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- /*-------------------------------------------------------------------------------------
- *
- * Copyright (c) Microsoft Corporation
- *
- *-------------------------------------------------------------------------------------*/
- /* this ALWAYS GENERATED file contains the definitions for the interfaces */
- /* File created by MIDL compiler version 8.01.0622 */
- /* @@MIDL_FILE_HEADING( ) */
- /* verify that the <rpcndr.h> version is high enough to compile this file*/
- #ifndef __REQUIRED_RPCNDR_H_VERSION__
- #define __REQUIRED_RPCNDR_H_VERSION__ 475
- #endif
- /* verify that the <rpcsal.h> version is high enough to compile this file*/
- #ifndef __REQUIRED_RPCSAL_H_VERSION__
- #define __REQUIRED_RPCSAL_H_VERSION__ 100
- #endif
- #include "rpc.h"
- #include "rpcndr.h"
- #ifndef __RPCNDR_H_VERSION__
- #error this stub requires an updated version of <rpcndr.h>
- #endif /* __RPCNDR_H_VERSION__ */
- #ifndef COM_NO_WINDOWS_H
- #include "windows.h"
- #include "ole2.h"
- #endif /*COM_NO_WINDOWS_H*/
- #ifndef __d3d11_1_h__
- #define __d3d11_1_h__
- #if defined(_MSC_VER) && (_MSC_VER >= 1020)
- #pragma once
- #endif
- /* Forward Declarations */
- #ifndef __ID3D11BlendState1_FWD_DEFINED__
- #define __ID3D11BlendState1_FWD_DEFINED__
- typedef interface ID3D11BlendState1 ID3D11BlendState1;
- #endif /* __ID3D11BlendState1_FWD_DEFINED__ */
- #ifndef __ID3D11RasterizerState1_FWD_DEFINED__
- #define __ID3D11RasterizerState1_FWD_DEFINED__
- typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1;
- #endif /* __ID3D11RasterizerState1_FWD_DEFINED__ */
- #ifndef __ID3DDeviceContextState_FWD_DEFINED__
- #define __ID3DDeviceContextState_FWD_DEFINED__
- typedef interface ID3DDeviceContextState ID3DDeviceContextState;
- #endif /* __ID3DDeviceContextState_FWD_DEFINED__ */
- #ifndef __ID3D11DeviceContext1_FWD_DEFINED__
- #define __ID3D11DeviceContext1_FWD_DEFINED__
- typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1;
- #endif /* __ID3D11DeviceContext1_FWD_DEFINED__ */
- #ifndef __ID3D11VideoContext1_FWD_DEFINED__
- #define __ID3D11VideoContext1_FWD_DEFINED__
- typedef interface ID3D11VideoContext1 ID3D11VideoContext1;
- #endif /* __ID3D11VideoContext1_FWD_DEFINED__ */
- #ifndef __ID3D11VideoDevice1_FWD_DEFINED__
- #define __ID3D11VideoDevice1_FWD_DEFINED__
- typedef interface ID3D11VideoDevice1 ID3D11VideoDevice1;
- #endif /* __ID3D11VideoDevice1_FWD_DEFINED__ */
- #ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__
- #define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__
- typedef interface ID3D11VideoProcessorEnumerator1 ID3D11VideoProcessorEnumerator1;
- #endif /* __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ */
- #ifndef __ID3D11Device1_FWD_DEFINED__
- #define __ID3D11Device1_FWD_DEFINED__
- typedef interface ID3D11Device1 ID3D11Device1;
- #endif /* __ID3D11Device1_FWD_DEFINED__ */
- #ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__
- #define __ID3DUserDefinedAnnotation_FWD_DEFINED__
- typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation;
- #endif /* __ID3DUserDefinedAnnotation_FWD_DEFINED__ */
- /* header files for imported files */
- #include "oaidl.h"
- #include "ocidl.h"
- #include "dxgi1_2.h"
- #include "d3dcommon.h"
- #ifdef __cplusplus
- extern "C"{
- #endif
- /* interface __MIDL_itf_d3d11_1_0000_0000 */
- /* [local] */
- #ifdef __cplusplus
- }
- #endif
- #include "d3d11.h" //
- #ifdef __cplusplus
- extern "C"{
- #endif
- typedef
- enum D3D11_COPY_FLAGS
- {
- D3D11_COPY_NO_OVERWRITE = 0x1,
- D3D11_COPY_DISCARD = 0x2
- } D3D11_COPY_FLAGS;
- typedef
- enum D3D11_LOGIC_OP
- {
- D3D11_LOGIC_OP_CLEAR = 0,
- D3D11_LOGIC_OP_SET = ( D3D11_LOGIC_OP_CLEAR + 1 ) ,
- D3D11_LOGIC_OP_COPY = ( D3D11_LOGIC_OP_SET + 1 ) ,
- D3D11_LOGIC_OP_COPY_INVERTED = ( D3D11_LOGIC_OP_COPY + 1 ) ,
- D3D11_LOGIC_OP_NOOP = ( D3D11_LOGIC_OP_COPY_INVERTED + 1 ) ,
- D3D11_LOGIC_OP_INVERT = ( D3D11_LOGIC_OP_NOOP + 1 ) ,
- D3D11_LOGIC_OP_AND = ( D3D11_LOGIC_OP_INVERT + 1 ) ,
- D3D11_LOGIC_OP_NAND = ( D3D11_LOGIC_OP_AND + 1 ) ,
- D3D11_LOGIC_OP_OR = ( D3D11_LOGIC_OP_NAND + 1 ) ,
- D3D11_LOGIC_OP_NOR = ( D3D11_LOGIC_OP_OR + 1 ) ,
- D3D11_LOGIC_OP_XOR = ( D3D11_LOGIC_OP_NOR + 1 ) ,
- D3D11_LOGIC_OP_EQUIV = ( D3D11_LOGIC_OP_XOR + 1 ) ,
- D3D11_LOGIC_OP_AND_REVERSE = ( D3D11_LOGIC_OP_EQUIV + 1 ) ,
- D3D11_LOGIC_OP_AND_INVERTED = ( D3D11_LOGIC_OP_AND_REVERSE + 1 ) ,
- D3D11_LOGIC_OP_OR_REVERSE = ( D3D11_LOGIC_OP_AND_INVERTED + 1 ) ,
- D3D11_LOGIC_OP_OR_INVERTED = ( D3D11_LOGIC_OP_OR_REVERSE + 1 )
- } D3D11_LOGIC_OP;
- typedef struct D3D11_RENDER_TARGET_BLEND_DESC1
- {
- BOOL BlendEnable;
- BOOL LogicOpEnable;
- D3D11_BLEND SrcBlend;
- D3D11_BLEND DestBlend;
- D3D11_BLEND_OP BlendOp;
- D3D11_BLEND SrcBlendAlpha;
- D3D11_BLEND DestBlendAlpha;
- D3D11_BLEND_OP BlendOpAlpha;
- D3D11_LOGIC_OP LogicOp;
- UINT8 RenderTargetWriteMask;
- } D3D11_RENDER_TARGET_BLEND_DESC1;
- typedef struct D3D11_BLEND_DESC1
- {
- BOOL AlphaToCoverageEnable;
- BOOL IndependentBlendEnable;
- D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[ 8 ];
- } D3D11_BLEND_DESC1;
- /* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT.
- IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */
- #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
- }
- struct CD3D11_BLEND_DESC1 : public D3D11_BLEND_DESC1
- {
- CD3D11_BLEND_DESC1() = default;
- explicit CD3D11_BLEND_DESC1( const D3D11_BLEND_DESC1& o ) :
- D3D11_BLEND_DESC1( o )
- {}
- explicit CD3D11_BLEND_DESC1( CD3D11_DEFAULT )
- {
- AlphaToCoverageEnable = FALSE;
- IndependentBlendEnable = FALSE;
- const D3D11_RENDER_TARGET_BLEND_DESC1 defaultRenderTargetBlendDesc =
- {
- FALSE,FALSE,
- D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
- D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
- D3D11_LOGIC_OP_NOOP,
- D3D11_COLOR_WRITE_ENABLE_ALL,
- };
- for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
- RenderTarget[ i ] = defaultRenderTargetBlendDesc;
- }
- ~CD3D11_BLEND_DESC1() {}
- operator const D3D11_BLEND_DESC1&() const { return *this; }
- };
- extern "C"{
- #endif
- extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0000_v0_0_c_ifspec;
- extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0000_v0_0_s_ifspec;
- #ifndef __ID3D11BlendState1_INTERFACE_DEFINED__
- #define __ID3D11BlendState1_INTERFACE_DEFINED__
- /* interface ID3D11BlendState1 */
- /* [unique][local][object][uuid] */
- EXTERN_C const IID IID_ID3D11BlendState1;
- #if defined(__cplusplus) && !defined(CINTERFACE)
-
- MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9")
- ID3D11BlendState1 : public ID3D11BlendState
- {
- public:
- virtual void STDMETHODCALLTYPE GetDesc1(
- /* [annotation] */
- _Out_ D3D11_BLEND_DESC1 *pDesc) = 0;
-
- };
-
-
- #else /* C style interface */
- typedef struct ID3D11BlendState1Vtbl
- {
- BEGIN_INTERFACE
-
- HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
- ID3D11BlendState1 * This,
- /* [in] */ REFIID riid,
- /* [annotation][iid_is][out] */
- _COM_Outptr_ void **ppvObject);
-
- ULONG ( STDMETHODCALLTYPE *AddRef )(
- ID3D11BlendState1 * This);
-
- ULONG ( STDMETHODCALLTYPE *Release )(
- ID3D11BlendState1 * This);
-
- void ( STDMETHODCALLTYPE *GetDevice )(
- ID3D11BlendState1 * This,
- /* [annotation] */
- _Outptr_ ID3D11Device **ppDevice);
-
- HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
- ID3D11BlendState1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _Inout_ UINT *pDataSize,
- /* [annotation] */
- _Out_writes_bytes_opt_( *pDataSize ) void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
- ID3D11BlendState1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _In_reads_bytes_opt_( DataSize ) const void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
- ID3D11BlendState1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_opt_ const IUnknown *pData);
-
- void ( STDMETHODCALLTYPE *GetDesc )(
- ID3D11BlendState1 * This,
- /* [annotation] */
- _Out_ D3D11_BLEND_DESC *pDesc);
-
- void ( STDMETHODCALLTYPE *GetDesc1 )(
- ID3D11BlendState1 * This,
- /* [annotation] */
- _Out_ D3D11_BLEND_DESC1 *pDesc);
-
- END_INTERFACE
- } ID3D11BlendState1Vtbl;
- interface ID3D11BlendState1
- {
- CONST_VTBL struct ID3D11BlendState1Vtbl *lpVtbl;
- };
-
- #ifdef COBJMACROS
- #define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) \
- ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
- #define ID3D11BlendState1_AddRef(This) \
- ( (This)->lpVtbl -> AddRef(This) )
- #define ID3D11BlendState1_Release(This) \
- ( (This)->lpVtbl -> Release(This) )
- #define ID3D11BlendState1_GetDevice(This,ppDevice) \
- ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
- #define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) \
- ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
- #define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) \
- ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
- #define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) \
- ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
- #define ID3D11BlendState1_GetDesc(This,pDesc) \
- ( (This)->lpVtbl -> GetDesc(This,pDesc) )
- #define ID3D11BlendState1_GetDesc1(This,pDesc) \
- ( (This)->lpVtbl -> GetDesc1(This,pDesc) )
- #endif /* COBJMACROS */
- #endif /* C style interface */
- #endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */
- /* interface __MIDL_itf_d3d11_1_0000_0001 */
- /* [local] */
- typedef struct D3D11_RASTERIZER_DESC1
- {
- D3D11_FILL_MODE FillMode;
- D3D11_CULL_MODE CullMode;
- BOOL FrontCounterClockwise;
- INT DepthBias;
- FLOAT DepthBiasClamp;
- FLOAT SlopeScaledDepthBias;
- BOOL DepthClipEnable;
- BOOL ScissorEnable;
- BOOL MultisampleEnable;
- BOOL AntialiasedLineEnable;
- UINT ForcedSampleCount;
- } D3D11_RASTERIZER_DESC1;
- #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
- }
- struct CD3D11_RASTERIZER_DESC1 : public D3D11_RASTERIZER_DESC1
- {
- CD3D11_RASTERIZER_DESC1() = default;
- explicit CD3D11_RASTERIZER_DESC1( const D3D11_RASTERIZER_DESC1& o ) :
- D3D11_RASTERIZER_DESC1( o )
- {}
- explicit CD3D11_RASTERIZER_DESC1( CD3D11_DEFAULT )
- {
- FillMode = D3D11_FILL_SOLID;
- CullMode = D3D11_CULL_BACK;
- FrontCounterClockwise = FALSE;
- DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
- DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
- SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
- DepthClipEnable = TRUE;
- ScissorEnable = FALSE;
- MultisampleEnable = FALSE;
- AntialiasedLineEnable = FALSE;
- ForcedSampleCount = 0;
- }
- explicit CD3D11_RASTERIZER_DESC1(
- D3D11_FILL_MODE fillMode,
- D3D11_CULL_MODE cullMode,
- BOOL frontCounterClockwise,
- INT depthBias,
- FLOAT depthBiasClamp,
- FLOAT slopeScaledDepthBias,
- BOOL depthClipEnable,
- BOOL scissorEnable,
- BOOL multisampleEnable,
- BOOL antialiasedLineEnable,
- UINT forcedSampleCount )
- {
- FillMode = fillMode;
- CullMode = cullMode;
- FrontCounterClockwise = frontCounterClockwise;
- DepthBias = depthBias;
- DepthBiasClamp = depthBiasClamp;
- SlopeScaledDepthBias = slopeScaledDepthBias;
- DepthClipEnable = depthClipEnable;
- ScissorEnable = scissorEnable;
- MultisampleEnable = multisampleEnable;
- AntialiasedLineEnable = antialiasedLineEnable;
- ForcedSampleCount = forcedSampleCount;
- }
- ~CD3D11_RASTERIZER_DESC1() {}
- operator const D3D11_RASTERIZER_DESC1&() const { return *this; }
- };
- extern "C"{
- #endif
- extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0001_v0_0_c_ifspec;
- extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0001_v0_0_s_ifspec;
- #ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__
- #define __ID3D11RasterizerState1_INTERFACE_DEFINED__
- /* interface ID3D11RasterizerState1 */
- /* [unique][local][object][uuid] */
- EXTERN_C const IID IID_ID3D11RasterizerState1;
- #if defined(__cplusplus) && !defined(CINTERFACE)
-
- MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e")
- ID3D11RasterizerState1 : public ID3D11RasterizerState
- {
- public:
- virtual void STDMETHODCALLTYPE GetDesc1(
- /* [annotation] */
- _Out_ D3D11_RASTERIZER_DESC1 *pDesc) = 0;
-
- };
-
-
- #else /* C style interface */
- typedef struct ID3D11RasterizerState1Vtbl
- {
- BEGIN_INTERFACE
-
- HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
- ID3D11RasterizerState1 * This,
- /* [in] */ REFIID riid,
- /* [annotation][iid_is][out] */
- _COM_Outptr_ void **ppvObject);
-
- ULONG ( STDMETHODCALLTYPE *AddRef )(
- ID3D11RasterizerState1 * This);
-
- ULONG ( STDMETHODCALLTYPE *Release )(
- ID3D11RasterizerState1 * This);
-
- void ( STDMETHODCALLTYPE *GetDevice )(
- ID3D11RasterizerState1 * This,
- /* [annotation] */
- _Outptr_ ID3D11Device **ppDevice);
-
- HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
- ID3D11RasterizerState1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _Inout_ UINT *pDataSize,
- /* [annotation] */
- _Out_writes_bytes_opt_( *pDataSize ) void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
- ID3D11RasterizerState1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _In_reads_bytes_opt_( DataSize ) const void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
- ID3D11RasterizerState1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_opt_ const IUnknown *pData);
-
- void ( STDMETHODCALLTYPE *GetDesc )(
- ID3D11RasterizerState1 * This,
- /* [annotation] */
- _Out_ D3D11_RASTERIZER_DESC *pDesc);
-
- void ( STDMETHODCALLTYPE *GetDesc1 )(
- ID3D11RasterizerState1 * This,
- /* [annotation] */
- _Out_ D3D11_RASTERIZER_DESC1 *pDesc);
-
- END_INTERFACE
- } ID3D11RasterizerState1Vtbl;
- interface ID3D11RasterizerState1
- {
- CONST_VTBL struct ID3D11RasterizerState1Vtbl *lpVtbl;
- };
-
- #ifdef COBJMACROS
- #define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) \
- ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
- #define ID3D11RasterizerState1_AddRef(This) \
- ( (This)->lpVtbl -> AddRef(This) )
- #define ID3D11RasterizerState1_Release(This) \
- ( (This)->lpVtbl -> Release(This) )
- #define ID3D11RasterizerState1_GetDevice(This,ppDevice) \
- ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
- #define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) \
- ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
- #define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) \
- ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
- #define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) \
- ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
- #define ID3D11RasterizerState1_GetDesc(This,pDesc) \
- ( (This)->lpVtbl -> GetDesc(This,pDesc) )
- #define ID3D11RasterizerState1_GetDesc1(This,pDesc) \
- ( (This)->lpVtbl -> GetDesc1(This,pDesc) )
- #endif /* COBJMACROS */
- #endif /* C style interface */
