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- /*
- * Copyright 2016-2021 Robert Konrad
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /*
- * At your option, you may choose to accept this material under either:
- * 1. The Apache License, Version 2.0, found at <http://www.apache.org/licenses/LICENSE-2.0>, or
- * 2. The MIT License, found at <http://opensource.org/licenses/MIT>.
- */
- #ifndef SPIRV_HLSL_HPP
- #define SPIRV_HLSL_HPP
- #include "spirv_glsl.hpp"
- #include <utility>
- namespace SPIRV_CROSS_NAMESPACE
- {
- using namespace SPIRV_CROSS_SPV_HEADER_NAMESPACE;
- // Interface which remaps vertex inputs to a fixed semantic name to make linking easier.
- struct HLSLVertexAttributeRemap
- {
- uint32_t location;
- std::string semantic;
- };
- // Specifying a root constant (d3d12) or push constant range (vulkan).
- //
- // `start` and `end` denotes the range of the root constant in bytes.
- // Both values need to be multiple of 4.
- struct RootConstants
- {
- uint32_t start;
- uint32_t end;
- uint32_t binding;
- uint32_t space;
- };
- // For finer control, decorations may be removed from specific resources instead with unset_decoration().
- enum HLSLBindingFlagBits
- {
- HLSL_BINDING_AUTO_NONE_BIT = 0,
- // Push constant (root constant) resources will be declared as CBVs (b-space) without a register() declaration.
- // A register will be automatically assigned by the D3D compiler, but must therefore be reflected in D3D-land.
- // Push constants do not normally have a DecorationBinding set, but if they do, this can be used to ignore it.
- HLSL_BINDING_AUTO_PUSH_CONSTANT_BIT = 1 << 0,
- // cbuffer resources will be declared as CBVs (b-space) without a register() declaration.
- // A register will be automatically assigned, but must be reflected in D3D-land.
- HLSL_BINDING_AUTO_CBV_BIT = 1 << 1,
- // All SRVs (t-space) will be declared without a register() declaration.
- HLSL_BINDING_AUTO_SRV_BIT = 1 << 2,
- // All UAVs (u-space) will be declared without a register() declaration.
- HLSL_BINDING_AUTO_UAV_BIT = 1 << 3,
- // All samplers (s-space) will be declared without a register() declaration.
- HLSL_BINDING_AUTO_SAMPLER_BIT = 1 << 4,
- // No resources will be declared with register().
- HLSL_BINDING_AUTO_ALL = 0x7fffffff
- };
- using HLSLBindingFlags = uint32_t;
- // By matching stage, desc_set and binding for a SPIR-V resource,
- // register bindings are set based on whether the HLSL resource is a
- // CBV, UAV, SRV or Sampler. A single binding in SPIR-V might contain multiple
- // resource types, e.g. COMBINED_IMAGE_SAMPLER, and SRV/Sampler bindings will be used respectively.
- // On SM 5.0 and lower, register_space is ignored.
- //
- // To remap a push constant block which does not have any desc_set/binding associated with it,
- // use ResourceBindingPushConstant{DescriptorSet,Binding} as values for desc_set/binding.
- // For deeper control of push constants, set_root_constant_layouts() can be used instead.
- struct HLSLResourceBinding
- {
- ExecutionModel stage = ExecutionModelMax;
- uint32_t desc_set = 0;
- uint32_t binding = 0;
- struct Binding
- {
- uint32_t register_space = 0;
- uint32_t register_binding = 0;
- } cbv, uav, srv, sampler;
- };
- enum HLSLAuxBinding
- {
- HLSL_AUX_BINDING_BASE_VERTEX_INSTANCE = 0
- };
- class CompilerHLSL : public CompilerGLSL
- {
- public:
- struct Options
- {
- uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow
- // Allows the PointSize builtin in SM 4.0+, and ignores it, as PointSize is not supported in SM 4+.
- bool point_size_compat = false;
- // Allows the PointCoord builtin, returns float2(0.5, 0.5), as PointCoord is not supported in HLSL.
- bool point_coord_compat = false;
- // If true, the backend will assume that VertexIndex and InstanceIndex will need to apply
- // a base offset, and you will need to fill in a cbuffer with offsets.
- // Set to false if you know you will never use base instance or base vertex
- // functionality as it might remove an internal cbuffer.
