. IM_FIXNORMAL2F(dm_x, dm_y);
  807. dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
  808. dm_y *= half_draw_size;
  809. // Add temporary vertices for the outer edges
  810. ImVec2* out_vtx = &temp_points[i2 * 2];
  811. out_vtx[0].x = points[i2].x + dm_x;
  812. out_vtx[0].y = points[i2].y + dm_y;
  813. out_vtx[1].x = points[i2].x - dm_x;
  814. out_vtx[1].y = points[i2].y - dm_y;
  815. if (use_texture)
  816. {
  817. // Add indices for two triangles
  818. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
  819. _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
  820. _IdxWritePtr += 6;
  821. }
  822. else
  823. {
  824. // Add indexes for four triangles
  825. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
  826. _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
  827. _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
  828. _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
  829. _IdxWritePtr += 12;
  830. }
  831. idx1 = idx2;
  832. }
  833. // Add vertices for each point on the line
  834. if (use_texture)
  835. {
  836. // If we're using textures we only need to emit the left/right edge vertices
  837. ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
  838. /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
  839. {
  840. const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
  841. tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
  842. tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
  843. tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
  844. tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
  845. }*/
  846. ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
  847. ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
  848. for (int i = 0; i < points_count; i++)
  849. {
  850. _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
  851. _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
  852. _VtxWritePtr += 2;
  853. }
  854. }
  855. else
  856. {
  857. // If we're not using a texture, we need the center vertex as well
  858. for (int i = 0; i < points_count; i++)
  859. {
  860. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
  861. _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
  862. _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
  863. _VtxWritePtr += 3;
  864. }
  865. }
  866. }
  867. else
  868. {
  869. // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
  870. const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
  871. // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  872. if (!closed)
  873. {
  874. const int points_last = points_count - 1;
  875. temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
  876. temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
  877. temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
  878. temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
  879. temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  880. temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
  881. temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
  882. temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  883. }
  884. // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  885. // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  886. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  887. unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  888. for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  889. {
  890. const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
  891. const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
  892. // Average normals
  893. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  894. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  895. IM_FIXNORMAL2F(dm_x, dm_y);
  896. float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
  897. float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
  898. float dm_in_x = dm_x * half_inner_thickness;
  899. float dm_in_y = dm_y * half_inner_thickness;
  900. // Add temporary vertices
  901. ImVec2* out_vtx = &temp_points[i2 * 4];
  902. out_vtx[0].x = points[i2].x + dm_out_x;
  903. out_vtx[0].y = points[i2].y + dm_out_y;
  904. out_vtx[1].x = points[i2].x + dm_in_x;
  905. out_vtx[1].y = points[i2].y + dm_in_y;
  906. out_vtx[2].x = points[i2].x - dm_in_x;
  907. out_vtx[2].y = points[i2].y - dm_in_y;
  908. out_vtx[3].x = points[i2].x - dm_out_x;
  909. out_vtx[3].y = points[i2].y - dm_out_y;
  910. // Add indexes
  911. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
  912. _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
  913. _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
  914. _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
  915. _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
  916. _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
  917. _IdxWritePtr += 18;
  918. idx1 = idx2;
  919. }
  920. // Add vertices
  921. for (int i = 0; i < points_count; i++)
  922. {
  923. _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
  924. _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  925. _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  926. _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
  927. _VtxWritePtr += 4;
  928. }
  929. }
  930. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  931. }
  932. else
  933. {
  934. // [PATH 4] Non texture-based, Non anti-aliased lines
  935. const int idx_count = count * 6;
  936. const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
  937. PrimReserve(idx_count, vtx_count);
  938. for (int i1 = 0; i1 < count; i1++)
  939. {
  940. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  941. const ImVec2& p1 = points[i1];
  942. const ImVec2& p2 = points[i2];
  943. float dx = p2.x - p1.x;
  944. float dy = p2.y - p1.y;
  945. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  946. dx *= (thickness * 0.5f);
  947. dy *= (thickness * 0.5f);
  948. _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
  949. _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  950. _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  951. _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
  952. _VtxWritePtr += 4;
  953. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
  954. _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
  955. _IdxWritePtr += 6;
  956. _VtxCurrentIdx += 4;
  957. }
  958. }
  959. }
  960. // - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
  961. // - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
  962. void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  963. {
  964. if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
  965. return;
  966. const ImVec2 uv = _Data->TexUvWhitePixel;
  967. if (Flags & ImDrawListFlags_AntiAliasedFill)
  968. {
  969. // Anti-aliased Fill
  970. const float AA_SIZE = _FringeScale;
  971. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  972. const int idx_count = (points_count - 2)*3 + points_count * 6;
  973. const int vtx_count = (points_count * 2);
  974. PrimReserve(idx_count, vtx_count);
  975. // Add indexes for fill
  976. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  977. unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
  978. for (int i = 2; i < points_count; i++)
  979. {
  980. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
  981. _IdxWritePtr += 3;
  982. }
  983. // Compute normals
  984. _Data->TempBuffer.reserve_discard(points_count);
  985. ImVec2* temp_normals = _Data->TempBuffer.Data;
  986. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  987. {
  988. const ImVec2& p0 = points[i0];
  989. const ImVec2& p1 = points[i1];
  990. float dx = p1.x - p0.x;
  991. float dy = p1.y - p0.y;
  992. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  993. temp_normals[i0].x = dy;
  994. temp_normals[i0].y = -dx;
  995. }
  996. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  997. {
  998. // Average normals
  999. const ImVec2& n0 = temp_normals[i0];
  1000. const ImVec2& n1 = temp_normals[i1];
  1001. float dm_x = (n0.x + n1.x) * 0.5f;
  1002. float dm_y = (n0.y + n1.y) * 0.5f;
  1003. IM_FIXNORMAL2F(dm_x, dm_y);
  1004. dm_x *= AA_SIZE * 0.5f;
  1005. dm_y *= AA_SIZE * 0.5f;
  1006. // Add vertices
  1007. _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  1008. _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  1009. _VtxWritePtr += 2;
  1010. // Add indexes for fringes
  1011. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
  1012. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
  1013. _IdxWritePtr += 6;
  1014. }
  1015. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  1016. }
  1017. else
  1018. {
  1019. // Non Anti-aliased Fill
  1020. const int idx_count = (points_count - 2)*3;
  1021. const int vtx_count = points_count;
  1022. PrimReserve(idx_count, vtx_count);
  1023. for (int i = 0; i < vtx_count; i++)
  1024. {
  1025. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  1026. _VtxWritePtr++;
  1027. }
  1028. for (int i = 2; i < points_count; i++)
  1029. {
  1030. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
  1031. _IdxWritePtr += 3;
  1032. }
  1033. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  1034. }
  1035. }
  1036. void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
  1037. {
  1038. if (radius < 0.5f)
  1039. {
  1040. _Path.push_back(center);
  1041. return;
  1042. }
  1043. // Calculate arc auto segment step size
  1044. if (a_step <= 0)
  1045. a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
  1046. // Make sure we never do steps larger than one quarter of the circle
  1047. a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
  1048. const int sample_range = ImAbs(a_max_sample - a_min_sample);
  1049. const int a_next_step = a_step;
  1050. int samples = sample_range + 1;
  1051. bool extra_max_sample = false;
  1052. if (a_step > 1)
  1053. {
  1054. samples = sample_range / a_step + 1;
  1055. const int overstep = sample_range % a_step;
  1056. if (overstep > 0)
  1057. {
  1058. extra_max_sample = true;
  1059. samples++;
  1060. // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
  1061. // distribute first step range evenly between them by reducing first step size.
  1062. if (sample_range > 0)
  1063. a_step -= (a_step - overstep) / 2;
  1064. }
  1065. }
  1066. _Path.resize(_Path.Size + samples);
  1067. ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
  1068. int sample_index = a_min_sample;
  1069. if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
  1070. {
  1071. sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1072. if (sample_index < 0)
  1073. sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1074. }
  1075. if (a_max_sample >= a_min_sample)
  1076. {
  1077. for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
  1078. {
  1079. // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
  1080. if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
  1081. sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1082. const ImVec2 s = _Data->ArcFastVtx[sample_index];
  1083. out_ptr->x = center.x + s.x * radius;
  1084. out_ptr->y = center.y + s.y * radius;
  1085. out_ptr++;
  1086. }
  1087. }
  1088. else
  1089. {
  1090. for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
  1091. {
  1092. // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
  1093. if (sample_index < 0)
  1094. sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1095. const ImVec2 s = _Data->ArcFastVtx[sample_index];
  1096. out_ptr->x = center.x + s.x * radius;
  1097. out_ptr->y = center.y + s.y * radius;
  1098. out_ptr++;
  1099. }
  1100. }
  1101. if (extra_max_sample)
  1102. {
  1103. int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1104. if (normalized_max_sample < 0)
  1105. normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1106. const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
  1107. out_ptr->x = center.x + s.x * radius;
  1108. out_ptr->y = center.y + s.y * radius;
  1109. out_ptr++;
  1110. }
  1111. IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
  1112. }
  1113. void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
  1114. {
  1115. if (radius < 0.5f)
  1116. {
  1117. _Path.push_back(center);
  1118. return;
  1119. }
  1120. // Note that we are adding a point at both a_min and a_max.
  1121. // If you are trying to draw a full closed circle you don't want the overlapping points!
  1122. _Path.reserve(_Path.Size + (num_segments + 1));
  1123. for (int i = 0; i <= num_segments; i++)
  1124. {
  1125. const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  1126. _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
  1127. }
  1128. }
  1129. // 0: East, 3: South, 6: West, 9: North, 12: East
  1130. void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
  1131. {
  1132. if (radius < 0.5f)
  1133. {
  1134. _Path.push_back(center);
  1135. return;
  1136. }
  1137. _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
  1138. }
  1139. void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
  1140. {
  1141. if (radius < 0.5f)
  1142. {
  1143. _Path.push_back(center);
  1144. return;
  1145. }
  1146. if (num_segments > 0)
  1147. {
  1148. _PathArcToN(center, radius, a_min, a_max, num_segments);
  1149. return;
  1150. }
  1151. // Automatic segment count
  1152. if (radius <= _Data->ArcFastRadiusCutoff)
  1153. {
  1154. const bool a_is_reverse = a_max < a_min;
  1155. // We are going to use precomputed values for mid samples.
  1156. // Determine first and last sample in lookup table that belong to the arc.
  1157. const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
  1158. const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
  1159. const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
  1160. const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
  1161. const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
  1162. const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1163. const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1164. const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
  1165. const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
  1166. _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
  1167. if (a_emit_start)
  1168. _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
  1169. if (a_mid_samples > 0)
  1170. _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
  1171. if (a_emit_end)
  1172. _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
  1173. }
  1174. else
  1175. {
  1176. const float arc_length = ImAbs(a_max - a_min);
  1177. const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
  1178. const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
  1179. _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
  1180. }
  1181. }
  1182. void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
  1183. {
  1184. if (num_segments <= 0)
  1185. num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1186. _Path.reserve(_Path.Size + (num_segments + 1));
  1187. const float cos_rot = ImCos(rot);
  1188. const float sin_rot = ImSin(rot);
  1189. for (int i = 0; i <= num_segments; i++)
  1190. {
  1191. const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  1192. ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
  1193. const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
  1194. point.x = rel.x + center.x;
  1195. point.y = rel.y + center.y;
  1196. _Path.push_back(point);
  1197. }
  1198. }
  1199. ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
  1200. {
  1201. float u = 1.0f - t;
  1202. float w1 = u * u * u;
  1203. float w2 = 3 * u * u * t;
  1204. float w3 = 3 * u * t * t;
  1205. float w4 = t * t * t;
  1206. return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
  1207. }
  1208. ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
  1209. {
  1210. float u = 1.0f - t;
  1211. float w1 = u * u;
  1212. float w2 = 2 * u * t;
  1213. float w3 = t * t;
  1214. return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
  1215. }
  1216. // Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
  1217. static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
  1218. {
  1219. float dx = x4 - x1;
  1220. float dy = y4 - y1;
  1221. float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
  1222. float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
  1223. d2 = (d2 >= 0) ? d2 : -d2;
  1224. d3 = (d3 >= 0) ? d3 : -d3;
  1225. if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
  1226. {
  1227. path->push_back(ImVec2(x4, y4));
  1228. }
  1229. else if (level < 10)
  1230. {
  1231. float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
  1232. float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
  1233. float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
  1234. float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
  1235. float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
  1236. float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
  1237. PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
  1238. PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
  1239. }
  1240. }
  1241. static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
  1242. {
  1243. float dx = x3 - x1, dy = y3 - y1;
  1244. float det = (x2 - x3) * dy - (y2 - y3) * dx;
  1245. if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
  1246. {
  1247. path->push_back(ImVec2(x3, y3));
  1248. }
  1249. else if (level < 10)
  1250. {
  1251. float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
  1252. float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
  1253. float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
  1254. PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
  1255. PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
  1256. }
  1257. }
  1258. void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
  1259. {
  1260. ImVec2 p1 = _Path.back();
  1261. if (num_segments == 0)
  1262. {
  1263. IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
  1264. PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
  1265. }
  1266. else
  1267. {
  1268. float t_step = 1.0f / (float)num_segments;
  1269. for (int i_step = 1; i_step <= num_segments; i_step++)
  1270. _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
  1271. }
  1272. }
  1273. void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
  1274. {
  1275. ImVec2 p1 = _Path.back();
  1276. if (num_segments == 0)
  1277. {
  1278. IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
  1279. PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
  1280. }
  1281. else
  1282. {
  1283. float t_step = 1.0f / (float)num_segments;
  1284. for (int i_step = 1; i_step <= num_segments; i_step++)
  1285. _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
  1286. }
  1287. }
  1288. static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
  1289. {
  1290. /*
  1291. IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
  1292. #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  1293. // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
  1294. // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
  1295. if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
  1296. // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
  1297. if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
  1298. // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
  1299. #endif
  1300. */
  1301. // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
  1302. // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
  1303. // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
  1304. IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
  1305. if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
  1306. flags |= ImDrawFlags_RoundCornersAll;
  1307. return flags;
  1308. }
  1309. void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
  1310. {
  1311. if (rounding >= 0.5f)
  1312. {
  1313. flags = FixRectCornerFlags(flags);
  1314. rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
  1315. rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
  1316. }
  1317. if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1318. {
  1319. PathLineTo(a);
  1320. PathLineTo(ImVec2(b.x, a.y));
  1321. PathLineTo(b);
  1322. PathLineTo(ImVec2(a.x, b.y));
  1323. }
  1324. else
  1325. {
  1326. const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
  1327. const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
  1328. const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
  1329. const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
  1330. PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
  1331. PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
  1332. PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
  1333. PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
  1334. }
  1335. }
  1336. void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
  1337. {
  1338. if ((col & IM_COL32_A_MASK) == 0)
  1339. return;
  1340. PathLineTo(p1 + ImVec2(0.5f, 0.5f));
  1341. PathLineTo(p2 + ImVec2(0.5f, 0.5f));
  1342. PathStroke(col, 0, thickness);
  1343. }
  1344. // p_min = upper-left, p_max = lower-right
  1345. // Note we don't render 1 pixels sized rectangles properly.
  1346. void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
  1347. {
  1348. if ((col & IM_COL32_A_MASK) == 0)
  1349. return;
  1350. if (Flags & ImDrawListFlags_AntiAliasedLines)
  1351. PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
  1352. else
  1353. PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
  1354. PathStroke(col, ImDrawFlags_Closed, thickness);
  1355. }
  1356. void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
  1357. {
  1358. if ((col & IM_COL32_A_MASK) == 0)
  1359. return;
  1360. if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1361. {
  1362. PrimReserve(6, 4);
  1363. PrimRect(p_min, p_max, col);
  1364. }
  1365. else
  1366. {
  1367. PathRect(p_min, p_max, rounding, flags);
  1368. PathFillConvex(col);
  1369. }
  1370. }
  1371. // p_min = upper-left, p_max = lower-right
  1372. void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
  1373. {
  1374. if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
  1375. return;
  1376. const ImVec2 uv = _Data->TexUvWhitePixel;
  1377. PrimReserve(6, 4);
  1378. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
  1379. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
  1380. PrimWriteVtx(p_min, uv, col_upr_left);
  1381. PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
  1382. PrimWriteVtx(p_max, uv, col_bot_right);
  1383. PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
  1384. }
  1385. void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
  1386. {
  1387. if ((col & IM_COL32_A_MASK) == 0)
  1388. return;
  1389. PathLineTo(p1);
  1390. PathLineTo(p2);
  1391. PathLineTo(p3);
  1392. PathLineTo(p4);
  1393. PathStroke(col, ImDrawFlags_Closed, thickness);
  1394. }
  1395. void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
  1396. {
  1397. if ((col & IM_COL32_A_MASK) == 0)
  1398. return;
  1399. PathLineTo(p1);
  1400. PathLineTo(p2);
  1401. PathLineTo(p3);
  1402. PathLineTo(p4);
  1403. PathFillConvex(col);
  1404. }
  1405. void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
  1406. {
  1407. if ((col & IM_COL32_A_MASK) == 0)
  1408. return;
  1409. PathLineTo(p1);
  1410. PathLineTo(p2);
  1411. PathLineTo(p3);
  1412. PathStroke(col, ImDrawFlags_Closed, thickness);
  1413. }
  1414. void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
  1415. {
  1416. if ((col & IM_COL32_A_MASK) == 0)
  1417. return;
  1418. PathLineTo(p1);
  1419. PathLineTo(p2);
  1420. PathLineTo(p3);
  1421. PathFillConvex(col);
  1422. }
  1423. void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1424. {
  1425. if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
  1426. return;
  1427. if (num_segments <= 0)
  1428. {
  1429. // Use arc with automatic segment count
  1430. _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
  1431. _Path.Size--;
  1432. }
  1433. else
  1434. {
  1435. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1436. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1437. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1438. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1439. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1440. }
  1441. PathStroke(col, ImDrawFlags_Closed, thickness);
  1442. }
  1443. void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1444. {
  1445. if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
  1446. return;
  1447. if (num_segments <= 0)
  1448. {
  1449. // Use arc with automatic segment count
  1450. _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
  1451. _Path.Size--;
  1452. }
  1453. else
  1454. {
  1455. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1456. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1457. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1458. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1459. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1460. }
  1461. PathFillConvex(col);
  1462. }
  1463. // Guaranteed to honor 'num_segments'
  1464. void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1465. {
  1466. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1467. return;
  1468. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1469. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1470. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1471. PathStroke(col, ImDrawFlags_Closed, thickness);
  1472. }
  1473. // Guaranteed to honor 'num_segments'
  1474. void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1475. {
  1476. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1477. return;
  1478. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1479. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1480. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1481. PathFillConvex(col);
  1482. }
  1483. // Ellipse
  1484. void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
  1485. {
  1486. if ((col & IM_COL32_A_MASK) == 0)
  1487. return;
  1488. if (num_segments <= 0)
  1489. num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1490. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1491. const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  1492. PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
  1493. PathStroke(col, true, thickness);
  1494. }
  1495. void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
  1496. {
  1497. if ((col & IM_COL32_A_MASK) == 0)
  1498. return;
  1499. if (num_segments <= 0)
  1500. num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1501. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1502. const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  1503. PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
  1504. PathFillConvex(col);
  1505. }
  1506. // Cubic Bezier takes 4 controls points
  1507. void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
  1508. {
  1509. if ((col & IM_COL32_A_MASK) == 0)
  1510. return;
  1511. PathLineTo(p1);
  1512. PathBezierCubicCurveTo(p2, p3, p4, num_segments);
  1513. PathStroke(col, 0, thickness);
  1514. }
  1515. // Quadratic Bezier takes 3 controls points
  1516. void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
  1517. {
  1518. if ((col & IM_COL32_A_MASK) == 0)
  1519. return;
  1520. PathLineTo(p1);
  1521. PathBezierQuadraticCurveTo(p2, p3, num_segments);
  1522. PathStroke(col, 0, thickness);
  1523. }
  1524. void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
  1525. {
  1526. if ((col & IM_COL32_A_MASK) == 0)
  1527. return;
  1528. // Accept null ranges
  1529. if (text_begin == text_end || text_begin[0] == 0)
  1530. return;
  1531. // No need to strlen() here: font->RenderText() will do it and may early out.
  1532. // Pull default font/size from the shared ImDrawListSharedData instance
  1533. if (font == NULL)
  1534. font = _Data->Font;
  1535. if (font_size == 0.0f)
  1536. font_size = _Data->FontSize;
  1537. ImVec4 clip_rect = _CmdHeader.ClipRect;
  1538. if (cpu_fine_clip_rect)
  1539. {
  1540. clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
  1541. clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
  1542. clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
  1543. clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
  1544. }
  1545. font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, (cpu_fine_clip_rect != NULL) ? ImDrawTextFlags_CpuFineClip : ImDrawTextFlags_None);
  1546. }
  1547. void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
  1548. {
  1549. AddText(_Data->Font, _Data->FontSize, pos, col, text_begin, text_end);
  1550. }
  1551. void ImDrawList::AddImage(ImTextureRef tex_ref, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
  1552. {
  1553. if ((col & IM_COL32_A_MASK) == 0)
  1554. return;
  1555. const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
  1556. if (push_texture_id)
  1557. PushTexture(tex_ref);
  1558. PrimReserve(6, 4);
  1559. PrimRectUV(p_min, p_max, uv_min, uv_max, col);
  1560. if (push_texture_id)
  1561. PopTexture();
  1562. }
  1563. void ImDrawList::AddImageQuad(ImTextureRef tex_ref, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
  1564. {
  1565. if ((col & IM_COL32_A_MASK) == 0)
  1566. return;
  1567. const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
  1568. if (push_texture_id)
  1569. PushTexture(tex_ref);
  1570. PrimReserve(6, 4);
  1571. PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
  1572. if (push_texture_id)
  1573. PopTexture();
  1574. }
  1575. void ImDrawList::AddImageRounded(ImTextureRef tex_ref, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
  1576. {
  1577. if ((col & IM_COL32_A_MASK) == 0)
  1578. return;
  1579. flags = FixRectCornerFlags(flags);
  1580. if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1581. {
  1582. AddImage(tex_ref, p_min, p_max, uv_min, uv_max, col);
  1583. return;
  1584. }
  1585. const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
  1586. if (push_texture_id)
  1587. PushTexture(tex_ref);
  1588. int vert_start_idx = VtxBuffer.Size;
  1589. PathRect(p_min, p_max, rounding, flags);
  1590. PathFillConvex(col);
  1591. int vert_end_idx = VtxBuffer.Size;
  1592. ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
  1593. if (push_texture_id)
  1594. PopTexture();
  1595. }
  1596. //-----------------------------------------------------------------------------
  1597. // [SECTION] ImTriangulator, ImDrawList concave polygon fill
  1598. //-----------------------------------------------------------------------------
  1599. // Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
  1600. // Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
  1601. // Provided as a convenience for user but not used by main library.
  1602. //-----------------------------------------------------------------------------
  1603. // - ImTriangulator [Internal]
  1604. // - AddConcavePolyFilled()
  1605. //-----------------------------------------------------------------------------
  1606. enum ImTriangulatorNodeType
  1607. {
  1608. ImTriangulatorNodeType_Convex,
  1609. ImTriangulatorNodeType_Ear,
  1610. ImTriangulatorNodeType_Reflex
  1611. };
  1612. struct ImTriangulatorNode
  1613. {
  1614. ImTriangulatorNodeType Type;
  1615. int Index;
  1616. ImVec2 Pos;
  1617. ImTriangulatorNode* Next;
  1618. ImTriangulatorNode* Prev;
  1619. void Unlink() { Next->Prev = Prev; Prev->Next = Next; }
  1620. };
  1621. struct ImTriangulatorNodeSpan
  1622. {
  1623. ImTriangulatorNode** Data = NULL;
  1624. int Size = 0;
  1625. void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
  1626. void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
  1627. };
  1628. struct ImTriangulator
  1629. {
  1630. static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
  1631. static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
  1632. void Init(const ImVec2* points, int points_count, void* scratch_buffer);
  1633. void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
  1634. // Internal functions
  1635. void BuildNodes(const ImVec2* points, int points_count);
  1636. void BuildReflexes();
  1637. void BuildEars();
  1638. void FlipNodeList();
  1639. bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
  1640. void ReclassifyNode(ImTriangulatorNode* node);
  1641. // Internal members
  1642. int _TrianglesLeft = 0;
  1643. ImTriangulatorNode* _Nodes = NULL;
  1644. ImTriangulatorNodeSpan _Ears;
  1645. ImTriangulatorNodeSpan _Reflexes;
  1646. };
  1647. // Distribute storage for nodes, ears and reflexes.
  1648. // FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
  1649. // (this would require first building reflexes to bail to convex if empty, without even building nodes)
  1650. void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
  1651. {
  1652. IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
  1653. _TrianglesLeft = EstimateTriangleCount(points_count);
  1654. _Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
  1655. _Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
  1656. _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
  1657. BuildNodes(points, points_count);
  1658. BuildReflexes();
  1659. BuildEars();
  1660. }
  1661. void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
  1662. {
  1663. for (int i = 0; i < points_count; i++)
  1664. {
  1665. _Nodes[i].Type = ImTriangulatorNodeType_Convex;
  1666. _Nodes[i].Index = i;
  1667. _Nodes[i].Pos = points[i];
  1668. _Nodes[i].Next = _Nodes + i + 1;
  1669. _Nodes[i].Prev = _Nodes + i - 1;
  1670. }
  1671. _Nodes[0].Prev = _Nodes + points_count - 1;
  1672. _Nodes[points_count - 1].Next = _Nodes;
  1673. }
  1674. void ImTriangulator::BuildReflexes()
  1675. {
  1676. ImTriangulatorNode* n1 = _Nodes;
  1677. for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
  1678. {
  1679. if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
  1680. continue;
  1681. n1->Type = ImTriangulatorNodeType_Reflex;
  1682. _Reflexes.push_back(n1);
  1683. }
  1684. }
  1685. void ImTriangulator::BuildEars()
  1686. {
  1687. ImTriangulatorNode* n1 = _Nodes;
  1688. for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
  1689. {
  1690. if (n1->Type != ImTriangulatorNodeType_Convex)
  1691. continue;
  1692. if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
  1693. continue;
  1694. n1->Type = ImTriangulatorNodeType_Ear;
  1695. _Ears.push_back(n1);
  1696. }
  1697. }
  1698. void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
  1699. {
  1700. if (_Ears.Size == 0)
  1701. {
  1702. FlipNodeList();
  1703. ImTriangulatorNode* node = _Nodes;
  1704. for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
  1705. node->Type = ImTriangulatorNodeType_Convex;
  1706. _Reflexes.Size = 0;
  1707. BuildReflexes();
  1708. BuildEars();
  1709. // If we still don't have ears, it means geometry is degenerated.
  1710. if (_Ears.Size == 0)
  1711. {
  1712. // Return first triangle available, mimicking the behavior of convex fill.
  1713. IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
  1714. _Ears.Data[0] = _Nodes;
  1715. _Ears.Size = 1;
  1716. }
  1717. }
  1718. ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
  1719. out_triangle[0] = ear->Prev->Index;
  1720. out_triangle[1] = ear->Index;
  1721. out_triangle[2] = ear->Next->Index;
  1722. ear->Unlink();
  1723. if (ear == _Nodes)
  1724. _Nodes = ear->Next;
  1725. ReclassifyNode(ear->Prev);
  1726. ReclassifyNode(ear->Next);
  1727. _TrianglesLeft--;
  1728. }
  1729. void ImTriangulator::FlipNodeList()
  1730. {
  1731. ImTriangulatorNode* prev = _Nodes;
  1732. ImTriangulatorNode* temp = _Nodes;
  1733. ImTriangulatorNode* current = _Nodes->Next;
  1734. prev->Next = prev;
  1735. prev->Prev = prev;
  1736. while (current != _Nodes)
  1737. {
  1738. temp = current->Next;
  1739. current->Next = prev;
  1740. prev->Prev = current;
  1741. _Nodes->Next = current;
  1742. current->Prev = _Nodes;
  1743. prev = current;
  1744. current = temp;
  1745. }
  1746. _Nodes = prev;
  1747. }
  1748. // A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
  1749. bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
  1750. {
  1751. ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
  1752. for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
  1753. {
  1754. ImTriangulatorNode* reflex = *p;
  1755. if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
  1756. if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
  1757. return false;
  1758. }
  1759. return true;
  1760. }
  1761. void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
  1762. {
  1763. // Classify node
  1764. ImTriangulatorNodeType type;
  1765. const ImTriangulatorNode* n0 = n1->Prev;
  1766. const ImTriangulatorNode* n2 = n1->Next;
  1767. if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
  1768. type = ImTriangulatorNodeType_Reflex;
  1769. else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
  1770. type = ImTriangulatorNodeType_Ear;
  1771. else
  1772. type = ImTriangulatorNodeType_Convex;
  1773. // Update lists when a type changes
  1774. if (type == n1->Type)
  1775. return;
  1776. if (n1->Type == ImTriangulatorNodeType_Reflex)
  1777. _Reflexes.find_erase_unsorted(n1->Index);
  1778. else if (n1->Type == ImTriangulatorNodeType_Ear)
  1779. _Ears.find_erase_unsorted(n1->Index);
  1780. if (type == ImTriangulatorNodeType_Reflex)
  1781. _Reflexes.push_back(n1);
  1782. else if (type == ImTriangulatorNodeType_Ear)
  1783. _Ears.push_back(n1);
  1784. n1->Type = type;
  1785. }
  1786. // Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
  1787. // (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
  1788. // It is up to caller to ensure not making costly calls that will be outside of visible area.
  1789. // As concave fill is noticeably more expensive than other primitives, be mindful of this...
  1790. // Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
  1791. void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  1792. {
  1793. if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
  1794. return;
  1795. const ImVec2 uv = _Data->TexUvWhitePixel;
  1796. ImTriangulator triangulator;
  1797. unsigned int triangle[3];
  1798. if (Flags & ImDrawListFlags_AntiAliasedFill)
  1799. {
  1800. // Anti-aliased Fill
  1801. const float AA_SIZE = _FringeScale;
  1802. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  1803. const int idx_count = (points_count - 2) * 3 + points_count * 6;
  1804. const int vtx_count = (points_count * 2);
  1805. PrimReserve(idx_count, vtx_count);
  1806. // Add indexes for fill
  1807. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  1808. unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
  1809. _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
  1810. triangulator.Init(points, points_count, _Data->TempBuffer.Data);
  1811. while (triangulator._TrianglesLeft > 0)
  1812. {
  1813. triangulator.GetNextTriangle(triangle);
  1814. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
  1815. _IdxWritePtr += 3;
  1816. }
  1817. // Compute normals
  1818. _Data->TempBuffer.reserve_discard(points_count);
  1819. ImVec2* temp_normals = _Data->TempBuffer.Data;
  1820. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  1821. {
  1822. const ImVec2& p0 = points[i0];
  1823. const ImVec2& p1 = points[i1];
  1824. float dx = p1.x - p0.x;
  1825. float dy = p1.y - p0.y;
  1826. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  1827. temp_normals[i0].x = dy;
  1828. temp_normals[i0].y = -dx;
  1829. }
  1830. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  1831. {
  1832. // Average normals
  1833. const ImVec2& n0 = temp_normals[i0];
  1834. const ImVec2& n1 = temp_normals[i1];
  1835. float dm_x = (n0.x + n1.x) * 0.5f;
  1836. float dm_y = (n0.y + n1.y) * 0.5f;
  1837. IM_FIXNORMAL2F(dm_x, dm_y);
  1838. dm_x *= AA_SIZE * 0.5f;
  1839. dm_y *= AA_SIZE * 0.5f;
  1840. // Add vertices
  1841. _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  1842. _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  1843. _VtxWritePtr += 2;
  1844. // Add indexes for fringes
  1845. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
  1846. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
  1847. _IdxWritePtr += 6;
  1848. }
  1849. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  1850. }
  1851. else
  1852. {
  1853. // Non Anti-aliased Fill
  1854. const int idx_count = (points_count - 2) * 3;
  1855. const int vtx_count = points_count;
  1856. PrimReserve(idx_count, vtx_count);
  1857. for (int i = 0; i < vtx_count; i++)
  1858. {
  1859. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  1860. _VtxWritePtr++;
  1861. }
  1862. _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
  1863. triangulator.Init(points, points_count, _Data->TempBuffer.Data);
  1864. while (triangulator._TrianglesLeft > 0)
  1865. {
  1866. triangulator.GetNextTriangle(triangle);
  1867. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
  1868. _IdxWritePtr += 3;
  1869. }
  1870. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  1871. }
  1872. }
  1873. //-----------------------------------------------------------------------------
  1874. // [SECTION] ImDrawListSplitter
  1875. //-----------------------------------------------------------------------------
  1876. // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
  1877. //-----------------------------------------------------------------------------
  1878. void ImDrawListSplitter::ClearFreeMemory()
  1879. {
  1880. for (int i = 0; i < _Channels.Size; i++)
  1881. {
  1882. if (i == _Current)
  1883. memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
  1884. _Channels[i]._CmdBuffer.clear();
  1885. _Channels[i]._IdxBuffer.clear();
  1886. }
  1887. _Current = 0;
  1888. _Count = 1;
  1889. _Channels.clear();
  1890. }
  1891. void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
  1892. {
  1893. IM_UNUSED(draw_list);
  1894. IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
  1895. int old_channels_count = _Channels.Size;
  1896. if (old_channels_count < channels_count)
  1897. {
  1898. _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
  1899. _Channels.resize(channels_count);
  1900. }
  1901. _Count = channels_count;
  1902. // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
  1903. // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
  1904. // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
  1905. memset(&_Channels[0], 0, sizeof(ImDrawChannel));
  1906. for (int i = 1; i < channels_count; i++)
  1907. {
  1908. if (i >= old_channels_count)
  1909. {
  1910. IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
  1911. }
  1912. else
  1913. {
  1914. _Channels[i]._CmdBuffer.resize(0);
  1915. _Channels[i]._IdxBuffer.resize(0);
  1916. }
  1917. }
  1918. }
  1919. void ImDrawListSplitter::Merge(ImDrawList* draw_list)
  1920. {
  1921. // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
  1922. if (_Count <= 1)
  1923. return;
  1924. SetCurrentChannel(draw_list, 0);
  1925. draw_list->_PopUnusedDrawCmd();
  1926. // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
  1927. int new_cmd_buffer_count = 0;
  1928. int new_idx_buffer_count = 0;
  1929. ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
  1930. int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
  1931. for (int i = 1; i < _Count; i++)
  1932. {
  1933. ImDrawChannel& ch = _Channels[i];
  1934. if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
  1935. ch._CmdBuffer.pop_back();
  1936. if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
  1937. {
  1938. // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
  1939. // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
  1940. ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
  1941. if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
  1942. {
  1943. // Merge previous channel last draw command with current channel first draw command if matching.
  1944. last_cmd->ElemCount += next_cmd->ElemCount;
  1945. idx_offset += next_cmd->ElemCount;
  1946. ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
  1947. }
  1948. }
  1949. if (ch._CmdBuffer.Size > 0)
  1950. last_cmd = &ch._CmdBuffer.back();
  1951. new_cmd_buffer_count += ch._CmdBuffer.Size;
  1952. new_idx_buffer_count += ch._IdxBuffer.Size;
  1953. for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
  1954. {
  1955. ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
  1956. idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
  1957. }
  1958. }
  1959. draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
  1960. draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
  1961. // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
  1962. ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
  1963. ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
  1964. for (int i = 1; i < _Count; i++)
  1965. {
  1966. ImDrawChannel& ch = _Channels[i];
  1967. if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
  1968. if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
  1969. }
  1970. draw_list->_IdxWritePtr = idx_write;
  1971. // Ensure there's always a non-callback draw command trailing the command-buffer
  1972. if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
  1973. draw_list->AddDrawCmd();
  1974. // If current command is used with different settings we need to add a new command
  1975. ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  1976. if (curr_cmd->ElemCount == 0)
  1977. ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TexRef, VtxOffset
  1978. else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  1979. draw_list->AddDrawCmd();
  1980. _Count = 1;
  1981. }
  1982. void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
  1983. {
  1984. IM_ASSERT(idx >= 0 && idx < _Count);
  1985. if (_Current == idx)
  1986. return;
  1987. // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
  1988. memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
  1989. memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
  1990. _Current = idx;
  1991. memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
  1992. memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
  1993. draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
  1994. // If current command is used with different settings we need to add a new command
  1995. ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  1996. if (curr_cmd == NULL)
  1997. draw_list->AddDrawCmd();
  1998. else if (curr_cmd->ElemCount == 0)
  1999. ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TexRef, VtxOffset
  2000. else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  2001. draw_list->AddDrawCmd();
  2002. }
  2003. //-----------------------------------------------------------------------------
  2004. // [SECTION] ImDrawData
  2005. //-----------------------------------------------------------------------------
  2006. void ImDrawData::Clear()
  2007. {
  2008. Valid = false;
  2009. CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
  2010. CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
  2011. DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
  2012. OwnerViewport = NULL;
  2013. Textures = NULL;
  2014. }
  2015. // Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
  2016. // as long at it is expected that the result will be later merged into draw_data->CmdLists[].
  2017. void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
  2018. {
  2019. if (draw_list->CmdBuffer.Size == 0)
  2020. return;
  2021. if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
  2022. return;
  2023. // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
  2024. // May trigger for you if you are using PrimXXX functions incorrectly.
  2025. IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
  2026. IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
  2027. if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
  2028. IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
  2029. // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
  2030. // If this assert triggers because you are drawing lots of stuff manually:
  2031. // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
  2032. // Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
  2033. // - If you want large meshes with more than 64K vertices, you can either:
  2034. // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
  2035. // Most example backends already support this from 1.71. Pre-1.71 backends won't.
  2036. // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
  2037. // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
  2038. // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
  2039. // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
  2040. // Your own engine or render API may use different parameters or function calls to specify index sizes.
  2041. // 2 and 4 bytes indices are generally supported by most graphics API.
  2042. // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
  2043. // the 64K limit to split your draw commands in multiple draw lists.
  2044. if (sizeof(ImDrawIdx) == 2)
  2045. IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
  2046. // Resolve callback data pointers
  2047. if (draw_list->_CallbacksDataBuf.Size > 0)
  2048. for (ImDrawCmd& cmd : draw_list->CmdBuffer)
  2049. if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0)
  2050. cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset;
  2051. // Add to output list + records state in ImDrawData
  2052. out_list->push_back(draw_list);
  2053. draw_data->CmdListsCount++;
  2054. draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
  2055. draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
  2056. }
  2057. void ImDrawData::AddDrawList(ImDrawList* draw_list)
  2058. {
  2059. IM_ASSERT(CmdLists.Size == CmdListsCount);
  2060. draw_list->_PopUnusedDrawCmd();
  2061. ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
  2062. }
  2063. // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
  2064. void ImDrawData::DeIndexAllBuffers()
  2065. {
  2066. ImVector<ImDrawVert> new_vtx_buffer;
  2067. TotalVtxCount = TotalIdxCount = 0;
  2068. for (ImDrawList* draw_list : CmdLists)
  2069. {
  2070. if (draw_list->IdxBuffer.empty())
  2071. continue;
  2072. new_vtx_buffer.resize(draw_list->IdxBuffer.Size);
  2073. for (int j = 0; j < draw_list->IdxBuffer.Size; j++)
  2074. new_vtx_buffer[j] = draw_list->VtxBuffer[draw_list->IdxBuffer[j]];
  2075. draw_list->VtxBuffer.swap(new_vtx_buffer);
  2076. draw_list->IdxBuffer.resize(0);
  2077. TotalVtxCount += draw_list->VtxBuffer.Size;
  2078. }
  2079. }
  2080. // Helper to scale the ClipRect field of each ImDrawCmd.
  2081. // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
  2082. // or if there is a difference between your window resolution and framebuffer resolution.
  2083. void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
  2084. {
  2085. for (ImDrawList* draw_list : CmdLists)
  2086. for (ImDrawCmd& cmd : draw_list->CmdBuffer)
  2087. cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
  2088. }
  2089. //-----------------------------------------------------------------------------
  2090. // [SECTION] Helpers ShadeVertsXXX functions
  2091. //-----------------------------------------------------------------------------
  2092. // Generic linear color gradient, write to RGB fields, leave A untouched.
  2093. void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
  2094. {
  2095. ImVec2 gradient_extent = gradient_p1 - gradient_p0;
  2096. float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
  2097. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2098. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2099. const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
  2100. const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
  2101. const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
  2102. const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
  2103. const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
  2104. const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
  2105. for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
  2106. {
  2107. float d = ImDot(vert->pos - gradient_p0, gradient_extent);
  2108. float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
  2109. int r = (int)(col0_r + col_delta_r * t);
  2110. int g = (int)(col0_g + col_delta_g * t);
  2111. int b = (int)(col0_b + col_delta_b * t);
  2112. vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
  2113. }
  2114. }
  2115. // Distribute UV over (a, b) rectangle
  2116. void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
  2117. {
  2118. const ImVec2 size = b - a;
  2119. const ImVec2 uv_size = uv_b - uv_a;
  2120. const ImVec2 scale = ImVec2(
  2121. size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
  2122. size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
  2123. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2124. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2125. if (clamp)
  2126. {
  2127. const ImVec2 min = ImMin(uv_a, uv_b);
  2128. const ImVec2 max = ImMax(uv_a, uv_b);
  2129. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2130. vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
  2131. }
  2132. else
  2133. {
  2134. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2135. vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
  2136. }
  2137. }
  2138. void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
  2139. {
  2140. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2141. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2142. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2143. vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
  2144. }
  2145. //-----------------------------------------------------------------------------
  2146. // [SECTION] ImFontConfig
  2147. //-----------------------------------------------------------------------------
  2148. // FIXME-NEWATLAS: Oversample specification could be more dynamic. For now, favoring automatic selection.
