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- // https://github.com/ocornut/imgui/issues/76
- // Taken from: https://github.com/wasikuss/imgui/commit/a50515ace6d9a62ebcd69817f1da927d31c39bb1
- namespace ImGui
- {
- extern float RoundScalarWithFormatFloat(const char* format, ImGuiDataType data_type, float v);
- extern float SliderCalcRatioFromValueFloat(ImGuiDataType data_type, float v, float v_min, float v_max, float power, float linear_zero_pos);
- // ~80% common code with ImGui::SliderBehavior
- bool RangeSliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v1, float* v2, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags)
- {
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
- const ImGuiStyle& style = g.Style;
- // Draw frame
- RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
- const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f);
- const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
- const float grab_padding = 2.0f;
- const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f);
- float grab_sz;
- if (decimal_precision > 0)
- grab_sz = ImMin(style.GrabMinSize, slider_sz);
- else
- grab_sz = ImMin(ImMax(1.0f * (slider_sz / ((v_min < v_max ? v_max - v_min : v_min - v_max) + 1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit
- const float slider_usable_sz = slider_sz - grab_sz;
- const float slider_usable_pos_min = (is_horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f;
- const float slider_usable_pos_max = (is_horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f;
- // For logarithmic sliders that cross over sign boundary we want the exponential increase to be symmetric around 0.0f
- float linear_zero_pos = 0.0f; // 0.0->1.0f
- if (v_min * v_max < 0.0f)
- {
- // Different sign
- const float linear_dist_min_to_0 = powf(fabsf(0.0f - v_min), 1.0f/power);
- const float linear_dist_max_to_0 = powf(fabsf(v_max - 0.0f), 1.0f/power);
- linear_zero_pos = linear_dist_min_to_0 / (linear_dist_min_to_0+linear_dist_max_to_0);
- }
- else
- {
- // Same sign
- linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
- }
- // Process clicking on the slider
- bool value_changed = false;
- if (g.ActiveId == id)
- {
- if (g.IO.MouseDown[0])
- {
- const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
- float clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f;
- if (!is_horizontal)
- clicked_t = 1.0f - clicked_t;
- float new_value;
- if (is_non_linear)
- {
- // Account for logarithmic scale on both sides of the zero
- if (clicked_t < linear_zero_pos)
- {
- // Negative: rescale to the negative range before powering
- float a = 1.0f - (clicked_t / linear_zero_pos);
- a = powf(a, power);
- new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
- }
- else
- {
- // Positive: rescale to the positive range before powering
- float a;
- if (fabsf(linear_zero_pos - 1.0f) > 1.e-6f)
- a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
- else
- a = clicked_t;
- a = powf(a, power);
- new_value = ImLerp(ImMax(v_min,0.0f), v_max, a);
- }
- }
- else
- {
- // Linear slider
- new_value = ImLerp(v_min, v_max, clicked_t);
- }
- char fmt[64];
- snprintf(fmt, 64, "%%.%df", decimal_precision);
- // Round past decimal precision
- new_value = RoundScalarWithFormatFloat(fmt, ImGuiDataType_Float, new_value);
- if (*v1 != new_value || *v2 != new_value)
- {
- if (fabsf(*v1 - new_value) < fabsf(*v2 - new_value))
- {
- *v1 = new_value;
- }
- else
- {
- *v2 = new_value;
- }
- value_changed = true;
- }
- }
- else
- {
- ClearActiveID();
- }
- }
- // Calculate slider grab positioning
- float grab_t = SliderCalcRatioFromValueFloat(ImGuiDataType_Float, *v1, v_min, v_max, power, linear_zero_pos);
- // Draw
- if (!is_horizontal)
- grab_t = 1.0f - grab_t;
- float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
- ImRect grab_bb1;
- if (is_horizontal)
- grab_bb1 = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding));
- else
- grab_bb1 = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f));
- window->DrawList->AddRectFilled(grab_bb1.Min, grab_bb1.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
- // Calculate slider grab positioning
- grab_t = SliderCalcRatioFromValueFloat(ImGuiDataType_Float, *v2, v_min, v_max, power, linear_zero_pos);
- // Draw
- if (!is_horizontal)
- grab_t = 1.0f - grab_t;
- grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
- ImRect grab_bb2;
- if (is_horizontal)
- grab_bb2 = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding));
- else
- grab_bb2 = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f));
- window->DrawList->AddRectFilled(grab_bb2.Min, grab_bb2.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
- ImRect connector(grab_bb1.Min, grab_bb2.Max);
- connector.Min.x += grab_sz;
- connector.Min.y += grab_sz*0.3f;
- connector.Max.x -= grab_sz;
- connector.Max.y -= grab_sz*0.3f;
- window->DrawList->AddRectFilled(connector.Min, connector.Max, GetColorU32(ImGuiCol_SliderGrab), style.GrabRounding);
- return value_changed;
- }
- // ~95% common code with ImGui::SliderFloat
- bool RangeSliderFloat(const char* label, float* v1, float* v2, float v_min, float v_max, const char* display_format, float power)
- {
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const ImGuiID id = window->GetID(label);
- const float w = CalcItemWidth();
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
- const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
- const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
- // NB- we don't call ItemSize() yet because we may turn into a text edit box below
- if (!ItemAdd(total_bb, id))
- {
- ItemSize(total_bb, style.FramePadding.y);
- return false;
- }
- const bool hovered = ItemHoverable(frame_bb, id, g.LastItemData.ItemFlags);
- if (hovered)
- SetHoveredID(id);
- if (!display_format)
- display_format = "(%.3f, %.3f)";
- int decimal_precision = ImParseFormatPrecision(display_format, 3);
- // Tabbing or CTRL-clicking on Slider turns it into an input box
- bool start_text_input = false;
- if (hovered && g.IO.MouseClicked[0])
- {
- SetActiveID(id, window);
- FocusWindow(window);
- if (g.IO.KeyCtrl)
- {
- start_text_input = true;
- g.TempInputId = 0;
- }
- }
- if (start_text_input || (g.ActiveId == id && g.TempInputId == id))
- {
- char fmt[64];
- snprintf(fmt, 64, "%%.%df", decimal_precision);
- return TempInputScalar(frame_bb, id, label, ImGuiDataType_Float, v1, fmt);
- }
- ItemSize(total_bb, style.FramePadding.y);
- // Actual slider behavior + render grab
- const bool value_changed = RangeSliderBehavior(frame_bb, id, v1, v2, v_min, v_max, power, decimal_precision, 0);
- // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
- char value_buf[64];
- const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v1, *v2);
- RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f));
- if (label_size.x > 0.0f)
- RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
- return value_changed;
- }
- } // namespace ImGui
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