- #endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */
- /* interface __MIDL_itf_d3d11_1_0000_0002 */
- /* [local] */
- typedef
- enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG
- {
- D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1
- } D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG;
- extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0002_v0_0_c_ifspec;
- extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0002_v0_0_s_ifspec;
- #ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__
- #define __ID3DDeviceContextState_INTERFACE_DEFINED__
- /* interface ID3DDeviceContextState */
- /* [unique][local][object][uuid] */
- EXTERN_C const IID IID_ID3DDeviceContextState;
- #if defined(__cplusplus) && !defined(CINTERFACE)
-
- MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11")
- ID3DDeviceContextState : public ID3D11DeviceChild
- {
- public:
- };
-
-
- #else /* C style interface */
- typedef struct ID3DDeviceContextStateVtbl
- {
- BEGIN_INTERFACE
-
- HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
- ID3DDeviceContextState * This,
- /* [in] */ REFIID riid,
- /* [annotation][iid_is][out] */
- _COM_Outptr_ void **ppvObject);
-
- ULONG ( STDMETHODCALLTYPE *AddRef )(
- ID3DDeviceContextState * This);
-
- ULONG ( STDMETHODCALLTYPE *Release )(
- ID3DDeviceContextState * This);
-
- void ( STDMETHODCALLTYPE *GetDevice )(
- ID3DDeviceContextState * This,
- /* [annotation] */
- _Outptr_ ID3D11Device **ppDevice);
-
- HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
- ID3DDeviceContextState * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _Inout_ UINT *pDataSize,
- /* [annotation] */
- _Out_writes_bytes_opt_( *pDataSize ) void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
- ID3DDeviceContextState * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _In_reads_bytes_opt_( DataSize ) const void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
- ID3DDeviceContextState * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_opt_ const IUnknown *pData);
-
- END_INTERFACE
- } ID3DDeviceContextStateVtbl;
- interface ID3DDeviceContextState
- {
- CONST_VTBL struct ID3DDeviceContextStateVtbl *lpVtbl;
- };
-
- #ifdef COBJMACROS
- #define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) \
- ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
- #define ID3DDeviceContextState_AddRef(This) \
- ( (This)->lpVtbl -> AddRef(This) )
- #define ID3DDeviceContextState_Release(This) \
- ( (This)->lpVtbl -> Release(This) )
- #define ID3DDeviceContextState_GetDevice(This,ppDevice) \
- ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
- #define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) \
- ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
- #define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) \
- ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
- #define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) \
- ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
- #endif /* COBJMACROS */
- #endif /* C style interface */
- #endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */
- #ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__
- #define __ID3D11DeviceContext1_INTERFACE_DEFINED__
- /* interface ID3D11DeviceContext1 */
- /* [unique][local][object][uuid] */
- EXTERN_C const IID IID_ID3D11DeviceContext1;
- #if defined(__cplusplus) && !defined(CINTERFACE)
-
- MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1")
- ID3D11DeviceContext1 : public ID3D11DeviceContext
- {
- public:
- virtual void STDMETHODCALLTYPE CopySubresourceRegion1(
- /* [annotation] */
- _In_ ID3D11Resource *pDstResource,
- /* [annotation] */
- _In_ UINT DstSubresource,
- /* [annotation] */
- _In_ UINT DstX,
- /* [annotation] */
- _In_ UINT DstY,
- /* [annotation] */
- _In_ UINT DstZ,
- /* [annotation] */
- _In_ ID3D11Resource *pSrcResource,
- /* [annotation] */
- _In_ UINT SrcSubresource,
- /* [annotation] */
- _In_opt_ const D3D11_BOX *pSrcBox,
- /* [annotation] */
- _In_ UINT CopyFlags) = 0;
-
- virtual void STDMETHODCALLTYPE UpdateSubresource1(
- /* [annotation] */
- _In_ ID3D11Resource *pDstResource,
- /* [annotation] */
- _In_ UINT DstSubresource,
- /* [annotation] */
- _In_opt_ const D3D11_BOX *pDstBox,
- /* [annotation] */
- _In_ const void *pSrcData,
- /* [annotation] */
- _In_ UINT SrcRowPitch,
- /* [annotation] */
- _In_ UINT SrcDepthPitch,
- /* [annotation] */
- _In_ UINT CopyFlags) = 0;
-
- virtual void STDMETHODCALLTYPE DiscardResource(
- /* [annotation] */
- _In_ ID3D11Resource *pResource) = 0;
-
- virtual void STDMETHODCALLTYPE DiscardView(
- /* [annotation] */
- _In_ ID3D11View *pResourceView) = 0;
-
- virtual void STDMETHODCALLTYPE VSSetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE HSSetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE DSSetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE GSSetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE PSSetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE CSSetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE VSGetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE HSGetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE DSGetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE GSGetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE PSGetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE CSGetConstantBuffers1(
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0;
-
- virtual void STDMETHODCALLTYPE SwapDeviceContextState(
- /* [annotation] */
- _In_ ID3DDeviceContextState *pState,
- /* [annotation] */
- _Outptr_opt_ ID3DDeviceContextState **ppPreviousState) = 0;
-
- virtual void STDMETHODCALLTYPE ClearView(
- /* [annotation] */
- _In_ ID3D11View *pView,
- /* [annotation] */
- _In_ const FLOAT Color[ 4 ],
- /* [annotation] */
- _In_reads_opt_(NumRects) const D3D11_RECT *pRect,
- UINT NumRects) = 0;
-
- virtual void STDMETHODCALLTYPE DiscardView1(
- /* [annotation] */
- _In_ ID3D11View *pResourceView,
- /* [annotation] */
- _In_reads_opt_(NumRects) const D3D11_RECT *pRects,
- UINT NumRects) = 0;
-
- };
-
-
- #else /* C style interface */
- typedef struct ID3D11DeviceContext1Vtbl
- {
- BEGIN_INTERFACE
-
- HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
- ID3D11DeviceContext1 * This,
- /* [in] */ REFIID riid,
- /* [annotation][iid_is][out] */
- _COM_Outptr_ void **ppvObject);
-
- ULONG ( STDMETHODCALLTYPE *AddRef )(
- ID3D11DeviceContext1 * This);
-
- ULONG ( STDMETHODCALLTYPE *Release )(
- ID3D11DeviceContext1 * This);
-
- void ( STDMETHODCALLTYPE *GetDevice )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_ ID3D11Device **ppDevice);
-
- HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _Inout_ UINT *pDataSize,
- /* [annotation] */
- _Out_writes_bytes_opt_( *pDataSize ) void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _In_reads_bytes_opt_( DataSize ) const void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_opt_ const IUnknown *pData);
-
- void ( STDMETHODCALLTYPE *VSSetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *PSSetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *PSSetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11PixelShader *pPixelShader,
- /* [annotation] */
- _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
-
- void ( STDMETHODCALLTYPE *PSSetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
-
- void ( STDMETHODCALLTYPE *VSSetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11VertexShader *pVertexShader,
- /* [annotation] */
- _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
-
- void ( STDMETHODCALLTYPE *DrawIndexed )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ UINT IndexCount,
- /* [annotation] */
- _In_ UINT StartIndexLocation,
- /* [annotation] */
- _In_ INT BaseVertexLocation);
-
- void ( STDMETHODCALLTYPE *Draw )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ UINT VertexCount,
- /* [annotation] */
- _In_ UINT StartVertexLocation);
-
- HRESULT ( STDMETHODCALLTYPE *Map )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource,
- /* [annotation] */
- _In_ UINT Subresource,
- /* [annotation] */
- _In_ D3D11_MAP MapType,
- /* [annotation] */
- _In_ UINT MapFlags,
- /* [annotation] */
- _Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
-
- void ( STDMETHODCALLTYPE *Unmap )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource,
- /* [annotation] */
- _In_ UINT Subresource);
-
- void ( STDMETHODCALLTYPE *PSSetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *IASetInputLayout )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11InputLayout *pInputLayout);
-
- void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pStrides,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pOffsets);
-
- void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11Buffer *pIndexBuffer,
- /* [annotation] */
- _In_ DXGI_FORMAT Format,
- /* [annotation] */
- _In_ UINT Offset);
-
- void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ UINT IndexCountPerInstance,
- /* [annotation] */
- _In_ UINT InstanceCount,
- /* [annotation] */
- _In_ UINT StartIndexLocation,
- /* [annotation] */
- _In_ INT BaseVertexLocation,
- /* [annotation] */
- _In_ UINT StartInstanceLocation);
-
- void ( STDMETHODCALLTYPE *DrawInstanced )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ UINT VertexCountPerInstance,
- /* [annotation] */
- _In_ UINT InstanceCount,
- /* [annotation] */
- _In_ UINT StartVertexLocation,
- /* [annotation] */
- _In_ UINT StartInstanceLocation);
-
- void ( STDMETHODCALLTYPE *GSSetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *GSSetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11GeometryShader *pShader,
- /* [annotation] */
- _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
-
- void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ D3D11_PRIMITIVE_TOPOLOGY Topology);
-
- void ( STDMETHODCALLTYPE *VSSetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *VSSetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
-
- void ( STDMETHODCALLTYPE *Begin )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Asynchronous *pAsync);
-
- void ( STDMETHODCALLTYPE *End )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Asynchronous *pAsync);
-
- HRESULT ( STDMETHODCALLTYPE *GetData )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Asynchronous *pAsync,
- /* [annotation] */
- _Out_writes_bytes_opt_( DataSize ) void *pData,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _In_ UINT GetDataFlags);
-
- void ( STDMETHODCALLTYPE *SetPredication )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11Predicate *pPredicate,
- /* [annotation] */
- _In_ BOOL PredicateValue);
-
- void ( STDMETHODCALLTYPE *GSSetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *GSSetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
-
- void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
- /* [annotation] */
- _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
- /* [annotation] */
- _In_opt_ ID3D11DepthStencilView *pDepthStencilView);
-
- void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ UINT NumRTVs,
- /* [annotation] */
- _In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews,
- /* [annotation] */
- _In_opt_ ID3D11DepthStencilView *pDepthStencilView,
- /* [annotation] */
- _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot,
- /* [annotation] */
- _In_ UINT NumUAVs,
- /* [annotation] */
- _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- /* [annotation] */
- _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
-
- void ( STDMETHODCALLTYPE *OMSetBlendState )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11BlendState *pBlendState,
- /* [annotation] */
- _In_opt_ const FLOAT BlendFactor[ 4 ],
- /* [annotation] */
- _In_ UINT SampleMask);
-
- void ( STDMETHODCALLTYPE *OMSetDepthStencilState )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11DepthStencilState *pDepthStencilState,
- /* [annotation] */
- _In_ UINT StencilRef);
-
- void ( STDMETHODCALLTYPE *SOSetTargets )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pOffsets);
-
- void ( STDMETHODCALLTYPE *DrawAuto )(
- ID3D11DeviceContext1 * This);
-
- void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Buffer *pBufferForArgs,
- /* [annotation] */
- _In_ UINT AlignedByteOffsetForArgs);
-
- void ( STDMETHODCALLTYPE *DrawInstancedIndirect )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Buffer *pBufferForArgs,
- /* [annotation] */
- _In_ UINT AlignedByteOffsetForArgs);
-
- void ( STDMETHODCALLTYPE *Dispatch )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ UINT ThreadGroupCountX,
- /* [annotation] */
- _In_ UINT ThreadGroupCountY,
- /* [annotation] */
- _In_ UINT ThreadGroupCountZ);
-
- void ( STDMETHODCALLTYPE *DispatchIndirect )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Buffer *pBufferForArgs,
- /* [annotation] */
- _In_ UINT AlignedByteOffsetForArgs);
-
- void ( STDMETHODCALLTYPE *RSSetState )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11RasterizerState *pRasterizerState);
-
- void ( STDMETHODCALLTYPE *RSSetViewports )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
- /* [annotation] */
- _In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports);
-
- void ( STDMETHODCALLTYPE *RSSetScissorRects )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
- /* [annotation] */
- _In_reads_opt_(NumRects) const D3D11_RECT *pRects);
-
- void ( STDMETHODCALLTYPE *CopySubresourceRegion )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pDstResource,
- /* [annotation] */
- _In_ UINT DstSubresource,
- /* [annotation] */
- _In_ UINT DstX,
- /* [annotation] */
- _In_ UINT DstY,
- /* [annotation] */
- _In_ UINT DstZ,
- /* [annotation] */
- _In_ ID3D11Resource *pSrcResource,
- /* [annotation] */
- _In_ UINT SrcSubresource,
- /* [annotation] */
- _In_opt_ const D3D11_BOX *pSrcBox);
-
- void ( STDMETHODCALLTYPE *CopyResource )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pDstResource,
- /* [annotation] */
- _In_ ID3D11Resource *pSrcResource);
-
- void ( STDMETHODCALLTYPE *UpdateSubresource )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pDstResource,
- /* [annotation] */
- _In_ UINT DstSubresource,
- /* [annotation] */
- _In_opt_ const D3D11_BOX *pDstBox,
- /* [annotation] */
- _In_ const void *pSrcData,
- /* [annotation] */
- _In_ UINT SrcRowPitch,
- /* [annotation] */
- _In_ UINT SrcDepthPitch);
-
- void ( STDMETHODCALLTYPE *CopyStructureCount )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Buffer *pDstBuffer,
- /* [annotation] */
- _In_ UINT DstAlignedByteOffset,
- /* [annotation] */
- _In_ ID3D11UnorderedAccessView *pSrcView);
