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- $input v_texcoord0
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.sh"
- SAMPLER2D(s_texColor, 0);
- void main()
- {
- float delta = 0.0001;
- vec3 rgb0 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[0].xy) );
- vec3 rgb1 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[1].xy) );
- vec3 rgb2 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[2].xy) );
- vec3 rgb3 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[3].xy) );
- vec3 rgb4 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[4].xy) );
- vec3 rgb5 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[5].xy) );
- vec3 rgb6 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[6].xy) );
- vec3 rgb7 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[7].xy) );
- vec3 rgb8 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[8].xy) );
- float avg = luma(rgb0).x
- + luma(rgb1).x
- + luma(rgb2).x
- + luma(rgb3).x
- + luma(rgb4).x
- + luma(rgb5).x
- + luma(rgb6).x
- + luma(rgb7).x
- + luma(rgb8).x
- ;
- avg *= 1.0/9.0;
- gl_FragColor = encodeRE8(avg);
- }
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