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- Examples
- ========
- Most of the examples require shader/texture/mesh data to be loaded. When
- running examples your current directory should be examples/runtime.
- ::
- <bgfx_path>/examples/runtime $ ../../.build/<config>/bin/example-00-helloworldDebug
- `00-helloworld <https://github.com/bkaradzic/bgfx/blob/master/examples/00-helloworld>`__
- ----------------------------------------------------------------------------------------
- Initialization and debug text.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/00-helloworld/screenshot.png
- :alt: example-00-helloworld
- `01-cubes <https://github.com/bkaradzic/bgfx/blob/master/examples/01-cubes/cubes.cpp>`__
- ----------------------------------------------------------------------------------------
- Rendering simple static mesh.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/01-cubes/screenshot.png
- :alt: example-01-cubes
- `02-metaballs <https://github.com/bkaradzic/bgfx/blob/master/examples/02-metaballs>`__
- --------------------------------------------------------------------------------------
- Rendering with transient buffers and embedding shaders.
- .. raw:: html
- <div class="emscripten">
- <progress value="0" max="100" id="progress" hidden=1></progress>
- </div>
- <div class="spinner" id='spinner'></div>
- <div class="emscripten" id="status">Downloading...</div>
- <div class="emscripten_border">
- <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
- </div>
- <script type='text/javascript'>
- var statusElement = document.getElementById('status');
- var progressElement = document.getElementById('progress');
- var spinnerElement = document.getElementById('spinner');
- var Module = {
- preRun: [],
- postRun: [],
- print: (function() {
- var element = document.getElementById('output');
- if (element) element.value = ''; // clear browser cache
- return function(text) {
- if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
- // These replacements are necessary if you render to raw HTML
- //text = text.replace(/&/g, "&");
- //text = text.replace(/</g, "<");
- //text = text.replace(/>/g, ">");
- //text = text.replace('\n', '<br>', 'g');
- console.log(text);
- if (element) {
- element.value += text + "\n";
- element.scrollTop = element.scrollHeight; // focus on bottom
- }
- };
- })(),
- printErr: function(text) {
- if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
- if (0) { // XXX disabled for safety typeof dump == 'function') {
- dump(text + '\n'); // fast, straight to the real console
- } else {
- console.error(text);
- }
- },
- canvas: (function() {
- var canvas = document.getElementById('canvas');
- // As a default initial behavior, pop up an alert when webgl context is lost. To make your
- // application robust, you may want to override this behavior before shipping!
- // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
- canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
- return canvas;
- })(),
- setStatus: function(text) {
- if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
- if (text === Module.setStatus.text) return;
- var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
- var now = Date.now();
- if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
- if (m) {
- text = m[1];
- progressElement.value = parseInt(m[2])*100;
- progressElement.max = parseInt(m[4])*100;
- progressElement.hidden = false;
- spinnerElement.hidden = false;
- } else {
- progressElement.value = null;
- progressElement.max = null;
- progressElement.hidden = true;
- if (!text) spinnerElement.style.display = 'none';
- }
- statusElement.innerHTML = text;
- },
- totalDependencies: 0,
- monitorRunDependencies: function(left) {
- this.totalDependencies = Math.max(this.totalDependencies, left);
- Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
- }
- };
- Module.setStatus('Downloading...');
- window.onerror = function(event) {
- // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
- Module.setStatus('Exception thrown, see JavaScript console');
- spinnerElement.style.display = 'none';
- Module.setStatus = function(text) {
- if (text) Module.printErr('[post-exception status] ' + text);
- };
- };
- </script>
- <script async type="text/javascript" src="example-02-metaballsRelease.bc.js"></script>
- `03-raymarch <https://github.com/bkaradzic/bgfx/blob/master/examples/03-raymarch>`__
- ------------------------------------------------------------------------------------
- Updating shader uniforms.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/03-raymarch/screenshot.png
- :alt: example-03-raymarch
- `04-mesh <https://github.com/bkaradzic/bgfx/blob/master/examples/04-mesh>`__
- ----------------------------------------------------------------------------
- Loading meshes.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/04-mesh/screenshot.png
- :alt: example-04-mesh
- `05-instancing <https://github.com/bkaradzic/bgfx/blob/master/examples/05-instancing>`__
- ----------------------------------------------------------------------------------------
- Geometry instancing.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/05-instancing/screenshot.png
- :alt: example-05-instancing
- `06-bump <https://github.com/bkaradzic/bgfx/blob/master/examples/06-bump>`__
- ----------------------------------------------------------------------------
- Loading textures.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/06-bump/screenshot.png
- :alt: example-06-bump
- `07-callback <https://github.com/bkaradzic/bgfx/blob/master/examples/07-callback>`__
- ------------------------------------------------------------------------------------
- Implementing application specific callbacks for taking screen shots,
- caching OpenGL binary shaders, and video capture.
