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- $input v_world, v_color0
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- void main()
- {
- vec3 normal = normalize(cross(dFdx(v_world), dFdy(v_world) ) );
- vec3 lightDir = vec3(0.0, 0.0, 1.0);
- float ndotl = max(dot(normal, lightDir), 0.0);
- float spec = pow(ndotl, 30.0);
- gl_FragColor = pow(pow(v_color0, vec4_splat(2.2) ) * ndotl + spec, vec4_splat(1.0/2.2) );
- }
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