fs_hdr_blur.sc 374 B

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  1. $input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
  2. /*
  3. * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  5. */
  6. #include "common.sh"
  7. SAMPLER2D(s_texColor, 0);
  8. void main()
  9. {
  10. gl_FragColor = blur9(s_texColor, v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4);
  11. }