  2149. ImFontConfig::ImFontConfig()
  2150. {
  2151. memset(this, 0, sizeof(*this));
  2152. FontDataOwnedByAtlas = true;
  2153. OversampleH = 0; // Auto == 1 or 2 depending on size
  2154. OversampleV = 0; // Auto == 1
  2155. ExtraSizeScale = 1.0f;
  2156. GlyphMaxAdvanceX = FLT_MAX;
  2157. RasterizerMultiply = 1.0f;
  2158. RasterizerDensity = 1.0f;
  2159. EllipsisChar = 0;
  2160. }
  2161. //-----------------------------------------------------------------------------
  2162. // [SECTION] ImTextureData
  2163. //-----------------------------------------------------------------------------
  2164. // - ImTextureData::Create()
  2165. // - ImTextureData::DestroyPixels()
  2166. //-----------------------------------------------------------------------------
  2167. int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format)
  2168. {
  2169. switch (format)
  2170. {
  2171. case ImTextureFormat_Alpha8: return 1;
  2172. case ImTextureFormat_RGBA32: return 4;
  2173. }
  2174. IM_ASSERT(0);
  2175. return 0;
  2176. }
  2177. const char* ImTextureDataGetStatusName(ImTextureStatus status)
  2178. {
  2179. switch (status)
  2180. {
  2181. case ImTextureStatus_OK: return "OK";
  2182. case ImTextureStatus_Destroyed: return "Destroyed";
  2183. case ImTextureStatus_WantCreate: return "WantCreate";
  2184. case ImTextureStatus_WantUpdates: return "WantUpdates";
  2185. case ImTextureStatus_WantDestroy: return "WantDestroy";
  2186. }
  2187. return "N/A";
  2188. }
  2189. const char* ImTextureDataGetFormatName(ImTextureFormat format)
  2190. {
  2191. switch (format)
  2192. {
  2193. case ImTextureFormat_Alpha8: return "Alpha8";
  2194. case ImTextureFormat_RGBA32: return "RGBA32";
  2195. }
  2196. return "N/A";
  2197. }
  2198. void ImTextureData::Create(ImTextureFormat format, int w, int h)
  2199. {
  2200. IM_ASSERT(Status == ImTextureStatus_Destroyed);
  2201. DestroyPixels();
  2202. Format = format;
  2203. Status = ImTextureStatus_WantCreate;
  2204. Width = w;
  2205. Height = h;
  2206. BytesPerPixel = ImTextureDataGetFormatBytesPerPixel(format);
  2207. UseColors = false;
  2208. Pixels = (unsigned char*)IM_ALLOC(Width * Height * BytesPerPixel);
  2209. IM_ASSERT(Pixels != NULL);
  2210. memset(Pixels, 0, Width * Height * BytesPerPixel);
  2211. UsedRect.x = UsedRect.y = UsedRect.w = UsedRect.h = 0;
  2212. UpdateRect.x = UpdateRect.y = (unsigned short)~0;
  2213. UpdateRect.w = UpdateRect.h = 0;
  2214. }
  2215. void ImTextureData::DestroyPixels()
  2216. {
  2217. if (Pixels)
  2218. IM_FREE(Pixels);
  2219. Pixels = NULL;
  2220. UseColors = false;
  2221. }
  2222. //-----------------------------------------------------------------------------
  2223. // [SECTION] ImFontAtlas, ImFontAtlasBuilder
  2224. //-----------------------------------------------------------------------------
  2225. // - Default texture data encoded in ASCII
  2226. // - ImFontAtlas()
  2227. // - ImFontAtlas::Clear()
  2228. // - ImFontAtlas::CompactCache()
  2229. // - ImFontAtlas::ClearInputData()
  2230. // - ImFontAtlas::ClearTexData()
  2231. // - ImFontAtlas::ClearFonts()
  2232. //-----------------------------------------------------------------------------
  2233. // - ImFontAtlasUpdateNewFrame()
  2234. // - ImFontAtlasTextureBlockConvert()
  2235. // - ImFontAtlasTextureBlockPostProcess()
  2236. // - ImFontAtlasTextureBlockPostProcessMultiply()
  2237. // - ImFontAtlasTextureBlockFill()
  2238. // - ImFontAtlasTextureBlockCopy()
  2239. // - ImFontAtlasTextureBlockQueueUpload()
  2240. //-----------------------------------------------------------------------------
  2241. // - ImFontAtlas::GetTexDataAsAlpha8() [legacy]
  2242. // - ImFontAtlas::GetTexDataAsRGBA32() [legacy]
  2243. // - ImFontAtlas::Build() [legacy]
  2244. //-----------------------------------------------------------------------------
  2245. // - ImFontAtlas::AddFont()
  2246. // - ImFontAtlas::AddFontDefault()
  2247. // - ImFontAtlas::AddFontDefaultBitmap()
  2248. // - ImFontAtlas::AddFontDefaultVector()
  2249. // - ImFontAtlas::AddFontFromFileTTF()
  2250. // - ImFontAtlas::AddFontFromMemoryTTF()
  2251. // - ImFontAtlas::AddFontFromMemoryCompressedTTF()
  2252. // - ImFontAtlas::AddFontFromMemoryCompressedBase85TTF()
  2253. // - ImFontAtlas::RemoveFont()
  2254. // - ImFontAtlasBuildNotifySetFont()
  2255. //-----------------------------------------------------------------------------
  2256. // - ImFontAtlas::AddCustomRect()
  2257. // - ImFontAtlas::RemoveCustomRect()
  2258. // - ImFontAtlas::GetCustomRect()
  2259. // - ImFontAtlas::AddCustomRectFontGlyph() [legacy]
  2260. // - ImFontAtlas::AddCustomRectFontGlyphForSize() [legacy]
  2261. // - ImFontAtlasGetMouseCursorTexData()
  2262. //-----------------------------------------------------------------------------
  2263. // - ImFontAtlasBuildMain()
  2264. // - ImFontAtlasBuildSetupFontLoader()
  2265. // - ImFontAtlasBuildPreloadAllGlyphRanges()
  2266. // - ImFontAtlasBuildUpdatePointers()
  2267. // - ImFontAtlasBuildRenderBitmapFromString()
  2268. // - ImFontAtlasBuildUpdateBasicTexData()
  2269. // - ImFontAtlasBuildUpdateLinesTexData()
  2270. // - ImFontAtlasBuildAddFont()
  2271. // - ImFontAtlasBuildSetupFontBakedEllipsis()
  2272. // - ImFontAtlasBuildSetupFontBakedBlanks()
  2273. // - ImFontAtlasBuildSetupFontBakedFallback()
  2274. // - ImFontAtlasBuildSetupFontSpecialGlyphs()
  2275. // - ImFontAtlasBuildDiscardBakes()
  2276. // - ImFontAtlasBuildDiscardFontBakedGlyph()
  2277. // - ImFontAtlasBuildDiscardFontBaked()
  2278. // - ImFontAtlasBuildDiscardFontBakes()
  2279. //-----------------------------------------------------------------------------
  2280. // - ImFontAtlasAddDrawListSharedData()
  2281. // - ImFontAtlasRemoveDrawListSharedData()
  2282. // - ImFontAtlasUpdateDrawListsTextures()
  2283. // - ImFontAtlasUpdateDrawListsSharedData()
  2284. //-----------------------------------------------------------------------------
  2285. // - ImFontAtlasBuildSetTexture()
  2286. // - ImFontAtlasBuildAddTexture()
  2287. // - ImFontAtlasBuildMakeSpace()
  2288. // - ImFontAtlasBuildRepackTexture()
  2289. // - ImFontAtlasBuildGrowTexture()
  2290. // - ImFontAtlasBuildRepackOrGrowTexture()
  2291. // - ImFontAtlasBuildGetTextureSizeEstimate()
  2292. // - ImFontAtlasBuildCompactTexture()
  2293. // - ImFontAtlasBuildInit()
  2294. // - ImFontAtlasBuildDestroy()
  2295. //-----------------------------------------------------------------------------
  2296. // - ImFontAtlasPackInit()
  2297. // - ImFontAtlasPackAllocRectEntry()
  2298. // - ImFontAtlasPackReuseRectEntry()
  2299. // - ImFontAtlasPackDiscardRect()
  2300. // - ImFontAtlasPackAddRect()
  2301. // - ImFontAtlasPackGetRect()
  2302. //-----------------------------------------------------------------------------
  2303. // - ImFontBaked_BuildGrowIndex()
  2304. // - ImFontBaked_BuildLoadGlyph()
  2305. // - ImFontBaked_BuildLoadGlyphAdvanceX()
  2306. // - ImFontAtlasDebugLogTextureRequests()
  2307. //-----------------------------------------------------------------------------
  2308. // - ImFontAtlasGetFontLoaderForStbTruetype()
  2309. //-----------------------------------------------------------------------------
  2310. // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
  2311. // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
  2312. // (This is used when io.MouseDrawCursor = true)
  2313. const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
  2314. const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
  2315. static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
  2316. {
  2317. "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
  2318. "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
  2319. "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
  2320. "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
  2321. "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
  2322. "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
  2323. "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
  2324. "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
  2325. "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
  2326. "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
  2327. "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
  2328. "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
  2329. "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
  2330. "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
  2331. "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
  2332. "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
  2333. "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
  2334. "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
  2335. "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
  2336. "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
  2337. " X..X - - X...X - X...X - X..X X..X - - X........X - "
  2338. " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
  2339. "------------- - X - X -X.....................X- ------------------- "
  2340. " ----------------------------------- X...XXXXXXXXXXXXX...X - "
  2341. " - X..X X..X - "
  2342. " - X.X X.X - "
  2343. " - XX XX - "
  2344. };
  2345. static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
  2346. {
  2347. // Pos ........ Size ......... Offset ......
  2348. { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
  2349. { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
  2350. { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
  2351. { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
  2352. { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
  2353. { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
  2354. { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
  2355. { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
  2356. { ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Wait // Arrow + custom code in ImGui::RenderMouseCursor()
  2357. { ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Progress // Arrow + custom code in ImGui::RenderMouseCursor()
  2358. { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
  2359. };
  2360. #define IM_FONTGLYPH_INDEX_UNUSED ((ImU16)-1) // 0xFFFF
  2361. #define IM_FONTGLYPH_INDEX_NOT_FOUND ((ImU16)-2) // 0xFFFE
  2362. ImFontAtlas::ImFontAtlas()
  2363. {
  2364. memset(this, 0, sizeof(*this));
  2365. TexDesiredFormat = ImTextureFormat_RGBA32;
  2366. TexGlyphPadding = 1;
  2367. TexMinWidth = 512;
  2368. TexMinHeight = 128;
  2369. TexMaxWidth = 8192;
  2370. TexMaxHeight = 8192;
  2371. TexRef._TexID = ImTextureID_Invalid;
  2372. RendererHasTextures = false; // Assumed false by default, as apps can call e.g Atlas::Build() after backend init and before ImGui can update.
  2373. TexNextUniqueID = 1;
  2374. FontNextUniqueID = 1;
  2375. Builder = NULL;
  2376. }
  2377. ImFontAtlas::~ImFontAtlas()
  2378. {
  2379. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
  2380. RendererHasTextures = false; // Full Clear() is supported, but ClearTexData() only isn't.
  2381. ClearFonts();
  2382. ClearTexData();
  2383. TexList.clear_delete();
  2384. TexData = NULL;
  2385. }
  2386. // If you call this mid-frame, you would need to add new font and bind them!
  2387. void ImFontAtlas::Clear()
  2388. {
  2389. bool backup_renderer_has_textures = RendererHasTextures;
  2390. RendererHasTextures = false; // Full Clear() is supported, but ClearTexData() only isn't.
  2391. ClearFonts();
  2392. ClearTexData();
  2393. RendererHasTextures = backup_renderer_has_textures;
  2394. }
  2395. void ImFontAtlas::CompactCache()
  2396. {
  2397. ImFontAtlasTextureCompact(this);
  2398. }
  2399. void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
  2400. {
  2401. ImFontAtlasBuildSetupFontLoader(this, font_loader);
  2402. }
  2403. void ImFontAtlas::ClearInputData()
  2404. {
  2405. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
  2406. for (ImFont* font : Fonts)
  2407. ImFontAtlasFontDestroyOutput(this, font);
  2408. for (ImFontConfig& font_cfg : Sources)
  2409. ImFontAtlasFontDestroySourceData(this, &font_cfg);
  2410. for (ImFont* font : Fonts)
  2411. {
  2412. // When clearing this we lose access to the font name and other information used to build the font.
  2413. font->Sources.clear();
  2414. font->Flags |= ImFontFlags_NoLoadGlyphs;
  2415. }
  2416. Sources.clear();
  2417. }
  2418. // Clear CPU-side copy of the texture data.
  2419. void ImFontAtlas::ClearTexData()
  2420. {
  2421. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
  2422. IM_ASSERT(RendererHasTextures == false && "Not supported for dynamic atlases, but you may call Clear().");
  2423. for (ImTextureData* tex : TexList)
  2424. tex->DestroyPixels();
  2425. //Locked = true; // Hoped to be able to lock this down but some reload patterns may not be happy with it.
  2426. }
  2427. void ImFontAtlas::ClearFonts()
  2428. {
  2429. // FIXME-NEWATLAS: Illegal to remove currently bound font.
  2430. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
  2431. for (ImFont* font : Fonts)
  2432. ImFontAtlasBuildNotifySetFont(this, font, NULL);
  2433. ImFontAtlasBuildDestroy(this);
  2434. ClearInputData();
  2435. Fonts.clear_delete();
  2436. TexIsBuilt = false;
  2437. for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
  2438. if (shared_data->FontAtlas == this)
  2439. {
  2440. shared_data->Font = NULL;
  2441. shared_data->FontScale = shared_data->FontSize = 0.0f;
  2442. }
  2443. }
  2444. static void ImFontAtlasBuildUpdateRendererHasTexturesFromContext(ImFontAtlas* atlas)
  2445. {
  2446. // [LEGACY] Copy back the ImGuiBackendFlags_RendererHasTextures flag from ImGui context.
  2447. // - This is the 1% exceptional case where that dependency if useful, to bypass an issue where otherwise at the
  2448. // time of an early call to Build(), it would be impossible for us to tell if the backend supports texture update.
  2449. // - Without this hack, we would have quite a pitfall as many legacy codebases have an early call to Build().
  2450. // Whereas conversely, the portion of people using ImDrawList without ImGui is expected to be pathologically rare.
  2451. for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
  2452. if (ImGuiContext* imgui_ctx = shared_data->Context)
  2453. {
  2454. atlas->RendererHasTextures = (imgui_ctx->IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures) != 0;
  2455. break;
  2456. }
  2457. }
  2458. // Called by NewFrame() for atlases owned by a context.
  2459. // If you manually manage font atlases, you'll need to call this yourself.
  2460. // - 'frame_count' needs to be provided because we can gc/prioritize baked fonts based on their age.
  2461. // - 'frame_count' may not match those of all imgui contexts using this atlas, as contexts may be updated as different frequencies. But generally you can use ImGui::GetFrameCount() on one of your context.
  2462. void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool renderer_has_textures)
  2463. {
  2464. IM_ASSERT(atlas->Builder == NULL || atlas->Builder->FrameCount < frame_count); // Protection against being called twice.
  2465. atlas->RendererHasTextures = renderer_has_textures;
  2466. // Check that font atlas was built or backend support texture reload in which case we can build now
  2467. if (atlas->RendererHasTextures)
  2468. {
  2469. atlas->TexIsBuilt = true;
  2470. if (atlas->Builder == NULL) // This will only happen if fonts were not already loaded.
  2471. ImFontAtlasBuildMain(atlas);
  2472. }
  2473. // Legacy backend
  2474. if (!atlas->RendererHasTextures)
  2475. IM_ASSERT_USER_ERROR(atlas->TexIsBuilt, "Backend does not support ImGuiBackendFlags_RendererHasTextures, and font atlas is not built! Update backend OR make sure you called ImGui_ImplXXXX_NewFrame() function for renderer backend, which should call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8().");
  2476. if (atlas->TexIsBuilt && atlas->Builder->PreloadedAllGlyphsRanges)
  2477. IM_ASSERT_USER_ERROR(atlas->RendererHasTextures == false, "Called ImFontAtlas::Build() before ImGuiBackendFlags_RendererHasTextures got set! With new backends: you don't need to call Build().");
  2478. // Clear BakedCurrent cache, this is important because it ensure the uncached path gets taken once.
  2479. // We also rely on ImFontBaked* pointers never crossing frames.
  2480. ImFontAtlasBuilder* builder = atlas->Builder;
  2481. builder->FrameCount = frame_count;
  2482. for (ImFont* font : atlas->Fonts)
  2483. font->LastBaked = NULL;
  2484. // Garbage collect BakedPool
  2485. if (builder->BakedDiscardedCount > 0)
  2486. {
  2487. int dst_n = 0, src_n = 0;
  2488. for (; src_n < builder->BakedPool.Size; src_n++)
  2489. {
  2490. ImFontBaked* p_src = &builder->BakedPool[src_n];
  2491. if (p_src->WantDestroy)
  2492. continue;
  2493. ImFontBaked* p_dst = &builder->BakedPool[dst_n++];
  2494. if (p_dst == p_src)
  2495. continue;
  2496. memcpy(p_dst, p_src, sizeof(ImFontBaked));
  2497. builder->BakedMap.SetVoidPtr(p_dst->BakedId, p_dst);
  2498. }
  2499. IM_ASSERT(dst_n + builder->BakedDiscardedCount == src_n);
  2500. builder->BakedPool.Size -= builder->BakedDiscardedCount;
  2501. builder->BakedDiscardedCount = 0;
  2502. }
  2503. // Update texture status
  2504. for (int tex_n = 0; tex_n < atlas->TexList.Size; tex_n++)
  2505. {
  2506. ImTextureData* tex = atlas->TexList[tex_n];
  2507. bool remove_from_list = false;
  2508. if (tex->Status == ImTextureStatus_OK)
  2509. {
  2510. tex->Updates.resize(0);
  2511. tex->UpdateRect.x = tex->UpdateRect.y = (unsigned short)~0;
  2512. tex->UpdateRect.w = tex->UpdateRect.h = 0;
  2513. }
  2514. if (tex->Status == ImTextureStatus_WantCreate && atlas->RendererHasTextures)
  2515. IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture's TexID/BackendUserData but did not update Status to OK.");
  2516. // Request destroy
  2517. // - Keep bool to true in order to differentiate a planned destroy vs a destroy decided by the backend.
  2518. // - We don't destroy pixels right away, as backend may have an in-flight copy from RAM.
  2519. if (tex->WantDestroyNextFrame && tex->Status != ImTextureStatus_Destroyed && tex->Status != ImTextureStatus_WantDestroy)
  2520. {
  2521. IM_ASSERT(tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantCreate || tex->Status == ImTextureStatus_WantUpdates);
  2522. tex->Status = ImTextureStatus_WantDestroy;
  2523. }
  2524. // If a texture has never reached the backend, they don't need to know about it.
  2525. // (note: backends between 1.92.0 and 1.92.4 could set an already destroyed texture to ImTextureStatus_WantDestroy
  2526. // when invalidating graphics objects twice, which would previously remove it from the list and crash.)
  2527. if (tex->Status == ImTextureStatus_WantDestroy && tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL)
  2528. tex->Status = ImTextureStatus_Destroyed;
  2529. // Process texture being destroyed
  2530. if (tex->Status == ImTextureStatus_Destroyed)
  2531. {
  2532. IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture Status to Destroyed but did not clear TexID/BackendUserData!");
  2533. if (tex->WantDestroyNextFrame)
  2534. remove_from_list = true; // Destroy was scheduled by us
  2535. else
  2536. tex->Status = ImTextureStatus_WantCreate; // Destroy was done was backend: recreate it (e.g. freed resources mid-run)
  2537. }
  2538. // The backend may need defer destroying by a few frames, to handle texture used by previous in-flight rendering.
  2539. // We allow the texture staying in _WantDestroy state and increment a counter which the backend can use to take its decision.
  2540. if (tex->Status == ImTextureStatus_WantDestroy)
  2541. tex->UnusedFrames++;
  2542. // Destroy and remove
  2543. if (remove_from_list)
  2544. {
  2545. IM_ASSERT(atlas->TexData != tex);
  2546. tex->DestroyPixels();
  2547. IM_DELETE(tex);
  2548. atlas->TexList.erase(atlas->TexList.begin() + tex_n);
  2549. tex_n--;
  2550. }
  2551. }
  2552. }
  2553. void ImFontAtlasTextureBlockConvert(const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch, unsigned char* dst_pixels, ImTextureFormat dst_fmt, int dst_pitch, int w, int h)
  2554. {
  2555. IM_ASSERT(src_pixels != NULL && dst_pixels != NULL);
  2556. if (src_fmt == dst_fmt)
  2557. {
  2558. int line_sz = w * ImTextureDataGetFormatBytesPerPixel(src_fmt);
  2559. for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
  2560. memcpy(dst_pixels, src_pixels, line_sz);
  2561. }
  2562. else if (src_fmt == ImTextureFormat_Alpha8 && dst_fmt == ImTextureFormat_RGBA32)
  2563. {
  2564. for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
  2565. {
  2566. const ImU8* src_p = (const ImU8*)src_pixels;
  2567. ImU32* dst_p = (ImU32*)(void*)dst_pixels;
  2568. for (int nx = w; nx > 0; nx--)
  2569. *dst_p++ = IM_COL32(255, 255, 255, (unsigned int)(*src_p++));
  2570. }
  2571. }
  2572. else if (src_fmt == ImTextureFormat_RGBA32 && dst_fmt == ImTextureFormat_Alpha8)
  2573. {
  2574. for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
  2575. {
  2576. const ImU32* src_p = (const ImU32*)(void*)src_pixels;
  2577. ImU8* dst_p = (ImU8*)dst_pixels;
  2578. for (int nx = w; nx > 0; nx--)
  2579. *dst_p++ = ((*src_p++) >> IM_COL32_A_SHIFT) & 0xFF;
  2580. }
  2581. }
  2582. else
  2583. {
  2584. IM_ASSERT(0);
  2585. }
  2586. }
  2587. // Source buffer may be written to (used for in-place mods).
  2588. // Post-process hooks may eventually be added here.
  2589. void ImFontAtlasTextureBlockPostProcess(ImFontAtlasPostProcessData* data)
  2590. {
  2591. // Multiply operator (legacy)
  2592. if (data->FontSrc->RasterizerMultiply != 1.0f)
  2593. ImFontAtlasTextureBlockPostProcessMultiply(data, data->FontSrc->RasterizerMultiply);
  2594. }
  2595. void ImFontAtlasTextureBlockPostProcessMultiply(ImFontAtlasPostProcessData* data, float multiply_factor)
  2596. {
  2597. unsigned char* pixels = (unsigned char*)data->Pixels;
  2598. int pitch = data->Pitch;
  2599. if (data->Format == ImTextureFormat_Alpha8)
  2600. {
  2601. for (int ny = data->Height; ny > 0; ny--, pixels += pitch)
  2602. {
  2603. ImU8* p = (ImU8*)pixels;
  2604. for (int nx = data->Width; nx > 0; nx--, p++)
  2605. {
  2606. unsigned int v = ImMin((unsigned int)(*p * multiply_factor), (unsigned int)255);
  2607. *p = (unsigned char)v;
  2608. }
  2609. }
  2610. }
  2611. else if (data->Format == ImTextureFormat_RGBA32) //-V547
  2612. {
  2613. for (int ny = data->Height; ny > 0; ny--, pixels += pitch)
  2614. {
  2615. ImU32* p = (ImU32*)(void*)pixels;
  2616. for (int nx = data->Width; nx > 0; nx--, p++)
  2617. {
  2618. unsigned int a = ImMin((unsigned int)(((*p >> IM_COL32_A_SHIFT) & 0xFF) * multiply_factor), (unsigned int)255);
  2619. *p = IM_COL32((*p >> IM_COL32_R_SHIFT) & 0xFF, (*p >> IM_COL32_G_SHIFT) & 0xFF, (*p >> IM_COL32_B_SHIFT) & 0xFF, a);
  2620. }
  2621. }
  2622. }
  2623. else
  2624. {
  2625. IM_ASSERT(0);
  2626. }
  2627. }
  2628. // Fill with single color. We don't use this directly but it is convenient for anyone working on uploading custom rects.
  2629. void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h, ImU32 col)
  2630. {
  2631. if (dst_tex->Format == ImTextureFormat_Alpha8)
  2632. {
  2633. ImU8 col_a = (col >> IM_COL32_A_SHIFT) & 0xFF;
  2634. for (int y = 0; y < h; y++)
  2635. memset((ImU8*)dst_tex->GetPixelsAt(dst_x, dst_y + y), col_a, w);
  2636. }
  2637. else
  2638. {
  2639. for (int y = 0; y < h; y++)
  2640. {
  2641. ImU32* p = (ImU32*)(void*)dst_tex->GetPixelsAt(dst_x, dst_y + y);
  2642. for (int x = w; x > 0; x--, p++)
  2643. *p = col;
  2644. }
  2645. }
  2646. }
  2647. // Copy block from one texture to another
  2648. void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h)
  2649. {
  2650. IM_ASSERT(src_tex->Pixels != NULL && dst_tex->Pixels != NULL);
  2651. IM_ASSERT(src_tex->Format == dst_tex->Format);
  2652. IM_ASSERT(src_x >= 0 && src_x + w <= src_tex->Width);
  2653. IM_ASSERT(src_y >= 0 && src_y + h <= src_tex->Height);
  2654. IM_ASSERT(dst_x >= 0 && dst_x + w <= dst_tex->Width);
  2655. IM_ASSERT(dst_y >= 0 && dst_y + h <= dst_tex->Height);
  2656. for (int y = 0; y < h; y++)
  2657. memcpy(dst_tex->GetPixelsAt(dst_x, dst_y + y), src_tex->GetPixelsAt(src_x, src_y + y), w * dst_tex->BytesPerPixel);
  2658. }
  2659. // Queue texture block update for renderer backend
  2660. void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h)
  2661. {
  2662. IM_ASSERT(tex->Status != ImTextureStatus_WantDestroy && tex->Status != ImTextureStatus_Destroyed);
  2663. IM_ASSERT(x >= 0 && x <= 0xFFFF && y >= 0 && y <= 0xFFFF && w >= 0 && x + w <= 0x10000 && h >= 0 && y + h <= 0x10000);
  2664. IM_UNUSED(atlas);
  2665. ImTextureRect req = { (unsigned short)x, (unsigned short)y, (unsigned short)w, (unsigned short)h };
  2666. int new_x1 = ImMax(tex->UpdateRect.w == 0 ? 0 : tex->UpdateRect.x + tex->UpdateRect.w, req.x + req.w);
  2667. int new_y1 = ImMax(tex->UpdateRect.h == 0 ? 0 : tex->UpdateRect.y + tex->UpdateRect.h, req.y + req.h);
  2668. tex->UpdateRect.x = ImMin(tex->UpdateRect.x, req.x);
  2669. tex->UpdateRect.y = ImMin(tex->UpdateRect.y, req.y);
  2670. tex->UpdateRect.w = (unsigned short)(new_x1 - tex->UpdateRect.x);
  2671. tex->UpdateRect.h = (unsigned short)(new_y1 - tex->UpdateRect.y);
  2672. tex->UsedRect.x = ImMin(tex->UsedRect.x, req.x);
  2673. tex->UsedRect.y = ImMin(tex->UsedRect.y, req.y);
  2674. tex->UsedRect.w = (unsigned short)(ImMax(tex->UsedRect.x + tex->UsedRect.w, req.x + req.w) - tex->UsedRect.x);
  2675. tex->UsedRect.h = (unsigned short)(ImMax(tex->UsedRect.y + tex->UsedRect.h, req.y + req.h) - tex->UsedRect.y);
  2676. atlas->TexIsBuilt = false;
  2677. // No need to queue if status is == ImTextureStatus_WantCreate
  2678. if (tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantUpdates)
  2679. {
  2680. tex->Status = ImTextureStatus_WantUpdates;
  2681. tex->Updates.push_back(req);
  2682. }
  2683. }
  2684. #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  2685. static void GetTexDataAsFormat(ImFontAtlas* atlas, ImTextureFormat format, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  2686. {
  2687. ImTextureData* tex = atlas->TexData;
  2688. if (!atlas->TexIsBuilt || tex == NULL || tex->Pixels == NULL || atlas->TexDesiredFormat != format)
  2689. {
  2690. atlas->TexDesiredFormat = format;
  2691. atlas->Build();
  2692. tex = atlas->TexData;
  2693. }
  2694. if (out_pixels) { *out_pixels = (unsigned char*)tex->Pixels; };
  2695. if (out_width) { *out_width = tex->Width; };
  2696. if (out_height) { *out_height = tex->Height; };
  2697. if (out_bytes_per_pixel) { *out_bytes_per_pixel = tex->BytesPerPixel; }
  2698. }
  2699. void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  2700. {
  2701. GetTexDataAsFormat(this, ImTextureFormat_Alpha8, out_pixels, out_width, out_height, out_bytes_per_pixel);
  2702. }
  2703. void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  2704. {
  2705. GetTexDataAsFormat(this, ImTextureFormat_RGBA32, out_pixels, out_width, out_height, out_bytes_per_pixel);
  2706. }
  2707. bool ImFontAtlas::Build()
  2708. {
  2709. ImFontAtlasBuildMain(this);
  2710. return true;
  2711. }
  2712. #endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  2713. ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
  2714. {
  2715. // Sanity Checks
  2716. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
  2717. IM_ASSERT((font_cfg_in->FontData != NULL && font_cfg_in->FontDataSize > 0) || (font_cfg_in->FontLoader != NULL));
  2718. //IM_ASSERT(font_cfg_in->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
  2719. IM_ASSERT(font_cfg_in->RasterizerDensity > 0.0f && "Is ImFontConfig struct correctly initialized?");
  2720. if (font_cfg_in->GlyphOffset.x != 0.0f || font_cfg_in->GlyphOffset.y != 0.0f || font_cfg_in->GlyphMinAdvanceX != 0.0f || font_cfg_in->GlyphMaxAdvanceX != FLT_MAX)
  2721. IM_ASSERT(font_cfg_in->SizePixels != 0.0f && "Specifying glyph offset/advances requires a reference size to base it on.");
  2722. // Lazily create builder on the first call to AddFont
  2723. if (Builder == NULL)
  2724. ImFontAtlasBuildInit(this);
  2725. // Create new font
  2726. ImFont* font;
  2727. if (!font_cfg_in->MergeMode)
  2728. {
  2729. font = IM_NEW(ImFont)();
  2730. font->FontId = FontNextUniqueID++;
  2731. font->Flags = font_cfg_in->Flags;
  2732. font->LegacySize = font_cfg_in->SizePixels;
  2733. font->CurrentRasterizerDensity = font_cfg_in->RasterizerDensity;
  2734. Fonts.push_back(font);
  2735. }
  2736. else
  2737. {
  2738. IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before.
  2739. font = font_cfg_in->DstFont ? font_cfg_in->DstFont : Fonts.back();
  2740. }
  2741. // Add to list
  2742. Sources.push_back(*font_cfg_in);
  2743. ImFontConfig* font_cfg = &Sources.back();
  2744. if (font_cfg->DstFont == NULL)
  2745. font_cfg->DstFont = font;
  2746. font->Sources.push_back(font_cfg);
  2747. ImFontAtlasBuildUpdatePointers(this); // Pointers to Sources are otherwise dangling after we called Sources.push_back().
  2748. // Sanity check
  2749. // We don't round cfg.SizePixels yet as relative size of merged fonts are used afterwards.
  2750. if (font_cfg->GlyphExcludeRanges != NULL)
  2751. {
  2752. int size = 0;
  2753. for (const ImWchar* p = font_cfg->GlyphExcludeRanges; p[0] != 0; p++, size++) {}
  2754. IM_ASSERT((size & 1) == 0 && "GlyphExcludeRanges[] size must be multiple of two!");
  2755. IM_ASSERT((size <= 64) && "GlyphExcludeRanges[] size must be small!");
  2756. font_cfg->GlyphExcludeRanges = (ImWchar*)ImMemdup(font_cfg->GlyphExcludeRanges, sizeof(font_cfg->GlyphExcludeRanges[0]) * (size + 1));
  2757. }
  2758. if (font_cfg->FontLoader != NULL)
  2759. {
  2760. IM_ASSERT(font_cfg->FontLoader->FontBakedLoadGlyph != NULL);
  2761. IM_ASSERT(font_cfg->FontLoader->LoaderInit == NULL && font_cfg->FontLoader->LoaderShutdown == NULL); // FIXME-NEWATLAS: Unsupported yet.
  2762. }
  2763. IM_ASSERT(font_cfg->FontLoaderData == NULL);
  2764. if (!ImFontAtlasFontSourceInit(this, font_cfg))
  2765. {
  2766. // Rollback (this is a fragile/rarely exercised code-path. TestSuite's "misc_atlas_add_invalid_font" aim to test this)
  2767. ImFontAtlasFontDestroySourceData(this, font_cfg);
  2768. Sources.pop_back();
  2769. font->Sources.pop_back();
  2770. if (!font_cfg->MergeMode)
  2771. {
  2772. IM_DELETE(font);
  2773. Fonts.pop_back();
  2774. }
  2775. return NULL;
  2776. }
  2777. ImFontAtlasFontSourceAddToFont(this, font, font_cfg);
  2778. return font;
  2779. }
  2780. // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
  2781. static unsigned int stb_decompress_length(const unsigned char* input);
  2782. static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
  2783. static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
  2784. static void Decode85(const unsigned char* src, unsigned char* dst)
  2785. {
  2786. while (*src)
  2787. {
  2788. unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
  2789. dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
  2790. src += 5;
  2791. dst += 4;
  2792. }
  2793. }
  2794. #ifndef IMGUI_DISABLE_DEFAULT_FONT
  2795. static const char* GetDefaultCompressedFontDataProggyClean(int* out_size);
  2796. static const char* GetDefaultCompressedFontDataProggyVector(int* out_size);
  2797. #endif
  2798. // This duplicates some of the logic in UpdateFontsNewFrame() which is a bit chicken-and-eggy/tricky to extract due to variety of codepaths and possible initialization ordering.
  2799. static float GetExpectedContextFontSize(ImGuiContext* ctx)
  2800. {
  2801. return ((ctx->Style.FontSizeBase > 0.0f) ? ctx->Style.FontSizeBase : 13.0f) * ctx->Style.FontScaleMain * ctx->Style.FontScaleDpi;
  2802. }
  2803. // Legacy function with heuristic to select Pixel or Vector font.
  2804. // The selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold at the time of adding the default font.
  2805. // Prefer calling AddFontDefaultVector() or AddFontDefaultBitmap() based on your own logic.
  2806. ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg)
  2807. {
  2808. if (OwnerContext == NULL || GetExpectedContextFontSize(OwnerContext) >= 16.0f)
  2809. return AddFontDefaultVector(font_cfg);
  2810. else
  2811. return AddFontDefaultBitmap(font_cfg);
  2812. }
  2813. // Load embedded ProggyClean.ttf. Default size 13, disable oversampling.
  2814. // If you want a similar font which may be better scaled, consider using AddFontDefaultVector().
  2815. ImFont* ImFontAtlas::AddFontDefaultBitmap(const ImFontConfig* font_cfg_template)
  2816. {
  2817. #ifndef IMGUI_DISABLE_DEFAULT_FONT
  2818. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2819. if (!font_cfg_template)
  2820. {
  2821. font_cfg.OversampleH = font_cfg.OversampleV = 1;
  2822. font_cfg.PixelSnapH = true;
  2823. }
  2824. if (font_cfg.SizePixels <= 0.0f)
  2825. font_cfg.SizePixels = 13.0f; // This only serves (1) as a reference for GlyphOffset.y setting and (2) as a default for pre-1.92 backend.
  2826. if (font_cfg.Name[0] == '\0')
  2827. ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyClean.ttf");
  2828. font_cfg.EllipsisChar = (ImWchar)0x0085;
  2829. font_cfg.GlyphOffset.y += 1.0f * (font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
  2830. int ttf_compressed_size = 0;
  2831. const char* ttf_compressed = GetDefaultCompressedFontDataProggyClean(&ttf_compressed_size);
  2832. return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg);
  2833. #else
  2834. IM_ASSERT(0 && "Function is disabled in this build.");
  2835. IM_UNUSED(font_cfg_template);
  2836. return NULL;
  2837. #endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
  2838. }
  2839. // Load a minimal version of ProggyVector, designed to match our good old ProggyClean, but nicely scalable.
  2840. // (See misc/fonts/ProggyVector-ExtractScript.txt for details)
  2841. ImFont* ImFontAtlas::AddFontDefaultVector(const ImFontConfig* font_cfg_template)
  2842. {
  2843. #ifndef IMGUI_DISABLE_DEFAULT_FONT
  2844. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2845. if (font_cfg.SizePixels <= 0.0f)
  2846. font_cfg.SizePixels = 16.0f;
  2847. if (font_cfg.Name[0] == '\0')
  2848. ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyVector.ttf");
  2849. font_cfg.ExtraSizeScale = 1.140f; // Match ProggyClean
  2850. font_cfg.GlyphOffset.y += -0.5f * (font_cfg.SizePixels / 13.0f); // Closer match ProggyClean + avoid descenders going too high (with current code).
  2851. int ttf_compressed_size = 0;
  2852. const char* ttf_compressed = GetDefaultCompressedFontDataProggyVector(&ttf_compressed_size);
  2853. return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg);
  2854. #else
  2855. IM_ASSERT(0 && "Function is disabled in this build.");
  2856. IM_UNUSED(font_cfg_template);
  2857. return NULL;
  2858. #endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
  2859. }
  2860. ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2861. {
  2862. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
  2863. size_t data_size = 0;
  2864. void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
  2865. if (!data)
  2866. {
  2867. if (font_cfg_template == NULL || (font_cfg_template->Flags & ImFontFlags_NoLoadError) == 0)
  2868. {
  2869. IMGUI_DEBUG_LOG("While loading '%s'\n", filename);
  2870. IM_ASSERT_USER_ERROR(0, "Could not load font file!");
  2871. }
  2872. return NULL;
  2873. }
  2874. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2875. if (font_cfg.Name[0] == '\0')
  2876. {
  2877. // Store a short copy of filename into into the font name for convenience
  2878. const char* p;
  2879. for (p = filename + ImStrlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
  2880. ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "%s", p);
  2881. }
  2882. return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
  2883. }
  2884. // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
  2885. ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2886. {
  2887. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
  2888. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2889. IM_ASSERT(font_cfg.FontData == NULL);
  2890. IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
  2891. font_cfg.FontData = font_data;
  2892. font_cfg.FontDataSize = font_data_size;
  2893. font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
  2894. if (glyph_ranges)
  2895. font_cfg.GlyphRanges = glyph_ranges;
  2896. return AddFont(&font_cfg);
  2897. }
  2898. ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2899. {
  2900. const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
  2901. unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
  2902. stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
  2903. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2904. IM_ASSERT(font_cfg.FontData == NULL);
  2905. font_cfg.FontDataOwnedByAtlas = true;
  2906. return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
  2907. }
  2908. ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
  2909. {
  2910. int compressed_ttf_size = (((int)ImStrlen(compressed_ttf_data_base85) + 4) / 5) * 4;
  2911. void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
  2912. Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
  2913. ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
  2914. IM_FREE(compressed_ttf);
  2915. return font;
  2916. }
  2917. // On font removal we need to remove references (otherwise we could queue removal?)
  2918. // We allow old_font == new_font which forces updating all values (e.g. sizes)
  2919. void ImFontAtlasBuildNotifySetFont(ImFontAtlas* atlas, ImFont* old_font, ImFont* new_font)
  2920. {
  2921. for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
  2922. {
  2923. if (shared_data->Font == old_font)
  2924. shared_data->Font = new_font;
  2925. if (ImGuiContext* ctx = shared_data->Context)
  2926. {
  2927. if (ctx->IO.FontDefault == old_font)
  2928. ctx->IO.FontDefault = new_font;
  2929. if (ctx->Font == old_font)
  2930. {
  2931. ImGuiContext* curr_ctx = ImGui::GetCurrentContext();
  2932. bool need_bind_ctx = ctx != curr_ctx;
  2933. if (need_bind_ctx)
  2934. ImGui::SetCurrentContext(ctx);
  2935. ImGui::SetCurrentFont(new_font, ctx->FontSizeBase, ctx->FontSize);
  2936. if (need_bind_ctx)
  2937. ImGui::SetCurrentContext(curr_ctx);
  2938. }
  2939. for (ImFontStackData& font_stack_data : ctx->FontStack)
  2940. if (font_stack_data.Font == old_font)
  2941. font_stack_data.Font = new_font;
  2942. }
  2943. }
  2944. }
  2945. void ImFontAtlas::RemoveFont(ImFont* font)
  2946. {
  2947. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
  2948. ImFontAtlasFontDestroyOutput(this, font);
  2949. for (ImFontConfig* src : font->Sources)
  2950. ImFontAtlasFontDestroySourceData(this, src);
  2951. for (int src_n = 0; src_n < Sources.Size; src_n++)
  2952. if (Sources[src_n].DstFont == font)
  2953. Sources.erase(&Sources[src_n--]);
  2954. bool removed = Fonts.find_erase(font);
  2955. IM_ASSERT(removed);
  2956. IM_UNUSED(removed);
  2957. ImFontAtlasBuildUpdatePointers(this);
  2958. font->OwnerAtlas = NULL;
  2959. IM_DELETE(font);
  2960. // Notify external systems
  2961. ImFont* new_current_font = Fonts.empty() ? NULL : Fonts[0];
  2962. ImFontAtlasBuildNotifySetFont(this, font, new_current_font);
  2963. }
  2964. // At it is common to do an AddCustomRect() followed by a GetCustomRect(), we provide an optional 'ImFontAtlasRect* out_r = NULL' argument to retrieve the info straight away.
  2965. ImFontAtlasRectId ImFontAtlas::AddCustomRect(int width, int height, ImFontAtlasRect* out_r)
  2966. {
  2967. IM_ASSERT(width > 0 && width <= 0xFFFF);
  2968. IM_ASSERT(height > 0 && height <= 0xFFFF);
  2969. if (Builder == NULL)
  2970. ImFontAtlasBuildInit(this);
  2971. ImFontAtlasRectId r_id = ImFontAtlasPackAddRect(this, width, height);
  2972. if (r_id == ImFontAtlasRectId_Invalid)
  2973. return ImFontAtlasRectId_Invalid;
  2974. if (out_r != NULL)
  2975. GetCustomRect(r_id, out_r);
  2976. if (RendererHasTextures)
  2977. {
  2978. ImTextureRect* r = ImFontAtlasPackGetRect(this, r_id);
  2979. ImFontAtlasTextureBlockQueueUpload(this, TexData, r->x, r->y, r->w, r->h);
  2980. }
  2981. return r_id;
  2982. }
  2983. void ImFontAtlas::RemoveCustomRect(ImFontAtlasRectId id)
  2984. {
  2985. if (ImFontAtlasPackGetRectSafe(this, id) == NULL)
  2986. return;
  2987. ImFontAtlasPackDiscardRect(this, id);
  2988. }
  2989. #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  2990. // This API does not make sense anymore with scalable fonts.
  2991. // - Prefer adding a font source (ImFontConfig) using a custom/procedural loader.
  2992. // - You may use ImFontFlags_LockBakedSizes to limit an existing font to known baked sizes:
  2993. // ImFont* myfont = io.Fonts->AddFontFromFileTTF(....);
  2994. // myfont->GetFontBaked(16.0f);
  2995. // myfont->Flags |= ImFontFlags_LockBakedSizes;
  2996. ImFontAtlasRectId ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset)
  2997. {
  2998. float font_size = font->LegacySize;
  2999. return AddCustomRectFontGlyphForSize(font, font_size, codepoint, width, height, advance_x, offset);
  3000. }
  3001. // FIXME: we automatically set glyph.Colored=true by default.
  3002. // If you need to alter this, you can write 'font->Glyphs.back()->Colored' after calling AddCustomRectFontGlyph().
  3003. ImFontAtlasRectId ImFontAtlas::AddCustomRectFontGlyphForSize(ImFont* font, float font_size, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset)
  3004. {
  3005. #ifdef IMGUI_USE_WCHAR32
  3006. IM_ASSERT(codepoint <= IM_UNICODE_CODEPOINT_MAX);
  3007. #endif
  3008. IM_ASSERT(font != NULL);
  3009. IM_ASSERT(width > 0 && width <= 0xFFFF);
  3010. IM_ASSERT(height > 0 && height <= 0xFFFF);
  3011. ImFontBaked* baked = font->GetFontBaked(font_size);
  3012. ImFontAtlasRectId r_id = ImFontAtlasPackAddRect(this, width, height);
  3013. if (r_id == ImFontAtlasRectId_Invalid)
  3014. return ImFontAtlasRectId_Invalid;
  3015. ImTextureRect* r = ImFontAtlasPackGetRect(this, r_id);
  3016. if (RendererHasTextures)
  3017. ImFontAtlasTextureBlockQueueUpload(this, TexData, r->x, r->y, r->w, r->h);
  3018. if (baked->IsGlyphLoaded(codepoint))
  3019. ImFontAtlasBakedDiscardFontGlyph(this, font, baked, baked->FindGlyph(codepoint));
  3020. ImFontGlyph glyph;
  3021. glyph.Codepoint = codepoint;
  3022. glyph.AdvanceX = advance_x;
  3023. glyph.X0 = offset.x;
  3024. glyph.Y0 = offset.y;
  3025. glyph.X1 = offset.x + r->w;
  3026. glyph.Y1 = offset.y + r->h;
  3027. glyph.Visible = true;
  3028. glyph.Colored = true; // FIXME: Arbitrary
  3029. glyph.PackId = r_id;
  3030. ImFontAtlasBakedAddFontGlyph(this, baked, font->Sources[0], &glyph);
  3031. return r_id;
  3032. }
  3033. #endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  3034. bool ImFontAtlas::GetCustomRect(ImFontAtlasRectId id, ImFontAtlasRect* out_r) const
  3035. {
  3036. ImTextureRect* r = ImFontAtlasPackGetRectSafe((ImFontAtlas*)this, id);
  3037. if (r == NULL)
  3038. return false;
  3039. IM_ASSERT(TexData->Width > 0 && TexData->Height > 0); // Font atlas needs to be built before we can calculate UV coordinates
  3040. if (out_r == NULL)
  3041. return true;
  3042. out_r->x = r->x;
  3043. out_r->y = r->y;
  3044. out_r->w = r->w;
  3045. out_r->h = r->h;
  3046. out_r->uv0 = ImVec2((float)(r->x), (float)(r->y)) * TexUvScale;
  3047. out_r->uv1 = ImVec2((float)(r->x + r->w), (float)(r->y + r->h)) * TexUvScale;
  3048. return true;
  3049. }
  3050. bool ImFontAtlasGetMouseCursorTexData(ImFontAtlas* atlas, ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
  3051. {
  3052. if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
  3053. return false;
  3054. if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
  3055. return false;
  3056. ImTextureRect* r = ImFontAtlasPackGetRect(atlas, atlas->Builder->PackIdMouseCursors);
  3057. ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->x, (float)r->y);
  3058. ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
  3059. *out_size = size;
  3060. *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
  3061. out_uv_border[0] = (pos) * atlas->TexUvScale;
  3062. out_uv_border[1] = (pos + size) * atlas->TexUvScale;
  3063. pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  3064. out_uv_fill[0] = (pos) * atlas->TexUvScale;
  3065. out_uv_fill[1] = (pos + size) * atlas->TexUvScale;
  3066. return true;
  3067. }
  3068. // When atlas->RendererHasTextures = true, this is only called if no font were loaded.