-
- void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11RenderTargetView *pRenderTargetView,
- /* [annotation] */
- _In_ const FLOAT ColorRGBA[ 4 ]);
-
- void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
- /* [annotation] */
- _In_ const UINT Values[ 4 ]);
-
- void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
- /* [annotation] */
- _In_ const FLOAT Values[ 4 ]);
-
- void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11DepthStencilView *pDepthStencilView,
- /* [annotation] */
- _In_ UINT ClearFlags,
- /* [annotation] */
- _In_ FLOAT Depth,
- /* [annotation] */
- _In_ UINT8 Stencil);
-
- void ( STDMETHODCALLTYPE *GenerateMips )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11ShaderResourceView *pShaderResourceView);
-
- void ( STDMETHODCALLTYPE *SetResourceMinLOD )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource,
- FLOAT MinLOD);
-
- FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource);
-
- void ( STDMETHODCALLTYPE *ResolveSubresource )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pDstResource,
- /* [annotation] */
- _In_ UINT DstSubresource,
- /* [annotation] */
- _In_ ID3D11Resource *pSrcResource,
- /* [annotation] */
- _In_ UINT SrcSubresource,
- /* [annotation] */
- _In_ DXGI_FORMAT Format);
-
- void ( STDMETHODCALLTYPE *ExecuteCommandList )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11CommandList *pCommandList,
- BOOL RestoreContextState);
-
- void ( STDMETHODCALLTYPE *HSSetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *HSSetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11HullShader *pHullShader,
- /* [annotation] */
- _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
-
- void ( STDMETHODCALLTYPE *HSSetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
-
- void ( STDMETHODCALLTYPE *HSSetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *DSSetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *DSSetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11DomainShader *pDomainShader,
- /* [annotation] */
- _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
-
- void ( STDMETHODCALLTYPE *DSSetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
-
- void ( STDMETHODCALLTYPE *DSSetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *CSSetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
- /* [annotation] */
- _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- /* [annotation] */
- _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
-
- void ( STDMETHODCALLTYPE *CSSetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_opt_ ID3D11ComputeShader *pComputeShader,
- /* [annotation] */
- _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
-
- void ( STDMETHODCALLTYPE *CSSetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
-
- void ( STDMETHODCALLTYPE *CSSetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *VSGetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *PSGetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *PSGetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader,
- /* [annotation] */
- _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
- /* [annotation] */
- _Inout_opt_ UINT *pNumClassInstances);
-
- void ( STDMETHODCALLTYPE *PSGetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
-
- void ( STDMETHODCALLTYPE *VSGetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader,
- /* [annotation] */
- _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
- /* [annotation] */
- _Inout_opt_ UINT *pNumClassInstances);
-
- void ( STDMETHODCALLTYPE *PSGetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *IAGetInputLayout )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout);
-
- void ( STDMETHODCALLTYPE *IAGetVertexBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pStrides,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pOffsets);
-
- void ( STDMETHODCALLTYPE *IAGetIndexBuffer )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer,
- /* [annotation] */
- _Out_opt_ DXGI_FORMAT *Format,
- /* [annotation] */
- _Out_opt_ UINT *Offset);
-
- void ( STDMETHODCALLTYPE *GSGetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *GSGetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader,
- /* [annotation] */
- _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
- /* [annotation] */
- _Inout_opt_ UINT *pNumClassInstances);
-
- void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
-
- void ( STDMETHODCALLTYPE *VSGetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *VSGetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
-
- void ( STDMETHODCALLTYPE *GetPredication )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate,
- /* [annotation] */
- _Out_opt_ BOOL *pPredicateValue);
-
- void ( STDMETHODCALLTYPE *GSGetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *GSGetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
-
- void ( STDMETHODCALLTYPE *OMGetRenderTargets )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
- /* [annotation] */
- _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
- /* [annotation] */
- _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView);
-
- void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs,
- /* [annotation] */
- _Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews,
- /* [annotation] */
- _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView,
- /* [annotation] */
- _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs,
- /* [annotation] */
- _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
-
- void ( STDMETHODCALLTYPE *OMGetBlendState )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState,
- /* [annotation] */
- _Out_opt_ FLOAT BlendFactor[ 4 ],
- /* [annotation] */
- _Out_opt_ UINT *pSampleMask);
-
- void ( STDMETHODCALLTYPE *OMGetDepthStencilState )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState,
- /* [annotation] */
- _Out_opt_ UINT *pStencilRef);
-
- void ( STDMETHODCALLTYPE *SOGetTargets )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets);
-
- void ( STDMETHODCALLTYPE *RSGetState )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState);
-
- void ( STDMETHODCALLTYPE *RSGetViewports )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports,
- /* [annotation] */
- _Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports);
-
- void ( STDMETHODCALLTYPE *RSGetScissorRects )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects,
- /* [annotation] */
- _Out_writes_opt_(*pNumRects) D3D11_RECT *pRects);
-
- void ( STDMETHODCALLTYPE *HSGetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *HSGetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_result_maybenull_ ID3D11HullShader **ppHullShader,
- /* [annotation] */
- _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
- /* [annotation] */
- _Inout_opt_ UINT *pNumClassInstances);
-
- void ( STDMETHODCALLTYPE *HSGetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
-
- void ( STDMETHODCALLTYPE *HSGetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *DSGetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *DSGetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader,
- /* [annotation] */
- _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
- /* [annotation] */
- _Inout_opt_ UINT *pNumClassInstances);
-
- void ( STDMETHODCALLTYPE *DSGetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
-
- void ( STDMETHODCALLTYPE *DSGetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *CSGetShaderResources )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
- /* [annotation] */
- _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
-
- void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
- /* [annotation] */
- _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
-
- void ( STDMETHODCALLTYPE *CSGetShader )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader,
- /* [annotation] */
- _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
- /* [annotation] */
- _Inout_opt_ UINT *pNumClassInstances);
-
- void ( STDMETHODCALLTYPE *CSGetSamplers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
- /* [annotation] */
- _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
-
- void ( STDMETHODCALLTYPE *CSGetConstantBuffers )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
-
- void ( STDMETHODCALLTYPE *ClearState )(
- ID3D11DeviceContext1 * This);
-
- void ( STDMETHODCALLTYPE *Flush )(
- ID3D11DeviceContext1 * This);
-
- D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )(
- ID3D11DeviceContext1 * This);
-
- UINT ( STDMETHODCALLTYPE *GetContextFlags )(
- ID3D11DeviceContext1 * This);
-
- HRESULT ( STDMETHODCALLTYPE *FinishCommandList )(
- ID3D11DeviceContext1 * This,
- BOOL RestoreDeferredContextState,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11CommandList **ppCommandList);
-
- void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pDstResource,
- /* [annotation] */
- _In_ UINT DstSubresource,
- /* [annotation] */
- _In_ UINT DstX,
- /* [annotation] */
- _In_ UINT DstY,
- /* [annotation] */
- _In_ UINT DstZ,
- /* [annotation] */
- _In_ ID3D11Resource *pSrcResource,
- /* [annotation] */
- _In_ UINT SrcSubresource,
- /* [annotation] */
- _In_opt_ const D3D11_BOX *pSrcBox,
- /* [annotation] */
- _In_ UINT CopyFlags);
-
- void ( STDMETHODCALLTYPE *UpdateSubresource1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pDstResource,
- /* [annotation] */
- _In_ UINT DstSubresource,
- /* [annotation] */
- _In_opt_ const D3D11_BOX *pDstBox,
- /* [annotation] */
- _In_ const void *pSrcData,
- /* [annotation] */
- _In_ UINT SrcRowPitch,
- /* [annotation] */
- _In_ UINT SrcDepthPitch,
- /* [annotation] */
- _In_ UINT CopyFlags);
-
- void ( STDMETHODCALLTYPE *DiscardResource )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource);
-
- void ( STDMETHODCALLTYPE *DiscardView )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11View *pResourceView);
-
- void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
- /* [annotation] */
- _In_reads_opt_(NumBuffers) const UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
- /* [annotation] */
- _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
- /* [annotation] */
- _Out_writes_opt_(NumBuffers) UINT *pNumConstants);
-
- void ( STDMETHODCALLTYPE *SwapDeviceContextState )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3DDeviceContextState *pState,
- /* [annotation] */
- _Outptr_opt_ ID3DDeviceContextState **ppPreviousState);
-
- void ( STDMETHODCALLTYPE *ClearView )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11View *pView,
- /* [annotation] */
- _In_ const FLOAT Color[ 4 ],
- /* [annotation] */
- _In_reads_opt_(NumRects) const D3D11_RECT *pRect,
- UINT NumRects);
-
- void ( STDMETHODCALLTYPE *DiscardView1 )(
- ID3D11DeviceContext1 * This,
- /* [annotation] */
- _In_ ID3D11View *pResourceView,
- /* [annotation] */
- _In_reads_opt_(NumRects) const D3D11_RECT *pRects,
- UINT NumRects);
-
- END_INTERFACE
- } ID3D11DeviceContext1Vtbl;
- interface ID3D11DeviceContext1
- {
- CONST_VTBL struct ID3D11DeviceContext1Vtbl *lpVtbl;
- };
-
- #ifdef COBJMACROS
- #define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) \
- ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
- #define ID3D11DeviceContext1_AddRef(This) \
- ( (This)->lpVtbl -> AddRef(This) )
- #define ID3D11DeviceContext1_Release(This) \
- ( (This)->lpVtbl -> Release(This) )
- #define ID3D11DeviceContext1_GetDevice(This,ppDevice) \
- ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
- #define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) \
- ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
- #define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) \
- ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
- #define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) \
- ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
- #define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \
- ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) )
- #define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \
- ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) )
- #define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \
- ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )
- #define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) \
- ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )
- #define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \
- ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) )
- #define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) \
- ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) )
- #define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) \
- ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )
- #define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
- ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
- #define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \
- ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )
- #define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
- ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
- #define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
- ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
- #define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \
- ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) )
- #define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) \
- ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )
- #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_Begin(This,pAsync) \
- ( (This)->lpVtbl -> Begin(This,pAsync) )
- #define ID3D11DeviceContext1_End(This,pAsync) \
- ( (This)->lpVtbl -> End(This,pAsync) )
- #define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) \
- ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) )
- #define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) \
- ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )
- #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \
- ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )
- #define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
- ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
- #define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \
- ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )
- #define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \
- ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )
- #define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
- ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
- #define ID3D11DeviceContext1_DrawAuto(This) \
- ( (This)->lpVtbl -> DrawAuto(This) )
- #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
- ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
- #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
- ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
- #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
- ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
- #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
- ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
- #define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) \
- ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )
- #define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) \
- ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
- #define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) \
- ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
- #define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \
- ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )
- #define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) \
- ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
- #define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
- ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
- #define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \
- ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) )
- #define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \
- ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )
- #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \
- ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) )
- #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \
- ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) )
- #define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \
- ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )
- #define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) \
- ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )
- #define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) \
- ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) )
- #define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) \
- ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) )
- #define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
- ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
- #define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) \
- ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) )
- #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \
- ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) )
- #define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \
- ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) )
- #define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
- ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
- #define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \
- ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) )
- #define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \
- ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) )
- #define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \
- ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) )
- #define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) \
- ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )
- #define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
- ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
- #define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \
- ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )
- #define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \
- ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) )
- #define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) \
- ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )
- #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) \
- ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )
- #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \
- ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )
- #define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \
- ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) )
- #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \
- ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )
- #define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \
- ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )
- #define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) \
- ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) )
- #define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) \
- ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )
- #define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) \
- ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) )
- #define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) \
- ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) )
- #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \
- ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) )
- #define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \
- ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) )
- #define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
- ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
- #define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \
- ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) )
- #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \
- ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) )
- #define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
- ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
- #define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
- ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
- #define ID3D11DeviceContext1_ClearState(This) \
- ( (This)->lpVtbl -> ClearState(This) )
- #define ID3D11DeviceContext1_Flush(This) \
- ( (This)->lpVtbl -> Flush(This) )
- #define ID3D11DeviceContext1_GetType(This) \
- ( (This)->lpVtbl -> GetType(This) )
- #define ID3D11DeviceContext1_GetContextFlags(This) \
- ( (This)->lpVtbl -> GetContextFlags(This) )
- #define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \
- ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) )
- #define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) \
- ( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) )
- #define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) \
- ( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) )
- #define ID3D11DeviceContext1_DiscardResource(This,pResource) \
- ( (This)->lpVtbl -> DiscardResource(This,pResource) )
- #define ID3D11DeviceContext1_DiscardView(This,pResourceView) \
- ( (This)->lpVtbl -> DiscardView(This,pResourceView) )
- #define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
- ( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
- #define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) \
- ( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) )
- #define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) \
- ( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) )
- #define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) \
- ( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) )
- #endif /* COBJMACROS */
- #endif /* C style interface */
- #endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */
- /* interface __MIDL_itf_d3d11_1_0000_0004 */
- /* [local] */
- typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK
- {
- UINT ClearSize;
- UINT EncryptedSize;
- } D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK;
- typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1
- {
- D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
- UINT DataOffset;
- UINT DataSize;
- /* [annotation] */
- _Field_size_opt_(IVSize) void *pIV;
- UINT IVSize;
- /* [annotation] */
- _Field_size_opt_(SubSampleMappingCount) D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock;
- UINT SubSampleMappingCount;
- } D3D11_VIDEO_DECODER_BUFFER_DESC1;
- typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION
- {
- ID3D11CryptoSession *pCryptoSession;
- UINT BlobSize;
- /* [annotation] */
- _Field_size_opt_(BlobSize) void *pBlob;
- GUID *pKeyInfoId;
- UINT PrivateDataSize;
- /* [annotation] */
- _Field_size_opt_(PrivateDataSize) void *pPrivateData;
- } D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION;
- typedef
- enum D3D11_VIDEO_DECODER_CAPS
- {
- D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x1,
- D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x2,
- D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x4,
- D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x8,
- D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10
- } D3D11_VIDEO_DECODER_CAPS;
- typedef
- enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS
- {
- D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x1,
- D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x2,
- D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x4,
- D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x8
- } D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS;
- typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT
- {
- BOOL Enable;
- UINT Width;
- UINT Height;
- DXGI_FORMAT Format;
- } D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT;
- typedef
- enum D3D11_CRYPTO_SESSION_STATUS
- {
- D3D11_CRYPTO_SESSION_STATUS_OK = 0,
- D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 1,
- D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 2
- } D3D11_CRYPTO_SESSION_STATUS;
- typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA
- {
- UINT PrivateDataSize;
- UINT HWProtectionDataSize;
- BYTE pbInput[ 4 ];
- } D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA;
- typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA
- {
- UINT PrivateDataSize;
- UINT MaxHWProtectionDataSize;
- UINT HWProtectionDataSize;
- UINT64 TransportTime;
- UINT64 ExecutionTime;
- BYTE pbOutput[ 4 ];
- } D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA;
- typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA
- {
- UINT HWProtectionFunctionID;
- D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData;
- D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData;
- HRESULT Status;
- } D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA;
- typedef struct D3D11_VIDEO_SAMPLE_DESC
- {
- UINT Width;
- UINT Height;
- DXGI_FORMAT Format;
- DXGI_COLOR_SPACE_TYPE ColorSpace;
- } D3D11_VIDEO_SAMPLE_DESC;
- extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0004_v0_0_c_ifspec;
- extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0004_v0_0_s_ifspec;
- #ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__
- #define __ID3D11VideoContext1_INTERFACE_DEFINED__
- /* interface ID3D11VideoContext1 */
- /* [unique][local][object][uuid] */
- EXTERN_C const IID IID_ID3D11VideoContext1;
- #if defined(__cplusplus) && !defined(CINTERFACE)
-
- MIDL_INTERFACE("A7F026DA-A5F8-4487-A564-15E34357651E")
- ID3D11VideoContext1 : public ID3D11VideoContext
- {
- public:
- virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers1(
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder,
- /* [annotation] */
- _In_ UINT NumBuffers,
- /* [annotation] */
- _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC1 *pBufferDesc) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE GetDataForNewHardwareKey(
- /* [annotation] */
- _In_ ID3D11CryptoSession *pCryptoSession,
- /* [annotation] */
- _In_ UINT PrivateInputSize,
- /* [annotation] */
- _In_reads_(PrivateInputSize) const void *pPrivatInputData,
- /* [annotation] */
- _Out_ UINT64 *pPrivateOutputData) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE CheckCryptoSessionStatus(
- /* [annotation] */
- _In_ ID3D11CryptoSession *pCryptoSession,
- /* [annotation] */
- _Out_ D3D11_CRYPTO_SESSION_STATUS *pStatus) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE DecoderEnableDownsampling(
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
- /* [annotation] */
- _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc,
- /* [annotation] */
- _In_ UINT ReferenceFrameCount) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE DecoderUpdateDownsampling(
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder,
- /* [annotation] */
- _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc) = 0;
-
- virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace1(
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE ColorSpace) = 0;
-
- virtual void STDMETHODCALLTYPE VideoProcessorSetOutputShaderUsage(
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ BOOL ShaderUsage) = 0;
-
- virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace1(
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace) = 0;
-
- virtual void STDMETHODCALLTYPE VideoProcessorGetOutputShaderUsage(
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _Out_ BOOL *pShaderUsage) = 0;
-
- virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace1(
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE ColorSpace) = 0;
-
- virtual void STDMETHODCALLTYPE VideoProcessorSetStreamMirror(
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_ BOOL FlipHorizontal,
- /* [annotation] */
- _In_ BOOL FlipVertical) = 0;
-
- virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace1(
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace) = 0;
-
- virtual void STDMETHODCALLTYPE VideoProcessorGetStreamMirror(
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ BOOL *pEnable,
- /* [annotation] */
- _Out_ BOOL *pFlipHorizontal,
- /* [annotation] */
- _Out_ BOOL *pFlipVertical) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetBehaviorHints(
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT OutputWidth,
- /* [annotation] */
- _In_ UINT OutputHeight,
- /* [annotation] */
- _In_ DXGI_FORMAT OutputFormat,
- /* [annotation] */
- _In_ UINT StreamCount,
- /* [annotation] */
- _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *pStreams,
- /* [annotation] */
- _Out_ UINT *pBehaviorHints) = 0;
-
- };
-
-
- #else /* C style interface */
- typedef struct ID3D11VideoContext1Vtbl
- {
- BEGIN_INTERFACE
-
- HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
- ID3D11VideoContext1 * This,
- /* [in] */ REFIID riid,
- /* [annotation][iid_is][out] */
- _COM_Outptr_ void **ppvObject);
-
- ULONG ( STDMETHODCALLTYPE *AddRef )(
- ID3D11VideoContext1 * This);
-
- ULONG ( STDMETHODCALLTYPE *Release )(
- ID3D11VideoContext1 * This);
-
- void ( STDMETHODCALLTYPE *GetDevice )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _Outptr_ ID3D11Device **ppDevice);
-
- HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _Inout_ UINT *pDataSize,
- /* [annotation] */