- `08-update <https://github.com/bkaradzic/bgfx/blob/master/examples/08-update>`__
- --------------------------------------------------------------------------------
- Updating textures.
- `09-hdr <https://github.com/bkaradzic/bgfx/tree/master/examples/09-hdr>`__
- --------------------------------------------------------------------------
- Using multiple views with frame buffers, and view order remapping.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/09-hdr/screenshot.png
- :alt: example-09-hdr
- `10-font <https://github.com/bkaradzic/bgfx/tree/master/examples/10-font>`__
- ----------------------------------------------------------------------------
- Use the font system to display text and styled text.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/10-font/screenshot.png
- :alt: example-10-font
- `11-fontsdf <https://github.com/bkaradzic/bgfx/tree/master/examples/11-fontsdf>`__
- ----------------------------------------------------------------------------------
- Use a single distance field font to render text of various size.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/11-fontsdf/screenshot.png
- :alt: example-11-fontsdf
- `12-lod <https://github.com/bkaradzic/bgfx/tree/master/examples/12-lod>`__
- --------------------------------------------------------------------------
- Mesh LOD transitions.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/12-lod/screenshot.png
- :alt: example-12-lod
- `13-stencil <https://github.com/bkaradzic/bgfx/tree/master/examples/13-stencil>`__
- ----------------------------------------------------------------------------------
- Stencil reflections and shadows.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/13-stencil/screenshot.png
- :alt: example-13-stencil
- `14-shadowvolumes <https://github.com/bkaradzic/bgfx/tree/master/examples/14-shadowvolumes>`__
- ----------------------------------------------------------------------------------------------
- Shadow volumes.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/14-shadowvolumes/screenshot.png
- :alt: example-14-shadowvolumes
- `15-shadowmaps-simple <https://github.com/bkaradzic/bgfx/tree/master/examples/15-shadowmaps-simple>`__
- ------------------------------------------------------------------------------------------------------
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/15-shadowmaps-simple/screenshot.png
- :alt: example-15-shadowmaps-simple
- `16-shadowmaps <https://github.com/bkaradzic/bgfx/tree/master/examples/16-shadowmaps>`__
- ----------------------------------------------------------------------------------------
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/16-shadowmaps/screenshot.png
- :alt: example-16-shadowmaps
- `17-drawstress <https://github.com/bkaradzic/bgfx/blob/master/examples/17-drawstress>`__
- ----------------------------------------------------------------------------------------
- 60Hz
- ^^^^
- Draw stress is CPU stress test to show what is the maximum number of
- draw calls while maintaining 60Hz frame rate. bgfx currently has default
- limit of 64K draw calls per frame. You can increase this limit by
- changing ``BGFX_CONFIG_MAX_DRAW_CALLS``.