- bool support_nonzero_base_vertex_base_instance = false;
- // Forces a storage buffer to always be declared as UAV, even if the readonly decoration is used.
- // By default, a readonly storage buffer will be declared as ByteAddressBuffer (SRV) instead.
- // Alternatively, use set_hlsl_force_storage_buffer_as_uav to specify individually.
- bool force_storage_buffer_as_uav = false;
-
- // Forces any storage image type marked as NonWritable to be considered an SRV instead.
- // For this to work with function call parameters, NonWritable must be considered to be part of the type system
- // so that NonWritable image arguments are also translated to Texture rather than RWTexture.
- bool nonwritable_uav_texture_as_srv = false;
- // Enables native 16-bit types. Needs SM 6.2.
- // Uses half/int16_t/uint16_t instead of min16* types.
- // Also adds support for 16-bit load-store from (RW)ByteAddressBuffer.
- bool enable_16bit_types = false;
- // If matrices are used as IO variables, flatten the attribute declaration to use
- // TEXCOORD{N,N+1,N+2,...} rather than TEXCOORDN_{0,1,2,3}.
- // If add_vertex_attribute_remap is used and this feature is used,
- // the semantic name will be queried once per active location.
- bool flatten_matrix_vertex_input_semantics = false;
- // Rather than emitting main() for the entry point, use the name in SPIR-V.
- bool use_entry_point_name = false;
- // Preserve (RW)StructuredBuffer types if the input source was HLSL.
- // This relies on UserTypeGOOGLE to encode the buffer type either as "structuredbuffer" or "rwstructuredbuffer"
- // whereas the type can be extended with an optional subtype, e.g. "structuredbuffer:int".
- bool preserve_structured_buffers = false;
- // Use UserSemantic decoration info (if specified), otherwise use default mechanism (such as add_vertex_attribute_remap or TEXCOORD#).
- bool user_semantic = false;
- };
- explicit CompilerHLSL(std::vector<uint32_t> spirv_)
- : CompilerGLSL(std::move(spirv_))
- {
- }
- CompilerHLSL(const uint32_t *ir_, size_t size)
- : CompilerGLSL(ir_, size)
- {
- }
- explicit CompilerHLSL(const ParsedIR &ir_)
- : CompilerGLSL(ir_)
- {
- }
- explicit CompilerHLSL(ParsedIR &&ir_)
- : CompilerGLSL(std::move(ir_))
- {
- }
- const Options &get_hlsl_options() const
- {
- return hlsl_options;
- }
- void set_hlsl_options(const Options &opts)
- {
- hlsl_options = opts;
- }
- // Optionally specify a custom root constant layout.
- //
- // Push constants ranges will be split up according to the
- // layout specified.
- void set_root_constant_layouts(std::vector<RootConstants> layout);
- // Compiles and remaps vertex attributes at specific locations to a fixed semantic.
- // The default is TEXCOORD# where # denotes location.
- // Matrices are unrolled to vectors with notation ${SEMANTIC}_#, where # denotes row.
- // $SEMANTIC is either TEXCOORD# or a semantic name specified here.
- void add_vertex_attribute_remap(const HLSLVertexAttributeRemap &vertex_attributes);
- std::string compile() override;
- // This is a special HLSL workaround for the NumWorkGroups builtin.
- // This does not exist in HLSL, so the calling application must create a dummy cbuffer in
- // which the application will store this builtin.
- // The cbuffer layout will be:
- // cbuffer SPIRV_Cross_NumWorkgroups : register(b#, space#) { uint3 SPIRV_Cross_NumWorkgroups_count; };
- // This must be called before compile().
- // The function returns 0 if NumWorkGroups builtin is not statically used in the shader from the current entry point.
- // If non-zero, this returns the variable ID of a cbuffer which corresponds to
- // the cbuffer declared above. By default, no binding or descriptor set decoration is set,
- // so the calling application should declare explicit bindings on this ID before calling compile().
- VariableID remap_num_workgroups_builtin();
- // Controls how resource bindings are declared in the output HLSL.
- void set_resource_binding_flags(HLSLBindingFlags flags);
- // resource is a resource binding to indicate the HLSL CBV, SRV, UAV or sampler binding
- // to use for a particular SPIR-V description set
- // and binding. If resource bindings are provided,
- // is_hlsl_resource_binding_used() will return true after calling ::compile() if
- // the set/binding combination was used by the HLSL code.