- _Out_writes_bytes_opt_( *pDataSize ) void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _In_reads_bytes_opt_( DataSize ) const void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_opt_ const IUnknown *pData);
-
- HRESULT ( STDMETHODCALLTYPE *GetDecoderBuffer )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder,
- D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
- /* [annotation] */
- _Out_ UINT *pBufferSize,
- /* [annotation] */
- _Outptr_result_bytebuffer_(*pBufferSize) void **ppBuffer);
-
- HRESULT ( STDMETHODCALLTYPE *ReleaseDecoderBuffer )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder,
- /* [annotation] */
- _In_ D3D11_VIDEO_DECODER_BUFFER_TYPE Type);
-
- HRESULT ( STDMETHODCALLTYPE *DecoderBeginFrame )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder,
- /* [annotation] */
- _In_ ID3D11VideoDecoderOutputView *pView,
- UINT ContentKeySize,
- /* [annotation] */
- _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey);
-
- HRESULT ( STDMETHODCALLTYPE *DecoderEndFrame )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder);
-
- HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder,
- /* [annotation] */
- _In_ UINT NumBuffers,
- /* [annotation] */
- _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc);
-
- APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *DecoderExtension )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_opt_ const RECT *pRect);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ BOOL YCbCr,
- /* [annotation] */
- _In_ const D3D11_VIDEO_COLOR *pColor);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
- /* [annotation] */
- _In_ UINT StreamIndex);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_ SIZE Size);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ BOOL Enable);
-
- APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetOutputExtension )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ const GUID *pExtensionGuid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _In_ void *pData);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _Out_ BOOL *Enabled,
- /* [annotation] */
- _Out_ RECT *pRect);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _Out_ BOOL *pYCbCr,
- /* [annotation] */
- _Out_ D3D11_VIDEO_COLOR *pColor);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode,
- /* [annotation] */
- _Out_ UINT *pStreamIndex);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _Out_ BOOL *pEnabled,
- /* [annotation] */
- _Out_ SIZE *pSize);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _Out_ BOOL *pEnabled);
-
- APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetOutputExtension )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ const GUID *pExtensionGuid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _Out_writes_bytes_(DataSize) void *pData);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ D3D11_VIDEO_FRAME_FORMAT FrameFormat);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate,
- /* [annotation] */
- _In_ BOOL RepeatFrame,
- /* [annotation] */
- _In_opt_ const DXGI_RATIONAL *pCustomRate);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_opt_ const RECT *pRect);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_opt_ const RECT *pRect);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_ FLOAT Alpha);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPalette )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ UINT Count,
- /* [annotation] */
- _In_reads_opt_(Count) const UINT *pEntries);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_opt_ const DXGI_RATIONAL *pSourceAspectRatio,
- /* [annotation] */
- _In_opt_ const DXGI_RATIONAL *pDestinationAspectRatio);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_ FLOAT Lower,
- /* [annotation] */
- _In_ FLOAT Upper);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
- /* [annotation] */
- _In_ BOOL LeftViewFrame0,
- /* [annotation] */
- _In_ BOOL BaseViewFrame0,
- /* [annotation] */
- _In_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
- /* [annotation] */
- _In_ int MonoOffset);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ BOOL Enable);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFilter )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_ int Level);
-
- APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetStreamExtension )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ const GUID *pExtensionGuid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _In_ void *pData);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ D3D11_VIDEO_FRAME_FORMAT *pFrameFormat);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate,
- /* [annotation] */
- _Out_ BOOL *pRepeatFrame,
- /* [annotation] */
- _Out_ DXGI_RATIONAL *pCustomRate);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ BOOL *pEnabled,
- /* [annotation] */
- _Out_ RECT *pRect);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ BOOL *pEnabled,
- /* [annotation] */
- _Out_ RECT *pRect);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ BOOL *pEnabled,
- /* [annotation] */
- _Out_ FLOAT *pAlpha);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPalette )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ UINT Count,
- /* [annotation] */
- _Out_writes_(Count) UINT *pEntries);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ BOOL *pEnabled,
- /* [annotation] */
- _Out_ DXGI_RATIONAL *pSourceAspectRatio,
- /* [annotation] */
- _Out_ DXGI_RATIONAL *pDestinationAspectRatio);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ BOOL *pEnabled,
- /* [annotation] */
- _Out_ FLOAT *pLower,
- /* [annotation] */
- _Out_ FLOAT *pUpper);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ BOOL *pEnable,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat,
- /* [annotation] */
- _Out_ BOOL *pLeftViewFrame0,
- /* [annotation] */
- _Out_ BOOL *pBaseViewFrame0,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode,
- /* [annotation] */
- _Out_ int *MonoOffset);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ BOOL *pEnabled);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFilter )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
- /* [annotation] */
- _Out_ BOOL *pEnabled,
- /* [annotation] */
- _Out_ int *pLevel);
-
- APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetStreamExtension )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ const GUID *pExtensionGuid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _Out_writes_bytes_(DataSize) void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *VideoProcessorBlt )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ ID3D11VideoProcessorOutputView *pView,
- /* [annotation] */
- _In_ UINT OutputFrame,
- /* [annotation] */
- _In_ UINT StreamCount,
- /* [annotation] */
- _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM *pStreams);
-
- HRESULT ( STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11CryptoSession *pCryptoSession,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _Inout_updates_bytes_(DataSize) void *pData);
-
- void ( STDMETHODCALLTYPE *EncryptionBlt )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11CryptoSession *pCryptoSession,
- /* [annotation] */
- _In_ ID3D11Texture2D *pSrcSurface,
- /* [annotation] */
- _In_ ID3D11Texture2D *pDstSurface,
- /* [annotation] */
- _In_ UINT IVSize,
- /* [annotation] */
- _Inout_opt_bytecount_(IVSize) void *pIV);
-
- void ( STDMETHODCALLTYPE *DecryptionBlt )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11CryptoSession *pCryptoSession,
- /* [annotation] */
- _In_ ID3D11Texture2D *pSrcSurface,
- /* [annotation] */
- _In_ ID3D11Texture2D *pDstSurface,
- /* [annotation] */
- _In_opt_ D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo,
- /* [annotation] */
- _In_ UINT ContentKeySize,
- /* [annotation] */
- _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey,
- /* [annotation] */
- _In_ UINT IVSize,
- /* [annotation] */
- _Inout_opt_bytecount_(IVSize) void *pIV);
-
- void ( STDMETHODCALLTYPE *StartSessionKeyRefresh )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11CryptoSession *pCryptoSession,
- /* [annotation] */
- _In_ UINT RandomNumberSize,
- /* [annotation] */
- _Out_writes_bytes_(RandomNumberSize) void *pRandomNumber);
-
- void ( STDMETHODCALLTYPE *FinishSessionKeyRefresh )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11CryptoSession *pCryptoSession);
-
- HRESULT ( STDMETHODCALLTYPE *GetEncryptionBltKey )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11CryptoSession *pCryptoSession,
- /* [annotation] */
- _In_ UINT KeySize,
- /* [annotation] */
- _Out_writes_bytes_(KeySize) void *pReadbackKey);
-
- HRESULT ( STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11AuthenticatedChannel *pChannel,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _Inout_updates_bytes_(DataSize) void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *QueryAuthenticatedChannel )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11AuthenticatedChannel *pChannel,
- /* [annotation] */
- _In_ UINT InputSize,
- /* [annotation] */
- _In_reads_bytes_(InputSize) const void *pInput,
- /* [annotation] */
- _In_ UINT OutputSize,
- /* [annotation] */
- _Out_writes_bytes_(OutputSize) void *pOutput);
-
- HRESULT ( STDMETHODCALLTYPE *ConfigureAuthenticatedChannel )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11AuthenticatedChannel *pChannel,
- /* [annotation] */
- _In_ UINT InputSize,
- /* [annotation] */
- _In_reads_bytes_(InputSize) const void *pInput,
- /* [annotation] */
- _Out_ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamRotation )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_ D3D11_VIDEO_PROCESSOR_ROTATION Rotation);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamRotation )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ BOOL *pEnable,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_ROTATION *pRotation);
-
- HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers1 )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder,
- /* [annotation] */
- _In_ UINT NumBuffers,
- /* [annotation] */
- _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC1 *pBufferDesc);
-
- HRESULT ( STDMETHODCALLTYPE *GetDataForNewHardwareKey )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11CryptoSession *pCryptoSession,
- /* [annotation] */
- _In_ UINT PrivateInputSize,
- /* [annotation] */
- _In_reads_(PrivateInputSize) const void *pPrivatInputData,
- /* [annotation] */
- _Out_ UINT64 *pPrivateOutputData);
-
- HRESULT ( STDMETHODCALLTYPE *CheckCryptoSessionStatus )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11CryptoSession *pCryptoSession,
- /* [annotation] */
- _Out_ D3D11_CRYPTO_SESSION_STATUS *pStatus);
-
- HRESULT ( STDMETHODCALLTYPE *DecoderEnableDownsampling )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
- /* [annotation] */
- _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc,
- /* [annotation] */
- _In_ UINT ReferenceFrameCount);
-
- HRESULT ( STDMETHODCALLTYPE *DecoderUpdateDownsampling )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoDecoder *pDecoder,
- /* [annotation] */
- _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1 )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE ColorSpace);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ BOOL ShaderUsage);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1 )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _Out_ BOOL *pShaderUsage);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1 )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE ColorSpace);
-
- void ( STDMETHODCALLTYPE *VideoProcessorSetStreamMirror )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _In_ BOOL Enable,
- /* [annotation] */
- _In_ BOOL FlipHorizontal,
- /* [annotation] */
- _In_ BOOL FlipVertical);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1 )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace);
-
- void ( STDMETHODCALLTYPE *VideoProcessorGetStreamMirror )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT StreamIndex,
- /* [annotation] */
- _Out_ BOOL *pEnable,
- /* [annotation] */
- _Out_ BOOL *pFlipHorizontal,
- /* [annotation] */
- _Out_ BOOL *pFlipVertical);
-
- HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints )(
- ID3D11VideoContext1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessor *pVideoProcessor,
- /* [annotation] */
- _In_ UINT OutputWidth,
- /* [annotation] */
- _In_ UINT OutputHeight,
- /* [annotation] */
- _In_ DXGI_FORMAT OutputFormat,
- /* [annotation] */
- _In_ UINT StreamCount,
- /* [annotation] */
- _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *pStreams,
- /* [annotation] */
- _Out_ UINT *pBehaviorHints);
-
- END_INTERFACE
- } ID3D11VideoContext1Vtbl;
- interface ID3D11VideoContext1
- {
- CONST_VTBL struct ID3D11VideoContext1Vtbl *lpVtbl;
- };
-
- #ifdef COBJMACROS
- #define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject) \
- ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
- #define ID3D11VideoContext1_AddRef(This) \
- ( (This)->lpVtbl -> AddRef(This) )
- #define ID3D11VideoContext1_Release(This) \
- ( (This)->lpVtbl -> Release(This) )
- #define ID3D11VideoContext1_GetDevice(This,ppDevice) \
- ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
- #define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData) \
- ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
- #define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData) \
- ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
- #define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData) \
- ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
- #define ID3D11VideoContext1_GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) \
- ( (This)->lpVtbl -> GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) )
- #define ID3D11VideoContext1_ReleaseDecoderBuffer(This,pDecoder,Type) \
- ( (This)->lpVtbl -> ReleaseDecoderBuffer(This,pDecoder,Type) )
- #define ID3D11VideoContext1_DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) \
- ( (This)->lpVtbl -> DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) )
- #define ID3D11VideoContext1_DecoderEndFrame(This,pDecoder) \
- ( (This)->lpVtbl -> DecoderEndFrame(This,pDecoder) )
- #define ID3D11VideoContext1_SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) \
- ( (This)->lpVtbl -> SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) )
- #define ID3D11VideoContext1_DecoderExtension(This,pDecoder,pExtensionData) \
- ( (This)->lpVtbl -> DecoderExtension(This,pDecoder,pExtensionData) )
- #define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) \
- ( (This)->lpVtbl -> VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) )