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | CPU | Renderer | GPU | Arch/Compiler/OS | Dim | Calls |
- +=================+================+==============+========================+=======+==========+
- | i7-4770K 4.2 | GL2.1 | 2xGTX780 | x64/VS2013/Win 8.1 | 51 | 132651 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-4770K 4.2 | DX11 | 2xGTX780 | x64/VS2013/Win 8.1 | 50 | 125000 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-4790K 4.0 | GL2.1 | GTX970 | x64/VS2015/Win 10 | 47 | 103823 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-4790K 4.0 | DX11 | GTX970 | x64/VS2015/Win 10 | 45 | 91125 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-4790K 4.0 | DX9 | GTX970 | x64/VS2013/Win 10 | 40 | 64000 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-3570 3.8 | NV 331.49 | GTX560Ti | x64/GCC/Linux | 40 | 64000+ |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | GL2.1 | GTX650Ti | x64/VS2008/Win 7 | 38 | 54872 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | GL2.1 | GTX650Ti | x86/VS2008/Win 7 | 38 | 54872 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-6700K 4.0 | GL2.1 | Skylake GT2 | x64/GCC/Win 10 | 38 | 54872 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-4790K 4.0 | DX11 | R7 240 | x64/VS2015/Win 10 | 36 | 46656 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | NV 331.113 | GTX650Ti | x64/GCC/Linux | 34 | 39304 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-6700K 4.0 | DX11 | Skylake GT2 | x64/GCC/Win 10 | 34 | 39304 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-4790K 4.0 | DX9 | R7 240 | x64/VS2015/Win 10 | 32 | 32768 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | DX9 | GTX650Ti | x64/GCC/Win 7 | 32 | 32768 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | DX9 | GTX650Ti | x64/VS2008/Win 7 | 32 | 32768 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | DX9 | GTX650Ti | x86/GCC/Win 7 | 30 | 27000 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | DX9 | GTX650Ti | x86/VS2008/Win 7 | 30 | 27000 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-6200U 2.3 | DX11 | Intel 520 | x64/GCC/Win 10 | 30 | 27000 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-4250U 1.3 | GL2.1 | HD5000 | x64/Clang/OSX 10.9 | 28 | 21852 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | Q8200 2.33 | NV 319.32 | GTX260 | x64/GCC/Linux | 27 | 19683 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-6700K 4.0 | GL2.1 | Skylake GT2 | x64/GCC/Linux | 27 | 19683 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-2600K 3.4 | DX9 | AMD6800 | x64/VS2012/Win 7 | 27 | 19683 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-2600K 3.4 | GL2.1 | AMD6800 | x64/VS2012/Win 7 | 26 | 17576 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-4770R 3.2 | Mesa 10.5.9 | HD5200 | x64/GCC/Linux | 26 | 17576 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-6200U 2.3 | GL | Intel 520 | x64/GCC/Win 10 | 26 | 17576 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | DX9-Wine | GTX650Ti | x64/GCC/Linux | 24 | 13824 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-6200U 2.3 | Mesa 10.5.9 | Intel 520 | x64/GCC/Linux | 23 | 12167 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-4750HQ 2.0 | Mesa 10.0.1 | HD5200 | x64/GCC/Linux | 22 | 10648 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-4750HQ 2.0 | Mesa 10.1.3 | HD5200 | x64/GCC/Linux | 21 | 9261 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | ES2-ANGLE | GTX650Ti | x86/VS2008/Win 7 | 21 | 9261 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | Q8200 2.33 | Gallium 0.4 | AMD5770 | x64/GCC/Linux | 21 | 9261 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-4250U 1.3 | ES2 | HD5000 | JIT/Clang/PNaCl 31 | 21 | 9261 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-4250U 1.3 | ES2 | HD5000 | x86/GCC/NaCl 31 | 20 | 8000 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | Q8200 2.33 | Gallium 0.4 | GTX260 | x64/GCC/Linux | 19 | 6859 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-2450M 2.5 | Mesa 10.2.0 | HD3000 | x64/GCC/Linux | 19 | 6859 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | ES2-PowerVR | GTX650Ti | x86/VS2008/Win 7 | 18 | 5832 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | FF27-GL | GTX650Ti | JIT/Clang/W7-asm.js | 17 | 4913 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-6700K 4.0 | DX9 | Skylake GT2 | x64/GCC/Win 10 | 16 | 4096 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-4750HQ 2.0 | Mesa 8.0.5 | LLVMPIPE | x64/GCC/Linux | 16 | 4096 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-6200U 2.3 | DX9 | Intel 520 | x64/GCC/Win 10 | 16 | 4096 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | ES2-Qualcomm | GTX650Ti | x86/VS2008/Win 7 | 15 | 3375 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | ES2 | GTX650Ti | x64/GCC/NaCl 31 | 15 | 3375 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | ES2 | GTX650Ti | JIT/Clang/PNaCl 31 | 15 | 3375 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | Q8200 2.33 | NV 319.32 | GTX260 | x64/GCC/NaCl 31 | 15 | 3375 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | Q8200 2.33 | NV 319.32 | GTX260 | x64/GCC/PNaCl 31 | 15 | 3375 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | '12 Nexus 7 | ES2 | Tegra3 | ARM/GCC/Android | 15 | 3375 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-4250U 1.3 | ES2-FF27 | HD5000 | JIT/Clang/OSX-asm.js | 15 | 3375 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-4250U 1.3 | Chrome33 | HD5000 | JIT/Clang/OSX-asm.js | 15 | 3375 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | iPad mini 2 | ES2 | PVR G6430 | ARM64/Clang/iOS7 | 15 | 3375 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | Chrome33 | GTX650Ti | JIT/Clang/W7-asm.js | 14 | 2744 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | FF27-ANGLE | GTX650Ti | JIT/Clang/W7-asm.js | 14 | 2744 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | '13 Nexus 10 | ES2 | Mali T604 | ARM/GCC/Android | 13 | 2197 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | iPhone 5 | ES2 | PVR SGX543 | ARM/Clang/iOS7 | 13 | 2197 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | '13 Nexus 7 | ES2 | S4 Pro | ARM/GCC/Android | 12 | 1728 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | iPad 2 | ES2 | PVR SGX543 | ARM/Clang/iOS6 | 12 | 1728 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | AMD A4-5000 | Gallium 0.4 | HD8330/Kabini| x64/GCC/Linux | 12 | 1728 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | Xperia Z | ES2 | Adreno320 | ARM/GCC/Android | 11 | 1331 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | iPod 4 | ES2 | PVR SGX535 | ARM/Clang/iOS6 | 7 | 343 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i7-920 2.66 | ES2-Mali | GTX650Ti | x86/VS2008/Windows7 | 6 | 216 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | Creator CI20 | ES2 | PVR SGX540 | MIPS/GCC/Debian8 | 7 | 343 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | i5-6200U 2.3 | ES2 | SwiftShader | x64/GCC/Linux | 6 | 216 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- | RaspberryPi | ES2 | VC IV | ARM/GCC/Raspbian | 6 | 216 |
- +-----------------+----------------+--------------+------------------------+-------+----------+
- To test browsers in 60Hz mode following changes were made:
- - Firefox 27 about:config adjustments: ``webgl.prefer-native-gl true``
- (on Windows), and ``layout.frame_rate 500``.
- - Chrome 33 command line option: ``--disable-gpu-vsync``.
- 30Hz (test for browsers)
- ^^^^^^^^^^^^^^^^^^^^^^^^
- By default browsers are using vsync, and don't have option to turn it
- off programmatically.