  3069. void ImFontAtlasBuildMain(ImFontAtlas* atlas)
  3070. {
  3071. IM_ASSERT(!atlas->Locked && "Cannot modify a locked ImFontAtlas!");
  3072. if (atlas->TexData && atlas->TexData->Format != atlas->TexDesiredFormat)
  3073. ImFontAtlasBuildClear(atlas);
  3074. if (atlas->Builder == NULL)
  3075. ImFontAtlasBuildInit(atlas);
  3076. // Default font is none are specified
  3077. if (atlas->Sources.Size == 0)
  3078. atlas->AddFontDefault();
  3079. // [LEGACY] For backends not supporting RendererHasTextures: preload all glyphs
  3080. ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas);
  3081. if (atlas->RendererHasTextures == false) // ~ImGuiBackendFlags_RendererHasTextures
  3082. ImFontAtlasBuildLegacyPreloadAllGlyphRanges(atlas);
  3083. atlas->TexIsBuilt = true;
  3084. }
  3085. void ImFontAtlasBuildGetOversampleFactors(ImFontConfig* src, ImFontBaked* baked, int* out_oversample_h, int* out_oversample_v)
  3086. {
  3087. // (Only used by stb_truetype builder)
  3088. // Automatically disable horizontal oversampling over size 36
  3089. const float raster_size = baked->Size * baked->RasterizerDensity * src->RasterizerDensity;
  3090. *out_oversample_h = (src->OversampleH != 0) ? src->OversampleH : (raster_size > 36.0f || src->PixelSnapH) ? 1 : 2;
  3091. *out_oversample_v = (src->OversampleV != 0) ? src->OversampleV : 1;
  3092. }
  3093. // Setup main font loader for the atlas
  3094. // Every font source (ImFontConfig) will use this unless ImFontConfig::FontLoader specify a custom loader.
  3095. void ImFontAtlasBuildSetupFontLoader(ImFontAtlas* atlas, const ImFontLoader* font_loader)
  3096. {
  3097. if (atlas->FontLoader == font_loader)
  3098. return;
  3099. IM_ASSERT(!atlas->Locked && "Cannot modify a locked ImFontAtlas!");
  3100. for (ImFont* font : atlas->Fonts)
  3101. ImFontAtlasFontDestroyOutput(atlas, font);
  3102. if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderShutdown)
  3103. atlas->FontLoader->LoaderShutdown(atlas);
  3104. atlas->FontLoader = font_loader;
  3105. atlas->FontLoaderName = font_loader ? font_loader->Name : "NULL";
  3106. IM_ASSERT(atlas->FontLoaderData == NULL);
  3107. if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderInit)
  3108. atlas->FontLoader->LoaderInit(atlas);
  3109. for (ImFont* font : atlas->Fonts)
  3110. ImFontAtlasFontInitOutput(atlas, font);
  3111. for (ImFont* font : atlas->Fonts)
  3112. for (ImFontConfig* src : font->Sources)
  3113. ImFontAtlasFontSourceAddToFont(atlas, font, src);
  3114. }
  3115. // Preload all glyph ranges for legacy backends.
  3116. // This may lead to multiple texture creation which might be a little slower than before.
  3117. void ImFontAtlasBuildLegacyPreloadAllGlyphRanges(ImFontAtlas* atlas)
  3118. {
  3119. atlas->Builder->PreloadedAllGlyphsRanges = true;
  3120. for (ImFont* font : atlas->Fonts)
  3121. {
  3122. ImFontBaked* baked = font->GetFontBaked(font->LegacySize);
  3123. if (font->FallbackChar != 0)
  3124. baked->FindGlyph(font->FallbackChar);
  3125. if (font->EllipsisChar != 0)
  3126. baked->FindGlyph(font->EllipsisChar);
  3127. for (ImFontConfig* src : font->Sources)
  3128. {
  3129. const ImWchar* ranges = src->GlyphRanges ? src->GlyphRanges : atlas->GetGlyphRangesDefault();
  3130. for (; ranges[0]; ranges += 2)
  3131. for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
  3132. baked->FindGlyph((ImWchar)c);
  3133. }
  3134. }
  3135. }
  3136. // FIXME: May make ImFont::Sources a ImSpan<> and move ownership to ImFontAtlas
  3137. void ImFontAtlasBuildUpdatePointers(ImFontAtlas* atlas)
  3138. {
  3139. for (ImFont* font : atlas->Fonts)
  3140. font->Sources.resize(0);
  3141. for (ImFontConfig& src : atlas->Sources)
  3142. src.DstFont->Sources.push_back(&src);
  3143. }
  3144. // Render a white-colored bitmap encoded in a string
  3145. void ImFontAtlasBuildRenderBitmapFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char)
  3146. {
  3147. ImTextureData* tex = atlas->TexData;
  3148. IM_ASSERT(x >= 0 && x + w <= tex->Width);
  3149. IM_ASSERT(y >= 0 && y + h <= tex->Height);
  3150. switch (tex->Format)
  3151. {
  3152. case ImTextureFormat_Alpha8:
  3153. {
  3154. ImU8* out_p = (ImU8*)tex->GetPixelsAt(x, y);
  3155. for (int off_y = 0; off_y < h; off_y++, out_p += tex->Width, in_str += w)
  3156. for (int off_x = 0; off_x < w; off_x++)
  3157. out_p[off_x] = (in_str[off_x] == in_marker_char) ? 0xFF : 0x00;
  3158. break;
  3159. }
  3160. case ImTextureFormat_RGBA32:
  3161. {
  3162. ImU32* out_p = (ImU32*)tex->GetPixelsAt(x, y);
  3163. for (int off_y = 0; off_y < h; off_y++, out_p += tex->Width, in_str += w)
  3164. for (int off_x = 0; off_x < w; off_x++)
  3165. out_p[off_x] = (in_str[off_x] == in_marker_char) ? IM_COL32_WHITE : IM_COL32_BLACK_TRANS;
  3166. break;
  3167. }
  3168. }
  3169. }
  3170. static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas)
  3171. {
  3172. // Pack and store identifier so we can refresh UV coordinates on texture resize.
  3173. // FIXME-NEWATLAS: User/custom rects where user code wants to store UV coordinates will need to do the same thing.
  3174. ImFontAtlasBuilder* builder = atlas->Builder;
  3175. ImVec2i pack_size = (atlas->Flags & ImFontAtlasFlags_NoMouseCursors) ? ImVec2i(2, 2) : ImVec2i(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
  3176. ImFontAtlasRect r;
  3177. bool add_and_draw = (atlas->GetCustomRect(builder->PackIdMouseCursors, &r) == false);
  3178. if (add_and_draw)
  3179. {
  3180. builder->PackIdMouseCursors = atlas->AddCustomRect(pack_size.x, pack_size.y, &r);
  3181. IM_ASSERT(builder->PackIdMouseCursors != ImFontAtlasRectId_Invalid);
  3182. // Draw to texture
  3183. if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
  3184. {
  3185. // 2x2 white pixels
  3186. ImFontAtlasBuildRenderBitmapFromString(atlas, r.x, r.y, 2, 2, "XX" "XX", 'X');
  3187. }
  3188. else
  3189. {
  3190. // 2x2 white pixels + mouse cursors
  3191. const int x_for_white = r.x;
  3192. const int x_for_black = r.x + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  3193. ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_white, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.');
  3194. ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_black, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X');
  3195. }
  3196. }
  3197. // Refresh UV coordinates
  3198. atlas->TexUvWhitePixel = ImVec2((r.x + 0.5f) * atlas->TexUvScale.x, (r.y + 0.5f) * atlas->TexUvScale.y);
  3199. }
  3200. static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas)
  3201. {
  3202. if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
  3203. return;
  3204. // Pack and store identifier so we can refresh UV coordinates on texture resize.
  3205. ImTextureData* tex = atlas->TexData;
  3206. ImFontAtlasBuilder* builder = atlas->Builder;
  3207. ImFontAtlasRect r;
  3208. bool add_and_draw = atlas->GetCustomRect(builder->PackIdLinesTexData, &r) == false;
  3209. if (add_and_draw)
  3210. {
  3211. ImVec2i pack_size = ImVec2i(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
  3212. builder->PackIdLinesTexData = atlas->AddCustomRect(pack_size.x, pack_size.y, &r);
  3213. IM_ASSERT(builder->PackIdLinesTexData != ImFontAtlasRectId_Invalid);
  3214. }
  3215. // Register texture region for thick lines
  3216. // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
  3217. // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
  3218. for (int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
  3219. {
  3220. // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
  3221. const int y = n;
  3222. const int line_width = n;
  3223. const int pad_left = (r.w - line_width) / 2;
  3224. const int pad_right = r.w - (pad_left + line_width);
  3225. IM_ASSERT(pad_left + line_width + pad_right == r.w && y < r.h); // Make sure we're inside the texture bounds before we start writing pixels
  3226. // Write each slice
  3227. if (add_and_draw && tex->Format == ImTextureFormat_Alpha8)
  3228. {
  3229. ImU8* write_ptr = (ImU8*)tex->GetPixelsAt(r.x, r.y + y);
  3230. for (int i = 0; i < pad_left; i++)
  3231. *(write_ptr + i) = 0x00;
  3232. for (int i = 0; i < line_width; i++)
  3233. *(write_ptr + pad_left + i) = 0xFF;
  3234. for (int i = 0; i < pad_right; i++)
  3235. *(write_ptr + pad_left + line_width + i) = 0x00;
  3236. }
  3237. else if (add_and_draw && tex->Format == ImTextureFormat_RGBA32)
  3238. {
  3239. ImU32* write_ptr = (ImU32*)(void*)tex->GetPixelsAt(r.x, r.y + y);
  3240. for (int i = 0; i < pad_left; i++)
  3241. *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
  3242. for (int i = 0; i < line_width; i++)
  3243. *(write_ptr + pad_left + i) = IM_COL32_WHITE;
  3244. for (int i = 0; i < pad_right; i++)
  3245. *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
  3246. }
  3247. // Refresh UV coordinates
  3248. ImVec2 uv0 = ImVec2((float)(r.x + pad_left - 1), (float)(r.y + y)) * atlas->TexUvScale;
  3249. ImVec2 uv1 = ImVec2((float)(r.x + pad_left + line_width + 1), (float)(r.y + y + 1)) * atlas->TexUvScale;
  3250. float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
  3251. atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
  3252. }
  3253. }
  3254. //-----------------------------------------------------------------------------------------------------------------------------
  3255. // Was tempted to lazily init FontSrc but wouldn't save much + makes it more complicated to detect invalid data at AddFont()
  3256. bool ImFontAtlasFontInitOutput(ImFontAtlas* atlas, ImFont* font)
  3257. {
  3258. bool ret = true;
  3259. for (ImFontConfig* src : font->Sources)
  3260. if (!ImFontAtlasFontSourceInit(atlas, src))
  3261. ret = false;
  3262. IM_ASSERT(ret); // Unclear how to react to this meaningfully. Assume that result will be same as initial AddFont() call.
  3263. return ret;
  3264. }
  3265. // Keep source/input FontData
  3266. void ImFontAtlasFontDestroyOutput(ImFontAtlas* atlas, ImFont* font)
  3267. {
  3268. font->ClearOutputData();
  3269. for (ImFontConfig* src : font->Sources)
  3270. {
  3271. const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
  3272. if (loader && loader->FontSrcDestroy != NULL)
  3273. loader->FontSrcDestroy(atlas, src);
  3274. }
  3275. }
  3276. void ImFontAtlasFontRebuildOutput(ImFontAtlas* atlas, ImFont* font)
  3277. {
  3278. ImFontAtlasFontDestroyOutput(atlas, font);
  3279. ImFontAtlasFontInitOutput(atlas, font);
  3280. }
  3281. //-----------------------------------------------------------------------------------------------------------------------------
  3282. bool ImFontAtlasFontSourceInit(ImFontAtlas* atlas, ImFontConfig* src)
  3283. {
  3284. const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
  3285. if (loader->FontSrcInit != NULL && !loader->FontSrcInit(atlas, src))
  3286. return false;
  3287. return true;
  3288. }
  3289. void ImFontAtlasFontSourceAddToFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src)
  3290. {
  3291. if (src->MergeMode == false)
  3292. {
  3293. font->ClearOutputData();
  3294. //font->FontSize = src->SizePixels;
  3295. font->OwnerAtlas = atlas;
  3296. IM_ASSERT(font->Sources[0] == src);
  3297. }
  3298. atlas->TexIsBuilt = false; // For legacy backends
  3299. ImFontAtlasBuildSetupFontSpecialGlyphs(atlas, font, src);
  3300. }
  3301. void ImFontAtlasFontDestroySourceData(ImFontAtlas* atlas, ImFontConfig* src)
  3302. {
  3303. IM_UNUSED(atlas);
  3304. // IF YOU GET A CRASH IN THE IM_FREE() CALL HERE AND USED AddFontFromMemoryTTF():
  3305. // - DUE TO LEGACY REASON AddFontFromMemoryTTF() TRANSFERS MEMORY OWNERSHIP BY DEFAULT.
  3306. // - IT WILL THEREFORE CRASH WHEN PASSED DATA WHICH MAY NOT BE FREEED BY IMGUI.
  3307. // - USE `ImFontConfig font_cfg; font_cfg.FontDataOwnedByAtlas = false; io.Fonts->AddFontFromMemoryTTF(....., &cfg);` to disable passing ownership/
  3308. // WE WILL ADDRESS THIS IN A FUTURE REWORK OF THE API.
  3309. if (src->FontDataOwnedByAtlas)
  3310. IM_FREE(src->FontData);
  3311. src->FontData = NULL;
  3312. if (src->GlyphExcludeRanges)
  3313. IM_FREE((void*)src->GlyphExcludeRanges);
  3314. src->GlyphExcludeRanges = NULL;
  3315. }
  3316. // Create a compact, baked "..." if it doesn't exist, by using the ".".
  3317. // This may seem overly complicated right now but the point is to exercise and improve a technique which should be increasingly used.
  3318. // FIXME-NEWATLAS: This borrows too much from FontLoader's FontLoadGlyph() handlers and suggest that we should add further helpers.
  3319. static ImFontGlyph* ImFontAtlasBuildSetupFontBakedEllipsis(ImFontAtlas* atlas, ImFontBaked* baked)
  3320. {
  3321. ImFont* font = baked->OwnerFont;
  3322. IM_ASSERT(font->EllipsisChar != 0);
  3323. const ImFontGlyph* dot_glyph = baked->FindGlyphNoFallback((ImWchar)'.');
  3324. if (dot_glyph == NULL)
  3325. dot_glyph = baked->FindGlyphNoFallback((ImWchar)0xFF0E);
  3326. if (dot_glyph == NULL)
  3327. return NULL;
  3328. ImFontAtlasRectId dot_r_id = dot_glyph->PackId; // Deep copy to avoid invalidation of glyphs and rect pointers
  3329. ImTextureRect* dot_r = ImFontAtlasPackGetRect(atlas, dot_r_id);
  3330. const int dot_spacing = 1;
  3331. const float dot_step = (dot_glyph->X1 - dot_glyph->X0) + dot_spacing;
  3332. ImFontAtlasRectId pack_id = ImFontAtlasPackAddRect(atlas, (dot_r->w * 3 + dot_spacing * 2), dot_r->h);
  3333. ImTextureRect* r = ImFontAtlasPackGetRect(atlas, pack_id);
  3334. ImFontGlyph glyph_in = {};
  3335. ImFontGlyph* glyph = &glyph_in;
  3336. glyph->Codepoint = font->EllipsisChar;
  3337. glyph->AdvanceX = ImMax(dot_glyph->AdvanceX, dot_glyph->X0 + dot_step * 3.0f - dot_spacing); // FIXME: Slightly odd for normally mono-space fonts but since this is used for trailing contents.
  3338. glyph->X0 = dot_glyph->X0;
  3339. glyph->Y0 = dot_glyph->Y0;
  3340. glyph->X1 = dot_glyph->X0 + dot_step * 3 - dot_spacing;
  3341. glyph->Y1 = dot_glyph->Y1;
  3342. glyph->Visible = true;
  3343. glyph->PackId = pack_id;
  3344. glyph = ImFontAtlasBakedAddFontGlyph(atlas, baked, NULL, glyph);
  3345. dot_glyph = NULL; // Invalidated
  3346. // Copy to texture, post-process and queue update for backend
  3347. // FIXME-NEWATLAS-V2: Dot glyph is already post-processed as this point, so this would damage it.
  3348. dot_r = ImFontAtlasPackGetRect(atlas, dot_r_id);
  3349. ImTextureData* tex = atlas->TexData;
  3350. for (int n = 0; n < 3; n++)
  3351. ImFontAtlasTextureBlockCopy(tex, dot_r->x, dot_r->y, tex, r->x + (dot_r->w + dot_spacing) * n, r->y, dot_r->w, dot_r->h);
  3352. ImFontAtlasTextureBlockQueueUpload(atlas, tex, r->x, r->y, r->w, r->h);
  3353. return glyph;
  3354. }
  3355. // Load fallback in order to obtain its index
  3356. // (this is called from in hot-path so we avoid extraneous parameters to minimize impact on code size)
  3357. static void ImFontAtlasBuildSetupFontBakedFallback(ImFontBaked* baked)
  3358. {
  3359. IM_ASSERT(baked->FallbackGlyphIndex == -1);
  3360. IM_ASSERT(baked->FallbackAdvanceX == 0.0f);
  3361. ImFont* font = baked->OwnerFont;
  3362. ImFontGlyph* fallback_glyph = NULL;
  3363. if (font->FallbackChar != 0)
  3364. fallback_glyph = baked->FindGlyphNoFallback(font->FallbackChar);
  3365. if (fallback_glyph == NULL)
  3366. {
  3367. ImFontGlyph* space_glyph = baked->FindGlyphNoFallback((ImWchar)' ');
  3368. ImFontGlyph glyph;
  3369. glyph.Codepoint = 0;
  3370. glyph.AdvanceX = space_glyph ? space_glyph->AdvanceX : IM_ROUND(baked->Size * 0.40f);
  3371. fallback_glyph = ImFontAtlasBakedAddFontGlyph(font->OwnerAtlas, baked, NULL, &glyph);
  3372. }
  3373. baked->FallbackGlyphIndex = baked->Glyphs.index_from_ptr(fallback_glyph); // Storing index avoid need to update pointer on growth and simplify inner loop code
  3374. baked->FallbackAdvanceX = fallback_glyph->AdvanceX;
  3375. }
  3376. static void ImFontAtlasBuildSetupFontBakedBlanks(ImFontAtlas* atlas, ImFontBaked* baked)
  3377. {
  3378. // Mark space as always hidden (not strictly correct/necessary. but some e.g. icons fonts don't have a space. it tends to look neater in previews)
  3379. ImFontGlyph* space_glyph = baked->FindGlyphNoFallback((ImWchar)' ');
  3380. if (space_glyph != NULL)
  3381. space_glyph->Visible = false;
  3382. // Setup Tab character.
  3383. // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
  3384. if (baked->FindGlyphNoFallback('\t') == NULL && space_glyph != NULL)
  3385. {
  3386. ImFontGlyph tab_glyph;
  3387. tab_glyph.Codepoint = '\t';
  3388. tab_glyph.AdvanceX = space_glyph->AdvanceX * IM_TABSIZE;
  3389. ImFontAtlasBakedAddFontGlyph(atlas, baked, NULL, &tab_glyph);
  3390. }
  3391. }
  3392. // Load/identify special glyphs
  3393. // (note that this is called again for fonts with MergeMode)
  3394. void ImFontAtlasBuildSetupFontSpecialGlyphs(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src)
  3395. {
  3396. IM_UNUSED(atlas);
  3397. IM_ASSERT(font->Sources.contains(src));
  3398. // Find Fallback character. Actual glyph loaded in GetFontBaked().
  3399. const ImWchar fallback_chars[] = { font->FallbackChar, (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
  3400. if (font->FallbackChar == 0)
  3401. for (ImWchar candidate_char : fallback_chars)
  3402. if (candidate_char != 0 && font->IsGlyphInFont(candidate_char))
  3403. {
  3404. font->FallbackChar = (ImWchar)candidate_char;
  3405. break;
  3406. }
  3407. // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
  3408. // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
  3409. // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
  3410. const ImWchar ellipsis_chars[] = { src->EllipsisChar, (ImWchar)0x2026, (ImWchar)0x0085 };
  3411. if (font->EllipsisChar == 0)
  3412. for (ImWchar candidate_char : ellipsis_chars)
  3413. if (candidate_char != 0 && font->IsGlyphInFont(candidate_char))
  3414. {
  3415. font->EllipsisChar = candidate_char;
  3416. break;
  3417. }
  3418. if (font->EllipsisChar == 0)
  3419. {
  3420. font->EllipsisChar = 0x0085;
  3421. font->EllipsisAutoBake = true;
  3422. }
  3423. }
  3424. void ImFontAtlasBakedDiscardFontGlyph(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked, ImFontGlyph* glyph)
  3425. {
  3426. if (glyph->PackId != ImFontAtlasRectId_Invalid)
  3427. {
  3428. ImFontAtlasPackDiscardRect(atlas, glyph->PackId);
  3429. glyph->PackId = ImFontAtlasRectId_Invalid;
  3430. }
  3431. ImWchar c = (ImWchar)glyph->Codepoint;
  3432. IM_ASSERT(font->FallbackChar != c && font->EllipsisChar != c); // Unsupported for simplicity
  3433. IM_ASSERT(glyph >= baked->Glyphs.Data && glyph < baked->Glyphs.Data + baked->Glyphs.Size);
  3434. IM_UNUSED(font);
  3435. baked->IndexLookup[c] = IM_FONTGLYPH_INDEX_UNUSED;
  3436. baked->IndexAdvanceX[c] = baked->FallbackAdvanceX;
  3437. }
  3438. ImFontBaked* ImFontAtlasBakedAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density, ImGuiID baked_id)
  3439. {
  3440. IMGUI_DEBUG_LOG_FONT("[font] Created baked %.2fpx\n", font_size);
  3441. ImFontBaked* baked = atlas->Builder->BakedPool.push_back(ImFontBaked());
  3442. baked->Size = font_size;
  3443. baked->RasterizerDensity = font_rasterizer_density;
  3444. baked->BakedId = baked_id;
  3445. baked->OwnerFont = font;
  3446. baked->LastUsedFrame = atlas->Builder->FrameCount;
  3447. // Initialize backend data
  3448. size_t loader_data_size = 0;
  3449. for (ImFontConfig* src : font->Sources) // Cannot easily be cached as we allow changing backend
  3450. {
  3451. const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
  3452. loader_data_size += loader->FontBakedSrcLoaderDataSize;
  3453. }
  3454. baked->FontLoaderDatas = (loader_data_size > 0) ? IM_ALLOC(loader_data_size) : NULL;
  3455. char* loader_data_p = (char*)baked->FontLoaderDatas;
  3456. for (ImFontConfig* src : font->Sources)
  3457. {
  3458. const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
  3459. if (loader->FontBakedInit)
  3460. loader->FontBakedInit(atlas, src, baked, loader_data_p);
  3461. loader_data_p += loader->FontBakedSrcLoaderDataSize;
  3462. }
  3463. ImFontAtlasBuildSetupFontBakedBlanks(atlas, baked);
  3464. return baked;
  3465. }
  3466. // FIXME-OPT: This is not a fast query. Adding a BakedCount field in Font might allow to take a shortcut for the most common case.
  3467. ImFontBaked* ImFontAtlasBakedGetClosestMatch(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density)
  3468. {
  3469. ImFontAtlasBuilder* builder = atlas->Builder;
  3470. for (int step_n = 0; step_n < 2; step_n++)
  3471. {
  3472. ImFontBaked* closest_larger_match = NULL;
  3473. ImFontBaked* closest_smaller_match = NULL;
  3474. for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
  3475. {
  3476. ImFontBaked* baked = &builder->BakedPool[baked_n];
  3477. if (baked->OwnerFont != font || baked->WantDestroy)
  3478. continue;
  3479. if (step_n == 0 && baked->RasterizerDensity != font_rasterizer_density) // First try with same density
  3480. continue;
  3481. if (baked->Size > font_size && (closest_larger_match == NULL || baked->Size < closest_larger_match->Size))
  3482. closest_larger_match = baked;
  3483. if (baked->Size < font_size && (closest_smaller_match == NULL || baked->Size > closest_smaller_match->Size))
  3484. closest_smaller_match = baked;
  3485. }
  3486. if (closest_larger_match)
  3487. if (closest_smaller_match == NULL || (closest_larger_match->Size >= font_size * 2.0f && closest_smaller_match->Size > font_size * 0.5f))
  3488. return closest_larger_match;
  3489. if (closest_smaller_match)
  3490. return closest_smaller_match;
  3491. }
  3492. return NULL;
  3493. }
  3494. void ImFontAtlasBakedDiscard(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked)
  3495. {
  3496. ImFontAtlasBuilder* builder = atlas->Builder;
  3497. IMGUI_DEBUG_LOG_FONT("[font] Discard baked %.2f for \"%s\"\n", baked->Size, font->GetDebugName());
  3498. for (ImFontGlyph& glyph : baked->Glyphs)
  3499. if (glyph.PackId != ImFontAtlasRectId_Invalid)
  3500. ImFontAtlasPackDiscardRect(atlas, glyph.PackId);
  3501. char* loader_data_p = (char*)baked->FontLoaderDatas;
  3502. for (ImFontConfig* src : font->Sources)
  3503. {
  3504. const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
  3505. if (loader->FontBakedDestroy)
  3506. loader->FontBakedDestroy(atlas, src, baked, loader_data_p);
  3507. loader_data_p += loader->FontBakedSrcLoaderDataSize;
  3508. }
  3509. if (baked->FontLoaderDatas)
  3510. {
  3511. IM_FREE(baked->FontLoaderDatas);
  3512. baked->FontLoaderDatas = NULL;
  3513. }
  3514. builder->BakedMap.SetVoidPtr(baked->BakedId, NULL);
  3515. builder->BakedDiscardedCount++;
  3516. baked->ClearOutputData();
  3517. baked->WantDestroy = true;
  3518. font->LastBaked = NULL;
  3519. }
  3520. // use unused_frames==0 to discard everything.
  3521. void ImFontAtlasFontDiscardBakes(ImFontAtlas* atlas, ImFont* font, int unused_frames)
  3522. {
  3523. if (ImFontAtlasBuilder* builder = atlas->Builder) // This can be called from font destructor
  3524. for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
  3525. {
  3526. ImFontBaked* baked = &builder->BakedPool[baked_n];
  3527. if (baked->LastUsedFrame + unused_frames > atlas->Builder->FrameCount)
  3528. continue;
  3529. if (baked->OwnerFont != font || baked->WantDestroy)
  3530. continue;
  3531. ImFontAtlasBakedDiscard(atlas, font, baked);
  3532. }
  3533. }
  3534. // use unused_frames==0 to discard everything.
  3535. void ImFontAtlasBuildDiscardBakes(ImFontAtlas* atlas, int unused_frames)
  3536. {
  3537. ImFontAtlasBuilder* builder = atlas->Builder;
  3538. for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
  3539. {
  3540. ImFontBaked* baked = &builder->BakedPool[baked_n];
  3541. if (baked->LastUsedFrame + unused_frames > atlas->Builder->FrameCount)
  3542. continue;
  3543. if (baked->WantDestroy || (baked->OwnerFont->Flags & ImFontFlags_LockBakedSizes))
  3544. continue;
  3545. ImFontAtlasBakedDiscard(atlas, baked->OwnerFont, baked);
  3546. }
  3547. }
  3548. // Those functions are designed to facilitate changing the underlying structures for ImFontAtlas to store an array of ImDrawListSharedData*
  3549. void ImFontAtlasAddDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data)
  3550. {
  3551. IM_ASSERT(!atlas->DrawListSharedDatas.contains(data));
  3552. atlas->DrawListSharedDatas.push_back(data);
  3553. }
  3554. void ImFontAtlasRemoveDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data)
  3555. {
  3556. IM_ASSERT(atlas->DrawListSharedDatas.contains(data));
  3557. atlas->DrawListSharedDatas.find_erase(data);
  3558. }
  3559. // Update texture identifier in all active draw lists
  3560. void ImFontAtlasUpdateDrawListsTextures(ImFontAtlas* atlas, ImTextureRef old_tex, ImTextureRef new_tex)
  3561. {
  3562. for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
  3563. {
  3564. // If Context 2 uses font owned by Context 1 which already called EndFrame()/Render(), we don't want to mess with draw commands for Context 1
  3565. if (shared_data->Context && !shared_data->Context->WithinFrameScope)
  3566. continue;
  3567. for (ImDrawList* draw_list : shared_data->DrawLists)
  3568. {
  3569. // Replace in command-buffer
  3570. // (there is not need to replace in ImDrawListSplitter: current channel is in ImDrawList's CmdBuffer[],
  3571. // other channels will be on SetCurrentChannel() which already needs to compare CmdHeader anyhow)
  3572. if (draw_list->CmdBuffer.Size > 0 && draw_list->_CmdHeader.TexRef == old_tex)
  3573. draw_list->_SetTexture(new_tex);
  3574. // Replace in stack
  3575. for (ImTextureRef& stacked_tex : draw_list->_TextureStack)
  3576. if (stacked_tex == old_tex)
  3577. stacked_tex = new_tex;
  3578. }
  3579. }
  3580. }
  3581. // Update texture coordinates in all draw list shared context
  3582. // FIXME-NEWATLAS FIXME-OPT: Doesn't seem necessary to update for all, only one bound to current context?
  3583. void ImFontAtlasUpdateDrawListsSharedData(ImFontAtlas* atlas)
  3584. {
  3585. for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
  3586. if (shared_data->FontAtlas == atlas)
  3587. {
  3588. shared_data->TexUvWhitePixel = atlas->TexUvWhitePixel;
  3589. shared_data->TexUvLines = atlas->TexUvLines;
  3590. }
  3591. }
  3592. // Set current texture. This is mostly called from AddTexture() + to handle a failed resize.
  3593. static void ImFontAtlasBuildSetTexture(ImFontAtlas* atlas, ImTextureData* tex)
  3594. {
  3595. ImTextureRef old_tex_ref = atlas->TexRef;
  3596. atlas->TexData = tex;
  3597. atlas->TexUvScale = ImVec2(1.0f / tex->Width, 1.0f / tex->Height);
  3598. atlas->TexRef._TexData = tex;
  3599. //atlas->TexRef._TexID = tex->TexID; // <-- We intentionally don't do that. It would be misleading and betray promise that both fields aren't set.
  3600. ImFontAtlasUpdateDrawListsTextures(atlas, old_tex_ref, atlas->TexRef);
  3601. }
  3602. // Create a new texture, discard previous one
  3603. ImTextureData* ImFontAtlasTextureAdd(ImFontAtlas* atlas, int w, int h)
  3604. {
  3605. ImTextureData* old_tex = atlas->TexData;
  3606. ImTextureData* new_tex;
  3607. // FIXME: Cannot reuse texture because old UV may have been used already (unless we remap UV).
  3608. /*if (old_tex != NULL && old_tex->Status == ImTextureStatus_WantCreate)
  3609. {
  3610. // Reuse texture not yet used by backend.
  3611. IM_ASSERT(old_tex->TexID == ImTextureID_Invalid && old_tex->BackendUserData == NULL);
  3612. old_tex->DestroyPixels();
  3613. old_tex->Updates.clear();
  3614. new_tex = old_tex;
  3615. old_tex = NULL;
  3616. }
  3617. else*/
  3618. {
  3619. // Add new
  3620. new_tex = IM_NEW(ImTextureData)();
  3621. new_tex->UniqueID = atlas->TexNextUniqueID++;
  3622. atlas->TexList.push_back(new_tex);
  3623. }
  3624. if (old_tex != NULL)
  3625. {
  3626. // Queue old as to destroy next frame
  3627. old_tex->WantDestroyNextFrame = true;
  3628. IM_ASSERT(old_tex->Status == ImTextureStatus_OK || old_tex->Status == ImTextureStatus_WantCreate || old_tex->Status == ImTextureStatus_WantUpdates);
  3629. }
  3630. new_tex->Create(atlas->TexDesiredFormat, w, h);
  3631. atlas->TexIsBuilt = false;
  3632. ImFontAtlasBuildSetTexture(atlas, new_tex);
  3633. return new_tex;
  3634. }
  3635. #if 0
  3636. #define STB_IMAGE_WRITE_IMPLEMENTATION
  3637. #include "../stb/stb_image_write.h"
  3638. static void ImFontAtlasDebugWriteTexToDisk(ImTextureData* tex, const char* description)
  3639. {
  3640. ImGuiContext& g = *GImGui;
  3641. char buf[128];
  3642. ImFormatString(buf, IM_COUNTOF(buf), "[%05d] Texture #%03d - %s.png", g.FrameCount, tex->UniqueID, description);
  3643. stbi_write_png(buf, tex->Width, tex->Height, tex->BytesPerPixel, tex->Pixels, tex->GetPitch()); // tex->BytesPerPixel is technically not component, but ok for the formats we support.
  3644. }
  3645. #endif
  3646. void ImFontAtlasTextureRepack(ImFontAtlas* atlas, int w, int h)
  3647. {
  3648. ImFontAtlasBuilder* builder = atlas->Builder;
  3649. builder->LockDisableResize = true;
  3650. ImTextureData* old_tex = atlas->TexData;
  3651. ImTextureData* new_tex = ImFontAtlasTextureAdd(atlas, w, h);
  3652. new_tex->UseColors = old_tex->UseColors;
  3653. IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize+repack %dx%d => Texture #%03d: %dx%d\n", old_tex->UniqueID, old_tex->Width, old_tex->Height, new_tex->UniqueID, new_tex->Width, new_tex->Height);
  3654. //for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
  3655. // IMGUI_DEBUG_LOG_FONT("[font] - Baked %.2fpx, %d glyphs, want_destroy=%d\n", builder->BakedPool[baked_n].FontSize, builder->BakedPool[baked_n].Glyphs.Size, builder->BakedPool[baked_n].WantDestroy);
  3656. //IMGUI_DEBUG_LOG_FONT("[font] - Old packed rects: %d, area %d px\n", builder->RectsPackedCount, builder->RectsPackedSurface);
  3657. //ImFontAtlasDebugWriteTexToDisk(old_tex, "Before Pack");
  3658. // Repack, lose discarded rectangle, copy pixels
  3659. // FIXME-NEWATLAS: This is unstable because packing order is based on RectsIndex
  3660. // FIXME-NEWATLAS-V2: Repacking in batch would be beneficial to packing heuristic, and fix stability.
  3661. // FIXME-NEWATLAS-TESTS: Test calling RepackTexture with size too small to fits existing rects.
  3662. ImFontAtlasPackInit(atlas);
  3663. ImVector<ImTextureRect> old_rects;
  3664. ImVector<ImFontAtlasRectEntry> old_index = builder->RectsIndex;
  3665. old_rects.swap(builder->Rects);
  3666. for (ImFontAtlasRectEntry& index_entry : builder->RectsIndex)
  3667. {
  3668. if (index_entry.IsUsed == false)
  3669. continue;
  3670. ImTextureRect& old_r = old_rects[index_entry.TargetIndex];
  3671. if (old_r.w == 0 && old_r.h == 0)
  3672. continue;
  3673. ImFontAtlasRectId new_r_id = ImFontAtlasPackAddRect(atlas, old_r.w, old_r.h, &index_entry);
  3674. if (new_r_id == ImFontAtlasRectId_Invalid)
  3675. {
  3676. // Undo, grow texture and try repacking again.
  3677. // FIXME-NEWATLAS-TESTS: This is a very rarely exercised path! It needs to be automatically tested properly.
  3678. IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize failed. Will grow.\n", new_tex->UniqueID);
  3679. new_tex->WantDestroyNextFrame = true;
  3680. builder->Rects.swap(old_rects);
  3681. builder->RectsIndex = old_index;
  3682. ImFontAtlasBuildSetTexture(atlas, old_tex);
  3683. ImFontAtlasTextureGrow(atlas, w, h); // Recurse
  3684. return;
  3685. }
  3686. IM_ASSERT(ImFontAtlasRectId_GetIndex(new_r_id) == builder->RectsIndex.index_from_ptr(&index_entry));
  3687. ImTextureRect* new_r = ImFontAtlasPackGetRect(atlas, new_r_id);
  3688. ImFontAtlasTextureBlockCopy(old_tex, old_r.x, old_r.y, new_tex, new_r->x, new_r->y, new_r->w, new_r->h);
  3689. }
  3690. IM_ASSERT(old_rects.Size == builder->Rects.Size + builder->RectsDiscardedCount);
  3691. builder->RectsDiscardedCount = 0;
  3692. builder->RectsDiscardedSurface = 0;
  3693. // Patch glyphs UV
  3694. for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
  3695. for (ImFontGlyph& glyph : builder->BakedPool[baked_n].Glyphs)
  3696. if (glyph.PackId != ImFontAtlasRectId_Invalid)
  3697. {
  3698. ImTextureRect* r = ImFontAtlasPackGetRect(atlas, glyph.PackId);
  3699. glyph.U0 = (r->x) * atlas->TexUvScale.x;
  3700. glyph.V0 = (r->y) * atlas->TexUvScale.y;
  3701. glyph.U1 = (r->x + r->w) * atlas->TexUvScale.x;
  3702. glyph.V1 = (r->y + r->h) * atlas->TexUvScale.y;
  3703. }
  3704. // Update other cached UV
  3705. ImFontAtlasBuildUpdateLinesTexData(atlas);
  3706. ImFontAtlasBuildUpdateBasicTexData(atlas);
  3707. builder->LockDisableResize = false;
  3708. ImFontAtlasUpdateDrawListsSharedData(atlas);
  3709. //ImFontAtlasDebugWriteTexToDisk(new_tex, "After Pack");
  3710. }
  3711. void ImFontAtlasTextureGrow(ImFontAtlas* atlas, int old_tex_w, int old_tex_h)
  3712. {
  3713. //ImFontAtlasDebugWriteTexToDisk(atlas->TexData, "Before Grow");
  3714. ImFontAtlasBuilder* builder = atlas->Builder;
  3715. if (old_tex_w == -1)
  3716. old_tex_w = atlas->TexData->Width;
  3717. if (old_tex_h == -1)
  3718. old_tex_h = atlas->TexData->Height;
  3719. // FIXME-NEWATLAS-V2: What to do when reaching limits exposed by backend?
  3720. // FIXME-NEWATLAS-V2: Does ImFontAtlasFlags_NoPowerOfTwoHeight makes sense now? Allow 'lock' and 'compact' operations?
  3721. IM_ASSERT(ImIsPowerOfTwo(old_tex_w) && ImIsPowerOfTwo(old_tex_h));
  3722. IM_ASSERT(ImIsPowerOfTwo(atlas->TexMinWidth) && ImIsPowerOfTwo(atlas->TexMaxWidth) && ImIsPowerOfTwo(atlas->TexMinHeight) && ImIsPowerOfTwo(atlas->TexMaxHeight));
  3723. // Grow texture so it follows roughly a square.
  3724. // - Grow height before width, as width imply more packing nodes.
  3725. // - Caller should be taking account of RectsDiscardedSurface and may not need to grow.
  3726. int new_tex_w = (old_tex_h <= old_tex_w) ? old_tex_w : old_tex_w * 2;
  3727. int new_tex_h = (old_tex_h <= old_tex_w) ? old_tex_h * 2 : old_tex_h;
  3728. // Handle minimum size first (for pathologically large packed rects)
  3729. const int pack_padding = atlas->TexGlyphPadding;
  3730. new_tex_w = ImMax(new_tex_w, ImUpperPowerOfTwo(builder->MaxRectSize.x + pack_padding));
  3731. new_tex_h = ImMax(new_tex_h, ImUpperPowerOfTwo(builder->MaxRectSize.y + pack_padding));
  3732. new_tex_w = ImClamp(new_tex_w, atlas->TexMinWidth, atlas->TexMaxWidth);
  3733. new_tex_h = ImClamp(new_tex_h, atlas->TexMinHeight, atlas->TexMaxHeight);
  3734. if (new_tex_w == old_tex_w && new_tex_h == old_tex_h)
  3735. return;
  3736. ImFontAtlasTextureRepack(atlas, new_tex_w, new_tex_h);
  3737. }
  3738. void ImFontAtlasTextureMakeSpace(ImFontAtlas* atlas)
  3739. {
  3740. // Can some baked contents be ditched?
  3741. //IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlasBuildMakeSpace()\n");
  3742. ImFontAtlasBuilder* builder = atlas->Builder;
  3743. ImFontAtlasBuildDiscardBakes(atlas, 2);
  3744. // Currently using a heuristic for repack without growing.
  3745. if (builder->RectsDiscardedSurface < builder->RectsPackedSurface * 0.20f)
  3746. ImFontAtlasTextureGrow(atlas);
  3747. else
  3748. ImFontAtlasTextureRepack(atlas, atlas->TexData->Width, atlas->TexData->Height);
  3749. }
  3750. ImVec2i ImFontAtlasTextureGetSizeEstimate(ImFontAtlas* atlas)
  3751. {
  3752. int min_w = ImUpperPowerOfTwo(atlas->TexMinWidth);
  3753. int min_h = ImUpperPowerOfTwo(atlas->TexMinHeight);
  3754. if (atlas->Builder == NULL || atlas->TexData == NULL || atlas->TexData->Status == ImTextureStatus_WantDestroy)
  3755. return ImVec2i(min_w, min_h);
  3756. ImFontAtlasBuilder* builder = atlas->Builder;
  3757. min_w = ImMax(ImUpperPowerOfTwo(builder->MaxRectSize.x), min_w);
  3758. min_h = ImMax(ImUpperPowerOfTwo(builder->MaxRectSize.y), min_h);
  3759. const int surface_approx = builder->RectsPackedSurface - builder->RectsDiscardedSurface; // Expected surface after repack
  3760. const int surface_sqrt = (int)sqrtf((float)surface_approx);
  3761. int new_tex_w;
  3762. int new_tex_h;
  3763. if (min_w >= min_h)
  3764. {
  3765. new_tex_w = ImMax(min_w, ImUpperPowerOfTwo(surface_sqrt));
  3766. new_tex_h = ImMax(min_h, (int)((surface_approx + new_tex_w - 1) / new_tex_w));
  3767. if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
  3768. new_tex_h = ImUpperPowerOfTwo(new_tex_h);
  3769. }
  3770. else
  3771. {
  3772. new_tex_h = ImMax(min_h, ImUpperPowerOfTwo(surface_sqrt));
  3773. if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
  3774. new_tex_h = ImUpperPowerOfTwo(new_tex_h);
  3775. new_tex_w = ImMax(min_w, (int)((surface_approx + new_tex_h - 1) / new_tex_h));
  3776. }
  3777. IM_ASSERT(ImIsPowerOfTwo(new_tex_w) && ImIsPowerOfTwo(new_tex_h));
  3778. return ImVec2i(new_tex_w, new_tex_h);
  3779. }
  3780. // Clear all output. Invalidates all AddCustomRect() return values!
  3781. void ImFontAtlasBuildClear(ImFontAtlas* atlas)
  3782. {
  3783. ImVec2i new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas);
  3784. ImFontAtlasBuildDestroy(atlas);
  3785. ImFontAtlasTextureAdd(atlas, new_tex_size.x, new_tex_size.y);
  3786. ImFontAtlasBuildInit(atlas);
  3787. for (ImFontConfig& src : atlas->Sources)
  3788. ImFontAtlasFontSourceInit(atlas, &src);
  3789. for (ImFont* font : atlas->Fonts)
  3790. for (ImFontConfig* src : font->Sources)
  3791. ImFontAtlasFontSourceAddToFont(atlas, font, src);
  3792. }
  3793. // You should not need to call this manually!
  3794. // If you think you do, let us know and we can advise about policies auto-compact.
  3795. void ImFontAtlasTextureCompact(ImFontAtlas* atlas)
  3796. {
  3797. ImFontAtlasBuilder* builder = atlas->Builder;
  3798. ImFontAtlasBuildDiscardBakes(atlas, 1);
  3799. ImTextureData* old_tex = atlas->TexData;
  3800. ImVec2i old_tex_size = ImVec2i(old_tex->Width, old_tex->Height);
  3801. ImVec2i new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas);
  3802. if (builder->RectsDiscardedCount == 0 && new_tex_size.x == old_tex_size.x && new_tex_size.y == old_tex_size.y)
  3803. return;
  3804. ImFontAtlasTextureRepack(atlas, new_tex_size.x, new_tex_size.y);
  3805. }
  3806. // Start packing over current empty texture
  3807. void ImFontAtlasBuildInit(ImFontAtlas* atlas)
  3808. {
  3809. // Select Backend
  3810. // - Note that we do not reassign to atlas->FontLoader, since it is likely to point to static data which
  3811. // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
  3812. // using a hot-reloading scheme that messes up static data, store your own instance of FontLoader somewhere
  3813. // and point to it instead of pointing directly to return value of the GetFontLoaderXXX functions.