- #define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) \
- ( (This)->lpVtbl -> VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) )
- #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) \
- ( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) )
- #define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) \
- ( (This)->lpVtbl -> VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) )
- #define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) \
- ( (This)->lpVtbl -> VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) )
- #define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) \
- ( (This)->lpVtbl -> VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) )
- #define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \
- ( (This)->lpVtbl -> VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) )
- #define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) \
- ( (This)->lpVtbl -> VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) )
- #define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) \
- ( (This)->lpVtbl -> VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) )
- #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) \
- ( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) )
- #define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) \
- ( (This)->lpVtbl -> VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) )
- #define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) \
- ( (This)->lpVtbl -> VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) )
- #define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) \
- ( (This)->lpVtbl -> VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) )
- #define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \
- ( (This)->lpVtbl -> VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) )
- #define ID3D11VideoContext1_VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) \
- ( (This)->lpVtbl -> VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) )
- #define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) \
- ( (This)->lpVtbl -> NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) )
- #define ID3D11VideoContext1_EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) \
- ( (This)->lpVtbl -> EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) )
- #define ID3D11VideoContext1_DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) \
- ( (This)->lpVtbl -> DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) )
- #define ID3D11VideoContext1_StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) \
- ( (This)->lpVtbl -> StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) )
- #define ID3D11VideoContext1_FinishSessionKeyRefresh(This,pCryptoSession) \
- ( (This)->lpVtbl -> FinishSessionKeyRefresh(This,pCryptoSession) )
- #define ID3D11VideoContext1_GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) \
- ( (This)->lpVtbl -> GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) )
- #define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) \
- ( (This)->lpVtbl -> NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) )
- #define ID3D11VideoContext1_QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) \
- ( (This)->lpVtbl -> QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) )
- #define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) \
- ( (This)->lpVtbl -> ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) )
- #define ID3D11VideoContext1_SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc) \
- ( (This)->lpVtbl -> SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc) )
- #define ID3D11VideoContext1_GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData) \
- ( (This)->lpVtbl -> GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData) )
- #define ID3D11VideoContext1_CheckCryptoSessionStatus(This,pCryptoSession,pStatus) \
- ( (This)->lpVtbl -> CheckCryptoSessionStatus(This,pCryptoSession,pStatus) )
- #define ID3D11VideoContext1_DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount) \
- ( (This)->lpVtbl -> DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount) )
- #define ID3D11VideoContext1_DecoderUpdateDownsampling(This,pDecoder,pOutputDesc) \
- ( (This)->lpVtbl -> DecoderUpdateDownsampling(This,pDecoder,pOutputDesc) )
- #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace) \
- ( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace) )
- #define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage) \
- ( (This)->lpVtbl -> VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage) )
- #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace) \
- ( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace) )
- #define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage) \
- ( (This)->lpVtbl -> VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace) )
- #define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical) \
- ( (This)->lpVtbl -> VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace) )
- #define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical) \
- ( (This)->lpVtbl -> VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical) )
- #define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints) \
- ( (This)->lpVtbl -> VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints) )
- #endif /* COBJMACROS */
- #endif /* C style interface */
- #endif /* __ID3D11VideoContext1_INTERFACE_DEFINED__ */
- #ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__
- #define __ID3D11VideoDevice1_INTERFACE_DEFINED__
- /* interface ID3D11VideoDevice1 */
- /* [unique][local][object][uuid] */
- EXTERN_C const IID IID_ID3D11VideoDevice1;
- #if defined(__cplusplus) && !defined(CINTERFACE)
-
- MIDL_INTERFACE("29DA1D51-1321-4454-804B-F5FC9F861F0F")
- ID3D11VideoDevice1 : public ID3D11VideoDevice
- {
- public:
- virtual HRESULT STDMETHODCALLTYPE GetCryptoSessionPrivateDataSize(
- /* [annotation] */
- _In_ const GUID *pCryptoType,
- /* [annotation] */
- _In_opt_ const GUID *pDecoderProfile,
- /* [annotation] */
- _In_ const GUID *pKeyExchangeType,
- /* [annotation] */
- _Out_ UINT *pPrivateInputSize,
- /* [annotation] */
- _Out_ UINT *pPrivateOutputSize) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderCaps(
- /* [annotation] */
- _In_ const GUID *pDecoderProfile,
- /* [annotation] */
- _In_ UINT SampleWidth,
- /* [annotation] */
- _In_ UINT SampleHeight,
- /* [annotation] */
- _In_ const DXGI_RATIONAL *pFrameRate,
- /* [annotation] */
- _In_ UINT BitRate,
- /* [annotation] */
- _In_opt_ const GUID *pCryptoType,
- /* [annotation] */
- _Out_ UINT *pDecoderCaps) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderDownsampling(
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig,
- /* [annotation] */
- _In_ const DXGI_RATIONAL *pFrameRate,
- /* [annotation] */
- _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc,
- /* [annotation] */
- _Out_ BOOL *pSupported,
- /* [annotation] */
- _Out_ BOOL *pRealTimeHint) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE RecommendVideoDecoderDownsampleParameters(
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig,
- /* [annotation] */
- _In_ const DXGI_RATIONAL *pFrameRate,
- /* [annotation] */
- _Out_ D3D11_VIDEO_SAMPLE_DESC *pRecommendedOutputDesc) = 0;
-
- };
-
-
- #else /* C style interface */
- typedef struct ID3D11VideoDevice1Vtbl
- {
- BEGIN_INTERFACE
-
- HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
- ID3D11VideoDevice1 * This,
- /* [in] */ REFIID riid,
- /* [annotation][iid_is][out] */
- _COM_Outptr_ void **ppvObject);
-
- ULONG ( STDMETHODCALLTYPE *AddRef )(
- ID3D11VideoDevice1 * This);
-
- ULONG ( STDMETHODCALLTYPE *Release )(
- ID3D11VideoDevice1 * This);
-
- HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_CONFIG *pConfig,
- /* [annotation] */
- _COM_Outptr_ ID3D11VideoDecoder **ppDecoder);
-
- HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ ID3D11VideoProcessorEnumerator *pEnum,
- /* [annotation] */
- _In_ UINT RateConversionIndex,
- /* [annotation] */
- _COM_Outptr_ ID3D11VideoProcessor **ppVideoProcessor);
-
- HRESULT ( STDMETHODCALLTYPE *CreateAuthenticatedChannel )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
- /* [annotation] */
- _COM_Outptr_ ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
-
- HRESULT ( STDMETHODCALLTYPE *CreateCryptoSession )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ const GUID *pCryptoType,
- /* [annotation] */
- _In_opt_ const GUID *pDecoderProfile,
- /* [annotation] */
- _In_ const GUID *pKeyExchangeType,
- /* [annotation] */
- _COM_Outptr_ ID3D11CryptoSession **ppCryptoSession);
-
- HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderOutputView )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11VideoDecoderOutputView **ppVDOVView);
-
- HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorInputView )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource,
- /* [annotation] */
- _In_ ID3D11VideoProcessorEnumerator *pEnum,
- /* [annotation] */
- _In_ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11VideoProcessorInputView **ppVPIView);
-
- HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorOutputView )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource,
- /* [annotation] */
- _In_ ID3D11VideoProcessorEnumerator *pEnum,
- /* [annotation] */
- _In_ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11VideoProcessorOutputView **ppVPOView);
-
- HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorEnumerator )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
- /* [annotation] */
- _COM_Outptr_ ID3D11VideoProcessorEnumerator **ppEnum);
-
- UINT ( STDMETHODCALLTYPE *GetVideoDecoderProfileCount )(
- ID3D11VideoDevice1 * This);
-
- HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderProfile )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ UINT Index,
- /* [annotation] */
- _Out_ GUID *pDecoderProfile);
-
- HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderFormat )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ const GUID *pDecoderProfile,
- /* [annotation] */
- _In_ DXGI_FORMAT Format,
- /* [annotation] */
- _Out_ BOOL *pSupported);
-
- HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfigCount )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_DESC *pDesc,
- /* [annotation] */
- _Out_ UINT *pCount);
-
- HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfig )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_DESC *pDesc,
- /* [annotation] */
- _In_ UINT Index,
- /* [annotation] */
- _Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig);
-
- HRESULT ( STDMETHODCALLTYPE *GetContentProtectionCaps )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_opt_ const GUID *pCryptoType,
- /* [annotation] */
- _In_opt_ const GUID *pDecoderProfile,
- /* [annotation] */
- _Out_ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
-
- HRESULT ( STDMETHODCALLTYPE *CheckCryptoKeyExchange )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ const GUID *pCryptoType,
- /* [annotation] */
- _In_opt_ const GUID *pDecoderProfile,
- /* [annotation] */
- _In_ UINT Index,
- /* [annotation] */
- _Out_ GUID *pKeyExchangeType);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _In_reads_bytes_opt_(DataSize) const void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_opt_ const IUnknown *pData);
-
- HRESULT ( STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ const GUID *pCryptoType,
- /* [annotation] */
- _In_opt_ const GUID *pDecoderProfile,
- /* [annotation] */
- _In_ const GUID *pKeyExchangeType,
- /* [annotation] */
- _Out_ UINT *pPrivateInputSize,
- /* [annotation] */
- _Out_ UINT *pPrivateOutputSize);
-
- HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderCaps )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ const GUID *pDecoderProfile,
- /* [annotation] */
- _In_ UINT SampleWidth,
- /* [annotation] */
- _In_ UINT SampleHeight,
- /* [annotation] */
- _In_ const DXGI_RATIONAL *pFrameRate,
- /* [annotation] */
- _In_ UINT BitRate,
- /* [annotation] */
- _In_opt_ const GUID *pCryptoType,
- /* [annotation] */
- _Out_ UINT *pDecoderCaps);
-
- HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderDownsampling )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig,
- /* [annotation] */
- _In_ const DXGI_RATIONAL *pFrameRate,
- /* [annotation] */
- _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc,
- /* [annotation] */
- _Out_ BOOL *pSupported,
- /* [annotation] */
- _Out_ BOOL *pRealTimeHint);
-
- HRESULT ( STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters )(
- ID3D11VideoDevice1 * This,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
- /* [annotation] */
- _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig,
- /* [annotation] */
- _In_ const DXGI_RATIONAL *pFrameRate,
- /* [annotation] */
- _Out_ D3D11_VIDEO_SAMPLE_DESC *pRecommendedOutputDesc);
-
- END_INTERFACE
- } ID3D11VideoDevice1Vtbl;
- interface ID3D11VideoDevice1
- {
- CONST_VTBL struct ID3D11VideoDevice1Vtbl *lpVtbl;
- };
-
- #ifdef COBJMACROS
- #define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject) \
- ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
- #define ID3D11VideoDevice1_AddRef(This) \
- ( (This)->lpVtbl -> AddRef(This) )
- #define ID3D11VideoDevice1_Release(This) \
- ( (This)->lpVtbl -> Release(This) )
- #define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) \
- ( (This)->lpVtbl -> CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) )
- #define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) \
- ( (This)->lpVtbl -> CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) )
- #define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) \
- ( (This)->lpVtbl -> CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) )
- #define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) \
- ( (This)->lpVtbl -> CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) )
- #define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) \
- ( (This)->lpVtbl -> CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) )
- #define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) \
- ( (This)->lpVtbl -> CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) )
- #define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) \
- ( (This)->lpVtbl -> CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) )
- #define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) \
- ( (This)->lpVtbl -> CreateVideoProcessorEnumerator(This,pDesc,ppEnum) )
- #define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This) \
- ( (This)->lpVtbl -> GetVideoDecoderProfileCount(This) )