- +----------------+------------+------------+--------------------------+-------+----------+
- | CPU | Renderer | GPU | Arch/Compiler/OS | Dim | Calls |
- +================+============+============+==========================+=======+==========+
- | i7-920 2.66 | GL2.1 | GTX650Ti | x64/VS2008/Win7 | 38 | 64000+ |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i5-4250U 1.3 | GL2.1 | HD5000 | x64/Clang/OSX 10.9 | 36 | 46656 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i5-4250U 1.3 | Chrome34 | HD5000 | JIT/Clang/OSX-PNaCl 31 | 28 | 21952 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i5-4250U 1.3 | Chrome33 | HD5000 | JIT/Clang/OSX-PNaCl 31 | 27 | 19683 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i5-4250U 1.3 | FF28 | HD5000 | JIT/Clang/OSX-asm.js | 25 | 15625 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i5-4250U 1.3 | FF36 | HD5000 | JIT/Clang/OSX-asm.js | 25 | 15625 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i5-4250U 1.3 | Chrome41 | HD5000 | x64/GCC/OSX-NaCl 41 | 24 | 13824 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i5-4250U 1.3 | FF37 | HD5000 | JIT/Clang/OSX-asm.js | 23 | 12167 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i5-4250U 1.3 | FF27 | HD5000 | JIT/Clang/OSX-asm.js | 20 | 8000 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i7-920 2.66 | Chrome33 | GTX650Ti | JIT/Clang/W7-PNaCl 31 | 20 | 8000 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i7-920 2.66 | Chrome34 | GTX650Ti | JIT/Clang/W7-asm.js | 18 | 5832 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i7-920 2.66 | Chrome33 | GTX650Ti | JIT/Clang/W7-asm.js | 18 | 5832 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i7-920 2.66 | FF28 | GTX650Ti | JIT/Clang/W7-asm.js | 18 | 5832 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i7-920 2.66 | FF27 | GTX650Ti | JIT/Clang/W7-asm.js | 18 | 5832 |
- +----------------+------------+------------+--------------------------+-------+----------+
- | i5-4250U 1.3 | Safari7 | HD5000 | JIT/Clang/OSX-asm.js | 15 | 3375 |
- +----------------+------------+------------+--------------------------+-------+----------+
- `18-ibl <https://github.com/bkaradzic/bgfx/tree/master/examples/18-ibl>`__
- --------------------------------------------------------------------------
- Image-based lighting.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/18-ibl/screenshot.png
- :alt: example-18-ibl
- `19-oit <https://github.com/bkaradzic/bgfx/tree/master/examples/19-oit>`__
- --------------------------------------------------------------------------
- Weighted, Blended Order-Independent Transparency
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/19-oit/screenshot.png
- :alt: example-19-oit
- `20-nanovg <https://github.com/bkaradzic/bgfx/tree/master/examples/20-nanovg>`__
- --------------------------------------------------------------------------------
- NanoVG is small antialiased vector graphics rendering library.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/20-nanovg/screenshot.png
- :alt: example-20-nanovg
- `21-deferred <https://github.com/bkaradzic/bgfx/tree/master/examples/21-deferred>`__
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- MRT rendering and deferred shading.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/21-deferred/screenshot.png
- :alt: example-21-deferred
- `22-windows <https://github.com/bkaradzic/bgfx/tree/master/examples/22-windows>`__
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- Rendering into multiple windows.
- `23-vectordisplay <https://github.com/bkaradzic/bgfx/tree/master/examples/23-vectordisplay>`__
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- Rendering lines as oldschool vectors.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/23-vectordisplay/screenshot.png
- :alt: example-23-vectordisplay
- `24-nbody <https://github.com/bkaradzic/bgfx/tree/master/examples/24-nbody>`__
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- N-body simulation with compute shaders using buffers.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/24-nbody/screenshot.png
- :alt: example-24-nbody
- `25-c99 <https://github.com/bkaradzic/bgfx/tree/master/examples/25-c99>`__
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- Initialization and debug text with C99 API.
- `26-occlusion <https://github.com/bkaradzic/bgfx/tree/master/examples/26-occlusion>`__
- --------------------------------------------------------------------------------------
- Using occlusion query for conditional rendering.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/26-occlusion/screenshot.png
- :alt: example-26-occlusion
- `27-terrain <https://github.com/bkaradzic/bgfx/tree/master/examples/27-terrain>`__
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- Terrain painting example.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/27-terrain/screenshot.png
- :alt: example-27-terrain
- `28-wireframe <https://github.com/bkaradzic/bgfx/tree/master/examples/28-wireframe>`__
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- Drawing wireframe mesh.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/28-wireframe/screenshot.png
- :alt: example-28-wireframe
- `29-debugdraw <https://github.com/bkaradzic/bgfx/tree/master/examples/29-debugdraw>`__
- --------------------------------------------------------------------------------------
- Debug draw.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/29-debugdraw/screenshot.png
- :alt: example-29-debugdraw
- `30-picking <https://github.com/bkaradzic/bgfx/tree/master/examples/30-picking>`__
- --------------------------------------------------------------------------------------
- Mouse picking via GPU readback.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/30-picking/screenshot.png
- :alt: example-30-picking
- `31-rsm <https://github.com/bkaradzic/bgfx/tree/master/examples/31-rsm>`__
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- Global Illumination with Reflective Shadow Map.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/31-rsm/screenshot.png
- :alt: example-31-rsm
- `32-particles <https://github.com/bkaradzic/bgfx/tree/master/examples/32-particles>`__
- --------------------------------------------------------------------------------------
- Particles.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/32-particles/screenshot.png
- :alt: example-32-particles
- `33-pom <https://github.com/bkaradzic/bgfx/tree/master/examples/33-pom>`__
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- Parallax occlusion mapping.