  3814. if (atlas->FontLoader == NULL)
  3815. {
  3816. #ifdef IMGUI_ENABLE_FREETYPE
  3817. atlas->SetFontLoader(ImGuiFreeType::GetFontLoader());
  3818. #elif defined(IMGUI_ENABLE_STB_TRUETYPE)
  3819. atlas->SetFontLoader(ImFontAtlasGetFontLoaderForStbTruetype());
  3820. #else
  3821. IM_ASSERT(0); // Invalid Build function
  3822. #endif
  3823. }
  3824. // Create initial texture size
  3825. if (atlas->TexData == NULL || atlas->TexData->Pixels == NULL)
  3826. ImFontAtlasTextureAdd(atlas, ImUpperPowerOfTwo(atlas->TexMinWidth), ImUpperPowerOfTwo(atlas->TexMinHeight));
  3827. atlas->Builder = IM_NEW(ImFontAtlasBuilder)();
  3828. if (atlas->FontLoader->LoaderInit)
  3829. atlas->FontLoader->LoaderInit(atlas);
  3830. ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas);
  3831. ImFontAtlasPackInit(atlas);
  3832. // Add required texture data
  3833. ImFontAtlasBuildUpdateLinesTexData(atlas);
  3834. ImFontAtlasBuildUpdateBasicTexData(atlas);
  3835. // Register fonts
  3836. ImFontAtlasBuildUpdatePointers(atlas);
  3837. // Update UV coordinates etc. stored in bound ImDrawListSharedData instance
  3838. ImFontAtlasUpdateDrawListsSharedData(atlas);
  3839. //atlas->TexIsBuilt = true;
  3840. // Lazily initialize char/text classifier
  3841. // FIXME: This could be practically anywhere, and should eventually be parameters to CalcTextSize/word-wrapping code, but there's no obvious spot now.
  3842. ImTextInitClassifiers();
  3843. }
  3844. // Destroy builder and all cached glyphs. Do not destroy actual fonts.
  3845. void ImFontAtlasBuildDestroy(ImFontAtlas* atlas)
  3846. {
  3847. for (ImFont* font : atlas->Fonts)
  3848. ImFontAtlasFontDestroyOutput(atlas, font);
  3849. if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderShutdown)
  3850. {
  3851. atlas->FontLoader->LoaderShutdown(atlas);
  3852. IM_ASSERT(atlas->FontLoaderData == NULL);
  3853. }
  3854. IM_DELETE(atlas->Builder);
  3855. atlas->Builder = NULL;
  3856. }
  3857. void ImFontAtlasPackInit(ImFontAtlas * atlas)
  3858. {
  3859. ImTextureData* tex = atlas->TexData;
  3860. ImFontAtlasBuilder* builder = atlas->Builder;
  3861. // In theory we could decide to reduce the number of nodes, e.g. halve them, and waste a little texture space, but it doesn't seem worth it.
  3862. const int pack_node_count = tex->Width / 2;
  3863. builder->PackNodes.resize(pack_node_count);
  3864. IM_STATIC_ASSERT(sizeof(stbrp_context) <= sizeof(stbrp_context_opaque));
  3865. stbrp_init_target((stbrp_context*)(void*)&builder->PackContext, tex->Width, tex->Height, builder->PackNodes.Data, builder->PackNodes.Size);
  3866. builder->RectsPackedSurface = builder->RectsPackedCount = 0;
  3867. builder->MaxRectSize = ImVec2i(0, 0);
  3868. builder->MaxRectBounds = ImVec2i(0, 0);
  3869. }
  3870. // This is essentially a free-list pattern, it may be nice to wrap it into a dedicated type.
  3871. static ImFontAtlasRectId ImFontAtlasPackAllocRectEntry(ImFontAtlas* atlas, int rect_idx)
  3872. {
  3873. ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
  3874. int index_idx;
  3875. ImFontAtlasRectEntry* index_entry;
  3876. if (builder->RectsIndexFreeListStart < 0)
  3877. {
  3878. builder->RectsIndex.resize(builder->RectsIndex.Size + 1);
  3879. index_idx = builder->RectsIndex.Size - 1;
  3880. index_entry = &builder->RectsIndex[index_idx];
  3881. memset(index_entry, 0, sizeof(*index_entry));
  3882. }
  3883. else
  3884. {
  3885. index_idx = builder->RectsIndexFreeListStart;
  3886. index_entry = &builder->RectsIndex[index_idx];
  3887. IM_ASSERT(index_entry->IsUsed == false && index_entry->Generation > 0); // Generation is incremented during DiscardRect
  3888. builder->RectsIndexFreeListStart = index_entry->TargetIndex;
  3889. }
  3890. index_entry->TargetIndex = rect_idx;
  3891. index_entry->IsUsed = 1;
  3892. return ImFontAtlasRectId_Make(index_idx, index_entry->Generation);
  3893. }
  3894. // Overwrite existing entry
  3895. static ImFontAtlasRectId ImFontAtlasPackReuseRectEntry(ImFontAtlas* atlas, ImFontAtlasRectEntry* index_entry)
  3896. {
  3897. IM_ASSERT(index_entry->IsUsed);
  3898. index_entry->TargetIndex = atlas->Builder->Rects.Size - 1;
  3899. int index_idx = atlas->Builder->RectsIndex.index_from_ptr(index_entry);
  3900. return ImFontAtlasRectId_Make(index_idx, index_entry->Generation);
  3901. }
  3902. // This is expected to be called in batches and followed by a repack
  3903. void ImFontAtlasPackDiscardRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
  3904. {
  3905. IM_ASSERT(id != ImFontAtlasRectId_Invalid);
  3906. ImTextureRect* rect = ImFontAtlasPackGetRect(atlas, id);
  3907. if (rect == NULL)
  3908. return;
  3909. ImFontAtlasBuilder* builder = atlas->Builder;
  3910. int index_idx = ImFontAtlasRectId_GetIndex(id);
  3911. ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
  3912. IM_ASSERT(index_entry->IsUsed && index_entry->TargetIndex >= 0);
  3913. index_entry->IsUsed = false;
  3914. index_entry->TargetIndex = builder->RectsIndexFreeListStart;
  3915. index_entry->Generation++;
  3916. if (index_entry->Generation == 0)
  3917. index_entry->Generation++; // Keep non-zero on overflow
  3918. const int pack_padding = atlas->TexGlyphPadding;
  3919. builder->RectsIndexFreeListStart = index_idx;
  3920. builder->RectsDiscardedCount++;
  3921. builder->RectsDiscardedSurface += (rect->w + pack_padding) * (rect->h + pack_padding);
  3922. rect->w = rect->h = 0; // Clear rectangle so it won't be packed again
  3923. }
  3924. // Important: Calling this may recreate a new texture and therefore change atlas->TexData
  3925. // FIXME-NEWFONTS: Expose other glyph padding settings for custom alteration (e.g. drop shadows). See #7962
  3926. ImFontAtlasRectId ImFontAtlasPackAddRect(ImFontAtlas* atlas, int w, int h, ImFontAtlasRectEntry* overwrite_entry)
  3927. {
  3928. IM_ASSERT(w > 0 && w <= 0xFFFF);
  3929. IM_ASSERT(h > 0 && h <= 0xFFFF);
  3930. ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
  3931. const int pack_padding = atlas->TexGlyphPadding;
  3932. builder->MaxRectSize.x = ImMax(builder->MaxRectSize.x, w);
  3933. builder->MaxRectSize.y = ImMax(builder->MaxRectSize.y, h);
  3934. // Pack
  3935. ImTextureRect r = { 0, 0, (unsigned short)w, (unsigned short)h };
  3936. for (int attempts_remaining = 3; attempts_remaining >= 0; attempts_remaining--)
  3937. {
  3938. // Try packing
  3939. stbrp_rect pack_r = {};
  3940. pack_r.w = w + pack_padding;
  3941. pack_r.h = h + pack_padding;
  3942. stbrp_pack_rects((stbrp_context*)(void*)&builder->PackContext, &pack_r, 1);
  3943. r.x = (unsigned short)pack_r.x;
  3944. r.y = (unsigned short)pack_r.y;
  3945. if (pack_r.was_packed)
  3946. break;
  3947. // If we ran out of attempts, return fallback
  3948. if (attempts_remaining == 0 || builder->LockDisableResize)
  3949. {
  3950. IMGUI_DEBUG_LOG_FONT("[font] Failed packing %dx%d rectangle. Returning fallback.\n", w, h);
  3951. return ImFontAtlasRectId_Invalid;
  3952. }
  3953. // Resize or repack atlas! (this should be a rare event)
  3954. ImFontAtlasTextureMakeSpace(atlas);
  3955. }
  3956. builder->MaxRectBounds.x = ImMax(builder->MaxRectBounds.x, r.x + r.w + pack_padding);
  3957. builder->MaxRectBounds.y = ImMax(builder->MaxRectBounds.y, r.y + r.h + pack_padding);
  3958. builder->RectsPackedCount++;
  3959. builder->RectsPackedSurface += (w + pack_padding) * (h + pack_padding);
  3960. builder->Rects.push_back(r);
  3961. if (overwrite_entry != NULL)
  3962. return ImFontAtlasPackReuseRectEntry(atlas, overwrite_entry); // Write into an existing entry instead of adding one (used during repack)
  3963. else
  3964. return ImFontAtlasPackAllocRectEntry(atlas, builder->Rects.Size - 1);
  3965. }
  3966. // Generally for non-user facing functions: assert on invalid ID.
  3967. ImTextureRect* ImFontAtlasPackGetRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
  3968. {
  3969. IM_ASSERT(id != ImFontAtlasRectId_Invalid);
  3970. int index_idx = ImFontAtlasRectId_GetIndex(id);
  3971. ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
  3972. ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
  3973. IM_ASSERT(index_entry->Generation == ImFontAtlasRectId_GetGeneration(id));
  3974. IM_ASSERT(index_entry->IsUsed);
  3975. return &builder->Rects[index_entry->TargetIndex];
  3976. }
  3977. // For user-facing functions: return NULL on invalid ID.
  3978. // Important: return pointer is valid until next call to AddRect(), e.g. FindGlyph(), CalcTextSize() can all potentially invalidate previous pointers.
  3979. ImTextureRect* ImFontAtlasPackGetRectSafe(ImFontAtlas* atlas, ImFontAtlasRectId id)
  3980. {
  3981. if (id == ImFontAtlasRectId_Invalid)
  3982. return NULL;
  3983. int index_idx = ImFontAtlasRectId_GetIndex(id);
  3984. if (atlas->Builder == NULL)
  3985. ImFontAtlasBuildInit(atlas);
  3986. ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
  3987. IM_MSVC_WARNING_SUPPRESS(28182); // Static Analysis false positive "warning C28182: Dereferencing NULL pointer 'builder'"
  3988. if (index_idx >= builder->RectsIndex.Size)
  3989. return NULL;
  3990. ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
  3991. if (index_entry->Generation != ImFontAtlasRectId_GetGeneration(id) || !index_entry->IsUsed)
  3992. return NULL;
  3993. return &builder->Rects[index_entry->TargetIndex];
  3994. }
  3995. // Important! This assume by ImFontConfig::GlyphExcludeRanges[] is a SMALL ARRAY (e.g. <10 entries)
  3996. // Use "Input Glyphs Overlap Detection Tool" to display a list of glyphs provided by multiple sources in order to set this array up.
  3997. static bool ImFontAtlasBuildAcceptCodepointForSource(ImFontConfig* src, ImWchar codepoint)
  3998. {
  3999. if (const ImWchar* exclude_list = src->GlyphExcludeRanges)
  4000. for (; exclude_list[0] != 0; exclude_list += 2)
  4001. if (codepoint >= exclude_list[0] && codepoint <= exclude_list[1])
  4002. return false;
  4003. return true;
  4004. }
  4005. static void ImFontBaked_BuildGrowIndex(ImFontBaked* baked, int new_size)
  4006. {
  4007. IM_ASSERT(baked->IndexAdvanceX.Size == baked->IndexLookup.Size);
  4008. if (new_size <= baked->IndexLookup.Size)
  4009. return;
  4010. baked->IndexAdvanceX.resize(new_size, -1.0f);
  4011. baked->IndexLookup.resize(new_size, IM_FONTGLYPH_INDEX_UNUSED);
  4012. }
  4013. static void ImFontAtlas_FontHookRemapCodepoint(ImFontAtlas* atlas, ImFont* font, ImWchar* c)
  4014. {
  4015. IM_UNUSED(atlas);
  4016. if (font->RemapPairs.Data.Size != 0)
  4017. *c = (ImWchar)font->RemapPairs.GetInt((ImGuiID)*c, (int)*c);
  4018. }
  4019. static ImFontGlyph* ImFontBaked_BuildLoadGlyph(ImFontBaked* baked, ImWchar codepoint, float* only_load_advance_x)
  4020. {
  4021. ImFont* font = baked->OwnerFont;
  4022. ImFontAtlas* atlas = font->OwnerAtlas;
  4023. if (atlas->Locked || (font->Flags & ImFontFlags_NoLoadGlyphs))
  4024. {
  4025. // Lazily load fallback glyph
  4026. if (baked->FallbackGlyphIndex == -1 && baked->LoadNoFallback == 0)
  4027. ImFontAtlasBuildSetupFontBakedFallback(baked);
  4028. return NULL;
  4029. }
  4030. // User remapping hooks
  4031. ImWchar src_codepoint = codepoint;
  4032. ImFontAtlas_FontHookRemapCodepoint(atlas, font, &codepoint);
  4033. //char utf8_buf[5];
  4034. //IMGUI_DEBUG_LOG("[font] BuildLoadGlyph U+%04X (%s)\n", (unsigned int)codepoint, ImTextCharToUtf8(utf8_buf, (unsigned int)codepoint));
  4035. // Special hook
  4036. // FIXME-NEWATLAS: it would be nicer if this used a more standardized way of hooking
  4037. if (codepoint == font->EllipsisChar && font->EllipsisAutoBake)
  4038. if (ImFontGlyph* glyph = ImFontAtlasBuildSetupFontBakedEllipsis(atlas, baked))
  4039. return glyph;
  4040. // Call backend
  4041. char* loader_user_data_p = (char*)baked->FontLoaderDatas;
  4042. int src_n = 0;
  4043. for (ImFontConfig* src : font->Sources)
  4044. {
  4045. const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
  4046. if (!src->GlyphExcludeRanges || ImFontAtlasBuildAcceptCodepointForSource(src, codepoint))
  4047. {
  4048. if (only_load_advance_x == NULL)
  4049. {
  4050. ImFontGlyph glyph_buf;
  4051. if (loader->FontBakedLoadGlyph(atlas, src, baked, loader_user_data_p, codepoint, &glyph_buf, NULL))
  4052. {
  4053. // FIXME: Add hooks for e.g. #7962
  4054. glyph_buf.Codepoint = src_codepoint;
  4055. glyph_buf.SourceIdx = src_n;
  4056. return ImFontAtlasBakedAddFontGlyph(atlas, baked, src, &glyph_buf);
  4057. }
  4058. }
  4059. else
  4060. {
  4061. // Special mode but only loading glyphs metrics. Will rasterize and pack later.
  4062. if (loader->FontBakedLoadGlyph(atlas, src, baked, loader_user_data_p, codepoint, NULL, only_load_advance_x))
  4063. {
  4064. ImFontAtlasBakedAddFontGlyphAdvancedX(atlas, baked, src, codepoint, *only_load_advance_x);
  4065. return NULL;
  4066. }
  4067. }
  4068. }
  4069. loader_user_data_p += loader->FontBakedSrcLoaderDataSize;
  4070. src_n++;
  4071. }
  4072. // Lazily load fallback glyph
  4073. if (baked->LoadNoFallback)
  4074. return NULL;
  4075. if (baked->FallbackGlyphIndex == -1)
  4076. ImFontAtlasBuildSetupFontBakedFallback(baked);
  4077. // Mark index as not found, so we don't attempt the search twice
  4078. ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
  4079. baked->IndexAdvanceX[codepoint] = baked->FallbackAdvanceX;
  4080. baked->IndexLookup[codepoint] = IM_FONTGLYPH_INDEX_NOT_FOUND;
  4081. return NULL;
  4082. }
  4083. static float ImFontBaked_BuildLoadGlyphAdvanceX(ImFontBaked* baked, ImWchar codepoint)
  4084. {
  4085. if (baked->Size >= IMGUI_FONT_SIZE_THRESHOLD_FOR_LOADADVANCEXONLYMODE || baked->LoadNoRenderOnLayout)
  4086. {
  4087. // First load AdvanceX value used by CalcTextSize() API then load the rest when loaded by drawing API.
  4088. float only_advance_x = 0.0f;
  4089. ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(baked, (ImWchar)codepoint, &only_advance_x);
  4090. return glyph ? glyph->AdvanceX : only_advance_x;
  4091. }
  4092. else
  4093. {
  4094. ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(baked, (ImWchar)codepoint, NULL);
  4095. return glyph ? glyph->AdvanceX : baked->FallbackAdvanceX;
  4096. }
  4097. }
  4098. // The point of this indirection is to not be inlined in debug mode in order to not bloat inner loop.b
  4099. IM_MSVC_RUNTIME_CHECKS_OFF
  4100. static float BuildLoadGlyphGetAdvanceOrFallback(ImFontBaked* baked, unsigned int codepoint)
  4101. {
  4102. return ImFontBaked_BuildLoadGlyphAdvanceX(baked, (ImWchar)codepoint);
  4103. }
  4104. IM_MSVC_RUNTIME_CHECKS_RESTORE
  4105. #ifndef IMGUI_DISABLE_DEBUG_TOOLS
  4106. void ImFontAtlasDebugLogTextureRequests(ImFontAtlas* atlas)
  4107. {
  4108. // [DEBUG] Log texture update requests
  4109. ImGuiContext& g = *GImGui;
  4110. IM_UNUSED(g);
  4111. for (ImTextureData* tex : atlas->TexList)
  4112. {
  4113. if ((g.IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures) == 0)
  4114. IM_ASSERT(tex->Updates.Size == 0);
  4115. if (tex->Status == ImTextureStatus_WantCreate)
  4116. IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: create %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
  4117. else if (tex->Status == ImTextureStatus_WantDestroy)
  4118. IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: destroy %dx%d, texid=0x%" IM_PRIX64 ", backend_data=%p\n", tex->UniqueID, tex->Width, tex->Height, ImGui::DebugTextureIDToU64(tex->TexID), tex->BackendUserData);
  4119. else if (tex->Status == ImTextureStatus_WantUpdates)
  4120. {
  4121. IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update %d regions, texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, tex->Updates.Size, ImGui::DebugTextureIDToU64(tex->TexID), (ImU64)(intptr_t)tex->BackendUserData);
  4122. for (const ImTextureRect& r : tex->Updates)
  4123. {
  4124. IM_UNUSED(r);
  4125. IM_ASSERT(r.x >= 0 && r.y >= 0);
  4126. IM_ASSERT(r.x + r.w <= tex->Width && r.y + r.h <= tex->Height); // In theory should subtract PackPadding but it's currently part of atlas and mid-frame change would wreck assert.
  4127. //IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update (% 4d..%-4d)->(% 4d..%-4d), texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, r.x, r.y, r.x + r.w, r.y + r.h, ImGui::DebugTextureIDToU64(tex->TexID), (ImU64)(intptr_t)tex->BackendUserData);
  4128. }
  4129. }
  4130. }
  4131. }
  4132. #endif
  4133. //-------------------------------------------------------------------------
  4134. // [SECTION] ImFontAtlas: backend for stb_truetype
  4135. //-------------------------------------------------------------------------
  4136. // (imstb_truetype.h in included near the top of this file, when IMGUI_ENABLE_STB_TRUETYPE is set)
  4137. //-------------------------------------------------------------------------
  4138. #ifdef IMGUI_ENABLE_STB_TRUETYPE
  4139. // One for each ConfigData
  4140. struct ImGui_ImplStbTrueType_FontSrcData
  4141. {
  4142. stbtt_fontinfo FontInfo;
  4143. float ScaleFactor;
  4144. };
  4145. static bool ImGui_ImplStbTrueType_FontSrcInit(ImFontAtlas* atlas, ImFontConfig* src)
  4146. {
  4147. IM_UNUSED(atlas);
  4148. ImGui_ImplStbTrueType_FontSrcData* bd_font_data = IM_NEW(ImGui_ImplStbTrueType_FontSrcData);
  4149. IM_ASSERT(src->FontLoaderData == NULL);
  4150. // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
  4151. const int font_offset = stbtt_GetFontOffsetForIndex((const unsigned char*)src->FontData, src->FontNo);
  4152. if (font_offset < 0)
  4153. {
  4154. IM_DELETE(bd_font_data);
  4155. IM_ASSERT_USER_ERROR(0, "stbtt_GetFontOffsetForIndex(): FontData is incorrect, or FontNo cannot be found.");
  4156. return false;
  4157. }
  4158. if (!stbtt_InitFont(&bd_font_data->FontInfo, (const unsigned char*)src->FontData, font_offset))
  4159. {
  4160. IM_DELETE(bd_font_data);
  4161. IM_ASSERT_USER_ERROR(0, "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
  4162. return false;
  4163. }
  4164. src->FontLoaderData = bd_font_data;
  4165. const float ref_size = src->DstFont->Sources[0]->SizePixels;
  4166. if (src->MergeMode && src->SizePixels == 0.0f)
  4167. src->SizePixels = ref_size;
  4168. bd_font_data->ScaleFactor = stbtt_ScaleForPixelHeight(&bd_font_data->FontInfo, 1.0f);
  4169. if (src->MergeMode && src->SizePixels != 0.0f && ref_size != 0.0f)
  4170. bd_font_data->ScaleFactor *= src->SizePixels / ref_size; // FIXME-NEWATLAS: Should tidy up that a bit
  4171. bd_font_data->ScaleFactor *= src->ExtraSizeScale;
  4172. return true;
  4173. }
  4174. static void ImGui_ImplStbTrueType_FontSrcDestroy(ImFontAtlas* atlas, ImFontConfig* src)
  4175. {
  4176. IM_UNUSED(atlas);
  4177. ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
  4178. IM_DELETE(bd_font_data);
  4179. src->FontLoaderData = NULL;
  4180. }
  4181. static bool ImGui_ImplStbTrueType_FontSrcContainsGlyph(ImFontAtlas* atlas, ImFontConfig* src, ImWchar codepoint)
  4182. {
  4183. IM_UNUSED(atlas);
  4184. ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
  4185. IM_ASSERT(bd_font_data != NULL);
  4186. int glyph_index = stbtt_FindGlyphIndex(&bd_font_data->FontInfo, (int)codepoint);
  4187. return glyph_index != 0;
  4188. }
  4189. static bool ImGui_ImplStbTrueType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void*)
  4190. {
  4191. IM_UNUSED(atlas);
  4192. ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
  4193. if (src->MergeMode == false)
  4194. {
  4195. // FIXME-NEWFONTS: reevaluate how to use sizing metrics
  4196. // FIXME-NEWFONTS: make use of line gap value
  4197. float scale_for_layout = bd_font_data->ScaleFactor * baked->Size;
  4198. int unscaled_ascent, unscaled_descent, unscaled_line_gap;
  4199. stbtt_GetFontVMetrics(&bd_font_data->FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
  4200. baked->Ascent = ImCeil(unscaled_ascent * scale_for_layout);
  4201. baked->Descent = ImFloor(unscaled_descent * scale_for_layout);
  4202. }
  4203. return true;
  4204. }
  4205. static bool ImGui_ImplStbTrueType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void*, ImWchar codepoint, ImFontGlyph* out_glyph, float* out_advance_x)
  4206. {
  4207. // Search for first font which has the glyph
  4208. ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
  4209. IM_ASSERT(bd_font_data);
  4210. int glyph_index = stbtt_FindGlyphIndex(&bd_font_data->FontInfo, (int)codepoint);
  4211. if (glyph_index == 0)
  4212. return false;
  4213. // Fonts unit to pixels
  4214. int oversample_h, oversample_v;
  4215. ImFontAtlasBuildGetOversampleFactors(src, baked, &oversample_h, &oversample_v);
  4216. const float scale_for_layout = bd_font_data->ScaleFactor * baked->Size;
  4217. const float rasterizer_density = src->RasterizerDensity * baked->RasterizerDensity;
  4218. const float scale_for_raster_x = bd_font_data->ScaleFactor * baked->Size * rasterizer_density * oversample_h;
  4219. const float scale_for_raster_y = bd_font_data->ScaleFactor * baked->Size * rasterizer_density * oversample_v;
  4220. // Obtain size and advance
  4221. int x0, y0, x1, y1;
  4222. int advance, lsb;
  4223. stbtt_GetGlyphBitmapBoxSubpixel(&bd_font_data->FontInfo, glyph_index, scale_for_raster_x, scale_for_raster_y, 0, 0, &x0, &y0, &x1, &y1);
  4224. stbtt_GetGlyphHMetrics(&bd_font_data->FontInfo, glyph_index, &advance, &lsb);
  4225. // Load metrics only mode
  4226. if (out_advance_x != NULL)
  4227. {
  4228. IM_ASSERT(out_glyph == NULL);
  4229. *out_advance_x = advance * scale_for_layout;
  4230. return true;
  4231. }
  4232. // Prepare glyph
  4233. out_glyph->Codepoint = codepoint;
  4234. out_glyph->AdvanceX = advance * scale_for_layout;
  4235. // Pack and retrieve position inside texture atlas
  4236. // (generally based on stbtt_PackFontRangesRenderIntoRects)
  4237. const bool is_visible = (x0 != x1 && y0 != y1);
  4238. if (is_visible)
  4239. {
  4240. const int w = (x1 - x0 + oversample_h - 1);
  4241. const int h = (y1 - y0 + oversample_v - 1);
  4242. ImFontAtlasRectId pack_id = ImFontAtlasPackAddRect(atlas, w, h);
  4243. if (pack_id == ImFontAtlasRectId_Invalid)
  4244. {
  4245. // Pathological out of memory case (TexMaxWidth/TexMaxHeight set too small?)
  4246. IM_ASSERT(pack_id != ImFontAtlasRectId_Invalid && "Out of texture memory.");
  4247. return false;
  4248. }
  4249. ImTextureRect* r = ImFontAtlasPackGetRect(atlas, pack_id);
  4250. // Render
  4251. stbtt_GetGlyphBitmapBox(&bd_font_data->FontInfo, glyph_index, scale_for_raster_x, scale_for_raster_y, &x0, &y0, &x1, &y1);
  4252. ImFontAtlasBuilder* builder = atlas->Builder;
  4253. builder->TempBuffer.resize(w * h * 1);
  4254. unsigned char* bitmap_pixels = builder->TempBuffer.Data;
  4255. memset(bitmap_pixels, 0, w * h * 1);
  4256. // Render with oversampling
  4257. // (those functions conveniently assert if pixels are not cleared, which is another safety layer)
  4258. float sub_x, sub_y;
  4259. stbtt_MakeGlyphBitmapSubpixelPrefilter(&bd_font_data->FontInfo, bitmap_pixels, w, h, w,
  4260. scale_for_raster_x, scale_for_raster_y, 0, 0, oversample_h, oversample_v, &sub_x, &sub_y, glyph_index);
  4261. const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
  4262. const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
  4263. float font_off_x = ImFloor(src->GlyphOffset.x * offsets_scale + 0.5f); // Snap scaled offset.
  4264. float font_off_y = ImFloor(src->GlyphOffset.y * offsets_scale + 0.5f);
  4265. font_off_x += sub_x;
  4266. font_off_y += sub_y + IM_ROUND(baked->Ascent);
  4267. float recip_h = 1.0f / (oversample_h * rasterizer_density);
  4268. float recip_v = 1.0f / (oversample_v * rasterizer_density);
  4269. // Register glyph
  4270. // r->x r->y are coordinates inside texture (in pixels)
  4271. // glyph.X0, glyph.Y0 are drawing coordinates from base text position, and accounting for oversampling.
  4272. out_glyph->X0 = x0 * recip_h + font_off_x;
  4273. out_glyph->Y0 = y0 * recip_v + font_off_y;
  4274. out_glyph->X1 = (x0 + (int)r->w) * recip_h + font_off_x;
  4275. out_glyph->Y1 = (y0 + (int)r->h) * recip_v + font_off_y;
  4276. out_glyph->Visible = true;
  4277. out_glyph->PackId = pack_id;
  4278. ImFontAtlasBakedSetFontGlyphBitmap(atlas, baked, src, out_glyph, r, bitmap_pixels, ImTextureFormat_Alpha8, w);
  4279. }
  4280. return true;
  4281. }
  4282. const ImFontLoader* ImFontAtlasGetFontLoaderForStbTruetype()
  4283. {
  4284. static ImFontLoader loader;
  4285. loader.Name = "stb_truetype";
  4286. loader.FontSrcInit = ImGui_ImplStbTrueType_FontSrcInit;
  4287. loader.FontSrcDestroy = ImGui_ImplStbTrueType_FontSrcDestroy;
  4288. loader.FontSrcContainsGlyph = ImGui_ImplStbTrueType_FontSrcContainsGlyph;
  4289. loader.FontBakedInit = ImGui_ImplStbTrueType_FontBakedInit;
  4290. loader.FontBakedDestroy = NULL;
  4291. loader.FontBakedLoadGlyph = ImGui_ImplStbTrueType_FontBakedLoadGlyph;
  4292. return &loader;
  4293. }
  4294. #endif // IMGUI_ENABLE_STB_TRUETYPE
  4295. //-------------------------------------------------------------------------
  4296. // [SECTION] ImFontAtlas: glyph ranges helpers
  4297. //-------------------------------------------------------------------------
  4298. // - GetGlyphRangesDefault()
  4299. // Obsolete functions since 1.92:
  4300. // - GetGlyphRangesGreek()
  4301. // - GetGlyphRangesKorean()
  4302. // - GetGlyphRangesChineseFull()
  4303. // - GetGlyphRangesChineseSimplifiedCommon()
  4304. // - GetGlyphRangesJapanese()
  4305. // - GetGlyphRangesCyrillic()
  4306. // - GetGlyphRangesThai()
  4307. // - GetGlyphRangesVietnamese()
  4308. //-----------------------------------------------------------------------------
  4309. // Retrieve list of range (2 int per range, values are inclusive)
  4310. const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
  4311. {
  4312. static const ImWchar ranges[] =
  4313. {
  4314. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  4315. 0,
  4316. };
  4317. return &ranges[0];
  4318. }
  4319. #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  4320. const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
  4321. {
  4322. static const ImWchar ranges[] =
  4323. {
  4324. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  4325. 0x0370, 0x03FF, // Greek and Coptic
  4326. 0,
  4327. };
  4328. return &ranges[0];
  4329. }
  4330. const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
  4331. {
  4332. static const ImWchar ranges[] =
  4333. {
  4334. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  4335. 0x3131, 0x3163, // Korean alphabets
  4336. 0xAC00, 0xD7A3, // Korean characters
  4337. 0xFFFD, 0xFFFD, // Invalid
  4338. 0,
  4339. };
  4340. return &ranges[0];
  4341. }
  4342. const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
  4343. {
  4344. static const ImWchar ranges[] =
  4345. {
  4346. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  4347. 0x2000, 0x206F, // General Punctuation
  4348. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  4349. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  4350. 0xFF00, 0xFFEF, // Half-width characters
  4351. 0xFFFD, 0xFFFD, // Invalid
  4352. 0x4e00, 0x9FAF, // CJK Ideograms
  4353. 0,
  4354. };
  4355. return &ranges[0];
  4356. }
  4357. static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
  4358. {
  4359. for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
  4360. {
  4361. out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
  4362. base_codepoint += accumulative_offsets[n];
  4363. }
  4364. out_ranges[0] = 0;
  4365. }
  4366. const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
  4367. {
  4368. // Store 2500 regularly used characters for Simplified Chinese.
  4369. // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
  4370. // This table covers 97.97% of all characters used during the month in July, 1987.
  4371. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  4372. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  4373. static const short accumulative_offsets_from_0x4E00[] =
  4374. {
  4375. 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
  4376. 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
  4377. 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
  4378. 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
  4379. 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
  4380. 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
  4381. 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
  4382. 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
  4383. 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
  4384. 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
  4385. 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
  4386. 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
  4387. 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
  4388. 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
  4389. 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
  4390. 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
  4391. 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
  4392. 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
  4393. 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
  4394. 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
  4395. 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
  4396. 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
  4397. 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
  4398. 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
  4399. 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
  4400. 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
  4401. 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
  4402. 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
  4403. 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
  4404. 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
  4405. 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
  4406. 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
  4407. 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
  4408. 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
  4409. 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
  4410. 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
  4411. 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
  4412. 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
  4413. 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
  4414. 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
  4415. };
  4416. static ImWchar base_ranges[] = // not zero-terminated
  4417. {
  4418. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  4419. 0x2000, 0x206F, // General Punctuation
  4420. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  4421. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  4422. 0xFF00, 0xFFEF, // Half-width characters
  4423. 0xFFFD, 0xFFFD // Invalid
  4424. };
  4425. static ImWchar full_ranges[IM_COUNTOF(base_ranges) + IM_COUNTOF(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
  4426. if (!full_ranges[0])
  4427. {
  4428. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  4429. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_COUNTOF(accumulative_offsets_from_0x4E00), full_ranges + IM_COUNTOF(base_ranges));
  4430. }
  4431. return &full_ranges[0];
  4432. }
  4433. const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
  4434. {
  4435. // 2999 ideograms code points for Japanese
  4436. // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
  4437. // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
  4438. // - Sourced from official information provided by the government agencies of Japan:
  4439. // - List of Joyo Kanji by the Agency for Cultural Affairs
  4440. // - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
  4441. // - List of Jinmeiyo Kanji by the Ministry of Justice
  4442. // - http://www.moj.go.jp/MINJI/minji86.html
  4443. // - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
  4444. // - https://creativecommons.org/licenses/by/4.0/legalcode
  4445. // - You can generate this code by the script at:
  4446. // - https://github.com/vaiorabbit/everyday_use_kanji
  4447. // - References:
  4448. // - List of Joyo Kanji
  4449. // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
  4450. // - List of Jinmeiyo Kanji
  4451. // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
  4452. // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
  4453. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  4454. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  4455. static const short accumulative_offsets_from_0x4E00[] =
  4456. {
  4457. 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
  4458. 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
  4459. 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
  4460. 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
  4461. 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
  4462. 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
  4463. 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
  4464. 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
  4465. 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
  4466. 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
  4467. 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
  4468. 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
  4469. 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
  4470. 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
  4471. 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
  4472. 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
  4473. 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
  4474. 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
  4475. 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
  4476. 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
  4477. 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
  4478. 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
  4479. 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
  4480. 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
  4481. 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
  4482. 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
  4483. 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
  4484. 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
  4485. 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
  4486. 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
  4487. 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
  4488. 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
  4489. 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
  4490. 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
  4491. 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
  4492. 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
  4493. 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
  4494. 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
  4495. 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
  4496. 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
  4497. 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
  4498. 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
  4499. 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
  4500. 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
  4501. 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
  4502. 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
  4503. 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
  4504. 3,2,1,1,1,1,2,1,1,
  4505. };
  4506. static ImWchar base_ranges[] = // not zero-terminated
  4507. {
  4508. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  4509. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  4510. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  4511. 0xFF00, 0xFFEF, // Half-width characters
  4512. 0xFFFD, 0xFFFD // Invalid
  4513. };
  4514. static ImWchar full_ranges[IM_COUNTOF(base_ranges) + IM_COUNTOF(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
  4515. if (!full_ranges[0])
  4516. {
  4517. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  4518. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_COUNTOF(accumulative_offsets_from_0x4E00), full_ranges + IM_COUNTOF(base_ranges));
  4519. }
  4520. return &full_ranges[0];
  4521. }
  4522. const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
  4523. {
  4524. static const ImWchar ranges[] =
  4525. {
  4526. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  4527. 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
  4528. 0x2DE0, 0x2DFF, // Cyrillic Extended-A
  4529. 0xA640, 0xA69F, // Cyrillic Extended-B
  4530. 0,
  4531. };
  4532. return &ranges[0];
  4533. }
  4534. const ImWchar* ImFontAtlas::GetGlyphRangesThai()
  4535. {
  4536. static const ImWchar ranges[] =
  4537. {
  4538. 0x0020, 0x00FF, // Basic Latin
  4539. 0x2010, 0x205E, // Punctuations
  4540. 0x0E00, 0x0E7F, // Thai
  4541. 0,
  4542. };
  4543. return &ranges[0];
  4544. }
  4545. const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
  4546. {
  4547. static const ImWchar ranges[] =
  4548. {
  4549. 0x0020, 0x00FF, // Basic Latin
  4550. 0x0102, 0x0103,
  4551. 0x0110, 0x0111,
  4552. 0x0128, 0x0129,
  4553. 0x0168, 0x0169,
  4554. 0x01A0, 0x01A1,
  4555. 0x01AF, 0x01B0,
  4556. 0x1EA0, 0x1EF9,
  4557. 0,
  4558. };
  4559. return &ranges[0];
  4560. }
  4561. #endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  4562. //-----------------------------------------------------------------------------
  4563. // [SECTION] ImFontGlyphRangesBuilder
  4564. //-----------------------------------------------------------------------------
  4565. void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
  4566. {
  4567. if (text_end == NULL)
  4568. text_end = text + strlen(text);
  4569. while (text < text_end)
  4570. {
  4571. unsigned int c = 0;
  4572. int c_len = ImTextCharFromUtf8(&c, text, text_end);
  4573. text += c_len;
  4574. if (c_len == 0)
  4575. break;
  4576. AddChar((ImWchar)c);
  4577. }
  4578. }
  4579. void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
  4580. {
  4581. for (; ranges[0]; ranges += 2)
  4582. for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
  4583. AddChar((ImWchar)c);
  4584. }
  4585. void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
  4586. {
  4587. const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
  4588. for (int n = 0; n <= max_codepoint; n++)
  4589. if (GetBit(n))
  4590. {
  4591. out_ranges->push_back((ImWchar)n);
  4592. while (n < max_codepoint && GetBit(n + 1))
  4593. n++;
  4594. out_ranges->push_back((ImWchar)n);
  4595. }
  4596. out_ranges->push_back(0);
  4597. }
  4598. //-----------------------------------------------------------------------------
  4599. // [SECTION] ImFontBaked, ImFont
  4600. //-----------------------------------------------------------------------------
  4601. ImFontBaked::ImFontBaked()
  4602. {
  4603. memset(this, 0, sizeof(*this));
  4604. FallbackGlyphIndex = -1;
  4605. }
  4606. void ImFontBaked::ClearOutputData()
  4607. {
  4608. FallbackAdvanceX = 0.0f;
  4609. Glyphs.clear();
  4610. IndexAdvanceX.clear();
  4611. IndexLookup.clear();
  4612. FallbackGlyphIndex = -1;
  4613. Ascent = Descent = 0.0f;
  4614. MetricsTotalSurface = 0;
  4615. }
  4616. ImFont::ImFont()
  4617. {
  4618. memset(this, 0, sizeof(*this));
  4619. #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  4620. Scale = 1.0f;
  4621. #endif
  4622. }
  4623. ImFont::~ImFont()
  4624. {
  4625. ClearOutputData();
  4626. }
  4627. void ImFont::ClearOutputData()
  4628. {
  4629. if (ImFontAtlas* atlas = OwnerAtlas)
  4630. ImFontAtlasFontDiscardBakes(atlas, this, 0);
  4631. //FallbackChar = EllipsisChar = 0;
  4632. memset(Used8kPagesMap, 0, sizeof(Used8kPagesMap));
  4633. LastBaked = NULL;
  4634. }
  4635. // API is designed this way to avoid exposing the 8K page size
  4636. // e.g. use with IsGlyphRangeUnused(0, 255)
  4637. bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
  4638. {
  4639. unsigned int page_begin = (c_begin / 8192);
  4640. unsigned int page_last = (c_last / 8192);
  4641. for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
  4642. if ((page_n >> 3) < sizeof(Used8kPagesMap))
  4643. if (Used8kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
  4644. return false;
  4645. return true;
  4646. }
  4647. // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
  4648. // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
  4649. // - 'src' is not necessarily == 'this->Sources' because multiple source fonts+configs can be used to build one target font.
  4650. ImFontGlyph* ImFontAtlasBakedAddFontGlyph(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, const ImFontGlyph* in_glyph)
  4651. {
  4652. int glyph_idx = baked->Glyphs.Size;
  4653. baked->Glyphs.push_back(*in_glyph);
  4654. ImFontGlyph* glyph = &baked->Glyphs[glyph_idx];
  4655. IM_ASSERT(baked->Glyphs.Size < 0xFFFE); // IndexLookup[] hold 16-bit values and -1/-2 are reserved.
  4656. // Set UV from packed rectangle
  4657. if (glyph->PackId != ImFontAtlasRectId_Invalid)
  4658. {
  4659. ImTextureRect* r = ImFontAtlasPackGetRect(atlas, glyph->PackId);
  4660. IM_ASSERT(glyph->U0 == 0.0f && glyph->V0 == 0.0f && glyph->U1 == 0.0f && glyph->V1 == 0.0f);
  4661. glyph->U0 = (r->x) * atlas->TexUvScale.x;
  4662. glyph->V0 = (r->y) * atlas->TexUvScale.y;
  4663. glyph->U1 = (r->x + r->w) * atlas->TexUvScale.x;
  4664. glyph->V1 = (r->y + r->h) * atlas->TexUvScale.y;
  4665. baked->MetricsTotalSurface += r->w * r->h;
  4666. }
  4667. if (src != NULL)
  4668. {
  4669. // Clamp & recenter if needed
  4670. const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
  4671. const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
  4672. float advance_x = ImClamp(glyph->AdvanceX, src->GlyphMinAdvanceX * offsets_scale, src->GlyphMaxAdvanceX * offsets_scale);
  4673. if (advance_x != glyph->AdvanceX)
  4674. {
  4675. float char_off_x = src->PixelSnapH ? ImTrunc((advance_x - glyph->AdvanceX) * 0.5f) : (advance_x - glyph->AdvanceX) * 0.5f;
  4676. glyph->X0 += char_off_x;
  4677. glyph->X1 += char_off_x;
  4678. }
  4679. // Snap to pixel
  4680. if (src->PixelSnapH)
  4681. advance_x = IM_ROUND(advance_x);
  4682. // Bake spacing
  4683. glyph->AdvanceX = advance_x + src->GlyphExtraAdvanceX;
  4684. }
  4685. if (glyph->Colored)
  4686. atlas->TexPixelsUseColors = atlas->TexData->UseColors = true;
  4687. // Update lookup tables
  4688. const int codepoint = glyph->Codepoint;
  4689. ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
  4690. baked->IndexAdvanceX[codepoint] = glyph->AdvanceX;
  4691. baked->IndexLookup[codepoint] = (ImU16)glyph_idx;
  4692. const int page_n = codepoint / 8192;
  4693. baked->OwnerFont->Used8kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
  4694. return glyph;
  4695. }
  4696. // FIXME: Code is duplicated with code above.
  4697. void ImFontAtlasBakedAddFontGlyphAdvancedX(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImWchar codepoint, float advance_x)
  4698. {
  4699. IM_UNUSED(atlas);
  4700. if (src != NULL)
  4701. {
  4702. // Clamp & recenter if needed
  4703. const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
  4704. const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
  4705. advance_x = ImClamp(advance_x, src->GlyphMinAdvanceX * offsets_scale, src->GlyphMaxAdvanceX * offsets_scale);
  4706. // Snap to pixel
  4707. if (src->PixelSnapH)
  4708. advance_x = IM_ROUND(advance_x);
  4709. // Bake spacing
  4710. advance_x += src->GlyphExtraAdvanceX;
  4711. }
  4712. ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
  4713. baked->IndexAdvanceX[codepoint] = advance_x;
  4714. }
  4715. // Copy to texture, post-process and queue update for backend
  4716. void ImFontAtlasBakedSetFontGlyphBitmap(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImFontGlyph* glyph, ImTextureRect* r, const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch)
  4717. {
  4718. ImTextureData* tex = atlas->TexData;
  4719. IM_ASSERT(r->x + r->w <= tex->Width && r->y + r->h <= tex->Height);
  4720. ImFontAtlasTextureBlockConvert(src_pixels, src_fmt, src_pitch, (unsigned char*)tex->GetPixelsAt(r->x, r->y), tex->Format, tex->GetPitch(), r->w, r->h);
  4721. ImFontAtlasPostProcessData pp_data = { atlas, baked->OwnerFont, src, baked, glyph, tex->GetPixelsAt(r->x, r->y), tex->Format, tex->GetPitch(), r->w, r->h };
  4722. ImFontAtlasTextureBlockPostProcess(&pp_data);
  4723. ImFontAtlasTextureBlockQueueUpload(atlas, tex, r->x, r->y, r->w, r->h);
  4724. }
  4725. void ImFont::AddRemapChar(ImWchar from_codepoint, ImWchar to_codepoint)
  4726. {
  4727. RemapPairs.SetInt((ImGuiID)from_codepoint, (int)to_codepoint);
  4728. }
  4729. // Find glyph, load if necessary, return fallback if missing
  4730. ImFontGlyph* ImFontBaked::FindGlyph(ImWchar c)
  4731. {
  4732. if (c < (size_t)IndexLookup.Size) IM_LIKELY
  4733. {
  4734. const int i = (int)IndexLookup.Data[c];
  4735. if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
  4736. return &Glyphs.Data[FallbackGlyphIndex];
  4737. if (i != IM_FONTGLYPH_INDEX_UNUSED)
  4738. return &Glyphs.Data[i];
  4739. }
  4740. ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(this, c, NULL);
  4741. return glyph ? glyph : &Glyphs.Data[FallbackGlyphIndex];
  4742. }
  4743. // Attempt to load but when missing, return NULL instead of FallbackGlyph
  4744. ImFontGlyph* ImFontBaked::FindGlyphNoFallback(ImWchar c)
  4745. {
  4746. if (c < (size_t)IndexLookup.Size) IM_LIKELY
  4747. {
  4748. const int i = (int)IndexLookup.Data[c];
  4749. if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
  4750. return NULL;
  4751. if (i != IM_FONTGLYPH_INDEX_UNUSED)
  4752. return &Glyphs.Data[i];
  4753. }
  4754. LoadNoFallback = true; // This is actually a rare call, not done in hot-loop, so we prioritize not adding extra cruft to ImFontBaked_BuildLoadGlyph() call sites.