- void add_hlsl_resource_binding(const HLSLResourceBinding &resource);
- bool is_hlsl_resource_binding_used(ExecutionModel model, uint32_t set, uint32_t binding) const;
- // Controls which storage buffer bindings will be forced to be declared as UAVs.
- void set_hlsl_force_storage_buffer_as_uav(uint32_t desc_set, uint32_t binding);
- // By default, these magic buffers are not assigned a specific binding.
- void set_hlsl_aux_buffer_binding(HLSLAuxBinding binding, uint32_t register_index, uint32_t register_space);
- void unset_hlsl_aux_buffer_binding(HLSLAuxBinding binding);
- bool is_hlsl_aux_buffer_binding_used(HLSLAuxBinding binding) const;
- private:
- std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
- std::string image_type_hlsl(const SPIRType &type, uint32_t id);
- std::string image_type_hlsl_modern(const SPIRType &type, uint32_t id);
- std::string image_type_hlsl_legacy(const SPIRType &type, uint32_t id);
- uint32_t input_vertices_from_execution_mode(SPIREntryPoint &execution) const;
- void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override;
- void emit_hlsl_entry_point();
- void emit_header() override;
- void emit_resources();
- void emit_interface_block_globally(const SPIRVariable &type);
- void emit_interface_block_in_struct(const SPIRVariable &var, std::unordered_set<uint32_t> &active_locations);
- void emit_interface_block_member_in_struct(const SPIRVariable &var, uint32_t member_index, uint32_t location,
- std::unordered_set<uint32_t> &active_locations);
- void emit_builtin_inputs_in_struct();
- void emit_builtin_outputs_in_struct();
- void emit_builtin_primitive_outputs_in_struct();
- void emit_texture_op(const Instruction &i, bool sparse) override;
- void emit_instruction(const Instruction &instruction) override;
- void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
- uint32_t count) override;
- void emit_buffer_block(const SPIRVariable &type) override;
- void emit_push_constant_block(const SPIRVariable &var) override;
- void emit_uniform(const SPIRVariable &var) override;
- void emit_modern_uniform(const SPIRVariable &var);
- void emit_legacy_uniform(const SPIRVariable &var);
- void emit_specialization_constants_and_structs();
- void emit_composite_constants();
- void emit_fixup() override;
- std::string builtin_to_glsl(BuiltIn builtin, StorageClass storage) override;
- std::string layout_for_member(const SPIRType &type, uint32_t index) override;
- std::string to_interpolation_qualifiers(const Bitset &flags) override;
- std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;
- bool emit_complex_bitcast(uint32_t result_type, uint32_t id, uint32_t op0) override;
- void append_global_func_args(const SPIRFunction &func, uint32_t index, SmallVector<std::string> &arglist) override;
- std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id) override;
- std::string to_sampler_expression(uint32_t id);
- std::string to_resource_binding(const SPIRVariable &var);
- std::string to_resource_binding_sampler(const SPIRVariable &var);
- std::string to_resource_register(HLSLBindingFlagBits flag, char space, uint32_t binding, uint32_t set);
- std::string to_initializer_expression(const SPIRVariable &var) override;
- void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
- void emit_access_chain(const Instruction &instruction);
- void emit_load(const Instruction &instruction);
- void read_access_chain(std::string *expr, const std::string &lhs, const SPIRAccessChain &chain);
- void read_access_chain_struct(const std::string &lhs, const SPIRAccessChain &chain);
- void read_access_chain_array(const std::string &lhs, const SPIRAccessChain &chain);
- void write_access_chain(const SPIRAccessChain &chain, uint32_t value, const SmallVector<uint32_t> &composite_chain);
- void write_access_chain_struct(const SPIRAccessChain &chain, uint32_t value,
- const SmallVector<uint32_t> &composite_chain);
- void write_access_chain_array(const SPIRAccessChain &chain, uint32_t value,
- const SmallVector<uint32_t> &composite_chain);
- std::string write_access_chain_value(uint32_t value, const SmallVector<uint32_t> &composite_chain, bool enclose);
- void emit_store(const Instruction &instruction);
- void emit_atomic(const uint32_t *ops, uint32_t length, Op op);
- void emit_subgroup_op(const Instruction &i) override;
- void emit_block_hints(const SPIRBlock &block) override;
- void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, const std::string &qualifier,
- uint32_t base_offset = 0) override;
- void emit_rayquery_function(const char *commited, const char *candidate, const uint32_t *ops);
- void emit_mesh_tasks(SPIRBlock &block) override;
- void emit_geometry_stream_append();
- const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override;
- void replace_illegal_names() override;
- SPIRType::BaseType get_builtin_basetype(BuiltIn builtin, SPIRType::BaseType default_type) override;
- bool is_hlsl_force_storage_buffer_as_uav(ID id) const;
- bool is_hidden_io_variable(const SPIRVariable &var) const;
- Options hlsl_options;
- // TODO: Refactor this to be more similar to MSL, maybe have some common system in place?