- Reference(s):
- - `Exploring bump mapping with WebGL <http://apoorvaj.io/exploring-bump-mapping-with-webgl.html>`__
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/33-pom/screenshot.png
- :alt: example-33-pom
- `34-mvs <https://github.com/bkaradzic/bgfx/tree/master/examples/34-mvs>`__
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- Multiple vertex streams.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/34-mvs/screenshot.png
- :alt: example-34-mvs
- `35-dynamic <https://github.com/bkaradzic/bgfx/tree/master/examples/35-dynamic>`__
- ----------------------------------------------------------------------------------
- Dynamic buffers update.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/35-dynamic/screenshot.png
- :alt: example-35-dynamic
- `36-sky <https://github.com/bkaradzic/bgfx/tree/master/examples/36-sky>`__
- --------------------------------------------------------------------------
- Perez dynamic sky model.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/36-sky/screenshot.png
- :alt: example-36-sky
- `37-gpudrivenrendering <https://github.com/bkaradzic/bgfx/tree/master/examples/37-gpudrivenrendering>`__
- --------------------------------------------------------------------------------------------------------
- GPU-Driven Rendering.
- Reference(s):
- - `Experiments in GPU-based occlusion culling <https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/>`__,
- - `Experiments in GPU-based occlusion culling part 2: MultiDrawIndirect and mesh lodding <https://interplayoflight.wordpress.com/2018/01/15/experiments-in-gpu-based-occlusion-culling-part-2-multidrawindirect-and-mesh-lodding/>`__,
- - `Porting GPU driven occlusion culling to bgfx <https://interplayoflight.wordpress.com/2018/03/05/porting-gpu-driven-occlusion-culling-to-bgfx/>`__.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/37-gpudrivenrendering/screenshot.png
- :alt: example-37-gpudrivenrendering
- `38-bloom <https://github.com/bkaradzic/bgfx/tree/master/examples/38-bloom>`__
- ------------------------------------------------------------------------------
- Bloom.
- Reference(s):
- - `Next Generation Post Processing in Call of Duty: Advanced Warfare <http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare>`__.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/38-bloom/screenshot.png
- :alt: example-38-bloom
- `39-assao <https://github.com/bkaradzic/bgfx/tree/master/examples/39-assao>`__
- ------------------------------------------------------------------------------
- Adaptive Screen Space Ambient Occlusion.
- Reference(s):
- - `Adaptive Screen Space Ambient Occlusion <https://software.intel.com/en-us/articles/adaptive-screen-space-ambient-occlusion>`__.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/39-assao/screenshot.png
- :alt: example-39-assao
- `40-svt <https://github.com/bkaradzic/bgfx/tree/master/examples/40-svt>`__
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- Sparse Virtual Textures.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/40-svt/screenshot.png
- :alt: example-40-svt
- `41-tess <https://github.com/bkaradzic/bgfx/tree/master/examples/41-tess>`__
- ----------------------------------------------------------------------------
- Adaptive GPU Tessellation with Compute Shaders
- Reference(s):
- - `Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio <http://onrendering.com/data/papers/isubd/isubd.pdf>`__.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/41-tess/screenshot.png
- :alt: example-41-tess
- `42-bunnylod <https://github.com/bkaradzic/bgfx/tree/master/examples/42-bunnylod>`__
- ------------------------------------------------------------------------------------
- Simple Polygon Reduction
- Reference(s):
- - `Simple Polygon Reduction <https://web.archive.org/web/20020114194131/http://www.melax.com/polychop/>`__.