  4755. ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(this, c, NULL);
  4756. LoadNoFallback = false;
  4757. return glyph;
  4758. }
  4759. bool ImFontBaked::IsGlyphLoaded(ImWchar c)
  4760. {
  4761. if (c < (size_t)IndexLookup.Size) IM_LIKELY
  4762. {
  4763. const int i = (int)IndexLookup.Data[c];
  4764. if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
  4765. return false;
  4766. if (i != IM_FONTGLYPH_INDEX_UNUSED)
  4767. return true;
  4768. }
  4769. return false;
  4770. }
  4771. // This is not fast query
  4772. bool ImFont::IsGlyphInFont(ImWchar c)
  4773. {
  4774. ImFontAtlas* atlas = OwnerAtlas;
  4775. ImFontAtlas_FontHookRemapCodepoint(atlas, this, &c);
  4776. for (ImFontConfig* src : Sources)
  4777. {
  4778. const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
  4779. if (loader->FontSrcContainsGlyph != NULL && loader->FontSrcContainsGlyph(atlas, src, c))
  4780. return true;
  4781. }
  4782. return false;
  4783. }
  4784. // This is manually inlined in CalcTextSizeA() and CalcWordWrapPosition(), with a non-inline call to BuildLoadGlyphGetAdvanceOrFallback().
  4785. IM_MSVC_RUNTIME_CHECKS_OFF
  4786. float ImFontBaked::GetCharAdvance(ImWchar c)
  4787. {
  4788. if ((int)c < IndexAdvanceX.Size)
  4789. {
  4790. // Missing glyphs fitting inside index will have stored FallbackAdvanceX already.
  4791. const float x = IndexAdvanceX.Data[c];
  4792. if (x >= 0.0f)
  4793. return x;
  4794. }
  4795. return ImFontBaked_BuildLoadGlyphAdvanceX(this, c);
  4796. }
  4797. IM_MSVC_RUNTIME_CHECKS_RESTORE
  4798. ImGuiID ImFontAtlasBakedGetId(ImGuiID font_id, float baked_size, float rasterizer_density)
  4799. {
  4800. struct { ImGuiID FontId; float BakedSize; float RasterizerDensity; } hashed_data;
  4801. hashed_data.FontId = font_id;
  4802. hashed_data.BakedSize = baked_size;
  4803. hashed_data.RasterizerDensity = rasterizer_density;
  4804. return ImHashData(&hashed_data, sizeof(hashed_data));
  4805. }
  4806. // ImFontBaked pointers are valid for the entire frame but shall never be kept between frames.
  4807. ImFontBaked* ImFont::GetFontBaked(float size, float density)
  4808. {
  4809. ImFontBaked* baked = LastBaked;
  4810. // Round font size
  4811. // - ImGui::PushFont() will already round, but other paths calling GetFontBaked() directly also needs it (e.g. ImFontAtlasBuildPreloadAllGlyphRanges)
  4812. size = ImGui::GetRoundedFontSize(size);
  4813. if (density < 0.0f)
  4814. density = CurrentRasterizerDensity;
  4815. if (baked && baked->Size == size && baked->RasterizerDensity == density)
  4816. return baked;
  4817. ImFontAtlas* atlas = OwnerAtlas;
  4818. ImFontAtlasBuilder* builder = atlas->Builder;
  4819. baked = ImFontAtlasBakedGetOrAdd(atlas, this, size, density);
  4820. if (baked == NULL)
  4821. return NULL;
  4822. baked->LastUsedFrame = builder->FrameCount;
  4823. LastBaked = baked;
  4824. return baked;
  4825. }
  4826. ImFontBaked* ImFontAtlasBakedGetOrAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density)
  4827. {
  4828. // FIXME-NEWATLAS: Design for picking a nearest size based on some criteria?
  4829. // FIXME-NEWATLAS: Altering font density won't work right away.
  4830. IM_ASSERT(font_size > 0.0f && font_rasterizer_density > 0.0f);
  4831. ImGuiID baked_id = ImFontAtlasBakedGetId(font->FontId, font_size, font_rasterizer_density);
  4832. ImFontAtlasBuilder* builder = atlas->Builder;
  4833. ImFontBaked** p_baked_in_map = (ImFontBaked**)builder->BakedMap.GetVoidPtrRef(baked_id);
  4834. ImFontBaked* baked = *p_baked_in_map;
  4835. if (baked != NULL)
  4836. {
  4837. IM_ASSERT(baked->Size == font_size && baked->OwnerFont == font && baked->BakedId == baked_id);
  4838. return baked;
  4839. }
  4840. // If atlas is locked, find closest match
  4841. // FIXME-OPT: This is not an optimal query.
  4842. if ((font->Flags & ImFontFlags_LockBakedSizes) || atlas->Locked)
  4843. {
  4844. baked = ImFontAtlasBakedGetClosestMatch(atlas, font, font_size, font_rasterizer_density);
  4845. if (baked != NULL)
  4846. return baked;
  4847. if (atlas->Locked)
  4848. {
  4849. IM_ASSERT(!atlas->Locked && "Cannot use dynamic font size with a locked ImFontAtlas!"); // Locked because rendering backend does not support ImGuiBackendFlags_RendererHasTextures!
  4850. return NULL;
  4851. }
  4852. }
  4853. // Create new
  4854. baked = ImFontAtlasBakedAdd(atlas, font, font_size, font_rasterizer_density, baked_id);
  4855. *p_baked_in_map = baked; // To avoid 'builder->BakedMap.SetVoidPtr(baked_id, baked);' while we can.
  4856. return baked;
  4857. }
  4858. // Trim trailing space and find beginning of next line
  4859. const char* ImTextCalcWordWrapNextLineStart(const char* text, const char* text_end, ImDrawTextFlags flags)
  4860. {
  4861. if ((flags & ImDrawTextFlags_WrapKeepBlanks) == 0)
  4862. while (text < text_end && ImCharIsBlankA(*text))
  4863. text++;
  4864. if (text < text_end && *text == '\n')
  4865. text++;
  4866. return text;
  4867. }
  4868. void ImTextClassifierClear(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class)
  4869. {
  4870. for (unsigned int c = codepoint_min; c < codepoint_end; c++)
  4871. ImTextClassifierSetCharClass(bits, codepoint_min, codepoint_end, char_class, c);
  4872. }
  4873. void ImTextClassifierSetCharClass(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class, unsigned int c)
  4874. {
  4875. IM_ASSERT(c >= codepoint_min && c < codepoint_end);
  4876. IM_UNUSED(codepoint_end);
  4877. c -= codepoint_min;
  4878. const ImU32 shift = (c & 15) << 1;
  4879. bits[c >> 4] = (bits[c >> 4] & ~(0x03 << shift)) | (char_class << shift);
  4880. }
  4881. void ImTextClassifierSetCharClassFromStr(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class, const char* s)
  4882. {
  4883. const char* s_end = s + strlen(s);
  4884. while (*s)
  4885. {
  4886. unsigned int c;
  4887. s += ImTextCharFromUtf8(&c, s, s_end);
  4888. ImTextClassifierSetCharClass(bits, codepoint_min, codepoint_end, char_class, c);
  4889. }
  4890. }
  4891. #define ImTextClassifierGet(_BITS, _CHAR_OFFSET) ((_BITS[(_CHAR_OFFSET) >> 4] >> (((_CHAR_OFFSET) & 15) << 1)) & 0x03)
  4892. // 2-bit per character
  4893. static ImU32 g_CharClassifierIsSeparator_0000_007f[128 / 16] = {};
  4894. static ImU32 g_CharClassifierIsSeparator_3000_300f[ 16 / 16] = {};
  4895. void ImTextInitClassifiers()
  4896. {
  4897. if (ImTextClassifierGet(g_CharClassifierIsSeparator_0000_007f, ',') != 0)
  4898. return;
  4899. // List of hardcoded separators: .,;!?'"
  4900. // Making this dynamic given known ranges is trivial BUT requires us to standardize where you pass them as parameters. (#3002, #8503)
  4901. ImTextClassifierClear(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass_Other);
  4902. ImTextClassifierSetCharClassFromStr(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass_Blank, " \t");
  4903. ImTextClassifierSetCharClassFromStr(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass_Punct, ".,;!?\"");
  4904. ImTextClassifierClear(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Other);
  4905. ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Blank, 0x3000);
  4906. ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Punct, 0x3001);
  4907. ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Punct, 0x3002);
  4908. }
  4909. // Simple word-wrapping for English, not full-featured. Please submit failing cases!
  4910. // This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
  4911. // Refer to imgui_test_suite's "drawlist_text_wordwrap_1" for tests.
  4912. const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* text, const char* text_end, float wrap_width, ImDrawTextFlags flags)
  4913. {
  4914. // For references, possible wrap point marked with ^
  4915. // "aaa bbb, ccc,ddd. eee fff. ggg!"
  4916. // ^ ^ ^ ^ ^__ ^ ^
  4917. // Skip extra blanks after a line returns (that includes not counting them in width computation)
  4918. // e.g. "Hello world" --> "Hello" "World"
  4919. // Cut words that cannot possibly fit within one line.
  4920. // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
  4921. ImFontBaked* baked = font->GetFontBaked(size);
  4922. const float scale = size / baked->Size;
  4923. float line_width = 0.0f;
  4924. float blank_width = 0.0f;
  4925. wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
  4926. const char* s = text;
  4927. IM_ASSERT(text_end != NULL);
  4928. int prev_type = ImWcharClass_Other;
  4929. const bool keep_blanks = (flags & ImDrawTextFlags_WrapKeepBlanks) != 0;
  4930. // Find next wrapping point
  4931. //const char* span_begin = s;
  4932. const char* span_end = s;
  4933. float span_width = 0.0f;
  4934. while (s < text_end)
  4935. {
  4936. unsigned int c = (unsigned int)*s;
  4937. const char* next_s;
  4938. if (c < 0x80)
  4939. next_s = s + 1;
  4940. else
  4941. next_s = s + ImTextCharFromUtf8(&c, s, text_end);
  4942. if (c < 32)
  4943. {
  4944. if (c == '\n')
  4945. return s; // Direct return, skip "Wrap_width is too small to fit anything" path.
  4946. if (c == '\r')
  4947. {
  4948. s = next_s; // Fast-skip
  4949. continue;
  4950. }
  4951. }
  4952. // Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
  4953. float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
  4954. if (char_width < 0.0f)
  4955. char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, c);
  4956. // Classify current character
  4957. int curr_type;
  4958. if (c < 128)
  4959. curr_type = ImTextClassifierGet(g_CharClassifierIsSeparator_0000_007f, c);
  4960. else if (c >= 0x3000 && c < 0x3010)
  4961. curr_type = ImTextClassifierGet(g_CharClassifierIsSeparator_3000_300f, c & 15); //-V578
  4962. else
  4963. curr_type = ImWcharClass_Other;
  4964. if (curr_type == ImWcharClass_Blank)
  4965. {
  4966. // End span: 'A ' or '. '
  4967. if (prev_type != ImWcharClass_Blank && !keep_blanks)
  4968. {
  4969. span_end = s;
  4970. line_width += span_width;
  4971. span_width = 0.0f;
  4972. }
  4973. blank_width += char_width;
  4974. }
  4975. else
  4976. {
  4977. // End span: '.X' unless X is a digit
  4978. if (prev_type == ImWcharClass_Punct && curr_type != ImWcharClass_Punct && !(c >= '0' && c <= '9')) // FIXME: Digit checks might be removed if allow custom separators (#8503)
  4979. {
  4980. span_end = s;
  4981. line_width += span_width + blank_width;
  4982. span_width = blank_width = 0.0f;
  4983. }
  4984. // End span: 'A ' or '. '
  4985. else if (prev_type == ImWcharClass_Blank && keep_blanks)
  4986. {
  4987. span_end = s;
  4988. line_width += span_width + blank_width;
  4989. span_width = blank_width = 0.0f;
  4990. }
  4991. span_width += char_width;
  4992. }
  4993. if (span_width + blank_width + line_width > wrap_width)
  4994. {
  4995. if (span_width + blank_width > wrap_width)
  4996. break;
  4997. // FIXME: Narrow wrapping e.g. "A quick brown" -> "Quic|k br|own", would require knowing if span is going to be longer than wrap_width.
  4998. //if (span_width > wrap_width && !is_blank && !was_blank)
  4999. // return s;
  5000. return span_end;
  5001. }
  5002. prev_type = curr_type;
  5003. s = next_s;
  5004. }
  5005. // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  5006. // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
  5007. if (s == text && text < text_end)
  5008. return s + ImTextCountUtf8BytesFromChar(s, text_end);
  5009. return s;
  5010. }
  5011. const char* ImFont::CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width)
  5012. {
  5013. return ImFontCalcWordWrapPositionEx(this, size, text, text_end, wrap_width, ImDrawTextFlags_None);
  5014. }
  5015. ImVec2 ImFontCalcTextSizeEx(ImFont* font, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining, ImVec2* out_offset, ImDrawTextFlags flags)
  5016. {
  5017. if (!text_end)
  5018. text_end = text_begin + ImStrlen(text_begin); // FIXME-OPT: Need to avoid this.
  5019. if (!text_end_display)
  5020. text_end_display = text_end;
  5021. ImFontBaked* baked = font->GetFontBaked(size);
  5022. const float line_height = size;
  5023. const float scale = line_height / baked->Size;
  5024. ImVec2 text_size = ImVec2(0, 0);
  5025. float line_width = 0.0f;
  5026. const bool word_wrap_enabled = (wrap_width > 0.0f);
  5027. const char* word_wrap_eol = NULL;
  5028. const char* s = text_begin;
  5029. while (s < text_end_display)
  5030. {
  5031. // Word-wrapping
  5032. if (word_wrap_enabled)
  5033. {
  5034. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  5035. if (!word_wrap_eol)
  5036. word_wrap_eol = ImFontCalcWordWrapPositionEx(font, size, s, text_end, wrap_width - line_width, flags);
  5037. if (s >= word_wrap_eol)
  5038. {
  5039. if (text_size.x < line_width)
  5040. text_size.x = line_width;
  5041. text_size.y += line_height;
  5042. line_width = 0.0f;
  5043. s = ImTextCalcWordWrapNextLineStart(s, text_end, flags); // Wrapping skips upcoming blanks
  5044. if (flags & ImDrawTextFlags_StopOnNewLine)
  5045. break;
  5046. word_wrap_eol = NULL;
  5047. continue;
  5048. }
  5049. }
  5050. // Decode and advance source
  5051. const char* prev_s = s;
  5052. unsigned int c = (unsigned int)*s;
  5053. if (c < 0x80)
  5054. s += 1;
  5055. else
  5056. s += ImTextCharFromUtf8(&c, s, text_end);
  5057. if (c == '\n')
  5058. {
  5059. text_size.x = ImMax(text_size.x, line_width);
  5060. text_size.y += line_height;
  5061. line_width = 0.0f;
  5062. if (flags & ImDrawTextFlags_StopOnNewLine)
  5063. break;
  5064. continue;
  5065. }
  5066. if (c == '\r')
  5067. continue;
  5068. // Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
  5069. float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
  5070. if (char_width < 0.0f)
  5071. char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, c);
  5072. char_width *= scale;
  5073. if (line_width + char_width >= max_width)
  5074. {
  5075. s = prev_s;
  5076. break;
  5077. }
  5078. line_width += char_width;
  5079. }
  5080. if (text_size.x < line_width)
  5081. text_size.x = line_width;
  5082. if (out_offset != NULL)
  5083. *out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n
  5084. if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n
  5085. text_size.y += line_height;
  5086. if (out_remaining != NULL)
  5087. *out_remaining = s;
  5088. return text_size;
  5089. }
  5090. ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** out_remaining)
  5091. {
  5092. return ImFontCalcTextSizeEx(this, size, max_width, wrap_width, text_begin, text_end, text_end, out_remaining, NULL, ImDrawTextFlags_None);
  5093. }
  5094. // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
  5095. void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip)
  5096. {
  5097. ImFontBaked* baked = GetFontBaked(size);
  5098. const ImFontGlyph* glyph = baked->FindGlyph(c);
  5099. if (!glyph || !glyph->Visible)
  5100. return;
  5101. if (glyph->Colored)
  5102. col |= ~IM_COL32_A_MASK;
  5103. float scale = (size >= 0.0f) ? (size / baked->Size) : 1.0f;
  5104. float x = IM_TRUNC(pos.x);
  5105. float y = IM_TRUNC(pos.y);
  5106. float x1 = x + glyph->X0 * scale;
  5107. float x2 = x + glyph->X1 * scale;
  5108. if (cpu_fine_clip && (x1 > cpu_fine_clip->z || x2 < cpu_fine_clip->x))
  5109. return;
  5110. float y1 = y + glyph->Y0 * scale;
  5111. float y2 = y + glyph->Y1 * scale;
  5112. float u1 = glyph->U0;
  5113. float v1 = glyph->V0;
  5114. float u2 = glyph->U1;
  5115. float v2 = glyph->V1;
  5116. // Always CPU fine clip. Code extracted from RenderText().
  5117. // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
  5118. if (cpu_fine_clip != NULL)
  5119. {
  5120. if (x1 < cpu_fine_clip->x) { u1 = u1 + (1.0f - (x2 - cpu_fine_clip->x) / (x2 - x1)) * (u2 - u1); x1 = cpu_fine_clip->x; }
  5121. if (y1 < cpu_fine_clip->y) { v1 = v1 + (1.0f - (y2 - cpu_fine_clip->y) / (y2 - y1)) * (v2 - v1); y1 = cpu_fine_clip->y; }
  5122. if (x2 > cpu_fine_clip->z) { u2 = u1 + ((cpu_fine_clip->z - x1) / (x2 - x1)) * (u2 - u1); x2 = cpu_fine_clip->z; }
  5123. if (y2 > cpu_fine_clip->w) { v2 = v1 + ((cpu_fine_clip->w - y1) / (y2 - y1)) * (v2 - v1); y2 = cpu_fine_clip->w; }
  5124. if (y1 >= y2)
  5125. return;
  5126. }
  5127. draw_list->PrimReserve(6, 4);
  5128. draw_list->PrimRectUV(ImVec2(x1, y1), ImVec2(x2, y2), ImVec2(u1, v1), ImVec2(u2, v2), col);
  5129. }
  5130. // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
  5131. // DO NOT CALL DIRECTLY THIS WILL CHANGE WILDLY IN 2025-2025. Use ImDrawList::AddText().
  5132. void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, ImDrawTextFlags flags)
  5133. {
  5134. // Align to be pixel perfect
  5135. begin:
  5136. float x = IM_TRUNC(pos.x);
  5137. float y = IM_TRUNC(pos.y);
  5138. if (y > clip_rect.w)
  5139. return;
  5140. if (!text_end)
  5141. text_end = text_begin + ImStrlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
  5142. const float line_height = size;
  5143. ImFontBaked* baked = GetFontBaked(size);
  5144. const float scale = size / baked->Size;
  5145. const float origin_x = x;
  5146. const bool word_wrap_enabled = (wrap_width > 0.0f);
  5147. // Fast-forward to first visible line
  5148. const char* s = text_begin;
  5149. if (y + line_height < clip_rect.y)
  5150. while (y + line_height < clip_rect.y && s < text_end)
  5151. {
  5152. const char* line_end = (const char*)ImMemchr(s, '\n', text_end - s);
  5153. if (word_wrap_enabled)
  5154. {
  5155. // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPosition().
  5156. // If the specs for CalcWordWrapPosition() were reworked to optionally return on \n we could combine both.
  5157. // However it is still better than nothing performing the fast-forward!
  5158. s = ImFontCalcWordWrapPositionEx(this, size, s, line_end ? line_end : text_end, wrap_width, flags);
  5159. s = ImTextCalcWordWrapNextLineStart(s, text_end, flags);
  5160. }
  5161. else
  5162. {
  5163. s = line_end ? line_end + 1 : text_end;
  5164. }
  5165. y += line_height;
  5166. }
  5167. // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
  5168. // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
  5169. if (text_end - s > 10000 && !word_wrap_enabled)
  5170. {
  5171. const char* s_end = s;
  5172. float y_end = y;
  5173. while (y_end < clip_rect.w && s_end < text_end)
  5174. {
  5175. s_end = (const char*)ImMemchr(s_end, '\n', text_end - s_end);
  5176. s_end = s_end ? s_end + 1 : text_end;
  5177. y_end += line_height;
  5178. }
  5179. text_end = s_end;
  5180. }
  5181. if (s == text_end)
  5182. return;
  5183. // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
  5184. const int vtx_count_max = (int)(text_end - s) * 4;
  5185. const int idx_count_max = (int)(text_end - s) * 6;
  5186. const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
  5187. draw_list->PrimReserve(idx_count_max, vtx_count_max);
  5188. ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
  5189. ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
  5190. unsigned int vtx_index = draw_list->_VtxCurrentIdx;
  5191. const int cmd_count = draw_list->CmdBuffer.Size;
  5192. const bool cpu_fine_clip = (flags & ImDrawTextFlags_CpuFineClip) != 0;
  5193. const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
  5194. const char* word_wrap_eol = NULL;
  5195. while (s < text_end)
  5196. {
  5197. if (word_wrap_enabled)
  5198. {
  5199. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  5200. if (!word_wrap_eol)
  5201. word_wrap_eol = ImFontCalcWordWrapPositionEx(this, size, s, text_end, wrap_width - (x - origin_x), flags);
  5202. if (s >= word_wrap_eol)
  5203. {
  5204. x = origin_x;
  5205. y += line_height;
  5206. if (y > clip_rect.w)
  5207. break; // break out of main loop
  5208. word_wrap_eol = NULL;
  5209. s = ImTextCalcWordWrapNextLineStart(s, text_end, flags); // Wrapping skips upcoming blanks
  5210. continue;
  5211. }
  5212. }
  5213. // Decode and advance source
  5214. unsigned int c = (unsigned int)*s;
  5215. if (c < 0x80)
  5216. s += 1;
  5217. else
  5218. s += ImTextCharFromUtf8(&c, s, text_end);
  5219. if (c < 32)
  5220. {
  5221. if (c == '\n')
  5222. {
  5223. x = origin_x;
  5224. y += line_height;
  5225. if (y > clip_rect.w)
  5226. break; // break out of main loop
  5227. continue;
  5228. }
  5229. if (c == '\r')
  5230. continue;
  5231. }
  5232. const ImFontGlyph* glyph = baked->FindGlyph((ImWchar)c);
  5233. //if (glyph == NULL)
  5234. // continue;
  5235. float char_width = glyph->AdvanceX * scale;
  5236. if (glyph->Visible)
  5237. {
  5238. // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
  5239. float x1 = x + glyph->X0 * scale;
  5240. float x2 = x + glyph->X1 * scale;
  5241. float y1 = y + glyph->Y0 * scale;
  5242. float y2 = y + glyph->Y1 * scale;
  5243. if (x1 <= clip_rect.z && x2 >= clip_rect.x)
  5244. {
  5245. // Render a character
  5246. float u1 = glyph->U0;
  5247. float v1 = glyph->V0;
  5248. float u2 = glyph->U1;
  5249. float v2 = glyph->V1;
  5250. // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
  5251. if (cpu_fine_clip)
  5252. {
  5253. if (x1 < clip_rect.x)
  5254. {
  5255. u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
  5256. x1 = clip_rect.x;
  5257. }
  5258. if (y1 < clip_rect.y)
  5259. {
  5260. v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
  5261. y1 = clip_rect.y;
  5262. }
  5263. if (x2 > clip_rect.z)
  5264. {
  5265. u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
  5266. x2 = clip_rect.z;
  5267. }
  5268. if (y2 > clip_rect.w)
  5269. {
  5270. v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
  5271. y2 = clip_rect.w;
  5272. }
  5273. if (y1 >= y2)
  5274. {
  5275. x += char_width;
  5276. continue;
  5277. }
  5278. }
  5279. // Support for untinted glyphs
  5280. ImU32 glyph_col = glyph->Colored ? col_untinted : col;
  5281. // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
  5282. {
  5283. vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
  5284. vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
  5285. vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
  5286. vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
  5287. idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
  5288. idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
  5289. vtx_write += 4;
  5290. vtx_index += 4;
  5291. idx_write += 6;
  5292. }
  5293. }
  5294. }
  5295. x += char_width;
  5296. }
  5297. // Edge case: calling RenderText() with unloaded glyphs triggering texture change. It doesn't happen via ImGui:: calls because CalcTextSize() is always used.
  5298. if (cmd_count != draw_list->CmdBuffer.Size) //-V547
  5299. {
  5300. IM_ASSERT(draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount == 0);
  5301. draw_list->CmdBuffer.pop_back();
  5302. draw_list->PrimUnreserve(idx_count_max, vtx_count_max);
  5303. draw_list->AddDrawCmd();
  5304. //IMGUI_DEBUG_LOG("RenderText: cancel and retry to missing glyphs.\n"); // [DEBUG]
  5305. //draw_list->AddRectFilled(pos, pos + ImVec2(10, 10), IM_COL32(255, 0, 0, 255)); // [DEBUG]
  5306. goto begin;
  5307. //RenderText(draw_list, size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip); // FIXME-OPT: Would a 'goto begin' be better for code-gen?
  5308. //return;
  5309. }
  5310. // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
  5311. draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
  5312. draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
  5313. draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
  5314. draw_list->_VtxWritePtr = vtx_write;
  5315. draw_list->_IdxWritePtr = idx_write;
  5316. draw_list->_VtxCurrentIdx = vtx_index;
  5317. }
  5318. //-----------------------------------------------------------------------------
  5319. // [SECTION] ImGui Internal Render Helpers
  5320. //-----------------------------------------------------------------------------
  5321. // Vaguely redesigned to stop accessing ImGui global state:
  5322. // - RenderArrow()
  5323. // - RenderBullet()
  5324. // - RenderCheckMark()
  5325. // - RenderArrowPointingAt()
  5326. // - RenderRectFilledInRangeH()
  5327. // - RenderRectFilledWithHole()
  5328. //-----------------------------------------------------------------------------
  5329. // Function in need of a redesign (legacy mess)
  5330. // - RenderColorRectWithAlphaCheckerboard()
  5331. //-----------------------------------------------------------------------------
  5332. // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
  5333. void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
  5334. {
  5335. const float h = draw_list->_Data->FontSize * 1.00f;
  5336. float r = h * 0.40f * scale;
  5337. ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
  5338. ImVec2 a, b, c;
  5339. switch (dir)
  5340. {
  5341. case ImGuiDir_Up:
  5342. case ImGuiDir_Down:
  5343. if (dir == ImGuiDir_Up) r = -r;
  5344. a = ImVec2(+0.000f, +0.750f) * r;
  5345. b = ImVec2(-0.866f, -0.750f) * r;
  5346. c = ImVec2(+0.866f, -0.750f) * r;
  5347. break;
  5348. case ImGuiDir_Left:
  5349. case ImGuiDir_Right:
  5350. if (dir == ImGuiDir_Left) r = -r;
  5351. a = ImVec2(+0.750f, +0.000f) * r;
  5352. b = ImVec2(-0.750f, +0.866f) * r;
  5353. c = ImVec2(-0.750f, -0.866f) * r;
  5354. break;
  5355. case ImGuiDir_None:
  5356. case ImGuiDir_COUNT:
  5357. IM_ASSERT(0);
  5358. break;
  5359. }
  5360. draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
  5361. }
  5362. void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
  5363. {
  5364. // FIXME-OPT: This should be baked in font now that it's easier.
  5365. float font_size = draw_list->_Data->FontSize;
  5366. draw_list->AddCircleFilled(pos, font_size * 0.20f, col, (font_size < 22) ? 8 : (font_size < 40) ? 12 : 0); // Hardcode optimal/nice tessellation threshold
  5367. }
  5368. void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
  5369. {
  5370. float thickness = ImMax(sz / 5.0f, 1.0f);
  5371. sz -= thickness * 0.5f;
  5372. pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
  5373. float third = sz / 3.0f;
  5374. float bx = pos.x + third;
  5375. float by = pos.y + sz - third * 0.5f;
  5376. draw_list->PathLineTo(ImVec2(bx - third, by - third));
  5377. draw_list->PathLineTo(ImVec2(bx, by));
  5378. draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
  5379. draw_list->PathStroke(col, 0, thickness);
  5380. }
  5381. // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
  5382. void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
  5383. {
  5384. switch (direction)
  5385. {
  5386. case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
  5387. case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
  5388. case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
  5389. case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
  5390. case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
  5391. }
  5392. }
  5393. static inline float ImAcos01(float x)
  5394. {
  5395. if (x <= 0.0f) return IM_PI * 0.5f;
  5396. if (x >= 1.0f) return 0.0f;
  5397. return ImAcos(x);
  5398. //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
  5399. }
  5400. // FIXME: Cleanup and move code to ImDrawList.
  5401. // - Before 2025-12-04: RenderRectFilledRangeH() with 'float x_start_norm, float x_end_norm` <- normalized
  5402. // - After 2025-12-04: RenderRectFilledInRangeH() with 'float x1, float x2' <- absolute coords!!
  5403. void ImGui::RenderRectFilledInRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float fill_x0, float fill_x1, float rounding)
  5404. {
  5405. if (fill_x0 > fill_x1)
  5406. return;
  5407. ImVec2 p0 = ImVec2(fill_x0, rect.Min.y);
  5408. ImVec2 p1 = ImVec2(fill_x1, rect.Max.y);
  5409. if (rounding == 0.0f)
  5410. {
  5411. draw_list->AddRectFilled(p0, p1, col, 0.0f);
  5412. return;
  5413. }
  5414. rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
  5415. const float inv_rounding = 1.0f / rounding;
  5416. const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
  5417. const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
  5418. const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
  5419. const float x0 = ImMax(p0.x, rect.Min.x + rounding);
  5420. if (arc0_b == arc0_e)
  5421. {
  5422. draw_list->PathLineTo(ImVec2(x0, p1.y));
  5423. draw_list->PathLineTo(ImVec2(x0, p0.y));
  5424. }
  5425. else if (arc0_b == 0.0f && arc0_e == half_pi)
  5426. {
  5427. draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
  5428. draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
  5429. }
  5430. else
  5431. {
  5432. draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
  5433. draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
  5434. }
  5435. if (p1.x > rect.Min.x + rounding)
  5436. {
  5437. const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
  5438. const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
  5439. const float x1 = ImMin(p1.x, rect.Max.x - rounding);
  5440. if (arc1_b == arc1_e)
  5441. {
  5442. draw_list->PathLineTo(ImVec2(x1, p0.y));
  5443. draw_list->PathLineTo(ImVec2(x1, p1.y));
  5444. }
  5445. else if (arc1_b == 0.0f && arc1_e == half_pi)
  5446. {
  5447. draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
  5448. draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
  5449. }
  5450. else
  5451. {
  5452. draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
  5453. draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
  5454. }
  5455. }
  5456. draw_list->PathFillConvex(col);
  5457. }
  5458. void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
  5459. {
  5460. const bool fill_L = (inner.Min.x > outer.Min.x);
  5461. const bool fill_R = (inner.Max.x < outer.Max.x);
  5462. const bool fill_U = (inner.Min.y > outer.Min.y);
  5463. const bool fill_D = (inner.Max.y < outer.Max.y);
  5464. if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
  5465. if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
  5466. if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
  5467. if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
  5468. if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
  5469. if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
  5470. if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
  5471. if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
  5472. }
  5473. // Helper for ColorPicker4()
  5474. // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
  5475. // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
  5476. // FIXME: uses ImGui::GetColorU32
  5477. void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
  5478. {
  5479. if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
  5480. flags = ImDrawFlags_RoundCornersDefault_;
  5481. if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
  5482. {
  5483. ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
  5484. ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
  5485. draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
  5486. int yi = 0;
  5487. for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
  5488. {
  5489. float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
  5490. if (y2 <= y1)
  5491. continue;
  5492. for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
  5493. {
  5494. float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
  5495. if (x2 <= x1)
  5496. continue;
  5497. ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
  5498. if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
  5499. if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
  5500. // Combine flags
  5501. cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
  5502. draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
  5503. }
  5504. }
  5505. }
  5506. else
  5507. {
  5508. draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
  5509. }
  5510. }
  5511. //-----------------------------------------------------------------------------
  5512. // [SECTION] Decompression code
  5513. //-----------------------------------------------------------------------------
  5514. // Compressed with stb_compress() then converted to a C array and encoded as base85.
  5515. // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
  5516. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  5517. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
  5518. //-----------------------------------------------------------------------------
  5519. static unsigned int stb_decompress_length(const unsigned char *input)
  5520. {
  5521. return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
  5522. }
  5523. static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
  5524. static const unsigned char *stb__barrier_in_b;
  5525. static unsigned char *stb__dout;
  5526. static void stb__match(const unsigned char *data, unsigned int length)
  5527. {
  5528. // INVERSE of memmove... write each byte before copying the next...
  5529. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  5530. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  5531. if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
  5532. while (length--) *stb__dout++ = *data++;
  5533. }
  5534. static void stb__lit(const unsigned char *data, unsigned int length)
  5535. {
  5536. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  5537. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  5538. if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
  5539. memcpy(stb__dout, data, length);
  5540. stb__dout += length;
  5541. }
  5542. #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
  5543. #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
  5544. #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
  5545. static const unsigned char *stb_decompress_token(const unsigned char *i)
  5546. {
  5547. if (*i >= 0x20) { // use fewer if's for cases that expand small
  5548. if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
  5549. else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
  5550. else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
  5551. } else { // more ifs for cases that expand large, since overhead is amortized
  5552. if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
  5553. else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
  5554. else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
  5555. else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
  5556. else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
  5557. else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
  5558. }
  5559. return i;
  5560. }
  5561. static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
  5562. {
  5563. const unsigned long ADLER_MOD = 65521;
  5564. unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
  5565. unsigned long blocklen = buflen % 5552;
  5566. unsigned long i;
  5567. while (buflen) {
  5568. for (i=0; i + 7 < blocklen; i += 8) {
  5569. s1 += buffer[0], s2 += s1;
  5570. s1 += buffer[1], s2 += s1;
  5571. s1 += buffer[2], s2 += s1;
  5572. s1 += buffer[3], s2 += s1;
  5573. s1 += buffer[4], s2 += s1;
  5574. s1 += buffer[5], s2 += s1;
  5575. s1 += buffer[6], s2 += s1;
  5576. s1 += buffer[7], s2 += s1;
  5577. buffer += 8;
  5578. }
  5579. for (; i < blocklen; ++i)
  5580. s1 += *buffer++, s2 += s1;
  5581. s1 %= ADLER_MOD, s2 %= ADLER_MOD;
  5582. buflen -= blocklen;
  5583. blocklen = 5552;
  5584. }
  5585. return (unsigned int)(s2 << 16) + (unsigned int)s1;
  5586. }
  5587. static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
  5588. {
  5589. if (stb__in4(0) != 0x57bC0000) return 0;
  5590. if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
  5591. const unsigned int olen = stb_decompress_length(i);
  5592. stb__barrier_in_b = i;
  5593. stb__barrier_out_e = output + olen;
  5594. stb__barrier_out_b = output;
  5595. i += 16;
  5596. stb__dout = output;
  5597. for (;;) {
  5598. const unsigned char *old_i = i;
  5599. i = stb_decompress_token(i);
  5600. if (i == old_i) {
  5601. if (*i == 0x05 && i[1] == 0xfa) {
  5602. IM_ASSERT(stb__dout == output + olen);
  5603. if (stb__dout != output + olen) return 0;
  5604. if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
  5605. return 0;
  5606. return olen;
  5607. } else {
  5608. IM_ASSERT(0); /* NOTREACHED */
  5609. return 0;
  5610. }
  5611. }
  5612. IM_ASSERT(stb__dout <= output + olen);
  5613. if (stb__dout > output + olen)
  5614. return 0;
  5615. }
  5616. }
  5617. //-----------------------------------------------------------------------------
  5618. // [SECTION] Default font data (ProggyClean.ttf)
  5619. //-----------------------------------------------------------------------------
  5620. // ProggyClean.ttf
  5621. // Copyright (c) 2004, 2005 Tristan Grimmer
  5622. // MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
  5623. // Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
  5624. // If you want a similar font which may be better scaled, consider using ProggyVector from the same author!