- #define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile) \
- ( (This)->lpVtbl -> GetVideoDecoderProfile(This,Index,pDecoderProfile) )
- #define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) \
- ( (This)->lpVtbl -> CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) )
- #define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount) \
- ( (This)->lpVtbl -> GetVideoDecoderConfigCount(This,pDesc,pCount) )
- #define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig) \
- ( (This)->lpVtbl -> GetVideoDecoderConfig(This,pDesc,Index,pConfig) )
- #define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) \
- ( (This)->lpVtbl -> GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) )
- #define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) \
- ( (This)->lpVtbl -> CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) )
- #define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData) \
- ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
- #define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData) \
- ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
- #define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,pCryptoType,pDecoderProfile,pKeyExchangeType,pPrivateInputSize,pPrivateOutputSize) \
- ( (This)->lpVtbl -> GetCryptoSessionPrivateDataSize(This,pCryptoType,pDecoderProfile,pKeyExchangeType,pPrivateInputSize,pPrivateOutputSize) )
- #define ID3D11VideoDevice1_GetVideoDecoderCaps(This,pDecoderProfile,SampleWidth,SampleHeight,pFrameRate,BitRate,pCryptoType,pDecoderCaps) \
- ( (This)->lpVtbl -> GetVideoDecoderCaps(This,pDecoderProfile,SampleWidth,SampleHeight,pFrameRate,BitRate,pCryptoType,pDecoderCaps) )
- #define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pOutputDesc,pSupported,pRealTimeHint) \
- ( (This)->lpVtbl -> CheckVideoDecoderDownsampling(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pOutputDesc,pSupported,pRealTimeHint) )
- #define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pRecommendedOutputDesc) \
- ( (This)->lpVtbl -> RecommendVideoDecoderDownsampleParameters(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pRecommendedOutputDesc) )
- #endif /* COBJMACROS */
- #endif /* C style interface */
- #endif /* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */
- #ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__
- #define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__
- /* interface ID3D11VideoProcessorEnumerator1 */
- /* [unique][local][object][uuid] */
- EXTERN_C const IID IID_ID3D11VideoProcessorEnumerator1;
- #if defined(__cplusplus) && !defined(CINTERFACE)
-
- MIDL_INTERFACE("465217F2-5568-43CF-B5B9-F61D54531CA1")
- ID3D11VideoProcessorEnumerator1 : public ID3D11VideoProcessorEnumerator
- {
- public:
- virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormatConversion(
- /* [annotation] */
- _In_ DXGI_FORMAT InputFormat,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
- /* [annotation] */
- _In_ DXGI_FORMAT OutputFormat,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE OutputColorSpace,
- /* [annotation] */
- _Out_ BOOL *pSupported) = 0;
-
- };
-
-
- #else /* C style interface */
- typedef struct ID3D11VideoProcessorEnumerator1Vtbl
- {
- BEGIN_INTERFACE
-
- HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [in] */ REFIID riid,
- /* [annotation][iid_is][out] */
- _COM_Outptr_ void **ppvObject);
-
- ULONG ( STDMETHODCALLTYPE *AddRef )(
- ID3D11VideoProcessorEnumerator1 * This);
-
- ULONG ( STDMETHODCALLTYPE *Release )(
- ID3D11VideoProcessorEnumerator1 * This);
-
- void ( STDMETHODCALLTYPE *GetDevice )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [annotation] */
- _Outptr_ ID3D11Device **ppDevice);
-
- HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _Inout_ UINT *pDataSize,
- /* [annotation] */
- _Out_writes_bytes_opt_( *pDataSize ) void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _In_reads_bytes_opt_( DataSize ) const void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_opt_ const IUnknown *pData);
-
- HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorContentDesc )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
-
- HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormat )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [annotation] */
- _In_ DXGI_FORMAT Format,
- /* [annotation] */
- _Out_ UINT *pFlags);
-
- HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCaps )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
-
- HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [annotation] */
- _In_ UINT TypeIndex,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
-
- HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCustomRate )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [annotation] */
- _In_ UINT TypeIndex,
- /* [annotation] */
- _In_ UINT CustomRateIndex,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
-
- HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorFilterRange )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [annotation] */
- _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
- /* [annotation] */
- _Out_ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
-
- HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion )(
- ID3D11VideoProcessorEnumerator1 * This,
- /* [annotation] */
- _In_ DXGI_FORMAT InputFormat,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
- /* [annotation] */
- _In_ DXGI_FORMAT OutputFormat,
- /* [annotation] */
- _In_ DXGI_COLOR_SPACE_TYPE OutputColorSpace,
- /* [annotation] */
- _Out_ BOOL *pSupported);
-
- END_INTERFACE
- } ID3D11VideoProcessorEnumerator1Vtbl;
- interface ID3D11VideoProcessorEnumerator1
- {
- CONST_VTBL struct ID3D11VideoProcessorEnumerator1Vtbl *lpVtbl;
- };
-
- #ifdef COBJMACROS
- #define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject) \
- ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
- #define ID3D11VideoProcessorEnumerator1_AddRef(This) \
- ( (This)->lpVtbl -> AddRef(This) )
- #define ID3D11VideoProcessorEnumerator1_Release(This) \
- ( (This)->lpVtbl -> Release(This) )
- #define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice) \
- ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
- #define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData) \
- ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
- #define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData) \
- ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
- #define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData) \
- ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
- #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc) \
- ( (This)->lpVtbl -> GetVideoProcessorContentDesc(This,pContentDesc) )
- #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags) \
- ( (This)->lpVtbl -> CheckVideoProcessorFormat(This,Format,pFlags) )
- #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps) \
- ( (This)->lpVtbl -> GetVideoProcessorCaps(This,pCaps) )
- #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) \
- ( (This)->lpVtbl -> GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) )
- #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) \
- ( (This)->lpVtbl -> GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) )
- #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange) \
- ( (This)->lpVtbl -> GetVideoProcessorFilterRange(This,Filter,pRange) )
- #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,InputFormat,InputColorSpace,OutputFormat,OutputColorSpace,pSupported) \
- ( (This)->lpVtbl -> CheckVideoProcessorFormatConversion(This,InputFormat,InputColorSpace,OutputFormat,OutputColorSpace,pSupported) )
- #endif /* COBJMACROS */
- #endif /* C style interface */
- #endif /* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */
- #ifndef __ID3D11Device1_INTERFACE_DEFINED__
- #define __ID3D11Device1_INTERFACE_DEFINED__
- /* interface ID3D11Device1 */
- /* [unique][local][object][uuid] */
- EXTERN_C const IID IID_ID3D11Device1;
- #if defined(__cplusplus) && !defined(CINTERFACE)
-
- MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686")
- ID3D11Device1 : public ID3D11Device
- {
- public:
- virtual void STDMETHODCALLTYPE GetImmediateContext1(
- /* [annotation] */
- _Outptr_ ID3D11DeviceContext1 **ppImmediateContext) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1(
- UINT ContextFlags,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
- /* [annotation] */
- _In_ const D3D11_BLEND_DESC1 *pBlendStateDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1(
- /* [annotation] */
- _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState(
- UINT Flags,
- /* [annotation] */
- _In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels,
- UINT FeatureLevels,
- UINT SDKVersion,
- REFIID EmulatedInterface,
- /* [annotation] */
- _Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
- /* [annotation] */
- _Out_opt_ ID3DDeviceContextState **ppContextState) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1(
- /* [annotation] */
- _In_ HANDLE hResource,
- /* [annotation] */
- _In_ REFIID returnedInterface,
- /* [annotation] */
- _COM_Outptr_ void **ppResource) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName(
- /* [annotation] */
- _In_ LPCWSTR lpName,
- /* [annotation] */
- _In_ DWORD dwDesiredAccess,
- /* [annotation] */
- _In_ REFIID returnedInterface,
- /* [annotation] */
- _COM_Outptr_ void **ppResource) = 0;
-
- };
-
-
- #else /* C style interface */
- typedef struct ID3D11Device1Vtbl
- {
- BEGIN_INTERFACE
-
- HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
- ID3D11Device1 * This,
- /* [in] */ REFIID riid,
- /* [annotation][iid_is][out] */
- _COM_Outptr_ void **ppvObject);
-
- ULONG ( STDMETHODCALLTYPE *AddRef )(
- ID3D11Device1 * This);
-
- ULONG ( STDMETHODCALLTYPE *Release )(
- ID3D11Device1 * This);
-
- HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_BUFFER_DESC *pDesc,
- /* [annotation] */
- _In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11Buffer **ppBuffer);
-
- HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_TEXTURE1D_DESC *pDesc,
- /* [annotation] */
- _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D);
-
- HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_TEXTURE2D_DESC *pDesc,
- /* [annotation] */
- _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D);
-
- HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_TEXTURE3D_DESC *pDesc,
- /* [annotation] */
- _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D);
-
- HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource,
- /* [annotation] */
- _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView);
-
- HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource,
- /* [annotation] */
- _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView);
-
- HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource,
- /* [annotation] */
- _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView);
-
- HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ ID3D11Resource *pResource,
- /* [annotation] */
- _In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView);
-
- HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
- /* [annotation] */
- _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
- /* [annotation] */
- _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
- /* [annotation] */
- _In_ SIZE_T BytecodeLength,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout);
-
- HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_reads_(BytecodeLength) const void *pShaderBytecode,
- /* [annotation] */
- _In_ SIZE_T BytecodeLength,
- /* [annotation] */
- _In_opt_ ID3D11ClassLinkage *pClassLinkage,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader);
-
- HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_reads_(BytecodeLength) const void *pShaderBytecode,
- /* [annotation] */
- _In_ SIZE_T BytecodeLength,
- /* [annotation] */
- _In_opt_ ID3D11ClassLinkage *pClassLinkage,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
-
- HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_reads_(BytecodeLength) const void *pShaderBytecode,
- /* [annotation] */
- _In_ SIZE_T BytecodeLength,
- /* [annotation] */
- _In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
- /* [annotation] */
- _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries,
- /* [annotation] */
- _In_reads_opt_(NumStrides) const UINT *pBufferStrides,
- /* [annotation] */
- _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides,
- /* [annotation] */
- _In_ UINT RasterizedStream,
- /* [annotation] */
- _In_opt_ ID3D11ClassLinkage *pClassLinkage,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
-
- HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_reads_(BytecodeLength) const void *pShaderBytecode,
- /* [annotation] */
- _In_ SIZE_T BytecodeLength,
- /* [annotation] */
- _In_opt_ ID3D11ClassLinkage *pClassLinkage,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader);
-
- HRESULT ( STDMETHODCALLTYPE *CreateHullShader )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_reads_(BytecodeLength) const void *pShaderBytecode,
- /* [annotation] */
- _In_ SIZE_T BytecodeLength,
- /* [annotation] */
- _In_opt_ ID3D11ClassLinkage *pClassLinkage,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11HullShader **ppHullShader);
-
- HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_reads_(BytecodeLength) const void *pShaderBytecode,
- /* [annotation] */
- _In_ SIZE_T BytecodeLength,
- /* [annotation] */
- _In_opt_ ID3D11ClassLinkage *pClassLinkage,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader);
-
- HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_reads_(BytecodeLength) const void *pShaderBytecode,
- /* [annotation] */
- _In_ SIZE_T BytecodeLength,
- /* [annotation] */
- _In_opt_ ID3D11ClassLinkage *pClassLinkage,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader);
-
- HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )(
- ID3D11Device1 * This,
- /* [annotation] */
- _COM_Outptr_ ID3D11ClassLinkage **ppLinkage);
-
- HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_BLEND_DESC *pBlendStateDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11BlendState **ppBlendState);
-
- HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState);
-
- HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState);
-
- HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_SAMPLER_DESC *pSamplerDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState);
-
- HRESULT ( STDMETHODCALLTYPE *CreateQuery )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_QUERY_DESC *pQueryDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11Query **ppQuery);