- - `A Simple, Fast,and Effective Polygon Reduction Algorithm <https://web.archive.org/web/20031204035320/http://www.melax.com/polychop/gdmag.pdf>`__.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/42-bunnylod/screenshot.png
- :alt: example-42-bunnylod
- `43-denoise <https://github.com/bkaradzic/bgfx/tree/master/examples/43-denoise>`__
- ----------------------------------------------------------------------------------
- Denoise
- Reference(s):
- - `Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination. <https://web.archive.org/web/20170720213354/https://research.nvidia.com/sites/default/files/pubs/2017-07_Spatiotemporal-Variance-Guided-Filtering%3A/svgf_preprint.pdf>`__.
- - `Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing <https://web.archive.org/web/20200807211002/https://software.intel.com/content/www/us/en/develop/articles/streaming-g-buffer-compression-for-multi-sample-anti-aliasing.html>`__.
- - `Edge-Avoiding À-Trous Wavelet Transform for fast Global Illumination Filtering <https://web.archive.org/web/20130412085423/https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/atrousGIfilter.pdf>`__.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/43-denoise/screenshot.png
- :alt: example-43-denoise
- `44-sss <https://github.com/bkaradzic/bgfx/tree/master/examples/44-sss>`__
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- Screen-Space Shadows
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/44-sss/screenshot.png
- :alt: example-44-sss
- `45-bokeh <https://github.com/bkaradzic/bgfx/tree/master/examples/45-bokeh>`__
- ------------------------------------------------------------------------------
- Bokeh Depth of Field
- Reference(s):
- - `Bokeh depth of field in a single pass <https://web.archive.org/web/20201215123940/https://blog.tuxedolabs.com/2018/05/04/bokeh-depth-of-field-in-single-pass.html>`__.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/45-bokeh/screenshot.png
- :alt: example-45-bokeh
- `46-fsr <https://github.com/bkaradzic/bgfx/tree/master/examples/46-fsr>`__
- --------------------------------------------------------------------------
- AMD FidelityFX Super Resolution - high-quality solution for producing high resolution frames
- from lower resolution inputs.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/46-fsr/screenshot.png
- :alt: example-46-fsr
- `47-pixelformats <https://github.com/bkaradzic/bgfx/tree/master/examples/47-pixelformats>`__
- --------------------------------------------------------------------------------------------
- Pixel Formats
- View and test texture formats
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/47-pixelformats/screenshot.png
- :alt: example-47-pixelformats
- `48-drawindirect <https://github.com/bkaradzic/bgfx/tree/master/examples/48-drawindirect>`__
- ---------------------------------------------------------------------------------------------
- Draw Indirect
- Simple example of indirect rendering + an implementation of multidraw indirect
- Reference(s):
- - `OpenGL MultiDrawIndirect with per-instance textures <https://web.archive.org/web/20201109155619/https://litasa.github.io/blog/2017/09/04/OpenGL-MultiDrawIndirect-with-Individual-Textures>`__.
- - `Indirect Rendering - A way to a million draw calls <https://web.archive.org/web/20210926073337/https://cpp-rendering.io/indirect-rendering>`__.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/48-drawindirect/screenshot.png
- :alt: example-48-drawindirect
- `49-hextile <https://github.com/bkaradzic/bgfx/tree/master/examples/49-hextile>`__
- -----------------------------------------------------------------------------------
- Realtime Hex-Tiling
- Simple example of how to use Hex-tiling in real time, ported from https://github.com/mmikk/hextile-demo
- Reference(s):
- - `Hex-Tiling demo <https://github.com/mmikk/hextile-demo>`__.
- - `Paper explaining concepts - <https://github.com/mmikk/mmikk.github.io/blob/master/papers3d/mm_hex_compressed.pdf>`__.
- .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/49-hextile/screenshot.png
- :alt: example-49-hextile
- `50-headless <https://github.com/bkaradzic/bgfx/tree/master/examples/50-headless>`__
- ------------------------------------------------------------------------------------
- Demonstrate running bgfx in headless mode. Initialize bgfx without window, render into frame buffer,
- and output result into an image.
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