  5625. //-----------------------------------------------------------------------------
  5626. #ifndef IMGUI_DISABLE_DEFAULT_FONT
  5627. // File: 'ProggyClean.ttf' (41208 bytes)
  5628. // Exported using binary_to_compressed_c.exe -u8 "ProggyClean.ttf" proggy_clean_ttf
  5629. static const unsigned int proggy_clean_ttf_compressed_size = 9583;
  5630. static const unsigned char proggy_clean_ttf_compressed_data[9583] =
  5631. {
  5632. 87,188,0,0,0,0,0,0,0,0,160,248,0,4,0,0,55,0,1,0,0,0,12,0,128,0,3,0,64,79,83,47,50,136,235,116,144,0,0,1,72,130,21,44,78,99,109,97,112,2,18,35,117,0,0,3,160,130,19,36,82,99,118,116,
  5633. 32,130,23,130,2,33,4,252,130,4,56,2,103,108,121,102,18,175,137,86,0,0,7,4,0,0,146,128,104,101,97,100,215,145,102,211,130,27,32,204,130,3,33,54,104,130,16,39,8,66,1,195,0,0,1,4,130,
  5634. 15,59,36,104,109,116,120,138,0,126,128,0,0,1,152,0,0,2,6,108,111,99,97,140,115,176,216,0,0,5,130,30,41,2,4,109,97,120,112,1,174,0,218,130,31,32,40,130,16,44,32,110,97,109,101,37,89,
  5635. 187,150,0,0,153,132,130,19,44,158,112,111,115,116,166,172,131,239,0,0,155,36,130,51,44,210,112,114,101,112,105,2,1,18,0,0,4,244,130,47,32,8,132,203,46,1,0,0,60,85,233,213,95,15,60,
  5636. 245,0,3,8,0,131,0,34,183,103,119,130,63,43,0,0,189,146,166,215,0,0,254,128,3,128,131,111,130,241,33,2,0,133,0,32,1,130,65,38,192,254,64,0,0,3,128,131,16,130,5,32,1,131,7,138,3,33,2,
  5637. 0,130,17,36,1,1,0,144,0,130,121,130,23,38,2,0,8,0,64,0,10,130,9,32,118,130,9,130,6,32,0,130,59,33,1,144,131,200,35,2,188,2,138,130,16,32,143,133,7,37,1,197,0,50,2,0,131,0,33,4,9,131,
  5638. 5,145,3,43,65,108,116,115,0,64,0,0,32,172,8,0,131,0,35,5,0,1,128,131,77,131,3,33,3,128,191,1,33,1,128,130,184,35,0,0,128,0,130,3,131,11,32,1,130,7,33,0,128,131,1,32,1,136,9,32,0,132,
  5639. 15,135,5,32,1,131,13,135,27,144,35,32,1,149,25,131,21,32,0,130,0,32,128,132,103,130,35,132,39,32,0,136,45,136,97,133,17,130,5,33,0,0,136,19,34,0,128,1,133,13,133,5,32,128,130,15,132,
  5640. 131,32,3,130,5,32,3,132,27,144,71,32,0,133,27,130,29,130,31,136,29,131,63,131,3,65,63,5,132,5,132,205,130,9,33,0,0,131,9,137,119,32,3,132,19,138,243,130,55,32,1,132,35,135,19,131,201,
  5641. 136,11,132,143,137,13,130,41,32,0,131,3,144,35,33,128,0,135,1,131,223,131,3,141,17,134,13,136,63,134,15,136,53,143,15,130,96,33,0,3,131,4,130,3,34,28,0,1,130,5,34,0,0,76,130,17,131,
  5642. 9,36,28,0,4,0,48,130,17,46,8,0,8,0,2,0,0,0,127,0,255,32,172,255,255,130,9,34,0,0,129,132,9,130,102,33,223,213,134,53,132,22,33,1,6,132,6,64,4,215,32,129,165,216,39,177,0,1,141,184,
  5643. 1,255,133,134,45,33,198,0,193,1,8,190,244,1,28,1,158,2,20,2,136,2,252,3,20,3,88,3,156,3,222,4,20,4,50,4,80,4,98,4,162,5,22,5,102,5,188,6,18,6,116,6,214,7,56,7,126,7,236,8,78,8,108,
  5644. 8,150,8,208,9,16,9,74,9,136,10,22,10,128,11,4,11,86,11,200,12,46,12,130,12,234,13,94,13,164,13,234,14,80,14,150,15,40,15,176,16,18,16,116,16,224,17,82,17,182,18,4,18,110,18,196,19,
  5645. 76,19,172,19,246,20,88,20,174,20,234,21,64,21,128,21,166,21,184,22,18,22,126,22,198,23,52,23,142,23,224,24,86,24,186,24,238,25,54,25,150,25,212,26,72,26,156,26,240,27,92,27,200,28,
  5646. 4,28,76,28,150,28,234,29,42,29,146,29,210,30,64,30,142,30,224,31,36,31,118,31,166,31,166,32,16,130,1,52,46,32,138,32,178,32,200,33,20,33,116,33,152,33,238,34,98,34,134,35,12,130,1,
  5647. 33,128,35,131,1,60,152,35,176,35,216,36,0,36,74,36,104,36,144,36,174,37,6,37,96,37,130,37,248,37,248,38,88,38,170,130,1,8,190,216,39,64,39,154,40,10,40,104,40,168,41,14,41,32,41,184,
  5648. 41,248,42,54,42,96,42,96,43,2,43,42,43,94,43,172,43,230,44,32,44,52,44,154,45,40,45,92,45,120,45,170,45,232,46,38,46,166,47,38,47,182,47,244,48,94,48,200,49,62,49,180,50,30,50,158,
  5649. 51,30,51,130,51,238,52,92,52,206,53,58,53,134,53,212,54,38,54,114,54,230,55,118,55,216,56,58,56,166,57,18,57,116,57,174,58,46,58,154,59,6,59,124,59,232,60,58,60,150,61,34,61,134,61,
  5650. 236,62,86,62,198,63,42,63,154,64,18,64,106,64,208,65,54,65,162,66,8,66,64,66,122,66,184,66,240,67,98,67,204,68,42,68,138,68,238,69,88,69,182,69,226,70,84,70,180,71,20,71,122,71,218,
  5651. 72,84,72,198,73,64,0,36,70,21,8,8,77,3,0,7,0,11,0,15,0,19,0,23,0,27,0,31,0,35,0,39,0,43,0,47,0,51,0,55,0,59,0,63,0,67,0,71,0,75,0,79,0,83,0,87,0,91,0,95,0,99,0,103,0,107,0,111,0,115,
  5652. 0,119,0,123,0,127,0,131,0,135,0,139,0,143,0,0,17,53,51,21,49,150,3,32,5,130,23,32,33,130,3,211,7,151,115,32,128,133,0,37,252,128,128,2,128,128,190,5,133,74,32,4,133,6,206,5,42,0,7,
  5653. 1,128,0,0,2,0,4,0,0,65,139,13,37,0,1,53,51,21,7,146,3,32,3,130,19,32,1,141,133,32,3,141,14,131,13,38,255,0,128,128,0,6,1,130,84,35,2,128,4,128,140,91,132,89,32,51,65,143,6,139,7,33,
  5654. 1,0,130,57,32,254,130,3,32,128,132,4,32,4,131,14,138,89,35,0,0,24,0,130,0,33,3,128,144,171,66,55,33,148,115,65,187,19,32,5,130,151,143,155,163,39,32,1,136,182,32,253,134,178,132,7,
  5655. 132,200,145,17,32,3,65,48,17,165,17,39,0,0,21,0,128,255,128,3,65,175,17,65,3,27,132,253,131,217,139,201,155,233,155,27,131,67,131,31,130,241,33,255,0,131,181,137,232,132,15,132,4,138,
  5656. 247,34,255,0,128,179,238,32,0,130,0,32,20,65,239,48,33,0,19,67,235,10,32,51,65,203,14,65,215,11,32,7,154,27,135,39,32,33,130,35,33,128,128,130,231,32,253,132,231,32,128,132,232,34,
  5657. 128,128,254,133,13,136,8,32,253,65,186,5,130,36,130,42,176,234,133,231,34,128,0,0,66,215,44,33,0,1,68,235,6,68,211,19,32,49,68,239,14,139,207,139,47,66,13,7,32,51,130,47,33,1,0,130,
  5658. 207,35,128,128,1,0,131,222,131,5,130,212,130,6,131,212,32,0,130,10,133,220,130,233,130,226,32,254,133,255,178,233,39,3,1,128,3,0,2,0,4,68,15,7,68,99,12,130,89,130,104,33,128,4,133,
  5659. 93,130,10,38,0,0,11,1,0,255,0,68,63,16,70,39,9,66,215,8,32,7,68,77,6,68,175,14,32,29,68,195,6,132,7,35,2,0,128,255,131,91,132,4,65,178,5,141,111,67,129,23,165,135,140,107,142,135,33,
  5660. 21,5,69,71,6,131,7,33,1,0,140,104,132,142,130,4,137,247,140,30,68,255,12,39,11,0,128,0,128,3,0,3,69,171,15,67,251,7,65,15,8,66,249,11,65,229,7,67,211,7,66,13,7,35,1,128,128,254,133,
  5661. 93,32,254,131,145,132,4,132,18,32,2,151,128,130,23,34,0,0,9,154,131,65,207,8,68,107,15,68,51,7,32,7,70,59,7,135,121,130,82,32,128,151,111,41,0,0,4,0,128,255,0,1,128,1,137,239,33,0,
  5662. 37,70,145,10,65,77,10,65,212,14,37,0,0,0,5,0,128,66,109,5,70,123,10,33,0,19,72,33,18,133,237,70,209,11,33,0,2,130,113,137,119,136,115,33,1,0,133,43,130,5,34,0,0,10,69,135,6,70,219,
  5663. 13,66,155,7,65,9,12,66,157,11,66,9,11,32,7,130,141,132,252,66,151,9,137,9,66,15,30,36,0,20,0,128,0,130,218,71,11,42,68,51,8,65,141,7,73,19,15,69,47,23,143,39,66,81,7,32,1,66,55,6,34,
  5664. 1,128,128,68,25,5,69,32,6,137,6,136,25,32,254,131,42,32,3,66,88,26,148,26,32,0,130,0,32,14,164,231,70,225,12,66,233,7,67,133,19,71,203,15,130,161,32,255,130,155,32,254,139,127,134,
  5665. 12,164,174,33,0,15,164,159,33,59,0,65,125,20,66,25,7,32,5,68,191,6,66,29,7,144,165,65,105,9,35,128,128,255,0,137,2,133,182,164,169,33,128,128,197,171,130,155,68,235,7,32,21,70,77,19,
  5666. 66,21,10,68,97,8,66,30,5,66,4,43,34,0,17,0,71,19,41,65,253,20,71,25,23,65,91,15,65,115,7,34,2,128,128,66,9,8,130,169,33,1,0,66,212,13,132,28,72,201,43,35,0,0,0,18,66,27,38,76,231,5,
  5667. 68,157,20,135,157,32,7,68,185,13,65,129,28,66,20,5,32,253,66,210,11,65,128,49,133,61,32,0,65,135,6,74,111,37,72,149,12,66,203,19,65,147,19,68,93,7,68,85,8,76,4,5,33,255,0,133,129,34,
  5668. 254,0,128,68,69,8,181,197,34,0,0,12,65,135,32,65,123,20,69,183,27,133,156,66,50,5,72,87,10,67,137,32,33,0,19,160,139,78,251,13,68,55,20,67,119,19,65,91,36,69,177,15,32,254,143,16,65,
  5669. 98,53,32,128,130,0,32,0,66,43,54,70,141,23,66,23,15,131,39,69,47,11,131,15,70,129,19,74,161,9,36,128,255,0,128,254,130,153,65,148,32,67,41,9,34,0,0,4,79,15,5,73,99,10,71,203,8,32,3,
  5670. 72,123,6,72,43,8,32,2,133,56,131,99,130,9,34,0,0,6,72,175,5,73,159,14,144,63,135,197,132,189,133,66,33,255,0,73,6,7,70,137,12,35,0,0,0,10,130,3,73,243,25,67,113,12,65,73,7,69,161,7,
  5671. 138,7,37,21,2,0,128,128,254,134,3,73,116,27,33,128,128,130,111,39,12,0,128,1,0,3,128,2,72,219,21,35,43,0,47,0,67,47,20,130,111,33,21,1,68,167,13,81,147,8,133,230,32,128,77,73,6,32,
  5672. 128,131,142,134,18,130,6,32,255,75,18,12,131,243,37,128,0,128,3,128,3,74,231,21,135,123,32,29,134,107,135,7,32,21,74,117,7,135,7,134,96,135,246,74,103,23,132,242,33,0,10,67,151,28,
  5673. 67,133,20,66,141,11,131,11,32,3,77,71,6,32,128,130,113,32,1,81,4,6,134,218,66,130,24,131,31,34,0,26,0,130,0,77,255,44,83,15,11,148,155,68,13,7,32,49,78,231,18,79,7,11,73,243,11,32,
  5674. 33,65,187,10,130,63,65,87,8,73,239,19,35,0,128,1,0,131,226,32,252,65,100,6,32,128,139,8,33,1,0,130,21,32,253,72,155,44,73,255,20,32,128,71,67,8,81,243,39,67,15,20,74,191,23,68,121,
  5675. 27,32,1,66,150,6,32,254,79,19,11,131,214,32,128,130,215,37,2,0,128,253,0,128,136,5,65,220,24,147,212,130,210,33,0,24,72,219,42,84,255,13,67,119,16,69,245,19,72,225,19,65,3,15,69,93,
  5676. 19,131,55,132,178,71,115,14,81,228,6,142,245,33,253,0,132,43,172,252,65,16,11,75,219,8,65,219,31,66,223,24,75,223,10,33,29,1,80,243,10,66,175,8,131,110,134,203,133,172,130,16,70,30,
  5677. 7,164,183,130,163,32,20,65,171,48,65,163,36,65,143,23,65,151,19,65,147,13,65,134,17,133,17,130,216,67,114,5,164,217,65,137,12,72,147,48,79,71,19,74,169,22,80,251,8,65,173,7,66,157,
  5678. 15,74,173,15,32,254,65,170,8,71,186,45,72,131,6,77,143,40,187,195,152,179,65,123,38,68,215,57,68,179,15,65,85,7,69,187,14,32,21,66,95,15,67,19,25,32,1,83,223,6,32,2,76,240,7,77,166,
  5679. 43,65,8,5,130,206,32,0,67,39,54,143,167,66,255,19,82,193,11,151,47,85,171,5,67,27,17,132,160,69,172,11,69,184,56,66,95,6,33,12,1,130,237,32,2,68,179,27,68,175,16,80,135,15,72,55,7,
  5680. 71,87,12,73,3,12,132,12,66,75,32,76,215,5,169,139,147,135,148,139,81,12,12,81,185,36,75,251,7,65,23,27,76,215,9,87,165,12,65,209,15,72,157,7,65,245,31,32,128,71,128,6,32,1,82,125,5,
  5681. 34,0,128,254,131,169,32,254,131,187,71,180,9,132,27,32,2,88,129,44,32,0,78,47,40,65,79,23,79,171,14,32,21,71,87,8,72,15,14,65,224,33,130,139,74,27,62,93,23,7,68,31,7,75,27,7,139,15,
  5682. 74,3,7,74,23,27,65,165,11,65,177,15,67,123,5,32,1,130,221,32,252,71,96,5,74,12,12,133,244,130,25,34,1,0,128,130,2,139,8,93,26,8,65,9,32,65,57,14,140,14,32,0,73,79,67,68,119,11,135,
  5683. 11,32,51,90,75,14,139,247,65,43,7,131,19,139,11,69,159,11,65,247,6,36,1,128,128,253,0,90,71,9,33,1,0,132,14,32,128,89,93,14,69,133,6,130,44,131,30,131,6,65,20,56,33,0,16,72,179,40,
  5684. 75,47,12,65,215,19,74,95,19,65,43,11,131,168,67,110,5,75,23,17,69,106,6,75,65,5,71,204,43,32,0,80,75,47,71,203,15,159,181,68,91,11,67,197,7,73,101,13,68,85,6,33,128,128,130,214,130,
  5685. 25,32,254,74,236,48,130,194,37,0,18,0,128,255,128,77,215,40,65,139,64,32,51,80,159,10,65,147,39,130,219,84,212,43,130,46,75,19,97,74,33,11,65,201,23,65,173,31,33,1,0,79,133,6,66,150,
  5686. 5,67,75,48,85,187,6,70,207,37,32,71,87,221,13,73,163,14,80,167,15,132,15,83,193,19,82,209,8,78,99,9,72,190,11,77,110,49,89,63,5,80,91,35,99,63,32,70,235,23,81,99,10,69,148,10,65,110,
  5687. 36,32,0,65,99,47,95,219,11,68,171,51,66,87,7,72,57,7,74,45,17,143,17,65,114,50,33,14,0,65,111,40,159,195,98,135,15,35,7,53,51,21,100,78,9,95,146,16,32,254,82,114,6,32,128,67,208,37,
  5688. 130,166,99,79,58,32,17,96,99,14,72,31,19,72,87,31,82,155,7,67,47,14,32,21,131,75,134,231,72,51,17,72,78,8,133,8,80,133,6,33,253,128,88,37,9,66,124,36,72,65,12,134,12,71,55,43,66,139,
  5689. 27,85,135,10,91,33,12,65,35,11,66,131,11,71,32,8,90,127,6,130,244,71,76,11,168,207,33,0,12,66,123,32,32,0,65,183,15,68,135,11,66,111,7,67,235,11,66,111,15,32,254,97,66,12,160,154,67,
  5690. 227,52,80,33,15,87,249,15,93,45,31,75,111,12,93,45,11,77,99,9,160,184,81,31,12,32,15,98,135,30,104,175,7,77,249,36,69,73,15,78,5,12,32,254,66,151,19,34,128,128,4,87,32,12,149,35,133,
  5691. 21,96,151,31,32,19,72,35,5,98,173,15,143,15,32,21,143,99,158,129,33,0,0,65,35,52,65,11,15,147,15,98,75,11,33,1,0,143,151,132,15,32,254,99,200,37,132,43,130,4,39,0,10,0,128,1,128,3,
  5692. 0,104,151,14,97,187,20,69,131,15,67,195,11,87,227,7,33,128,128,132,128,33,254,0,68,131,9,65,46,26,42,0,0,0,7,0,0,255,128,3,128,0,88,223,15,33,0,21,89,61,22,66,209,12,65,2,12,37,0,2,
  5693. 1,0,3,128,101,83,8,36,0,1,53,51,29,130,3,34,21,1,0,66,53,8,32,0,68,215,6,100,55,25,107,111,9,66,193,11,72,167,8,73,143,31,139,31,33,1,0,131,158,32,254,132,5,33,253,128,65,16,9,133,
  5694. 17,89,130,25,141,212,33,0,0,93,39,8,90,131,25,93,39,14,66,217,6,106,179,8,159,181,71,125,15,139,47,138,141,87,11,14,76,23,14,65,231,26,140,209,66,122,8,81,179,5,101,195,26,32,47,74,
  5695. 75,13,69,159,11,83,235,11,67,21,16,136,167,131,106,130,165,130,15,32,128,101,90,24,134,142,32,0,65,103,51,108,23,11,101,231,15,75,173,23,74,237,23,66,15,6,66,46,17,66,58,17,65,105,
  5696. 49,66,247,55,71,179,12,70,139,15,86,229,7,84,167,15,32,1,95,72,12,89,49,6,33,128,128,65,136,38,66,30,9,32,0,100,239,7,66,247,29,70,105,20,65,141,19,69,81,15,130,144,32,128,83,41,5,
  5697. 32,255,131,177,68,185,5,133,126,65,97,37,32,0,130,0,33,21,0,130,55,66,195,28,67,155,13,34,79,0,83,66,213,13,73,241,19,66,59,19,65,125,11,135,201,66,249,16,32,128,66,44,11,66,56,17,
  5698. 68,143,8,68,124,38,67,183,12,96,211,9,65,143,29,112,171,5,32,0,68,131,63,34,33,53,51,71,121,11,32,254,98,251,16,32,253,74,231,10,65,175,37,133,206,37,0,0,8,1,0,0,107,123,11,113,115,
  5699. 9,33,0,1,130,117,131,3,73,103,7,66,51,18,66,44,5,133,75,70,88,5,32,254,65,39,12,68,80,9,34,12,0,128,107,179,28,68,223,6,155,111,86,147,15,32,2,131,82,141,110,33,254,0,130,15,32,4,103,
  5700. 184,15,141,35,87,176,5,83,11,5,71,235,23,114,107,11,65,189,16,70,33,15,86,153,31,135,126,86,145,30,65,183,41,32,0,130,0,32,10,65,183,24,34,35,0,39,67,85,9,65,179,15,143,15,33,1,0,65,
  5701. 28,17,157,136,130,123,32,20,130,3,32,0,97,135,24,115,167,19,80,71,12,32,51,110,163,14,78,35,19,131,19,155,23,77,229,8,78,9,17,151,17,67,231,46,94,135,8,73,31,31,93,215,56,82,171,25,
  5702. 72,77,8,162,179,169,167,99,131,11,69,85,19,66,215,15,76,129,13,68,115,22,72,79,35,67,113,5,34,0,0,19,70,31,46,65,89,52,73,223,15,85,199,33,95,33,8,132,203,73,29,32,67,48,16,177,215,
  5703. 101,13,15,65,141,43,69,141,15,75,89,5,70,0,11,70,235,21,178,215,36,10,0,128,0,0,71,207,24,33,0,19,100,67,6,80,215,11,66,67,7,80,43,12,71,106,7,80,192,5,65,63,5,66,217,26,33,0,13,156,
  5704. 119,68,95,5,72,233,12,134,129,85,81,11,76,165,20,65,43,8,73,136,8,75,10,31,38,128,128,0,0,0,13,1,130,4,32,3,106,235,29,114,179,12,66,131,23,32,7,77,133,6,67,89,12,131,139,116,60,9,
  5705. 89,15,37,32,0,74,15,7,103,11,22,65,35,5,33,55,0,93,81,28,67,239,23,78,85,5,107,93,14,66,84,17,65,193,26,74,183,10,66,67,34,143,135,79,91,15,32,7,117,111,8,75,56,9,84,212,9,154,134,
  5706. 32,0,130,0,32,18,130,3,70,171,41,83,7,16,70,131,19,84,191,15,84,175,19,84,167,30,84,158,12,154,193,68,107,15,33,0,0,65,79,42,65,71,7,73,55,7,118,191,16,83,180,9,32,255,76,166,9,154,
  5707. 141,32,0,130,0,69,195,52,65,225,15,151,15,75,215,31,80,56,10,68,240,17,100,32,9,70,147,39,65,93,12,71,71,41,92,85,15,84,135,23,78,35,15,110,27,10,84,125,8,107,115,29,136,160,38,0,0,
  5708. 14,0,128,255,0,82,155,24,67,239,8,119,255,11,69,131,11,77,29,6,112,31,8,134,27,105,203,8,32,2,75,51,11,75,195,12,74,13,29,136,161,37,128,0,0,0,11,1,130,163,82,115,8,125,191,17,69,35,
  5709. 12,74,137,15,143,15,32,1,65,157,12,136,12,161,142,65,43,40,65,199,6,65,19,24,102,185,11,76,123,11,99,6,12,135,12,32,254,130,8,161,155,101,23,9,39,8,0,0,1,128,3,128,2,78,63,17,72,245,
  5710. 12,67,41,11,90,167,9,32,128,97,49,9,32,128,109,51,14,132,97,81,191,8,130,97,125,99,12,121,35,9,127,75,15,71,79,12,81,151,23,87,97,7,70,223,15,80,245,16,105,97,15,32,254,113,17,6,32,
  5711. 128,130,8,105,105,8,76,122,18,65,243,21,74,63,7,38,4,1,0,255,0,2,0,119,247,28,133,65,32,255,141,91,35,0,0,0,16,67,63,36,34,59,0,63,77,59,9,119,147,11,143,241,66,173,15,66,31,11,67,
  5712. 75,8,81,74,16,32,128,131,255,87,181,42,127,43,5,34,255,128,2,120,235,11,37,19,0,23,0,0,37,109,191,14,118,219,7,127,43,14,65,79,14,35,0,0,0,3,73,91,5,130,5,38,3,0,7,0,11,0,0,70,205,
  5713. 11,88,221,12,32,0,73,135,7,87,15,22,73,135,10,79,153,15,97,71,19,65,49,11,32,1,131,104,121,235,11,80,65,11,142,179,144,14,81,123,46,32,1,88,217,5,112,5,8,65,201,15,83,29,15,122,147,
  5714. 11,135,179,142,175,143,185,67,247,39,66,199,7,35,5,0,128,3,69,203,15,123,163,12,67,127,7,130,119,71,153,10,141,102,70,175,8,32,128,121,235,30,136,89,100,191,11,116,195,11,111,235,15,
  5715. 72,39,7,32,2,97,43,5,132,5,94,67,8,131,8,125,253,10,32,3,65,158,16,146,16,130,170,40,0,21,0,128,0,0,3,128,5,88,219,15,24,64,159,32,135,141,65,167,15,68,163,10,97,73,49,32,255,82,58,
  5716. 7,93,80,8,97,81,16,24,67,87,52,34,0,0,5,130,231,33,128,2,80,51,13,65,129,8,113,61,6,132,175,65,219,5,130,136,77,152,17,32,0,95,131,61,70,215,6,33,21,51,90,53,10,78,97,23,105,77,31,
  5717. 65,117,7,139,75,24,68,195,9,24,64,22,9,33,0,128,130,11,33,128,128,66,25,5,121,38,5,134,5,134,45,66,40,36,66,59,18,34,128,0,0,66,59,81,135,245,123,103,19,120,159,19,77,175,12,33,255,
  5718. 0,87,29,10,94,70,21,66,59,54,39,3,1,128,3,0,2,128,4,24,65,7,15,66,47,7,72,98,12,37,0,0,0,3,1,0,24,65,55,21,131,195,32,1,67,178,6,33,4,0,77,141,8,32,6,131,47,74,67,16,24,69,3,20,24,
  5719. 65,251,7,133,234,130,229,94,108,17,35,0,0,6,0,141,175,86,59,5,162,79,85,166,8,70,112,13,32,13,24,64,67,26,24,71,255,7,123,211,12,80,121,11,69,215,15,66,217,11,69,71,10,131,113,132,
  5720. 126,119,90,9,66,117,19,132,19,32,0,130,0,24,64,47,59,33,7,0,73,227,5,68,243,15,85,13,12,76,37,22,74,254,15,130,138,33,0,4,65,111,6,137,79,65,107,16,32,1,77,200,6,34,128,128,3,75,154,
  5721. 12,37,0,16,0,0,2,0,104,115,36,140,157,68,67,19,68,51,15,106,243,15,134,120,70,37,10,68,27,10,140,152,65,121,24,32,128,94,155,7,67,11,8,24,74,11,25,65,3,12,83,89,18,82,21,37,67,200,
  5722. 5,130,144,24,64,172,12,33,4,0,134,162,74,80,14,145,184,32,0,130,0,69,251,20,32,19,81,243,5,82,143,8,33,5,53,89,203,5,133,112,79,109,15,33,0,21,130,71,80,175,41,36,75,0,79,0,83,121,
  5723. 117,9,87,89,27,66,103,11,70,13,15,75,191,11,135,67,87,97,20,109,203,5,69,246,8,108,171,5,78,195,38,65,51,13,107,203,11,77,3,17,24,75,239,17,65,229,28,79,129,39,130,175,32,128,123,253,
  5724. 7,132,142,24,65,51,15,65,239,41,36,128,128,0,0,13,65,171,5,66,163,28,136,183,118,137,11,80,255,15,67,65,7,74,111,8,32,0,130,157,32,253,24,76,35,10,103,212,5,81,175,9,69,141,7,66,150,
  5725. 29,131,158,24,75,199,28,124,185,7,76,205,15,68,124,14,32,3,123,139,16,130,16,33,128,128,108,199,6,33,0,3,65,191,35,107,11,6,73,197,11,24,70,121,15,83,247,15,24,70,173,23,69,205,14,
  5726. 32,253,131,140,32,254,136,4,94,198,9,32,3,78,4,13,66,127,13,143,13,32,0,130,0,33,16,0,24,69,59,39,109,147,12,76,253,19,24,69,207,15,69,229,15,130,195,71,90,10,139,10,130,152,73,43,
  5727. 40,91,139,10,65,131,37,35,75,0,79,0,84,227,12,143,151,68,25,15,80,9,23,95,169,11,34,128,2,128,112,186,5,130,6,83,161,19,76,50,6,130,37,65,145,44,110,83,5,32,16,67,99,6,71,67,15,76,
  5728. 55,17,140,215,67,97,23,76,69,15,77,237,11,104,211,23,77,238,11,65,154,43,33,0,10,83,15,28,83,13,20,67,145,19,67,141,14,97,149,21,68,9,15,86,251,5,66,207,5,66,27,37,82,1,23,127,71,12,
  5729. 94,235,10,110,175,24,98,243,15,132,154,132,4,24,66,69,10,32,4,67,156,43,130,198,35,2,1,0,4,75,27,9,69,85,9,95,240,7,32,128,130,35,32,28,66,43,40,24,82,63,23,83,123,12,72,231,15,127,
  5730. 59,23,116,23,19,117,71,7,24,77,99,15,67,111,15,71,101,8,36,2,128,128,252,128,127,60,11,32,1,132,16,130,18,141,24,67,107,9,32,3,68,194,15,175,15,38,0,11,0,128,1,128,2,80,63,25,32,0,
  5731. 24,65,73,11,69,185,15,83,243,16,32,0,24,81,165,8,130,86,77,35,6,155,163,88,203,5,24,66,195,30,70,19,19,24,80,133,15,32,1,75,211,8,32,254,108,133,8,79,87,20,65,32,9,41,0,0,7,0,128,0,
  5732. 0,2,128,2,68,87,15,66,1,16,92,201,16,24,76,24,17,133,17,34,128,0,30,66,127,64,34,115,0,119,73,205,9,66,43,11,109,143,15,24,79,203,11,90,143,15,131,15,155,31,65,185,15,86,87,11,35,128,
  5733. 128,253,0,69,7,6,130,213,33,1,0,119,178,15,142,17,66,141,74,83,28,6,36,7,0,0,4,128,82,39,18,76,149,12,67,69,21,32,128,79,118,15,32,0,130,0,32,8,131,206,32,2,79,83,9,100,223,14,102,
  5734. 113,23,115,115,7,24,65,231,12,130,162,32,4,68,182,19,130,102,93,143,8,69,107,29,24,77,255,12,143,197,72,51,7,76,195,15,132,139,85,49,15,130,152,131,18,71,81,23,70,14,11,36,0,10,0,128,
  5735. 2,69,59,9,89,151,15,66,241,11,76,165,12,71,43,15,75,49,13,65,12,23,132,37,32,0,179,115,130,231,95,181,16,132,77,32,254,67,224,8,65,126,20,79,171,8,32,2,89,81,5,75,143,6,80,41,8,34,
  5736. 2,0,128,24,81,72,9,32,0,130,0,35,17,0,0,255,77,99,39,95,65,36,67,109,15,24,69,93,11,77,239,5,95,77,23,35,128,1,0,128,24,86,7,8,132,167,32,2,69,198,41,130,202,33,0,26,120,75,44,24,89,
  5737. 51,15,71,243,12,70,239,11,24,84,3,11,66,7,11,71,255,10,32,21,69,155,35,88,151,12,32,128,74,38,10,65,210,8,74,251,5,65,226,5,75,201,13,32,3,65,9,41,146,41,40,0,0,0,9,1,0,1,0,2,91,99,
  5738. 19,32,35,106,119,13,70,219,15,83,239,12,137,154,32,2,67,252,19,36,128,0,0,4,1,130,196,32,2,130,8,91,107,8,32,0,135,81,24,73,211,8,132,161,73,164,13,36,0,8,0,128,2,105,123,26,139,67,
  5739. 76,99,15,34,1,0,128,135,76,83,156,20,92,104,8,67,251,30,24,86,47,27,123,207,12,24,86,7,15,71,227,8,32,4,65,20,20,131,127,32,0,130,123,32,0,71,223,26,32,19,90,195,22,71,223,15,84,200,
  5740. 6,32,128,133,241,24,84,149,9,67,41,25,36,0,0,0,22,0,88,111,49,32,87,66,21,5,77,3,27,123,75,7,71,143,19,135,183,71,183,19,130,171,74,252,5,131,5,89,87,17,32,1,132,18,130,232,68,11,10,
  5741. 33,1,128,70,208,16,66,230,18,147,18,130,254,223,255,75,27,23,65,59,15,135,39,155,255,34,128,128,254,104,92,8,33,0,128,65,32,11,65,1,58,33,26,0,130,0,72,71,18,78,55,17,76,11,19,86,101,
  5742. 12,75,223,11,89,15,11,24,76,87,15,75,235,15,131,15,72,95,7,85,71,11,72,115,11,73,64,6,34,1,128,128,66,215,9,34,128,254,128,134,14,33,128,255,67,102,5,32,0,130,16,70,38,11,66,26,57,
  5743. 88,11,8,24,76,215,34,78,139,7,95,245,7,32,7,24,73,75,23,32,128,131,167,130,170,101,158,9,82,49,22,118,139,6,32,18,67,155,44,116,187,9,108,55,14,80,155,23,66,131,15,93,77,10,131,168,
  5744. 32,128,73,211,12,24,75,187,22,32,4,96,71,20,67,108,19,132,19,120,207,8,32,5,76,79,15,66,111,21,66,95,8,32,3,190,211,111,3,8,211,212,32,20,65,167,44,34,75,0,79,97,59,13,32,33,112,63,
  5745. 10,65,147,19,69,39,19,143,39,24,66,71,9,130,224,65,185,43,94,176,12,65,183,24,71,38,8,24,72,167,7,65,191,38,136,235,24,96,167,12,65,203,62,115,131,13,65,208,42,175,235,67,127,6,32,
  5746. 4,76,171,29,114,187,5,32,71,65,211,5,65,203,68,72,51,8,164,219,32,0,172,214,71,239,58,78,3,27,66,143,15,77,19,15,147,31,35,33,53,51,21,66,183,10,173,245,66,170,30,150,30,34,0,0,23,
  5747. 80,123,54,76,1,16,73,125,15,82,245,11,167,253,24,76,85,12,70,184,5,32,254,131,185,37,254,0,128,1,0,128,133,16,117,158,18,92,27,38,65,3,17,130,251,35,17,0,128,254,24,69,83,39,140,243,
  5748. 121,73,19,109,167,7,81,41,15,24,95,175,12,102,227,15,121,96,11,24,95,189,7,32,3,145,171,154,17,24,77,47,9,33,0,5,70,71,37,68,135,7,32,29,117,171,11,69,87,15,24,79,97,19,24,79,149,23,
  5749. 131,59,32,1,75,235,5,72,115,11,72,143,7,132,188,71,27,46,131,51,32,0,69,95,6,175,215,32,21,131,167,81,15,19,151,191,151,23,131,215,71,43,5,32,254,24,79,164,24,74,109,8,77,166,13,65,
  5750. 176,26,88,162,5,98,159,6,171,219,120,247,6,79,29,8,99,169,10,103,59,19,65,209,35,131,35,91,25,19,112,94,15,83,36,8,173,229,33,20,0,88,75,43,71,31,12,65,191,71,33,1,0,130,203,32,254,
  5751. 131,4,68,66,7,67,130,6,104,61,13,173,215,38,13,1,0,0,0,2,128,67,111,28,74,129,16,104,35,19,79,161,16,87,14,7,138,143,132,10,67,62,36,114,115,5,162,151,67,33,16,108,181,15,143,151,67,
  5752. 5,5,24,100,242,15,170,153,34,0,0,14,65,51,34,32,55,79,75,9,32,51,74,7,10,65,57,38,132,142,32,254,72,0,14,139,163,32,128,80,254,8,67,158,21,65,63,7,32,4,72,227,27,95,155,12,67,119,19,
  5753. 124,91,24,149,154,72,177,34,97,223,8,155,151,24,108,227,15,88,147,16,72,117,19,68,35,11,92,253,15,70,199,15,24,87,209,17,32,2,87,233,7,32,1,24,88,195,10,119,24,8,32,3,81,227,24,65,
  5754. 125,21,35,128,128,0,25,76,59,48,24,90,187,9,97,235,12,66,61,11,91,105,19,24,79,141,11,24,79,117,15,24,79,129,27,90,53,13,130,13,32,253,131,228,24,79,133,40,69,70,8,66,137,31,65,33,
  5755. 19,96,107,8,68,119,29,66,7,5,68,125,16,65,253,19,65,241,27,24,90,179,13,24,79,143,18,33,128,128,130,246,32,254,130,168,68,154,36,77,51,9,97,47,5,167,195,32,21,131,183,78,239,27,155,
  5756. 195,78,231,14,201,196,77,11,6,32,5,73,111,37,97,247,12,77,19,31,155,207,78,215,19,162,212,69,17,14,66,91,19,80,143,57,78,203,39,159,215,32,128,93,134,8,24,80,109,24,66,113,15,169,215,
  5757. 66,115,6,32,4,69,63,33,32,0,101,113,7,86,227,35,143,211,36,49,53,51,21,1,77,185,14,65,159,28,69,251,34,67,56,8,33,9,0,24,107,175,25,90,111,12,110,251,11,119,189,24,119,187,34,87,15,
  5758. 9,32,4,66,231,37,90,39,7,66,239,8,84,219,15,69,105,23,24,85,27,27,87,31,11,33,1,128,76,94,6,32,1,85,241,7,33,128,128,106,48,10,33,128,128,69,136,11,133,13,24,79,116,49,84,236,8,24,
  5759. 91,87,9,32,5,165,255,69,115,12,66,27,15,159,15,24,72,247,12,74,178,5,24,80,64,15,33,0,128,143,17,77,89,51,130,214,24,81,43,7,170,215,74,49,8,159,199,143,31,139,215,69,143,5,32,254,
  5760. 24,81,50,35,181,217,84,123,70,143,195,159,15,65,187,16,66,123,7,65,175,15,65,193,29,68,207,39,79,27,5,70,131,6,32,4,68,211,33,33,67,0,83,143,14,159,207,143,31,140,223,33,0,128,24,80,
  5761. 82,14,24,93,16,23,32,253,65,195,5,68,227,40,133,214,107,31,7,32,5,67,115,27,87,9,8,107,31,43,66,125,6,32,0,103,177,23,131,127,72,203,36,32,0,110,103,8,155,163,73,135,6,32,19,24,112,
  5762. 99,10,65,71,11,73,143,19,143,31,126,195,5,24,85,21,9,24,76,47,14,32,254,24,93,77,36,68,207,11,39,25,0,0,255,128,3,128,4,66,51,37,95,247,13,82,255,24,76,39,19,147,221,66,85,27,24,118,
  5763. 7,8,24,74,249,12,76,74,8,91,234,8,67,80,17,131,222,33,253,0,121,30,44,73,0,16,69,15,6,32,0,65,23,38,69,231,12,65,179,6,98,131,16,86,31,27,24,108,157,14,80,160,8,24,65,46,17,33,4,0,
  5764. 96,2,18,144,191,65,226,8,68,19,5,171,199,80,9,15,180,199,67,89,5,32,255,24,79,173,28,174,201,24,79,179,50,32,1,24,122,5,10,82,61,10,180,209,83,19,8,32,128,24,80,129,27,111,248,43,131,
  5765. 71,24,115,103,8,67,127,41,78,213,24,100,247,19,66,115,39,75,107,5,32,254,165,219,78,170,40,24,112,163,49,32,1,97,203,6,65,173,64,32,0,83,54,7,133,217,88,37,12,32,254,131,28,33,128,
  5766. 3,67,71,44,84,183,6,32,5,69,223,33,96,7,7,123,137,16,192,211,24,112,14,9,32,255,67,88,29,68,14,10,84,197,38,33,0,22,116,47,50,32,87,106,99,9,116,49,15,89,225,15,97,231,23,70,41,19,
  5767. 82,85,8,93,167,6,32,253,132,236,108,190,7,89,251,5,116,49,58,33,128,128,131,234,32,15,24,74,67,38,70,227,24,24,83,45,23,89,219,12,70,187,12,89,216,19,32,2,69,185,24,141,24,70,143,66,
  5768. 24,82,119,56,78,24,10,32,253,133,149,132,6,24,106,233,7,69,198,48,178,203,81,243,12,68,211,15,106,255,23,66,91,15,69,193,7,100,39,10,24,83,72,16,176,204,33,19,0,88,207,45,68,21,12,
  5769. 68,17,10,65,157,53,68,17,6,32,254,92,67,10,65,161,25,69,182,43,24,118,91,47,69,183,18,181,209,111,253,12,89,159,8,66,112,12,69,184,45,35,0,0,0,9,24,80,227,26,73,185,16,118,195,15,131,
  5770. 15,33,1,0,65,59,15,66,39,27,160,111,66,205,12,148,111,143,110,33,128,128,156,112,24,81,199,8,75,199,23,66,117,20,155,121,32,254,68,126,12,72,213,29,134,239,149,123,89,27,16,148,117,
  5771. 65,245,8,24,71,159,14,141,134,134,28,73,51,55,109,77,15,105,131,11,68,67,11,76,169,27,107,209,12,102,174,8,32,128,72,100,18,116,163,56,79,203,11,75,183,44,85,119,19,71,119,23,151,227,
  5772. 32,1,93,27,8,65,122,5,77,102,8,110,120,20,66,23,8,66,175,17,66,63,12,133,12,79,35,8,74,235,33,67,149,16,69,243,15,78,57,15,69,235,16,67,177,7,151,192,130,23,67,84,29,141,192,174,187,
  5773. 77,67,15,69,11,12,159,187,77,59,10,199,189,24,70,235,50,96,83,19,66,53,23,105,65,19,77,47,12,163,199,66,67,37,78,207,50,67,23,23,174,205,67,228,6,71,107,13,67,22,14,66,85,11,83,187,
  5774. 38,124,47,49,95,7,19,66,83,23,67,23,19,24,96,78,17,80,101,16,71,98,40,33,0,7,88,131,22,24,89,245,12,84,45,12,102,213,5,123,12,9,32,2,126,21,14,43,255,0,128,128,0,0,20,0,128,255,128,
  5775. 3,126,19,39,32,75,106,51,7,113,129,15,24,110,135,19,126,47,15,115,117,11,69,47,11,32,2,109,76,9,102,109,9,32,128,75,2,10,130,21,32,254,69,47,6,32,3,94,217,47,32,0,65,247,10,69,15,46,
  5776. 65,235,31,65,243,15,101,139,10,66,174,14,65,247,16,72,102,28,69,17,14,84,243,9,165,191,88,47,48,66,53,12,32,128,71,108,6,203,193,32,17,75,187,42,73,65,16,65,133,52,114,123,9,167,199,
  5777. 69,21,37,86,127,44,75,171,11,180,197,78,213,12,148,200,81,97,46,24,95,243,9,32,4,66,75,33,113,103,9,87,243,36,143,225,24,84,27,31,90,145,8,148,216,67,49,5,24,84,34,14,75,155,27,67,
  5778. 52,13,140,13,36,0,20,0,128,255,24,135,99,46,88,59,43,155,249,80,165,7,136,144,71,161,23,32,253,132,33,32,254,88,87,44,136,84,35,128,0,0,21,81,103,5,94,47,44,76,51,12,143,197,151,15,
  5779. 65,215,31,24,64,77,13,65,220,20,65,214,14,71,4,40,65,213,13,32,0,130,0,35,21,1,2,0,135,0,34,36,0,72,134,10,36,1,0,26,0,130,134,11,36,2,0,14,0,108,134,11,32,3,138,23,32,4,138,11,34,
  5780. 5,0,20,134,33,34,0,0,6,132,23,32,1,134,15,32,18,130,25,133,11,37,1,0,13,0,49,0,133,11,36,2,0,7,0,38,134,11,36,3,0,17,0,45,134,11,32,4,138,35,36,5,0,10,0,62,134,23,32,6,132,23,36,3,
  5781. 0,1,4,9,130,87,131,167,133,11,133,167,133,11,133,167,133,11,37,3,0,34,0,122,0,133,11,133,167,133,11,133,167,133,11,133,167,34,50,0,48,130,1,34,52,0,47,134,5,8,49,49,0,53,98,121,32,
  5782. 84,114,105,115,116,97,110,32,71,114,105,109,109,101,114,82,101,103,117,108,97,114,84,84,88,32,80,114,111,103,103,121,67,108,101,97,110,84,84,50,48,48,52,47,130,2,53,49,53,0,98,0,121,
  5783. 0,32,0,84,0,114,0,105,0,115,0,116,0,97,0,110,130,15,32,71,132,15,36,109,0,109,0,101,130,9,32,82,130,5,36,103,0,117,0,108,130,29,32,114,130,43,34,84,0,88,130,35,32,80,130,25,34,111,
  5784. 0,103,130,1,34,121,0,67,130,27,32,101,132,59,32,84,130,31,33,0,0,65,155,9,34,20,0,0,65,11,6,130,8,135,2,33,1,1,130,9,8,120,1,1,2,1,3,1,4,1,5,1,6,1,7,1,8,1,9,1,10,1,11,1,12,1,13,1,14,
  5785. 1,15,1,16,1,17,1,18,1,19,1,20,1,21,1,22,1,23,1,24,1,25,1,26,1,27,1,28,1,29,1,30,1,31,1,32,0,3,0,4,0,5,0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,0,18,0,19,0,20,0,21,0,
  5786. 22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,130,187,8,66,33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41,0,42,0,43,0,44,0,45,0,46,0,47,0,48,0,49,0,50,0,51,0,52,0,53,0,54,0,55,0,56,0,
  5787. 57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,130,243,9,75,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,0,76,0,77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0,
  5788. 92,0,93,0,94,0,95,0,96,0,97,1,33,1,34,1,35,1,36,1,37,1,38,1,39,1,40,1,41,1,42,1,43,1,44,1,45,1,46,1,47,1,48,1,49,1,50,1,51,1,52,1,53,1,54,1,55,1,56,1,57,1,58,1,59,1,60,1,61,1,62,1,
  5789. 63,1,64,1,65,0,172,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0,164,0,239,0,138,0,218,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170,
  5790. 0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,207,0,204,0,205,0,206,0,233,0,102,0,211,0,208,0,209,0,175,0,103,0,240,0,145,0,214,0,
  5791. 212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,114,0,115,0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0,
  5792. 161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,14,117,110,105,99,111,100,101,35,48,120,48,48,48,49,141,14,32,50,141,14,32,51,141,14,32,52,141,14,32,53,141,14,32,54,141,14,32,55,141,
  5793. 14,32,56,141,14,32,57,141,14,32,97,141,14,32,98,141,14,32,99,141,14,32,100,141,14,32,101,141,14,32,102,140,14,33,49,48,141,14,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,
  5794. 141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,45,49,102,6,100,101,108,101,116,101,4,69,117,114,
  5795. 111,140,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,
  5796. 32,56,141,236,32,56,141,236,32,56,65,220,13,32,57,65,220,13,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,
  5797. 239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,35,57,102,0,0,5,250,72,249,98,247,
  5798. };
  5799. static const char* GetDefaultCompressedFontDataProggyClean(int* out_size)
  5800. {
  5801. *out_size = proggy_clean_ttf_compressed_size;
  5802. return (const char*)proggy_clean_ttf_compressed_data;
  5803. }
  5804. //-----------------------------------------------------------------------------
  5805. // [SECTION] Default font data (ProggyVector-minimal.ttf)
  5806. //-----------------------------------------------------------------------------
  5807. // Based on ProggyVector.ttf, Copyright (c) 2019,2023 Tristan Grimmer / Copyright (c) 2018 Source Foundry Authors / Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved.