- bool requires_op_fmod = false;
- bool requires_fp16_packing = false;
- bool requires_uint2_packing = false;
- bool requires_explicit_fp16_packing = false;
- bool requires_unorm8_packing = false;
- bool requires_snorm8_packing = false;
- bool requires_unorm16_packing = false;
- bool requires_snorm16_packing = false;
- bool requires_bitfield_insert = false;
- bool requires_bitfield_extract = false;
- bool requires_inverse_2x2 = false;
- bool requires_inverse_3x3 = false;
- bool requires_inverse_4x4 = false;
- bool requires_scalar_reflect = false;
- bool requires_scalar_refract = false;
- bool requires_scalar_faceforward = false;
- struct TextureSizeVariants
- {
- // MSVC 2013 workaround.
- TextureSizeVariants()
- {
- srv = 0;
- for (auto &unorm : uav)
- for (auto &u : unorm)
- u = 0;
- }
- uint64_t srv;
- uint64_t uav[3][4];
- } required_texture_size_variants;
- void require_texture_query_variant(uint32_t var_id);
- void emit_texture_size_variants(uint64_t variant_mask, const char *vecsize_qualifier, bool uav,
- const char *type_qualifier);
- enum TextureQueryVariantDim
- {
- Query1D = 0,
- Query1DArray,
- Query2D,
- Query2DArray,
- Query3D,
- QueryBuffer,
- QueryCube,
- QueryCubeArray,
- Query2DMS,
- Query2DMSArray,
- QueryDimCount
- };
- enum TextureQueryVariantType
- {
- QueryTypeFloat = 0,
- QueryTypeInt = 16,
- QueryTypeUInt = 32,
- QueryTypeCount = 3
- };
- enum BitcastType
- {
- TypeNormal,
- TypePackUint2x32,
- TypeUnpackUint64
- };
- void analyze_meshlet_writes();
- void analyze_meshlet_writes(uint32_t func_id, uint32_t id_per_vertex, uint32_t id_per_primitive,
- std::unordered_set<uint32_t> &processed_func_ids);
- BitcastType get_bitcast_type(uint32_t result_type, uint32_t op0);
- void emit_builtin_variables();
- bool require_output = false;
- bool require_input = false;
- SmallVector<HLSLVertexAttributeRemap> remap_vertex_attributes;
- uint32_t type_to_consumed_locations(const SPIRType &type) const;
- std::string to_semantic(uint32_t location, ExecutionModel em, StorageClass sc);
- uint32_t num_workgroups_builtin = 0;
- HLSLBindingFlags resource_binding_flags = 0;
- // Custom root constant layout, which should be emitted
- // when translating push constant ranges.
- std::vector<RootConstants> root_constants_layout;
- void validate_shader_model();
- std::string get_unique_identifier();
- uint32_t unique_identifier_count = 0;
- std::unordered_map<StageSetBinding, std::pair<HLSLResourceBinding, bool>, InternalHasher> resource_bindings;
- void remap_hlsl_resource_binding(HLSLBindingFlagBits type, uint32_t &desc_set, uint32_t &binding);
- std::unordered_set<SetBindingPair, InternalHasher> force_uav_buffer_bindings;
- struct
- {
- uint32_t register_index = 0;
- uint32_t register_space = 0;
- bool explicit_binding = false;
- bool used = false;
- } base_vertex_info;
- // Returns true if the specified ID has a UserTypeGOOGLE decoration for StructuredBuffer or RWStructuredBuffer resources.
- bool is_user_type_structured(uint32_t id) const override;
- std::vector<TypeID> composite_selection_workaround_types;
- std::string get_inner_entry_point_name() const;
- void cast_to_variable_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type) override;
- };
- } // namespace SPIRV_CROSS_NAMESPACE
- #endif
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