-
- HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_QUERY_DESC *pPredicateDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11Predicate **ppPredicate);
-
- HRESULT ( STDMETHODCALLTYPE *CreateCounter )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_COUNTER_DESC *pCounterDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11Counter **ppCounter);
-
- HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )(
- ID3D11Device1 * This,
- UINT ContextFlags,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext);
-
- HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ HANDLE hResource,
- /* [annotation] */
- _In_ REFIID ReturnedInterface,
- /* [annotation] */
- _COM_Outptr_opt_ void **ppResource);
-
- HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ DXGI_FORMAT Format,
- /* [annotation] */
- _Out_ UINT *pFormatSupport);
-
- HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ DXGI_FORMAT Format,
- /* [annotation] */
- _In_ UINT SampleCount,
- /* [annotation] */
- _Out_ UINT *pNumQualityLevels);
-
- void ( STDMETHODCALLTYPE *CheckCounterInfo )(
- ID3D11Device1 * This,
- /* [annotation] */
- _Out_ D3D11_COUNTER_INFO *pCounterInfo);
-
- HRESULT ( STDMETHODCALLTYPE *CheckCounter )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_COUNTER_DESC *pDesc,
- /* [annotation] */
- _Out_ D3D11_COUNTER_TYPE *pType,
- /* [annotation] */
- _Out_ UINT *pActiveCounters,
- /* [annotation] */
- _Out_writes_opt_(*pNameLength) LPSTR szName,
- /* [annotation] */
- _Inout_opt_ UINT *pNameLength,
- /* [annotation] */
- _Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
- /* [annotation] */
- _Inout_opt_ UINT *pUnitsLength,
- /* [annotation] */
- _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
- /* [annotation] */
- _Inout_opt_ UINT *pDescriptionLength);
-
- HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
- ID3D11Device1 * This,
- D3D11_FEATURE Feature,
- /* [annotation] */
- _Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
- UINT FeatureSupportDataSize);
-
- HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _Inout_ UINT *pDataSize,
- /* [annotation] */
- _Out_writes_bytes_opt_(*pDataSize) void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_ UINT DataSize,
- /* [annotation] */
- _In_reads_bytes_opt_(DataSize) const void *pData);
-
- HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ REFGUID guid,
- /* [annotation] */
- _In_opt_ const IUnknown *pData);
-
- D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )(
- ID3D11Device1 * This);
-
- UINT ( STDMETHODCALLTYPE *GetCreationFlags )(
- ID3D11Device1 * This);
-
- HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
- ID3D11Device1 * This);
-
- void ( STDMETHODCALLTYPE *GetImmediateContext )(
- ID3D11Device1 * This,
- /* [annotation] */
- _Outptr_ ID3D11DeviceContext **ppImmediateContext);
-
- HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(
- ID3D11Device1 * This,
- UINT RaiseFlags);
-
- UINT ( STDMETHODCALLTYPE *GetExceptionMode )(
- ID3D11Device1 * This);
-
- void ( STDMETHODCALLTYPE *GetImmediateContext1 )(
- ID3D11Device1 * This,
- /* [annotation] */
- _Outptr_ ID3D11DeviceContext1 **ppImmediateContext);
-
- HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )(
- ID3D11Device1 * This,
- UINT ContextFlags,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext);
-
- HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_BLEND_DESC1 *pBlendStateDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState);
-
- HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
- /* [annotation] */
- _COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState);
-
- HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )(
- ID3D11Device1 * This,
- UINT Flags,
- /* [annotation] */
- _In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels,
- UINT FeatureLevels,
- UINT SDKVersion,
- REFIID EmulatedInterface,
- /* [annotation] */
- _Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
- /* [annotation] */
- _Out_opt_ ID3DDeviceContextState **ppContextState);
-
- HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ HANDLE hResource,
- /* [annotation] */
- _In_ REFIID returnedInterface,
- /* [annotation] */
- _COM_Outptr_ void **ppResource);
-
- HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )(
- ID3D11Device1 * This,
- /* [annotation] */
- _In_ LPCWSTR lpName,
- /* [annotation] */
- _In_ DWORD dwDesiredAccess,
- /* [annotation] */
- _In_ REFIID returnedInterface,
- /* [annotation] */
- _COM_Outptr_ void **ppResource);
-
- END_INTERFACE
- } ID3D11Device1Vtbl;
- interface ID3D11Device1
- {
- CONST_VTBL struct ID3D11Device1Vtbl *lpVtbl;
- };
-
- #ifdef COBJMACROS
- #define ID3D11Device1_QueryInterface(This,riid,ppvObject) \
- ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
- #define ID3D11Device1_AddRef(This) \
- ( (This)->lpVtbl -> AddRef(This) )
- #define ID3D11Device1_Release(This) \
- ( (This)->lpVtbl -> Release(This) )
- #define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
- ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
- #define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
- ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
- #define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
- ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
- #define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
- ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
- #define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
- ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
- #define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \
- ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) )
- #define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
- ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
- #define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
- ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
- #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
- ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
- #define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \
- ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) )
- #define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \
- ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) )
- #define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \
- ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) )
- #define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \
- ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) )
- #define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \
- ( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) )
- #define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \
- ( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) )
- #define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \
- ( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) )
- #define ID3D11Device1_CreateClassLinkage(This,ppLinkage) \
- ( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) )
- #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
- ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
- #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
- ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
- #define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
- ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
- #define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
- ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
- #define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) \
- ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
- #define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) \
- ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
- #define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) \
- ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
- #define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \
- ( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) )
- #define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
- ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
- #define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) \
- ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
- #define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
- ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
- #define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) \
- ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
- #define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
- ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
- #define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
- ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
- #define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) \
- ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
- #define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) \
- ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
- #define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) \
- ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
- #define ID3D11Device1_GetFeatureLevel(This) \
- ( (This)->lpVtbl -> GetFeatureLevel(This) )
- #define ID3D11Device1_GetCreationFlags(This) \
- ( (This)->lpVtbl -> GetCreationFlags(This) )
- #define ID3D11Device1_GetDeviceRemovedReason(This) \
- ( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
- #define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) \
- ( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) )
- #define ID3D11Device1_SetExceptionMode(This,RaiseFlags) \
- ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
- #define ID3D11Device1_GetExceptionMode(This) \
- ( (This)->lpVtbl -> GetExceptionMode(This) )
- #define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) \
- ( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) )
- #define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) \
- ( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) )
- #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \
- ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) )
- #define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \
- ( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) )
- #define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) \
- ( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) )
- #define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) \
- ( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) )
- #define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) \
- ( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) )
- #endif /* COBJMACROS */
- #endif /* C style interface */
- #endif /* __ID3D11Device1_INTERFACE_DEFINED__ */
- #ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
- #define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
- /* interface ID3DUserDefinedAnnotation */
- /* [unique][local][object][uuid] */
- EXTERN_C const IID IID_ID3DUserDefinedAnnotation;
- #if defined(__cplusplus) && !defined(CINTERFACE)
-
- MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab")
- ID3DUserDefinedAnnotation : public IUnknown
- {
- public:
- virtual INT STDMETHODCALLTYPE BeginEvent(
- /* [annotation] */
- _In_ LPCWSTR Name) = 0;
-
- virtual INT STDMETHODCALLTYPE EndEvent( void) = 0;
-
- virtual void STDMETHODCALLTYPE SetMarker(
- /* [annotation] */
- _In_ LPCWSTR Name) = 0;
-
- virtual BOOL STDMETHODCALLTYPE GetStatus( void) = 0;
-
- };
-
-
- #else /* C style interface */
- typedef struct ID3DUserDefinedAnnotationVtbl
- {
- BEGIN_INTERFACE
-
- HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
- ID3DUserDefinedAnnotation * This,
- /* [in] */ REFIID riid,
- /* [annotation][iid_is][out] */
- _COM_Outptr_ void **ppvObject);
-
- ULONG ( STDMETHODCALLTYPE *AddRef )(
- ID3DUserDefinedAnnotation * This);
-
- ULONG ( STDMETHODCALLTYPE *Release )(
- ID3DUserDefinedAnnotation * This);
-
- INT ( STDMETHODCALLTYPE *BeginEvent )(
- ID3DUserDefinedAnnotation * This,
- /* [annotation] */
- _In_ LPCWSTR Name);
-
- INT ( STDMETHODCALLTYPE *EndEvent )(
- ID3DUserDefinedAnnotation * This);
-
- void ( STDMETHODCALLTYPE *SetMarker )(
- ID3DUserDefinedAnnotation * This,
- /* [annotation] */
- _In_ LPCWSTR Name);
-
- BOOL ( STDMETHODCALLTYPE *GetStatus )(
- ID3DUserDefinedAnnotation * This);
-
- END_INTERFACE
- } ID3DUserDefinedAnnotationVtbl;
- interface ID3DUserDefinedAnnotation
- {
- CONST_VTBL struct ID3DUserDefinedAnnotationVtbl *lpVtbl;
- };
-
- #ifdef COBJMACROS
- #define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) \
- ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
- #define ID3DUserDefinedAnnotation_AddRef(This) \
- ( (This)->lpVtbl -> AddRef(This) )
- #define ID3DUserDefinedAnnotation_Release(This) \
- ( (This)->lpVtbl -> Release(This) )
- #define ID3DUserDefinedAnnotation_BeginEvent(This,Name) \
- ( (This)->lpVtbl -> BeginEvent(This,Name) )
- #define ID3DUserDefinedAnnotation_EndEvent(This) \
- ( (This)->lpVtbl -> EndEvent(This) )
- #define ID3DUserDefinedAnnotation_SetMarker(This,Name) \
- ( (This)->lpVtbl -> SetMarker(This,Name) )
- #define ID3DUserDefinedAnnotation_GetStatus(This) \
- ( (This)->lpVtbl -> GetStatus(This) )
- #endif /* COBJMACROS */
- #endif /* C style interface */
- #endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */
- /* interface __MIDL_itf_d3d11_1_0000_0009 */
- /* [local] */
- DEFINE_GUID(IID_ID3D11BlendState1,0xcc86fabe,0xda55,0x401d,0x85,0xe7,0xe3,0xc9,0xde,0x28,0x77,0xe9);
- DEFINE_GUID(IID_ID3D11RasterizerState1,0x1217d7a6,0x5039,0x418c,0xb0,0x42,0x9c,0xbe,0x25,0x6a,0xfd,0x6e);
- DEFINE_GUID(IID_ID3DDeviceContextState,0x5c1e0d8a,0x7c23,0x48f9,0x8c,0x59,0xa9,0x29,0x58,0xce,0xff,0x11);
- DEFINE_GUID(IID_ID3D11DeviceContext1,0xbb2c6faa,0xb5fb,0x4082,0x8e,0x6b,0x38,0x8b,0x8c,0xfa,0x90,0xe1);
- DEFINE_GUID(IID_ID3D11VideoContext1,0xA7F026DA,0xA5F8,0x4487,0xA5,0x64,0x15,0xE3,0x43,0x57,0x65,0x1E);
- DEFINE_GUID(IID_ID3D11VideoDevice1,0x29DA1D51,0x1321,0x4454,0x80,0x4B,0xF5,0xFC,0x9F,0x86,0x1F,0x0F);
- DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator1,0x465217F2,0x5568,0x43CF,0xB5,0xB9,0xF6,0x1D,0x54,0x53,0x1C,0xA1);
- DEFINE_GUID(IID_ID3D11Device1,0xa04bfb29,0x08ef,0x43d6,0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86);
- DEFINE_GUID(IID_ID3DUserDefinedAnnotation,0xb2daad8b,0x03d4,0x4dbf,0x95,0xeb,0x32,0xab,0x4b,0x63,0xd0,0xab);
- extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0009_v0_0_c_ifspec;
- extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0009_v0_0_s_ifspec;
- /* Additional Prototypes for ALL interfaces */
- /* end of Additional Prototypes */
- #ifdef __cplusplus
- }
- #endif
- #endif
|