  5808. // MIT license + public domain, see licenses at https://github.com/bluescan/proggyfonts/tree/master/ProggyVector
  5809. //-----------------------------------------------------------------------------
  5810. // See misc/fonts/ProggyVector-ExtractScript.txt for FontForge script to create this from ProggyVector.ttf
  5811. //-----------------------------------------------------------------------------
  5812. // File: 'ProggyVector-minimal.ttf' (23952 bytes)
  5813. // Exported using binary_to_compressed_c.exe -u8 "ProggyVector-minimal.ttf" proggy_vector_minimal_ttf
  5814. static const unsigned int proggy_vector_minimal_ttf_compressed_size = 18519;
  5815. static const unsigned char proggy_vector_minimal_ttf_compressed_data[18519] =
  5816. {
  5817. 87,188,0,0,0,0,0,0,0,0,93,144,0,4,0,0,55,0,1,0,0,0,14,0,128,0,3,0,96,70,70,84,77,165,245,48,76,0,0,93,116,130,21,38,28,71,68,69,70,0,37,130,9,34,0,93,92,130,5,44,24,79,83,47,50,135,
  5818. 98,111,82,0,0,1,104,130,15,44,96,99,109,97,112,10,236,8,177,0,0,3,88,130,19,44,82,99,118,116,32,0,34,2,136,0,0,4,172,130,31,38,4,103,97,115,112,255,255,130,89,34,0,93,84,130,15,56,
  5819. 8,103,108,121,102,169,208,238,39,0,0,6,56,0,0,84,32,104,101,97,100,39,214,168,186,130,27,32,236,130,3,33,54,104,130,16,35,6,225,0,231,130,75,32,36,130,15,40,36,104,109,116,120,37,72,
  5820. 32,85,130,15,32,200,130,3,40,142,108,111,99,97,26,185,47,212,130,95,32,176,130,15,40,136,109,97,120,112,0,201,0,151,130,11,32,72,130,47,43,32,110,97,109,101,10,160,159,163,0,0,90,131,
  5821. 143,44,68,112,111,115,116,153,185,200,234,0,0,91,156,130,35,32,184,132,235,45,1,0,0,96,193,239,192,95,15,60,245,0,11,4,130,54,37,0,0,225,81,71,241,131,8,43,228,205,29,41,255,247,255,
  5822. 2,2,162,3,161,130,15,34,8,0,2,130,5,131,2,32,1,130,225,38,182,254,184,0,143,2,102,130,31,34,196,2,162,132,73,131,25,135,3,32,4,132,17,37,195,0,104,0,5,0,134,49,131,6,132,3,32,46,132,
  5823. 5,36,2,2,102,1,144,131,29,39,2,138,2,188,0,47,0,140,131,7,40,255,92,1,224,0,49,1,2,0,131,0,32,9,132,57,143,61,43,0,66,105,114,100,0,64,0,32,32,172,3,132,131,47,3,182,1,72,32,63,0,255,
  5824. 223,253,0,0,2,14,3,182,130,48,38,32,0,1,2,102,0,34,130,9,32,0,130,7,132,3,35,0,237,0,169,130,147,46,91,0,19,0,29,1,10,0,168,0,205,0,46,0,41,130,5,32,83,130,25,44,65,0,67,0,132,0,76,
  5825. 0,75,0,40,0,72,130,11,40,70,0,66,0,63,0,239,0,209,130,33,52,45,0,44,0,81,255,251,0,18,0,79,0,70,0,69,0,94,0,117,0,51,130,7,34,100,0,61,130,5,34,108,0,38,130,21,36,58,0,86,0,58,130,
  5826. 57,42,70,0,24,0,60,0,29,0,2,0,9,130,47,50,55,0,148,0,62,0,154,0,61,255,247,0,167,0,68,0,96,0,82,130,51,34,62,0,66,130,105,40,97,0,166,0,118,0,113,0,141,130,97,32,97,130,71,32,95,130,
  5827. 3,40,129,0,106,0,128,0,84,0,50,130,183,32,38,130,85,38,101,0,92,1,6,0,102,130,147,36,0,0,232,0,105,130,17,34,102,0,18,130,187,34,99,0,160,130,33,38,135,0,40,0,44,0,178,130,9,34,159,
  5828. 0,150,130,9,52,161,0,163,0,238,0,83,0,53,0,227,0,198,0,172,0,122,0,116,0,13,132,1,32,96,130,139,32,18,136,3,32,0,130,71,33,98,0,133,1,33,100,0,133,1,32,4,132,195,32,58,130,195,131,
  5829. 3,36,75,0,4,0,74,134,1,32,18,130,33,32,94,130,187,32,68,136,3,32,20,130,197,32,62,130,215,131,3,34,109,0,134,132,1,33,69,0,131,195,32,69,130,195,131,3,34,44,0,24,130,15,32,97,132,3,
  5830. 36,52,0,95,0,52,130,123,130,166,33,0,3,130,4,131,3,34,28,0,1,130,9,36,0,0,76,0,3,132,9,32,28,130,111,32,48,130,17,46,8,0,8,0,2,0,0,0,126,0,255,32,172,255,255,130,9,34,32,0,160,131,
  5831. 9,37,255,227,255,194,224,22,132,43,130,20,131,2,34,1,6,0,136,14,35,1,2,0,0,132,55,130,6,136,2,8,152,1,0,0,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,
  5832. 30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,
  5833. 90,91,92,93,94,95,96,97,0,134,135,137,139,147,152,158,163,162,164,166,165,167,169,171,170,172,173,175,174,176,177,179,181,180,182,184,183,188,187,189,190,0,114,100,101,105,0,120,161,
  5834. 112,107,0,118,106,0,136,154,0,115,0,0,103,119,132,161,39,108,124,0,168,186,129,99,110,131,12,38,109,125,0,98,130,133,151,131,10,131,3,37,185,0,193,0,0,194,131,9,33,0,121,130,5,47,132,
  5835. 140,131,141,138,143,144,145,142,149,150,0,148,156,157,155,130,18,32,113,130,3,32,122,130,3,130,2,34,34,2,136,130,5,33,42,0,133,1,8,186,80,0,100,0,170,1,22,1,132,2,2,2,16,2,36,2,56,
  5836. 2,104,2,124,2,166,2,182,2,208,2,226,3,26,3,52,3,132,3,214,3,246,4,46,4,126,4,150,4,238,5,66,5,120,5,194,5,224,5,244,6,14,6,84,6,224,7,12,7,80,7,122,7,162,7,184,7,208,8,0,8,24,8,46,
  5837. 8,76,8,116,8,132,8,170,8,202,8,254,9,42,9,98,9,160,9,248,10,10,10,66,10,98,10,152,10,208,10,246,11,20,11,38,11,68,11,86,11,116,11,128,11,152,11,234,12,52,12,100,12,180,12,238,13,16,
  5838. 13,108,13,148,13,194,13,236,14,18,14,38,14,96,14,128,14,176,14,222,15,18,15,60,15,122,15,152,15,190,15,224,16,18,16,76,16,146,16,178,16,240,16,254,17,68,17,122,130,1,8,225,158,17,228,
  5839. 18,12,18,88,18,142,18,162,19,32,19,66,19,176,19,246,20,40,20,56,20,68,20,192,20,206,21,8,21,34,21,80,21,160,21,184,21,232,22,4,22,32,22,62,22,88,22,146,22,198,23,4,23,80,23,196,24,
  5840. 40,24,96,24,146,24,208,25,46,25,116,25,188,25,228,26,48,26,84,26,114,26,156,26,212,26,244,27,16,27,52,27,100,27,154,27,244,28,46,28,98,28,162,29,10,29,82,29,144,30,0,30,68,30,134,30,
  5841. 210,31,38,31,84,31,122,31,212,32,68,32,176,33,36,33,182,34,50,34,188,35,44,35,128,35,206,36,24,36,104,36,192,36,238,37,20,37,64,37,118,37,216,38,38,38,104,38,160,38,222,39,60,39,134,
  5842. 39,174,39,250,40,50,40,100,40,158,40,226,41,42,41,92,41,178,42,16,0,2,0,34,0,0,1,50,2,170,0,3,0,7,0,46,177,1,0,47,60,178,7,4,0,237,50,177,6,5,220,60,178,3,2,130,10,34,0,177,3,131,22,
  5843. 32,5,131,22,39,178,7,6,1,252,60,178,1,131,23,53,51,17,33,17,39,51,17,35,34,1,16,238,204,204,2,170,253,86,34,2,102,0,130,83,8,71,237,255,255,1,126,2,228,0,14,0,20,0,0,37,50,23,22,20,
  5844. 14,1,35,34,39,38,53,52,55,54,19,3,35,3,53,51,1,53,50,17,6,33,25,15,32,19,21,21,19,85,15,80,18,113,140,42,13,47,30,9,19,19,24,41,19,19,1,221,254,160,1,96,123,0,131,75,38,169,1,185,1,
  5845. 191,2,189,132,159,34,0,1,17,131,115,39,51,17,1,104,87,254,234,87,130,25,35,4,254,252,1,130,3,61,0,2,0,1,0,5,2,102,2,183,0,5,0,46,0,0,19,51,54,55,35,6,15,1,35,62,1,55,35,53,130,12,130,
  5846. 14,38,53,51,55,51,14,1,7,134,5,33,21,35,131,11,34,21,35,7,131,34,51,229,123,31,11,123,11,50,52,80,10,32,10,129,149,7,13,14,7,133,152,132,12,32,123,132,5,40,121,140,8,26,8,125,144,53,
  5847. 79,130,30,51,1,10,112,46,46,178,195,37,121,37,71,30,49,49,29,73,194,37,120,37,131,3,36,73,29,98,30,71,131,22,32,0,130,169,8,40,91,255,237,2,41,2,210,0,8,0,18,0,72,0,0,1,21,54,55,54,
  5848. 53,52,39,38,39,53,6,7,6,29,1,6,23,22,19,46,1,39,38,35,38,131,18,39,22,23,30,1,23,22,23,53,130,12,8,166,52,55,54,55,53,51,21,20,30,4,23,21,39,38,47,2,34,39,21,22,23,22,21,20,7,6,7,21,
  5849. 1,102,56,26,31,31,32,132,62,25,8,2,26,30,44,1,1,1,3,7,12,25,79,59,21,30,13,23,16,36,46,82,53,50,53,61,71,82,56,19,21,20,20,11,22,35,25,33,16,8,8,98,43,54,58,63,74,1,54,205,10,20,37,
  5850. 49,39,29,21,91,194,5,62,20,6,10,25,34,24,254,84,10,37,11,1,1,5,13,23,85,12,15,5,9,6,13,2,217,11,45,42,144,45,50,6,57,57,3,10,3,5,4,6,3,81,10,14,7,8,2,1,202,16,43,46,71,72,50,49,4,58,
  5851. 0,5,0,19,0,17,2,84,2,172,130,9,38,22,0,38,0,55,0,71,130,219,37,0,7,35,18,19,3,130,166,33,51,50,133,228,38,35,34,7,6,20,23,6,65,239,7,33,51,50,131,193,33,1,22,131,30,32,52,130,239,40,
  5852. 38,34,14,2,21,20,55,20,7,140,33,8,124,2,40,254,177,58,96,234,160,60,13,34,7,11,24,20,20,20,19,21,52,17,5,165,43,54,52,46,38,39,36,61,55,41,40,254,24,13,34,27,20,20,5,10,27,12,27,23,
  5853. 20,10,204,68,33,25,67,41,39,67,30,26,68,42,40,2,172,253,200,98,1,140,1,14,253,205,28,10,1,18,20,19,32,18,19,38,11,27,77,38,37,38,53,57,36,36,37,40,51,54,1,162,18,18,20,38,11,23,11,
  5854. 4,8,18,22,14,27,28,75,37,17,37,35,56,73,40,16,38,36,0,130,0,63,3,0,29,255,243,2,98,2,209,0,11,0,37,0,85,0,0,19,62,1,53,52,35,34,6,7,6,23,22,3,20,23,132,223,45,63,1,54,55,62,2,55,38,
  5855. 39,38,47,1,38,39,130,26,43,55,38,53,54,55,54,51,50,30,1,29,1,130,208,41,7,30,3,23,54,61,1,54,38,59,132,13,34,22,23,34,131,227,37,6,43,1,34,39,38,130,22,8,147,237,30,57,71,34,40,3,14,
  5856. 38,19,102,53,29,57,18,15,53,41,12,5,6,7,4,3,2,26,20,34,19,67,17,27,47,26,22,50,86,2,75,42,52,35,78,35,34,24,59,33,53,40,46,26,38,1,2,1,81,20,19,36,36,49,43,47,5,10,40,81,104,8,100,
  5857. 73,70,13,1,221,18,49,44,61,35,14,53,35,17,254,239,71,49,27,13,4,23,6,3,3,4,5,1,1,34,26,41,26,86,21,36,36,33,38,163,66,66,99,37,23,23,60,24,38,41,45,31,41,42,69,53,57,33,46,91,26,6,
  5858. 24,108,52,51,38,45,63,1,52,64,63,64,85,20,127,130,250,52,0,1,1,10,1,186,1,102,2,191,0,3,0,0,1,17,51,17,1,10,92,130,16,34,5,254,251,130,14,41,0,168,255,174,1,141,3,7,0,7,130,12,55,6,
  5859. 16,23,35,38,16,55,1,141,132,132,80,149,149,3,7,217,254,88,216,224,1,157,220,130,26,39,0,205,255,179,1,178,3,12,132,39,8,48,22,16,7,35,54,16,39,1,29,149,149,80,132,132,3,12,220,254,
  5860. 96,221,216,1,175,210,0,0,1,0,46,0,90,2,57,2,100,0,27,0,0,19,39,54,55,22,23,53,51,21,55,131,7,8,64,7,23,22,23,7,46,1,39,21,35,53,7,39,54,219,173,19,25,129,43,87,88,55,33,14,30,176,88,
  5861. 54,33,44,33,109,33,87,174,42,99,1,100,96,28,40,70,24,186,186,48,30,17,20,49,96,48,30,19,68,18,59,18,196,196,92,67,56,132,203,48,0,41,0,100,2,61,2,85,0,11,0,0,37,53,35,53,51,130,94,
  5862. 49,51,21,35,21,1,8,223,223,84,225,225,100,208,80,209,209,80,208,130,135,44,205,255,85,1,125,0,141,0,25,0,0,23,38,130,136,45,54,55,34,38,39,38,53,52,55,54,51,50,23,22,65,207,5,8,44,
  5863. 6,241,6,30,59,17,7,7,20,29,5,4,43,13,15,32,19,22,3,13,91,17,171,8,42,51,37,15,18,29,13,13,15,49,18,4,19,20,31,6,15,17,92,86,16,130,83,40,83,1,52,2,23,1,133,0,5,130,219,46,53,33,21,
  5864. 22,21,83,1,195,1,1,52,81,40,25,16,130,156,38,1,0,237,255,255,1,126,130,115,35,13,0,0,4,139,109,8,34,20,1,85,47,25,11,21,44,13,16,30,20,22,1,9,10,19,33,48,18,5,20,20,63,0,0,1,0,65,255,
  5865. 208,2,41,2,230,131,83,8,37,23,0,55,51,0,7,65,1,38,99,95,254,217,98,48,2,81,197,253,176,198,0,0,3,0,67,255,243,2,38,2,203,0,7,0,18,0,32,130,247,51,50,17,52,39,6,7,22,19,38,35,34,7,6,
  5866. 21,20,23,54,55,5,16,67,111,6,32,16,131,221,8,57,1,56,148,8,104,149,35,185,33,78,93,35,21,8,63,63,1,1,137,45,60,120,60,61,241,121,60,61,72,1,34,48,46,130,182,72,1,232,72,111,77,102,
  5867. 49,46,79,78,54,254,240,68,23,92,91,180,1,109,92,88,130,198,130,147,39,132,0,0,1,254,2,189,0,130,199,8,34,51,53,51,17,6,7,38,53,54,55,51,17,51,21,132,144,32,111,1,107,35,94,142,82,2,
  5868. 0,25,89,82,33,80,26,253,149,82,133,51,44,76,0,0,2,30,2,202,0,54,0,0,1,34,130,48,33,62,1,131,137,36,21,20,14,1,7,130,2,49,6,15,1,14,5,7,33,21,33,53,52,62,4,63,1,62,3,55,69,50,5,8,102,
  5869. 46,1,35,1,27,70,132,1,96,93,23,100,67,65,30,12,8,20,49,10,30,34,18,9,14,20,19,20,28,17,1,100,254,46,27,33,39,42,40,12,22,17,14,9,18,11,47,9,5,37,16,53,15,2,123,73,58,29,51,14,55,52,
  5870. 89,49,62,15,12,30,49,11,33,34,16,7,18,16,18,22,27,17,82,63,17,26,34,38,43,40,13,22,19,12,12,20,13,61,40,19,24,52,33,15,19,130,211,44,75,255,243,2,34,2,203,0,56,0,0,19,54,131,154,69,
  5871. 120,6,69,128,6,37,43,1,38,39,46,1,69,175,5,33,22,51,68,234,6,34,43,1,53,68,245,11,8,161,7,97,120,73,74,64,58,26,16,6,31,97,93,37,22,69,67,127,25,12,14,54,35,14,23,31,65,23,62,45,131,
  5872. 34,10,44,44,67,86,77,107,30,10,36,33,72,51,88,25,26,2,172,31,29,26,56,34,29,46,17,78,24,23,68,36,51,101,55,55,1,1,4,10,3,5,11,95,30,5,15,77,25,32,65,34,36,78,63,20,27,54,28,29,21,7,
  5873. 10,0,2,0,40,0,0,2,64,2,189,0,6,0,17,0,0,55,51,17,14,3,39,1,51,17,51,21,35,21,35,53,33,136,242,61,108,39,24,106,1,26,135,119,119,90,254,185,245,1,114,87,170,61,38,6,1,180,254,56,78,
  5874. 167,167,0,0,0,1,0,72,130,227,32,23,130,63,32,36,135,227,36,21,20,7,14,1,132,218,34,2,39,53,136,214,8,69,39,38,34,7,17,33,21,33,196,47,35,120,69,68,109,50,80,22,36,12,14,69,41,20,10,
  5875. 88,96,129,37,11,9,15,17,53,170,66,1,135,254,214,1,194,14,65,64,109,141,62,25,11,1,1,5,12,7,3,97,46,90,30,29,48,22,36,15,47,35,1,96,79,130,175,38,67,255,246,2,38,2,191,130,173,32,54,
  5876. 130,175,136,95,66,149,6,38,22,39,54,51,50,23,22,70,9,6,67,123,7,39,54,59,1,30,2,23,21,38,130,149,8,91,35,6,7,6,214,34,68,101,25,9,53,30,51,69,34,37,21,8,46,51,117,105,57,60,61,56,117,
  5877. 130,58,49,9,3,89,89,104,9,19,7,25,32,30,17,8,60,44,19,9,9,73,69,51,108,43,92,30,39,99,42,22,43,46,75,59,36,12,249,97,63,62,226,63,60,85,71,113,38,43,192,83,87,1,4,9,4,3,88,32,1,2,71,
  5878. 71,0,130,0,8,62,1,0,70,0,0,2,28,2,189,0,9,0,0,9,1,35,18,55,54,55,33,53,33,2,28,254,244,105,120,101,22,17,254,155,1,214,2,150,253,106,1,39,232,54,41,79,0,0,3,0,66,255,243,2,39,2,203,
  5879. 0,14,0,28,0,58,130,209,33,20,23,132,211,34,52,39,38,131,210,34,55,50,53,134,9,32,21,130,24,34,37,20,7,66,58,6,36,35,34,38,53,52,130,91,33,38,39,68,96,6,130,244,8,95,167,82,26,33,65,
  5880. 40,37,37,37,68,69,35,37,141,125,32,30,63,93,24,8,72,23,1,0,121,78,29,31,16,58,170,113,128,39,24,75,43,23,32,9,14,60,61,208,61,61,198,100,28,10,36,37,128,37,35,35,35,145,115,60,28,30,
  5881. 67,22,28,85,24,7,126,135,26,17,46,46,75,49,38,115,104,97,73,49,47,16,11,26,32,25,38,35,76,50,49,49,51,130,222,39,0,2,0,63,255,249,2,35,130,175,38,13,0,53,0,0,19,20,66,171,11,40,18,
  5882. 38,39,53,22,23,30,1,54,130,152,36,6,7,14,1,34,133,156,130,14,66,251,10,8,97,6,7,38,163,134,68,34,37,79,29,23,78,30,34,59,32,72,36,31,19,36,61,35,100,18,18,19,39,63,81,40,86,30,15,23,
  5883. 11,61,139,130,59,34,12,15,23,42,93,47,63,36,1,219,164,43,43,78,118,36,11,41,42,253,206,1,17,78,15,6,1,2,1,18,50,198,36,15,30,16,15,33,90,44,42,71,67,19,97,89,49,65,73,62,114,65,133,
  5884. 46,22,4,2,133,167,45,239,0,111,1,129,2,66,0,15,0,32,0,0,1,72,26,14,34,3,22,21,130,17,132,159,32,52,130,172,40,54,50,1,129,22,20,23,39,20,130,0,57,23,55,21,5,45,44,22,19,48,13,26,11,
  5885. 6,5,10,29,13,31,1,251,33,18,20,20,16,35,130,5,49,42,13,254,236,17,56,24,20,19,5,9,28,13,31,13,25,12,5,130,108,36,2,0,209,255,197,132,107,38,31,0,47,0,0,23,54,130,81,35,34,38,39,38,
  5886. 132,89,69,248,10,37,7,6,7,46,3,19,142,137,60,209,42,14,18,15,19,29,5,4,5,9,29,13,15,31,20,22,3,3,4,21,29,51,29,6,9,8,8,171,139,147,62,9,36,19,24,42,29,13,13,31,12,26,12,5,20,20,31,
  5887. 6,12,18,29,12,54,34,58,18,7,13,11,12,2,11,138,162,130,146,8,57,0,1,0,41,0,116,2,57,2,75,0,14,0,0,45,1,53,36,55,21,14,2,7,30,2,31,1,2,57,253,240,1,140,132,91,126,156,52,28,74,115,78,
  5888. 130,116,196,78,148,49,86,33,44,55,19,9,26,41,27,45,132,207,38,45,0,205,2,61,1,245,75,31,5,36,55,53,33,21,37,130,3,44,45,2,16,253,240,2,16,205,81,81,216,80,80,133,99,58,44,0,114,2,60,
  5889. 2,73,0,11,0,0,1,37,53,4,23,21,5,53,62,1,55,54,1,213,254,87,130,98,60,253,240,28,73,58,195,1,93,151,85,148,49,78,196,86,9,26,21,68,0,2,0,81,255,255,2,33,2,223,130,151,130,107,75,199,
  5890. 14,61,3,39,62,1,51,50,22,29,1,6,15,1,14,1,29,1,35,53,54,55,62,2,53,54,39,38,43,1,34,6,75,223,12,56,124,72,33,130,78,106,117,2,85,32,29,44,96,2,87,17,48,45,1,25,38,73,9,37,94,75,243,
  5891. 12,56,156,46,52,85,86,73,4,77,60,22,21,44,30,55,54,72,61,13,34,45,25,41,20,29,57,131,191,44,2,255,251,255,225,2,162,2,224,0,16,0,95,130,193,36,35,38,7,6,7,74,116,10,46,19,22,23,14,
  5892. 1,7,6,35,34,39,38,39,46,1,53,65,206,8,33,21,20,130,39,42,6,35,17,38,35,53,6,7,6,46,1,68,101,6,8,203,54,30,1,31,1,22,23,51,22,55,54,61,1,54,39,46,2,34,6,7,14,2,29,1,20,23,22,23,62,1,
  5893. 1,111,10,10,17,53,6,6,22,32,37,38,29,29,62,17,236,3,50,12,49,40,78,96,83,79,104,75,45,18,27,56,132,64,54,196,88,31,8,14,39,14,19,56,18,20,38,30,69,46,33,53,83,43,60,26,43,17,7,14,9,
  5894. 12,34,12,11,5,2,38,18,71,53,42,37,32,84,77,27,82,82,122,81,117,1,229,1,8,27,94,64,32,32,35,33,60,91,29,8,254,167,3,59,10,43,19,37,25,32,109,63,104,50,98,64,142,54,26,98,37,60,18,26,
  5895. 47,15,7,254,242,1,45,34,16,14,6,27,29,62,86,119,66,37,2,22,10,4,14,9,13,2,23,10,6,7,25,36,16,33,7,2,11,31,113,93,47,12,115,100,87,3,1,41,0,0,2,0,18,130,4,45,86,2,189,0,10,0,23,0,0,
  5896. 19,51,46,3,39,130,202,8,61,1,15,1,35,54,19,51,22,18,30,1,23,35,39,202,213,13,39,30,18,7,13,19,37,30,32,54,105,41,188,123,28,83,63,39,15,104,56,1,3,44,132,98,62,23,43,67,125,100,100,
  5897. 183,124,2,65,85,254,254,192,120,46,183,0,130,0,38,3,0,79,255,255,2,58,132,87,45,21,0,44,0,0,55,51,50,55,54,52,38,39,38,70,243,10,42,43,1,3,17,51,50,23,22,23,20,7,71,197,5,68,240,7,
  5898. 8,88,175,149,124,26,10,20,20,40,80,149,127,104,23,8,33,32,82,115,96,207,112,64,60,2,6,13,21,6,12,30,17,84,26,41,66,69,129,78,67,24,67,51,16,32,78,60,21,28,57,21,24,253,144,2,189,46,
  5899. 46,86,39,15,30,26,7,13,10,7,22,38,47,76,94,50,49,0,1,0,70,255,243,2,25,2,203,0,25,0,0,37,6,76,84,10,39,21,38,35,34,7,6,21,16,131,151,8,41,55,2,25,76,90,147,76,78,139,71,91,88,78,79,
  5900. 87,98,49,49,197,58,68,20,19,25,38,95,96,171,232,90,44,39,97,58,71,74,142,254,225,34,10,15,130,218,39,0,2,0,69,0,0,2,44,130,219,34,12,0,23,134,217,34,53,52,39,132,219,133,208,8,32,21,
  5901. 16,7,6,35,170,86,153,32,13,50,25,23,41,62,83,101,189,172,63,63,172,55,71,78,142,54,78,157,56,30,11,18,131,173,39,85,87,179,254,250,66,22,0,130,163,32,94,130,79,32,35,130,79,38,11,0,
  5902. 0,51,17,33,21,135,1,49,94,1,196,254,161,1,53,254,203,1,96,2,189,79,208,80,254,80,130,43,32,117,130,43,36,41,2,190,0,12,131,43,34,50,54,51,131,44,53,51,21,35,17,117,28,75,60,1,17,254,
  5903. 174,246,246,2,189,1,76,222,76,254,184,131,171,34,1,0,51,130,255,32,40,130,255,32,31,135,255,74,164,8,32,21,130,177,65,3,8,8,53,53,35,53,51,2,40,86,116,71,56,61,36,75,80,81,139,96,79,
  5904. 25,38,43,58,109,47,49,194,60,45,134,230,57,70,24,29,45,94,170,175,94,97,50,98,25,19,26,71,71,146,254,226,30,189,78,0,130,143,32,69,130,143,32,36,135,187,79,93,5,55,35,17,33,17,69,101,
  5905. 1,20,102,102,254,236,2,189,254,225,1,31,253,67,1,78,254,178,130,144,34,1,0,100,130,47,32,3,134,47,37,53,51,17,35,53,33,130,188,47,51,21,100,157,157,1,159,157,157,80,2,30,79,79,253,
  5906. 226,68,115,6,36,61,255,247,1,222,130,43,32,17,131,187,33,7,6,66,58,7,131,52,61,17,20,1,169,38,51,29,63,183,185,80,23,28,191,1,36,41,38,7,5,77,30,36,95,1,137,79,254,40,132,134,151,32,
  5907. 100,130,59,53,24,0,0,51,17,51,17,62,3,55,51,6,7,30,2,23,35,46,3,39,6,7,130,159,51,38,116,86,55,20,119,194,97,126,102,52,19,122,29,90,66,42,16,58,19,130,173,52,200,38,115,85,54,20,191,
  5908. 95,173,143,72,27,43,129,96,60,23,57,20,254,238,130,79,32,108,130,183,32,57,130,79,32,5,133,79,41,33,21,108,101,1,104,2,189,253,147,134,171,32,38,130,31,32,68,130,31,50,20,0,0,1,3,35,
  5909. 39,46,2,39,17,35,17,51,22,23,62,2,55,130,229,8,40,1,236,145,77,21,13,39,54,17,88,135,90,45,18,86,24,8,136,88,2,102,254,142,56,32,101,137,44,253,154,2,189,229,115,45,218,59,22,253,67,
  5910. 0,72,87,8,32,35,133,247,37,51,17,51,30,3,23,130,192,8,38,35,46,1,39,38,39,17,70,128,31,92,69,43,17,97,128,31,93,34,72,22,2,189,69,210,156,98,38,2,59,253,67,70,210,78,164,49,253,197,
  5911. 130,63,48,2,0,58,255,247,2,46,2,198,0,13,0,29,0,0,18,16,72,101,5,46,16,39,38,35,34,7,19,34,17,16,55,54,50,22,23,130,1,8,58,21,16,7,6,164,34,33,77,78,33,34,34,35,76,75,35,110,250,141,
  5912. 47,93,54,24,48,32,61,141,50,1,242,254,216,68,65,65,64,1,48,64,67,67,253,193,1,103,1,15,66,23,11,11,22,46,94,176,254,239,65,21,130,102,39,0,2,0,86,0,0,2,46,130,167,41,12,0,26,0,0,19,
  5913. 51,50,55,54,79,194,5,67,216,8,8,51,22,20,7,6,43,1,17,187,117,56,33,11,10,39,39,40,78,109,101,218,125,65,35,10,19,16,49,189,117,1,104,21,7,7,37,61,60,37,34,253,144,2,189,53,30,28,49,
  5914. 101,39,119,254,230,130,87,36,58,255,159,2,104,130,191,42,23,0,32,0,0,37,30,1,23,21,35,130,251,35,6,34,39,38,137,188,54,16,1,6,16,22,50,54,16,38,34,1,248,26,56,30,64,62,23,24,53,145,
  5915. 47,140,135,193,52,254,152,34,68,153,68,69,151,92,29,66,35,59,70,27,27,35,22,66,1,14,136,195,43,254,171,1,125,68,254,217,134,130,1,47,131,130,111,32,72,130,199,32,50,130,199,34,9,0,
  5916. 40,134,199,34,52,39,38,135,196,44,21,20,6,7,6,7,30,4,31,1,35,46,2,130,134,32,35,130,25,8,43,17,173,111,82,33,36,38,36,79,109,101,219,123,54,66,23,24,34,56,16,19,6,13,35,28,48,107,54,
  5917. 45,16,6,16,13,59,12,24,37,1,119,31,30,124,32,32,131,220,55,52,60,88,45,60,26,32,28,29,34,13,24,66,54,90,105,91,31,11,31,26,1,254,216,68,159,6,36,37,2,203,0,58,74,225,11,130,102,73,
  5918. 237,8,43,51,50,23,30,2,23,21,38,47,1,38,34,130,136,36,6,21,20,23,22,130,1,33,30,1,76,96,5,8,108,34,39,46,1,39,79,110,102,118,33,11,29,27,75,14,7,62,40,58,24,47,103,63,79,37,54,16,45,
  5919. 26,13,39,21,32,43,87,28,58,21,11,6,8,14,32,69,13,13,39,189,146,48,90,27,57,75,27,130,67,72,23,28,52,27,27,17,3,1,9,16,25,24,43,77,118,57,33,9,4,11,9,4,96,23,7,12,13,7,17,45,21,20,32,
  5920. 12,19,13,28,13,3,3,8,38,165,153,40,13,3,5,24,10,0,130,175,43,24,0,0,2,81,2,189,0,7,0,0,33,67,189,6,44,1,2,234,2,57,234,2,110,79,79,253,146,0,131,35,36,60,255,243,2,43,130,35,37,34,
  5921. 0,0,5,35,34,132,204,130,164,37,38,53,17,51,17,20,71,116,6,33,55,54,132,13,131,208,60,1,82,29,49,59,10,9,42,12,30,18,4,16,103,21,11,38,75,54,24,56,10,2,101,11,17,34,61,13,130,119,60,
  5922. 19,11,25,41,12,48,105,1,176,253,250,43,34,11,32,11,27,52,20,205,1,67,254,80,105,35,58,30,48,132,111,32,29,130,147,32,76,130,111,32,15,130,124,36,2,3,35,38,2,130,114,8,44,51,30,3,23,
  5923. 19,2,76,111,107,123,27,80,30,48,33,98,12,31,49,67,22,181,2,189,254,162,254,161,85,1,2,96,155,107,40,106,168,226,75,2,103,0,1,0,2,130,63,32,102,130,63,32,30,130,63,40,3,35,47,1,38,47,
  5924. 1,14,2,130,154,34,35,2,3,132,70,8,72,51,18,23,22,23,18,55,2,102,109,99,40,25,10,8,15,4,10,16,12,41,15,98,44,66,86,10,28,21,14,5,86,112,39,14,26,8,58,19,2,189,253,67,244,157,59,51,85,
  5925. 22,59,99,75,254,87,1,9,1,180,68,206,153,96,37,2,48,254,255,88,173,43,1,165,140,130,107,32,9,130,107,32,95,130,107,32,31,132,107,36,19,54,55,46,1,132,173,8,83,1,23,19,51,6,7,14,1,7,
  5926. 22,23,30,1,23,35,38,39,46,1,1,59,197,109,174,46,30,17,40,31,64,83,108,39,100,44,167,109,28,41,45,95,14,47,113,22,42,15,108,12,16,32,101,1,46,254,210,1,2,68,46,23,56,43,88,119,57,143,
  5927. 64,1,8,40,61,68,138,22,75,173,36,64,24,20,26,52,167,130,98,71,223,8,32,19,130,12,33,19,51,130,95,36,6,7,17,35,17,131,94,8,45,39,51,22,23,22,1,52,181,109,29,88,33,51,39,101,29,44,78,
  5928. 72,16,108,44,47,64,1,136,1,53,46,143,52,82,63,254,197,1,59,47,71,126,117,25,76,79,107,0,130,62,33,0,55,130,187,32,49,130,187,8,47,16,0,0,51,53,54,18,54,55,33,53,33,21,14,3,7,33,21,
  5929. 55,109,180,65,25,254,144,1,229,26,67,106,144,47,1,144,73,156,1,6,95,36,79,71,36,95,150,202,67,80,131,59,44,148,255,166,1,205,3,24,0,7,0,0,23,17,69,243,5,43,148,1,57,220,220,90,3,114,
  5930. 74,253,35,75,132,95,8,52,62,255,210,2,40,2,233,0,13,0,0,19,22,23,18,31,1,35,39,46,1,47,1,38,39,158,31,43,212,41,67,96,60,34,62,25,50,121,42,2,233,62,85,254,84,82,134,120,68,124,51,
  5931. 102,244,80,31,6,36,154,255,167,1,210,134,95,70,87,5,44,17,154,220,220,1,56,89,75,2,220,74,252,143,132,95,36,61,1,177,2,43,130,191,32,14,130,144,39,7,35,19,51,30,1,23,22,65,106,6,59,
  5932. 52,136,111,203,88,25,74,28,58,18,111,8,12,24,75,2,112,191,1,12,32,99,36,77,24,13,16,32,130,252,45,1,255,247,255,167,2,114,255,243,0,3,0,0,7,130,245,49,9,2,123,89,76,76,0,1,0,167,2,
  5933. 51,1,169,3,2,0,10,130,83,33,35,38,65,202,6,8,33,22,1,169,112,33,39,64,10,111,9,26,20,48,2,51,46,56,92,13,13,36,29,67,0,0,2,0,68,255,243,2,19,2,27,130,227,32,57,78,1,9,38,61,1,35,34,
  5934. 7,6,5,72,159,8,49,55,54,59,1,53,52,39,38,43,1,34,7,53,51,50,62,1,50,130,168,32,22,82,86,5,8,94,35,34,39,54,52,38,160,70,21,27,78,44,38,116,96,42,24,1,31,48,144,84,50,53,35,38,54,59,
  5935. 77,107,36,37,61,88,34,40,40,19,32,40,50,24,59,27,76,14,8,1,31,10,42,2,2,158,73,20,7,57,50,81,18,39,22,133,83,44,45,81,67,39,40,13,17,13,68,25,27,2,73,1,1,3,9,15,40,66,36,76,250,24,
  5936. 21,1,30,14,15,131,163,32,96,130,163,52,44,2,246,0,25,0,47,0,0,19,20,23,22,50,55,54,55,62,2,55,54,130,147,36,46,1,34,6,7,132,1,79,126,5,68,133,5,32,7,131,186,8,86,6,7,35,17,51,193,70,
  5937. 28,69,19,32,18,28,16,4,2,1,43,26,51,46,37,14,30,10,20,4,6,5,48,107,86,52,57,15,3,47,23,43,40,61,106,48,5,4,83,92,1,7,134,50,20,5,8,21,31,54,35,17,17,16,114,47,29,13,10,10,21,22,41,
  5938. 25,46,168,80,52,54,121,24,24,110,78,38,27,24,80,44,23,130,136,35,0,1,0,82,130,147,36,3,2,27,0,30,73,199,14,36,22,23,21,38,39,69,25,9,8,57,51,50,55,2,3,72,91,128,73,69,123,62,87,54,
  5939. 24,50,33,41,24,45,76,27,47,35,41,76,40,67,91,62,27,40,76,72,128,167,74,35,7,16,17,91,32,9,17,7,12,40,53,91,123,53,28,58,0,2,0,61,130,95,43,9,2,245,0,28,0,51,0,0,55,30,1,130,72,130,
  5940. 243,36,1,55,54,52,39,130,95,35,39,38,35,34,130,245,36,14,2,21,20,5,130,234,132,17,32,52,78,236,7,8,37,17,51,17,35,38,200,24,48,22,42,20,37,11,16,6,2,1,1,2,2,3,12,35,80,45,26,29,9,17,
  5941. 6,3,1,14,50,101,62,63,17,130,252,8,60,30,29,57,102,75,48,16,11,92,83,2,101,29,13,15,26,29,35,49,17,17,32,17,17,17,30,26,80,20,22,22,37,52,34,16,114,82,80,37,16,54,122,25,88,100,37,
  5942. 73,45,15,20,1,42,253,11,19,0,0,0,2,0,62,130,159,32,44,130,255,38,10,0,36,0,0,19,33,132,149,131,147,32,1,87,7,12,35,29,1,33,21,80,85,6,8,67,55,162,1,47,14,21,60,20,26,69,46,40,1,110,
  5943. 96,100,129,74,74,116,60,83,170,50,15,254,114,46,46,90,72,76,23,24,1,54,37,42,54,18,5,46,38,254,157,40,72,74,126,164,79,37,148,46,46,56,3,83,48,50,33,10,11,0,0,1,0,66,130,120,44,40,
  5944. 2,224,0,22,0,0,51,17,35,53,51,53,131,242,34,59,1,21,131,119,8,35,29,1,51,21,35,17,231,165,165,22,21,43,99,136,140,50,19,19,169,169,1,143,78,71,43,84,21,40,73,19,17,62,88,78,254,113,
  5945. 130,62,37,0,76,255,3,2,23,130,183,37,18,0,63,0,0,19,134,155,32,53,131,190,33,46,1,80,245,5,49,23,52,38,53,51,6,29,1,6,20,14,3,35,7,53,51,54,55,131,1,34,53,6,7,132,217,34,39,46,3,77,
  5946. 142,5,8,106,168,83,26,33,98,27,8,9,15,13,28,47,27,60,38,38,125,105,55,1,83,1,1,1,17,62,60,45,222,102,53,36,66,34,33,1,32,29,48,40,70,42,20,17,29,32,10,6,48,24,43,42,1,13,147,41,12,
  5947. 113,37,33,77,27,50,16,31,13,50,50,173,67,13,29,10,34,45,95,93,193,113,99,66,37,2,78,1,1,2,46,46,60,77,38,9,15,24,13,15,28,72,48,48,24,110,74,37,26,24,131,251,32,97,130,188,35,13,2,
  5948. 245,0,130,12,42,19,54,59,1,50,23,22,21,17,35,17,81,160,6,33,7,6,131,12,8,38,51,189,50,106,10,68,38,64,92,57,20,26,73,38,19,7,4,92,92,1,207,80,32,57,127,254,185,1,71,105,23,9,52,26,
  5949. 47,20,21,254,214,130,68,35,0,2,0,166,130,84,51,129,2,219,0,21,0,33,0,0,33,35,53,54,61,1,35,53,51,21,20,130,248,34,22,29,1,130,2,41,20,6,17,20,43,1,34,61,1,52,130,109,38,21,1,128,92,
  5950. 1,127,218,130,222,63,1,15,71,16,16,71,15,114,28,120,187,77,64,16,35,37,126,11,23,40,16,18,66,16,37,2,103,14,14,81,14,14,130,166,37,0,118,255,4,1,187,130,91,43,15,0,27,0,0,23,53,51,
  5951. 50,54,53,17,130,92,41,17,20,6,7,6,35,19,50,29,1,134,88,63,51,118,143,46,44,144,236,22,23,45,80,149,14,14,73,14,14,252,80,80,58,1,227,77,253,208,46,96,25,51,3,215,131,79,32,81,130,81,
  5952. 130,170,33,0,113,130,88,34,84,2,218,130,175,8,61,0,1,7,21,35,17,51,17,62,1,55,54,55,51,6,7,30,3,23,35,38,1,20,68,95,95,29,89,33,40,51,111,158,62,31,94,69,44,17,113,186,1,15,60,211,
  5953. 2,218,254,90,27,80,30,37,44,141,57,40,121,89,56,22,245,131,75,32,141,130,4,36,119,2,190,0,8,130,7,55,7,17,35,17,52,39,35,53,1,119,2,92,1,139,2,190,192,254,2,2,9,40,63,78,130,26,41,
  5954. 0,41,0,0,2,69,2,27,0,38,130,12,33,54,51,65,114,13,32,21,130,55,76,176,7,130,10,8,72,51,20,6,21,54,55,50,1,71,46,85,66,29,28,84,15,12,39,38,25,16,84,3,9,17,30,55,14,15,84,77,1,33,89,
  5955. 60,1,217,66,47,50,137,254,207,1,45,114,26,26,29,26,111,254,211,1,96,69,16,30,28,26,112,254,211,2,14,8,29,9,57,2,0,1,0,65,231,5,40,27,0,18,0,0,1,52,35,34,65,217,6,33,22,23,130,127,130,
  5956. 114,61,1,177,107,100,28,9,92,83,7,2,51,114,171,92,1,71,137,95,31,40,254,214,2,14,49,30,92,212,254,185,130,174,37,0,69,255,243,2,36,130,179,34,15,0,28,66,223,13,131,75,35,19,34,39,38,
  5957. 88,17,6,8,51,16,6,166,81,27,34,67,39,37,82,26,35,69,36,37,143,179,46,15,15,46,178,117,61,62,122,1,7,146,44,14,54,53,97,149,41,13,52,51,254,136,157,51,134,51,159,71,70,254,243,142,0,
  5958. 131,95,36,95,255,3,2,42,130,95,32,10,131,95,34,37,50,16,132,162,36,20,23,22,23,34,76,96,6,65,40,5,46,20,7,6,1,82,132,132,101,28,9,79,25,34,105,46,131,177,8,32,48,103,99,60,57,127,39,
  5959. 59,1,151,117,37,49,147,43,14,72,80,254,192,3,11,41,26,80,74,73,129,196,62,18,0,2,130,187,40,4,2,15,2,26,0,14,0,32,85,95,15,39,20,1,54,55,51,17,35,17,68,93,10,8,33,190,34,65,66,34,35,
  5960. 78,25,32,65,34,35,1,24,7,2,83,92,47,105,136,53,25,127,40,50,101,111,54,54,51,99,151,39,130,191,47,199,1,40,38,28,252,248,1,62,81,130,61,74,206,63,19,130,195,34,1,0,129,130,200,32,25,
  5961. 130,195,44,25,0,0,1,38,43,1,34,6,7,6,29,1,130,195,8,53,21,35,17,51,22,20,6,21,54,59,1,22,23,2,25,56,84,39,10,63,21,45,1,1,92,90,1,2,56,127,5,82,49,1,155,48,24,21,45,43,42,30,48,146,
  5962. 60,2,14,6,18,24,23,84,2,38,130,82,35,0,1,0,106,70,15,6,39,39,0,0,1,34,21,20,23,75,15,9,86,136,10,33,46,1,84,150,5,8,72,55,54,50,23,21,38,1,67,121,25,28,109,12,139,59,59,183,108,108,
  5963. 80,57,36,35,29,27,67,10,9,29,66,40,36,55,54,185,83,80,1,211,78,37,17,17,19,2,26,116,78,45,45,32,90,51,24,21,40,36,19,19,13,2,2,6,12,36,34,60,76,41,40,31,84,43,133,123,41,128,255,254,
  5964. 1,230,2,174,0,17,0,74,223,5,36,53,17,51,21,51,130,204,130,210,59,59,1,1,230,169,103,43,43,92,221,221,24,22,60,160,2,39,41,94,2,2,160,79,254,237,59,18,18,130,60,51,1,0,84,255,242,2,
  5965. 20,2,13,0,24,0,0,37,6,43,1,38,35,34,130,61,8,61,17,20,51,54,55,54,53,54,53,51,20,22,29,1,35,1,190,37,123,9,4,5,184,91,124,73,30,34,3,92,1,86,57,71,1,213,1,69,254,187,139,8,36,40,57,
  5966. 240,83,63,194,72,196,0,0,1,0,50,0,0,2,54,2,14,131,135,40,1,3,35,46,3,39,51,23,22,130,1,8,40,62,1,63,1,2,54,198,119,25,72,55,34,13,95,50,30,22,46,15,26,57,30,50,2,14,253,242,64,194,
  5967. 143,91,34,135,81,60,125,40,68,157,81,135,131,67,130,148,33,2,104,130,67,32,27,130,12,43,3,35,2,38,39,51,30,2,23,19,51,23,130,5,131,71,32,51,130,87,8,58,1,39,1,52,89,88,89,33,9,91,22,
  5968. 49,16,6,72,102,25,16,22,14,5,11,31,12,31,91,131,88,11,32,12,1,33,254,223,1,100,136,34,93,220,70,27,1,4,80,48,71,44,17,50,151,56,153,253,242,35,107,39,130,93,130,167,32,38,130,167,32,
  5969. 67,130,99,39,35,0,0,51,54,55,46,2,130,99,46,3,23,62,1,55,51,14,3,7,30,1,23,35,39,38,130,1,33,7,6,130,1,57,38,140,80,61,92,34,14,103,18,55,40,26,9,109,29,10,103,24,74,55,34,14,25,169,
  5970. 27,107,130,198,33,45,17,132,4,58,171,103,79,113,44,16,23,70,52,33,12,139,39,12,31,92,69,43,17,30,211,33,65,38,29,58,21,132,4,133,115,8,40,70,255,2,2,25,2,15,0,50,0,0,23,51,54,59,1,
  5971. 50,55,54,53,54,52,39,35,34,38,61,1,52,55,53,50,54,51,17,20,23,22,59,1,17,130,241,34,54,51,21,69,131,5,130,5,8,80,20,6,35,33,38,54,119,59,45,37,102,39,17,25,1,1,189,84,100,1,17,57,18,
  5972. 24,25,68,163,1,1,35,11,47,1,1,1,88,66,254,248,1,1,174,1,29,45,64,10,18,8,100,63,252,32,28,50,1,254,202,77,31,27,1,82,54,52,1,83,41,37,76,40,66,115,51,32,32,81,127,21,39,0,130,255,32,
  5973. 101,130,255,32,8,130,139,32,17,130,255,33,53,54,88,38,5,32,21,131,238,8,34,6,7,33,21,101,39,60,114,109,254,203,1,150,39,59,115,60,27,21,1,65,80,46,70,134,129,68,78,46,70,136,69,33,
  5974. 24,71,131,63,40,92,255,151,2,3,3,38,0,44,66,111,6,130,193,83,72,8,130,11,32,55,130,222,71,147,6,32,20,84,214,5,33,29,1,132,219,8,76,2,3,33,122,44,43,26,27,56,72,59,71,25,26,43,43,123,
  5975. 33,36,68,22,21,23,26,48,46,28,23,21,24,46,56,105,34,35,109,113,70,28,23,88,21,28,72,111,109,35,35,84,14,19,71,110,74,33,40,11,10,41,33,76,115,63,19,15,0,1,1,6,255,181,1,92,3,9,0,3,
  5976. 130,123,43,17,51,17,1,6,86,75,3,84,252,172,0,131,151,32,102,130,151,32,16,130,151,40,50,0,0,23,53,51,50,55,54,132,140,34,55,38,39,130,1,137,163,33,23,22,132,142,35,23,22,51,22,72,59,
  5977. 8,130,167,8,99,35,102,34,72,20,22,22,31,43,28,16,37,9,6,22,20,72,34,31,124,43,42,10,6,7,33,65,16,21,28,32,96,35,23,42,42,125,105,83,16,20,70,108,74,34,42,9,6,15,31,40,26,59,97,63,20,
  5978. 14,84,35,34,110,113,36,24,11,10,37,1,88,39,33,61,100,109,36,34,0,1,0,40,0,241,2,61,1,215,0,33,0,0,19,39,54,55,54,51,50,23,30,1,130,115,130,149,33,55,23,87,136,6,131,151,8,89,35,34,
  5979. 7,14,1,118,78,12,21,41,76,37,19,28,41,11,57,36,56,13,5,3,77,33,36,83,39,22,33,28,51,16,19,19,38,17,7,12,1,20,18,71,36,70,11,15,41,14,76,73,22,27,17,51,59,68,12,19,37,65,10,13,33,27,
  5980. 44,0,2,0,232,255,227,1,138,2,193,0,6,0,20,0,0,55,54,55,51,19,21,35,2,52,131,115,33,22,21,133,106,8,34,246,9,29,60,34,132,14,23,21,37,35,46,49,15,17,37,21,181,79,187,254,246,210,2,102,
  5981. 76,21,23,46,27,66,18,5,21,0,130,71,48,105,255,109,2,18,2,161,0,8,0,43,0,0,37,17,6,7,79,220,5,34,53,38,39,89,241,5,36,54,55,53,51,21,130,197,32,21,130,16,32,39,71,127,5,32,21,130,36,
  5982. 37,35,21,1,93,66,40,130,0,8,70,66,117,60,67,13,22,24,70,115,51,62,49,19,46,23,34,27,8,16,8,48,50,11,9,55,55,59,1,151,6,56,54,87,88,54,56,212,135,9,75,75,115,58,37,60,28,82,12,134,134,
  5983. 8,17,8,81,26,5,8,3,254,102,1,3,1,10,28,81,4,4,23,135,0,82,115,8,43,44,2,203,0,27,0,0,19,52,51,50,23,131,115,73,231,8,8,47,21,33,21,33,53,51,53,35,53,51,187,227,62,70,9,8,50,60,103,
  5984. 20,8,185,185,1,12,254,26,117,99,99,1,221,238,28,86,5,5,31,96,33,61,86,68,218,80,80,218,68,130,219,42,102,0,92,2,38,2,0,0,13,0,47,70,91,11,8,32,34,7,6,20,23,7,38,39,54,55,46,1,53,52,
  5985. 55,38,39,55,23,54,50,23,55,23,22,23,7,22,20,7,22,23,6,130,27,8,86,6,34,250,32,45,46,30,31,31,30,92,30,32,11,82,10,36,80,3,22,7,30,72,12,48,82,50,90,50,83,22,14,9,83,30,31,23,61,38,
  5986. 9,80,3,50,90,229,28,28,31,42,43,29,28,28,28,86,92,76,10,32,75,3,36,43,11,44,43,69,10,44,79,29,28,78,22,13,8,79,49,88,39,21,57,33,11,75,3,29,133,231,86,239,7,43,35,0,0,1,6,7,21,51,21,
  5987. 35,21,35,131,216,33,53,39,130,221,79,22,8,8,80,23,19,51,7,14,1,7,51,21,1,145,5,38,201,201,101,200,200,45,155,122,19,30,68,33,11,108,44,47,64,27,181,109,50,51,53,11,126,1,130,9,62,17,
  5988. 51,247,247,51,17,71,52,32,48,111,55,17,76,79,107,47,1,53,80,80,86,17,52,0,0,2,1,10,255,188,1,96,3,2,0,3,0,7,67,61,5,8,45,3,17,51,17,1,10,86,86,86,68,1,101,254,155,1,226,1,100,254,156,
  5989. 0,2,0,99,255,164,2,6,2,203,0,17,0,85,0,0,19,20,23,22,23,54,53,52,39,38,130,1,33,6,7,130,1,32,5,92,10,8,37,43,1,39,46,3,39,70,224,11,35,2,53,52,55,66,44,6,35,51,31,1,22,130,58,86,216,
  5990. 5,66,74,6,33,30,1,130,17,8,129,22,181,42,40,112,61,8,12,17,39,117,28,18,4,3,9,1,81,92,50,5,4,51,50,86,20,20,27,18,20,43,11,88,60,73,26,7,61,38,46,87,46,16,92,59,50,35,61,18,18,39,20,
  5991. 9,13,20,53,82,60,42,13,33,7,7,18,26,59,5,5,20,92,36,33,1,98,35,37,36,53,38,48,20,13,20,15,35,58,18,25,4,5,19,77,84,48,44,32,14,25,58,39,40,2,3,4,3,12,3,77,36,43,13,15,44,36,25,25,47,
  5992. 50,41,25,87,46,39,67,61,38,27,7,3,2,130,0,8,40,3,17,77,37,7,20,15,16,11,22,18,26,33,3,2,10,46,41,37,0,0,0,2,0,160,2,123,1,201,2,217,0,11,0,23,0,0,1,52,59,1,74,174,6,33,53,39,138,11,
  5993. 36,1,99,16,70,16,130,2,43,195,14,72,15,15,72,14,2,204,13,13,68,135,2,33,0,3,130,71,51,58,2,104,2,126,0,27,0,51,0,75,0,0,37,50,55,21,6,34,39,91,150,5,46,51,50,23,21,46,2,43,1,34,7,6,
  5994. 21,20,22,7,82,126,9,75,202,9,34,20,23,22,79,122,7,68,56,9,89,249,5,8,126,1,85,45,46,52,106,36,73,28,12,13,42,139,57,56,35,43,14,6,13,64,31,33,70,150,55,90,24,26,74,68,64,33,18,76,70,
  5995. 111,56,32,137,27,5,32,9,1,105,53,92,160,96,52,35,17,91,165,99,72,45,34,8,50,35,35,42,26,219,25,49,22,11,24,68,31,82,32,103,20,51,17,6,2,34,33,64,60,68,26,63,19,5,42,37,72,42,37,116,
  5996. 68,70,14,56,123,23,24,54,64,15,124,35,130,73,87,61,76,24,129,48,31,41,12,70,87,83,52,60,28,20,0,130,219,38,135,0,220,1,224,2,203,130,9,41,17,0,46,0,0,55,53,33,21,3,130,203,130,179,
  5997. 33,50,55,130,173,34,61,1,21,73,162,8,80,51,5,8,122,34,7,53,54,63,1,50,23,22,29,1,35,38,146,1,78,138,104,22,8,22,22,62,22,43,18,9,53,80,96,33,9,103,33,56,79,49,27,93,71,40,60,35,132,
  5998. 33,11,64,4,220,59,59,1,43,37,13,49,18,18,8,18,46,22,19,22,130,61,70,22,28,89,28,8,1,55,20,11,31,59,16,9,2,92,31,44,211,18,0,0,0,2,0,40,0,67,1,245,1,242,0,12,0,29,0,0,1,23,21,39,53,
  5999. 62,3,55,21,14,1,7,22,23,21,38,39,46,1,130,15,32,1,130,148,8,49,21,6,1,94,151,235,29,86,64,40,16,29,93,255,78,72,15,20,53,118,28,28,87,32,61,26,78,1,26,126,89,196,38,24,72,54,34,13,
  6000. 90,24,79,23,67,59,89,12,17,45,98,24,130,17,53,27,52,22,90,67,0,1,0,44,0,174,2,60,1,150,0,5,0,0,37,53,33,130,237,41,1,232,254,68,2,16,174,151,81,232,130,131,42,1,0,178,0,225,1,182,1,
  6001. 46,0,3,65,11,5,39,178,1,4,225,77,77,0,4,66,3,8,39,10,0,37,0,61,0,85,0,86,143,5,32,53,85,200,8,41,21,20,7,6,7,30,1,23,30,5,81,241,5,35,43,1,21,39,66,12,46,8,32,246,51,45,14,23,19,18,
  6002. 42,54,65,119,145,48,16,20,5,11,8,3,8,11,8,18,32,11,72,65,10,18,26,16,23,133,66,20,39,8,32,1,113,9,15,30,33,9,12,254,225,1,71,93,50,24,7,3,1,10,7,4,11,12,11,27,50,17,102,12,19,7,140,
  6003. 3,66,31,40,8,40,1,0,159,2,135,1,202,2,205,0,3,0,0,1,21,33,53,1,202,254,213,2,205,70,70,0,0,0,2,0,150,1,160,1,211,2,203,0,13,0,35,130,29,80,201,5,46,35,34,7,6,20,22,50,55,22,23,30,1,
  6004. 20,14,1,103,70,13,8,61,1,132,15,6,13,38,14,22,45,24,28,54,92,11,30,31,13,23,23,34,18,32,54,84,46,26,45,46,66,8,7,35,2,4,17,50,16,30,17,7,24,26,76,52,228,13,29,13,55,60,54,30,12,21,
  6005. 63,39,38,72,43,44,1,5,132,115,32,44,130,120,34,60,2,38,130,143,38,15,0,0,51,53,33,21,101,69,11,47,44,2,16,254,206,222,222,84,222,222,80,80,160,155,80,155,130,2,130,152,47,0,161,2,14,
  6006. 1,190,3,159,0,27,0,0,19,54,51,50,130,153,38,21,20,7,14,2,7,51,130,208,33,54,55,130,1,8,52,52,39,38,34,7,164,66,46,100,43,18,6,15,40,67,59,20,204,254,227,21,36,114,15,21,7,23,106,68,
  6007. 3,132,27,48,20,32,10,35,19,51,60,54,18,54,53,20,33,100,27,29,38,12,38,34,130,142,50,0,1,0,163,2,9,1,206,3,161,0,55,0,0,1,20,7,22,23,88,146,5,36,34,47,1,38,39,131,1,32,53,94,4,10,92,
  6008. 154,10,38,35,34,14,3,7,53,54,130,139,8,92,22,1,196,86,47,24,25,12,36,133,17,7,7,14,8,7,17,10,20,11,39,24,23,26,95,14,2,28,23,59,32,37,71,18,6,52,17,17,23,39,15,14,14,8,77,38,112,37,
  6009. 11,3,59,65,22,8,26,25,67,22,71,1,2,1,1,4,2,4,5,56,15,3,7,56,7,13,29,18,18,51,33,10,13,42,12,4,8,2,5,6,2,57,17,60,19,130,159,40,238,2,81,1,221,3,2,0,9,130,159,34,6,7,35,132,238,53,55,
  6010. 1,221,143,20,76,17,25,26,20,38,14,3,2,156,21,21,33,33,24,48,18,133,207,44,83,255,55,2,65,2,14,0,30,0,0,37,6,78,3,5,39,17,20,23,22,51,50,53,17,74,209,6,33,50,55,68,18,5,8,47,1,175,42,
  6011. 181,42,83,91,18,33,66,127,93,17,6,5,8,7,23,40,23,39,14,24,60,73,72,254,252,2,215,254,186,54,30,55,158,1,51,254,106,42,8,3,10,70,20,14,24,133,95,36,53,255,164,2,3,85,35,5,43,5,17,38,
  6012. 39,38,53,52,54,59,1,17,35,130,1,56,1,23,136,56,34,132,106,224,71,95,92,1,141,10,78,43,67,90,108,252,231,2,224,253,32,130,56,48,1,0,227,1,14,1,133,1,174,0,15,0,0,1,22,21,20,107,176,
  6013. 9,8,35,51,50,1,110,23,35,29,17,34,23,24,50,14,17,32,1,152,23,43,26,34,12,23,22,35,54,20,6,0,1,0,198,255,71,1,148,130,65,41,17,0,0,5,50,53,52,38,39,51,130,61,8,33,7,6,43,1,34,39,53,
  6014. 22,1,17,62,33,11,59,54,46,33,25,37,28,37,36,128,43,21,49,15,54,49,53,18,11,11,61,131,102,8,57,0,172,2,14,1,202,3,151,0,13,0,0,19,54,55,51,17,51,21,33,53,51,17,14,1,7,172,42,73,68,103,
  6015. 254,235,103,21,70,21,3,132,6,13,254,172,53,53,1,30,4,11,4,0,3,0,122,0,220,1,239,69,79,6,32,37,68,67,5,34,39,22,51,101,144,6,106,122,9,32,39,103,204,10,8,71,21,20,138,1,82,213,20,25,
  6016. 53,27,29,44,21,70,20,62,244,49,87,46,25,43,16,45,8,3,76,43,67,87,49,51,220,59,59,172,9,37,33,68,79,38,21,9,27,203,39,53,11,19,17,46,57,20,34,98,54,31,53,53,88,89,0,2,0,116,0,67,2,65,
  6017. 1,242,91,143,5,34,1,23,21,130,161,41,6,7,53,62,1,55,38,39,7,38,130,230,33,23,22,130,19,8,61,3,7,53,54,1,86,235,29,86,32,59,29,28,94,29,54,97,76,72,78,59,60,78,37,15,40,64,87,28,72,
  6018. 1,242,197,38,24,72,27,50,23,89,23,79,24,42,84,126,59,67,90,50,50,65,32,38,13,33,54,72,24,89,59,0,130,0,59,4,0,13,255,129,2,45,3,11,0,5,0,20,0,24,0,36,0,0,37,51,53,6,7,6,23,53,35,131,
  6019. 108,44,54,55,51,21,51,21,35,21,19,5,39,37,1,65,45,8,8,65,6,7,1,27,137,9,12,68,89,194,22,67,25,34,34,80,59,59,69,253,237,13,2,19,254,11,115,68,103,254,235,103,63,49,12,195,13,16,94,
  6020. 211,87,57,31,91,33,47,46,253,52,87,1,231,123,51,123,1,95,17,254,172,52,52,1,31,12,7,130,122,33,0,3,136,123,36,30,0,34,0,46,130,121,80,150,8,37,7,6,7,51,21,33,133,128,92,31,6,34,34,
  6021. 7,37,143,131,59,8,63,48,82,44,43,15,29,39,83,36,205,254,226,22,72,19,54,9,6,6,19,25,23,96,60,1,37,142,143,58,247,26,30,34,47,29,22,40,36,75,34,53,52,20,66,17,50,12,9,6,32,18,33,17,
  6022. 17,34,172,144,152,65,19,7,32,19,65,19,6,32,79,65,19,25,47,45,1,50,52,35,34,15,1,14,1,7,53,55,62,1,55,137,192,32,22,75,212,5,41,47,1,34,39,46,2,39,53,30,1,101,182,8,34,43,1,53,65,61,
  6023. 22,8,45,135,95,90,37,17,25,7,15,8,18,21,19,11,16,35,71,42,42,49,16,21,96,47,48,85,9,8,29,8,7,13,23,14,8,18,24,7,38,27,93,14,2,6,21,82,33,65,98,20,8,56,212,113,5,7,2,5,2,56,4,5,2,2,
  6024. 3,27,28,46,51,23,7,5,20,79,58,31,32,1,2,2,4,4,4,2,58,6,8,2,10,56,8,25,12,40,51,0,2,0,96,255,244,1,239,2,219,0,50,0,67,130,227,33,54,55,66,100,5,72,27,7,35,62,1,63,1,131,211,36,55,54,
  6025. 61,1,52,130,3,32,51,131,210,36,7,14,2,15,1,81,137,5,33,51,19,69,25,5,33,35,34,66,247,6,8,119,50,1,82,68,89,31,31,11,33,25,35,38,87,52,56,17,22,53,6,27,8,12,5,15,4,8,1,96,12,18,43,12,
  6026. 11,27,5,13,31,19,28,71,40,30,10,4,16,25,23,39,31,6,5,57,7,24,65,7,57,89,17,11,4,14,3,3,44,46,75,40,27,35,49,5,25,7,13,6,17,8,16,32,2,3,5,5,65,72,45,25,40,39,11,10,26,5,13,36,25,10,
  6027. 31,22,38,2,149,9,27,13,51,14,23,29,13,13,16,56,14,1,0,0,0,3,90,175,5,39,3,101,0,10,0,23,0,31,98,145,23,39,3,46,1,39,51,30,1,23,98,153,23,39,145,22,70,22,92,19,61,19,98,161,22,36,2,
  6028. 49,23,79,23,130,2,137,111,32,104,132,111,32,27,151,111,35,17,7,35,55,151,107,34,114,77,98,151,102,34,177,123,123,138,211,32,102,132,99,32,35,151,99,42,3,38,39,14,1,7,35,54,55,51,22,
  6029. 152,215,43,47,48,35,15,52,16,69,85,20,94,44,62,151,116,41,50,51,33,15,53,16,102,23,51,74,138,123,32,81,132,123,32,62,153,123,40,34,7,6,29,1,35,52,55,54,94,110,5,32,22,79,205,5,43,51,
  6030. 6,7,6,35,34,46,1,47,1,46,3,151,255,8,33,172,14,18,6,22,63,27,26,42,6,9,30,34,7,10,26,11,19,8,13,62,3,53,17,15,32,18,9,6,14,7,7,18,5,151,169,63,92,7,4,11,30,4,49,27,28,1,6,17,4,5,13,
  6031. 9,15,19,3,73,23,8,8,3,3,7,4,4,9,4,0,4,66,11,12,34,35,0,47,151,189,32,19,86,222,6,36,59,1,50,21,7,138,11,151,177,32,19,76,76,5,38,196,15,72,14,14,72,15,151,157,35,93,14,14,67,135,2,
  6032. 66,151,8,38,126,0,8,0,22,0,44,132,137,53,1,39,14,3,18,6,20,30,1,51,50,55,54,52,39,38,35,34,3,7,35,19,110,2,8,8,89,21,20,7,22,18,22,23,35,39,202,213,48,46,13,13,39,29,18,35,12,34,26,
  6033. 16,33,21,22,5,20,52,29,101,54,105,214,61,14,46,77,56,42,39,61,46,120,34,14,104,56,1,3,158,156,43,43,132,97,62,2,11,26,44,31,11,21,20,45,13,44,253,115,183,2,145,35,72,38,22,70,38,39,
  6034. 53,66,41,138,254,141,105,43,183,0,130,0,32,2,132,4,38,78,2,189,0,7,0,23,131,141,46,17,35,14,1,7,6,15,1,35,19,33,21,35,21,51,132,3,63,33,53,164,154,53,12,38,13,30,30,50,92,205,1,120,
  6035. 169,153,153,178,254,240,1,3,1,107,45,133,50,106,108,180,2,100,83,5,32,180,131,74,45,1,0,70,255,71,2,25,2,203,0,51,0,0,1,130,202,78,63,5,131,217,43,55,21,6,7,34,6,7,22,23,22,21,20,71,
  6036. 149,5,37,51,50,53,52,46,3,71,33,7,8,88,55,54,50,23,2,25,79,87,98,49,49,75,45,76,59,68,20,19,47,43,6,22,8,26,3,15,120,22,25,40,36,39,62,14,3,7,7,4,129,73,78,14,45,116,55,159,78,2,67,
  6037. 58,71,74,142,175,70,42,34,10,15,97,23,9,3,1,34,7,32,19,82,11,61,15,43,14,26,8,9,9,6,8,87,96,171,89,50,152,50,25,39,132,226,43,0,98,0,0,2,39,3,104,0,11,0,19,101,29,13,68,3,7,50,98,1,
  6038. 188,254,170,1,70,254,186,1,95,240,21,71,21,92,18,62,18,134,217,36,2,237,23,77,23,130,2,130,72,32,2,138,71,32,15,142,71,34,7,35,55,138,67,35,113,114,77,98,134,63,35,3,104,123,123,138,
  6039. 59,32,102,130,131,32,24,142,59,67,179,9,33,31,1,138,68,32,151,67,167,7,35,95,20,33,52,134,77,33,2,233,67,152,6,36,23,39,63,0,3,134,143,32,101,130,83,33,25,0,130,234,101,247,11,32,3,
  6040. 66,195,6,33,55,54,66,209,11,133,13,138,100,44,85,15,71,15,3,4,28,51,15,196,15,72,14,132,8,134,105,41,3,20,14,14,67,7,4,3,14,67,134,7,36,0,0,2,0,100,130,4,34,3,3,104,130,111,32,18,130,
  6041. 195,95,33,5,43,21,35,17,51,21,3,46,1,39,51,22,23,101,128,6,38,216,21,70,22,92,47,52,101,135,7,38,2,237,23,77,23,60,63,140,63,32,15,142,63,34,7,35,55,134,60,35,77,114,77,98,135,57,65,
  6042. 60,5,135,119,32,102,130,119,32,21,144,55,33,54,55,130,120,33,35,38,134,61,41,208,82,70,85,20,95,44,62,71,48,136,67,41,61,84,102,23,51,74,51,0,0,3,134,191,32,101,130,71,34,23,0,35,142,
  6043. 73,67,255,22,134,87,32,58,67,238,12,136,91,32,20,67,223,11,42,2,0,4,0,0,2,39,2,189,0,19,131,93,38,55,51,50,55,62,1,55,81,133,6,47,43,1,21,51,21,35,3,17,35,53,51,17,51,50,22,21,106,
  6044. 19,5,8,54,170,48,66,45,43,36,10,28,9,21,50,54,94,48,132,132,103,63,63,151,171,162,81,45,59,64,99,78,15,17,43,21,57,120,85,36,87,32,33,221,70,254,179,1,77,70,1,42,170,181,179,85,45,
  6045. 21,20,130,102,33,0,70,130,4,38,35,3,102,0,16,0,60,130,201,32,17,96,135,5,41,17,51,17,35,38,39,38,39,17,19,69,134,5,33,30,1,84,192,8,48,61,1,51,6,7,6,34,39,46,4,47,1,46,1,39,46,1,80,
  6046. 206,5,8,121,70,128,16,44,34,93,65,97,128,74,59,93,26,39,63,27,25,43,28,31,20,3,10,24,4,11,7,15,9,11,62,3,53,17,28,8,18,11,9,12,15,3,18,4,5,3,7,6,3,7,26,9,2,2,189,37,100,78,215,147,
  6047. 2,65,253,67,167,137,215,59,253,190,3,0,44,31,27,13,11,1,3,13,1,4,13,11,19,3,72,23,7,1,2,4,3,6,7,2,10,1,4,1,3,3,27,8,6,0,0,3,0,58,255,243,2,46,3,104,0,13,0,26,0,34,83,209,11,43,35,34,
  6048. 6,16,39,16,51,50,23,22,21,16,131,164,33,38,19,130,162,131,210,8,53,198,35,75,76,35,34,34,34,77,76,68,106,250,126,63,61,192,27,94,47,140,246,21,70,22,92,18,63,18,130,67,67,64,156,157,
  6049. 64,66,132,254,205,152,1,109,90,94,181,254,190,36,5,22,66,2,162,67,178,8,142,115,32,30,156,115,35,1,7,35,55,148,111,36,1,129,114,77,98,150,108,34,3,29,123,71,159,5,133,219,32,102,132,
  6050. 219,32,39,157,103,67,240,11,149,112,32,86,67,251,11,150,121,33,2,158,68,11,12,139,127,32,70,156,127,66,27,40,148,155,32,148,66,35,38,151,181,32,181,66,41,34,34,0,0,4,66,43,6,40,101,
  6051. 0,13,0,26,0,38,0,50,156,209,32,1,67,188,22,148,192,33,1,143,67,203,12,151,167,32,201,67,218,11,8,34,0,1,0,75,0,82,2,30,2,9,0,36,0,0,37,7,39,54,63,1,54,55,46,3,39,55,30,2,23,54,55,23,
  6052. 14,3,7,109,205,5,58,7,38,39,46,1,1,52,174,59,21,32,64,40,18,22,64,48,30,11,58,55,79,30,11,47,128,59,132,12,63,11,30,24,56,32,21,59,11,15,57,69,247,165,55,20,30,60,37,17,20,61,45,28,
  6053. 11,55,50,76,28,11,43,122,55,132,12,43,11,28,22,53,30,20,55,11,14,53,67,0,130,0,52,3,0,4,255,223,2,88,2,221,0,18,0,33,0,72,0,0,9,1,30,2,78,109,5,51,38,53,39,38,53,38,39,52,5,54,55,38,
  6054. 35,34,7,6,7,6,29,1,68,91,5,34,46,1,39,89,67,5,32,53,73,143,5,41,55,22,23,7,22,23,30,1,23,22,68,121,5,8,134,34,38,39,38,1,186,254,255,15,50,37,21,78,33,34,1,2,1,1,1,254,234,168,84,23,
  6055. 91,42,19,36,13,33,2,39,44,28,10,31,10,89,24,5,1,1,4,98,63,88,116,57,70,35,15,84,14,4,13,6,2,3,16,30,92,46,68,49,42,17,41,1,231,254,167,35,33,11,67,73,148,13,23,10,37,8,7,7,6,10,251,
  6056. 225,113,78,13,27,30,62,182,47,14,10,18,172,56,39,6,21,6,119,56,69,16,16,39,41,221,88,50,77,95,23,12,112,28,15,49,51,18,27,140,68,133,48,22,14,7,16,130,222,50,0,2,0,74,255,243,2,31,
  6057. 3,102,0,34,0,41,0,0,5,34,39,81,86,5,33,38,39,80,141,5,37,51,50,55,62,1,53,131,11,130,223,130,227,37,14,1,3,38,39,51,130,202,8,77,1,46,67,42,39,13,34,9,19,2,2,1,101,11,33,89,85,35,11,
  6058. 2,102,22,12,17,30,10,10,48,71,21,49,65,93,18,61,19,13,21,17,12,31,25,41,42,18,23,1,228,254,37,80,20,63,57,19,61,191,1,54,254,80,102,73,19,27,20,5,5,27,4,2,247,57,67,23,77,24,0,136,
  6059. 135,32,104,130,135,32,40,164,135,37,19,6,7,35,54,55,156,134,37,106,56,59,76,65,33,161,133,37,3,117,61,62,83,40,65,11,12,32,46,165,131,68,77,9,32,23,156,137,32,68,75,247,10,161,143,
  6060. 33,2,246,76,2,11,33,0,3,65,163,6,38,101,0,34,0,46,0,58,165,153,67,149,22,156,165,32,134,67,156,12,161,167,33,3,33,67,167,12,32,2,75,239,6,36,102,0,19,0,24,104,173,21,36,19,7,35,54,
  6061. 55,104,178,18,36,148,115,76,44,54,104,183,20,37,1,175,124,58,66,0,72,191,6,42,71,2,189,0,8,0,23,0,0,37,50,86,24,5,8,48,21,7,17,51,21,51,50,23,22,21,20,7,6,43,1,21,1,62,158,60,36,75,
  6062. 103,102,102,127,192,46,16,63,65,126,127,250,124,75,30,18,247,250,2,189,127,112,38,38,117,47,50,92,247,5,40,94,255,243,2,62,2,219,0,60,68,217,9,66,246,6,34,53,52,55,67,206,6,35,21,17,
  6063. 35,17,130,12,130,91,39,23,6,7,6,21,20,31,2,109,115,5,67,194,9,8,110,39,229,75,60,84,26,7,22,8,26,70,84,6,1,90,30,39,4,114,91,20,7,93,119,39,105,39,116,3,116,35,11,24,10,38,22,32,45,
  6064. 19,31,30,10,16,55,97,50,41,9,14,23,86,29,52,12,20,32,32,7,25,35,53,55,10,12,89,42,15,8,103,70,23,34,253,236,2,23,151,33,12,13,36,156,9,60,19,18,38,19,10,25,11,22,27,26,45,54,56,35,
  6065. 14,10,41,10,2,3,7,0,0,0,3,0,68,130,179,40,48,3,18,0,13,0,66,0,77,130,183,40,20,23,22,50,54,55,54,61,1,98,167,5,33,7,53,102,237,5,32,51,104,105,8,93,181,6,41,30,1,23,35,38,53,38,39,
  6066. 6,7,83,210,9,88,104,5,32,39,95,200,6,8,130,160,88,13,52,60,21,44,116,123,29,10,138,97,92,10,12,20,43,18,37,43,92,55,58,16,3,3,12,1,10,3,4,6,4,1,92,18,2,2,15,44,39,61,37,82,49,51,63,
  6067. 62,122,123,76,27,32,50,73,28,11,99,9,24,39,52,17,159,84,15,2,26,25,48,89,18,58,20,1,24,50,87,4,3,5,13,4,7,30,31,44,8,8,30,80,115,14,13,22,35,40,26,10,17,14,2,42,19,9,10,30,28,23,12,
  6068. 45,39,83,86,47,46,13,92,20,8,143,55,80,31,11,11,30,49,65,22,142,223,32,72,196,223,68,33,5,180,221,37,143,12,150,77,65,76,184,216,38,1,64,12,165,84,93,0,65,183,16,32,78,196,215,43,3,
  6069. 7,35,55,51,30,1,23,35,38,39,38,180,221,43,26,90,69,123,73,23,77,23,69,17,28,29,185,227,40,3,116,177,33,111,33,22,36,36,138,231,39,2,250,0,13,0,66,0,103,196,231,36,55,50,53,51,20,88,
  6070. 223,5,33,47,1,130,235,32,35,71,102,5,75,93,5,36,23,30,4,23,22,180,253,8,33,40,37,62,56,18,16,26,12,20,19,10,12,7,14,4,5,10,29,6,2,1,62,26,25,46,18,18,23,18,7,20,10,4,6,65,19,56,41,
  6071. 223,73,94,30,8,5,8,15,10,9,130,88,49,39,14,19,61,36,35,6,13,16,6,18,7,2,5,0,0,0,4,67,195,5,41,2,217,0,13,0,66,0,78,0,90,65,37,69,69,233,22,65,27,52,35,123,15,71,15,130,2,32,196,93,
  6072. 166,5,65,7,56,32,182,93,222,11,135,247,33,3,77,132,247,34,82,0,96,196,247,48,2,14,1,20,30,1,51,50,54,55,54,53,52,46,1,34,23,85,42,6,37,54,51,50,23,22,20,180,253,55,68,22,11,33,26,16,
  6073. 32,33,6,5,32,28,32,115,40,59,56,40,41,82,55,58,41,39,65,7,56,8,47,1,55,20,26,45,30,11,31,12,12,15,31,31,10,162,38,38,37,54,55,74,37,35,113,0,0,3,0,20,255,243,2,88,2,27,0,14,0,26,0,
  6074. 80,0,0,55,6,7,6,20,86,151,5,41,61,1,35,34,55,51,53,52,38,39,130,214,38,7,6,21,19,50,55,21,130,29,36,35,34,39,38,39,134,7,34,53,52,55,110,97,6,37,35,34,7,6,7,53,131,244,132,248,35,29,
  6075. 1,35,21,86,17,5,8,132,176,51,15,8,23,22,32,67,15,10,24,42,149,164,15,4,18,33,33,16,45,108,75,52,51,42,17,23,80,40,14,8,31,58,21,32,90,39,23,112,36,46,60,24,23,49,49,60,8,8,72,63,91,
  6076. 34,34,94,89,34,36,246,1,60,23,236,9,36,18,70,21,24,50,33,46,55,67,24,57,38,7,25,7,8,23,107,254,241,48,80,32,5,2,43,13,18,55,15,4,63,37,56,122,34,10,41,56,30,31,30,4,5,79,32,60,60,56,
  6077. 54,145,42,17,1,6,10,123,18,9,0,1,0,82,255,71,2,3,130,223,34,56,0,0,90,23,5,103,203,9,32,55,132,170,36,23,21,38,39,38,130,189,32,21,95,10,7,82,168,7,71,203,5,8,94,34,39,53,22,1,53,63,
  6078. 14,2,4,11,4,116,66,73,14,25,36,74,125,67,52,19,21,56,57,20,66,34,103,104,34,56,11,70,46,7,8,40,46,5,20,7,44,46,33,26,36,26,40,36,128,43,16,24,4,8,14,6,6,66,73,131,71,36,61,35,73,22,
  6079. 8,10,91,47,8,3,14,40,149,150,40,14,1,10,34,6,7,90,25,9,3,1,48,44,51,20,90,130,5,54,0,3,0,62,255,243,2,44,3,18,0,12,0,39,0,50,0,0,19,51,54,59,1,130,152,132,154,65,121,6,34,43,1,34,119,
  6080. 116,8,33,22,29,109,161,5,32,3,71,60,6,8,34,162,64,25,22,192,2,8,12,17,35,136,42,43,170,87,108,74,75,12,12,23,129,75,73,111,66,86,110,61,60,254,114,140,19,8,71,41,6,8,45,38,52,17,1,
  6081. 53,1,44,20,34,19,39,42,41,254,188,54,86,32,6,2,73,73,129,161,74,42,67,68,119,42,3,150,28,3,2,38,55,80,31,11,11,31,48,65,22,0,130,0,141,155,32,47,169,155,37,19,7,35,62,3,55,161,153,
  6082. 39,167,162,77,17,51,39,24,9,159,150,38,215,177,22,65,48,31,11,145,147,32,51,169,147,70,180,11,161,153,32,2,70,161,8,33,29,28,159,157,32,154,70,135,11,32,4,65,207,5,41,2,217,0,12,0,
  6083. 39,0,51,0,63,169,161,86,133,23,161,173,38,147,15,71,16,16,71,15,69,53,6,159,175,32,77,69,28,11,50,2,0,109,255,252,2,34,3,6,0,14,0,27,0,0,5,35,34,38,109,250,6,37,23,22,59,1,1,38,73,
  6084. 163,7,8,54,2,34,117,81,92,122,214,52,16,22,108,254,237,20,29,30,45,28,10,99,9,24,38,52,17,4,100,91,1,16,67,254,173,86,24,7,2,15,21,33,33,48,31,11,11,31,48,66,21,0,0,0,2,0,134,136,91,
  6085. 130,15,142,91,37,3,7,35,62,2,55,138,87,38,50,162,78,27,81,24,9,139,80,35,192,177,34,101,65,247,5,139,75,32,25,145,167,84,8,6,34,39,6,7,138,80,43,254,100,92,31,74,92,31,70,68,22,68,
  6086. 22,139,85,40,16,132,44,132,44,86,29,86,29,130,163,32,3,133,163,33,2,217,130,255,34,26,0,38,144,89,85,74,7,85,72,11,131,11,138,102,35,100,15,71,15,130,2,38,195,15,72,14,14,72,15,139,
  6087. 104,32,66,70,134,12,34,0,2,0,109,235,5,46,219,0,46,0,65,0,0,1,22,23,14,1,7,22,21,72,98,6,69,82,5,43,22,59,2,50,23,46,2,39,38,39,46,1,130,205,34,39,54,55,85,93,5,32,3,112,248,11,8,123,
  6088. 38,43,1,34,7,6,1,211,10,6,23,78,24,190,98,56,86,112,65,62,61,62,123,17,5,2,2,1,2,4,1,8,11,5,7,8,16,11,5,15,124,15,79,40,17,58,16,109,36,28,157,37,37,68,67,39,37,55,7,9,25,13,23,113,
  6089. 30,10,2,196,30,16,7,24,7,190,186,151,72,38,69,72,123,127,67,70,1,1,2,9,13,7,10,9,17,12,5,5,38,46,25,12,18,58,18,39,28,254,99,92,49,51,51,51,89,113,68,4,2,6,109,36,0,0,0,2,110,239,6,
  6090. 39,225,0,18,0,53,0,0,19,110,229,5,32,17,110,248,10,73,53,10,32,39,131,200,32,35,130,170,32,7,73,51,6,80,132,5,8,88,189,51,115,170,92,110,97,28,9,92,83,7,186,38,62,26,25,45,43,38,4,
  6091. 9,11,8,4,3,7,8,17,10,7,2,63,27,25,45,34,36,7,3,19,16,3,5,1,191,92,212,254,185,1,71,137,95,30,41,254,214,2,14,49,188,72,65,33,35,38,3,9,10,5,3,2,3,18,11,44,63,35,35,28,7,4,18,9,3,3,
  6092. 0,3,65,95,5,43,3,18,0,13,0,27,0,40,0,0,1,34,114,203,7,36,53,52,39,38,3,69,68,10,37,16,6,3,46,1,39,130,2,8,69,51,30,3,23,1,52,142,80,27,35,106,27,10,81,26,36,175,49,15,136,45,58,117,
  6093. 61,62,122,124,20,60,28,16,28,11,100,9,24,38,52,17,1,210,203,150,41,13,116,38,50,151,39,13,254,33,158,51,67,202,56,18,71,72,254,243,140,2,110,22,65,32,16,69,52,9,141,131,32,33,157,131,
  6094. 76,32,5,149,126,37,51,23,140,76,82,58,152,119,38,3,31,23,154,106,71,0,142,243,32,38,157,111,69,3,8,33,46,1,149,116,42,118,90,70,123,74,23,77,23,70,17,56,152,121,33,2,226,68,239,5,32,
  6095. 72,135,123,39,2,225,0,13,0,27,0,62,158,123,75,76,9,66,22,22,149,146,32,53,66,32,31,65,153,24,32,166,66,41,25,34,0,0,4,66,43,5,33,2,217,132,187,34,39,0,51,157,189,69,155,23,149,179,
  6096. 32,31,80,199,12,65,73,25,32,149,68,31,13,49,3,0,44,0,71,2,60,2,22,0,11,0,15,0,27,0,0,37,75,90,10,36,37,53,33,21,39,138,15,44,1,114,16,92,15,15,92,16,254,186,2,16,202,133,10,41,85,14,
  6097. 14,87,13,13,90,80,80,170,130,8,49,15,15,0,3,0,24,255,211,2,75,2,57,0,10,0,20,0,47,130,225,36,6,7,22,23,22,98,170,6,114,7,6,37,54,3,6,7,38,39,106,2,5,38,51,50,23,54,55,22,23,68,147,
  6098. 5,8,102,43,1,38,1,182,40,191,21,35,25,55,27,81,42,36,65,103,31,10,14,187,215,50,30,44,2,85,40,136,44,58,101,59,29,45,21,25,82,43,137,45,59,26,87,1,111,46,218,25,12,7,13,41,148,67,94,
  6099. 44,111,34,31,74,56,212,254,182,55,32,34,2,94,67,111,202,56,18,52,33,49,18,17,93,63,115,204,55,17,7,0,0,0,2,0,97,255,243,2,13,3,5,0,24,0,34,130,229,74,83,7,83,241,8,33,54,53,130,10,
  6100. 38,35,38,3,46,2,39,51,130,176,8,60,23,1,177,35,78,24,36,119,33,11,92,27,29,54,97,28,9,92,83,2,138,28,96,28,11,100,13,29,70,28,79,67,19,6,119,40,54,1,69,254,187,74,31,34,96,31,40,1,
  6101. 41,253,243,23,2,61,29,106,31,11,17,36,90,130,96,139,111,32,30,154,111,67,142,6,145,108,37,37,20,143,76,41,99,150,104,36,238,21,156,55,122,140,211,32,35,154,99,32,1,79,57,7,33,6,7,146,
  6102. 213,33,254,220,67,126,5,35,67,23,67,23,150,110,36,61,177,33,111,33,70,188,5,32,3,65,71,5,39,2,217,0,24,0,36,0,48,154,117,66,190,24,145,235,32,17,66,187,12,150,132,32,113,66,184,12,
  6103. 44,2,0,52,255,55,2,65,3,5,0,38,0,44,130,133,44,19,51,14,3,7,14,2,15,1,14,2,7,6,131,1,48,43,1,53,51,50,55,54,55,46,1,39,38,39,51,23,30,1,65,105,6,8,89,59,164,98,55,58,25,21,8,13,14,
  6104. 5,2,28,10,17,13,6,18,15,26,12,38,41,60,54,61,27,12,22,35,77,28,73,3,98,50,62,42,173,44,119,76,31,109,115,1,155,132,140,62,49,20,33,32,14,6,72,25,32,26,11,30,10,18,3,12,73,59,23,54,
  6105. 85,187,65,174,7,125,152,107,2,119,47,129,42,134,0,0,0,2,0,95,130,143,40,42,2,224,0,10,0,30,0,0,107,185,5,37,23,22,51,50,16,5,99,147,8,34,35,34,39,130,141,8,58,17,35,17,51,1,68,101,
  6106. 27,9,77,26,34,134,254,241,48,103,99,60,57,58,60,99,40,20,41,38,11,92,92,1,210,115,38,50,148,43,13,1,151,7,80,74,73,130,131,72,72,8,16,36,20,254,244,3,169,0,0,3,133,243,33,2,204,130,
  6107. 243,34,50,0,62,133,245,35,1,7,14,9,130,248,33,7,6,145,240,32,21,67,186,9,32,7,138,11,56,1,59,164,98,55,58,12,16,25,7,5,3,4,2,4,4,7,7,22,47,13,6,40,65,83,65,2,13,32,153,65,148,12,53,
  6108. 115,1,155,132,140,31,37,60,17,13,8,7,6,8,12,18,19,61,92,16,7,43,65,10,12,38,47,62,18,14,66,15,15,132,5,43,0,1,0,18,255,243,2,18,2,203,0,65,130,167,32,6,130,247,46,38,39,35,55,54,55,
  6109. 51,53,38,61,1,38,52,55,53,130,2,37,35,55,51,54,55,54,111,182,10,48,7,51,6,7,35,21,20,6,29,1,22,21,51,14,1,7,35,104,231,5,48,62,1,55,2,18,65,146,91,32,63,28,87,13,7,5,58,1,130,0,8,86,
  6110. 83,25,62,42,130,45,38,104,66,8,8,58,78,108,43,14,6,240,15,9,221,1,1,180,5,15,5,150,10,45,44,73,53,65,8,17,8,25,38,1,33,33,62,139,26,16,10,10,2,5,13,9,11,10,15,1,2,10,50,205,48,17,39,
  6111. 97,6,7,47,110,36,48,34,16,9,2,6,4,62,2,3,10,32,10,92,52,50,36,6,102,24,5,35,0,14,0,174,130,193,32,0,132,0,34,1,0,4,134,11,32,1,130,7,32,10,134,11,32,2,130,7,32,16,134,11,36,3,0,29,
  6112. 0,78,134,11,131,43,32,112,134,11,36,5,0,9,0,134,134,11,32,6,130,7,44,148,0,3,0,1,4,9,0,0,0,2,0,0,134,11,32,1,130,11,32,6,134,11,32,2,130,11,32,12,134,11,36,3,0,58,0,18,134,11,32,4,
  6113. 130,23,32,108,134,11,32,5,130,21,32,114,134,11,32,6,130,23,35,144,0,46,0,143,2,39,70,0,111,0,110,0,116,0,131,7,40,114,0,103,0,101,0,32,0,50,130,36,32,48,130,7,32,58,130,3,32,46,134,
  6114. 7,38,50,0,49,0,45,0,56,130,3,34,50,0,48,130,33,51,53,0,0,70,111,110,116,70,111,114,103,101,32,50,46,48,32,58,32,46,130,3,39,50,49,45,56,45,50,48,50,130,30,133,107,32,86,130,81,36,114,
  6115. 0,115,0,105,132,103,32,32,130,89,40,0,86,101,114,115,105,111,110,32,136,140,33,2,0,132,0,35,255,156,0,35,130,8,32,1,130,3,141,2,32,195,132,21,32,2,130,201,58,4,0,5,0,6,0,7,0,8,0,9,
  6116. 0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,130,235,62,19,0,20,0,21,0,22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,0,32,0,33,0,34,130,93,50,36,0,37,0,38,0,39,0,40,0,41,0,42,0,43,0,44,
  6117. 0,45,130,145,32,47,130,209,32,49,130,211,9,38,51,0,52,0,53,0,54,0,55,0,56,0,57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,0,67,0,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,0,76,0,77,0,
  6118. 78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0,92,0,93,0,94,0,95,0,96,0,97,0,172,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0,164,1,2,
  6119. 0,138,0,218,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170,0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,
  6120. 207,0,204,0,205,0,206,0,233,0,102,0,211,0,208,0,209,0,175,0,103,0,240,0,145,0,214,0,212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,
  6121. 114,0,115,0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0,161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,1,3,7,117,110,105,48,48,97,100,131,7,45,50,48,97,99,
  6122. 0,0,0,1,255,255,0,2,0,1,130,9,32,12,130,3,32,16,130,3,36,2,0,0,0,4,134,7,32,0,132,25,36,0,223,214,203,49,130,17,24,92,127,12,5,250,205,249,72,146,
  6123. };
  6124. static const char* GetDefaultCompressedFontDataProggyVector(int* out_size)
  6125. {
  6126. *out_size = proggy_vector_minimal_ttf_compressed_size;
  6127. return (const char*)proggy_vector_minimal_ttf_compressed_data;
  6128. }
  6129. #endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
  6130. #endif // #ifndef IMGUI_DISABLE